Sandaime Kazekage vs. Sasori

Mattobi

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Rei's Rules and Regulations
No CE
CJ Allowed
No Kai or Sub
KG Allowed
No Killing
No Stealing
Arguing is to be done through VM/PM
Terrain:
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We'll start Mid-Range from each other and the lake is to my right/your left.

I'll be using .​

Sandaime: So... Sasori, you are here to make me your puppet aren't you? I'll show you the power of the Kazekage...

*As I say this I am calming my mind, chakra flow and nerves so that my reflexes become faster and I can perform handseals faster. I also am punching my hands in the air *

(Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.
Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle
 

~The Norwegian~

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Sasori: No, I won't make you a puppet... Cause I already HAVE you ^_^

* As I'm in Hiruko mode I quickly shoot out my his arm against you, and on it's way to you it opens and fires needles at you from every direction. *

Hiruko
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Created by Sasori, Hiruko is the ultimate defensive puppet, hence why Sasori often stays inside of it, being hollow on the inside. From the inside of the puppet, Hiruko can still be freely controlled. Hiruko looks a lot like a normal human when wearing the Akatsuki outfit, his eyes even seeming realistic. Hiruko’s most notable feature is his extremely long iron tail, that Sasori, from inside the puppet, can extend, questionably allowing it to reach an opponent from almost all ranges. The tail extends from the mouth of what seems to be a mask on Hiruko’s back. Hiruko rarely moves in battle, however, during the brief fight with Kankurou, it has been shown that he has decent speed, though it is short-lived, having had sidestepped his attack easily. Hiruko cannot be broken by normal weapons. When he had been impaled by approximately eight of Crow’s knives, they failed to make even a scratch on him. When outside of the Akatsuki uniform, when he seems to take a more spider-like appearance, Hiruko’s speed is greatly increased, allowing him to scurry across the battlefield. Hiruko can only be destroyed by an attack of at least A rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. Hiruko’s left arm is shaped like a torpedo, and can be shot out towards the opponent, exploding and releasing needles in all directions when it does so.
Note: Only Usable by a Sasori character.

(Kugutsu no Jutsu: Gishu Senbon) - Puppet Technique: Prosthetic Arm Needles
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Sasori whilst in his Hiruko puppet will launch his torpedo-shaped left arm towards the enemy target. The arm rotates at high speed, launching the wooden cylinders attached to it. The cylinders then open releasing a large amount of senbon from each one, creating a quick rain of poisoned needles in all directions.
Note: Can only be used by Sasori whilst in Hiruko puppet.
 

Mattobi

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Sandaime: Dammit... You got a point there >_> I guess I'll take my body back then O_O

*As I say this and see your needles coming towards me from all directions, I quickly create a magnetised field around you wich makes your own senbon coming towards you and hit you.*

Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.
 

~The Norwegian~

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Sandaime: Dammit... You got a point there >_> I guess I'll take my body back then O_O

*As I say this and see your needles coming towards me from all directions, I quickly create a magnetised field around you wich makes your own senbon coming towards you and hit you.*

Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.
Sasori: Now, you're getting me mad

You used your jutsu wrong, this jutsu is meant to be used when you throw kunais or other metale weapons on your opponent, so I'll continune with that information.

* As the Senbon comes against me I simply protect my Hiruko with his tail, and they fall to the ground. I jump out of Hirukos back, and I land in front of you at mid-range, with the Sandaime Kazekage in front of me(xd). The Kazekage create a lots of Iron sand spikes under you, and immediatly after( a few seconds), he streches out his arm over you, and extends it, keeping you stuck too the ground and pumping gas in your face while you get stabbed from the ground by the iron sand. *

Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.

(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

(Chi Te Ayatsuri) - Thousand Hands Manipulation Military Art
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The puppet will extend its arm out, and then the arm will open in several compartments, revealing summoning seals in them. These summoning seals call forth a large torrent of extendable puppet arms, which will extend from the puppet’s original arm that will follow the opponent and then slam down on them, releasing poisonous gas after slamming down.
Note: Only Usable by the Third Kazekage puppet.

 

Mattobi

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*As I feel the Iron spikes coming out of the ground and see your puppets arms coming towards me, I create a cloud before me and as I jump on it it carries me out of the way of both your jutsus. Thus, it carries me to my right (towards the lake). And I jump of it.*

(Fuuton: Kaze o hakobu) Wind Release: Carrying Wind
Rank: S
Type: Defensive, Supplementary
Range: Short-Long
Chakra cost: 40
Damage Points: N/A
Description: The user will release a concentrated cloud of wind before him, because the wind is concentrated and can be maintained, the user can jump on it to fly away escaping an incoming attack. The user can also use it to bring explosion tags or any other heplfull objects to a place he wants to.
~Note: The user must maintain the handseal to maintain the cloud.
~Note: The user can't perform any A-ranked (or above) wind jutsu the next 3 turns.
~Note: The cloud can only be used once per battle
*As I land on the lake, I throw 10 explosion kunais into the air with my right hand so that they will rain down on you and at the same time I throw 10 explosion kunais with my left hand towards you.
As you are being distracted by the kunais, I perform the two needed handseals and I create a large swamp underneath you and your puppet wich immobilizes your feet so that you suddenly can't move anymore. This makes it harder for you to avoid my explosion kunais wich are now exploding.
As soon as I have created the swamp, I create a huge wave (5 meters) out of the water wich comes towards you and as you are immobilised and busy with the kunais, it crushes you upon impact.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.
 

~The Norwegian~

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*As I feel the Iron spikes coming out of the ground and see your puppets arms coming towards me, I create a cloud before me and as I jump on it it carries me out of the way of both your jutsus. Thus, it carries me to my right (towards the lake). And I jump of it.*

(Fuuton: Kaze o hakobu) Wind Release: Carrying Wind
Rank: S
Type: Defensive, Supplementary
Range: Short-Long
Chakra cost: 40
Damage Points: N/A
Description: The user will release a concentrated cloud of wind before him, because the wind is concentrated and can be maintained, the user can jump on it to fly away escaping an incoming attack. The user can also use it to bring explosion tags or any other heplfull objects to a place he wants to.
~Note: The user must maintain the handseal to maintain the cloud.
~Note: The user can't perform any A-ranked (or above) wind jutsu the next 3 turns.
~Note: The cloud can only be used once per battle
*As I land on the lake, I throw 10 explosion kunais into the air with my right hand so that they will rain down on you and at the same time I throw 10 explosion kunais with my left hand towards you.
As you are being distracted by the kunais, I perform the two needed handseals and I create a large swamp underneath you and your puppet wich immobilizes your feet so that you suddenly can't move anymore. This makes it harder for you to avoid my explosion kunais wich are now exploding.
As soon as I have created the swamp, I create a huge wave (5 meters) out of the water wich comes towards you and as you are immobilised and busy with the kunais, it crushes you upon impact.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.
Sasori: Trying to escape? That won't do.

* As you jump on your litle sky, I create a shield of lightning around me and Sandaime, so that when you throw your exploding kunais, it doesn't hurt us. So I have all time to see you making your jutsu, so I send lightning into the ground(Sasori) and stops the earth swamp, and at the same time the Sandaime sends Iron sand over you and crushes you while you're about to make the water jutsu. *

(Raiton: Raijingu Sanda) - Lightning Style: Raging Thunder
Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user hits the opponent with an electric field shield that covers the users body.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.

 
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Mattobi

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*As you create your shield wich blocks my kunais and cancel my swamp, I cancel performing the wave of water and I see Iron Sand gathering around me. As soon as I see this, I exhale deeply while I perform the 1 needed handseal and I send 5 blasts of wind, 4 of them towards the Iron sand wich blows the sand away upon impact (Note that this jutsu is able to explode Susannoo's bones, so it would blow/explode the sand). And 1 blast towards you and your Sandaime puppet.
As this happens with my mout, I throw again 10 explosion kunais with my right hand in the air wich will rain down on you and explode once they reach close)range. But this time, with my left hand I create a water vortex that will be blasted towards you in a spiralling wall of water.*

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
*As the wind, water and kunais are on their way and distract you, I send my doton chakra into the ground and I make several spears and spikes out of mud and stone rise up and stab you.*

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

So:
1) Blast of wind (my mouth), Kunais and water (my left hand) coming towards you at the same time.
2) Spikes of stone arise and stab you as the other jutsus and kunais hit you.
 

~The Norwegian~

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*As you create your shield wich blocks my kunais and cancel my swamp, I cancel performing the wave of water and I see Iron Sand gathering around me. As soon as I see this, I exhale deeply while I perform the 1 needed handseal and I send 5 blasts of wind, 4 of them towards the Iron sand wich blows the sand away upon impact (Note that this jutsu is able to explode Susannoo's bones, so it would blow/explode the sand). And 1 blast towards you and your Sandaime puppet.
As this happens with my mout, I throw again 10 explosion kunais with my right hand in the air wich will rain down on you and explode once they reach close)range. But this time, with my left hand I create a water vortex that will be blasted towards you in a spiralling wall of water.*

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
*As the wind, water and kunais are on their way and distract you, I send my doton chakra into the ground and I make several spears and spikes out of mud and stone rise up and stab you.*

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

So:
1) Blast of wind (my mouth), Kunais and water (my left hand) coming towards you at the same time.
2) Spikes of stone arise and stab you as the other jutsus and kunais hit you.
Sasori: You're getting annoying

* As you blow away the Iron sand and sends the wind against me I quickly loosen the strings to Sandaime and blows out the same jutsu. It hits your jutsu, and I cancel your wind with one of mine, the rest continue against you, giving you no time to use the other jutsus. I let Sandaime lay on the ground, next to me, and I use myself, Sasori. First I open my mouth and sends alot of senbons into the sky that rains down at you, and while they do that I open my chest and activates 100 chakra strings, pick up a scroll from my back, and I send 100 puppets right at you, crushing you and slashing you into pieces. And all the time I use the puppets, the senbon is active. *


(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’s bones.

(Senbon Ame) - Endless Rain of Senbon
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.

Sasori’s Hundred Puppet Army
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This is a group of 100 of Sasori’s puppets, out of the 298 total. Every one of these puppets are made from humans he defeated, creating them into puppets. All of them hold some type of weapon, some have katanas, some have chains of kunai, others with large claws, etc. Sasori is said to have destroyed an entire country with these puppets. Sasori opens the compartment in his right chest, revealing a hundred chakra strings that each connect to one of these puppets. Though they lack teamwork, they make up for it by barraging their opponent to wear them down.

 
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