[ARCHIVE] Custom Jutsu Submission - I

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WastedMonkey

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Raikou Kagai - Lightning Style: Lightning Blitz
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: the user focuses their lightning chakra in between their hands and will make a shape of a ball. the user will then drop the concentrated lightnng chakra and kick it towards the enemy with great speed. The Blitz generates enough heat and power to destroy whatever it comes into contact with.

Note: Can be used 3 times
Note: No A-rank and above lightning jutsu for the next round.
Note: Can only be use/taught by WastedMonkey

~Declined~ Already exist

(Soshi Ooi) - Elemental Shroud
Rank: S
Type: Defense
Range: Close
Chakra Cost: 40
Damage Points: N/A
Description: At the beginning of the match the user will declare 1 element of his choices. The shroud can block up to S-rank attack of the chosen element.

Note: Can only be use once.
Note: Shroud can only block 1 attack from the chosen element.
Note: After shroud blocks an attack the user cant use any jutsu of the chosen element for 4 turns.
Note: If no element was declared at the beginning of the match shroud will be of no use.
Note: Can only be use/taught by WastedMonkey

~Declined do not resubmit~ Doesn't really make sense and is unacceptable

(Raiton: Raikou Shouheki) - Lightning Style: Lightning Barrier
Rank: A
Type: Defense
Range: Close
Chakra Cost: 30
Damage Points: 60 (if it hits opponent)
Description: The user channels their lightning chakra into the ground. Lightning will then shoot out from the ground up and make a barrier around the user that can be used as a shield. If it hits an oppeonent they will be stunned.
Note: Can be use 2 times
Note: Stun lasts for 1 turn.
Note: No A-Rank and above Lightning Jutsu for 2 turns after use.
Note: Can only be use/taught by WastedMonkey

~Declined~ Already exist

(Onchou Kyou Buru-su) - Rhythm and Blues
Rank: A
Type:Supplementary
Range: Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: This Genjutsu will affect the sense of hearing of the opponent. The user will hum in a low rhythmical beat which will bind the opponent who will hear it. The victim will feel their body moving to the beat and wont be able to move on their own free will. The victim will then be moving towards the source of the sound.

Note: Cant be seen by Dojutsu.
Note: Genjutsu last 2 turns.
Note: No other Genjutsu until the end of the battle.
Note: Can only be use/taught by WastedMonkey

~Declined~ You mean to tell me that by only make a sound, not even making hand seals or making visual or physical contact with your enemy, you could cast a genjutsu on him? Some jutsu similar in style were once accepted and they are widely know as one of the most OP on the site. Work on it.

(Chi no Bōso) - Riot of the Blood
Rank: S
Type: Supplementary
Range: Close
Chakra Cost : 40(-10 every turn activated)
Damage : N/A(+10 to taijutsu, +5 to elemental jutsu of affinity)
Description: The user will go on a frenzy that increases their strength, speed and resistance to pain. User will be on a Offensive state of mind. The user will be able to withstand B-rank jutsu and below and will have a plus on their natural elemental affinity and taijutsu. After leaving this state, the user will be in pain and will be restricted in his movements.


Note: Only activated for 4 turns
Note: After deactivations the user can only perform up to B-rank jutsu for 2 turns.
Note: After deactivation the user can only perform up to 2 moves of the allowed 3 moves per turn for 2 turns.
Note: No defensive jutsu while activated
Note: Can only be use/taught by WastedMonkey



*i.e., If you have a Naruto bio you get +10 on all your wind jutsu when you use riot in blood. Same goes for Uchiha Bios and all fire jutsu*


please edit where needed.

~Declined~ Already exist. I think Goro Kaguya is the owner of such jutsu
 
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Mattobi

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Re: ♦ Custom Jutsu Submission ♦

Specialisation: Tokushu-ka
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The users channels his elemental chakra of choice at the beginning of the battle and gets used to it. Thanks to this warming up in one element, the user can perform the jutsus without using handseals and the jutsus are performed immediatly. However, due to this specialisation, the user can only use other elements upto A-rank.
~Note: Has to be activated at the beginning from a battle.
~Note: The user can't perform any jutsus above A-rank of another element than the specialisation.
~Note: Can only be used with the permission of Yoshi..

Titan Mode (Titan Mo-do)
Rank: S
Range: Short (Self)
Chakra: 50
Damage: N/A
Description: The user release chakra from the depth of their body allowing them to enter a new state of mind.They gain a silverish gray skin tone and get coated in a thin layer of electricity that electrocutes anyone that gets in touch with it.This mode gives the user limited sensing abilities,allowing them to sense anything in a radius of 20 metres.They also get a boost in seed and strength.
Note: The user can't perform any S-ranked jutsu for the rest of the battle when the mode is expired
Note: This may be used once per battle and once activated it lasts for 4 turns.
Note: The users physical capabilities (speed and strength) rise to the level of 4th Raikage's speed with his Lightning Armor and Tsunades strength.
Note: The user is completely exhausted after the mode has expired and his reflexes become much slower than before together with his movements.
Note: May only be taught with the permission of both -Cobalt- and Yoshi..

~Both declined do not resubmit~ The first is unacceptable and the second is too similar to a cannon technique.
 
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Fomo

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Re: ♦ Custom Jutsu Submission ♦

Name: {OmnFuuinjutsu: Renkinjutsu Kujo} Yin Sealing Technique- Alchemy Seal Pt. 1: Destruction
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 110
Damage Points: 90
Description: A seal compose of the runes on the user’s right arm. What is written is an intricate and arcane Transmutation Array tattoo. Because its a non-cyclical nature of transmutation arrays, it only stops at the Deconstruction phrase of Alchemy which means the seal only emphases the destruction. This seal itself is a conduit which focuses on the flow of the user's Yin as well following principles: suiton and doton chakra affinities. How it is done is by the user forming a Seal of Destruction hand sign via the arm free of the seal, and then afterwards the user grabs, touches, palm strike, and etc the target insight. Once contact has been made, the technique begins to manipulate the target's yin by injecting theirs, thus throwing its very basic foundation or existence into a flux of abnormality/unbalance. Hench, its self destruction. The size of an object is relevant since this seal is only existent on one arm, so the user is capable of destroying sizes comparable to a halved Doton: Yama Eikyō with an one jutsu turn. Anything bigger, will take two jutsu turns.
~ Earth/Material of A Rank quality and below lose to this jutsu.
~ Elements evading the use of Doton chakra escape this jutsu.
~ By destroy, the targets will only reduce to a formless debris
~ Because only Yin was used, the user is subjected to using the respective principles at least once: suiton, doton, and fuuton. Those jutsus using the previous stated elements are locked from B Rank and above.
~ Can only be used three times: The third usage will cause the user's chakra network to shut down: with similar characteristics to one suffering the result of Gentle Fist: their body becomes paralyzed.
~ The arm hosting the seal darkens, signalling its resting stage. Therefore, can't be used to perform ninjutsu nor even taijutsu until the user's Yin & Yang balances.

* This seal doesn't grant Yin and Yang dividing abilities. It only focuses on the yin symbolize by the user's right arm/side.

* This seal is only operable on targets the user has comprehension and understanding of the inherent structure and properties of the atomic or molecular makeup of a particular material, including the flow and balance of potential and kinetic energy within, and the ability to grasp Omnyoton. In simple terms, the user must have been trained in Omnyoton and Kinetic Energy.

* The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.

* The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material.

Name: {YotonFuuinjutsu: Renkinjutsu Eizou} Yang Sealing Technique- Alchemy Seal Pt. 2: Construction
Rank: Forbidden
Type: Defensive, Supplementary
Range: Short
Chakra Cost: 90
Damage Points: N/A
Description: A seal compose of the runes on the user’s left arm. What is written is an intricate and arcane Transmutation Array tattoo. Because its opposing non-cyclical nature of transmutation arrays, it skips the Deconstruction phrase of Alchemy which means the seal only emphases on construction. This seal itself is a conduit which focuses on the flow of the user's Yang as well following principles: katon and fire chakra affinities. How it is done is by the user forming a Seal of Destruction hand sign via the arm free of the seal, and then afterwards the user grabs, touches, palm strike, and etc the target insight. Once contact has been made, the technique begins to manipulate the target's yang by injecting theirs, thus throwing its very basic foundation or existence back into a stable flux of normality/balance. Hench, its construction. The size of an object is relevant since this seal is only existent on one arm, so the user is capable of constructing sizes comparable to a halved Doton: Yama Eikyō with an one jutsu turn. Anything bigger, will take two jutsu turns.
~ Earth/Material of A Rank quality and below lose to this jutsu.
~ Elements evading the use of Doton chakra escape this jutsu.
~ By destroy, the targets will only reduce to a formless debris
~ Because only Yang was used, the user is subjected to using the respective principles at least once: katon and raiton. Those jutsus using the previous stated elements are locked from B Rank and above.
~ Can only be used three times: The third usage will cause the user's chakra network to shut down with similar characteristics to one suffering the result of Gentle Fist: their body becomes paralyzed
~ The arm hosting the seal darkens, signalling its resting stage. Therefore, can't be used to perform ninjutsu nor even taijutsu until the user's Yin & Yang balances.

* This seal doesn't grant Yin and Yang dividing abilities. It only focuses on the yang symbolize by the user's left arm/side.

* This seal is only operable on targets the user has comprehension and understanding of the inherent structure and properties of the atomic or molecular makeup of a particular material, including the flow and balance of potential and kinetic energy within, and the ability to grasp Omnyoton. In simple terms, the user must have been trained in Omnyoton and Kinetic Energy. Which, especially means user can only use this jutsu on targets that are exerting energy.

* The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.

* The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material.

  • The techniques doesn't effect all elements that escape the usage of doton chakra.
  • I limited myself to C rank elemental jutsus
  • The possibility of my chakra network shutting down, causing paralyzing
  • The lost of function for the used arm
  • The fact that it is a sealing jutsu
  • With these consequences, I have almost completely cancelled myself from using most ninjutsu, performing genjutsu, summon anything, and one arm; taijutsu is out of the picture for me. Therefore, I have nothing left but my awesome One Hit Kill Move: "Akira Takes Off His Stormtrooper Helmet"

Name: {OmnyotonFuuinjutsu: Shin no Renkinjutsu} Yin & Yang Sealing Technique- The True Alchemy
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 90
Damage Points: 90
Description: A technique composed of both runes on the user’s right and left arms. When the user forms the hand sign, clapping of the hands, the written intricate and arcane Transmutation Array tattoos combine their non-cyclical nature thus creating forth true Alchemy. Which means the technique now emphases on destruction and construction, in that order. These seals themselves become joint conduits which focuses on the flow of the user's Yin & Yang as well following principles: suiton, katon, fuuton and doton chakra affinities. How the technique is performed is done is by the user forming hand sign via both arms composed of the seals, and then afterwards the user grabs, touches, palm strikes, and etc the target insight. Once contact has been made, the technique begins to manipulate the target's yin by injecting theirs, thus throwing its very basic foundation or existence into a flux of abnormality/unbalance. Hench, its self destruction but immediately constructing it in the desire image, thus throwing its very basic foundation or existence into a flux of normality/balance. The size of an object is relevant since this technique incorporates both arms, so the user is capable of destroying sizes comparable to a Doton: Yama Eikyō with an one jutsu turn. Anything bigger, will take two jutsu turns.
~ Earth/Material of S Rank quality and below lose to this jutsu.
~ Elements evading the use of Doton chakra escape this jutsu.
~ Can only be used four times with Onmyoton manipulation being cancelled for two turn intervals.
~ During those two turn intervals, elemental jutsus are locked from E Rank and above.
~ User doesn't suffer any of the previous side effects because Yin & Yang was being used, not alone, therefore no imbalances exist to hinder the user.

* This seal is only operable on targets the user has comprehension and understanding of the inherent structure and properties of the atomic or molecular makeup of a particular material, including the flow and balance of potential and kinetic energy within, and the ability to grasp Omnyoton. In simple terms, the user must have been trained in Omnyoton and Kinetic Energy.

* The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.

* The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material.​

This avoids serious consequences because it have both arms being used. However, that is why added the consequence that the user can't use any elemental jutsus.

What I have decided to start doing is point out the weaknesses to my submitted jutsus. Why I'm doing this, is because it will significantly help me out in stirring away from the "OP" judgement. My jutsus may seem OP in the first place because I typically word my jutsus to disguise lots of its weaknesses. This isn't to be taken as an insult or flame towards the mods because obviously you guys are undoubtedly experienced and wise. To end this explanation of the spoilers, which will contain the list of weaknesses or side-effects you can say, here are my week's jutsus.

~All Declined~ Do not resubmited.
This is Naruto, not FMA, we don't have alchemy or transmutations here.. And simply its just too OP
 
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-Ace-

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Re: ♦ Custom Jutsu Submission ♦

( Kuchyose| Ko Senpai Karasu ) Summoning| Great Elder Raven

Rank: S
Type: Summoning
Chakra: 40
Damage: 80
Range: Short - Long
Description:
The user will do the necessary handseals when the user finish that he/she will summon a second version of a Elder Raven this version is stronger since this Raven had live for a long time now, his age is unknown due to his thoughts of ages but people have said rumors that his about 67 year old. This great elder raven is able to use wind up to b-rank and fire up to a-rank but this raven is also, able to get to get contact of the opponent through the ground meaning that this Raven is able to find chakra of the opponent through the ground only, can be use four times on battle. The size of this elder is the size of Gamakichi.

- Must have sign the Raven contract to use this jutsu.
- This can only be summon once.
- Can only last, on battles five turns
- If the raven uses a a-rank fire technique the contact through the ground lower's and can only be use twice on battle.

~Declined~ Work on the bold part. Make it clearer.

( Kuchyose| Ko Kira Karasu ) Summoning| Great Killer Raven

Rank: Forbidden
Chakra: 50
Damage: N/A (-25 to the user when summon)
Range: Short - Long
Type: Summoning
Description:
The user will summon Great Killer Raven which is the second, version of Killer Raven this raven is a female she's known as Great Killer Raven due too her slightly way to kill people this version is rarely summon on battle due to her power they have been rumors that she's amazingly strong on battle. This female Raven has yellow and blue feathers, her feathers represent the elements she's able to use meaning she could use water and lightning. Great Killer Raven is able to use water up to s-rank without water source she is really powerful when it come's to water, she don't need a water source for water due to her training she has study water since a little raven and she was train by it for about three years. She's able to use lightning up to a-rank since she was born on Kumogakure she had great training. In order for this female raven to do jutsus with hand seals the user that summon her to the battle field need's to be on the raven back and do the hand seals for the raven. The peak of this raven is able to transform into a sword call 'Feathers' this sword is rarely use by the Raven. Great Killer Raven is the size of Gamabunta.

- The Great raven stay's on battlefield for five turns.
- The sword call Feathers goes away the next, turn and it can't be use again.
- Must sign the Rave contract.

~Declined~ No Forbidden-rank summoning. Work on the abilities and the description too.

( Kuchyose| Fukusuu Karasu ) Summoning| Multiple Ravens

Rank: A
Range: Short
Type: Summoning
Chakra: 30
Damage: 60
Description:
The user first, will do the necessary hand seals and summon three ravens on battlefield each, of this raven is able to do only one element. The first, raven name is 'Light' the second, raven name is 'Dark' and the third, raven name is 'Sunset' each of their name has a meaning. Light is able to do earth jutsus up to b-rank only, when his on the ground, Dark is able to do taijutsu and is able to fight only at close range and Dark stand's up like a normal humans and fight with his strong wings and Sunset is able to fly at high speed on the sky though these three ravens are a team but they are hardly summon on battle they mostly summon on war. Light has only white feathers, Black has only back feathers and Sunlight has only yellow feathers. The size of these three summoning is the size of the known Gamabunta.

- These three summoning only last 3 turns on battlefield
- If Light uses one b-rank earth jutsu he can't use a b-rank earth jutsu again
- Must have sign the Ravens contract

~Declined~ Submit all of those individually and make them smaller. Only boss summon can be as big as Gamabunta.
 
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Akisha

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Re: ♦ Custom Jutsu Submission ♦

(Ancient Bone Arts - Mode of the Ancient bone = Furui Hone no Biijutsu - Furui Hone no Modo)
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/a (10 on the user for each turn)
Description: Dance of the Ancient Bone is one of the most powerful techniques of the Kaguya clan. In order for the kaguya clan members to use this technique, they mush have achieved mastery in meditation and fighting arts. The kaguya clan member will begin by concentrating large amounts of chakra into his bones and perform a row of 4 hand seal, allowing him to enter the Mode of the ancient bone.

[U[Advantages:[/U]
*The user gets automatic defense from his bones pretty much like Gaara’s sand – the bones will appear extremely fast whenever the user is being attacked.
*The user’s speed increases equivalent to Raikage’s speed with his Raiton armor
*The user gains strength like Tsunade’s.
*The user can use Kaguya techniques a lot faster than usual.
*The user’s Kaguya techniques gain +20 damage.

Disadvantages:
*After the use of this mode, the user’s chakra will be limited for only 4 more turns and after they are over he wont be able to use chakra due to the hard pressure of the user’s mucles.
* The reactions of the user (after the use of the mode) will be much slower.
* The speed after use is also limited – the user won’t be able to run, and if he tries to walk it would be very slow.
*After the use, all Kaguya techniques that the user uses, will lose 20 damage
*The user will take 10 damage on each turn when the mode is activated.

Notes:
*The mode can only be used once per battle.
*The mode lasts for 5 turns
*The user can’t use genjutsu while in this mode.
*The technique can only be taught by Akisha



(Ancient Bone Arts - Exoskeleton of the Ancient bone = Furui Hone no Biijutsu - Gaiteki Sukeruton no Furui Hone)
Rank: S
Type: Supplementary/Defense
Range: Short
Chakra Cost: 40
Damage Points: N/a (10 on the user for each turn)
Description: By concentrating a huge amount of chakra in his bones and body, the kaguya clan members can turn their internal skeleton into external skeleton or also called Exoskeleton. The Exoskeleton serves as an armor that protects the Kaguya members from most of taijutsu attacks. The other effect is that it allowes the Kaguya clan members to perform their Kaguya techniques a lot faster than usual as the bones don’t have to go through the flesh.

Notes:
*Only once per battle
*Last for 4 turns
*No Kaguya techniques for 1 turn after the effect of the jutsu is over
*Can only be taught by Akisha

~Both Declined~ Similar Jutsus exist.


Wolverine Arts: Wolverine’s Claw = Kuzuri Biijutsu: Kuzuri no Tsume

Type: Offensive/Defense
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: The user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate chakra into his claws that are formed due to 1 of the modes, and by performing a vertical slash motion with his hand, he will release horizontal slash is released from the user’s claws that will travel at the opponent with huge speed. The slash can’t go to right or left, just in straight line. The slash, is so long and powerful that will even go through the ground. Once it hits the opponent, it will cut right through him killing him instantly. The Slash can once per battle be used to go through a technique of the same rank, canceling it out (meaning that if the opponent releases a jutsu, the user can send the slash at the technique, canceling both the techniques out), but if the opponent’s jutsu is of a lower rank (A or lower) the slash will continue at the opponent.
Note: Only twice per battle
Note: Must be in Wolverine Mode or Wolverine Mode Stage 2.
Note: Can only be used by Akisha or if taught.
Note: No genjutsu at the same turn.
Note: Must have signed the Wolverine contract.

-Add the restrictions of having to wait 3 rounds to use this, and one round to prepare. Also, just to be sure that you know that I know :))) the slash is visible.

Wolverine Arts: Wolverine’s Claw = Kuzuri Biijutsu: Kuzuri no Tsume

Type: Offensive/Defense
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: The user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate chakra into his claws that are formed due to 1 of the modes, and by performing a vertical slash motion with his hand, he will release horizontal slash is released from the user’s claws that will travel at the opponent with huge speed. The slash can’t go to right or left, just in straight line. The slash, is so long and powerful that will even go through the ground. Once it hits the opponent, it will cut right through him killing him instantly. The Slash can once per battle be used to go through a technique of the same rank, canceling it out (meaning that if the opponent releases a jutsu, the user can send the slash at the technique, canceling both the techniques out), but if the opponent’s jutsu is of a lower rank (A or lower) the slash will continue at the opponent.
Note: The user has to wait 3 rounds before using this technique again.
Note: The user has to concentrate chakra for 1 turn in order to release the claw.
Note: Only twice per battle
Note: Must be in Wolverine Mode or Wolverine Mode Stage 2.
Note: Can only be used by Akisha or if taught.
Note: No genjutsu at the same turn.
Note: Must have signed the Wolverine contract.

~Declined~ Take out the part about killing anyone who gets hit by that technique. Make it clear that you can only cancel technique of equal size and form; I really don't think your jutsu can cancel out Amaterasu and Kirin.

Water Release: Water Paralysis (Suiton: Mizu Kanashibari)
Rank S
Type: Attack/ Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will emit several sticky balls of water from his mouth, that will race towards the enemy rapidly. Those balls of water are as sticky as glue and once there have been a contact with the enemy, the water will spread really fast, trapping the enemy into the water and also suffocate him.
Note: Can only be taugh by Akisha
Note: Can only be used 3 times per battle
Note: No S rank water jutsus for the following turn
~Declined~ All Seriously OP
Water Release: Water Paralysis (Suiton: Mizu Kanashibari)
Rank S
Type: Attack/ Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will emit several sticky balls of water from his mouth, that will race towards the enemy rapidly. Those balls of water are as sticky as glue and once there have been a contact with the enemy, the water will spread really fast, trapping the enemy into the water and also suffocate him.
Note: Can only be taugh by Akisha
Note: Can only be used 3 times per battle
Note: No S rank water jutsus for the following turn
Note: Only 2 jutsus the turn this technique is being used.

~Declined~ Your jutsu was deemed OP the first time your submitted it, so in order to make it less OP, you need to change it's abilities, not add restrictions. For some jutsu it doesn't matter how much restrictions you put, if they're instant kill, they need to be changed or declined for good.

Raiton: Akaaka Ranpu no Rai = Lightning Release: Bright Light of Lightning
Type: Supplementary
Rank: A-rank
Range:Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will start off by concentrating Raiton chakra through his body and through the air and then perform a short row of 4 hand seals. Doing this, will allow him to make all his lightning attacks glow in a blinding light, making the opponent hard to see through them. The lightning would be so bright that the opponent will barely be able to see through them. Yet, any Doujutsu can see through the light up easily. The lightning will blind anyone in short range from the lightning, but won't affect them past that distance.
Note: Lasts for 2 turns.
Note: Once per battle.
Note: Every wind jutsu that the user uses will be weakened with 1 rank (meaning if the user uses S rank wind – it will become A ranked)
Note: No S or above Lightning for 1 turns after this jutsu is over.

~Approved~ Changed a lot of things. Look at the bold parts.
 
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Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

(Jinton: Tetsu Peretto) - Magnetism Release: Iron Pellets
Rank: C
Type: Attack
Range: Long
Chakra cost: 15
Damage points: 30
Description: The user carries around a small bag of small Iron Pellets that have been previously magnetized. The user can use his Jinton chakra to control their movements and even suspend them in mid-air. They can also be used to attack by repulsing the magnetic charges in the pellets to send them flying. Due to the small mass though, one pellet wouldn't do much harm (besides pain.), however multiple pullets launched at high speeds can cause internal damage to vital organs.

~Declined~ I think you meant "Jiton" and not "Jinton". Jinton is Dust release. Anyway, re-word it and take out the part about internal damage. They can bruise your opponent, but I really don't get how something that isn't going bast enough to puncture the skin even a little, could possible cause an impact that would affect the organs.
 
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Mockingbird

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting

(Kuchoiyse:Tasmanian Devil-Akira)-Summoning Technique:Tasmanian Devil-Akira
Rank:A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A
Description: Akira is the first born son of Taz, the boss of the Tasmanian Devil's as well as Jacob's personal summon. Unlike most of his kind, he is extremely relaxed, never over-reacting, and always analyzing his each situation presented to him. Akira has black fur, as well as a stripe of white fur across his chest. Akira's size dwarf's that of trees, and some buildings, he is also capable of changing the size of his body, so that his size doesn't become a nuisance in certain situations (Like Gamatatsu). In his shrunken state, he stands at around 1 foot tall, and can stand on the user's shoulder. Unlike other members of his species Being the first born son of Taz, Akira is one of the most powerful of his species. He specializes in Earth Style Ninjutsu.
~Stays on the field for 5 turns.
~Akira can only use up to C Rank Earth jutsu.
~He leaves the field if hit by..
1 S Rank jutsu
1 A Rank jutsu
2 B Rank jutsu
3 C Rank jutsu


He leaves the field.

~Declined~ When re-submitting a custom, put the added part in bold. If you took out something, then bold it in your original version and mention it in your re-submission. Btw, take out the part I putted in bold.

(Kuchoiyse:Tasmanian Devil-Akira)-Summoning Technique:Tasmanian Devil-Taz
Rank:S
Type:Supplementary
Range:Short
Chakra Cost:40
Damage Points:N/A
Description: Taz is the leader of the Tasmanian Devil species, and Jacob's summoning boss. Taz is bigger than his son Akira, and dwarfs him by 25 meters. But unlike his son, he is unable to manipulate the size of his body. Taz is notorious for his extremely short temper and little patience. If there's one this that does make Taz happy, its food. His appetite knows no bounds, and he will eat anything and everything in sight if given the opportunity. Taz's anger tends to get the best of him, as he usually lashes out at anyone who so much as looks at him the wrong way. Being the boss of the Tasmanian Devil's, Taz is also the strongest of his kind. Taz has two elemental affinities. The first of which is Earth, and the second is Fire. Taz has become very adept at using these two elements, and often uses them in collaboration to create more devastating effects.
~Can use up to A Rank Earth and Fire jutsu
~Remains on the field for 4 turns
~If hit by...
1 S Rank jutsu
2 A Rank jutsu
3 B Rank jutsu
4 C Rank jutsu

He will leave the field.

~Declined~ I will not accept summons with 2 elements anymore. Also, take out the part where you state what is required to make him disappear.
Resubmitting, doing what Izuna told me.


(Kuchoiyse:Tasmanian Devil-Akira)-Summoning Technique:Tasmanian Devil-Akira
Rank:A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A
Description: Akira is the first born son of Taz, the boss of the Tasmanian Devil's as well as Jacob's personal summon. Unlike most of his kind, he is extremely relaxed, never over-reacting, and always analyzing his each situation presented to him. Akira has black fur, as well as a stripe of white fur across his chest. Akira's size dwarf's that of trees, and some buildings, he is also capable of changing the size of his body, so that his size doesn't become a nuisance in certain situations (Like Gamatatsu). In his shrunken state, he stands at around 1 foot tall, and can stand on the user's shoulder. Unlike other members of his species Being the first born son of Taz, Akira is one of the most powerful of his species. He specializes in Earth Style Ninjutsu.
~Stays on the field for 5 turns.
~Akira can only use up to C Rank Earth jutsu.


(Kuchoiyse:Tasmanian Devil-Akira)-Summoning Technique:Tasmanian Devil-Taz
Rank:S
Type:Supplementary
Range:Short
Chakra Cost:40
Damage Points:N/A
Description: Taz is the leader of the Tasmanian Devil species, and Jacob's summoning boss. Taz is bigger than his son Akira, and dwarfs him by 25 meters. But unlike his son, he is unable to manipulate the size of his body. Taz is notorious for his extremely short temper and little patience. If there's one this that does make Taz happy, its food. His appetite knows no bounds, and he will eat anything and everything in sight if given the opportunity. Taz's anger tends to get the best of him, as he usually lashes out at anyone who so much as looks at him the wrong way. Being the boss of the Tasmanian Devil's, Taz is also the strongest of his kind. Taz has two elemental affinities. The first of which is Earth, and the second is Fire. Taz has become very adept at using these two elements, and often uses them in collaboration to create more devastating effects.
~Taz has mastery over the Earth element, and can use jutsu up to the same level known by the user.
~Remains on the field for 4 turns

New submissions..

(Genjutsu:Hanahadashii Supi_do)-Illusion Technique:Flash
Rank:S
Type:Supplementary
Range:Self
Chakra Cost:40
Damage Points:N/A
Description:After first performing the 6 needed handseals for this jutsu, the user then opens its abilities to him/herself, meaning that you wouldn't have to perform the handseals again unless you deactivated the jutsu. This is a self inflicting Genjutsu, just liek Izanagi. By activating this jutsu, the user places them self under the influence of their own Genjutsu. While under the influence of the jutsu, the user alters their own perception of time so that it appears that everything is moving in slow motion, whereas usually, you would alter an enemy's perception of time. Once your perception of time has been slowed down, you enter your own new "Time Zone" where you can walk around normally, while everything around you "seems" to be moving extremely slow.
~The effects of the jutsu cannot be used 2 turns consecutively
~Can only use two jutsu next turn.
~Cannot use any other Ninjutsu while this jutsu is active. This leaves the user left only capable of using Taijutsu, and Kenjutsu.
~The effects can only be used 3 times per battle

My idea for this jutsu, is for one to control time in relation to yourself, and alter my own perception of time. By doing this, I would be able to enter a zone of time, where everything is either slowed down, or the latter, where time is sped up. One would go about doing this the same way Izanagi is used, by placing ones self under their own Genjutsu. Then, like Tsukuyomi, I alter my own perception of time, and enter my own distorted "Time Zone."

(Suzumebachi)-Hornet
Rank:S
Type:Weapon
Range:Short
Chakra Cost:N/A
Damage Points:N/A
Description:Is a black and gold gauntlet that has a small chain linking it to a stinger-like blade on the wielder's middle finger. The gaunlet is comprised of Steel, making it incredibly strong and resilient. The "stinger" is about twice as long as the normal length of one's middle finger, slightly increasing the users striking distance. Inside the stinger, a compartment for poison is hidden. Upon striking, or even cutting an enemy, the poison is released into their blood stream. This poison takes effect on the surrounding muscle tissue, numbing the enemy in that area. The poison will slowly spread to the rest the enemies body, throughout the remainder of the fight (Around 6 turns to completely numb the body) The colors and pattern of the resemble those of a hornet, fitting for it's name. In this form, Suzumebachi is still capable of withstanding an opponent's sword attacks, by using the stinger and gaunlet portions.
~Can only be wielded by Jacob Moore
~Because of the shape, and size of the Gaunlet, it makes it difficult to perform handseals, and thus the user is unable to use any Ninjutsu that require the use of handseals while wearing it.

~All declined~ Over weekly submission.

You've posted 4 here and 2 here:



You are hereby banned from this thread (9/20/2011) until the end of the current submission (9/25/2011). You ban will be lifted on the 26th of September.
 
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House

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Re: ♦ Custom Jutsu Submission ♦

My last submission was on the 10th, so new submissions!

(Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness
Rank: Forbidden
Type: Offense / Supplementary
Range: Long
Chakra Cost: 50
Damage Points: 90
Description: The user will stomp the ground, making a tunnel, and blows huge amounts of highly compressed air, forming blades of air into the ground, and with one handseal, blades of air will errupt from the ground, puncturing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Fuuton can use this.
-You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.
-In the next turn, you can't use any higher then a B-ranked Fuuton justu
-Can be taugh only by Dr. House
-If the user uses it in mid range, it will inflict -30 damage, and if used in short range, the user dies.

~Declined~ Why is this Forbidden rank? Either make it S-rank or change the description and restriction accordingly.

(Raiton:Gi no supiningu) Lightning Release: Spinning Righteous
Rank: S-Ranked
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel raiton chakra to the palm of his hand, hence manipulating the raiton to create a flat/round disk like lightning around his hand. After made, it can be thrown at the opponent.
Notes:
-Can be used twice
-It travels fast, hence it's made of lightning
-User needs to have lightning mastered
-If the user wants, he can be connected to this disk as it's thrown, as emmiting chakra increasing it's range of the disk, basically making it wider.

~Declined~ Similar technique already exist.

(Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra cost: 50
Damage points: 90
Description: This is considered the ultimate and final ground lightning attack. After performing a chain of hand seals the user will place their hand on the ground converting their chakra into lightning. The user then sends an enormous bolt of electricity that cuts through the ground very deeply in the direction of the enemy, and has an effect up to 2.5 meters from the ground surface. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with. It's similar to lightning release: lightning destruction, but it's stronger.
Notes:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other Raiton jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked Raiton justu
-Can be taugh only by Dr. House
-If the user uses it in mid range, the intensive strength of the jutsu will cause him -30 damage, and if done in short range, the user dies.

~Declined~ I was about to lecture you on what makes a forbidden technique forbidden, but your last restriction saved me the trouble. Just work on the bold part and add some drawbacks when you use the jutsu mid-long range.
 
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Kamishiro

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Re: ♦ Custom Jutsu Submission ♦

♦ Summoning Animal: Hoopoe
♦ Scroll Owner: -Kamishiro-
♦ Other Users who have signed contract: N/A
♦ Summoning Boss if existing: N/A
♦ Other Summoning Animals tied to contract:N/A
♦ Pictures :-
You must be registered for see images
♦ Also any one who sign it take a tattoo
You must be registered for see images

~Approved~

(Suiton: Sesshoku no Kyoubou)|Water Release: Feeding Frenzy
Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description: To use this jutsu the user must make 2 hand seal [boar & dragon] and a giant fish projectile will materialize from a nearby water source. This fish is then directed against the opponent. The user can make an adicional handseal and make the fish "burst" into several (about 10) smaller faster fishes that resemble piranas. These will start to surround the enemy before attacking from all around him.
-can only be used 2 times per battle
-can't use any suiton jutsu on the same turn and suiton above S-Rank on the next
-requires water source to be whithin short range of the user

~Declined~ Similar technique exist and this one is very similar to a cannon technique.

(Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit
Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
-can only be used 2 times per battle
-can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
-must master katon and aact
-can't use it on the next turn


~Approved~ Check the bold part. I also took away one of your restrictions.
 
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Professor Sarutobi

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Re: ♦ Custom Jutsu Submission ♦

(Jishaku Ninpou:magunechikku arashi) - Magnetic ninja art: Magnetic Storm
Rank: S
Type: Attack
Range: Short-long
Chakra cost:40
Damage: 80
Description: User spreads his magnetic chakra across the field, using it to take control of all metal objects not sealed away including metal ninja tools in both user and enemies weapon pouches and make them float high into the air where the metal objects are then directed at the enemy at high speed.
- twice per battle
- only magnetism bios can use
- only taught by Professor Sarutobi

~Declined~ I'm declining that one because of the description. There's no official rule against anything in this jutsu, and in the manga you'd probably be allowed to do it, but I still won't accept that jutsu the way it's phrased right now. Basically, you could take control of any weapon on the user and instantly turn it against him:

Example; It's your first move, you made a row of hand seal (or not) and use that jutsu. Every kunai in your opponent's pouch would then be under your control and you could all turn them around and stab his leg through the pouch. It's unavoidable considering the time frame rule.

The only way I'm accepting that one is if you restrict the range at which you can take control of a kunai (you can only control kunais that are mid-range from your opponent). Hope I made myself clear on the reasons why I'm declining this.


(Jishaku Ninpou: Konpaku guntai) Magnetic Ninja Art: Ghost Army
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: User touches his bracelets and summons 30 long swords with his seals that he then spreads magnetism chakra into to take control of making the swords float in the air like they are being weilded by invisible men. The user then directs the swords to attack the target from all angles.
-Only Magnetism bios can use
-Only Professor Sarutobi can use.

~Declined~ Restrictions?

(Jishaku Ninpou:magunetto zonbi) Magnetic Ninja Art: Magnet Zombies
Type: Attack
Rank: D-S
Range: Short-Mid
Chakra Cost: 10-40
Damage Points: 20-80
Description: the user unrolls one of the 5 scrolls that contain his Magnet Zombie creations and uses the scroll to summon one of his "Zombies" to the field, where he then uses his Magnetism powers to control it like a puppet by using different polarities and metals to move their bodies at will. These Magnet Zombies vary in build and abilities and each contain their own limits and an increase in the amount of concentration it takes for the user to control them the more advanced the summoned creation is. Once a Magnet Zombie is destroyed the remaining metal from them isn't poofed away and can be used for other attacks.
-Only Magnetism bios can use.
-Only taught by Professor Sarutobi.

(This is kind of like a summoning contract but using your magnetism KG to control them instead of animals.I won't be passing it to anyone if it gets approved and i'll submit the different ranked zombies next week starting with D/C and a B rank one)


Feel free to add a restriction or take out a part if needed.

~Declined~ Again, where are the restrictions? Even this jutsu is only a template for what's to come, I need to know the limitations of this technique.
](Jishaku Ninpou:magunechikku arashi) - Magnetic ninja art: Magnetic Storm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage: 80
Description: User spreads his magnetic chakra across the field up to mid range away from him, using it to take control of all metal objects not sealed away including metal ninja tools in both user and enemies weapon pouches and make them float high into the air and gather together to form a "cloud" of weapons/scrap around a magnetic center where the metal objects are then directed at the enemy at high speed.
-Requires no hand seals but the user raises both arms to direct the metal into the sky and brings them down to attack with the "cloud"
- twice per battle
- can't use weapons until they are gathered together thus can't be used on the enemy at point blank range upon taking control.
- only magnetism bios can use
- only taught by Professor Sarutobi

~Declined do not resubmit~ I've discussed about this jutsu with other mods and it we decided not to approve this one.

(Jishaku Ninpou: Konpaku guntai) Magnetic Ninja Art: Ghost Army
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User touches his bracelets and summons 30 long swords with his seals that he then spreads magnetism chakra into to take control of making the swords float in the air like they are being weilded by invisible men. The swords can't float higher then 2 meters above the ground and can't be controled past mid range from the user. User can only use Magnetism jutsu while this is active.
-Swords can be controled for up to 2 turns.
-2 times per battle.

-Only Magnetism bios can use
-Only Professor Sarutobi can use.
(feel free to change times per battle or turns if you like im not to picky about it if you want me/you to lower it to 2 or once per battle.)

~Approved~

(Jishaku Ninpou:magunetto zonbi) Magnetic Ninja Art: Magnet Zombies
Type: Attack
Rank: D-Forbidden
Range: Short
Chakra Cost: 10-50
Damage Points: 20-90
Description: the user unrolls one of the 5 scrolls that contain his Magnet Zombie creations and uses the scroll to summon one of his "Zombies" to the field, where he then uses his Magnetism powers to control it like a puppet by using different polarities and metals to move their bodies at will. These Magnet Zombies vary in build and abilities and each contain their own limits and an increase in the amount of concentration it takes for the user to control them the more advanced the summoned creation is. Once a Magnet Zombie is destroyed the remaining metal from them isn't poofed away and can be used for other attacks.
-Can't use anything but magnetism ninjutsu while controling a Magnet Zombie.
-D Rank Summons have no turn limit but are very slow and weak can have up to 4 out at a time due to barely empowering them with movement. have a simple ability that can be used once per zombie.
Magnet Zombie: Mindless One
Type: Attack
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User unrolls his first scroll and summons up to 4 Mindless Ones. They move slowly and are armed only with a single bomb tag inside their mouth and sharp iron claws and teeth,the user can make a single hand seal to set off the tag inside the mindless one(s) head, reducing it to a headless heap of scrap
-Scrap stays on field for the rest of the battle
-Only Magnetism bios can use
-Only used by Professor Sarutobi.
-C Rank Summons have a 5 turn limit and can use their seperate "ability" (bomb tag or kunai attachments on them) once.
Magnet Zombie: Wretched Ones
Type: Attack
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: User unrolls his 2nd scroll and summons up to 2 Wretched Ones. They move slowly but each carry an iron ball filled with bomb tags (size of a watermelon)
-Can't throw iron ball but user can set it off with a single hand seal, destroying the ball and zombie in a large explosion.
-Scrap remains on the field for the rest of the battle
-Only Magnetism bios can use
-Only used by Professor Sarutobi.
-B Rank Summons have a 4 turn limit and can use their seperate ability twice (different then C rank)
-A Rank Summons have a 3 turn limit and can use a unique ability (built in mechanism) once.
-S Rank Summons have a 3 turn limit and can use a unique ability (built in mechanism) once, using the ability reduces one turn they are active.
-Forbidden Rank Summons have a 1 turn limit and can use a unique ability (user powered) once.

-Can only summon 4 D ranks, 2 C rank and 1 B rank or above per battle.
-Can't have differently ranked summons out at once or summon more while controling zombies already.

-Only Magnetism bios can use.
-Only taught by Professor Sarutobi.

i put an example for D and C ranked ones, i'll make more or VM/PM the B and above to you if you want otherwise i'll submit them later and add them into this one in spoilers and post this and state the rank being summoned.

Hope this works >.>

~All Approved~ This is brilliant. I've changed the A-rank summon to 3 turns overall and the Forbidden-rank to 1 turn overall. Can't wait to see the rest this jutsu/summon ^^
 
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Savior..

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: funsha suteppu) Wind style: Jet Step
Type: Defense/Supplementary
Rank: B
Range: Long
Chakra Cost: 30
Damage: N/A
Description: This Jutsu can be used to travel at high speeds to get to your opponent faster by channeling wind Chakra into your feet and can also be used to jump at a high distance to evade any dangers on the ground
~Can only be taught by Savior..

~Approved~ This can already be done without a jutsu...same way as you infuse chakra in your feet to walk on water or in a weapon to give it a boost.
 
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Anduril

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Re: ♦ Custom Jutsu Submission ♦

Taking into account this I think the last week has ended and these are my submissions for this week.

(Kuchiyose no jutsu: Haruka)-Haruka
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
For this jutsu the user bites his thumb and then draws blood which he wipes on his palms and then slams the fist together and summons Haruka the ringtail who fancies herself as the mistress of earth. Haruka is an extremely well mannered ringtail and she is extremely skilled in using the earth element. She is twice the size of a normal human being in terms of height and with proportionate other features. She is extremely skilled at burrowing through the earth and moving extremely quickly inside the earth (the speed is similar to that of a shark while it swims) . She is so skilled at burrowing that there are not even small vibrations while she is burrowing and there is no trace left at the point that she burrows. She is able to take one shinobi wrapped in the fur of her bushy tail into the earth to travel long distances her tail masks all the chakra signals of that shinobi.
-can be summoned twice per battle.
-remains on the battle field for three turns in a row.
-she is able to use earth jutsu upto B rank.

~Declined~ This needs lots of restrictions, merging with the ground ain't something natural to do, it need to be performed as a jutsu and from what I read, she can use it at will and it doesn't count toward your 3 jutsu per turn. Also, work on the bold part.
________________________________________________________________________
(Kuchiyose no jutsu: Anubis)-Anubis
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
For this jutsu the user bites his thumb and then draws blood which he wipes on his palms and then slams the fist together and summons Anubis. Anubis is a very small ringtail of the size of a normal sized ringtail. Anubis has a very cute face and does not know to speak our language and therefore just squeaks and squeals. Anubis is what u can call is a big explosion in a small Packet. This little ringtail was born with a very unique gift unlike any known to the ringtails village. Fortunately he took a liking to me during my last visit to sonaya to visit shifu. This little ringtail has a 3 pointed star seal on his belly since its birth. This seal allows him to suck in and seal away any of the enemy same rank or lower attacks in his belly.
-he poofs away as soon as he absorbs an attack.
-can be summoned twice in a battle.
-there needs to be a gap of 2 turns before he can be summoned second time.
-cannot summon anyone else after he was summoned for the second time.
-Only two jutsu in the turn that he is on the field.

~Declined do not resubmit~
________________________________________________________________________
(Doton: Kōten)-Upturn
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
For this jutsu the user quickly makes 3 seals in a very quick succession and then suddenly the earth all around starts trembling as a giant wave erupts from the bowels of the earth and moves over the entire battlefield burrying everything on the surface of the ground and causing all the earth below the earth surface to come up and cover everything that is currently present on the surface of the earth. Basically what happens is similar to when a farmer ploughs his lands this just happens on a mega scale.
-Any A rank and above lightning can nullify/stop this earth upturn and its effects in the area of its presence.
-Can be used twice a battle.
-No S rank and above doton for the next two turns.

~Declined~ Incomprehensible description.
_____________________________________________________________________



(Kuchiyose no jutsu:Chimei-tekina futago-{Seto & Geto})-Summoning jutsu: Deadly twins-{Seto & Geto}
Type:Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: These two seto and geto are the two of the youngest twins in the ringtails village of sonaya known to be extremely gifted at working in pairs they have been know to be extremely good thieves while hardly being noticed as they nick weapons from the opponent. Also they attach to my body while Seto attaches to my hand turning into three 8 inch long talons Geto attaches to my chest forming a vest around my chest. These 2 when joined with my body prevent me from falling under any genjutsu since they release there chakra into my body as soon as they feel me falling under a genjutsu. These two are similar in size to normal ringtails.
-These two stay on the field until the user needs them
-There moves to steal from an enemy and to form the talon and vest will be counted as a jutsu which i will post here as well

-Approved under the condition that you can't escape genjutsu performed by doujutsus of high level-


~Update~
Just removed some unnecessary stuff since the combo i had in mind was not approved and added the bold part.

(Kuchiyose no jutsu:Seto & Geto)-Summoning jutsu:Seto & Geto
Type:Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
For this jutsu the user bites his thumb and clapping his hands together summons Seto and Geto on his shoulders. These two Seto and Geto are the two of the youngest twins in the ringtails village of sonaya known to be extremely gifted at working in pairs they have been know to be extremely good thieves while hardly being noticed as they nick weapons from the opponent. These two are extremely quick footed and can move pretty quickly around an opponent`s body. Being Ninja summons they have there own set of chakras.
-These two stay on the field for four turns in a row.
-There move to steal from an opponent will count as a jutsu that i will submit later.
-Can be summoned four times in a battle.


~Approved~
_____________________________________________________________________
(Ninjutsu/Kenjutsu: Bāsuto o gyaku ni)-Reverse burst
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
In this jutsu the user over his prolonged gaps between battles is able to store away a certain amount of his pent up chakra into his sword. He is then able to use this pent up chakra stored into his sword to burst unexpectedly into his body disturbing all the chakra flow in the body of its user. This sudden upsurge of chakra is so powerful that it causes a sudden wind movement around the body of the user also like a tornado in a fraction of a second and thus repels any same rank or below genjutsu upon the user.
-Can be used twice in a battle.
-A rank and below genjutsu can be repelled.
-A genjutsu cast by a doujutsu like the mangekyuo cannot be repelled.
-has to connect with the sword hilt to do this.
-User needs to be a master of Kenjutsu.


~Declined~ Similar jutsu already exist. The only difference between the existing jutsu and this one is that you seal chakra in a sword. This isn't enough not to be called rip-off.
 
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Riku..

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Re: ♦ Custom Jutsu Submission ♦

While I do understand that for the first jutsu the chakra cost is increased from a normal S-rank without being made into a fobidden rank, which may or may not be logical in many cases (the reason for the extra five points of chakra is explained of course), the actual abilities of this technique do not, in my opinion, really reach the point of being worth the forbidden rank.

(Hyouton: Sono Ketsuraku Han'ei) Ice Style: The Missing Reflection
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 45
Damage: N/A
Description: Simply, this is an upgrade of the Demonic Crystal Ice Mirrors technique, and it makes but one, simple change to the technique, completing the dome of mirrors. In the normal version of the technique, twenty-one mirrors are created, but in this version, an additional twenty-second mirror is made. This can be done one of two ways. This technique can be used off the bat to make all 22 mirrors, hence the small increase in chakra cost. Alternatively, it can be used after the activation of the original Demonic Crystal Ice Mirrors technique to create only one extra mirror, though it still requires the same amount of chakra due to the exertion of using another technique while having the mirrors active. This final mirror is created directly under the opponent, on the ground, as a circular base to the complete collection of mirrors, and therefore is larger than the other mirrors. In addition to making an additional and larger reflection of the user, this technique assures that the opponent is literally placed on very thin, light, and chakra-imbued ice, which results in the opponent becoming suddenly unable to keep their balance, while being nearly helpless to break the ice due to the natural high resistance and durability of the Crystal Ice Mirrors, as well as not having contact with solid earth to be able to break it from underneath, while also keeping in mind that the user is capable of leaving the mirrors, and as such can essentially appear within any part of the dome of mirrors. This technique, though, holds very few drawbacks being that it is extremely simple; creating but one extra mirror.
Note: May only be used twice per battle.
||Approved|| Nice idea o.o Be aware that the dome is highly durable but not unbreakable.

(Hyouton: Sono Teikai Han'ei) Ice Style: The Lingering Reflection
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: This is a highly adanvanced technique that mixes both ice chakra and illusions (not quite genjutsu). One major drawback of the Demonic Crystal Ice Mirrors is the chakra that it takes to maintain the technique, which requires the user to keep contact with the technique to constantly pump chakra into it which means that if they leave the mirrors, the technique falls apart (unless of course they simply detonate it like in the Mirror Ice Murder technique). This technique fixes that problem, albeit temporarily. There are two steps to this technique, but neither one of them are noticeable in any way to the opponent. First the user must pump a large amount of chakra into the technique as to enable it to be temporarily self-sustainable. Once this is done, the user will leave the technique but at the EXACT moment that they do so, they will create an illusionary clone (as in the one made in the E-rank technique) that will take the users place. In other words, the user leaves the mirrors, which have already been imbued with enough extra and reinforced chakra that they are self-sustaining, but they also leave behind a clone that makes it seem as though they never left in the first place. In addition, while in normal cases a sharingan user might see through this illusion, this is quite an interesting exception. The illusion would be within a mirror, which has chakra in and around it (and even more chakra due to the extra "coating" made by the user) which makes no difference than if the user was in it. The user was surrounded by and literally in chakra, and the illusion is surrounded by and literally in chakra, which would cloud the Sharingan's ability to see chakra because, in a nutshell, even with the illusion there's still chakra inside of the mirror, and with the illusion having countless reflections and constantly moving around they would have no time to observe it anyway (also note that during their fight, even after Sasuke's Sharingan activated, he was still incapable of determining which was the real Haku, further proving my point about the mirrors clouding the Sharingan's ability to perceive chakra). Byakugan users, meanwhile, would be able to see that the user left the mirrors, but would have no real way of knowing that the reflection before them is an illusion. Meanwhile, the user is now out of the mirrors, which have enough chakra in them to last for two turns without a problem, and since they are sustaining themselves he or she is now capable of using any techniques at their disposal. In addition to all of this, because the "person" inside of the mirrors is indeed an illusion, it is obviously not affected by the decrease in speed that happens over time with the mirrors, which means that the illusion can in fact move at even higher speeds than the user due to not having fatigue from the technique allowing it to confuse the opponent further. The final bonus of this is that the resistance and durability of the mirrors are actually enhanced. Remember that the user first pumps more chakra into all of these mirrors, which will surely result in more reinforcement, making the mirrors more difficult to break out of (taking the strength of about two A-rank techniques).
Note: Usable twice per battle.
Note: The mirrors will melt into water at the end of the user's second turn having them active.
Note: If the user re-enters the mirrors before that second turn is up, they may still keep the mirror's active, and when they re-enter them they will be at full speed again due to the moment of respite.
Note: The user does not necessarily need to have made all 21 mirrors to use this technique. The original technique can be used to create anything less than 21 mirrors, and so if the user does utilize the original technique as such, they can still use this technique for the same effect.
Note: Despite the fact that the user can use any technique while outside of the mirrors, they will have to take into account that, unless their technique holds the strength of two A-rank techniques, they too will be unable to break the mirror even from the outside, making it difficult to use several offensive abilities.
||Approved|| @_@
 
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Rokusho..

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Re: ♦ Custom Jutsu Submission ♦

( Rankyaku Gaichou ) - Storm Leg Victorious Bird
Type: Attack
Rank: S
Range: Short to Long
Chakra cost: 40
Damage: 80
Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , if the user performs an extra handseal , he can make it explode upon impact .

-No ninjutsu the turn after this is used
-Can only be used 3 times per battle
-Can only be taught by CrossArc

Part of the change is just describing it better . . . Do I have to bold those too ? I'll bold it just in case ><" .

~Declined~ Take out the part about it exploding. You can make it change its course with another hand seal by infusing chakra or something, but no explosion.
( Rankyaku Gaichou ) - Storm Leg Victorious Bird
Type: Attack
Rank: S
Range: Short to Long
Chakra cost: 40
Damage: 80
Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra .

-No ninjutsu the turn after this is used
-Can only be used 3 times per battle
-Can only be taught by Rokusho

~Approved~

Been a week already xd

(Kyoukudai Cannon) - Maximum Cannon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers chakra into his fist and highly compresses the chakra , the user will then throw a punch in the direction of the opponent and fires the compressed chakra out of the user's fist in a blast which is capable of inflicting internal damage due to the sheer force and pressure of the chakra

-Usable only 3 times
-No ninjutsu the turn after this is used
-Can only be taught by CrossArc

~Declined~ Rip off of all the Kiyoshi techniques.
(Kyoukudai Cannon) - Maximum Cannon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers chakra into his fist and highly compresses the chakra , the user will then throw a punch in the direction of the opponent and fires the compressed chakra out of the user's fist in a blast which follows the trajectory of the user's punch

-Can only be used 3 times per battle
-No S-rank ninjutsu the turn after this is used
-Can only be taught by CrossArc

~Declined~ Similar technique exist.

( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: ( +10 to taijutsu and +5 to ninjutsu )
Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly . But after it deactivates , it leaves the user in a state of exhaustion and he would be unable to use jutsus B-rank and above for 2 turns .

-Takes a few seconds to fully activate
-Lasts for 3 turns
-Usable only once per battle
-Can only be taught by Rokusho

Sorry if the concept of this CJ sounds weird . . . I was never good with biology xd

~Approved~ changed it to 3 turns and made it +10,+5.
Updating . . .

( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: ( +15 to taijutsu )
Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .

-Takes a few seconds to fully activate
-Lasts for 3 turns
-Usable only once per battle
-No Taijutsu for 2 turns after it deactivates
-Can only be taught by Rokusho

~Declined~ There's a reason I lowered it to +10, I don't want S-rank taijutsu to be stronger then Forbidden-rank ones. I will not allow anything over +10 unless you restrict it to be used on A-rank and under taijutsu.
 
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Demosthenes

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Mei Megurushi) Water Style: The Dark Mark
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will raise one hand to the sky, pointing two fingers towards it. Using the Hidden Mist Jutsu as a basis, he will form a large amount of mist in the sky, at the cloud level which he will manipulate and condense into the shape of a large ghastly skull. The skull will emit a condensed mist-serpent from its mouth that will quickly travel and extend towards the opponent. Upon reaching the opponent it will bite down on them, causing a bit of crushing damage before quickly withdrawing back into the mouth of the skull, which is filled with very thick mist and is devoid of breathable air. As the opponent enters the skull's mouth, it quickly closes, trapping the opponent inside. Should the serpent be destroyed, the skull will fall the ground like a comet with enough force to crush whatever it lands on. After hitting the ground, the skull will lose its compressed form, releasing a large amount of mist over the field.
Note: Can only be used once per battle.
Note: Takes two of the three moves per turn.
Note: This technique uses the basis of techniques that involve solid-esque objects being created out of mist, meaning that both the skull and the serpent are compressed enough to be physically touched. Similar to solid Fuuton objects.
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~Declined~ I like that one, really, but you need to work on the bold part as they are unrealistic (even you try to compress the mist to much it'll become water, and when it gets destroyed, it should lose it's compactness since it's not under your control anymore). Also, what happens when you're trapped and in the skull?
Resubmission:
(Suiton: Mei Megurushi) Water Style: The Dark Mark
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will raise one hand to the sky, pointing two fingers towards it. Using the Hidden Mist Jutsu as a basis, he will form a large amount of mist in the sky, at the cloud level which he will manipulate and condense into the shape of a large ghastly skull. The skull will emit a condensed mist-serpent from its mouth that will quickly travel and extend towards the opponent. Upon reaching the opponent it will bite down on them, causing a bit of crushing damage before quickly withdrawing back into the mouth of the skull, which is filled with very thick mist and is devoid of breathable air. As the opponent enters the skull's mouth, it quickly closes, trapping the opponent inside as the serpent's jaw holds the enemy in place, which would cause them to have to hold their breath, lest they be rendered unconscious by oxygen deprivation. Should the serpent be destroyed separately from the skull, the user will manipulate the skull to fly downward from the sky, towards the opponent, losing it's semi-condensed form as it does so, meaning that the skull is merely a large amount of mist as it reaches the ground. If the the skull is destroyed separately from the serpent, then the serpent disperses into mist as well in the area that it is in and will not be manipulated to move from that area by this technique.
Note: Can only be used once per battle.
Note: Takes two of the three moves per turn.
Note: This technique uses the basis of techniques that involve solid-esque objects being created out of mist, meaning that both the skull and the serpent are compressed enough to be physically touched. Similar to solid Fuuton objects.
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~Approved~

New Submission:
(Ragunarokku) Ragnarok
Type: Weapon
Rank: S
Range: Sword: Close. Mist Conversion/Suiton Manipulation: Short-Long.
Chakra Cost: 10 per turn. (Mist emission.) 25. (Mist Conversion.) 30. (Suiton Manipulation.)
Damage Points: Normal sword damage.
Description: Ragnarok, one of many ancient and long forgotten treasures of Kirigakure, is a long, pitch-black, medieval-like broadsword with a with a single white band along the length of the blade. Its guard is composed of a spiky band with three bandages coming up the base of the blade, just above the guard. Just above the bandages, there is a red-lipped, gaping mouth-like structure. It has a long, two-handed, handle, but it can be wielded with one hand just as easily as with two. The user will constantly focus Suiton Chakra into the blade, causing it to constantly emit mist from the mouth-like structure on the blade, causing both the wielder and the opponent to be unable to detect one another by normal means. The blade itself is only as effective as any other sword, however, if used as a medium through which to manipulate Suiton chakra, the user can use an augmented and more advanced form of Suiton no Jutsu (A-ranked.) in order to manipulate pre-existing water sources in ways such as basic movement of large amounts of water/large waves and forming large, yet somewhat basic condensed structures of water (Large hand-like structures, tendrils, walls, etc.). The user can also use this ability in a more basic way to convert water into mist and vice versa.
Note: All manipulation of water/mist of any kind can not be performed on water/mist that is infused with the enemy's chakra.
Note: All forms of manipulation/conversion count towards the user's three moves per turn.
Note: The sword can not be destroyed. This does not affect the sword's strength or ability to cut through things.
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~Declined do not resubmit~
 
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Inch

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Gokkan No Kaze)-Ice Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
Note: This does not necessarily have to be created over an opponent's head.
~Declined~ Usage restrictions?

(Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave
Type: Offensive
Rank: S-Rank
Range: Short-Med
Chakra Cost: 40
Damage Points: 80
Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide. Due to the extreme cold and density of the wave, it isn't effected by anything below A-Rank Fire.
Note: Can only be used thrice per match.
Note: Must wait three full turns before using again.
~Declined~
Resubmitting:

(Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
Note: This does not necessarily have to be created over an opponent's head.
Note: Can only be used thrice per battle.

(Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave
Type: Offensive
Rank: S-Rank
Range: Short-Med
Chakra Cost: 40
Damage Points: 80
Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide.
Note: Can only be used twice per match.
Note: No S-Rank or above Ice Jutsu next turn.
Note: Must wait three full turns before using again.

^I also removed the bit about certain fire not effecting it, but couldn't bold something I had removed.

~Both Approved~

New Submissions:

(Hyoton: Funsai Kōri)-Ice Release: Ice Shattering
Type: Offensive
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The users manipulates preexisting ice with their ice chakra and shatters it, creating a large amount of razor sharp shards of ice. The users then manipulates the shards so that they are propelled at a target of the users choice with high accuracy and speed. Because it is exclusively the ice that is being shattered, any object/person contained in the ice will not be shattered.
Note: Cannot shatter ice created by others.
Note: Can only be used twice per match.
Note: Must wait three full turns before using this jutsu again.
Note: Only a single object can be shattered. Not multiple.

~Declined~ Similar technique already exist (in both this element and others).

(Hyoton: Skadi No Reitō No Mori)-Ice Release: Frozen Forest of Skadi
Type: Offensive
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage Points: 90 (30 damage is dealt per turn, thus it adds up to 90 by the time the technique ends. The user receives 8 damage per turn, adding up to 24 damage when the technique ends.)
Description: The user gathers a severe amount of Hyoton Chakra and slams their hands on the grounds, releasing the gathered chakra in a surge and causing a giant forest of pine trees made of pure ice emerge from the ground around the user. The forest was said to have been created by the Nordic goddess of Winter, Skadi. As such, the ice is very hard and extremely cold. Because of the extreme cold of the trees, the air around them also becomes extremely cold. This causes damage to the bodies of those within the forest. Although the user is used to the cold temperatures of ice, they will still receive damage from the extreme cold. The needles of the pine trees are razor sharp and are capable cutting anyone who would fall on them. On average, the pine trees are 30 meters tall.
Note: Can only be used once per battle.
Note: All ice jutsu gain +10 damage. (This includes ice jutsu that others use.)
Note: All fire jutsu receive a -5 damage reduction. (This includes fire that I use.)
Note: Due to the amount of chakra this technique consumes, only one additional jutsu may be used the turn this jutsu was used.
Note: Due to the amount of chakra this technique consumes, only two jutsu may be performed the following turn.
Note: After three full turns of the forest being out, it will shrink back into the ground, taking the cold temperature with it.
Note: After this technique ends, the user is unable to perform ice jutsu of A-Rank and higher and the user is unable to perform S-Rank and higher wind and water techniques for the rest of the match.
Note: The pine trees have around 4-6 meters between each other. (This is the measurement from how close one tree's branch is to another's. Thus, it is easy to maneuver around the forest.)
Note: This jutsu can only be used by Inchato.

Feel free to edit.

~Approved~ Check the bold part. Congratulation, it's one of the only Forbidden technique I've approved in a long time.
Link to my approved ice bio is in my sig.
 
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Venus

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Re: ♦ Custom Jutsu Submission ♦

(Weapon: Akai Kisaki) Red Queen
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 30 (To Summon)
Damage points: 30 – 80 (Depending on the ability used)
Description:
The Red Queen is a sword with a long handle and a lever coming from the handles guard. The user squeezes on the lever, and pours raiton/Katon chakra into the sword and throughout the blade. The user can then use the sword as a normal blade or use certain jutsu that involve the sword. The Jutsu depends on how much chakra is poured into the blade by the user.

Note:Can only be used for 3 turns.
Note:Can be put away during any of the 3 turns, but it counts as a jutsu used that turn.
Note:Can only use twice per battle.
Note:Cannot use other ninjutsu, besides those of the swords while wielding it.
Note:Cannot use Raiton jutsu the turn after the blade is put away.
Note:Can only be wielded by Nero bio's
Note:Can only be used under the permission of ~Sage~
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(Akai Kisaki no jutsu) Red Queen Technique "C-rank"
Rank: C
Type: Offence
Range: Short/Medium
Chakra Cost: 15
Damage Points: 35
Description:
The user pours raiton chakra into the Red Queen And aims the tip of the blade towards the opponent, when the lever on the handle is released, a small lightning bolt, jolts from the tip of the blade and towards the opponent.

Note: Can only be used when wielding the Red Queen.
Note: Can only be used 3 times per battle.

~Both Approved~

(Akai Kisaki No Jutsu) Red Queen Technique "B rank"
Rank: B
Type: Offence
Range: Short/Medium
Chakra Cost: 25
Damage Points: 45
Description:
The user pours raiton chakra into the Red Queen, they then stab the tip of the blade into the ground. They then release the lever on the handle and the raiton chakra flows through the ground and shoots up from beneath the opponent.

Note: Can only be used when wielding the Red Queen.
Note: Can only be used 3 times per battle.

~Declined~ How did the lightning reached your opponent? Did it travel through the ground? Elaborate.

(Akai Kisaki no Jutsu) Red Queen Technique "A rank"

Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The user stabs the tip of the blade into the ground and swings the sword around in a circle, carving a circle about two meters from the users left and right. The user then leaves the sword in the ground and pours raiton/katon chakra into it, when the lever on the sword id released, a thick lightning/flame wall, shoots up from the outside of the circle that was carved in the ground and protects the user.

Note: User has to clarify what element he uses.
Note: Can only be used when wielding Red Queen.
Note: Can only be used twice per battle.

~Declined~ not that I have anything against your jutsu restriction-wise, but I just don't see it. Re-work your description to make it clearer.

(Akai Kisaki No Jutsu) Red Queen Technique "S Rank"

Rank: S
Type: Offence
Range: Short/Long
Chakra Cost: 45
Damage Points: 80
Description:
The user pours raiton/katon into the blade and rotates 360 degrees in an instant and slices the sword towards the user. A giant Raiton/katon tornado is launched from the tip of the in a flash and goes storming towards the opponent.

Note: User has to clarify what element he uses.
Note: Can only be done wielding Red Queen.
Note: Can only be used twice per battle.
Note: Can only be used once per turn the sword is summoned.

~Declined~ unless you've undergone a Yin Yang training, you can't channel two chakra at the same time. Also, didn't your sword channel lightning chakra only?
 
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Proteus

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Kairai Hando) - Earth Style: Dummy Hands
Type: Defense
Rank: C
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user slams his hands on earth and then 4 hands made of earth suddenly comes out from beneath the opponent and grabs the opponent's both hands and legs, making struglling pointless.
Note: ~Can be used 5 times per battle~
~Can only be taught by Proteus~

~Declined~ Similar technique already exist.

(Suiton: Uzumaki) - Water Style: Whirlpool
Type: Offense
Rank: C
Range: Short-Long
Chakra Cost: 20
Damage Points: 30
Description: The user puts his hands on water and creates a whirlpool anywhere in the water source of radius 5m. The whirlpool created is very fast and strong, resulting in stunning the opponent and thus throwing him away and also the opponent can't perform the jutsu properly.
Note: ~User should be standing on a water source like sea, lake, river etc.~
~Can be used 5 times per battle~
~Can only be taught by Proteus~

~Declined~ Similar technique already exist (I had one exactly like this one).

(Suiton: Mizu Rippou) - Water Style: Water Cube
Type: Defense
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user spits out a large amount of water in front of him and simultaneously uses shape manipulation to form it into a cube of 5x5x5m, which can block upto A-Rank of fire style jutsu.
Note: ~ The cube disperse automatically when user losses control on water cube~
~Can be used 4 times~
~Can only be taught by Proteus~

~Approved~.

(Suiton: Geru Tosou) - Water Style: Gel Coating
Type: Defense
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user concentrates on his water chakra and pulls out dense water from the spores of skin of the body, which coats the user's skin with dense water and looks like gel coating, due to this dense water, attacks of fire style jutsu upto A-rank have no effect on it.
Note: ~ The gel coating stays for two turns~
~Can be used 4 times~
~Can only be taught by Proteus~

~Declined~ Similar technique already exist.

What happened? Did you look at old custom and tried to re-submit them or was this simply a coincidence?
 
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Enzup

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Re: ♦ Custom Jutsu Submission ♦

Its been a complete 1 week and 27 mins since

Summoning Animal: Albatross
Scroll Owner: Enzup
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A


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-------------------------------------------------

~Pending~

(Fuuton: Dojou Kiri) - Wind Style: Soil Mist
Type: Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user puts his hands on earth and then quickly passes wind chakra in it to convert earth into fluffy/fine dust particles of anywhere in battlefield. The fluffy soil (when beneath the target) can be used as soil mist, which goes upto 3m height instantly like an explosion and thus dust particles goes into the opponent's eyes and also blocking the vision of target, as the dust particles are all around him.
Note: ~The soil mist automatically settles after 2 turns~
~Can only be used 4 times per battle~
~Can only be taught by Enzup~
------------------------------------------------

~Declined~ Change the description and make it so you simply use the dust on the ground with wind chakra. The way it's phrased now it seems you're using both wind and earth chakra for this jutsu. Also, work on the explosion part, change the wording. Check the bold part too.

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
Type: Offense/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack" (my tecnique only)~
~Can only be used 3 times per battle~
~Can only be taught by Enzup~
------------------------------------------------

~Declined~ Please mention where you are through this. I can't help but picture you'd create the crack and fall in it as you'd be in the middle. Rest is fine.

(Doton: Atakku Tou) - Earth Style: Attacking Tower
Type: Offense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.
Note: ~Can only be used 3 times per battle~
~Last up to one full turn~
~Can only be taught by Enzup~
------------------------------------------------

~Approved~ Edited the bold part.

(Raiton: Raikou Houmen) - Lightning Style: Lightning Release
Type: Offense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user can put his hand on anything and passes waves of electric shock of lightning. If the target gets in contact of anything in which the user is passing the current, the target will receive the electric shock and get stunned. And thus double time will be required to perform any jutsu for opponent till 2 turns.
Note: ~Current will not pass through from one medium to another i.e. from solid to liquid, liguid to gas, and vice versa~
~Can only be used 3 times per battle~
~Can only be taught by Enzup~

~Declined do not resubmit~ This is basically a simple taking a simple principle and extending it far beyond it's boundaries.
 
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Taiketsu Yagami

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Re: ♦ Custom Jutsu Submission ♦

Its been a week now since I submitted jutsu on the 2nd.

(Meiton: Yari Narukami) Dark Release: Spear of Naruami
Rank:A
Type:Attack
Range:Short-Long
Chakra:30(+5 for explosion)
Damage Points:60 (+20 if absorbed a technique using Inhaling mal)
Description: The spear of Narukami is a spear of compressed Dark chakra that can pierce through earth. Just like any other spear, it can be thrown at high speeds to attack the target. Unlike other spears, if the user makes the tiger hand seal, the spear can explode releasing a burst of dark chakra with bone shattering force to attack multiple enemies in close range.
Notes:
-Can only be used 3 times


(Meiton: Toku Narukami) Dark Release: Shield of Narukami
Rank:S
Type: Defense
Range:Short
Chakra:40 (-10 each turn its maintained)
Damage Points:N/A
Description: The user will compress dark chakra into a shield of dark energy that can be formed anywhere around the user's body, even under his feet so that he is uneffected by some earth based attacks. The shield can be maintained for a longer time at the cost of chakra.
Notes:
-Can only be used twice
-Last 2 turns at the most
-While the shield is in play, the user cant use dark, fire, and lightning based jutsu
-Shield can protect the user up to A-rank attacks and is destroyed by S-rank or higher and the user will take the rest of the damage and impact.

(Meiton: Suneate|Kougake|Narukami) Dark Release: Greaves/Gauntlets of Narukami
Rank:A
Type:Attack|Supplementary|
Range:Short-mid
Chakra:30(-5 per turn)
Damage Points:N/A
Description: The user developes greaves and gauntlets of dark energy covering his arms and legs in darkness that take the shape of claws and talons. These greaves serve a small variety of purposes. The darkness can extend from their arms and legs giving them farther reach than usual being able to hit/grab things that are farther away making it perfect for attacking and avoiding. (Similar to KM Naruto)
Notes:
-While gauntlets/greaves are in play, the user cant use dark,fire, and lightning based attacks
-Can be cut or broken by pretty much any B-rank or higher technique
-Can only last 3 turns at most
-Can be used twice

Im updating this weapon. Im dropping its ability to use wind scar so that I can upgrade it's absorbing abilty.:



"Bakusaiga"
Type:Weapon
Rank:S
Range:Short
Chakra Points:N/A
Damage Points:N/A
Description: Bakusaiga is a special long sword that has a white blade with scales along the back of the blade. The sword is carved with a special alloy making it as hard as cold steel and special feathers from the lightning buzzard, allowing it to channel lightning chakra for more cutting power and being able to cut through steel and other dense elements. Bakusaiga also has the awesome ability to absorb or extract lightning attacks and turn it into lightning chakra which can be channeled into the user to amplify his lightning attacks, although there is a time limit with each absorbtion which extends when absorbing more powerful attacks. The sword causes all lightning attacks from the user to take on a greenish tint but gives no added effects. It just makes it look cool xd
Notes:
-Can absorb lightning of A-rank and lower
-There is a time limit with each absorbtion which extends with each higher rank.
(D-rank=1 turn interval, C-rank=2 turn interval, B-rank=3 turn interval, and A-rank=4 turn interval)

-When a lightning attack is absorbed, the next lightning attack by the user will have the added power of the absorbed attack.
You must be registered for see images

"Bakusaiga Onslaught"
Rank:A
Type:Attack
Range:Short-Mid
Chakra:30
Damage Points:60
Description: The user will channel green lightning across Bakusaiga and condense it so that it becomes as flat and solid as the blade itself. The user will then cause that lightning to extend longer within seconds. This will allow the user to slash,impale, and pierce with a much farther reach. Because it is composed of lightning, it gives the numbing effect of what it hits.
Notes:
-Can only be used 3 times
-absorbed jutsus can be added on to its power
-Jutsu last for about 10 seconds at a time


~All declined~ over weekly submission.

I've posted several times about this:





You posted 5 customs two days before I put in place this new rule, meaning it counted toward the week starting on the 9/4/2011 and ending on the 9/10/2011. This post is therefore in addition to those 5 others.

You are hereby banned from the CJ thread for the coming week (the next batch of submissions). The ban will be lift on the 18th of September.

If you have questions ask through VMs.
Im back from my ban >_> Im resubmitting the gauntlet jutsu with minor changes because I had an awesome idea (Credit to One Piece and Bipolar Jugo) and my updated CW with minor changes.

(Meiton: Suneate|Kougake|Narukami) Dark Release: Greaves/Gauntlets of Narukami
Rank:B
Type: |Supplementary|
Range:Short
Chakra:25
Damage Points:N/A (+5 to Taijutsu)
Description: The user developes greaves and gauntlets of dark energy covering his arms and legs in condensed darkness but is still malueable with exhaust openings on the ankles, hands, elbows, and shoulders for releasing chakra. Similar to Jugo, the user will be able to release dark chakra from these oppenings to turn the tides in battle such as making his punches and kicks stronger than before but theres no drastic change such as being able to break boulder with his/her bare hands. The person's overall velocity just increases which increases the power of his taijutsu.
Notes:
-While gauntlets/greaves are in play, the user can only use dark release, nin, and taijutsu
-Can only last 2 turns at most
-Can be used 3x with a one turn interval inbetween

~Declined do not resubmit~ There's used to be many jutsu where the user would coat himself with an element. It was generally misused and abused in battle. I will not allow any jutsu of this form (similar to yours I mean).


These next three are jutsu that are based off the abilities of the gauntlets/greaves if approved:

(Meiton: Gia 1st) Dark Release: Gear 1st
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30
Damage: N/A
Description: When the user developes the greaves of Narukami, he will release a large burst of dark chakra from the exhaust openings on his ankles to give a boost in speed or perform larger and farther jumps up to mid-range. This boost in speed and velocity can be used to make taijutsu involving the use of legs even more damaging. This technique can also be used to alter the user's course in mid-air.
Notes:
-Usable 3 times
-Speed of this technique is the same as Biploar Jugo when he releases burst of chakra from his limbs to get to a destnation since its based off the same concept.
-Must have Dark Release: Greaves/Gauntlets of Narukami active

(Meiton: Gia 2nd) Dark Release: Gear 2nd
Type:Attack
Rank:A
Range:Short
Chakra:30
Damage:60
Description: When the user developes the Gauntlets of Narukami, he will release a large burst of dark chakra from his shoulders or elbows to increase the power, speed, and velocity of his punches giving them power even beyond that of a cannon. One punch can level a boulder or small structure.
Note:
-Usable 3x
-Must have Dark Release: Greaves/Gauntlets of Narukami active

(Meiton: Gia 3rd) Dark Release: Gear 3rd
Type:Attack
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: The final attack after developing the greaves and gauntlets of Narukami. The user will close the exhaust openings on either the arm or leg and release a large amount of dark chakra. This will cause that arm or leg to expand to that of a giant's! (1 quarter the size of a tailed beast's arm or leg) And then the user will punch/kick the opponents with the impact of a meteor. One punch can level an area and large structure such as a building with rather ease. the user loses speed for power but the sheer size makes up for it.
Note:
-Can only be used 1 time
-Must have Dark Release: Greaves/Gauntlets of Narukami active
-Greaves and gauntlets disappear after this technique is used

~All Declined~ I didn't even noticed those 3 were related to the gauntlet before declining it. Guess I was right about it being misused.

3.)("Tetsusaiga" Raikou Buzzard Shikon) "Tetsusaiga" Lightning Buzzard Fang
Type:Weapon
Rank:S
Range:Short (Mid-Long for special ability)
Chakra Points: N/A (+30 for Wind Scar)
Damage Points: N/A (+60 for Wind Scar)
Description: Tetsusaiga is a special great sword carved with a special alloy making it as hard as cold steel and special feathers from the lightning buzzard, allowing it to channel lightning chakra for more cutting power. The fur at the end is a conductor, so the user is unaffected by Wind Scar. Due to its sheer size, it can over come smaller weapons such as Katanas, staffs, nunchucks etc. unless it has special properties. The weapon also has a special ability called "Wind Scar" where the user releases a blast/wave of yellow lightning that levels almost anything in its path. The weapon itself can absorb lightning of B-rank and lower to add to the power of Wind Scar.
Notes:
-Wind Scar is equal to A-rank Lightning
-Wind scar can be used 4 times
-Counts as one of the three used justu per turn
-Can only absorb lightning of B-rank and lower
-Can only absorb one lightning tech every 3 turns
You must be registered for see images


The sword itself and the move it uses
Im changing this sword and am taking away its ability to use wind scar so that I can ugrade it's absorbing ability.

"Bakusaiga"
Type:Weapon
Rank:S
Range:Short
Chakra Points:N/A
Damage Points:N/A
Description: Bakusaiga is a special long sword that has a white blade with scales along the back of the blade. The sword is carved with a special alloy making it as hard as cold steel and special feathers from the lightning buzzard, allowing it to channel lightning chakra for more cutting power and being able to cut through steel and other dense elements. Bakusaiga also has the awesome ability to absorb or extract lightning attacks and turn it into lightning chakra which can be channeled into the user to amplify his lightning attacks, although there is a time limit with each absorbtion which extends when absorbing more powerful attacks. The sword causes all lightning attacks from the user to take on a greenish tint but gives no added effects. It just makes it look cool xd
Notes:
-Can absorb lightning of A-rank and lower
-There is a time limit with each absorbtion which extends with each higher rank.
(D-rank=1 turn interval, C-rank=2 turn interval, B-rank=3 turn interval, and A-rank=4 turn interval)

-When a lightning attack is absorbed, the next lightning attack by the user will have the added power of the absorbed attack.
-Cannot use S-rank or higher lightning techs when being wielded
-When the sword channels lightning for more cutting power, it has the ability to cut through C-rank and below earth based jutsu
You must be registered for see images

~Declined~ No absorbing of other's attacks to make your sword stronger. Even with the 7SM you can only do it once, and now you want to be able to absorb all A-rank and under?
 
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