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No no no no no no. No meditation is good.
Im not quite sure what you asked me to do? You just explained the first method. So ill go with this:
Method 1 is useful for an opening move as the flying projectiles would occupy/distract the opponent allowing you to set up other jutsu, like shadow clones or a more powerful jutsu that may require hand seals.
It would also be useful for catching/throwing an opponent off guard, like if the opponent is trying to set up a powerful jutsu it would stop them doing any hand seals that may be required or it may make them resort to changing the jutsu they where about to perform in order to block the projectiles.
Well, you are RPing, so you could have just preformed the technique xD
But I like your answer, I'm starting to like you.
Here is the least of techniques that employ this method (Handseal > Charge Water in Gut > Spit a Water Projectile). Like the method says, none of them require a water source.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
This has other methods of preforming, but one of them is the ability to spit out small projectiles shaped like bullets. Should have the same speed as a throwing ball.
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
Bigger bullet, slightly faster given the rotation of the water and the increase of power.
(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)
Similar to the ones above, but has the shape of a shark thus is more hydrodynamic and aerodynamic. It is still essentially a water projectile, so it won't change speed mid-air/underwater.
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
Much bigger water shot, faster than previous ones.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
The strongest water projectile technique. Is basically the same as the Shark projectile I mentioned previously, at a much bigger scale and with the power to absorb weaker techniques without loosing power or speed, which translates in the jutsus being incorporated into the shark (Earth adds debris which increases the tangibility/mass f the shark, Fire heats it up, Water adds more substance/mass, Lightning electrifies it, Wind lowers the temperature and sharpens the edges, increasing speed).
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
This has other methods of preforming, but one of them is the ability to spit out small projectiles shaped like bullets. Should have the same speed as a throwing ball.
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
Bigger bullet, slightly faster given the rotation of the water and the increase of power.
(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)
Similar to the ones above, but has the shape of a shark thus is more hydrodynamic and aerodynamic. It is still essentially a water projectile, so it won't change speed mid-air/underwater.
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
Much bigger water shot, faster than previous ones.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
The strongest water projectile technique. Is basically the same as the Shark projectile I mentioned previously, at a much bigger scale and with the power to absorb weaker techniques without loosing power or speed, which translates in the jutsus being incorporated into the shark (Earth adds debris which increases the tangibility/mass f the shark, Fire heats it up, Water adds more substance/mass, Lightning electrifies it, Wind lowers the temperature and sharpens the edges, increasing speed).
Questions?