[ARCHIVE] Custom Jutsu Submission - II

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Mangomango

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Re: ±±Custom Jutsu Submission±±

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Summoning Animal:Armadillo Lizard
Scroll Owner:Mangomango
Other Users who have signed contract: None.
Summoning Boss if existing: None Yet.
Other Summoning Animals tied to contract:None Yet.
Description and Background: The Armadillo Lizard are a rare species of animal and are named because of their appearance. The can range in size and often appear golden or light brown in colour, although this is only the colour of their outer scales. The scales cover their whole body apart from their stomach and are hard as rock. These scales are so hard that they can deflect and withstand thrown projectiles and lower physical attacks (free form and up to C-Rank Taijutsu, free form and up to C-rank Kenjutsu and up to C-Rank Earth Jutsu). The scales also get harder the older the Armadillo Lizard gets. A Armadillo Lizard can also roll up into a ball leaving only its scales revealed for defensive purposes.
The Armadillo Lizard summoning’s also have a natural affinity to either Earth or Fire, depending on the element (the element each summon will have as its affinity will be provided) the certain summon can use all of that elements Jutsus up to the rank of the certain summon. (Rank will also be provided).

-Leaving for Scorps-

±± Declined ±± Lizards are taken...
 
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Baba Yaga

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Re: ±±Custom Jutsu Submission±±

(Jutsu Shinten) Techinque extension
Type: Supplementary
Rank: B
Range: n/a
Chakra: 20
Damage: n/a
Description: By performing the necessary handseals, the chakra balance of the user is tilted towards a particular element. And hence jutsu of that element is increased in intensity when performed. (simply it raises the level of any jutsu of element A by one at the cost of lowering the strength of jutsus of element B)
Element B is the element directly stronger than A on the elemental table
eg if i use this move on fire, my fire moves acquire +1 rank but my water moves get -1 rank.

Restrictions:- Jutsus effects last for 3 turns or until cancelled.
-The jutsus affects all techniques up to A-rank but has no effect on S-ranked jutsus due to obvious reasons.

-Declined, do not re-submit-



(Fuuton:Kyojin te inmetsu) Giant Hand of Destruction
Type: Offense
Rank: B
Range: short/mid
Chakra: 20
Damage:40
Description: The user makes the required handseals and stomps on the ground creating a tunnel from where he is to anywhere near the user.He then sticks his right hand into the tunnel and channels his wind chakra through it to form a manoeuverable hand of violent slashing wind to be formed. The user controls this hand by his thoughts and the hand lasts for as long as the user has his hand is still in the ground.The hand is made a feet taller than the average opponent and is big enough to hold a fat shinobi.

-Declined-
What are the required hand seals? Restrictions? And controllable by your thoughts? You have to edit that to chakra manipulation or something more reasonable. I edited the coloured part to make it more understandable. LOOOL fat shinobi xd



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(Bure-do Achiles) Blade of Achiles
Type: Weapon
Rank: A
Range: n/a
Chakra: n/a
Damage: n/a
Description: This weapon was made in the fiery depths of the village hidden in volcano.It has a streamlined and incredibly sharp blade allowing it to cut through materials as hard as rocks and bones effortlessly. The blade was made to honor the greatest kentaijutsu user from that village . The swords handle was made using materials merged with the warriors cells. This allows the bearer to use some of his deadly ninjutsu,taijutsu and kenjutsu .
Note: Just as yamatos abilities were inproved by hashiramas necklace, the wielder of this blade is made stronger and a resistant to all physical attacks C-rank and below(except those with piercing effects).
Note: The extra strength and resistance is only active when the user is in direct contact with the sword.

-Declined-
Change range to short. The coloured part is WAY too vague. The resistance to C-rank attacks is too much.
 
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Illyasviel

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Re: ±±Custom Jutsu Submission±±

Resubmitting from who knows when it is in the previous CJ thread.

(Genjutsu:Explosive Cat):Bakuyaku Neko
Type:Attack
Rank:B
Range:Short-Long
Chakra Cost:25
Damage Points:40
Description: The user makes the enemy see a scared cat coming towards them and it hides behind the enemy which is actualy a few explosive tags tied together and explode at the users will.It would be hard for the enemy to notice it is a genjutsu because the cat won't appear out of nowhere but will come out from behind the closest cover from the enemy.

±± Declined ±± No long range genjutsu will be approved. Also were do the explosive tags come from? do you throw them? And btw...its a cat in a middle of a battlefield. Off course your enemy will notice its something abnormal.
(Genjutsu:Explosive Cat):Bakuyaku Neko
Type:
Attack
Rank:B
Range:Short-Mid
Chakra Cost:25
Damage Points:40
Description: The user makes the enemy see a scared cat coming towards them and it hides behind the enemy the cat is actualy a few explosive tags tied together that the user will throw and they can explode at the users will.

-Declined-
Provide the link


(Majo Ryoushi)-Witch Hunter
Type:Offensive
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user using his Black Shapeshifter in scythe mode will send his chakra to the blade of the scythe and enlarge it.It should become larger to both sides of the blade and the blade will take the shape of a cresent Moon.The user will than normaly strike the opponent and due to that the new,enlarged blade is made out of chakra do massive damage to the opponents body.
~Note:Can be used only with the Black Shapeshifter in scythe mode.
~Note:Can be used twice per battle.
~Note:No S rank regular ninjutsu the same turn this jutsu was used.
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-Declined-
Is the extended part made of chakra? Does it only get bigger or also stronger? How many turns does it last for? Add that you can't flow elemental chakra to the weapon while using this technique,


The CW can be found

Link to approved summoning contract:


(Kawauso Kuchiyose No Justu:Spike)-Otter Summoning Technique:Spike
Type:Summon
Rank:B
Range:Short
Chakra Cost:25
Damage Points:40
Description:The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Spike the otter. Raikou is 4ft tall and is 10ft long and is very strong.He is also a little faster than the other otters.His tail is the source of his strength and can knock a grown man out cold when it is swung.He doesn't have any elemental affinity but he posses the ability to harden his fur so they become as hard as steell because of that he hardens every hair individuately he looks like he has countless short spikes on his body.He can also fire some of his fur twice per battle like short senbons.Due to his ability to harden his fur he is imune to C rank and below regular ninjutsu when he has hardened his fur.

~Only signers of the Otter contract may use him
~His shooting of hairs counts for the users 3 jutsu per turn.
~Spike stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~He can fire some of his fur twice per battle
~Can only be used once a match

-Scorps, again-


±± Approved ±± I must tell you though, this summon is useless for the most part. Its severely underpowered...
 
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McKnockout

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Re: ±±Custom Jutsu Submission±±

(Futon: Migoto Inmetsu) - Wind Release: Beautiful Destruction
Rank: Forbidden
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost: 50 (+15 per turn)
Damage Points: 90 (+15 if ignited by fire)
Description: The user concentrates his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using their mastery of chakra control and Fuuton Release, the user is able to create dozens of highly pressurized air bubbles (about the size of tennis balls) that glisten in the light and have a prismatic rainbow effect on any light that passes through each bubble (this is just for cosmetic effects and allows the opponent to recognize the jutsu). Each bubble will detonate on contact with the target or at the user's will. That is, each of these bubbles contain a humongous amount of pressurized air within them and when the film of chakra enclosing them is disrupted, the pressurized air is violently released outwards in a large explosion (to fill the void created by the pressure gradient i.e. the pressurized air inside the bubbles rush outwards into the atmosphere to balance out the difference in air pressure). The pressure/force resulting from each detonated bubble is enough to blow a significant hole out of a large building. However this jutsu requires a very large amount of chakra to be used which has unwanted effects on the user.
*Note: Can only be used once per battle.
*Note: User takes 25 damage due to chakra and mental strain.
*Note: The user's speed is reduced in half for 2 turns after activation.
*Note: No technique above S-Rank for 3 turns after usage.
*Note: No S rank or above wind techniques the same and next turn.
*Can only be taught by McKnockout
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~ I like the idea, but its OP as it is now. ~
(Futon: Migoto Inmetsu) - Wind Release: Beautiful Destruction
Rank: Forbidden
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost: 50 (+15 per turn)
Damage Points: 90 (+15 if ignited by fire)
Description: The user concentrates his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using their mastery of chakra control and Fuuton Release, the user is able to create up to two dozen of highly pressurized air bubbles (about the size of tennis balls) that glisten in the light and have a prismatic rainbow effect on any light that passes through each bubble (this is just for cosmetic effects and allows the opponent to recognize the jutsu). Each bubble will detonate on contact with the target or at the user's will. That is, each of these bubbles contain a humongous amount of pressurized air within them and when the film of chakra enclosing them is disrupted, the pressurized air is violently released outwards in a large explosion (to fill the void created by the pressure gradient i.e. the pressurized air inside the bubbles rush outwards into the atmosphere to balance out the difference in air pressure). The pressure/force resulting from each detonated bubble is enough to blow a significant hole out of a large building. However this jutsu requires a very large amount of chakra to be used which has unwanted effects on the user.
*Note: Can only be used once per battle.
*Note: User takes 25 damage due to chakra and mental strain.
*Note: The user's speed is reduced in half for 3 turns after activation.
*Note: No technique above S-Rank for 3 turns after usage.
*Note: No S rank or above wind techniques the same and next 2 turns.
*Can only be taught by McKnockout
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-Declined-

Amount of hand seals you need to perform? Add that the spheres appear at 10 meters distance from the opponent and that you need to perform one more hand seal to detonate them. Remove the +15 damage caused by a fire technique. Define that mental strain. Which is the radius of the explosion of each sphere?


New:
(Genjutsu: Kanchi O-ba-ro-do) - Illusionary Arts: Perception Overload
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.
Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In most cases this will immediately cause a target to fall into a comatose-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations over the course of roughly five minutes.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Note: Must wait two turns to use again.
*Note: No technique above S-Rank in the same turn.
*Note: The target must counter/release this genjutsu in his countering turn or he'll lose consciousness at the beginning of the users following turn (from the pain and mental strain).
*Can only be taught by McKnockout

(Genjutsu: Kokoro no Kichigai) - Illusionary Arts: Mind of the Schizophrenic
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs a sequence of three handseals (Horse -> Monkey -> Inverted Bird) to cast this technique which allows the user to manipulate the target's perception of reality, so to speak. This technique can be considered the polar opposite of (Genjutsu: Kokohin) - Illusion Technique: False surrounding, in which the target is essentially made to hallucinate i.e. seeing something that isn't actually there (alters perception of surroundings). Unlike Kokohin, this technique makes the target become delusional, it makes him have a belief held with strong conviction despite being implausible, bizarre or patently untrue. For example, the target strongly believes that a huge fireball is coming from behind him or that his body is somehow diseased, abnormal or changed - infested with parasites/Kikaichū, for example. Or that his fire jutsus will somehow spontaneously explode prematurely causing harm him to himself or that the there are clones present on the field who are stalking him from below underground. This technique can not be used to increase the damage of techniques nor can it be used to create delusions that are impossible in the Narutoverse.
*Note: Can only be used twice.
*Note: Must wait three turns to use again.
*Note: No genjutsu in the same and next turn.
*Note: Counts as two jutsus in the user's jutsu count.
*Note: No technique above S-Rank in the same turn.
*Can only be taught by McKnockout

-Leaving both for other mod-
~ Both Declined. Both your Genjutsu actually affect his mind and beliefs. For a Gen, this is impossible. It cannot actually lower his absolute threshold. Five MINUTES ? That's an insta-win, when battles change in seconds. You cannot make the opponent actually believe a fireball is behind him, you can only fake-create a fireball; which is False Surroundings anyway. ~
 
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Makoto Yuki

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Re: ±±Custom Jutsu Submission±±

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Summoning Animal:American Bald Eagle
Scroll Owner: Z-ONE
Other Users who have signed contract: None Yet
Summoning Boss if existing: None Yet
Other Summoning Animals tied to contract: None Yet
Description and Background: The plumage of an adult Bald Eagle is evenly brown with a white head and tail. The tail is moderately long and slightly wedge-shaped. Males and females are identical in plumage coloration,The beak, feet and irides are bright yellow. The legs are feather-free, and the toes are short and powerful with large talons. The highly developed talon of the hind toe is used to pierce the vital areas of prey while it is held immobile by the front toes. The beak is large and hooked, with a yellow cere. The eagle, has a couple abilities,the eagle's feather can be used as needles when plucked out. The eagle's natural wind jutsu's are incressed depending on area, all jutsu with wind element become stronger in the birds presence. The bird's beak is razor shap and can cut through almost anything

-Scorps, again-
Though eagles were already created by Andy. However with the amount of new Rp'ers, i don't know if by going more specific, the contract can be approved



±± Declined ±± for the 9999999999th time, eagles are taken.
 
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Passion

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Re: ±±Custom Jutsu Submission±±

( Fuuton: Me no Magnus ) - Wind release: Eye of Magnus
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Eye of Magnus is an advanced wind technique that can be triggered by user releasing wind chakra from all of his/her chakra points. This causes user to create a currents of wind around them that's blowing outwards in form of an orb that surrounds the user. Utilizing these currents, the user is able of neutralizing three different types of attacks; Energy (Fire, Lightning), Solid (Earth) and Non-solid (Wind). Eye of Magnus can blow earth techniques back with the effectiveness of the blowing back defined by the mass of the earth technique it is used on. Since it blows outwards it can also blow fire techniques of low ranks backwards and blow higher ranked fire techniques that required an impact to detonate back. Like any S - ranked wind technique, it can defend user from a Forbidden ranked Lightning technique as it's a full body shield.
  • Can be used only twice per battle.
  • Can defend from S - ranked fire techniques that require an impact and A - ranked ones that don't.
  • Can defend user from A - ranked earth techniques of high mass and S - ranked techniques of lower mass.
±± Declined ±± You are expecting too much of this as it would make you (according to the basic guidelines of your elemental system) vulnerable to Fire. It would, yes, be highly effective against Wind and Lightning but not Fire. Also, you must bare in mind that this does resemble something that would need Hyuuga abilities and even resemble other omnidirectional elemental techniques, even with wind. Try making it more special. Also it does lack restrictions for the gains you put on it. Basic idea: tone it down and make it more "unique".
( Katon/Raiton: Houka ) - Fire/Lightning release: Beacon
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 10
Description: Flare is an advanced elemental technique that requires the user to circulate lightning and fire chakra into their hands and convert it into two forms of energy; electricity and heat. Having those two charged in their hands, user simply points their hands at a target to release a visible surge of combined heat and electricity at their target's direction. Hitting on the target will cause a pulse of energy to blow them backwards without dealing any actual life threatening damage. This is mainly used to escape an opponent reaching close quarters by blowing them backwards several meters or to create structural damage. This technique can be used with only one hand as well and by doing so will cost the normal amount of chakra that the technique requires even though the damage it causes will be halved. Releasing two beacons that hit each other will cause a large overload which is capable of blowing everyone short range from it backwards.
  • Using this technique in rapid succession for several times without proper intervals can cause burns and paralyzing on user's hand.
  • Converting energy into a blast takes around a second to charge, leaving user open during that time.
To anyone checking this: since the technique doesn't generate any actual damage and is meant to be a suppressive technique, so I was hoping not to have to restrict it any further.
~Declined~ Rather similar to other techniques.
 
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Mugen Ryukyu

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Re: ±±Custom Jutsu Submission±±

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(Kuchiyose No Jutsu: Akame) - Summoning Technique: Akame
Type: Summoning
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user must bite his thumb and wipe the bloood on his tattoo and snaps his fingers to summon Akame, Prince Of The Griffins. Akame meaning Red eyes was given that name by his Dad, The Griffin King. He is a Griffin chick, he is about the same size as a bear cub. Due to the fact that he has no fur yet he is placed in jet black looking armor which is given to all baby Griffins.The armor protects him from projectiles.The armor is made of strong yet very light material still allowing Griffins to fly at fast speeds. He has extremely sharp talons that can be used to cut and tear into the opponent. Being the son of the Griffin King he has a natural affinity to fire and can shoot out small C-rank fireballs that move extremely fast due to their size. He has an extremely heightened sense of smell which allows him to pinpoint the enemy locations. He has been training with Mugen ever since Akame was born, due to the special bond they have developed a fighting style with each other making them the ultimate tag-team.
*Can only be taught by Mugen Ryukyu
* Fireball counts as 1/3 moves a turn
* Fireball is short-mid range
*Daggers have no special ability
Contract approval link

~Approved~ However, I removed the dagger part. If they aren't going to do anything, don't throw them in.

Katon: Jetto Suishin | Fire Style: Jet Propulsion
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses his firechakra to the bottom of his feet and unleashes a burst of fire that propels the user forward at extremely fast speeds. It can be used to propel the user horizontally and vertically.
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~Declined~ Do Not Resubmit
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

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Fire Style: Fire Punch Kick (Katon: Hi Panchi Kikku)
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does a punch and kick at the same time. While doing this the user releases a stream of fire straight forward. The user can widen the range out by basicly adding space between his/her leg and arm but this does not increase the range to long but just widen the attack out a little. When the user widen the range the rank, it doesn't increase at all. Basiclly what I am saying, if the user is using this jutsu and the user spaces out the arms and legs the attack is wider with no increase in damage, chakra, range or rank

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Fire Style: Fire Three Stream (Katon: Hi San Kasui
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user holds his/her hands in any direction he/she perfer and opens his/her mouth. As he/she does this, the user releases a fire stream from each of his/her hands and mouth.

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Fire Style: Over Doing It (Katon: Ue Tsukai Sore)
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 90 (+25 to the user)
Description: This an advanced version of Fire Style: Fire Three Stream making the flames for concentrate and focus. The user claps his/her hands together in front of their face and closes their eyes. The user channels fire chakra through their body to the point they start to release steam as if the user had just got out a hot shower. The user opens their eyes and holds his/her hands in any direction he/she perfer and opens his/her mouth. As the he/she does this, the user releases all the channeled fire chakra making three flame throwers, one from each hand and one from the mouth. With this attack the attack is harming the user to the point the user mouth and hands are burnt after the attack is done. The user can not use his/her mouth or hands for attacks for the next three turns for attacks but hand motions and mouth movements still can happen.
-Only used once per battle
-No more fire jutsus for the rest of the battle from the user of this jutsu
-Only used as a last resort
-No use of mouth or hands for the next three turns.


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~ All declined, similar to existing techs. ~
 
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House

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Re: ±±Custom Jutsu Submission±±

(Hakke Pointo ea Sonshitsu) 8 Trigrams Point Air Loss
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will put his palms side by side vertically and coats his hands with chakra, turning it bright white. The user takes a lower stance and leaning towards the opponent, exerting chakra from his toes for greater speed. With great strength, user will thrust his coated fingers on the solar plexus causing the diaphragm to act violently, literary knocking the air out of the opponent, having temporary suffocation from the thrust. While, the user had also injected the coated chakra into the area, thus, the impact causes a large explosion within outside and inside the opponent, damaging and throwing back the suffocated opponent.
Note:
~User suffers -15 damage from explosion
~Must be a hyuuga member with activated byakugan
~No A-ranked or higher elemental jutsu in the same and next turn
~Can be used 2x
~Can be taught by Dr. House
~Must have A-ranked Taijutsu and Mastered Jyuuken
~Since user had focused everything on a single point, making an explosion, this may puncture F-ranked armors and can't be used anymore.

±± Declined ±± similar cannon techniques can be used to achieve this result...in a much better way


(Hakke Gaishō) 8 Trigrams Over the Limit
Rank: A
Type: Supplementary
Range: Himself
Chakra Cost: 30
Damage Points: N/A (+10 to hyuuga techs)
Description: As the hyuuga had meditated, had his body and spirit be balanced within his Gentle Fist techniques, it enabled him the ability of having the hyuuga's chakra points widen its limits/balance of the chakra system/exhaustion of chakra being more lenient and firing off chakra bursts at a faster speed then normal, having chakra bursts be done without interruption meaning to eliminate the time between each chakra exhaustion.
Note:
~Must be hyuuga member and master of gentle fists
~Can be used 1x
~Lasts 6 turns
~Can be taught by Dr. House
~While this is active, user can't use A-ranked or higher elemental jutsus and for 3 more turns.

±± Declined ±± Do not resubmit. This doesn't use the basic principles of Gentle fist and the only way to do what you want through Gentle Fist is already taken by Demosthenes with his reversed gentle fist


(Hakke Chakuraāmu) 8 Trigrams Chakra Arms
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 if user decides to release chakra burst)
Description: As the user is dealing with multiple opponents, while he is dealing with the opponent infront of him and an opponent attacks him from behind, the user may channel chakra onto any parts of his body to create chakra arms as the same length as the user's arms. Upon contact, these chakra arms release a burst of chakra and disappear as the burst of chakra had happened. The user may wish to either release a chakra burst upon contact, or not.
Note:
~Can be used 4x
~Byakugan must be activated
~only sannin or higher may perform this.

~ Left for Scorps, since he knows more about Hyuugas ~


±± Declined ±± Do not resubmit. As if we'd let you have the same ability basically as a jinchuriki. Besides, the maximum exponent of shape manipulation that a hyuuga can do with gentle fist is seen in 3 techniques: the kaiten (all 3, through extreme spinning), the twin lion fists (concrete static shapes) and the blades hinata uses (linear forms). Nothing this elaborate and complicated can be done with gentle fist.
 
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Yüme1

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Re: ±±Custom Jutsu Submission±±

(Doton: Chikyū mage) - Earth Release, Earth Bending.
Type: Supplementary.
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is the purest form of earth earth jutsu ever to be created. One must have mastery of the earth elemen't to so much as attempt this style. This jutsu is used by utilizing one's chakra source into the earth below them, and becoming one with earth. Once this is complete, the user can bend earth at his/her will. One is capable of manipulating the earth completely without the use of handseal's, by creating virtually anything he/she can think of. Because the earth is imbued with the user's chakra, the user can bring slab's of shapely earth from the ground, and cause them to lose weight and levetate for short period's of time. This is mainly used to launch heavy slab's of earth toward the opponent at fast speed's.
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♦ Must have mastered the earth elemen't to use this style.
♦ Can only be used in 4 turn's during one battle.
~Declined~ Do not Resubmit. Love Avatar, though :p
 
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Korra.

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Re: ±±Custom Jutsu Submission±±

Katon fenikkusu - Fire Release Phoenix
Type:Offensive/Defensive
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage:90
Description:The user releases a great amount of katon chakra form throughout his body and make a total of 5 fire phoenix which then can fly around and attacks the opponents at great , they even posses the specialty of combining together and thus increase there over all attack power .

If 5 phoenix are in play then each of them provide attack power equal to an A rank technique

If 3 phoenix combine together so there power is raised up to an S-rank technique

If all the 5 of them combine there power is equal to a F-rank technique

size of the phoenix increases when they combine

#can only be used by gitanshu and people who he has taught it#
#Must have mastery over Fire#
#Can only be used 1 times #
#No S-rank or above in the next turn it is used due to exhaustion #
#No Fire in the same turn it is used #

±± Declined ±± Similar techniques exist


Reaper Scythe Arts Justus
Learned it here -


(Sǐshén liándāo yìshù:Kama Katon tounyuu ) Reaper Scythe Arts: Scythe Fire throw
Type:Offensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:The user quickly throws his scythe towards the opponent with fire base chakra added to it and while throwing the scythe towards the opponent he also charges the scythe with normal chakra and thus grant him the ability to maneuver the scythe even after it has been launched by waving of his hands the scythe upon contact causes great burns and cuts because of it razor sharp tips
-Must know scythe art to use it-
-Must have scythe in the bio-
-Can only be used thrice -
-Must posses mastery over fire style-

±± Declined ±± Only the owner of the CFS can submit techniques for it.



Can be seen at 0:20, just imagine aw if it is infused with fire base chakra




Merodīāto Genjutsu:tenshoku ikimono| Melody Art : Calling the animals
Type:Offensive
Rank:A
Range:Short-Long
Chakra:30
Damage:(look at the description)
Description:The user chanells his chakra into his throught and start's to whistle in a very unique frequency which can only be heard by the animals od the surronding area and because of the unique frequncy the whistle can not be heard by the opponent and neither can the user also actually hear it but all the animals of area can easily hear the sound and due to the users chakra mixed in the whistle he uses that as a source to acquire help from the animals of that area and upon listening the note they all attack the opponent with there beaks and claws but due to it being totally untraceble it comes as a surprise attack as the opponent is unawre of it till the very last moment
#Can only be used three times#
#Doujutsu user can see the chakra travelling through the air if not hear it#
#Sound ninjas are also able to hear it to a certain extent due to their intense training#
#The opponent's summons are not affected by it#

~Declined~ How do you determine which animals are around? Also, unless you have permission to make Melody Arts or Music Arts, do not make another.
Since Im owner of the CFS Ill submit his with some changes

(Sǐshén liándāo yìshù:Kama Nageru kama ) Reaper Scythe Arts: Scythe Throw
Type:Offensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:The user quickly throws his scythe towards the opponent with while throwing the scythe towards the opponent he also charges the scythe with normal chakra and thus grant him the ability to maneuver the scythe even after it has been launched by waving of his hands the scythe upon contact causes. cuts because of it razor sharp tips
-Must know scythe art to use it-
-Must have scythe in the bio-
-Can only be used thrice -
-It has other effects when the elemental infusion jutsu is used before

~ How the heck dows infusing chakra into a weapon allow it to change direction ? ~

Summoning Animal: Armadillos
Scroll Owner: ~Johninto~
Other Users who have signed contract: None
Summoning Boss if existing: None Yet
Other Summoning Animals tied to contract: None Yet
Description and Background: Armadillos are New World placental mammals with a leathery armor shell. The Dasypodidae are the only surviving family in the order Cingulata, part of the superorder Xenarthra, along with the anteaters and sloths. The word armadillo in Spanish means "little armored one". The Aztec called them azotochtli, Nahuatl for “turtle-rabbit."

~ Left for Scorps ~

±± Declined ±± Contract taken
 
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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Eagles
Scroll Owner: Home
Other Users who have signed contract: None
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: All eagles
Description and Background: the eagles are massive, proud and powerfully built beasts who inhabit the barren and arid mountains just outside the boarder of kumogakure their large feather covered bodies are commonly seen flying through the air around kumogakure. They are proud fierce and determined fighters how never give up a mission or a fight. they are larger than almost every other bird in the world and there speed is truley incredible they have long, sharp talons and large streamlined bodies and they posses incredible strength that is unrivalled in the bird kingdom all these things combined add up to make them perfect fighting and hunting machines. however their abilities don't stop there, not only are there bodies perfect for fighting, their minds are too. intelligent, cunning and well versed in battle tactics the eagles are a force to be reckoned with both mentally and physically . the reason for both the minds and bodies of eagles are so well adapted for battle is the fact that as soon as they are old enough to fly all citizens are enrolled in an academy that is purely devoted to battle tactics and fighting. this means that almost every eagle has some battle experience (many decide to drop it and pursue other jobs because of how hard the course is) this makes them one of the greatest animal nations in the world.

the generally fight using their huge speed and strength to out manuvere and overpower opponents and often use there diamond hard beaks and claws that can easily cut through metal as there main weapon generally finishing an enemy in a flash of gray talons and beak however they will sometimes use there massive and powerful wings to create massive gales of wind that can finish even the most hardy of foes in seconds. it beacause of this huge battle prowess that they and the people who summon the are feared by almost all who oppose them.

the eagles will only fight for someone who has shown great power, cunning, intelligence and determination and even if someone does show all these the eagles will not completley obey their summoner unless the trust and respect him/her completley both of these often taking months and normally years to gain.

~ Left for Scorps, though I believe it exists ~

±± Declined ±± You must be trolling me... 3th eagle submission so far... Eagles are taken, period.
 
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Re: ±±Custom Jutsu Submission±±

~ New Cycle of submissions. It will start from this post and will end on the 6th of May.

I must remind members that reading the first post of this thread is essential to be able to submit techniques properly and get them approved. Following the proper templates, formatting rules/restrictions and general guidelines for submitting a technique is half way through to getting your Cj approved ~
 
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Re: ±±Custom Jutsu Submission±±

(Raiton: Sakasa Rai kiba)- Lightning Release: Reverse Lightning Fang
Type: Offense
Rank: B-Rank
Range: Short - Long Range
Chakra: 20
Damage: 30
Description: This technique is much similar to lightning fang, but uses the opposite method. The user will send an electrical essence into the ground below them and then creates a lightning strike that shoots from the ground and reaches up towards the sky. Because the lightning come from the ground, meaning it passes through earth, it becomes equivalent to an C-rank attack and as such, doesn't "kill" but causes minimum damage to the user and leaves electric sparks on the user once finished.
Note: can only be used 3x a battle

-Declined-

The lightning forms because the electrical essence was sent to the sky/clouds. To make this work you'll have to re-word it and give a different explanation of how the lightning forms underground. Also, you damage yourself? o_O


(Futon: Kyodaisō Kesshū)- Wind Release: Spike Assault
Type: Supplementary, Defense, Offense
Rank: A-Rank
Range: Short - Long Range
Chakra: 30
Damage: 60
Description: The user preforms the Rat → Boar → Snake and utilizes wind release to create a white translucent triangular, spindle-shaped object (much like a pyramid) and making the hole pyramid as sharp as a sword. The user then thrust their hands forward, extending the sharp point at one end at high speeds towards the opponent in what looks like long spike. The spike can pierce through bedrock.
Note: can only be used 4x a battle
Note: can't use S-rank wind next turn

-Declined-
How big is the pyramid and where it forms? In front of you? Or can you just make it appear on top of the opponent?
(Futon: Kyodaisō Kesshū)- Wind Release: Spike Assault
Type: Supplementary, Defense, Offense
Rank: A-Rank
Range: Short - Long Range
Chakra: 30
Damage: 60
Description: The user preforms the Rat → Boar → Snake and utilizes wind release to create a white translucent triangular, spindle-shaped object (much like a pyramid)in-between the palm of their hands with one end pointing towards the opponent. The user makes the hole pyramid as sharp as a sword. The user then thrust their hands forward, extending the sharp point at one end at high speeds towards the opponent in what looks like long spike. Before the pyramid extends, its about the size of orochimaru's snake sword. The spike can pierce through bedrock.
Note: can only be used 4x a battle
Note: can't use S-rank wind next turn

~ What is, high speeds ? ~

(Raiton: Kanshouno Nori)- Lightning Release: Universal Ride
Type: Supplementary, Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: The user utilizes lightning based chakra and focuses it around their spine, electrically stimulating the users nervous system. The technique speeds up neural synapses to react faster to danger. This however, doesn't make the user faster in terms of speed, however this does allow the user to react with speed equal to the raikage's Armour. This technique uses a large amount of lightning chakra.
Note: can only be used once
Note: last for a maximum of four turns
Note: can't preform S-rank lightning in the same turn

~ Declined, do not resubmit ~

(Sunaton hijutsu: Saikō Zettai Bōgyo)- Sand Release Hidden Jutsu: Ultimately Hard Defense
Type: Defense
Rank: S-rank
Range: Mid - Long Range
Chakra: 40
Damage: N/A
Description: The user slams both their hands on the ground and creates a giant dome composed of sand and the hardest minerals derived from the earth, and pressurizes it using pure chakra, creating an extremely hard and virtually indestructible shield of sand. The sand shield can be large enough to protect a village
Note: can only be used three times due to the scale
Note: Can not A-rank and above sand the next turn

~ Declined ~
 
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Re: ±±Custom Jutsu Submission±±

Shangen: Ketsueki no Menokataki (Beautiful Illusion: Blood of the Enemy)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 for every extra person)
Damage: N/A
Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The technique was developed after studying the unique mind techniques of the Yaminaka, which bare close resemblance to genjutsu. In this illusion, the user will focus their chakra on two or more opponents which will initiate the illusion. The illusion will first have the victims believe as if their opponent is using a wind technique, by experiencing a huge gust of wind mixed with dust, blocking their vision. Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and believe their comrades to be their enemies and they will see an image of their partner having been killed. Both shinobi victims will then ensue each other in combat. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, believing that they've used the Shadow Clone Jutsu. While they fight their comrades as enemies and believing their comrade to be dead, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.
~For use on more then two opponents, the hand seals Horse → Bird must be used in order for the user to focus their chakra to a wider range of enemies
~Since this jutsu requires has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active
~This jutsu can only be cast on a maximum of 4 people at any given time
~This technique can only be taught by Reborn

-Declined-
Restrict the amount of times it can be used and what's the process which activates the gengutsu (eye contact, hand seals, etc). Just focus chakra isn't a valid reason. Also, about that 'huge gust of wind', add that it isn't enough to do damage your opponent. It only blinds them.
~Resubmission~

Shangen: Ketsueki no Menokataki (Beautiful Illusion: Blood of the Enemy)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 for each person above 2)
Damage: N/A
Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The technique was developed after studying the unique mind techniques of the Yaminaka, which bare close resemblance to genjutsu. The caster will make the Horse → Bird seals to initiate the illusion. The illusion will first have the victims believe as if their opponent is using a wind technique, by experiencing a huge gust of wind mixed with dust, blocking their vision (no physical harm comes from the gust). Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and believe their comrades to be their enemies and they will see an image of their partner having been killed. Both shinobi victims will then ensue each other in combat. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, believing that they've used the Shadow Clone Jutsu. While they fight their comrades as enemies and believing their comrade to be dead, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.
~Since this jutsu requires has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active
~Can be used 3 times in a match
~This jutsu can only be cast on a maximum of 4 people at any given time
~This technique can only be taught by Reborn

~ Ridiculous. The Yamanaka mind techniques have nothing to do with Genjutsu. Your technique also has nothing to do with Yamanakas, since the whole enemy fighting themselves thing is not exactly an uncommon idea ~
~Resubmission~

Shangen: Ketsueki no Menokataki (Beautiful Illusion: Blood of the Enemy)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 for each person above 2)
Damage: N/A
Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The caster will make the Horse → Bird seals to initiate the illusion. The illusion will first have the victims believe as if their opponent is using a wind technique, by experiencing a huge gust of wind mixed with dust, blocking their vision (no physical harm comes from the gust). Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and believe their comrades to be their enemies and they will see an image of their partner having been killed. Both shinobi victims will then ensue each other in combat. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, believing that they've used the Shadow Clone Jutsu. While they fight their comrades as enemies and believing their comrade to be dead, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.
~Since this jutsu has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active
~Can be used 3 times in a match
~This jutsu can only be cast on a maximum of 4 people at any given time
~This technique can only be taught by Reborn

~ For all Gen, you cannot use "believe", as you cannot make someone believe something. You can only create some fake images and let him take it to the conclusion he wishes. Fix the wording. ~
 
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Re: ±±Custom Jutsu Submission±±

Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following said link and a few other links afterwards >_>


(Suiton : Suiton Waku) Water Release : Water Slide
Type:Offensive|Supplementuary
Range: Short-Long
Rank: B
Chakra: 30
Damage: N/A
Description: The user causes a fair amount of water to well up from beneath the opponent, the water spraying to the sides of the opponent and drenching them severly, the water that gushes up immeaditly begins moving in a set course, carrying the opponent in any direction, and off balancing them as it does so. Alternatively this can be used on ones self, allowing for high speed movement.

~ Define high-speed. ~

(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 30
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream, was the last student of the Elder Wind Sage who was said to have been faster than any two-leg who ever walked the earth. Slip-Stream is just large enough to carry a single human on her back for short periods of time, although she could carry two if the need should arise, Slip-Stream is hardworking, and has a extremely bubbly personality as a testimony to her youth. Slip-Stream is one of, if not the fastest of all the residents of Kodai no mizuumi. Slip-Stream is able to fly through air, moving faster than a Sage ranked ninja would with ease and a level of unmatched grace, and underwater her prowess is increased greatly. Slip-Stream’s most prominent ability, is that she is able to release a burst of wind from beneath and behind her, or anywhere she may wish for that matter, Slip-Stream then rides the updraft that the wind burst creates, giving her even more insane speeds and allowing her to be propelled forwards in any direction she likes at speeds that most ninja would be hard pressed to keep track of. Slipstream, is also able to excrete chakra from her body as she flies or swims, the chakra creates a mirage of her, the mirages left in the position she was last at, increasing her evasion and giving Slip-stream a opportunity to strike at the opponent's blind spot. A sort of motion blur effect. The faster Slip-stream is moving, the more mirages there are and the more potent they are. Slip-Stream is able to use this ability so well, that she could constantly swim rings around the opponent, creating dozens of Slip-stream’s that form a ring that are all looking towards the opponent confusing the opponent and giving her opportunities to attack. The mirages however fade after 1-3 seconds, leaving only a small window to attack.(Mirages aren’t a genjutsu, but more a form of ninjutsu). Slip-stream, is also able to channel her fuuton chakra to her pectoral fins, causing her pectoral fins to stiffen,and becoming fairly sharp at the edges, allowing her to slice her opponents as she passes by. (A rank hardening and sharpening). Slip-Stream is unable to use jutsu, but makes up for it with her unique abilities. Slip-Stream Can speak fleunt Italian, Enlgish and Japanese.
-Activation of the Mirage technique counts as a move and lasts for two turns, after which it must be activated again, and equates to A rank.
-Slip-Stream’s hardening and sharpening of her pectoral fins counts as a move.
-Slip-Stream can only be summoned once per battle.
-Slip-Stream is able to stay on the field for 5 turns.
-Slip-Stream can fly through the air at three turns at a time, before returning to water, or alternatively being de-summoned.
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Example of Mirages

~ Left for Scorps ~

±± Declined ±± Look at what i bolded. You don't need such a huge description to say she's fast. That slipstream needs to be ranked and needs to have a max number of usings. The mirages are a cannon technique...E-Rank...She can use that technique passively...i have no problems with that. But the mirages through movement are a bit too much. She'd need to move so fast that a 3T sharingan of a S-class ninja couldn't track. Too much for a summon.
 
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Re: ±±Custom Jutsu Submission±±

(Hāto Kurosu no Yoroi)-Heart Kreuz Armor
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Heart Kreuz Armor is a legendary armor created in ancient times back when the Sage of Six Paths roamed the world. That being said, the lustrous colors of the metals, of finest quality that were used to create this top-class armor in durability and strength, were made from legendary craftsmen and blacksmiths. The armor consists of many abilities predominantly to be activated.

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This armor itself has many properties, and is able to 'change' its form upon the user releasing an additional chakra into the armor for it to leech off the user, and absorb it, in order to morph into a different armor with its own unique properties. The armor's are given the special names thus, Black Wing, Flame Empress, Lightning Empress, Sea Empress, and Purgatory Armor. All these armors have each their own special attributes to assist them in combating and attacking with the five basic elemental nature transformations, wind, fire, lightning, water, and earth respectively.

Black Wing Armor

The Black Wing Armor primarily assists the wielder in combating with the Wind Element, and giving it special properties relating and enhancing the Wind Element. The armor has two wings that have black metal "arms" acting as the wings' leading structure, but the parts used to fly are composed of a membrane-like material. With the large flight muscles, the wings, it would allow the wielder to take flight. That being said, the user, being able to take flight into the air, similar to birds, it would gain extra speed. The wings being extra powerful, it gives the wielder +10 speed bonus when flying, which makes it extremely fast in mid-flight in battles. In fact, it is almost untraceable to the untrained naked eye. Furthermore, the user is capable of swerving, winding in and out, changing directions easily, maneuvering and moving rather flexibly, with the help of the powerful wings. In addition, the armor, which helps combat the Wind Element, makes the wielder completely impervious to Wind Element attacks C-rank and below, but instead is susceptible to fire, which is twice as effective as a result.

Flame Empress Armor

Flame Empress Armor helps and assists the user in combating and enhancing the Fire Element. Furthermore, a crimson blade is held in the hands of the wielder when wearing this armor, infused with Fire chakra. When the user is wearing this armor, he is impervious to Fire attacks C-rank and below completely, but yet would be susceptible to water, which is twice as effective. 3 times a battle, the user is able to shoot out a crimson wave of fire around the size of a human, B-ranked, at the opponent

Purgatory Armor

The Purgatory helps and assists the user in combating and enhancing the Earth Element. It is deemed the toughest armor, the strongest, and the most durable. Whilst in this form, the user can withstand all B-ranked Earth Attacks without trouble, and physical attacks are completely useless to the wielder's extremely strong and hard body. Furthermore, physical attacks of lesser density would break upon impact with the armor's hard surface.

Lightning Empress Armor

The Lightning Empress Armor helps and assists the user in combating and enhancing the power of Lightning-based attacks. The armor’s weapon is a long spear, with a very large blade and a decorated circle resembling a shield attaching it to the shaft, which is adorned by a large ribbon. Apparently, the weapon acts as a lightning rod, also, as an offensive weapon, both in physical combat and shooting out attacks. 3 times per battle, it can shoot out a B-ranked blue beam of lightning which can paralyze opponents. Furthermore, this armor allows the wielder to be completely impervious to C-ranked Lightning attacks and below, whilst being susceptible to Wind attacks, which is twice as effective.

Sea Empress Armor

The Sea Empress Armor is a renowned armor known to assist the wielder in combating and enhancing the powers of water-based attacks. The armor comes equipped with a long sword which seems to be made of crystal, with many small crystals jutting out in every direction from the handguard. Whilst within this form, the user gains the ability to breathe underwater. The wielder also gains immunity, letting the wielder be completely impervious and nullify Water Attacks C-rank and below, but leaves the user susceptible to Earth attacks, in which the damage is accentuated to twice as effective.

Restrictions
  • Can only be used|Taught by Titania
  • Each elemental armor form can only be used 2 times per battle, and once activated, lasts for 2 turns
  • Cooldown time of 1 turn before you can use another armor
  • The user is left slightly taxed out and tired after using the same form twice.
  • Requires a subtle amount of time to 'change' armor, at least 1 second, which means distractions that disrupt the user would prohibit them from changing form
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~ Too many in one. ~
 
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Re: ±±Custom Jutsu Submission±±

(Katon: Hotarubi) - Fire Release: Firefly Light
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates many small, glowing redish crimson fireballs that float around the enemies by pointing both hands at the target, releasing a large amount of fire chakra into the air and compressing it into tiny balls, firing it out of the fingers-tips which apparently look like flying above the targets head (about 5 meters). Hence the name, the user then forms the 'serpent' handseal and sends them all flying into the target(s) all at once detonating them, each emitting blinding light after making impact, creating massive explosions.

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used twice per battle.
♦ Note: The user cannot use any fire techniques the following two turns.
♦ Note: The user cannot use wind techniques above A-Rank the following turn.

-Declined-
Number of fireflies. State that you can't perform any other technique while you are controlling them and define the size of that massive explosion.
Resubmitting.: The explosion is roughly of the same size as the fireball jutsu.

(Katon: Hotarubi) - Fire Release: Firefly Light
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates many small, glowing redish crimson fireballs that float around the enemies by pointing both hands at the target, releasing a large amount of fire chakra into the air and compressing it into tiny balls, firing it out of the fingers-tips which apparently look like releasing exactly 10 fireflies, the size of smoke bombs, flying above the targets head (about 5 meters). Hence the name, the user then forms the 'serpent' handseal and sends them all flying into the target all at once detonating them, each emitting blinding light after making impact, creating massive explosions. These explosions will stay within short range of the target(s), and the size of the explosions are roughly the same as the fireball jutsu but the explosions are more intense thus more powerful.

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used twice per battle.
♦ Note: The user cannot use any fire techniques the following two turns.
♦ Note: The user cannot use wind techniques above A-Rank the following turn.
♦ Note: The user cannot perform any other jutsu while controlling the fireflies.

~ Approved. ~

=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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(Kuchiyose No Jutsu: Amaimon) - Summoning Technique: Amaymon
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty , the earth emperor, Amaymon is a very large Gryphon and is able to carry a total of five people on his back, he is the exact same size as gamahiro, Amaymon usualy wears silver armor, which protects him from kunai's and basic weapons, as seen in the picture, but what makes him special is his looks his fur/feathers are goldish/silver of color, with the tip of his feathers colored light brown, and his eyes are the color of the desert repersenting his elemental affinity, he has a very interesting body strucutre which is very well build even amongs the Gryphon's it's muscular and just as hard as rocks. Amaymon has the manipulation of the Earth affinity, from his birth he trained to master the earth element in Iwagakure and thus he became more accustomed to it, therefore she can use the wind element upto S-rank, with out any use of handseals, and he can only perform his jutsu's while he is on the ground. Amaymon is often refered to as the Earth King, Amaymon.

♦ Note: Amaymon can only be summoned once per battle.
♦ Note: Amaymon can stay on the field for 4 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.
♦ Note: The user must be Sannin rank or above to summon this gryphon.
♦ Note: The user cannot use the same element in the same turn used by Amaymon.
♦ Note: The user must have mastered the Earth element inorder to summon Amaymon.

~ Left for Scorps ~
±± Declined ±± link to contract


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(Doton/Katon: Mokushi) - Earth/Fire Release: Apocalypse
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to the user)
Description: The user will focus his earthen chakra through his feet into ground and stomp his both fist on the ground to send a shockwave of chakra into the earth beneath, and create a massive tunnel underneath the target(s) and under the batlefield. Then the user will materialize an enormous ammount of fire into the tunnels, by releasing it through the users legs, as the the ground gets pressurized the user will form the ' Tiger ' handseal and create a massive fire eruption with an enormous amount of fire from underground blasting everything from long to short range into the air causing enormous casualties to the enemies, thus leaving first degree burns or worse on the targets and as the small rocks will rain down due the eruption and also heated up by the fire they will turn into volcanic rocks producing enough heat to melt through humans, but it will not turn to lava. Due to the heavy explosion it will completely change the scenery of the battlefield and leave a enormous craters with holes around. The crater is equivalent to that left in .

♦ Note: The user will be left in weakend state.
♦ Note: This jutsu can only be used by Lucifer.
♦ Note: This jutsu can only be used once per battle.
♦ Note: This jutsu counts as two of the users moves as it's an elemental combo.
♦ Note: The user can only perform A-Rank and bellow jutsus after this jutsu is used.
♦ Note: The user will be restricted to perform one jutsu per turn for the following two turns.

~ Declined, similar techs exist. On a side note, stop using red for the first letter. Technically I could decline it for that alone. ~
 
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Gitanshu

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Re: ±±Custom Jutsu Submission±±

Doton toorisugarino chakra - Earth Release passing chakra
Type:Supplementary
Rank:E-F
Range:Short-Long
Chakra:05-50
Damage:N/A
Description:This is very basic but useful jutsu and is used for future earth base attacks the user passes his doton chakra into the ground and leaves it there and then when required he uses that chakra to create a offensive or Defensive move basically most earth base techniques require contact with earth to pass chakra in earth to manipulate the earth to perform the technique but with the help of this jutsu the user gains the ability to perform those techniques even when he is not in contact with the ground as he uses his per-released chakra and manipulate it to get desired results.

Note:Must have complete mastery of earth
Note:Can only use one technique with one of it's move
Note:Two techniques will count as two different moves
Note:Can only be used 3 times
Note:If used for a F-rank attack it can only be used once and user suffers through slow reflexes

~ Declined, do not resubmit. ~
 
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Yüme1

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Re: ±±Custom Jutsu Submission±±

[Fuuton - Raiton: Metsuryū Mahō 滅竜魔法] Dragon Slayer Style: White Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases a tornado of both the wind and lightning element's from his mouth to attack the target. The attack possess highly destructive power, having causing great damage to the area it effects, ripping through the ground, and anything else in it's path. This jutsu is performed by spitting out a tornado of wind, while infusing the wind with your raiton chakra. The mixture of element's cause the lightning to become white, so it blend's with the wind creating a devestating combination. This roar can be done on the spot, and it does not require handseal's.

► Only Sting Eucliffe can perform this technique.
► Can only be used 3 times per battle.
► No A rank or above wind or lightning techniques in the next turn.
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~ Wind + lightning ? How id the lightning not nullified ? ~
-

[Fuuton: Kyōryokuna ikioi] Wind Release: Powerful Momentum.
Rank: A
Type: Offense / Defence
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin this jutsu by performing the tiger handseal. Once the tiger handseal is performed, a small burst of of wind occur's, which surround's the user's body. This is dangorous wind, though it does not effect the user due to the jutsu having a second thin protective wind coat surrounding the body, the outer effect's cut up anyone within arm's length. That is not all, the jutsu earn's it's name by fulfing the user with a great burst of speed and momentem. When this jutsu is activated the user can launch themselve's toward an opponent with great speed to up their chances of landing a hit, one strong leap can send the opponent in flight over the ground up to mid range in length to land a hit on the target. Not only that but if the user is close to the ground, in mid speed flight he/she can quickly change direction due to having complete control over themselves with the help of the jutsu.

► This specific jutsu is a highly advance fuuton technique. One must have mastered the fuuton elemen't to attempt this jutsu due the elemental chakra control required to pull it off.
► Can only last up to a maximum of two turn's, and cannot be in flight to use a differen't jutsu.
► This is not a mode due to lack of turn's it can be used.
► Can only be used twice per battle, and after the jutsu only B-Ranked and below wind techniques can be used in the next two turn's.

~ Declined, do not resubmit ~
-

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[ Tsuin doragon sureiyāzu, The White Dragon Twin's| ツインドラゴン-滅竜魔法 ]
Rank: S
Type: Offense - Defense
Range: Varied
Chakra Cost: -
Damage Points: -
Description: The White Dragon Twin's, said to be among the most powerful Katana's ever to be recorded in shinobi history. The Twin Dragon's are also thought to be only a legend, few have had the chance to witness these monster's. The all powerful white dragon is known to be the sky king in most legend's, god of wind and lightning. These Katana are said to be the god's children in a way, connected to the almighty dragon. This is believed due to the blade's ultimately being indestructable, and having a much sharper edge then any other Katana known to man. These quality's are god like, and they create the ultimate weapon's. But a Katana does not simply earn the name of a god's child for good quality's, they earn the name for their attribute's. The lightning twin goes by the name of Kaminari ōji, meaning Lightning Prince. The name is fairly earned. Kaminari is capable of contucting electricity around it's blade, creating an unbeatable edge over sharpness. Not only that but Kaminari can eat lightning. Whether he decide's to spit it back out at the opponent is his master's choice. And his brother's name is Kaze ōji, meaning Wind Prince. Kaze's special attribute allow's him to create large gust's and blade's of sharp wind at any givin moment, and like his brother Kaze, he can eat up wind techniques, and spit them out. But the most astonishing attribute is that the blade's have God Like voices, and they can speak to their master. Distinctly Kaze's voice is a bit deeper than Kaminari's. The twin's are best when they are used together as one. For when you combine the blade's, they submerge into each-other becoming one beutiful Katana. The Katana shine's bright, and due to the element's mixing together in such a way, with the sweep of the blade a wave of white lightning is summoned. In this form the blade can even cut through steel. This lightning is the Wind God's technique, it is dominant over earth, fire, and water.

Kaminari ōji: The lightning blade can only be summoned once per battle, count's as a technique, and last's three turn's. Kaminari can also eat up lightning jutsu and send it back at the opponent up to S-Ranked twice per battle.

Kaze ōji: Can only performe wind blade and gust twice per battle which include's both techniques. Kaze can also eat up wind jutsu and send it back at the opponent up to S-Ranked Once per battle.

Combined God's: Can only be combined once per battle. White lightning wave only happen's once per battle, and once used the blade's are split and cannot be used for the rest of the battle.

Blade's: Both blade's can only be unsheathed twice per battle. One can be used at a time. All techniqes excluding white lightning used by the twin's are A-ranked, and when used they count as a move. White lightning is S-ranked, and also count's as a move. The jutsu absorbing also count's as one move each time.


~ TOO LONG. Just put in the important stuff, not its history and things. ~
 
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