Goro Kagauya trains Scorps in Taijutsu

Scorps

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Of course. And I hope you apply it throughout this training too, because I'm passing on knowledge, but I like to learn too ;)

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

This is the same as the Pressure Palm, but you stretch upwards instead of downards.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

This is teh same as the pressure palm, though this time your reach forward instead of downwards.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

You shift your weight all to the shoulder and body slam yourself onto your opponents.
Hum...

*makes clone*

Now, lets see...

*I focus on my left open palm as i trust into the clone, hitting him between the base of the neck and the chin, lifting him up as i crush his larynx, crush his jugular arteries and break some of his teeth, making him gasp for air in a dizziness because the blood flow through his head was slowed by the compressed arteries*

Well, hows them apples?

*I then focus on my right palm as my clone is still "gasping" and trust my palm into the left, upper quadrant of his abdomen, right beneath the rib cage, hitting his spleen and making him faint in pure pain as his spleen bruises*

*as he is starting to fall i trust forward, hitting his lower abdmone with my right shoulder and charging him against a nearby tree*


Hows that sensei?
 

Lili-Chwan

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I thought I had replied to this already? :confused:

My reply was:

It is great, though beware when saying your opponent faints from pain, as different ninjas will have differen levels of pain endurance. Thus it is more reliable to aim for areas of the head, like the occipital ridge and the temples if you want a sure way to put an opponent to sleep.
 

Scorps

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I thought I had replied to this already? :confused:

My reply was:

It is great, though beware when saying your opponent faints from pain, as different ninjas will have differen levels of pain endurance. Thus it is more reliable to aim for areas of the head, like the occipital ridge and the temples if you want a sure way to put an opponent to sleep.
I didn't see this reply until now O_O

Hum...however, a direct blow to the spleen makes you faint from pain. It stimulates the vagus nerve and lowers both your arterial pressure and your heart rate. Another spot for it is the base of the neck on both sides and the wrists as well as the area located behind the blatter and protected by the...bem, protegida pelos ossos da bacia...

But i'll take that in mind sensei! Never take something for granted and always go for absolute kill
 

Lili-Chwan

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I didn't see this reply until now O_O

Hum...however, a direct blow to the spleen makes you faint from pain. It stimulates the vagus nerve and lowers both your arterial pressure and your heart rate. Another spot for it is the base of the neck on both sides and the wrists as well as the area located behind the blatter and protected by the...bem, protegida pelos ossos da bacia...

But i'll take that in mind sensei! Never take something for granted and always go for absolute kill
o_O Take something else in mind, it is possible that you know better than me, so, like what you did, don't stay quiet. I won't argue when you write something wrong, I will correct you instead, so it is always a win win situation when you want to post an opinion or extra information. With that being said, loved your answer, I'll be sure to aim for those spots too!

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

I don't know, even the name is pretty explicit.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack were the user grabs his target and lifts them into the air.Where the user attaches him/her self to there back and then locks his/her ankles at the targets neck and smashes there enemy head first into the ground.

This can be done by physically throwing yourself in the air with your opponent, or by kicking him, punching, etc. This can even be done with a different jutsu (though that will count as using 2 jutsus). Once in the air, you will acquire a small burst of speed, and will quickly place yourself behind your opponent, in mid-air, where you can grab him. Once you do, you will lock him and drive him to the ground. Nice? Btw, imagine a combo of this and Earth Release: Earth Spikes ;)

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu combo of punches and kicks equaling 7 hits.

This is basically just a way of saying, hit randomly with kicks and with punches, but we know better than that and we will use lots of description, right?
 

Scorps

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o_O Take something else in mind, it is possible that you know better than me, so, like what you did, don't stay quiet. I won't argue when you write something wrong, I will correct you instead, so it is always a win win situation when you want to post an opinion or extra information. With that being said, loved your answer, I'll be sure to aim for those spots too!

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

I don't know, even the name is pretty explicit.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack were the user grabs his target and lifts them into the air.Where the user attaches him/her self to there back and then locks his/her ankles at the targets neck and smashes there enemy head first into the ground.

This can be done by physically throwing yourself in the air with your opponent, or by kicking him, punching, etc. This can even be done with a different jutsu (though that will count as using 2 jutsus). Once in the air, you will acquire a small burst of speed, and will quickly place yourself behind your opponent, in mid-air, where you can grab him. Once you do, you will lock him and drive him to the ground. Nice? Btw, imagine a combo of this and Earth Release: Earth Spikes ;)

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu combo of punches and kicks equaling 7 hits.

This is basically just a way of saying, hit randomly with kicks and with punches, but we know better than that and we will use lots of description, right?
I'll try my best to make a mutual beneficial training! ^^

*makes a clone*

*I charge at the clone and throw him an upwards quick direct punch and as his attention is focused on my punch i let myself get a little closer and i trust my knee upwards, hitting him in his groin and making him puff immediately*

Well...that is pretty much the best spot for a knee trust i think O_O

*Makes another clone.*

I have a cool CJ to make the clone go flying up.

*I charge at the clone and as i get close i'm already charging a large amount of chakra into my middle finger while increasing the pressure by holding it with my thumb. With my hand in a lower stance i release the finger sending a blunt chakra impact that makes the clone fly up in the air. I quickly charge chakra in my legs and jump up, catching him midd flight. As i do this, i grab hold and attach myself to him, using my hands and feet to position him in a inverted position, grabbing both legs with my hands and using my feet to make sure his head is positioned in a way that his temporal area is the first thing to hit the ground as we both start falling down. A hit this hard in the temporal area makes the skull crack open like an egg from the combined forces in the skull (physics >.>)*

Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 20 (+10 if he hits something)
Description:
User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.

Note: Can only be taught by Scorps
Note: This jutsu is as harmful as a direct punch
Note2: Can only be used once per turn up to 4 times

Looks like this at 0:13s


*clones puffs as we hit the floor*

Ok, next one!!!

*makes clone*

Time to turn this up a notch!

*I run at the clone and charge into him with my left fist, using the momentum of my quick burst of speed to deliver a strong punch directly in his nose, breaking it and leaving him disoriented. As i retract my fist, i extend my right fist in a lower punch to hit his Left lower ribs, fracturing his spleen and breaking some ribs, compressing his diafram and making him gasp for air as the fractured ribs compress his organs. I then retract my right leg as he stumbles backwards, hitting him with a direct stomp right in the middle of the sternum, sending him backwards gasping for air. I keep up with his backwards stumbles, hitting him with a two quick and direct punches in his lower abdomen, bruising his guts, before clench my fist with my middle finger protruding slightly and deliever a quick, strong devasting hit directly in his upper, right abdomen, hitting his liver and leaving him with an internal bleeding. To finish this off i do an upper kick directed at his throat breaking his traquea and leaving him gasping for air severely and badly injured.*

And that makes 7 hits... Was this good?
 

Lili-Chwan

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*kicks scorps in the balls and runs away*
*decays your flesh*

I'll try my best to make a mutual beneficial training! ^^

*makes a clone*

*I charge at the clone and throw him an upwards quick direct punch and as his attention is focused on my punch i let myself get a little closer and i trust my knee upwards, hitting him in his groin and making him puff immediately*

Well...that is pretty much the best spot for a knee trust i think O_O

*Makes another clone.*

I have a cool CJ to make the clone go flying up.

*I charge at the clone and as i get close i'm already charging a large amount of chakra into my middle finger while increasing the pressure by holding it with my thumb. With my hand in a lower stance i release the finger sending a blunt chakra impact that makes the clone fly up in the air. I quickly charge chakra in my legs and jump up, catching him midd flight. As i do this, i grab hold and attach myself to him, using my hands and feet to position him in a inverted position, grabbing both legs with my hands and using my feet to make sure his head is positioned in a way that his temporal area is the first thing to hit the ground as we both start falling down. A hit this hard in the temporal area makes the skull crack open like an egg from the combined forces in the skull (physics >.>)*

Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 20 (+10 if he hits something)
Description:
User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.

Note: Can only be taught by Scorps
Note: This jutsu is as harmful as a direct punch
Note2: Can only be used once per turn up to 4 times

Looks like this at 0:13s


*clones puffs as we hit the floor*

Ok, next one!!!

*makes clone*

Time to turn this up a notch!

*I run at the clone and charge into him with my left fist, using the momentum of my quick burst of speed to deliver a strong punch directly in his nose, breaking it and leaving him disoriented. As i retract my fist, i extend my right fist in a lower punch to hit his Left lower ribs, fracturing his spleen and breaking some ribs, compressing his diafram and making him gasp for air as the fractured ribs compress his organs. I then retract my right leg as he stumbles backwards, hitting him with a direct stomp right in the middle of the sternum, sending him backwards gasping for air. I keep up with his backwards stumbles, hitting him with a two quick and direct punches in his lower abdomen, bruising his guts, before clench my fist with my middle finger protruding slightly and deliever a quick, strong devasting hit directly in his upper, right abdomen, hitting his liver and leaving him with an internal bleeding. To finish this off i do an upper kick directed at his throat breaking his traquea and leaving him gasping for air severely and badly injured.*

And that makes 7 hits... Was this good?
It's so pointless to continue this training... Of course it was good, it was perfect.


Do this, go read the Taijutsu Section of NB's Jutsu List. Inside there are two types of Taijutsu, those you can't use and those you can. It is not hard to distinguish between them. You can't use ANYTHING Tsunade/Sakura's Power related, Akimichi, Gates, Inuzuka, Jyraia, Curse Seal, etc (They will be well marked, so no funny business). When it comes down to Naruto's Shadow Clone related jutsus, you will be able to use them, yet I would advise against them. First of all, they won't substitute the Shadow Clone Technique, I'm sure other people might think otherwise, yet I'm teaching you this way. Second of all, using Shadow Clone is restricted, and so you might waste Shadow Clones by using those jutsus (And you can't use more than 4 per time). So use them with caution.

Now, what I want you to do is to come to this thread and post the jutsus you can't understand, or that you have even the slightest of doubts. Likewise, you can bring me jutsus that you would like to think of the possibilities of usage, such as different combos, alternative usages (This is basically Battle Tactics and w/e). Also, you can bring me jutsus that you can't use, but you can't understand. This is to make sure you know how to respond to them when an opponent uses them.

Ok?
 

Scorps

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*decays your flesh*



It's so pointless to continue this training... Of course it was good, it was perfect.


Do this, go read the Taijutsu Section of NB's Jutsu List. Inside there are two types of Taijutsu, those you can't use and those you can. It is not hard to distinguish between them. You can't use ANYTHING Tsunade/Sakura's Power related, Akimichi, Gates, Inuzuka, Jyraia, Curse Seal, etc (They will be well marked, so no funny business). When it comes down to Naruto's Shadow Clone related jutsus, you will be able to use them, yet I would advise against them. First of all, they won't substitute the Shadow Clone Technique, I'm sure other people might think otherwise, yet I'm teaching you this way. Second of all, using Shadow Clone is restricted, and so you might waste Shadow Clones by using those jutsus (And you can't use more than 4 per time). So use them with caution.

Now, what I want you to do is to come to this thread and post the jutsus you can't understand, or that you have even the slightest of doubts. Likewise, you can bring me jutsus that you would like to think of the possibilities of usage, such as different combos, alternative usages (This is basically Battle Tactics and w/e). Also, you can bring me jutsus that you can't use, but you can't understand. This is to make sure you know how to respond to them when an opponent uses them.

Ok?
:blush: I'll get to it and edit this post with the ones i don't get. BTW, tks lili! To have a complement from you in taijutsu is something really awesome. ^^
 

Scorps

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(Suiken) - Drunken Style
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack where the user is unpredictable in the sense that there playing drunk or really are drunk and hits the opponent with a 12 hit combo.

This is different from drunken fist right? This is basically a person using a burst of speed to use its agility to land 12 hits in a quick burst of speed but with flamboyant and unpredictable movement?


(Kosa ho) – Insertions method
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: the user is able to intercept and counter an incoming taijutsu by raising the knee, and driving their elbow downwards at the same time. This catches the attacking limb between the uses elbow and knee, and drives the elbow down with great force, effectively shattering the bone.

I assume this block blows directed at mid-body (between the waist and the chest) but can it block any normal taijutsu move? I ask this because of the speed needed to actually accomplish this.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Is this usable by any bio? Its in the middle of the raikage ones.

Other than this...No more questions ^^ Most are pretty simple and the description covers it (In the A-Ranks and S-Ranks there is no technique that a normal bio can use, only EIG, Sakura/Tsunade, Kaimichi, Inuzuka and clone techniques there)

Also some general questions:

-In a middle of a taijutsu fight, does a normal bio (not minato, naruto or jiraya) have enough time to make a rasengan in hand to connect in between a taijutsu move? I've been told that only those bios can do that jutsu with enough speed to use it like that. And i guess the same question goes for chidori/raikiri

-Can we use taijutsu moves to dodge, intercept, redirect basic ninja weapons with our hands?
 

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(Suiken) - Drunken Style
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack where the user is unpredictable in the sense that there playing drunk or really are drunk and hits the opponent with a 12 hit combo.

This is different from drunken fist right? This is basically a person using a burst of speed to use its agility to land 12 hits in a quick burst of speed but with flamboyant and unpredictable movement?
That is the Drunken Fist. Same thing, different name. And your description of this technique is also the description of the Drunken Fist.


(Kosa ho) – Insertions method
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: the user is able to intercept and counter an incoming taijutsu by raising the knee, and driving their elbow downwards at the same time. This catches the attacking limb between the uses elbow and knee, and drives the elbow down with great force, effectively shattering the bone.

I assume this block blows directed at mid-body (between the waist and the chest) but can it block any normal taijutsu move? I ask this because of the speed needed to actually accomplish this.
Yes it can block any taijutsu move.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Is this usable by any bio? Its in the middle of the raikage ones.

Other than this...No more questions ^^ Most are pretty simple and the description covers it (In the A-Ranks and S-Ranks there is no technique that a normal bio can use, only EIG, Sakura/Tsunade, Kaimichi, Inuzuka and clone techniques there)
it doesn't say anything different, as such you can use it.

Also some general questions:

-In a middle of a taijutsu fight, does a normal bio (not minato, naruto or jiraya) have enough time to make a rasengan in hand to connect in between a taijutsu move? I've been told that only those bios can do that jutsu with enough speed to use it like that. And i guess the same question goes for chidori/raikiri

-Can we use taijutsu moves to dodge, intercept, redirect basic ninja weapons with our hands?
It depends on the situation, you have to balance that yourself. If you're exchanging blows, and then you manage to lock/push your opponent to the side, in a way that your opponent can't reach you easily, you should be able to preform those techniques. If you are directly punching your opponent, and you want to preform the technique in the small time-frame of retracting your fist and throwing another punch, it would be harder.

Yes you can use taijutsu moves to dogde, intercept, redirect basic ninja weapons with your hands.
 
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