Open Challenge

-Cobalt-

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Reis R&R
Substitution:No
Kai:No
CE:No
CJ:No
Killing:Yes
Stealing:No
Range:Mid
Terrain: Plain Field
KG:Yes

Xemnas Uchiha in sig ~.~

Post your bio and move O_O

Have fun and good luck ^^
 
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Erzo

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As stated in the opening post,you go first ^^
Sorry. >.>
Is there a water source?
___________

*As I see you standing opposite me in mid range I quickly release a vortex of water from my palm which heads towards you extremely fast, whilst the vortex of water is between us you lose sight of me and without hesitation I immediately release a chidori from my hands which goes through the water and hits you a second before the vortex of water smashes into you. I then make it rain with water infused with my chakra so that I can keep track of where you are.*

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

-Cobalt-

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Sorry. >.>
Is there a water source?
___________

*As I see you standing opposite me in mid range I quickly release a vortex of water from my palm which heads towards you extremely fast, whilst the vortex of water is between us you lose sight of me and without hesitation I immediately release a chidori from my hands which goes through the water and hits you a second before the vortex of water smashes into you. I then make it rain with water infused with my chakra so that I can keep track of where you are.*

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Lol no problem ^^.Nope,no water source.Just a plain field.

Note about your first technique:The vortex does not leave your hand,it horizontally extends to your opponent O_O
________________________________

As the vortex is shot out of your palm I inhale and perform two hand seals sending out a large crushing sphere of compressed wind directly into the water thus dispelling the water and the lightning.As they are dispelled the wind sphere continues towards you in a weaker state thus sending you flying into long range to the ground while breaking some bones in the process.


(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

As you are knocked onto the ground long range from me I channel my chakra to the ground at your location changing it's density and turning it into a swamp thus making you drown in it.I create it in a circular pattern extending to mid range around you.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

As you are in the swamp I make rain of my own allowing me to sense your location if you get out.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Erzo

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Lol no problem ^^.Nope,no water source.Just a plain field.

Note about your first technique:The vortex does not leave your hand,it horizontally extends to your opponent O_O
________________________________

As the vortex is shot out of your palm I inhale and perform two hand seals sending out a large crushing sphere of compressed wind directly into the water thus dispelling the water and the lightning.As they are dispelled the wind sphere continues towards you in a weaker state thus sending you flying into long range to the ground while breaking some bones in the process.


(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

As you are knocked onto the ground long range from me I channel my chakra to the ground at your location changing it's density and turning it into a swamp thus making you drown in it.I create it in a circular pattern extending to mid range around you.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

As you are in the swamp I make rain of my own allowing me to sense your location if you get out.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
*As the weakened wind jutsu begins to come towards me I quickly use fire release intense pain and wind release pressure damage, which then combine and create a strong fire/wind combo which heads towards you engulfing your wind technique on its way before you get a chance to make the swamp, whilst this is happening I quickly slam my hands on the ground causing the ground to shake and make you lose your balance and fall on the floor, making it hard for you to dodge the wind and fire blast.*

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast
Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
 

-Cobalt-

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*As the weakened wind jutsu begins to come towards me I quickly use fire release intense pain and wind release pressure damage, which then combine and create a strong fire/wind combo which heads towards you engulfing your wind technique on its way before you get a chance to make the swamp, whilst this is happening I quickly slam my hands on the ground causing the ground to shake and make you lose your balance and fall on the floor, making it hard for you to dodge the wind and fire blast.*

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast
Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
As you release your fire/wind combo I quickly punc into the ground beneath in an angle to send above and over the fire/wind blast thus getting me out of harms way but also allowing me to avoid your World Shaking.While airborne I throw 10 kunai with explosive tags your way,using my Sharingan to throw them approximately 0.5m in front of you.They explode as they hit the ground.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

The moment I touch the ground with my feet I channel my Raiton chakra into the ground and towards you at fast speed.Halfway to you they split into 4 tendrils 2 continuing straight towards you while the other two come from your right and your left.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

As the tendrils approach you I channel Do chakra into the ground beneath you which impale you from beneath.Through them,the lightning tendrils would continue to you,thus shocking you.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

Erzo

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As you release your fire/wind combo I quickly punc into the ground beneath in an angle to send above and over the fire/wind blast thus getting me out of harms way but also allowing me to avoid your World Shaking.While airborne I throw 10 kunai with explosive tags your way,using my Sharingan to throw them approximately 0.5m in front of you.They explode as they hit the ground.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

The moment I touch the ground with my feet I channel my Raiton chakra into the ground and towards you at fast speed.Halfway to you they split into 4 tendrils 2 continuing straight towards you while the other two come from your right and your left.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

As the tendrils approach you I channel Do chakra into the ground beneath you which impale you from beneath.Through them,the lightning tendrils would continue to you,thus shocking you.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
*As soon as you launch yourself into the air, without a moments hesitation instead of using world shaking as it would be useless, I instead send a wave of electricity towards you whcih gets released from my hand at an extremely fast speed, straight after that I perform one hand seal and release a dragon head fireball at you which collides with you body and explodes upon impact.*

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Katon: Gouryuuka No Jutsu) - Fire Release: Great Dragon Fire
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Tiger hand seal, the user will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
 

-Cobalt-

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*As soon as you launch yourself into the air, without a moments hesitation instead of using world shaking as it would be useless, I instead send a wave of electricity towards you whcih gets released from my hand at an extremely fast speed, straight after that I perform one hand seal and release a dragon head fireball at you which collides with you body and explodes upon impact.*

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Katon: Gouryuuka No Jutsu) - Fire Release: Great Dragon Fire
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Tiger hand seal, the user will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.

Note:I don't think you defended against my explosives but meh :/
As I see your lightning heading towards me I perform two hand seals again sending a large sphere of compressed wind at the lightning thus dispelling it.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

As the Dragon fireball approaches me I expel a large Water bullet which collides with your fireball,cancelling it out and creating steam.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.


As I am landing I take out a topographical map and use it to summon a cylindrical tower beneath us,thus lifting us up.We are both on the edge of the cylinder so I step forward making sure not to fall off.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Xemnas:Show me your skills in Taijutsu,Hokage..
 
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Erzo

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Note:I don't think you defended against my explosives but meh :/
As I see your lightning heading towards me I perform two hand seals again sending a large sphere of compressed wind at the lightning thus dispelling it.After the lightning is gone the wind sphere continues towards the Dragon fireball thus clashing with it and canceling it out.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

I then simply continue on creating the lightning tendrils and the earth spikes (as I originally would have) as soon as I land.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

I figured I'd send the lightning before you throw your kunais as I notice you as soon as you are in the air, also even if you did throw the kunais with the exploding tags, the lightning would be able to deflect them wouldn't it?

And also Fire > Wind so weakened S rank wind cannot beat A rank fire?
Or am I looking at all this wrong. o_O
 
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Erzo

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Note:I don't think you defended against my explosives but meh :/
As I see your lightning heading towards me I perform two hand seals again sending a large sphere of compressed wind at the lightning thus dispelling it.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

As the Dragon fireball approaches me I expel a large Water bullet which collides with your fireball,cancelling it out and creating steam.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.


As I am landing I take out a topographical map and use it to summon a cylindrical tower beneath us,thus lifting us up.We are both on the edge of the cylinder so I step forward making sure not to fall off.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Xemnas:Show me your skills in Taijutsu,Hokage..
*As you just land onto the ground you suddenly get sucked into it up too shoulder height, preventing you from moving your body from the shoulder down, you then begin to see some butterflies flying around you -when they are in fact paper bombs- and as a butterfly lands on your head, your head, all the butterflies explode and destroy your body. However just in case you managed to release your self from the genjutsu as the final butterfly is landing, I quickly release a wave of electricity which hits in your head and causes you to collapse.*

(Genjutsu: Chou Shinka) - Illusion Technique: Butter Fly Fire Works
Rank: A
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

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*As you just land onto the ground you suddenly get sucked into it up too shoulder height, preventing you from moving your body from the shoulder down, you then begin to see some butterflies flying around you -when they are in fact paper bombs- and as a butterfly lands on your head, your head, all the butterflies explode and destroy your body. However just in case you managed to release your self from the genjutsu as the final butterfly is landing, I quickly release a wave of electricity which hits in your head and causes you to collapse.*

(Genjutsu: Chou Shinka) - Illusion Technique: Butter Fly Fire Works
Rank: A
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
As I land and start getting sucked in to shoulder height I notice my chakra flow is disrupted using my Sharingan so I since I don't have time to react and take out a kunai I bite my tongue off thus the sudden pain allowing me to break out of the genjutsu.For a second I am staggered by the pain I put it aside and go underground as I notice the paper bombs around me.


(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.

I then travel beneath your current location and make 5 extremely large pillars impale you (one from beneath you,the others around you).

Something like this:
\ /
.
/ \

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Just before the pillars rise,me being underneath you channel my Sui chakra underneath you making a water orb from around you rather quickly thus restricting your movement.By that time the pillars would already have hit you.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
 
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Erzo

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As I land and start getting sucked in to shoulder height I notice my chakra flow is disrupted using my Sharingan so I take out a kunai and stab my hand thus breaking out of the Genjutsu before you could have done any serious damage to me.As I notice the paper bombs around me I and your lightning heading towards me I quickly disappear underground thus avoiding any damage.At all times I keep my Sharingan fixed upon you thus knowing your location at all times.

Xemnas:Hmph...Genjutsu,what a nuisance...

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.

I then travel beneath your current location and make 5 extremely large pillars impale you (one from beneath you,the others around you).

Something like this:
\ /
.
/ \

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
In the genjutsu, you are sucked into the ground up to your shoulders and because of this you don't have the ability to move your hands. You're basically paralyzed from the shoulders down, so find another way of getting out of the genjutsu please. ^^
 
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