Double bio battle

Jubi-Sama

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Rei's R&R
SY's Rules
CJ: Yes
CW: No
C.E: No
Stealing: No
Killing: No
Subs: 1
No Genjutsu
Terrain: Forest of dead trees

I am using both Shisui and Third Kazekage bios. Will find the links later >_> Would prefer Itachi and Sasori bios but I don't care. Who ever posts go first
 

Zoro..

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Ill give my Samurai bio a try if Alpha dosent mind ^^ I dont really have jutsus however I have a few tricks up my sleeve ^^
If Alpha dosent want a weak person as his partner I will chose my Eyes bio
 

Alphaqindyas

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Lets do this. Itll be Me and Zoro vs Alt and Jubi. You guys can go first.
Itll go like this. Jubi->Me->Alt->Zoro
Unless Zoro wants to switch spots with me.
 

Alternative

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I'm fine with that. ^_^
I'll be using Ghirahim though, he's carrying Yoshimitsu with him though.
Rank: A
Type: Puppet
Range: Short
Chakra Cost: - (30 to summon)
Damage Points: -
Description:
→ Yoshimitsu is a puppet created long ago by Alternative which has had many tweaks to it to make it a viable puppet. He takes on the form of a Samurai, though can't use Samurai techniques. It is primarily made of a sturdy wood, with pieces of refined metal across it's face, ribs and legs to imitate a skeletal look. It is slightly taller than the average human, standing tall at approx. 2m and seems to have an athletic build. It's left wrist is mechanical, being able to twirl it around in haste. In it's left hand it wields a katana which is his primary weapon used for attacking. The user is able to use Kenjutsu techniques through the puppet, so long as the user has gone through the required training for it. The katana is also said to be cursed. Yoshimitsu's sword isn't seeped in poison, because it's based on a samurai from ancient folklore, which doesn't believe in using such toxins in such a way. Yoshimitsu is also able to use all basic puppet techniques, including Senbon Rain from it's right hand (fingertips), creating a Chakra shield using it's right arm, and able to emit either poison smoke or poison capsules which emit gas on hitting the floor through a compartment in it's mouth.
Notes:
→ Yoshimitsu cannot be summoned into battle without proper Fuuinjutsu training
→ While wielding the katana, the puppet cannot use any standard puppet jutsu
→ Kenjutsu moves used through the puppet count as a move
→ Can only use Kenjutsu techniques up to A-Rank
→ Can only be used by those allowed by Alternative

Looks like this:
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Alphaqindyas

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Sounds good. I just want to get to this. ARe we still using two bios or one? If one I am using the third kazekage
One bio. Ill be using Tenzo although I have no wood techs yet.

Are we doing SY rules?

EDIT: Im switching to Mayuri. He has his sword strapped to his waist.
 
Last edited:

Zoro..

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If Alt is here Im gonna use my Eyes bio ^^ Good luck everyone
Ill make first move and let Alt make last one

So
Me Juubi Alpha Alt
 

Zoro..

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Okay Ill make my move after everyone agrees on where they are so I know where is what :p

Im four meters to the right of Alpha
 

Alphaqindyas

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ZoroOP cant reply at the moment so he asked me to do it for him.
______________________________________________________________

*As soon as you guys come into view, Zoro quickly lowers the groud under Jubis feet. He drops him 20 meters down while at the same time raising a wall in between You and Alt. As soon as that happens, I quickly create a large volume of water that falls ontop of both of you. It is one meter above Alt and 21 above Jubi (as hes 20m below ground). As Zoro sees the water falling, he quickly electrocutes all the water falling on you guys.*

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 
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