All those jutsu were designed by me in the past 2-3 months:I know that you can do absolutely everything with water, but apparently - you exploited that fact quite well (along with some other older members) xd It's hard to think of any good CJs as you've made most powerful ones already (for example: water explosion/water implosion + water transformation and that atlantis... These jutsus are most crude as well as probably one of the most effective combos I have seen on NB). Ofc missile-fashioned CJs aren't usable (I have jutsus like those on cannon list and they can be easily evaded); trapping ones are a bit better, but they still must be evade-able or else they would be declined so there is little room for additional badass jutsus
![]()
(Suiton: Hōkai) - Water Release: Collapse
(Era) - Water Release: Gills
(Konran) - Water Release: Disruption
(Suiton: Shizukesa) - Water release: Serenity
(Makankosappo) - Water Release: Special Beam Cannon
(Yōsai) - Water Release: Fortress
Rank: B
Type: Supplementary
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will force a large amount of chakra in a water source on the field, making it impossible for anyone other then the user to walk on that water. Anyone standing on it by coating their feet with chakra (or any other body part), will helplessly fall into the water.
-The chakra in the water disappear after one turn
-Can only be used 5 times per match
-Can only be used by Izuna Uchiha
Type: Supplementary
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will force a large amount of chakra in a water source on the field, making it impossible for anyone other then the user to walk on that water. Anyone standing on it by coating their feet with chakra (or any other body part), will helplessly fall into the water.
-The chakra in the water disappear after one turn
-Can only be used 5 times per match
-Can only be used by Izuna Uchiha
(Era) - Water Release: Gills
Type: Supplementary/Defense
Rank: B-rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The user will perform one hand seal, and a small amount of water will materialize in suspended animation inside the user's Trachea (part of the respiratory system). This water will act as a filter for any air breathed by the user, trapping any toxin or particule which could be found in the air around him. It will allow the user to breath freely even when trapped inside a poisonous cloud, but only for a limited amount of time. This jutsu can only be performed by shinobis who have the particular ability to turn their bodie or part of their body into water; otherwise, it would be lethal to the user.
-Last 2 turns
-Can only be used 3 times per match
-Count as two jutsu if the user needs another jutsu to turn their body into water
-Can only be used by Izuna Uchiha
Note: Important to notice that I do need to use another of my custom to turn to water, making this one count as two.
Rank: B-rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The user will perform one hand seal, and a small amount of water will materialize in suspended animation inside the user's Trachea (part of the respiratory system). This water will act as a filter for any air breathed by the user, trapping any toxin or particule which could be found in the air around him. It will allow the user to breath freely even when trapped inside a poisonous cloud, but only for a limited amount of time. This jutsu can only be performed by shinobis who have the particular ability to turn their bodie or part of their body into water; otherwise, it would be lethal to the user.
-Last 2 turns
-Can only be used 3 times per match
-Count as two jutsu if the user needs another jutsu to turn their body into water
-Can only be used by Izuna Uchiha
Note: Important to notice that I do need to use another of my custom to turn to water, making this one count as two.
(Konran) - Water Release: Disruption
Type: Supplementary
Rank: A
Range: Short-Long
Chakra:30
Damage: N/A
Description: With one handseal, the user will gather the moisture in the air around his opponent's hands as he's performing handseals. In an instant, the moisture will push both hands, forcing them against one another. This technique take effect extremely fast and is used to prevent the opponent from completing a jutsu. The moisture does not harm the opponent in any way, but does apply a great pressure on both hands for 2-3 seconds.
-Can only be used 3 times per match
-Must wait one turn before using again
-Can only be used by Izuna Uchiha
Rank: A
Range: Short-Long
Chakra:30
Damage: N/A
Description: With one handseal, the user will gather the moisture in the air around his opponent's hands as he's performing handseals. In an instant, the moisture will push both hands, forcing them against one another. This technique take effect extremely fast and is used to prevent the opponent from completing a jutsu. The moisture does not harm the opponent in any way, but does apply a great pressure on both hands for 2-3 seconds.
-Can only be used 3 times per match
-Must wait one turn before using again
-Can only be used by Izuna Uchiha
(Suiton: Shizukesa) - Water release: Serenity
Rank: S
Type: Supplementary
Range: short-long
Chakra:40 (-15 every turn)
Damage: N/A
Description: After making one handseals, the user will spread his water chakra throughout the field, increasing the moisture in the air. Both the user and his opponent can notice the change in the air’s density, but that change in itself doesn’t reveal the purpose of the jutsu. This dense air is a very advance variation of the “Chakra sensing rain technique”. Everything that moves above ground is felt by the user as long as he keeps the jutsu active. Only a master in both Rain and Water jutsu can perform this technique.
-Can only be used twice per match
-Following turn no S rank or above water
-Can only be used by Izuna Uchiha
Type: Supplementary
Range: short-long
Chakra:40 (-15 every turn)
Damage: N/A
Description: After making one handseals, the user will spread his water chakra throughout the field, increasing the moisture in the air. Both the user and his opponent can notice the change in the air’s density, but that change in itself doesn’t reveal the purpose of the jutsu. This dense air is a very advance variation of the “Chakra sensing rain technique”. Everything that moves above ground is felt by the user as long as he keeps the jutsu active. Only a master in both Rain and Water jutsu can perform this technique.
-Can only be used twice per match
-Following turn no S rank or above water
-Can only be used by Izuna Uchiha
(Makankosappo) - Water Release: Special Beam Cannon
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will focus a massive amount of water and lightning chakra in the tip of his index and middle finger, closing his hand with only those two fingers pointed outward. Then, when he's ready, he will aim at his enemy and shoot an extremely powerful stream of water with a lightning arc coiling around the beam. The water as well as the lightning will be spinning, granting a powerful drilling effect able to pierce almost any defense in mid-range (Custom Elements excluded). The stream is somewhat narrow, being only 2 inches in diameter. This technique is near impossible to avoid in short range because of it's raw speed.
-Can only be used twice per match
-Can only be used by Izuna Uchiha
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will focus a massive amount of water and lightning chakra in the tip of his index and middle finger, closing his hand with only those two fingers pointed outward. Then, when he's ready, he will aim at his enemy and shoot an extremely powerful stream of water with a lightning arc coiling around the beam. The water as well as the lightning will be spinning, granting a powerful drilling effect able to pierce almost any defense in mid-range (Custom Elements excluded). The stream is somewhat narrow, being only 2 inches in diameter. This technique is near impossible to avoid in short range because of it's raw speed.
-Can only be used twice per match
-Can only be used by Izuna Uchiha
(Yōsai) - Water Release: Fortress
Type: Supplementary
Rank: S
Range: Short
Chakra:40
Damage: N/A
Description:The user will perform 5 handseals and extend his arm in front of him. A perfect orb of water will then materialize inches away from his palm, without being in contact with the user. This jutsu is used to imprison the opponent inside the sphere as he stand close range from him. This jutsu shares the fundamental principals of both "Water Prison" and "Water Shockwave" in which the user will materialize the water out of thin air, and then shape it into the water prison. Similar to the water prison, once caught, it's impossible to move. This jutsu is high ranked for it's complexity since it combine both technique.
-Can only use it twice per match
-Can only be used by Izuna Uchiha
Rank: S
Range: Short
Chakra:40
Damage: N/A
Description:The user will perform 5 handseals and extend his arm in front of him. A perfect orb of water will then materialize inches away from his palm, without being in contact with the user. This jutsu is used to imprison the opponent inside the sphere as he stand close range from him. This jutsu shares the fundamental principals of both "Water Prison" and "Water Shockwave" in which the user will materialize the water out of thin air, and then shape it into the water prison. Similar to the water prison, once caught, it's impossible to move. This jutsu is high ranked for it's complexity since it combine both technique.
-Can only use it twice per match
-Can only be used by Izuna Uchiha
There is a lot of room for creativity, you just need to think stop to think what you need most in a fight. It's easy to say that the old members got all the good one, but the truth is, your customs will be known to all only after you prove their worth. There are some "obvious" ones that were created by the old members, but the best ones are always the most creative.
Also, the most useful jutsus are the supplementary ones, considering they give you the opportunity to give the final blow to your opponent.
Last edited: