[ARCHIVE] Custom Jutsu Submission - I

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~Light~

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Re: ♦ Custom Jutsu Submission ♦

‡Yamato - The Devil's Blade‡
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [+30 per turn to maintain the sensing ability]
Damage Points: N/A [+10 to Wind Release Techniques, +5 to Kenjutsu Techniques]
Description: The Yamato 閻魔刀 Or in other words "The Devil's Blade" Resembles a Japanese Ōkatana though it's said to cut through Almost any ordinary sword with ease, as it's even sharper than a normal Ōkatana, it's either strapped on the user's left or right side, Yamato is an Ōkatana which has a black scabbard with a golden ribbon tied around it with the blade's handle itself was wrapped in white silk cloth with an intricate design of black silk covering the sides of the handle make a straight line to the guard while sheathed, What makes the Yamato sharper than a Normal Ōkatana is that it takes the use of the user's Wind release chakra around the blade and has the power to amplify the user's wind release techniques, when the user infuses wind chakra to the blade a raging wind aura forms around the blade increasing it's sharpness as the wind aura spins around rapidly allowing the user to use any wind release techniques that requires the usage of handseal with one less handseal than it normally requires and the user can perform wind release techniques on a faster rate than a normal ninja as if the user has the wind specialty, the last special ability to the blade is that it releases wind infused with the user's chakra which resembles a non-harmful wind breeze in the whole battlefield that let's the user sense the surrounding and know the exact location of any object or person that contains chakra within when it comes into contact with the wind breeze, this sensing ability only let's the user sense over anyone over the ground or into the air, the user can't sense anyone that's located underground from him and he is able to sense his location only when the opponent is emerging from underneath the ground to the surface of the ground, the user has to be holding the blade in one of his hands for this special sensing ability to work as he has to infuse the sword with a small amount of wind chakra every turn to maintain the sensing ability active.
Note: Must have mastered the Wind Release to weild this Ōkatana
Note: The user's Wind Release Techniques gain +10 additional damage points.
Note: This Ōkatana is indestructible however it doesn't mean that it can cut through everything.
You must be registered for see images

~Declined~ Take out the sensing ability, it was already created. Make it +5.
‡Yamato - The Devil's Blade‡
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [+20 Whenever using the special wind ability]
Damage Points: N/A [+10 to Wind Techniques]
Description: The Yamato 閻魔刀 Or in other words "The Devil's Blade" Resembles a Japanese Ōkatana though it's said to cut through Almost any ordinary sword with ease, as it's even sharper than a normal Ōkatana, it's either strapped on the user's left or right side, Yamato is an Ōkatana which has a black scabbard with a golden ribbon tied around it with the blade's handle itself was wrapped in white silk cloth with an intricate design of black silk covering the sides of the handle make a straight line to the guard while sheathed, What makes the Yamato sharper than a Normal Ōkatana is that it takes the use of the user's Wind release chakra around the blade and has the power to amplify the user's wind release techniques, when the user infuses wind chakra to the blade a raging wind aura forms around the blade increasing it's sharpness as the wind aura spins around rapidly allowing the user to use any wind release techniques that requires the usage of handseal with one less handseal than it normally requires and the user can perform wind release techniques on a faster rate than a normal ninja as if the user has the wind specialty, the last special ability to the blade can take use of the user's wind chakra and enhance it to the point where it can make the user's own wind techniques as powerful as Fire techniques [meaning if an S-ranked fire technique clashed with an S-ranked wind technique they both cancel each other], meaning it cancels the elemental weakness that the Wind techniques has for the fire release, but this also has a drawback in which the user's fire techniques get weaker when this special ability is activated and it only can be activated a set of times, the blade has also to be injected with a set of the user's wind chakra to activate this special ability.
Note: Must have mastered the Wind Release to weild this Ōkatana
Note: The user's Wind Techniques gain +10 additional damage points.
Note: The special ability of making the wind techniques as powerful as fire techniques can only be performed at 2 wind release techniques.
Note: Whenever the special ability of making the wind techniques as powerful as fire techniques the fire techniques that the user uses that turn loses -20 damage points.

Note: This Ōkatana is indestructible however it doesn't mean that it can cut through everything.
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~Removed the Kenjutsu boost and made it only wind.

Declined, plenty of similar custom swords already exist

[Jiton/Raiton: Magunechikku] - Magnetism/Lightning Release: Electromagnetic Field
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 [+20 per turn]
Damage Points: N/A [+5 to Magnetism Release techniques]
Description: This is an advanced Magnetism release technique which is used in conjunction with lightning release, whenever a normal or a lightning shadow clone on the field, the user release his magnetism release chakra in the middle of the area between him and his opponent while using shape manipulation to form the magnetism release chakra into the shape of an invisible ball of magnetic energy, simultaneously the normal or lightning shadow clone of the user in which exists on the field releases his lightning chakra into the invisible ball of magnetic energy, causing an electromagnetic force field to form in the center of the battlefield which is in the shape of an invisible ball of electromagnetic energy, this electromagnetic field forms electromagnetic waves into all areas around it, as the electromagnetic field forms it creates forms of invisible electromagnetic pulses around at the whole battlefield magnetizing anything that comes in contact with it, when this electromagnetic pulses interact with the opponent it destroys the electromagnetic brain waves in the opponent's brain, causing him not to be able to use his lightning release techniques for a certain period of time.
Note: Can only be used once per battle.
Note: Lasts for 3 turns.
Note: This technique makes the opponent unable to utilize lightning techniques of A-rank and higher.
Note: Since the electromagnetic field is made out of the user's chakra it doesn't harm the user.
Note: Must be a normal or a lightning shadow clone already present on the field.
Note: The user is unable to use magnetism techniques for 3 turns after the deactivation of this technique.
Note: Can only be taught by ~Light~
Declined, do not resubmit
 
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black uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Norowareta ningyō no odori) Dance of the Cursed Puppets
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user takes the parts of puppets (up to 3 puppets), placing them on/around his body to upgrade his puppet body. In doing so he is afforded all the attributes of the used puppets.
- Can only be used twice per battle
- Only last 3 turns
- Can only be used by Sasori bios or on human puppets
- Can’t use puppet strings in the new from
- No puppet techniques while in the new from (things that can only be done by/to puppets)
- No puppet techniques for 2 turns afterwards (5 turns total)
- Used puppets/parts become unusable afterwards (not the original puppet)
- Can only be taught by Black Uchiha
Declined, do not resubmit

(Bītorumōdo) Beetle Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (to the user upon deactivation)
Description: Beetle Mode(BM) is achieved by the balanced combination of a ninja's chakra with the spiritual energy. The user, unlike most modes, doesn’t have to stand still in a motionless state and gathers up chakra. The user will draw in the chakra and mix them both. This takes time to achieve (1 turn). When the user has achieved BM, the user’s skin becomes dark and harden throughout his body like an exoskeleton of a beetle, capable of blocking normal weapons and withstanding C-rank and below attacks (Earth, water, and wind only). His eyes become jet black compound eyes (like that of beetles), as such the user is granted the ability to track fast movements (not as well as the Sharingan; 2 tome at best ). The user’s nails will turn black and sharp and his hair will grow into a harden horn on the user’s head. BM gives the user boosted strength to lift 850 times his own body weight (like the rhinoceros beetles), his speed will be lowered slightly due to the dense skin that dons him but he will be able to react much quicker than a normal ninja due to the compound eye. This mode gives the user a +10 boost to Ninjutsu. After deactivation the user will become motionless and restrained for 1 turn (the backlash of not having to be motionless to achieve BM) and have to shed his now brittle skin in the next turn (counting as a move). The user will also be drained of chakra and can only use C-rank and below jutsu for a short time (3 turns).
- Can only use once per battle
- Only last 4 turns
- Takes 1 turn to achieve BM
- Can only withstand 2 C-rank attacks
- Withstood attacks can only be earth, water, and wind
- The user can’t move for 1 turn after the BM deactivation
- The user takes 80 damage upon deactivation
- The shedding of the skin counts as one of the user’s 3 moves
- Can only use C-rank and below jutsu for 3 turns after the shedding (due to chakra loss)
- Can’t use Fire techniques while in BM
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract of 2 months
Declined do not resubmit

(Kingu Shinobu) King Shinobu
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: The user summons the King of Mt. Gen. Lord Shinobu is one of only five beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has wings extending from his back for flight. Being king, Shinobu is the strongest of all the Mt. Gen beetle, able to lift 855 times his weight. He has the nature affinities of Earth, Lightning, and Wind; and can use them up to S-rank. His special ability is to summon 2 of his followers (at once) to aid him in battle and reverse summon the user.
- Can only be summoned once per battle
- Only last 4 turns
- Can only summon 2 followers (counts as one of the user 3 moves per turn)
- Can only reverse summon once per battle
- Can’t summon any other summoning after Shinobu is dispelled
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract of 2 months
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Declined, do not resubmit
 
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-Cobalt-

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Re: ♦ Custom Jutsu Submission ♦

Resubmiting:
Name: (Koumorigasa)Umbrella
Rank:S
Type:Offensive/Defensive/Supplementary
Range:Short
Chakra:40
Damage:80
Description:The umbrella is a specially made umbrella,created to be used as a deadly weapon.It is a black Japanese fashioned umbrella made of bamboo which was reinforced with very resistant metal thus making it nearly unbreakable,unless put under extreme pressure.It can be used for several purposes such as attacking or defending.It has a handle which is 1.5 metres long.Inside the umbrella's handle,a katana that is about 1 meter long is hidden which can be drawn when needed.The sword has no special abilities,though it can channel elemental chakras.Also,by spinning the umbrella the user can release a rain of about 100 senbon at the opponent.The umbrellas strongest ability is that it can absorb any water technique up to A rank (excluding B rank techs).This makes the umbrella a great tool for both offensive and defensive purposes.
Note:Can only be used by -Cobalt-.
Note:Senbon can be launched once per battle.
Note:The user can defend from water techs 3 times per battle with a cool down period of 2 turns after every use of this ability.
Note: Absorbing a water technique counts toward the user's 3 moves per turn.

Changed the defending from A rank water from 5 times to 3 times.

~Approved~ Made the change for you -__-

New ones:

Name: (Mokuton:Kirikui Kyanon)Wood Release:Stump Canon
Rank:B
Range:Long
Type:Offensive
Chakra:25
Damage:40
Description:The user channels Mokuton chakra into both his hands and by spreading them forward and changing them into wood the user can release stumps from them.The stumps travel at high speed.The user can release up to six stumps from each hand and doesn't have to shoot from both hands at the same time.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.
Note:The user can shoot 6 stumps from each hand.

~Declined~ Please explain to me how your technique is any different than this one:

Name: (Ninpou:Go Ishiki Kyousei Kouyou)Ninja Arts:Five Senses Great Enhancement
Rank:S
Range:Long
Type:Supplementary
Chakra:40
Damage:N/A
Description:The user,by channeling chakra to certain parts of his brain gains the ability to enhance one of his 5 senses at a time (hear,smell,sight,taste and touch).
Hearing:By channeling chakra into the users temporal lobe where hearing is enabled.The user gains the ability to hear even the slightest sound clearly as a bell in a radius of 2 kilometers.The users hearing decreases as he tries to hear further and the sounds get less sharper.When hearing is increased sight and smell are decreased.
Smell:By channeling chakra into their nose and receptor neurons the user enhances his sense of smelling.This will give the user a high level of smells allowing him to even smell the chakra of beings over his nose.The users smell or olfaction is increased to the point where he can smell everything in a 5 kilometer radius.When smelling is increased hearing and sight are decreased.
Sight:By channeling chakra into their eyes the user increases their sight.The users sight is increased to the point where the user can see the slightest detail and allowing the user to almost see the chakra trail of the opponent.The user is unable to see thermal images or through objects.When sight is increased smelling and hearing are decreased.
Taste:By channeling chakra into the users taste buds the user increases his ability to taste.By inhaling air through the mouth the user can literally taste his surrounding and with that allowing him to track down his opponent.When taste is increased smell is decreased.
Touch:By channeling chakra to the users skin the user increases their sense of touching.The users touch sensitivity is increased to the point where he can feel the slightest touch.By placing his hand on the ground the user can feel the movement on and under the ground allowing him to feel anything through his skin in a radius of 1 kilometer.When touch is increased all other senses of the user are decreased.
Note:Every time the user changes his senses it counts as a move.
Note:The user can enhance each sense twice per battle with a cool down period of 2 turns between each sense enhancement.
Note:Once the user has enhanced a sense twice he is unable to use it correctly for the following 3 turns.After that period the sense works normally
Note:Must be taught by -Cobalt-.

~Declined~ Similar technique already exist (I have a very similar one).
Resubmiting:

Name: (Mokuton:Kirikui Kyanon)Wood Release:Stump Cannon
Rank:B
Range:Long
Type:Offensive
Chakra:25
Damage:40
Description:The user channels Mokuton chakra into either both his arms or only one and by spreading them forward the user is able to launch medium sized stumps of wood from his hand which fly at the desired target at high speed.The user can release six stumps from each hand making a total of twelve stumps.After shooting out the twelve stumps the user is unable to use this technique for the remainder of the battle.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.
Note:The user can shoot 6 stumps from each hand, usable one time per battle

It is different from the technique you posted as mine shoots out stumps as a cannon not extending them like it happens in the technique.I changed the description so it is more understandable.My apologies ^^
Approved, added the useable one time per battle as you said after the useage not allowed again
 
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Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

(Meiton: Jeneshisu Zero) - Dark Release: Genesis Zero
Type: Offensive
Rank: S-Rank
Range: Long
Chakra Cost: 40
Damage: 80 (90 Damage with flames if absorbed an attack.)
Description: The user will form four handseals and then hold out their left arm. They will quickly release dark chakra at a location of their desire in Mid-Range and emit a swirling vortex of dark chakra that releases multiple phantoms made of darkness. The phantoms will follow the target and be released from every angle at the swirling vortex. Once the phantoms catch the opponent, they can latch onto them and restrain their movement. Once restrained, they will converge on the target and burst into blue flames. If the phantoms are attacked, they can absorb B-Rank moves.
Restrictions:
~Usable once.
~No S-Rank or higher Dark jutsu for two turns after.
~The vortex exists for a moment before releasing the phantoms.
Looks like:
You must be registered for see images
Declined, do not resubmit

(Meiton: Hātoresugādian) - Dark Release: Heartless Guardian
Type: Offensive / Defensive / Supplementary
Rank: S-Rank
Range: Short (Mid)
Chakra Cost: 40 (15) (25) (25)
Damage: N/A (30) (50) (50)
Description: The user will focus their dark chakra and make 3 handseals. Once finished, a large, bulky phantasm will emerge from the user's back. While active, the user's Meiton mark on his left hand is transferred onto the guardian's chest and is distorted into a new symbol.The guardian is large and he can extend outwards about 10 meters away from the user's back. The guardian has three primary attacks. His first ability is the ability to release multiple aerial blasts of dark chakra from his right hand. The blasts are small and will burst into a small burst of blue fire upon contact with a jutsu. The rank of this ability is C-Rank. His second ability is to release a focused blast of dark chakra from his left hand that heads in one direction. The focused blast contains destructive energy and bursts into a large explosion of blue flames. The rank of the focused blast is B-Rank. The next ability of the guardian is to raise his right hand and release a burning pathway of dark chakra through the ground. As the dark chakra is released from the ground, blue flames splurt outwards. The rank of this ability is B-Rank. The guardian also, due to his natural dark chakra qualities, can absorb C-Rank jutsu, although he only has the ability to do this once. He also has the ability to grab onto enemies and ouch targets, only with a normal shinobi's strength however.
Restrictions:
~Usable once.
~No B-Rank or higher Dark jutsu for four turns after usage.
~No Dark jutsu are usable during the guardian's active turns.
~Usable for four turns.
~Each ability can only be used three times and count against the user's jutsu count per turn.
~The guardian can release two abilities at once.
The Guardian looks like:
You must be registered for see images
Declined, do not resubmit

(Meiton: Tsuji Giri) - Dark Release: Night Slash
Type: Attack
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will hold their palm outwards and a sword made out of dark chakra will come out of their meiton mark on their palm. This sword can be used to combat against other weaponry that utilizes chakra to increase their strength. If the user swings their sword, they can release the sword as a long blade of dark chakra at the target.
Restrictions:
~Usable twice.
Approved
 
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Toku

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Re: ♦ Custom Jutsu Submission ♦

(Suiton- Mizu Shottogon) Water release- Water Shotgun
Type: Attack
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: the user will gather his water chakra into his dominant hand making a closed fist before opening it his palm releasing a wide array of water pellets. This technique is a variation of the “Water Gun Technique” w/ less accuracy but wider range.
*Note: Each bullet can be considered nothing more then a D-rank water attack, it's only because there's dozens of them that this jutsu is classified as A-rank.
*Note: Can only be used 3x per battle.
*Note: Can only be used by Toku.

~Approved~
 
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House

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Re: ♦ Custom Jutsu Submission ♦

Today is 11-23-2011, 02:59 PM, been a week eh? ;D

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Hyuuga member will channel his crakra onto the tips of his toes, in order to release a series of large amounts of chakras from his chakra points on the tips of toes or excerting from his palms (Incase he is standing on his hands) enabling the user to move at fast speeds when he kicks off the ground each time he lands (pushes off the ground if standing on hands) evaiding an incoming jutsu, or moving into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
Approved

(Hakke Surudoi) 8 Trigrams Sharp
Rank: A
Type: Defensive/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Hyuuga member will concentrate on his chakra control, and once he has done that, fine, razor sharp constant stream of chakra will be emited from his palms, enabling the user to be able to cut things in his path.
-Can be used 3x
-Since it needs great chakra control, only sannin and masters of jyuuken will be able to perform it, who has battle experience with gentle fist.
-Can be taught by Dr. House
Approved, only due to the version of this in cannon is a defensive barrier style instead of creating direct blade to cut

(Hakke Surudoi) 8 Trigrams 12 Heavenly Empty Palm
Rank: Forbidden
Type: Defensive/Offensive
Range: Short-Mid
Chakra Cost: 50
Damage Points: 100
Description: This is the final and most destructive technique of (Hakke Shinten Kuushou) - 8 Trigrams 4 Heavenly Empty Palm, where the user concentrates mass amounts of chakra within his hands, while putting his hands side by side, brings it back and once he is ready, he'll thrust his hands forward in the same time while firing off an enormous burst of fire of Empty Palms, leveling anything in its path.
Note:
-Can be taught by Dr. House
-Hence the technique takes much strains on the user, it will take -30 damages, and he won't be using Gentle Fist for 2 turns, nor any Forbidden ranks what req. a lot of chakra,
-Speed of signing handseals will be less fast, then it was before for this and the next turn, because the burst has took damage on hands.
Declined, do not resubmit
 
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Alphonse Elric

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Re: ♦ Custom Jutsu Submission ♦



(Moruaraiguma) Molecoon
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Molecoon is slightly larger then little raccoon. He spent most of his time from birth until now underground. Becoming one with the earth. He is able to use up to B rank earth techniques that doesn't require hand seals. His fur is constantly covered in the earth's minerals making him slightly more vulnerable to lightning techniques. Due to being underground most of his life he has poor vision, can only see up to short range. He relies mostly on his advanced hearing skills to find his enemy.
* Using one of his earth techniques counts as your own move.
* If a C+rank fire technique goes towards him he is blinded.
* Lasts for only 3 turns
* Must have raccoon contract

**Edit where you see fit.**

~Declined~ We only accept real animals, not fictional creation. If it so happens the "molecoon" exist, submit it as a new contract.


(Moruaraiguma) Molecoon
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Molecoon is slightly larger then little raccoon. Due to being underground most of his life and living with moles he earned the nickname molecoon from the other raccoons. He still has the characteristics of a normal raccoon but his a light coat of minerals due to constantly being underground making tunnels, holes and etc. But now he has left the moles, going back to the raccoon village and living his days doing what he grew up doing, making tunnels and escape routes. Also training young raccoon in the ways he has learned from the moles. Due to being underground most of his life he has poor vision, can only see up to short range. He relies mostly on his advanced hearing skills to find his enemy. Molecoon learned how to control his chakra at a early age, which then he advanced it even further to help him control the earth around him by concentrating his chakra and sending it out around him, manipulating or else just moving the earth. He is capable of using up to B rank earth techniques that requires no hand seals.
*Must have Raccoon contract
*His Earth techniques count as one of your own.
*Lasts only 3 turns.
* If a C+rank fire technique goes towards him he is blinded.
(Sorry about the mix up. I edited it saying he was a raccoon that earned the nickname molecoon.)
Declined, the abiltiy to manipulate the earth around him elaborate on how much and give it a rank equivilance
 
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Rodukaime Namikaze

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Re: ♦ Custom Jutsu Submission ♦

(Uchiwa no Jutsu: Nidaime Hoshi Bakuha) Fan Technique: Second Star Blast
Type:Attack, Defense
Rank:A
Range:Mid-Long
Chakra Cost:30
Damage Points:60
Description: Temari will swing her fan while having her Giant fan opened to the second star. As she swings, two huge blasts of wind are made that head towards the target. With an additional swing from her fan, Temari can direct the two blasts to separate and get to the left and right side of the target with one blast on each side. The blast will sandwich the target leaving fatal cuts and internal damage. The two blasts can separate very quickly when the second swing is made.
*Only Temari bio can use this.
*No Wind techniques the following turn.
*Counts as two jutsu used if the second swing is performed.
*Only Rodukaime Namikaze can use/teach this.
Declined, similar technique already exists as cannon technique

(Uchiwa no Jutsu: Shodai Hoshi Bakuha) Fan Technique: First Star Blast
Type:Attack, Defense
Rank:B
Range:Short-Mid
Chakra Cost:25
Damage:40
Description: Using her Giant fan, Temari will swing it while having her fan opened to the first star. This is done quickly since it requires only opening it slightly. When she swings, a wall of wind will be thrown towards the target. This can be used to stop an incoming attack or to hit a target. The wind is capable of leaving deep cuts on a person.
*Only Temari can use this.
*If used, no other fan technique can be used in the same turn.
*Can be used/taught by Rodukaime Namikaze
Declined, similar techniques exist

(Fuuton: Naiteki Kai) Wind Release: Inner Cut
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage:80
Description:The user will concetrate a huge amount of wind chakra inside of them. Once the user has gathered enough chakra, they will send an out line of themselves towards the target. The speed of the outline is quick as it approaches the target. As the target is about to hit its target, it will explode and release up to 10 arc-shaped wind projectiles. The projectiles are capable of cutting through the hardest rock up to S rank earth techniques.
*The user may not use any Wind jutsu for the next 3 turns.
*User will suffer fatigue and will not be able to do the full 3 jutsu the next turn, but 2 instead.
*Can only be taught/used by Rodukaime Namikaze.
Approved
 
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Piccolosan

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: ketteiteki senkou) Lightning Style: Final Flash
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: User draws his hands back and gathers up all of his raiton chakra. Then, he thrusts his palms forward and discharges a massive amounts of raiton chakra into his palms creating two lighting bolts in each palm. The user releases the bolts into lightning beams that swirl together, the beam also gives off raiton, 2 meters around the beam thus the opponent can not simply dodge the attack. This whole jutsu takes 3 seconds to perform.
-usable three times in a fight
-Can only be taught by Piccolosan
Declined, needs more restrictions
 
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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

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The Gurgling Fist, is a Taijutsu Form where the user charges chakra on her hands and forcefully inserts it on it's opponent. This martial art makes use of the opponents' 361 chakra points to destroy the enemy from within. Although similar to the Gentle Fist and said to stem from it, the Gurgling fist will cause the body itself to collapse, applying pressure and chakra on specific points of the body. It works using the same principles of Gentle Fist, where the user inserts chakra onto the chakra points in order to boost or cut the chakra circulation. The body collapses by having an abnormal accumulation of chakra given by the simultaneous work of boosting and cutting the circulation from a certain area. This collapse translates in the body swelling up like a rapidly growing tumor, and which then violently bursts out. After the user of the Gurgling fist strikes one of the pressure points, the opponent will be seemingly unharmed for 1 turn, and the swelling and consequent burst will only happen on the next turn.

As said, instead of actually seeing the body's chakra points, the users of this technique learned, by heavily studying the body, 5 specific points, which will cause the said effects. The Head, the Carapace, the Abdomen, the Pincers and the Legs.


( Go Dageki Shukani no Togenuki) The 5 Pinches of the Gurgling Pincers of Cancer

Rank: Forbidden
Range: Contact
Chakra Cost: 50
Damage Points: 100
Description: Quickly charges chakra on the users hands activating the Gurgling Fist. This serves for one strike per hand, and the user will fill the consequences of it even if she misses. After charging chakra, the user aims to strike one of the 5 pressure points of the body, which will cause the chakra system to collapse on itself: Head, Carapace, Abdomen, Pincers or Legs. If the user hits the opponent, the effects will be felt 1 turn after.
*Can only be used once*
*The technique causes a great exhaustion to the user's chakra. The user won't be able to use S ranked techniques 2 turns after, and Forbidden for an extra 2. During the first turn, the user will only be able to use 1 more technique*
*The user won't be able to preform Summon, Clone or Genjutsu techniques 2 turns after*
*The user will lose 20 health points right off the bat, damaging the body so that the user won't be able to release the Inner Gates, likewise, this technique can't be used by Clones*
*The user can retain the chakra around the palms for 2 turns, in case she misses. Although if the user does strike the body but misses the specific targets, the chakra coat will vanish*
  • The Head consists on striking the center of the forehead of the opponent. This will cause multiple tumors to appear inside the skull, until the whole head burst out, decapitating the opponent.
  • The Carapace consists on striking the back of the opponent, symmetrical to the heart. This will cause multiple tumors to appear inside the thoracic chamber, until the whole chest bursts out, killing the opponent.

  • The Abdomen consists on striking the belly of the opponent, basically the center of the Solar Plexus. This will cause multiple tumors to appear inside the stomach area, until the whole abdomen bursts out, killing the opponent.

  • The Pincers consists on striking the outer part of the left shoulder of the opponent. This will cause multiple tumors to appear inside the arm and the heart, until the whole limb and part of the chest burst out, killing the opponent.

  • The Legs consists on striking the lower back, in the ending of the spine. This will cause multiple tumors to appear inside the legs and the spinal cord, until both legs and part of the spinal cord burst out, killing the opponent.
Inspired by The Fist of the North Star:

NOTE: This does not represent a sure kill all the time, even if the user does manage to hit a pressure point. Given the structure of the Taijutsu, one will be able to see what I mean with this. I won't enter in detail, of course.

~Declined~ How do you expect me or anyone to approve such technique? It's because of those kind of technique that everyone is afraid to use taijutsu or to get withing short range. I could go on for about a page on why this technique is OP but I think you get the point. I'll allow a re-submit so all your work don't go to waste. Try and lessen the effect and cause something other then gruesome death. Also, look what I put in bold. Was this restriction meant to be applied on the turn the technique was used of the next?
I'll work on it
 

Katherine

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Re: ♦ Custom Jutsu Submission ♦

First time submiting CJs :p

(Kami Daichi no jutsu) - Paper Ground technique
Rank: C
Type: Supplementary/Offense
Range: All
Chakra cost: 15
Damage points: 30
Description: Konan will summon thousands upon thousands papers that appear on top of the ground all around the battle ground. This technique gives Konan more paper that can be used for her paper style techniques. It acts as a paper source and can use paper techniques using the paper on the ground much faster than usual and from any point of the battle field as there is paper all over the place. Furthermore, Konan can mix the paper with explosive tags but have to state where at the turn when using the technique.

~Declined~ First of all, where do you summon this paper from? Are you unrolling a scroll and summoning them from it? Secondly, if you're going to mix explosive tags into this then the techniques because rather OP when you consider you're summoning thousands of seals. Re-work it.

(Kami mumu no jutsu) - Paper Mummy technique
Rank: A
Type: Offense
Range: All
Chakra cost: 30
Damage points: 60
Description: Konan will surround the opponent with paper and by spinning the paper around the target, she will create a whirlwind of papers mixed with ex. Tags around the opponent. Konan can detonate the tags whenever she wants, doing severe damage to the opponent.
Note: Can only be used 3 times per battle.

~Approved~
 
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ImLazyGetOverIt

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Re: ♦ Custom Jutsu Submission ♦

Feel free to add or edit for approval:

(Kuchiyose no jutsu: Taurus, Za Yajuu Kokuou) Summoning Technique: Taurus, The Beast King
Rank:S
Type: Summoning
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: The user summons the great bull, Taurus, the boss of bulls, by wiping blood on the hand, performing the necessary handseals, and then touching their hand to the ground. He is 7 ft tall with incredible strength. He also has an Earth affinity, in which he is most proficient. Unlike other bulls, Taurus has hands. This gives him the ability to perform his own jutsus. He is able to perform A-rank earth jutsus and gives all earth jutsus S-Rank when performing a user/summon combo.
Note: Can only be used 1x per battle.
Note: Can only stay in battle for 4 turns.
Note: Must have signed the bull contract.

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(Kuchiyose no jutsu: Gekido, Kokuou Za Buru Pin) Summoning Technique: Gekido, King of the Bull Pin
Rank: A
Type: Summoning
Range: Short - Long
Chakra Cost:30
Damage: 60
Description: The user summons the great bull, Gekido, the bull trained by Taurus, by wiping blood on the hand, performing the necessary handseals, and then touching their hand to the ground. Gekido is about 5'10", weighing a little over a ton. This bull's size is equivalent to his abilities. This bull, unlike Taurus, has a Wind affinity. He can perform B-Rank Wind jutsus that don't require handseals, and gives all Wind jutsu A-Rank when performing a user/summon combo.
Note: Can only be used 1x per battle
Note:Can only stay in battle for 5 turns.
Note: Must have signed the bull contract.

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~Both Declined~ I need you to post the approved contract in a spoiler or in a quote when submitting submissions. I can't possibly remember who owns which contract.

(Katon: Hitoshirenu Kitai) Fire Release: Unseen Gas
Rank:A
Range: Mid
Chakra Cost: 30
Damage: 60
Description: The user creates a flammable gas in his body and releases it from his pores. This gas is undetectable unless the victim has a doujutsu. The gas then surrounds the victim while the user sets it a blaze, engulfing the victim in a huge explosions. If the user does not have a doujutsu, the user can't see the gas himself, being unable to set the gas on fire.
Note: Can only be used by ILGOI and the people he teaches

~Declined~ This is either a CE or a poorly described fire technique. In either case, unknown gas can't be submitted unless you got it approved beforehand. Make it a CE.
 
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Troyard

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Re: ♦ Custom Jutsu Submission ♦

Tsuin suisei (Twin Commets)
Rank:A
Type:Weapon
Range:Short
Chakra:40
Damage:60
Description:The twin comets are two twin swords which where forged long ago by a master blacksmith. Theyre blades were made from a special alloy from a comet that fell from space. When the blacksmith stumbled upon this comet he knew that it was his destiny to forge two great swords from this alloy. The special alloy was melted down and mixed with steel creating the purest metal ever known to man. These swords are praticaly Indestructible .The swords are 3 feet long including the hilt and crossguard

~Sword is indestructible But can't cut through everything
~Fire, lightning and Wind nature chakra can be channeled through this sword
~Can only be imbued with chakra for a maximum of three turns
~Needs a rest of One turn before it can be imbued with chakra again
~Gains different Properties when Imbued with chakra But for all of them Kenjustu attacks do +5 damage
~Can only be used by Shatoru and who he lets use it.
~can only be used by S-Jounin or higher
~can only be destroyed by higher rank weapons.
~If not used by Shatoru it will give you a violent shock that paralyse your hand
Looks:

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~Approved~ I think you meant: "can't cut through everything". I edited that restriction.
 
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System001

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Re: ♦ Custom Jutsu Submission ♦

Please change any part of my submission if it means it will get approved
Custom weapon:

Boukyaku/Shoujouhi Boukyaku/Tsuin Boukyaku(Oblivion/Scarlet Oblivion/Twin Oblivion)
Rank:A
History:A sword that draws apon the users stregnth for power the stronger the user the stronger the sword.
It said to be forged by the student of the very man who made the seven swordsman of the mist's swords on the day that his teacher died he forged this sword in blinded rage and sorrow legend has it the sword can split into two and set ablaze the sword goes by many different names each name repesenting a form of the Oblivion it is called the Scarlet Oblivion when chakra nature is channeled into it and the Twin Oblivion when the user splits the sword into two lighter swords
Standard Oblivion:
Description:A sword that is rather infact extremely large(so it can be split in two) its blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches the users fire chakra can be channeled into the blade creating the Scarlet Oblivion
Drawbacks:Greatly slows the user down while being wielded with one hand due to its size user's speed almost returns to normal while being wielded with two hands.

Weapon can be split into two creating Twin Oblivion's
Can only be wielded by white flash and people who he chooses
Sword is not Indestructible
By channeling Chakra into the blade the sword can regenerate
Takes one whole turn for the sword to regenerate pouring chakra into it for regeneration counts as a move

Pictures:
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The swords different forms(same sword just a diffrent name as i like naming things)

Scarlet Oblivion:Exactly the same shape as the standard Oblivion(only diffrence is that its on fire). The user channels his fire chakra into the Oblivion setting the blade ablaze (this is the exact same as The Oblivion except its on fire and i wanted to give it a cool name) it has both benefits and drawbacks
5 damage is done to the wielder per turn
can absorb B rank and below wind justu and convert a fith of the damage into chakra
sword can only stay alight for 3 turns after the 3rd turn it reverts to normal form
can only be set alight once per battle
Increases Kenjustu damage by 5
Increases all fire justu's damage by 10
No water justu above B rank can be used while holding this sword
Absorbing wind justu's counts as a move
Fire justu's require one less handseal
Declined, this sword is a mess, use the correct template and make it more clean
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Boukyaku (The Oblivion)
Rank:S
Type:weapon
Chakra cost:0/40
Damage:40 + 40 with elemental chakra imbued
Description:It is a sword said to be forged long ago by the student of the very man who made the seven swordsman of the mist's swords, on the day that his teacher died he forged this sword in blinded rage and sorrow.It is said that this sword has many dormant abilities.The swords blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches and a shallow groove runs along the middle of the flat of the blade on both sides.The sword was forged from a special alloy mined in the depths of a dormant volcano this alloy allows the user's fire chakra to be poured into the sword.The sword can also be repaired by pouring normal chakra into the sword which counts as a move,the sword also has the special ability unique to when fire chakra is poured into the sword to absorb B rank and below wind techniques.

~All nature chakra's can be used with the sword however the sword prefers fire chakra
~The sword can only be infused with one nature chakra at a time
~The sword is not indestructible but is slightly stronger than your average sword due to its size and denseity
~It takes one turn for the sword to finish repairing
~While fire chakra is channeled into the sword the sword gains extra abilities giving the user:
~+10 to all kenjustu and fire justu
~Only Three wind justu can be absorbed per match,Absorbing counts as a move
~Sword can only be infused with a nature chakra for five turns afterwards the sword requires a two turn cooldown before it can be infused again
~No water justu above B rank can be used while holding this sword.
~Can only be wielded by white flash and people he deems worthy

~Declined~ No absorption of attacks, it was done dozens of times. Make it +5 to fire and Kenjutsu. Take out the +40 to elemental chakra imbued in the damages.
__________________________________________________________________________________

Kontan Bure-ka- (Soul Breaker)
Rank:S
Type:Offensive
Range:Short/Mid-Long
Chakra Cost:40
Damage Points:80
Description:The user Builds up a large amount of chakra in The Oblivion and its Variants and slashes they're sword either horizontally vertically or diagonally releasing the build up of chakra at the same time causing a cresent shaped shock wave to be released from the sword in the same direction that the sword was swung.
The shockwave is purely built up of chakra and is equal to a A rank non elemental justu it has a cutting edge similar to the swords itself and could easily decapitate an enemy. The user can also Imbue the shockwave with a nature affinity by channeling elemental affinity chakra into the sword instead of normal chakra creating a S rank attack equal to its nature.This cannot however be done with earth chakra.

~When used with wind it creates a deadly slicing shockwave that is extremely thin and sharp and can even cut an opponent clean in two and break through rocks
~When done with fire it is similar to the normal chakra version except that it schorches its targets as it slices through
~When done with lightning it creates a static shockwave that upon impact with its target will shock and paralyse and leave a deep gash in its target
~When done with water it will have similar effects to the standard shockwave except that it loses its shape upon impact with an object but will send the object flying leaving a shallow but long gash in the opponent and sending them flying back

~If this move is used with the twin oblivions instead of swinging the sword to emit the chakra wave the user can simply spin either clockwise or anti clockwise releasing a horizontal attack similar to the standard version of Soulbreaker except that it emits from the blades in all directions outwards from the user.

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Can only be used/taught by white flash and people he allows
Can only be used once every two turns
Counts as a move
Can tear down trees and cut through solid rock on the way to the opponent
Can only cut through a maximum of three objects incuding a opponent or justu's(provided it is of a low rank) before it disperses
When used with a element the attack follows the elemental chart for the element used

~Declined~ The Oblivion wasn't approved.
__________________________________________________________________________________

Dragon slayer is a unique and special taijustu fighting style which was thought to have been lost to time long ago. It consists of the user coating theyre body parts EG. feet Fist's Elbows and Knees with theyre desired element such as earth of fire. The user requires alot of chakra control to acomplish this as if done incorectly the fire could cause serious harm to the user or the rock surrounding the user's fist for instance could completely crush theyre hand or on the other case the flames would not increase taijustu damage and the rock would simply crumble upon impact with a target. However if this technique is used and applied correctly it can have devestating destructive power. Some elements such as Earth and Fire are more suited to the dragon slayer fighting style than other such as Wind and Water.

Katon:Honoo Doragon Kirikorosu (Fire Style:Flame Dragon Slayer)
Rank:S
Type:Supplementuary
Range:N/A
Chakra Cost:30 for activation (-10 chakra per turn)
Decription: The first dragon slayer style that was created long ago in ancient times This skill consist of the the user cover body parts with flames increasing normal taijustu damage and allowing them to access a completely new style of taijustu Dragon Slayer.

These Flames However are not your standard flames these flames glow white and can burn with up to twice the intensity of standard flames, these flames can also feed off of the user's emotions the angrier they get the stronger the flames grow. Due to the high amount of chakra control needed to use this technique and the high amount of chakra manipulation used and the fact that these flames are no ordinary flames these flames will hardly ever burn the user or cause the user pain or discomfort.
The user can even go as far as to set their whole body on flames

~All Taijustu attacks get a +20 attack bonus while in this state
Allows the user to use Dragon slayer techniques(which i will post soon provided this gets approved)
~Last's for 5 turns
~When this technique finishes the user suffers chakra molding problems and only B rank and below justu's can be used for the next two turns
~+10 to all fire justu's while in this state
~User cannot use ANY water justu while in this state
~The user can literally eat any C rank or below fire justu's while in this state
~Eating a justu counts as a move
~Only one fire justu can be eaten per turn
~B rank and below water justu's will evaporourate when they hit the user while A and S rank will do double damage o.o
~It also increases the user's reach by a inch in a similar way to frog katas
~This skil can be deativated early upon the user making one handseal however no taijustu above C rank can be used for the next two turns but the user does not suffer the chakra molding problems if deactivated early
~If deactivated prematurely there is a 10 turn cool down before the user can reactivate this
technique
~If this skill wares off normaly then there is only a two turn cooldown before this technique can be used again
~Can only be used Twice per battle

Note:The user creates fire all around his body by allowing his fire chakra to seep out of his pores and chakra openings
Please edit any part of my justu's for approval thanks ^_^

~Declined~ Similar technique already exist. Covering yourself with an element to boost taijutsu was done before...for all elements lol.
 
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Uchiha Jinchuuriki

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting

(Ranton: Kamehameha | かめはめ波)-Storm Release: Turtle Devastation Wave
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: A storm release user begins to gather an enormous amount of ranton chakra into the palms of their hands. The user then brings his hand together and holds them back behind themselves, preparing the attack. When the attack is condensed with enough ranton chakra, the user will spring there hands toward the opponent and let loose a single focus beam of ranton chakra. The beam flies incredibly fast, due to the beams of electricity that flow like water being a property of ranton, and the chakra being forcefully pushed out towards the opponent. The beam leaves devastating damage and is definitely a kill shot if it makes direct contact.
-Can only be taught by myself, Uchiha Jinchuuriki
-Due to the large amount of ranton chakra used, the user cannot use ranton, raiton, or suiton jutsu the next turn
-Can only be used 3 times per battle

Declined.. kill shot.. really?


(Kuchiyose: Kyo Shou) Summoning: Lord Shou
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 each turn summoned)
Damage points: N/A
Description: Shou is Swift Lord of the Storm Release. He is the brother of Daiki, Lord of all swifts, and he is also related to Isamu, Swift Lord of the Seas. He wears metal talon claws over his actual talons on his legs, and the talon claws are made from a special metal that can be infused with chakra increasing the damage dealt from taijutsu talon scratches by +10. He is also very big an sturdy, being able to take on any C-rank techniques and not disperse, barely being disturbed. Shou posses Storm Release, expelling the chakra from his mouth, and he can use Storm Release techniques up to S rank, although if he goes to S-rank he cannot use and Ranton the next turn, so he typically sticks to A-rank attacks. Shou has navy blue and grey wings, resembling a storm, and stands at 3/4 the size of Gamabunta. He in incredibly agile and mobile in the skies, as all Swifts are.

-This Summoning can only be summoned for 3-turns and can fly for all 3 turns
-This Summoning can only be summoned by someone with the Swift Contract.
-this Summoning can be summoned once per battle.
-Can use S-rank Ranton only once per battle but it requires no Ranton from Shou next turn. No such penalty with A-ranks

Declined explain how bird uses taijutsu? curious i am.


Doton: Suterusu Iwa | Earth Release: Stealth Rocks
Type: Attack/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Descriptions: The user taps the ground, sending doton chakra into the ground around the opponent, similar to stone spikes. Then, the user activates a hand seal, and the chakra, mixing with the earth, emerges in a 6 meter distance all around the opponent. The rocks come out a tiny and razor sharp, hanging in the air, drastically limiting the opponents range of motion, as any movement to evade the attack will result in them getting cut up by the tiny stones. Can also be used if an opponent is traveling somewhere so they will run into the tiny, razor sharp stones.
-Can only be taught by Uchiha Jinchuuriki

Declined
Storm Release: Turtle Devastation Wave
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: A storm release user begins to gather an enormous amount of ranton chakra into the palms of their hands. The user then brings his hand together and holds them back behind themselves, preparing the attack, and it radiates a blue aura due to the large amount of storm chakra. When the attack is condensed with enough ranton chakra, the user will spring there hands toward the opponent and let loose a single focus beam of ranton chakra. The beam flies incredibly fast, due to the beams of electricity that flow like water being a property of ranton, and the chakra being forcefully pushed out towards the opponent.
-Can only be taught by Uchiha Jinchuuriki
-Due to the large amount of ranton chakra used, the user cannot use ranton, raiton, or suiton jutsu the next turn
-Can only be used 3 times per battle
(Took out kill shot part, added blue aura of storm to it)

(Kuchiyose: Kyo Shou) Summoning: Lord Shou
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 each turn summoned)
Damage points: N/A
Description: Shou is Swift Lord of the Storm Release. He is the brother of Daiki, Lord of all swifts, and he is also related to Isamu, Swift Lord of the Seas. He wears a light metal armor over his wings, and the armor can protect him against elemental attacks up to B rank before it breaks. Shou posses Storm Release, expelling the chakra from his mouth, and he can use Storm Release techniques up to S rank, although if he goes to S-rank he cannot use and Ranton the next turn, so he typically sticks to A-rank attacks. Shou has navy blue and grey wings, resembling a storm, and stands at 1/2 the size of Gamabunta. He in incredibly agile and mobile in the skies, as all Swifts are.

-This Summoning can only be summoned for 3-turns and can fly for all 3 turns
-This Summoning can only be summoned by someone with the Swift Contract.
-this Summoning can be summoned once per battle.
-Can use S-rank Ranton only once per battle but it requires no Ranton from Shou next turn. No such penalty with A-ranks
-Armor protects up to B rank elemental attacks

(changed talon claws to armor for simplicity)

Doton: Suterusu Iwa | Earth Release: Stealth Rocks
Type: Attack/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Descriptions: The user taps the ground, sending doton chakra into the ground around the opponent, similar to stone spikes. Then, the user activates a hand seal, and the chakra, mixing with the earth, emerges in a 6 meter distance all around the opponent. The rocks come out as tiny and razor sharp, hanging in the air, drastically limiting the opponents range of motion, as any movement to evade the attack will result in them getting cut up by the tiny stones. Can also be used if an opponent is traveling somewhere so they will run into the tiny, razor sharp stones.
-Can only be taught by Uchiha Jinchuuriki
-Can only be used twice per match
(limit on times it can be used)

Katon: Kaji Jinsoku Kyuushuu | Fire Style: Fire Swifts Descent
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: After performing 5 hand seals ending with the tiger, the user raises their right hand to the sky and releases a huge amount of fire chakra into the sky which flies up and branches off into swifts made of pure fire. The swifts then come crashing down upon the area that the user targets in a rain of flaming fire swifts.
-Can only be taught by Uchiha Jinchuuriki
-Can only be used twice per battle

~All Declined~ You're only allowed to submit 3 jutsus per weak, breaking this rule results in a 1 week ban from this thread (one full cycle). Your ban will be lifted on the 8 of January.
 
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Bad Luck Brian

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Re: ♦ Custom Jutsu Submission ♦

-Destruction-
Rank:S
Type:Weapon
Range:Short
Chakra:N/A
Damage:N/A
Description: "Destruction" This weapon, descended from an ancient, powerful Uchiha. In legend, if anybody held this sword they became so powerful, they could not be defeated. Karuban Uchiha found the sword in a stone in the heart of a forest with a inscription in the sword that only shined once saying, “Whoever wields the sword has been chosen by Hades himself. Chosen to fight the darkness to give even a gods themselves a challenge.” After Karuban pulled the sword from the stone a great flame went around through the forest right at him, and he awoke moments later in his bed with the sword at his side with a note saying “The power does not lie in the sword, but in the heart. Your true power will shine in the darkness, with a bolt of light.”


~Abilities:
-This sword has the elemental affinity of lightning that courses through it, making it’s cutting power able to cut through trees and rocks.
-It also decreases the amount of chakra lightning affinity jutsus use by [-5] and adds [+5] to attack strength
-When another touche the hilt of the sword it lets out a shock, making it so no one else may touch it
-The sword is lightweight and durable due to the outer layer being carbon fiber, while the inner layer is steel

~Restrictions:
-After six turns, the sword turns into a normal sword making the cutting power go back to normal, normal chakra usage in lightning jutsu.
-Must have a mastery of raiton.
-Can only be wielded by Karuban Uchiha (Kyuubisan)
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Change whatever is necessary :D

(Raiton:Raitoninguhōku)-Lightning Hawk
Type:Attack, Defense
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: Karuban Uchiha throws -Destruction- down and releases a portion of raiton chakra out of himself and -Destruction-. After it is released into the air he manipulates it into the shape of a large hawk who is able to defend versus raiton attacks up through A rank and can be sent at it’s target.
RESTRICTIONS
If used as a defensive move it can not be used offensively.
Can only be used by Karuban Uchiha (Kyuubisan) because he needs the sword -Destruction-
Can only be used when -Destruction-’s special effects are in use.
-Destruction-’s [-5] to lightning chakra jutsu does not apply here
Change anything you would like

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Summoning Animal: Giant Moloch Horridus (Thorny Devils)
Scroll Owner: Kyuubisan
Other Users who have signed contract:N/A
Summoning Boss if existing: Haritokage
Other Summoning Animals tied to contract:N/A

Description: The Thorny Devils are powerful spiked lizards, that for their race are extremely large. The largest of them being their boss Haritokage meaning the Spiny Lizard who is 5 meters tall and 7 meters long. They live in the mountains along Konohagakure.

Those who sign this contract must get this tattoo on their upper right bicep:
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(Kuchiyose no Jutsu: Takeru ) - Summoning Technique:Haritokage 'The Spiny Lizard'
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 50
Damage: N/A
Description: Haritokage, the leader of the Giant Thorny Devils, has extremely hard outer skin, as well as extremely sharp spikes all over his back and is 5 meters tall, and 7 meters long. He is able to block up to A rank fire, wind, and water jutsu, and is capable of using S rank lightning, and water jutsu.
With his extremely sharp spikes, he is able to curl into a ball and spin into them, causing 80 Damage if hit.
Restrictions
~ Only may be used once per battle
~ Can only be used by Kyuubisan and contract signers.

~All Declined~ You're only allowed to submit 3 jutsus per weak, breaking this rule results in a 1 week ban from this thread (one full cycle). Your ban will be lifted on the 8 of January.

(Submitting a summon contract counts as a submission, I've warned people countless times already.
 
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Coyote

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Re: ♦ Custom Jutsu Submission ♦

Gyakuten Kaunta Jiten | Reversal Counter Spin
Type: Attack/Supplementary
Rank: S
Range: short - mid
Chakra Cost: 45
Damage: 80
Description:
The user and his dog combine into a large spinning drill, yet when they do his they coat themselves with chakra as they're spinning at high speeds. This is only used as a reversal counter. The drill they form can penetrate wind|fire|water attacks and by doing this and releasing the chakra they have coated on them into the attack as they penetrate they gather some of the element. For example, a fireball is coming at them, the user and dog forms the drill and as they pass through the fire ball they gather some of the fire with their chakra and in turn forms a spinning fire drill and then proceeds to hit the enemy. This concept goes for water|wind techniques as well (forming a cutting drill of wind or a forceful drill of water). This can also be used just to void out an technique and get closer to the enemy.

Notes:

- Can only be used against wind|fire|water techniques B-Rank and below
- Unable to preform a Inuzuka technique in the next turn
- Usable twice per battle
- Usable by a Inuzuka bio only with his companion
- Usable only by Coyote

~Approved~ Great idea ^^

Juude Rensei Shikon | Electrical Drilling Fang
Type: Attack/Defense
Rank: A
Range: short - mid
Chakra Cost: 30
Damage: 60
Description:
The user and his companion with gather lightning chakra and proceed to become like the drilling fang, once the drill has been made the user will release their lightning chakra, coating them like a lighting armor. If the enemy is hit they will take much shock damage as well become paralyzed or even die due to the force. This technique is able to go block up to A-Rank lightning techniques. This move can only be used after the use of "Four Legs" or "Man-Beast Clone".

Notes:
- Usable twice per battle
- Unable to use lightning techniques in same move
- Only usable by Inuzuka Clan Members with companion
- Only usable/trainable by Coyote

~Approved~

Hogosha Akuchibudifensu Kekkai | Guardian Defense Barrier
Type: Defense/Supplementary
Rank: S
Range: short - mid
Chakra Cost: 40
Damage: N/A
Description:
The user will preform a short row of 4 hand seals and slam one hand on the ground. By doing this a black circle appears around the hand and instantly expands in a 360degree circle up to mid-range. Once the circle is at the desired range then a chakra barrier very quickly forms up around the user in a faint blue dome-like protection barrier. This barrier also protects the user from underground assaults.

Notes:

- Protects against ninja tools without dropping the barrier
- Protects against up to one A-Rank technique either from sky or ground
- Usable once per battle
- Unable to leave barrier until it's down
- Lasts one turn
- Only usable/trainable by Coyote

~Declined~ Similar techniques already exists (and apparently only high ranked med students/sensei can submit high ranked Fuuinjutsu).
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

(Killer Whale Tooth Club) | Syachihabō
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: N/A (10 to activate hooks)
Damage: N/A
Description: The Syachihabō is a very large weapon said to have been built in the Land of Water originally as a means of catching whales and sharks for economic purposes. Its a black metallic weapon that's roughly six and a half feet long and weighs an incredible fifty pounds. There was a time when the Seven Swordsmen of the Mist attempted to add the weapon to their arsenal, but its size made it unusable by any of the potential members and thus it never joined their ranks. Eventually it found its way into the hands of Typhon Kiganjō who is the current wielder. It's shape is similar to a Japanese kanabō with some clear differences. It has four broad sides, giving it a square-like shape with the corners cut creating smaller flat sides down the corners. Along these smaller flat sides are hooked spikes grouped in threes that run the length of the weapon. These hooks are small, but very sharp and can easily sink into flesh or even standard armor. At the wielder's command the hooks can be detached from the main body of the weapon where its revealed that they're attached to wires that run through the inside of the weapon. These hooks can reach up to mid range once released. After hooking into the target the wielder can push a trigger on the handle of the Syachihabō which causes the wires to be reeled in to the main body of the weapon. As this weapon was originally developed to catch massive creatures such as whales and sharks the wiring and reeling mechanism are very durable and strong making the wires nearly unbreakable and leaving the target unable to resist being reeled in without a reasonable aid. Since the wires are nigh unbreakable there is a second trigger on the handle used to completely detach the wires from sword in the event they become stuck on something. The handle is wrapped in a rubber grip that helps the wielder maintain better control over the weapon. When chakra is added to the weapon through a technique such as the samurai saber technique the hooks become coated and increase in length and piercing ability making them much more deadly.
-Strength must be a stated specialty of a bio to be capable of wielding.
-Cannot form hand seals while holding.
-Basic image of the weapon:
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~Approved~ Flawless.

(Gyokaku Houmen) | Catch and Release
Type: Defense/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The wielder of Syachihabō channels chakra into the weapon causing the hooks to become coated with chakra and grow in size. They then swing the weapon at an incoming attack causing the hooks to sink into the object. Once the hooks sink into the attack the user carefully controls their chakra to maintain the attack's form and take hold of it with Syachihabō. They continue to swing around and release their chakra allowing the attack to detach from the hooks and fire it back at the enemy. This only works for specific attacks that make sense given the description. For example, a fireball is the perfect attack for this technique to counter. It grabs hold of the fireball and slings it back at the opponent. However, a barrage of wind bullets wouldn't work because only the bullets hit would be caught while the rest would hit the user. Something like earth spikes coming from the ground would also not work for obvious reasons.
-Can only be used three times per battle.
-Only works on A-rank or below techniques.

~Declined~ Are you suggestion you could take control of your opponent's attack? And intangible ones at that? Make it so you can only interact with solids and re-word the whole technique, it's a bit messy and unclear.
 
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Bruce Banner

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Re: ♦ Custom Jutsu Submission ♦

Shinju: Shinju no ame (Pearl Rlease: Rain of Pearls)
Type:Attack
Rank: C
Range:Short-Mid
Chakra Cost:15
Damge Points:30
Description: The mother pearl open her mouth after produce a giant pearl then the user send the giant pearl into the sky, scattered it into pearl powder upon the sky and transform the powder into tiny winy thousands of pearls then pour them down from the sky aiming the opponent to buried him alive


Andvarinaut Shinju no shiro bin : Andvarinaut The White Jar of pearl
Type: Weapon
Rank: S
Range: N/A
Chakra: 40
Damage Points: 80
Description: A legendary Jar size like a normal chineese white jar made of solid pearl material which have been buried hundreds of years beneath the ocean and contain tens of unique shells with strong pearl chakra and they able to keep produce little pearls where they live and bread inside the Jar, the Jar itself have been wield by the elder of Shells which have strong pearl chakra and the Jar magically has the ability to keep unlimited of little pearls so the user of the Jar able to manipulate pearl as they wish, the elder of shells always carry this Jar to the battle field and merge his pearl chakra to the Jar so that he will be able to manipulate the pearls inside for many usage (attack, defense and supplementary) He pass down these Jar to those whom been loyal to the Shells kingdom and train by the elder itself how to use this Jar.
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Shinju: Mie kyodaina gyokuseki (Pearl Rlease: Triple Giant Boulder)
Type:Attack
Rank: A
Range:Short
Chakra Cost:30
Damage Points:60
Description: The user release massive amount of little pearl from inside the Jar then merge them into 3 giant boulder made of pearl with sharp spike all around the boulders and the user send this boulder to the opponent with high speed and the boulders will roll over the opponent brutally.

~All Pending~ I might be missing something, but what the hell is this release? Is it a CE? Contact me via VM.
 
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-Avenger-

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Re: ♦ Custom Jutsu Submission ♦

Twin demon swords: Tiburon & Elexorien
Type: Weapon
Rank: S
Range: short-long
Chakra cost: 40
Damage Points:80
Description: The two swords Tiburon and & Elexorin were secretly forged in ancient times also known as "Swords of the Ancients." The origin of the swords is unknown as to why the swords were forged. The blade of Tiburon is white and that of Elexorien is black. As both the swords were made from chakra absorbing material, they have one specific ability each.

Tiburon
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Elexorien
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Tiburon's ability: "Cascada"
Allows the user to channel his water chakra into the space of the blade. By doing this, he can take water from a surrounding source and launches a rushing surge of water at his enemy. The torrent of high pressure water is large enough to cover the entire mid range of battle field. It also has deadly force and cutting power. This also increases the force that he can put behind an attack making his strength seem to drastically increase. With the aid of the users chakra, it can also gather surrounding moisture in the air instead of using a water source. One additional ability the user gains is to turn any ice jutsu( upto B-rank) into water.
-The Cascada is equivalent to A-rank water jutsu.
-Can be used 3 times.
-Counts as one of the three justu per turn.
-Cannot use any A-rank and above water jutsu in same turn.
-Can only absorb wind jutsu's of B-rank and lower.
-Can only absorb one wind jutsu every 3 turns.
-Both the swords ability cannot be used in same turn.
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Elexorien's ability: "Ola Azul"
Allows the user to channel his lightning chakra into the space of the blade. By doing so, the lightning chakra gets accumulated and is condensed, and then shoots a big spear of lightning. Also the user can channelise his chakra into the blade, which allows him to cuts through any elemental jutsu's of B-rank and below.
-Ola Azul is equivalent to A-rank lightning jutsu.
-Can be used 3 times.
-Counts as one of the three jutsu per turn.
-Cannot use any A-rank and above lightning jutsu in same turn.
-It absorb can 2 A-rank fire jutsu during the entire battle.
-Both the swords ability cannot be used in same turn.
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~Declined~ I haven't even read the second sword's description because the first one was already OP. Either you make it a 1 sword custom weapon and fix the abilities (you've stacked too many), or you drastically reduce the abilities of both sword and keep them.
 
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