(Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
(Suiton: Haretsu sui Yashi) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.
(Suiton: Amesuikōha) - Water Release: Rain Water Shark Wave
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Kisame slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
(Suiton: Suishinshū) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.
(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
(Suiton: Mizu no Kōzui) - Water Release: Water Flood Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a wave of water that flows towards the opponent carrying them away by waving their arms and manipulating a previous source of water.
Note: Requires a previous water source.
(Suiton: Daimizudama) – Water Release: Great Water Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user creates a large spherical bullet of water that is shot at the opponent. The bullet is large enough to forcefully push a large summoning back several meters.
(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks