Sage mode tournament: Nagato.. vs Jacob Moore

Nagato..

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Rei's R&R
-Mid range
-First person to argue in a thread will be removed from the tournament
-Both members may only use base 5, nin, gen, tai.
-No customs
-No: Kg,clan abilities, gates, puppets, special weapons... basically unless everyone can use it, you can't.
-Terrain: Open field, lake mid range to one side, forest mid range to the left, sunny day.
-You will have one week to complete your fight starting today.


-If a winner is not decided, i will judge the fight and declare a winner
-Remember it's a sage mode tournament when fighting.
-If you think our oponent messed up but are unsure, link me to the thread and continue, when i check the fight, i will see the mistake and call it.

Ill be using my bio. Waiting to be approved today


Orochimaru stands with the lake to his right and the forest to the left.

Post your bio and Ill make the first move.
 

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Rei's R&R
-Mid range
-First person to argue in a thread will be removed from the tournament
-Both members may only use base 5, nin, gen, tai.
-No customs
-No: Kg,clan abilities, gates, puppets, special weapons... basically unless everyone can use it, you can't.
-Terrain: Open field, lake mid range to one side, forest mid range to the left, sunny day.
-You will have one week to complete your fight starting today.



Ill be using my bio. Waiting to be approved today


Orochimaru stands with the lake to his right and the forest to the left.

Post your bio and Ill make the first move.
Good Luck.

I'll be using my bio. Hiramekarei is still in its holster on his back wrapped in bandages.

My right foot in front of my left, with my left heel slightly elevated. My knees are slightly bent, and I stand ready for any incoming attack.

*Thinks* Orochimaru huh? I've heard alot about him. I know of his abilities for the most part, so I'll have to keep that intel in the back of my mind.
__________
(What side is the Lake on?)
 

Nagato..

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Good Luck.

I'll be using my bio. Hiramekarei is still in its holster on his back wrapped in bandages.

My right foot in front of my left, with my left heel slightly elevated. My knees are slightly bent, and I stand ready for any incoming attack.

*Thinks* Orochimaru huh? I've heard alot about him. I know of his abilities for the most part, so I'll have to keep that intel in the back of my mind.
__________
(What side is the Lake on?)

Well if the lake is to Orochimaru's right, then its your left, as we are facing each other.

As Orochimaru see you he starts off by using world shakening which will cause you to become unbalanced and then in the resulting confusion.


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

He continues to watch you and uses:

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.


Followed by combining it with wave of inspiration which then creates an electrically enhanced jet of water to soak and shock you into a temporary paralysis

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

 

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Well if the lake is to Orochimaru's right, then its your left, as we are facing each other.

As Orochimaru see you he starts off by using world shakening which will cause you to become unbalanced and then in the resulting confusion.


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

He continues to watch you and uses:

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.


Followed by combining it with wave of inspiration which then creates an electrically enhanced jet of water to soak and shock you into a temporary paralysis

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

*Suddenly the ground begins to shake*

I begin losing my balance as your Earth Style jutsu takes effect. To avoid this disabling my ability to properly react, I simply punch towards the ground releasing a vortex of wind in order to propel myself towards you on a 25 degree angle (So I'm airbourne but still relatively close to the ground).

The wind pushes me towards you in a straight line, and allows me to get closer to short range.

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.



When I become airborne, I notice your Water/Lightning Style combination coming towards me, so in an instant, I skillfully perform two handseals and release a powerful compressed sphere of wind that clashes with your collaboration jutsu before it has a chance to reach me. The two techniques clash, and cancel each other out.

Just after performing this technique, I land back on the ground just bordering-but still within-Mid Range.

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.



Afterwards, I perform a single handseal and sub-sequentially cause four pillars to rise up around you, and shoot lightning at you concentrated in your location, paralyzing you while also causeing a bit of damage. The very moment the lightning hits you, I throw 3 kunai with explosive tags with pre-determined fracture points on them aimed directly for you. Once they come within a few meters of you, I detonate them and they explode, hurting you with both the force of the explosion as well as shrapnel scattering piercing your skin in several various places, mainly your mid section (Because of the pre-determined fracture points).

The shrapnel causes large amounts of bleeding across your mid section as it cuts through your skin.

Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs a single hand seal the user summons Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

 
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Nagato..

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*Suddenly the ground begins to shake*

I begin losing my balance as your Earth Style jutsu takes effect. To avoid this disabling my ability to properly react, I simply punch towards the ground releasing a vortex of wind in order to propel myself towards you on a 25 degree angle (So I'm airbourne but still relatively close to the ground).

The wind pushes me towards you in a straight line, and allows me to get closer to short range.

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.



When I become airborne, I notice your Water/Lightning Style combination coming towards me, so in an instant, I skillfully perform two handseals and release a powerful compressed sphere of wind that clashes with your collaboration jutsu before it has a chance to reach me. The two techniques clash, and cancel each other out.

Just after performing this technique, I land back on the ground just bordering-but still within-Mid Range.

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.



Afterwards, I perform a single handseal and sub-sequentially cause four pillars to rise up around you, and shoot lightning at you concentrated in your location, paralyzing you while also causeing a bit of damage. The very moment the lightning hits you, I throw 3 kunai with explosive tags with pre-determined fracture points on them aimed directly for you. Once they come within a few meters of you, I detonate them and they explode, hurting you with both the force of the explosion as well as shrapnel scattering piercing your skin in several various places, mainly your mid section (Because of the pre-determined fracture points).

The shrapnel causes large amounts of bleeding across your mid section as it cuts through your skin.

Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs a single hand seal the user summons Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.


As your affected by the world shaking causing you to lose balance and your other senses like sight will be disrupted so youd be sluggish and using the hurriance fist to dodge I then follow up quickly using the mastery of earth to have it rise up around you like a hallway leaving one narrow section open facing me to be aware of your every move.

(Doton: Tsuchi Kairo) - Earth Style: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern or dome, imprisoning the target.


Creating the corridor so it surprisingly traps with only one exit, towards me and i create all around inside, spikes of earth.

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.


and following up from that touching the ground using as rods to help increase the range to shock you using:

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
 
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Mockingbird

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As your affected by the world shaking causing you to lose balance and your other senses like sight will be disrupted so youd be sluggish and using the hurriance fist to dodge I then follow up quickly using the mastery of earth to have it rise up around you like a hallway leaving one narrow section open facing me to be aware of your every move.

(Doton: Tsuchi Kairo) - Earth Style: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern or dome, imprisoning the target.


Creating the corridor so it surprisingly traps with only one exit, towards me and i create all around inside, spikes of earth.

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.


and following up from that touching the ground using as rods to help increase the range to shock you using:

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
*Thinking*
"Is he really a Sannin? A novice could see through his moves. . .maybe he's nothing to fear after all."

As the Corridor begins to close up around me, I quickly chain together two handseals using my mastery of water to materialize a large and powerful water Shark that breaks through the complete dome containing me and continues on in your direction, carrying with it large rocks and rubble from its clash with your Earth technique.

I'm pretty sure the jutsu would also absorb any chakra you have infused into the Earth, restoring it to its original strength before the clash.

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.




As rocks begin falling due to the crashing of my water technique against yours, I release an electrical current from my body, focusing it throughout the air and ground around me, in order to reduce all rocks falling towards me to rubble, rendering them harmless. This jutsu also happens to destroy your Spears as you attempt to stab me.

Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.




As you are dealing with the Giant Shark Missile, I create a powerful tornado of wind that crashes down on you. If you move, I will simply hit you at your new location.

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.


 

Nagato..

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*Thinking*
"Is he really a Sannin? A novice could see through his moves. . .maybe he's nothing to fear after all."

As the Corridor begins to close up around me, I quickly chain together two handseals using my mastery of water to materialize a large and powerful water Shark that breaks through the complete dome containing me and continues on in your direction, carrying with it large rocks and rubble from its clash with your Earth technique.

I'm pretty sure the jutsu would also absorb any chakra you have infused into the Earth, restoring it to its original strength before the clash.

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.




As rocks begin falling due to the crashing of my water technique against yours, I release an electrical current from my body, focusing it throughout the air and ground around me, in order to reduce all rocks falling towards me to rubble, rendering them harmless. This jutsu also happens to destroy your Spears as you attempt to stab me.

Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.




As you are dealing with the Giant Shark Missile, I create a powerful tornado of wind that crashes down on you. If you move, I will simply hit you at your new location.

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.



As his water starts materializing, Orochimaru begins channeling his earth chakra in preparation for timing his attack properly. The water shark expands in size hitting the walls of the corridor and is launched towards him. As the water starts rushing towards him the sight between himself and his opponent is lost and he digs deep underground to whre nothing could reach him while traveling left keeping vigilance of whats going on above the ground as he travels to his left swerving around the water shark missile and everything else continuing until he reaches behind Chojiro's right shoulder at mid range distance within a blind spot. When he comes from underground while still channeling earth chakra he immediately touches the ground and makes a 10 x 10 meter square shaped chunk of earth erupts from underneath him with the height of 6 meters. The chunk has a small hole sized coffin in the middle in which Chijoro is standing upon. So the ground he stands upon lifts into the air as well as the sides that make up the walls of the coffin. The narrow size of the coffin makes it impossible to waive handseals, if he chose to go airborne his body would grind against the walls of the earth breaking bones. If lightning then the falling debris from its demolition will cause him some severe injuries. Without hesitation after the earth starts rising, he makes a few handseals making a sixteen pillar cage around the coffin that electrocutes you to death as the moving core coffin demolishes with you at its epicenter.



(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tallcreating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.


Note: You would continue will all your moves as I have done nothing to interrupt you. Also emerging from the ground at mid distance away wouldnt be close enough to hear. With being able to keep aware of everything above ground, Im still going to appear behind you even if youre looking around because Id be aware of it.
 

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As his water starts materializing, Orochimaru begins channeling his earth chakra in preparation for timing his attack properly. The water shark expands in size hitting the walls of the corridor and is launched towards him. As the water starts rushing towards him the sight between himself and his opponent is lost and he digs deep underground to whre nothing could reach him while traveling left keeping vigilance of whats going on above the ground as he travels to his left swerving around the water shark missile and everything else continuing until he reaches behind Chojiro's right shoulder at mid range distance within a blind spot. When he comes from underground while still channeling earth chakra he immediately touches the ground and makes a 10 x 10 meter square shaped chunk of earth erupts from underneath him with the height of 6 meters. The chunk has a small hole sized coffin in the middle in which Chijoro is standing upon. So the ground he stands upon lifts into the air as well as the sides that make up the walls of the coffin. The narrow size of the coffin makes it impossible to waive handseals, if he chose to go airborne his body would grind against the walls of the earth breaking bones. If lightning then the falling debris from its demolition will cause him some severe injuries. Without hesitation after the earth starts rising, he makes a few handseals making a sixteen pillar cage around the coffin that electrocutes you to death as the moving core coffin demolishes with you at its epicenter.



(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tallcreating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.


Note: You would continue will all your moves as I have done nothing to interrupt you. Also emerging from the ground at mid distance away wouldnt be close enough to hear. With being able to keep aware of everything above ground, Im still going to appear behind you even if youre looking around because Id be aware of it.
"Time to use what I learned from Bishamon Sarutobi"

I continue to release the Chidori Nagashi from my previous turn, continuing my moves as if nothing changed. However, when my Shark Missile passes your previous location by, I immediately suspect that something is up, since you are no where in sight and thus cancel out the last technique of my previous turn, simply waiting anxiously for you to re-appear.

As you appear in my right (your left side) blind side, I hear the sound of you slamming your hands on the ground, and turn to look at you for a split second just before you raise the Earth below me. Just as the tomb below me forms, I blow from out of my mouth, releasing a gust of wind that blows me safely away from the "coffin." (However, I am still standing on your rock formation, just not within the confined space).

At this point in time, the Sixteen Pillar Bind begins to form, since you chained your handseals immediately afterwards.

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.



Just as the Sixteen Pillar bind begins to form around me, I manipulate the earth beneath the back end of the "oven" (Because of it's appearance) and have it shoot up 17 meters lifting and tipping over the "oven" so that its top is facing your direction. As the lightning shoots out of it, I am unaffected due to the fact that the jutsu is now flipped on its side, and I am no longer contained. The "oven" also serves as a defense against any of your incoming attacks, since the top is facing you, you would have to get through that first.

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



I still stand atop your rock formation (although you can no longer see me, and wont really know where I am for sure, due to the large "oven" blocking both of our views.) I then manipulate the existing water in the field in order to create a large wave which pushes the entire "oven" in your direction, along with a large sum of water heading towards you. This is aimed in your general direction. (The water travels towards you, and moves around the earth formation I am standing on. At 10x10 meters, the formation should be able to easily withstand the rush of the water.)

The lightning from your Sixteen Pillar Bind may even combine with the water as it moves towards you, to provide for an even stronger combo.

Rank: A
Type: Offensive , Defense
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source



Summary:As the coffin forms beneath me, to avoid falling into it in the first place, I use Wind Stream to blow my slef slightly backwards, while still standing on your rock formation. Afterwards, I tip over the entire "oven" before it can electrocute me, using that incredibly fast Doton jutsu. Following that, I use a giant wave in order to push the huge "oven" towards you, along with powerful waters.
 

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"Time to use what I learned from Bishamon Sarutobi"

I continue to release the Chidori Nagashi from my previous turn, continuing my moves as if nothing changed. However, when my Shark Missile passes your previous location by, I immediately suspect that something is up, since you are no where in sight and thus cancel out the last technique of my previous turn, simply waiting anxiously for you to re-appear.

As you appear in my right (your left side) blind side, I hear the sound of you slamming your hands on the ground, and turn to look at you for a split second just before you raise the Earth below me. Just as the tomb below me forms, I blow from out of my mouth, releasing a gust of wind that blows me safely away from the "coffin." (However, I am still standing on your rock formation, just not within the confined space).

At this point in time, the Sixteen Pillar Bind begins to form, since you chained your handseals immediately afterwards.

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.



Just as the Sixteen Pillar bind begins to form around me, I manipulate the earth beneath the back end of the "oven" (Because of it's appearance) and have it shoot up 17 meters lifting and tipping over the "oven" so that its top is facing your direction. As the lightning shoots out of it, I am unaffected due to the fact that the jutsu is now flipped on its side, and I am no longer contained. The "oven" also serves as a defense against any of your incoming attacks, since the top is facing you, you would have to get through that first.

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



I still stand atop your rock formation (although you can no longer see me, and wont really know where I am for sure, due to the large "oven" blocking both of our views.) I then manipulate the existing water in the field in order to create a large wave which pushes the entire "oven" in your direction, along with a large sum of water heading towards you. This is aimed in your general direction. (The water travels towards you, and moves around the earth formation I am standing on. At 10x10 meters, the formation should be able to easily withstand the rush of the water.)

The lightning from your Sixteen Pillar Bind may even combine with the water as it moves towards you, to provide for an even stronger combo.

Rank: A
Type: Offensive , Defense
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source



Summary:As the coffin forms beneath me, to avoid falling into it in the first place, I use Wind Stream to blow my slef slightly backwards, while still standing on your rock formation. Afterwards, I tip over the entire "oven" before it can electrocute me, using that incredibly fast Doton jutsu. Following that, I use a giant wave in order to push the huge "oven" towards you, along with powerful waters.
Judges note:

You cant use wind stream technique while standing on the ground, as the description says while in mid air. So you will not rise in the air like you wanted. Plus Nagashi can only be sent in the air, or the ground not both.


Orochimaru sees Chojiro use windstream in attempts rise out from the coffin and stand ontop of the core as the 16 pillars start forming around him so he continues his chain of handseals after seeing him escape making a single handseal for 3 shadow clones that stand on his left, right and back right as the sixteen pillar is forming. As soon as the clones come into existence, the right and left clones exhale a powerful wind & fire combo from their mouths that will easily obliterate through the sixteen pillar bind as it begins to tip over which will catch Chojiro off guard. Simultaneously as the clones are releasing the fire and wind combo, the third clone makes handseals to rise four giant pillars from the ground to electrify Chojiro. As soon as they all finish their simultaneous moves, the left and right clone run off to the left and right.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.


(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.


Note: The Wind and fire will blow through the pillar bind and continue towards you taking you by surprise ad the four pillars surround your entire location electrifying everything in the middle.
 

Mockingbird

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Judges note:

You cant use wind stream technique while standing on the ground, as the description says while in mid air. So you will not rise in the air like you wanted. Plus Nagashi can only be sent in the air, or the ground not both.


Orochimaru sees Chojiro use windstream in attempts rise out from the coffin and stand ontop of the core as the 16 pillars start forming around him so he continues his chain of handseals after seeing him escape making a single handseal for 3 shadow clones that stand on his left, right and back right as the sixteen pillar is forming. As soon as the clones come into existence, the right and left clones exhale a powerful wind & fire combo from their mouths that will easily obliterate through the sixteen pillar bind as it begins to tip over which will catch Chojiro off guard. Simultaneously as the clones are releasing the fire and wind combo, the third clone makes handseals to rise four giant pillars from the ground to electrify Chojiro. As soon as they all finish their simultaneous moves, the left and right clone run off to the left and right.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.


(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.


Note: The Wind and fire will blow through the pillar bind and continue towards you taking you by surprise ad the four pillars surround your entire location electrifying everything in the middle.
(Sorry for the Wall o' Text)

Without knowledge of what is going on behind the oven, I simply continue to perform my Giant Wave Crash form last turn, which forms just as your clones use their collaboration jutsu. As their jutsu crashes through the oven, coming towards me in a much weaker state, my wave simply extinguishes the remaining flames and continues towards you carrying with it several rocks from the destruction of the oven. (You can't interrupt this wave, because you would be breaking the time frame by doing so. So basically you still have my giant wave coming towards you and your clones, still incredibly strong.)

As I notice the Four Pillars forming I immediately punch towards the ground that I am standing on, releasing a vortex of Wind as I do so. The vortex sends me flying on a 45 degree angle towards you and your clones, flying over the water and quickly out of range of the Four Pillar Bind. As the Four Pillar Bind emits its electricity it simply serves to augment my wave that continues towards you forming a powerful water/lightning collaboration technique.

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.



Once I am airborne and see you and your newly formed clones (Since behind the oven we could not see each other), I look at you intently and perform the Bird handseal, forming a wide array of earth spikes that skewer you and all of your clones (sub-sequentially causing them to dissipate), as you await the wave to hit you. These spikes would come as a surprise to you, with the large wave coming towards you, drowning out the sound of anything else, as well as causing large vibrations as it moves across the ground.

As the spikes form, I quickly throw four shuriken towards you in outwards arc paths. These shuriken each have an exploding tag folded up on them, they also have predetermined fracture points on each of them so that when the exploding tags detonate, they will scatter shrapnel all around, piercing the skin of anyone within range. Because the exploding tags are folded up, you wouldn't be able to hear them flapping in the din (Not that you can really hear anything over the sound of water).

Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.



As the spikes skewer you and your clones, and the wave is pretty much adding to the damage taken, I release another powerful Lightning technique towards you while you attempt to deal with all of this. It is aimed to hit you where ever you might be at the moment of the waves passing, and after the spikes are formed. If you are in the water at the time, that is where it will be aimed.

Rank: S
Type:Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.



Summary:I continue to perform the wave from my last turn in order to successfully cancel out your fire/wind collaboration technique, as well as continue towards you almost at full power. As your Four Pillar Bind forms, I simply use Hurricane Fist to escape while the lightning from your jutsu simply serves to power up my wave. While airborne, I see you and your clones and quickly perform a single handseal causing earth spikes to skewer you and your clones. Just after this happens, the wave should mow you over and finish the job. After I do that, I throw four shuriken with explosive tags and pre-determined fracture points towards you in an arc path. Afterwards I release a powerful lightning technique at you. So in short, you have 5 things to worry about in my move.

If you attempt to defend against the spears with lightning you will not only kill your clones by focusing it through the ground, but the wave coming towards you would certainly cause short circuiting, electrifying and killing you. If you use earth to defend, your defense will become weaker due to the spikes, and the wave should deal a good enough amount of damage to leave you incapable of fighting any longer (while your clones still all die). If you attempt to stop the wave itself, then the spikes will hit you and you die. If you attempt to somehow avoid the wave, then the lightning technique will still hit you, and you die. If you attempt to cut me off just as I become airborne, it would not work, since I would already be performing the spikes as I become airborne. Even if you did decide to attempt to cut me off after I become airborne, my spikes will still form and I will avoid your retaliation with no problem, leaving you open to getting hit by the spikes, as well as the wave. Any way you look at it, your clones will die, and you have a pretty high chance of death there is almost no hope for escape.

"I believe this is check mate, Orochimaru"
 
Last edited:

Nagato..

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(Sorry for the Wall o' Text)

Without knowledge of what is going on behind the oven, I simply continue to perform my Giant Wave Crash form last turn, which forms just as your clones use their collaboration jutsu. As their jutsu crashes through the oven, coming towards me in a much weaker state, my wave simply extinguishes the remaining flames and continues towards you carrying with it several rocks from the destruction of the oven. (You can't interrupt this wave, because you would be breaking the time frame by doing so. So basically you still have my giant wave coming towards you and your clones, still incredibly strong.)

As I notice the Four Pillars forming I immediately punch towards the ground that I am standing on, releasing a vortex of Wind as I do so. The vortex sends me flying on a 45 degree angle towards you and your clones, flying over the water and quickly out of range of the Four Pillar Bind. As the Four Pillar Bind emits its electricity it simply serves to augment my wave that continues towards you forming a powerful water/lightning collaboration technique.

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.



Once I am airborne and see you and your newly formed clones (Since behind the oven we could not see each other), I look at you intently and perform the Bird handseal, forming a wide array of earth spikes that skewer you and all of your clones (sub-sequentially causing them to dissipate), as you await the wave to hit you. These spikes would come as a surprise to you, with the large wave coming towards you, drowning out the sound of anything else, as well as causing large vibrations as it moves across the ground.

As the spikes form, I quickly throw four shuriken towards you in outwards arc paths. These shuriken each have an exploding tag folded up on them, they also have predetermined fracture points on each of them so that when the exploding tags detonate, they will scatter shrapnel all around, piercing the skin of anyone within range. Because the exploding tags are folded up, you wouldn't be able to hear them flapping in the din (Not that you can really hear anything over the sound of water).

Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.



As the spikes skewer you and your clones, and the wave is pretty much adding to the damage taken, I release another powerful Lightning technique towards you while you attempt to deal with all of this. It is aimed to hit you where ever you might be at the moment of the waves passing, and after the spikes are formed. If you are in the water at the time, that is where it will be aimed.

Rank: S
Type:Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.



Summary:I continue to perform the wave from my last turn in order to successfully cancel out your fire/wind collaboration technique, as well as continue towards you almost at full power. As your Four Pillar Bind forms, I simply use Hurricane Fist to escape while the lightning from your jutsu simply serves to power up my wave. While airborne, I see you and your clones and quickly perform a single handseal causing earth spikes to skewer you and your clones. Just after this happens, the wave should mow you over and finish the job. After I do that, I throw four shuriken with explosive tags and pre-determined fracture points towards you in an arc path. Afterwards I release a powerful lightning technique at you. So in short, you have 5 things to worry about in my move.

If you attempt to defend against the spears with lightning you will not only kill your clones by focusing it through the ground, but the wave coming towards you would certainly cause short circuiting, electrifying and killing you. If you use earth to defend, your defense will become weaker due to the spikes, and the wave should deal a good enough amount of damage to leave you incapable of fighting any longer (while your clones still all die). If you attempt to stop the wave itself, then the spikes will hit you and you die. If you attempt to somehow avoid the wave, then the lightning technique will still hit you, and you die. If you attempt to cut me off just as I become airborne, it would not work, since I would already be performing the spikes as I become airborne. Even if you did decide to attempt to cut me off after I become airborne, my spikes will still form and I will avoid your retaliation with no problem, leaving you open to getting hit by the spikes, as well as the wave. Any way you look at it, your clones will die, and you have a pretty high chance of death there is almost no hope for escape.

"I believe this is check mate, Orochimaru"

Note: You cant perform earth spikes while in mid air buddy, so that does not happen.


After taking off running to the left and right, Orochimaru and his clones see Chojiro begin to rise above the the clash of techniques, and the clone standing next to Orochimaru puts his hand on the ground timing him, summoning water to crush him as his earth spikes fail to form, while simultaneously the right clone made a handseal exhaling a powerful fire blast that covers the whole battlefield and clashed with the water and continues towards the now falling Chijiro after being slammed by the upheaval. While at the same time, the left clone made two handseals and exhales a powerful wind blast towards him.



(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.


(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.


(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.


Since you failed to perform spikes correctly youd be hit by the water upheveal, then youd get hit from both your sides from the fire majectic annihilation and then the Vaccum Great sphere.
 
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