-Itachi- vs. Xanthe

-Kenshin-

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Rules:
Rei's R&R apply
No Killing
No Stealing
No Custom Elements
Yes Custom Jutsu
Yes K.G's

As we discussed I will be using my Kakashi Hatake Bio in my Signture and you will be using your r Makise Kurisu bio

Kakashi has his 2T activated

Terrian: open field with a lake to my left your right
Range: starting at Mid Range

Let's have sone first and you may go first

Note: let's start out light and not going all out I want to enjoy this
 

Kurisutina

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Rules:
Rei's R&R apply
No Killing
No Stealing
No Custom Elements
Yes Custom Jutsu
Yes K.G's

As we discussed I will be using my Kakashi Hatake Bio in my Signture and you will be using your r Makise Kurisu bio

Kakashi has his 2T activated

Terrian: open field with a lake to my left your right
Range: starting at Mid Range

Let's have sone first and you may go first

Note: let's start out light and not going all out I want to enjoy this
Makise: o_O lookie, he has white hair! He has to be like, super old. Probably around 50. Hmm, he wants to fight? O_O Bring it!

As Makise spots you at mid-range, she activates her Byakugan and looks at your chin, as she has been trained to do so. She then immediately releases a flurry of shuriken at you with a quick swipe of her left hand. While she throws the flurry of shuriken at you, she releases three kunai from her right hand and the kunai arch over head and come down at you. As the kunai and flurry of shuriken come at you, Makise immediately causes a two pillars to rise out of the ground and strike your elbows, causing them to be disrupted at whatever angle they are at and restrict your arm movements.

(Doton No Jutsu) - Earth Release Technique
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

-Kenshin-

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I'm not old you little punk

As the shuakin and kunia are released i create a pillar of earth rise up underneath me at a angle that launchs me into the air and backwords at the same time allowing me to advoid your pillars of earth

(Doton No Jutsu) -Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

I quick then release several dragon shaped fire balls at you

(Katon: Goryuka no Jutsu) -Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.
 

Kurisutina

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I'm not old you little punk

As the shuakin and kunia are released i create a pillar of earth rise up underneath me at a angle that launchs me into the air and backwords at the same time allowing me to advoid your pillars of earth

(Doton No Jutsu) -Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

I quick then release several dragon shaped fire balls at you

(Katon: Goryuka no Jutsu) -Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.
Thought we was taking it slow at first O_O

__________________________________________

Makise: I'm no punk! D:

As I see you release the multiple dragon heads formed from the fire balls you release, I form three handseals and form a small amount of spiralling water to form in my right hand. As I move my right hand forward and release the pressure inside of the spiralling water, a large water wall is formed and creates a defensive water wall. As I still have my sights on you, I touch the ground quickly and cause the ground behind you to move upwards at a high rate and the ground in front of you to move upwards at a high rate, they both form long, large walls that block you from behind and from in front. You would bump into the wall behind you. I then form a single hand seal and cause the rock and earth in the mid-sections (where you would have bumped into the wall), and below of each of the walls to turn into mud. I leave the ground above the mid-section to remain in their hard earthly state and as the ground turns into a muddy mess, they begin to topple inwards into each other and onto you. They topple this way since I changed the earth into mud in way that would cause their initial movements to be inwards onto you and fall onto you. The large walls would hit each other and shatter due to the force of impact as well as fall into the swamp created by the amount of mud.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tallcreating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

-Kenshin-

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As you create the wall of water I track your chakra and right before the earth comes up I release a gust of wind from my mouth aimed directly underneath me that stops me from going backwards and sends me straight up a a very high speed allowing me to advoide your collums of earth I then create a giant boar shaped dome above your head and have it drop onto you as the boar shaped dome is falling on to you I release a powerful beams of lightning aimed at you

Kakashi Hatake: Let me see you counter this....

(Fūton: Fūsajin no Jutsu) -Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes

(Doton: Otoshibuta) –Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath

(Raiton: Gian Yari) -Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
 

Kurisutina

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As you create the wall of water I track your chakra and right before the earth comes up I release a gust of wind from my mouth aimed directly underneath me that stops me from going backwards and sends me straight up a a very high speed allowing me to advoide your collums of earth I then create a giant boar shaped dome above your head and have it drop onto you as the boar shaped dome is falling on to you I release a powerful beams of lightning aimed at you

Kakashi Hatake: Let me see you counter this....

(Fūton: Fūsajin no Jutsu) -Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes

(Doton: Otoshibuta) –Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath

(Raiton: Gian Yari) -Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
The walls would rise higher then you would go up and the walls are immensely tall. The height of the walls can be up to 20m but w/e.

Makise: Easy :cool:

As I see the shadow of the lid falling on me, I point my hands up and release electricity through them. The electricity has enough power to destroy solid rock and cut right through the lid itself. I do that while watching you. I then see you spew out the lightning from your mouth and I immediately form a small string of hand seals while inhaling and I slam my right hand to my stomach. As I do, I press all of the air out of my body as a single spiraling bullet of wind that is large enough to damage a large summoning boss. I then slam my hands on the ground and cause a large mass of water to appear above you and fall down upon you, about 10 meters above you.

(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 
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