Same Song & Dance [Open Challenge]

Nagato..

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Mid Range

Looking for someone who has time to fight ~_~

Terrain, plain field with no water sources

Ryoku Bio

-Stands there awaiting a worthy opponent
-
 

~Hasashi~

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Meh, I have time tonight, can't promise after tonight but for tonight I have some time.

Ace bio if you're willing to accept, you can go first
 

Nagato..

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Meh, I have time tonight, can't promise after tonight but for tonight I have some time.

Ace bio if you're willing to accept, you can go first

Finally :zonder:


Ryoku makes the earth tremble under Ace, making him lose his balance, allowing Ryoku to throw 6 wind infused kunai towards hit vitals as he losses balance. Without hesitation he makes water crash down upon Ace

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a
small tremer that can result in harming the enemy target.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the
opponent. If needed, the user can cancel the technique in an instant.
 

~Hasashi~

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Finally :zonder:


Ryoku makes the earth tremble under Ace, making him lose his balance, allowing Ryoku to throw 6 wind infused kunai towards hit vitals as he losses balance. Without hesitation he makes water crash down upon Ace

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a
small tremer that can result in harming the enemy target.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the
opponent. If needed, the user can cancel the technique in an instant.
As the earth trembles I push my weight forward slamming both my hands on the ground, to balance myself while at the same time using


earth style: death trap (doton: zetsumei kansei)
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge


as the kunai come at me I focus earth chakra into the ground below you, Just before the kunai reach me I use


(Doton: Iwa Enchou no Jutsu) - Earth Style: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

Quickly forming a dome in front and above me, protecting me from the kunai and your water technique if you choose to go through with it.
 

Nagato..

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As the earth trembles I push my weight forward slamming both my hands on the ground, to balance myself while at the same time using


earth style: death trap (doton: zetsumei kansei)
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge


as the kunai come at me I focus earth chakra into the ground below you, Just before the kunai reach me I use


(Doton: Iwa Enchou no Jutsu) - Earth Style: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

Quickly forming a dome in front and above me, protecting me from the kunai and your water technique if you choose to go through with it.

Ryoku is calm to the earth rising up around him and he transforms himself into the wind itself escaping out of the rising death trap, while his enemy still believing hes in it, and goes into the sky and rushes down towards Ace as had his walls rise up to protect himself from the kunai, he starts hitting him as the wind itself slashing him across the throat from the side. Then Ryoku sticks his palm out and blasts away Ace's body.


(Suraisu Kaze) - Slicing wind

Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.


(Meiton no jutsu) - Dark Release Technique
Rank: C
Type: Supplementary/Attack/Defence
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user can make small dark release energy blasts , shields or any form he wishes to make through the usage of dark release although it's not a solid matter as it's substance is almost like the wind release.
-Can only be used 5 times per match
 

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Ryoku is calm to the earth rising up around him and he transforms himself into the wind itself escaping out of the rising death trap, while his enemy still believing hes in it, and goes into the sky and rushes down towards Ace as had his walls rise up to protect himself from the kunai, he starts hitting him as the wind itself slashing him across the throat from the side. Then Ryoku sticks his palm out and blasts away Ace's body.


(Suraisu Kaze) - Slicing wind

Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.


(Meiton no jutsu) - Dark Release Technique
Rank: C
Type: Supplementary/Attack/Defence
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user can make small dark release energy blasts , shields or any form he wishes to make through the usage of dark release although it's not a solid matter as it's substance is almost like the wind release.
-Can only be used 5 times per match
I don't know why I wouldn't be able to see you, as you said so yourself you rose out of the trap before it closed, as I can't see you and the trap hasn't closed it would be like one second you're there one second you aren't.

Turning into elements? That's my thing :|

I continue with my move, summing the dome over me to protect me from the kunai. As soon as I am done I activate

mera-mera bodi (flame-flame body)
rank: A
type: supplementary
range: short
chakra: 30
damage: N/A
description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.
~can only be activated for maximum 2 turns at a time and a maximum of three times per battle
~all fire jutsu go +20
~no water jutsu in the form
~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.
~all of Ace's wind jutsu lose half their power
~No EIG or any other mode while in this form

However, since I don't take up a different look you simply go straight through me not knowing that I am made up entirely of fire, you catch on fire and slam into my dome. I reform to see you burning to death, I pull out a scroll and use



(Ho/Mizu/Kaze/Tsuchi/Rai Houin) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique used to seal away either Fire, Water, Wind, Earth, or Lightning as a result from a jutsu(seals only one jutsu per usage).


Sealing you(as you are wind) into the scroll.
 

Nagato..

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I don't know why I wouldn't be able to see you, as you said so yourself you rose out of the trap before it closed, as I can't see you and the trap hasn't closed it would be like one second you're there one second you aren't.

Turning into elements? That's my thing :|

I continue with my move, summing the dome over me to protect me from the kunai. As soon as I am done I activate

mera-mera bodi (flame-flame body)
rank: A
type: supplementary
range: short
chakra: 30
damage: N/A
description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.
~can only be activated for maximum 2 turns at a time and a maximum of three times per battle
~all fire jutsu go +20
~no water jutsu in the form
~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.
~all of Ace's wind jutsu lose half their power
~No EIG or any other mode while in this form

However, since I don't take up a different look you simply go straight through me not knowing that I am made up entirely of fire, you catch on fire and slam into my dome. I reform to see you burning to death, I pull out a scroll and use



(Ho/Mizu/Kaze/Tsuchi/Rai Houin) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique used to seal away either Fire, Water, Wind, Earth, or Lightning as a result from a jutsu(seals only one jutsu per usage).


Sealing you(as you are wind) into the scroll.

As Ryoku was coming from the side to slice Ace's throat he misses his mark as he feels the heat coming onto his hands he quickly reforms as his arm has been burnt severely from trying to slash his arm he continues to hit the ground facing his target making eye contact through sheer willpower trapping him in a genjutsu where he would see himself committing suicide by any means, and through sheer willpower he quickly makes water materialize around his opponent trapping him in a cuboid of water. And then makes a ruby prison erupt over him while in the cube of water and Ice.

Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
Note: Lasts only 2 turns

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

(Rubiton- Rubi Kangoku) Ruby release- Ruby Prison
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: n/a
Description: the user will gather his ruby chakra into the ground around the opponent and raise a dozen ruby pillars to imprison them.
*Note: can only be used 3x per battle.
 

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As Ryoku was coming from the side to slice Ace's throat he misses his mark as he feels the heat coming onto his hands he quickly reforms as his arm has been burnt severely from trying to slash his arm he continues to hit the ground facing his target making eye contact through sheer willpower trapping him in a genjutsu where he would see himself committing suicide by any means, and through sheer willpower he quickly makes water materialize around his opponent trapping him in a cuboid of water. And then makes a ruby prison erupt over him while in the cube of water and Ice.

Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
Note: Lasts only 2 turns

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

(Rubiton- Rubi Kangoku) Ruby release- Ruby Prison
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: n/a
Description: the user will gather his ruby chakra into the ground around the opponent and raise a dozen ruby pillars to imprison them.
*Note: can only be used 3x per battle.
I highly doubt at the speed you're going you'd be able to avoid from feeling the heat, but it's plausible. Regardless, you're a blade wind, you have no eyes so you can't trap me in the genjutsu, since you didn't do anything to stop my sealing jutsu you lose, unless you auto-go-back-to-normal after the blade is used, so I'm going to assume after you avoid you appear with your hand in the air as if you just cut me(if you do become normal again) when I see this, before we make eye contact(if you wanna say that we automatically make eye contact that isn't necessarily the case, as I'm an eig master I generally wouldn't make eye contact, I'd be preparing an attack the second I feel you missing me, as you're pretty much wide open since you are inside my dome and frankly have no where to go) I use



(Katon: Shōkasou) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30+20 for mera mera
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique.


I simply spit it out, as the technique requires no hand signs, and even quicker than normal(as fire is my speciality, and I'm a sage) as you would have to be inside of my dome, or at the very least right in front of it(since you passed by me trying to slit my throat and I was in it) the fire is concentrated in the dome, incinerating you as if you are in an crematoria(not literally, just fun to say the word, still very hot though o.o).

Immediately after I spit the small fire stream, I use(as I'm in mera-mera, fire is my speciality, and I'm a sage, it's almost as if i use the jutsu simultaneously)



(Katon: Kasumi Endu no Jutsu) - Fire Style: Mist Covering Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.

Intensifying the heat even more, leaving nothing but your ashes.

o.o
 

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I highly doubt at the speed you're going you'd be able to avoid from feeling the heat, but it's plausible. Regardless, you're a blade wind, you have no eyes so you can't trap me in the genjutsu, since you didn't do anything to stop my sealing jutsu you lose, unless you auto-go-back-to-normal after the blade is used, so I'm going to assume after you avoid you appear with your hand in the air as if you just cut me(if you do become normal again) when I see this, before we make eye contact(if you wanna say that we automatically make eye contact that isn't necessarily the case, as I'm an eig master I generally wouldn't make eye contact, I'd be preparing an attack the second I feel you missing me, as you're pretty much wide open since you are inside my dome and frankly have no where to go) I use



(Katon: Shōkasou) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30+20 for mera mera
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique.


I simply spit it out, as the technique requires no hand signs, and even quicker than normal(as fire is my speciality, and I'm a sage) as you would have to be inside of my dome, or at the very least right in front of it(since you passed by me trying to slit my throat and I was in it) the fire is concentrated in the dome, incinerating you as if you are in an crematoria(not literally, just fun to say the word, still very hot though o.o).

Immediately after I spit the small fire stream, I use(as I'm in mera-mera, fire is my speciality, and I'm a sage, it's almost as if i use the jutsu simultaneously)



(Katon: Kasumi Endu no Jutsu) - Fire Style: Mist Covering Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.

Intensifying the heat even more, leaving nothing but your ashes.

o.o

Kinda messed up how you mention not looking into eyes, when were already into the match ~_~

Just as fast as you can just exhale fire directly at me, I can raise my hands towards you absorbing the blast at close range. Since they almost happen simultaneously, I would be absorbing a strong A ranked Fire since Mera Mera is activated giving +20


(Meiton: Yuuen Kyūketsukō) - Dark Release: Grand Inhaling Maw
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defence most of the times. The absorbed technique can then be released via Dark Release: Judegment
~Usable twice per battle
~There must be a gap of at least one turn between each usage
~Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

Then as you stand there, having done both of your techniques almost simultaneously having them absorbed, Mera Mera should have worn off by now with that being your second turn. I then release a dark release blast directly back at you instantly after absorbing it.

(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.

Then immediately afterwards I escape out of your dome, and reappear long range from the dome.

(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.
 

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Kinda messed up how you mention not looking into eyes, when were already into the match ~_~

Just as fast as you can just exhale fire directly at me, I can raise my hands towards you absorbing the blast at close range. Since they almost happen simultaneously, I would be absorbing a strong A ranked Fire since Mera Mera is activated giving +20


(Meiton: Yuuen Kyūketsukō) - Dark Release: Grand Inhaling Maw
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defence most of the times. The absorbed technique can then be released via Dark Release: Judegment
~Usable twice per battle
~There must be a gap of at least one turn between each usage
~Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

Then as you stand there, having done both of your techniques almost simultaneously having them absorbed, Mera Mera should have worn off by now with that being your second turn. I then release a dark release blast directly back at you instantly after absorbing it.

(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.

Then immediately afterwards I escape out of your dome, and reappear long range from the dome.

(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.
It's sketchy, just as your way of avoiding was. If you want me to back it I can go to extremely sketchy yet plausible lengths.

Bleh, cheap.

Just after my jutsu are absorbed I use


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

Causing the earth directly below us to shake, causing you(and me) to lose balance, not allowing you to use your judgement technique, I fall back putting both my hands behind my head and push off doing a back flip into mid range




As I land I use

Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.

Doing so, I seal our ability to use wind and water techniques and I place the gourd on my back(like garaa) and await your next move.
 

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It's sketchy, just as your way of avoiding was. If you want me to back it I can go to extremely sketchy yet plausible lengths.

Bleh, cheap.

Just after my jutsu are absorbed I use


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

Causing the earth directly below us to shake, causing you(and me) to lose balance, not allowing you to use your judgement technique, I fall back putting both my hands behind my head and push off doing a back flip into mid range




As I land I use

Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.

Doing so, I seal our ability to use wind and water techniques and I place the gourd on my back(like garaa) and await your next move.


Actually, I never got up from being on the floor, so even if you used world shaking while I was on the ground it wouldnt bother me as Im already on the ground aiming my judgement at you, so Ill kinda let that slide ;) So as you do your back flip you get partially hit by my judgement blast as Im vibrating and couldnt get a clear shot.


I quickly get up while using wind chakra to smash you into the ground as your landing and I make a ruby prison emerge capturing you as your being pushed by the wind current.


(Futon: Uindo no Mai) Wind Release: Wind Dance
Rank: A
Type: Offense
Range: Short-long
Chakra Cost: 30
Damage: N/A
Description: The user will use their wind chakra to push their opponent in any direction they choose.
~Can only be used 3X per battle.~
~No other wind jutsu can be used in the same turn.~

(Rubiton- Rubi Kangoku) Ruby release- Ruby Prison
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: n/a
Description: the user will gather his ruby chakra into the ground around the opponent and raise a dozen ruby pillars to imprison them.
*Note: can only be used 3x per battle.


Then when Im done performing this jutsu I make it explode.

(Rubiton: Rubi Bakuha) Ruby release: Ruby Explosion
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will focus his chakra into a body of ruby and make it unstable by charging his chakra into it. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing ruby shrapnel to add to the destruction.
*Note: Can only be used 3x per battle.
*Note: Can hurt the user if caught in blast range.
*Note: No Ruby on the next turn.

;)
 

~Hasashi~

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Actually, I never got up from being on the floor, so even if you used world shaking while I was on the ground it wouldnt bother me as Im already on the ground aiming my judgement at you, so Ill kinda let that slide ;) So as you do your back flip you get partially hit by my judgement blast as Im vibrating and couldnt get a clear shot.


I quickly get up while using wind chakra to smash you into the ground as your landing and I make a ruby prison emerge capturing you as your being pushed by the wind current.


(Futon: Uindo no Mai) Wind Release: Wind Dance
Rank: A
Type: Offense
Range: Short-long
Chakra Cost: 30
Damage: N/A
Description: The user will use their wind chakra to push their opponent in any direction they choose.
~Can only be used 3X per battle.~
~No other wind jutsu can be used in the same turn.~

(Rubiton- Rubi Kangoku) Ruby release- Ruby Prison
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: n/a
Description: the user will gather his ruby chakra into the ground around the opponent and raise a dozen ruby pillars to imprison them.
*Note: can only be used 3x per battle.


Then when Im done performing this jutsu I make it explode.

(Rubiton: Rubi Bakuha) Ruby release: Ruby Explosion
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will focus his chakra into a body of ruby and make it unstable by charging his chakra into it. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing ruby shrapnel to add to the destruction.
*Note: Can only be used 3x per battle.
*Note: Can hurt the user if caught in blast range.
*Note: No Ruby on the next turn.

;)
Feeling the wind pressure around me pulling me to the ground faster, I focus my earth chakra and go with it, diving straight down into the earth



(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

just as the ruby prisode is coming up, making you think I'm still inside of it as you continue to use ruby explosion(prison comes up and I submerge before it completes but after I'm out of your line of site).

I pop out from under the ground, behind you(short range) just as you the dust from the explosion clears and you see that I wasn't caught by the explosion, as you are noticing I use


(Fuinjutsu: Seikatsu Kekkai) – Sealing Technique: Living Barrier
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user can use this technique to seal a portion of the targets chakra equivalent to 1 quarter of their chakra for a period of time reducing the level of techniques the opponent can use. Target with seal can only use up to B rank Level Techniques.
Note: Sealing Method lasts 2 turns.

Sealing away your ability to use jutsu above B rank

I then use

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field


Summoning up a golum made entirely of earth, who stands next to me.
 

Nagato..

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Feeling the wind pressure around me pulling me to the ground faster, I focus my earth chakra and go with it, diving straight down into the earth



(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

just as the ruby prisode is coming up, making you think I'm still inside of it as you continue to use ruby explosion(prison comes up and I submerge before it completes but after I'm out of your line of site).

I pop out from under the ground, behind you(short range) just as you the dust from the explosion clears and you see that I wasn't caught by the explosion, as you are noticing I use


(Fuinjutsu: Seikatsu Kekkai) – Sealing Technique: Living Barrier
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user can use this technique to seal a portion of the targets chakra equivalent to 1 quarter of their chakra for a period of time reducing the level of techniques the opponent can use. Target with seal can only use up to B rank Level Techniques.
Note: Sealing Method lasts 2 turns.

Sealing away your ability to use jutsu above B rank

I then use

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field


Summoning up a golum made entirely of earth, who stands next to me.

How about we tone it down a bit For some tai xd? We have loads of health left anyways :eek:

My Ruby release pillars are similar to Earth Pillar Prison so Id be able to see you, but I like how this fight is going..

As you stealthy emerge behind me, I notice your shadow and feel your presence immediately and lean my upper body down in a twisting motion getting below you as youre preparing to seal my chakra I deal thrust towards you kicking you several times from the lower knee, injuring it then with the next rotating kick I deliver it to your mid section, then following up giving you the final spin kick to your neck all going in an upwards motion.


(Taba Ryuu Roppou Ashige) � Coiling Dragon Up Kick
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges their legs with chakra and then they quickly appears below the enemy and uses their hands to twist their body into a spinning motion and then kicks up at the enemy three times. This move then sets up for Dancing crane wheel kick.

Then setting you up for my next technique delivering several wheel kicks to the center of your back and the sides where your lungs are you sending you to the ground gasping for breath and very sore.


(Danshingu Kijuuki Kiruma Ashige) � Dancing Crane Wheel Kick
Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: the user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel hitting the enemy four times and smashing them into the ground with the last kick.

I then start to gain a martial arts stance like this xd

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