[Rain Test] - Igneel

Scary Yamato

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Rei's R&R
You may only use water, wind, nin, tai and gen
You may use custom jutsu only if they are related to the above techs.
Breaking the rules will result in the failure of the test.
I will be using all 5 elements

Please do not spam this fight. Only Myself, Igneel, Admins, Mods, and Senseis (upon request) may post here.


you may choose the location and then I will start
 

Scary Yamato

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Shisui bio in sig
Terrain:we are standing in a river

i hope i can use my KG:D
I make sure not to look at your eyes. and take tw tiger seals and cross them

A clone pops up to my left and right

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.





The left clones makes a water prison form around you while the other shoots two powerfull lightning blasts at you

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.





(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: Two powerful lightning blasts.This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.



 

Igneel

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*activates my 2T and while staring at you i keep my hands in my kunai pouch and i notice you making the tiger seal and cross them and see you channeling chakra all over your body so i know you will be using shadow clone so as soon as you make the clone i quickly throw 2 kunai's attached to explosive tags and one is coming straight at the middle one(since i don't know which of you is real) and i aim the second one at the water below the middle ones) and make them explode and as soon as i had released the kunai's i quickly does a punching motion sending me back to long range and while doing so i keep my eyes on you and as soon as that i quickly make a spear made of pure chakra and throws at you(or one fo your clone,if you escaped the first kunai blast) and as soon as i release the spear i quickly slam my hand on the ground sending five sharks to tear you(and your clones if they are still ok) apart*

(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.

Odin Yari (Spear of Odin)

Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Chan

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
 

Scary Yamato

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*activates my 2T and while staring at you i keep my hands in my kunai pouch and i notice you making the tiger seal and cross them and see you channeling chakra all over your body so i know you will be using shadow clone so as soon as you make the clone i quickly throw 2 kunai's attached to explosive tags and one is coming straight at the middle one(since i don't know which of you is real) and i aim the second one at the water below the middle ones) and make them explode and as soon as i had released the kunai's i quickly does a punching motion sending me back to long range and while doing so i keep my eyes on you and as soon as that i quickly make a spear made of pure chakra and throws at you(or one fo your clone,if you escaped the first kunai blast) and as soon as i release the spear i quickly slam my hand on the ground sending five sharks to tear you(and your clones if they are still ok) apart*

(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.

Odin Yari (Spear of Odin)

Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Chan

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
meh, as my clones pop into existence, I see you throw your two kunai and I throw two to intecept them in between causing the explosions to fall short. My clones moves probably wouldnt work since they require seals but yours does not. As the spear is shot at us one Yamato performs Gain, and shoots 2 S-ranked spears of lightning at your chakra spear

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: Two powerful lightning blasts.This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.



the second clone Simultaneously pulls out a map. He draws the river we are standing on and two arrows pointing together. suddenly then banks of the river move towards us, and the river is covered with a large layer of earth, which keeps your sharks from reaching me.

(Doton: Uiten Pen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle




As the ground is forming I string some handseals together and release a massive earth dragon at you

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.


 

Igneel

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*just after i threw the spear i quickly notices you and your clones gathering chakra to perform some jutsu so as soon as i release the spear i quickly throws two shurikens with flash bombs attached to it and as soon as the flash bomb is about to explode i quickly does a back flip timing it so that i don't face the flash bomb directly and while i'm flipping i do a single handseal and release a bullet of water at the yamato in the middle and as soon as i'm on my feet i quickly notices that earth has started to cover up the river(i don't think my last attacks give you enough time to make the dragon) and as soon as i see that earth has begun to cover the river i quickly does a single handseal and spew out water to form a small ocean and as soon as that i quickly bites my finger and does 5 handseal and slams my hand on the ground and summons greis*


(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Greis

( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning T
echnique: Greis

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.
Special Jounin - Roughly 1 turn
S-Class - Roughly 2 turns
Sannin - Roughly 3 turns
Kage - Roughly 4 turns (Greis' already out of play)
Sages - Roughly 5 turns (Greis' already out of play)


To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
*Can only be summoned once per battle*
*Can only stay for 4 turns*
*Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
*User and allies are immune to the Genjutsu
*Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu
 
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Scary Yamato

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*just after i threw the spear i quickly notices you and your clones gathering chakra to perform some jutsu so as soon as i release the spear i quickly throws two shurikens with flash bombs attached to it and as soon as the flash bomb is about to explode i quickly does a back flip timing it so that i don't face the flash bomb directly and while i'm flipping i do a single handseal and release a bullet of water at the yamato in the middle and as soon as i'm on my feet i quickly notices that earth has started to cover up the river(i don't think my last attacks give you enough time to make the dragon) and as soon as i see that earth has begun to cover the river i quickly does a single handseal and spew out water to form a small ocean and as soon as that i quickly bites my finger and does 5 handseal and slams my hand on the ground and summons greis*


(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Greis

( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning T
echnique: Greis

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.
Special Jounin - Roughly 1 turn
S-Class - Roughly 2 turns
Sannin - Roughly 3 turns
Kage - Roughly 4 turns (Greis' already out of play)
Sages - Roughly 5 turns (Greis' already out of play)


To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
*Can only be summoned once per battle*
*Can only stay for 4 turns*
*Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
*User and allies are immune to the Genjutsu
*Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu
since I messed up I'll bute the bullet and stick with my original moves, with a slight tweak

As you throw your shuriken with flash bombs, the Yamato that was going to use the earth dragon instead throws two shuriken to intercept the ones you threw. When they hit, the flashbombs fall into the water and make a flash of light under the surface, which leaves us uneffected.

as you shoot your blast of water That same yamato releases a torrent of water to intercept it as it comes into mid range

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required





The ground should be fully formed as you are unleashing your large amount of water and the remaining two Yamato unleash a combo attack. One yamato makes mud fall to stops the water from rushing at us and diverts it while the other jumps and shoots lightning senbon at the water as it enters mid range, electrocuting the water you are standing on. (the mud should block the water right after the senbon pass) The electrified water should stop you from slamming your hand on the ground.

(Doton: Doro Kakou) – Earth Release: Mud Fall
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.



(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.



 
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Igneel

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*after you release the torrent and so right after spewing enough water i quickly starts to close in(starts running) and as soon as the mud wall forms(i will be in mid) i quickly does a single handseal while running and shoots a huge blast of wind completely destroying the mud walls and also the senbon the yamato shot making the water break through the mud and come at you with great speed and force and as soon as i shot the wind blast i quickly stop for a moment and slam my hand on the ground sending 5 sharks to feed on you and your clones and as soon as releasing the sharks i quickly does a single handseal and shoots 3 blades of wind at each one of you*
(so sharks from below and wind blades from above)

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast
moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
 
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*after you release the torrent and so right after spewing enough water i quickly starts to close in(starts running) and as soon as the mud wall forms(i will be in mid) i quickly does a single handseal while running and shoots a huge blast of wind completely destroying the mud walls and also the senbon the yamato shot making the water break through the mud and come at you with great speed and force and as soon as i shot the wind blast i quickly stop for a moment and slam my hand on the ground sending 5 sharks to feed on you and your clones and as soon as releasing the sharks i quickly does a single handseal and shoots 3 blades of wind at each one of you*
(so sharks from below and wind blades from above)

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast
moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
as your wind + debris blast comes at me, the two yamato's still standing form a combination jutsu which tears through the debris and consumes your wind

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

Simultaneously, the other Yamato (landing now) forms the snake seal and makes two wooden pillars shoot from the ground (made from my wheel of fortune, and should now have covered the original river) to wrap around you and crush

(Mokuton: Idenshi no Shondiame) - Wood Release: Genes of the First Hokage
Rank: A
Type: Offensive
Range: Short - Mid
chakra cost: 30
Damage points: 60
Description: the user makes his wood emerge from the ground creating two sections and spirals around the opponent and with the clinch of his hand, the wood crushes the opponent.
 

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*just after my wind blasted through your wall of mud i see 2 yamato's doing some seals i quickly predict you must be going to use a wind-fire combo and so i quickly does a series of handseals making a sphere of water surround me
protecting from your fire-wind blast as you shot it and as the wood rises from around me and not directly below me the sphere protects me from the wodd jutsu as well and right after you shot the wind-fire blast your view on me is lost so as soon as the wood jutsu finishes i release the water sphere and makes several boomerangs of wind(5) at you and your clones and does a single handseal to make them explode soon after getting into your short range and then i quickly slam my hand on the water causing a huge amount of water right on top of you crushing you and your clones*

(Suiton: Kawa sono Suijin) Water Release: Shell of the Water God

Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water (meaning they can't just walk their way out of it but instead must use an appropriate jutsu to force their way out). Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside.
~Can only be used twice per battle.
~Requires a water source.

(Futon: kyokudo bu-meran bakuha no jutsu)-wind style: extreme boomerang blast jutsu

Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.
*This jutsu can only be used twice in battle
*this jutsu can only be used by Kid Ace2392 and Lord of Kaos and people they teach it to.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
 

Scary Yamato

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*just after my wind blasted through your wall of mud i see 2 yamato's doing some seals i quickly predict you must be going to use a wind-fire combo and so i quickly does a series of handseals making a sphere of water surround me
protecting from your fire-wind blast as you shot it and as the wood rises from around me and not directly below me the sphere protects me from the wodd jutsu as well and right after you shot the wind-fire blast your view on me is lost so as soon as the wood jutsu finishes i release the water sphere and makes several boomerangs of wind(5) at you and your clones and does a single handseal to make them explode soon after getting into your short range and then i quickly slam my hand on the water causing a huge amount of water right on top of you crushing you and your clones*

(Suiton: Kawa sono Suijin) Water Release: Shell of the Water God

Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water (meaning they can't just walk their way out of it but instead must use an appropriate jutsu to force their way out). Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside.
~Can only be used twice per battle.
~Requires a water source.

(Futon: kyokudo bu-meran bakuha no jutsu)-wind style: extreme boomerang blast jutsu

Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.
*This jutsu can only be used twice in battle
*this jutsu can only be used by Kid Ace2392 and Lord of Kaos and people they teach it to.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
I'm not sure your technique can withstand both the wood attack and the wind fire combo, but since they attack at rounghly the same time I guess its okay.
-------------------------------------------------------------------------
as your wind boomerangs come out One yamato release a barrage of exploding flame shoots at the boomerangs, while the second one makes the water underneath you (from your exploding water colliding wave) forms a prison around you (keeping you from moving), and the third yamato shoots two lightning blasts at you.

(Katon: Bakuhatsu Enhogan) – Fire Style: Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: Two powerful lightning blasts.This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

Igneel

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*as soon as i see all yamato's channeling chakra i notice one of them is chanelign chakra to the water so i quickly does a punching motion again pushing me back into long-range:p ...and as soon as i reach long-range i quickly does the tiger handseal and forms an orb of water and sends multiple tendrils at you and your clones and then i quickly does a series of handseals and sends an infinite number of sharks at you*

(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
 

Scary Yamato

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*as soon as i see all yamato's channeling chakra i notice one of them is chanelign chakra to the water so i quickly does a punching motion again pushing me back into long-range:p ...and as soon as i reach long-range i quickly does the tiger handseal and forms an orb of water and sends multiple tendrils at you and your clones and then i quickly does a series of handseals and sends an infinite number of sharks at you*

(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
as you punch into the ground and release your hurricane, two yamato's make a giant earth dragon appear from the ground and advance upon your from your front left and front right (as you are facing me). the remaining two yamato's jump onto the dragons backs to keep them at mid range while the head advances into close (as the attck progresses)

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.





A clone runs and jumps on the dragon to my left as it merges from the ground and rides behind its head. As the orb of water appears and starts throwing whips, the Yamato riding the dragon spews multiple balls of mud, destroying the orb and releasing two balls of mud at you.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.


 

Igneel

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*as soon as i see the yamato's channeling chakra to the ground and doing handseals i know earth dragons are going to pop up so i remain on guard and as soon as i see the dragons pop up and as soon the dragons pop up from the ground i will be in long-range and as so i don't make the water whips as i know your dragon would go through it so i quickly do a single handseal and sends 3 blades of wind at one dragon and timing it such a way that it hits the dragon as soon as it enters mid-range and sends 3 more blades at the second one and also 2 baldes at the mud balls if he shot it already and comes at the yamato clone who would already have been damaged by the first set of blades and right after i shot the last blade i quickly bites my finger and does 5 handseals and summons konig (i am standing on top of him)and as soon as he land he delivers a two punches to the ground shaking the ground and making the two yamato's out of balance and as soon as i summon konig(while konig is busy doing punches) i quickly slam my hand on konig and summons a huge amount of water on the one the ones standing mid-range from me and as sonn as konig finishes with the punches he rushes towards both the yamato's and delivers two punches and and while he is dong so...i quickly take out two kunai's and with explosive tags at the one standing long-range from me*

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
König (Boss)

(Ten Kuchiyose no Jutsu: Kokuou) Marten Summoning Technique: König

Rank:S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: König, meaning King in german, is a very tall painfully dark Marten, from the size of his queen, Rot Krallen. He is extremely well versed on fightning arts, and its blood tainted gaze releases a Killing Intend one Rank stronger that the summoner, being that König will always be superior than his summoners. He fights mostly with his bare paws, being so that a strong punch from him will vibrate through the direct vincity, causing severe damage to the internal organs. He wears clawed steel gloves, and holds a large steel machete on his back. His right eye has 3 ripped scars, made by the only opponent who ever wounded him, his wife, of course, Rot Krallen.
He speaks in a very thick german accent, in a very harsh and cold basso tone. It is really hard to have control over König. Female summoners have to be in the good graces of Krallen, while male summoners have to impress him deeply. Lili-Chwan/Igneel has achieved both.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
 

Scary Yamato

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*as soon as i see the yamato's channeling chakra to the ground and doing handseals i know earth dragons are going to pop up so i remain on guard and as soon as i see the dragons pop up and as soon the dragons pop up from the ground i will be in long-range and as so i don't make the water whips as i know your dragon would go through it so i quickly do a single handseal and sends 3 blades of wind at one dragon and timing it such a way that it hits the dragon as soon as it enters mid-range and sends 3 more blades at the second one and also 2 baldes at the mud balls if he shot it already and comes at the yamato clone who would already have been damaged by the first set of blades and right after i shot the last blade i quickly bites my finger and does 5 handseals and summons konig (i am standing on top of him)and as soon as he land he delivers a two punches to the ground shaking the ground and making the two yamato's out of balance and as soon as i summon konig(while konig is busy doing punches) i quickly slam my hand on konig and summons a huge amount of water on the one the ones standing mid-range from me and as sonn as konig finishes with the punches he rushes towards both the yamato's and delivers two punches and and while he is dong so...i quickly take out two kunai's and with explosive tags at the one standing long-range from me*

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
König (Boss)

(Ten Kuchiyose no Jutsu: Kokuou) Marten Summoning Technique: König

Rank:S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: König, meaning King in german, is a very tall painfully dark Marten, from the size of his queen, Rot Krallen. He is extremely well versed on fightning arts, and its blood tainted gaze releases a Killing Intend one Rank stronger that the summoner, being that König will always be superior than his summoners. He fights mostly with his bare paws, being so that a strong punch from him will vibrate through the direct vincity, causing severe damage to the internal organs. He wears clawed steel gloves, and holds a large steel machete on his back. His right eye has 3 ripped scars, made by the only opponent who ever wounded him, his wife, of course, Rot Krallen.
He speaks in a very thick german accent, in a very harsh and cold basso tone. It is really hard to have control over König. Female summoners have to be in the good graces of Krallen, while male summoners have to impress him deeply. Lili-Chwan/Igneel has achieved both.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
as the dragon enters into mid range and you shoot your wind blades at the dragon, The yamato riding the dragon jumps off and forms handseals causing the residual water from your previous moves to form around you, halting you from making the second set of serial waves.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.





after that yamato lands, he pulls out a scroll and releases a tiger made of fire, followed by 4 shuriken that are enhanced and controlled by the wind.
The tiger approces quickly and explodes.

(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.




(Fūton: Kaiten Shuriken) - Wind Style: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikens, which will engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent.




-----------------------------------------------------------------------
your current situation

Trapped in a modified water prison
S-ranked earth dragon approaching
S-ranked Fire tiger approaching
4 wind controlled/ enhanced shuriken following
 

Igneel

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*as soon as i notice the yamato jumping of the dragon i would have already shot a blade of wind at the second dragon and just as i notice you sending chakra to the water below and i see water gushing under me and just before the jutsu completes i again does a punching motion sending me back to long-range from the yamato and i see the gragon still advancing towards me and so i quickly do another single handseal and shoot a balst of wind at the dragon who already got a little damaged from the serial waves and then i make spear of pure chakra and throws it at you*

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast
moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Odin Yari (Spear of Odin)

Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Cha

i'm not sure about this move i think i broke the time frame rule
 
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