Naruto Shippuden Ultimate Ninja Storm Generations Updates

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-Haku Yuki-

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I hope that when the game comes out in japan people will film and upload movesets to youtube. Do you guys think there will be any hidden suprises in the game that CC2 wants us to find all by ourselves? I would be so happy if there were hidden awakenings that we just haven't seen footage of like jugos CS2 or kiba (shippuden) with double head wolf (i no it wont happen for kiba :()
otehr then the stroy mode not much, but we have not seen any game play or sceern shots from pain,konan, juugo or suigetsu they might have somethign new.
 

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Hey guys! CC2's Facebook has just released a translated blog from the Lead Artist of the Storm series!



Check it out and see how your favorite Ultimate Jutsus were made!

-Visit the Link to see the pictures-

Article below is a translated version of Takeshita-san (Lead artist of Storm series)'s blog post.

He's talking about how he makes Ultimate Jutsu cutscenes.Enjoy!



Link to Original :



----------------------------------------

Japanese release date is only one-day away!



Hello everyone, I'm Isao TAKESHITA, a lead artist of the Naruto Ultimate Ninja Storm series.

In NUNS Generations, I directed Ultimate Jutsu scenes and the opening movie.



Today I would like to talk about how how we made these cutscenes (such as Ougi or Ultimate Jutsu).

Here I will describe how I make a cutscene from start to finish and explain where I put my focus on!



Here we go!



1. Overview

At first we describe an Ultimate Jutsu in text. What does he/she do? how? etc.

During this phase, there are three rules that we always stick to.



An ultimate jutsu cutscene must :

Be true to the character's nature
Convey a great action feel in the short period of time
Have at least one undoubtable "Wow" feel



In addition to that, I personally have "golden rules" :

"Use the original manga/anime cuts as much as possible!"

At this stage, I write down specific information such as "From the upper left frame of the page <number>, volume <number>." to ensure the impressive scene will be in the game.</number></number>



I strongly believe every single Naruto fan wants to see cool cuts from the original!



2. Storyboard



This is a draft design of the cutscene.

Here, I decide camera angles and compositions.





Delete all unnecessary cuts!

In order to maximize the impact of the Ultimate Jutsu, I delete all unnecessary cuts.

There's no time for fillers to be in!

If you hide one of the frames in the storyboard and the whole scene still makes sence, which means the hidden cut is "unnecessary", so I delete it.

Then I add cuts that generate the "wow" feel.



Make the flow easy-to-understand

The imaginary line between two characters is always in frame, unless it is definitely necessary.

(example of exceptions: To emphasize a drastic change to situation etc)

So when I cross the imaginary line, it is always intentional.



3. Draft version

Here we build the cutscene without much details, just to check the flow of the scene.

Many Japanese companies call this process "Animatics"



The most important aspect here is "Trial & Error".

I usually have the draft checked by a lot of staff members and adjust it until everything flows smoothly.



*Link to a video





My golden rules:



Determine the rhythm of the whole cutscene
Examine the rhythm the ensure it is "enchantedly flowing".



As a member of CC2, an anime-loving company, I very much appreciate the importance of accentuating the highlight part.

Just like music, a song without modulation would be totally boring.





4. Production!



We add details, (hair movement, facial expressions, and visual effects etc.) to the cutscene at this phase.

We adjust even the slightest movement of a hair part here.



*Link to a video





My golden rules:



ALLOW NO COMPROMISE on Facial expressions

If facial expression alone does not convey the associated emotion, I add some lines into the cut!





The ultimate goal here is to create a cut to make the players understand how the character feels by solely looking at it!



5. Adjusting/Debugging



This is where I adjust the overall coloration and atmosphere.

This task is like a counterpart of "composition" in video editing.



I also test the ultimate jutsu in various stages and/or against various characters to check if the jutsu works fine.

I literally watch one Jutsu for a few hundred times, checking frames by frames.

This takes a lot of time and concentration but it's essential!





My golden rules:

-God is in the details!

-A movement of a tiny hair part or a welter of a cloak make the whole scene better.









... Now I have briefly described my work on an Ultimate Jutsu, but of course this is not all, there are so many other aspects I pay extra attention to!



I would be really happy if you could feel my passion through watching these Ultimate Jutsus while playing!

Please enjoy!
 
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Dinivis

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STORM GENERATIONS DEMO IS NOW OUT! (It's the same as the Jap. one.)

vvvvvSaiyan Islandvvvvv
Naruto Generations Demo Now Available in North America
Posted by Natalie Robinson Tuesday, February 21st, 2012 9:09 PM
Categories: Information, Naruto, PlayStation 3
Tags: Naruto Shippuden: Ultimate Ninja Storm Generations

Yesterday we reported the Naruto Shippuden: Ultimate Ninja Storm Generations demo will be making it’s way to the North American PlayStation Store. After an uncharacteristically long days wait – PSN updated at around 9 PT Tuesday – Saiyan Island is happy to say the demo is finally available!

Just jump onto the PlayStation Store and use the SEARCH feature for Naruto and you should be able to find the Naruto Generations demo! This is exactly the same as the Japanese demo as it contains battles featuring Naruto vs Sasuke, Sage Naruto vs Pain, and Naruto vs Awakened Tobi (Masked Madara). Well, almost exactly the same. The only difference is the voices and text are now in English!

Still no word on the Xbox 360 demo, but if we hear something, we’ll be sure to update this post!

Naruto Shippuden: Ultimate Ninja Storm Generations is a 3D fighter in works by CyberConnect2 for the Sony PlayStation 3 and Microsoft Xbox 360. It will have a revamped online mode, 72 playable characters, and at least 38 stages. The game is scheduled to be published in Japan on February 23, 2012, North America on March 13, 2012, and March 30, 2012 in Europe. For more information, please visit the Naruto Shippuden: Ultimate Ninja Storm Generations section.
 

PositiveEmotions

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Naruto Generations Demo Now Available in North America:

You must be registered for see images


Yesterday we reported the Naruto Shippuden: Ultimate Ninja Storm Generations demo will be making it’s way to the North American PlayStation Store. After an uncharacteristically long days wait – PSN updated at around 9 PT Tuesday – Saiyan Island is happy to say the demo is finally available!

Just jump onto the PlayStation Store and use the SEARCH feature for Naruto and you should be able to find the Naruto Generations demo! This is exactly the same as the Japanese demo as it contains battles featuring Naruto vs Sasuke, Sage Naruto vs Pain, and Naruto vs Awakened Tobi (Masked Madara). Well, almost exactly the same. The only difference is the voices and text are now in English!

Still no word on the Xbox 360 demo, but if we hear something, we’ll be sure to update this post!​
new update by saiyan island

divide dude already posted it but i posted it the exact same way si posted it
 
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