[ARCHIVE] Custom Jutsu Submission - I

Status
Not open for further replies.

Zerabitu

Active member
Veteran
Joined
Aug 16, 2010
Messages
4,879
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

+ Blanka Mode +


(Buranka Modo) - Blanka Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: After multiple painful laboratory experiments performed by Orochimaru, the user can transform in to a Half-human, half-creature like form. With enough rage and absorbing the energy of lightning the user can take this form.
The skin turns green, hair becomes orange and the skin becomes very thick
and their muscle capacity doubles which gives the user more defense from taijutsu attacks of up to B rank.
The eyes, ears and nose senses are hightened, increasing their capacity to an animalic level.
The users strength is doubled, and his speed becomes extremely fast. To do this, the user will first use "Lightning Release: One Thousand Birds", shocking them selfs without damaging them, driving the user in rage and almost instantly grant the user this form.


Note: Must wait one turn for activation of mode

Note: Lasts for 5 of the users turns

Note: Because of the increased muscle muscle size, hightened senses and the speed and strength increase. The users muscles will have to work extremely hard. After this mode is deactivated the user will die.

Note: In this mode, lightning jutsus can be used freely, without the need of jutsu posting. Meaning lightning jutsus do not count as a move.

Note: Sense changes:

Eyesight: With the beast like eyes, the user can track movements equal to 3rd tomoe sharingan ability. The user also gains the ability to see chakra flow through anything that has no chakra flowing through it. Such as the hidden mist technique.

Smell: The alterations of the nose give the user the ability to track the opponent through anything based on their smell alone.

Hearing: Do to the alterations to the users ears, the user gains the ability to hear anything within the earth through sound vibrations. The user can also pinpoint exactly where the opponent is through their movements on the ground.

Note:

Can only be taught by Zerabitu.
Scarface gave me guidance and help to create this jutsu.

The form itself:

You must be registered for see images




~Declined, do not resubmit i will not accept any technique that removes the jutsu limitation
 
Last edited by a moderator:

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Condors
Scroll Owner: Frederick Uchiha
Other Users who have signed contract: N/A
Summoning Boss if existing: Unknown. (For Now)
Other Summoning Animals tied to contract: Hagetaka Houka, Hagetaka Uindo

Contract Approved


(Kchuysei: Hagetaka Houka) Summoning: Hagetaka Fire
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Houka" (Meaning Condor of fire). Hagetaka Houka is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Houka can also use B-Rank Fire techniques that dont require hand seals.
Note:
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Condor Contract.
-this Summoning can only be Summoned once per battle.

Approved

(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Wind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Uindo" (Meaning Condor of Wind). Hagetaka Uindo is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Uindo can also use B-Rank Wind techniques that dont require hand seals.
Note:
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Condor Contract.
-this Summoning can only be Summoned once per battle.

Approved

(Kchuysei: Hagetaka Kaen Katana) Summoning: Hagetaka Blaze Sword:
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 40 (-10 every turn)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This Summons Kean Katana, a super sharp Katon sword capable of cutting through Stone as if it was butter. Kean Katana is extremely hot and will ignite clothing or other flammable cloth of fire. due to this heat the user will need to focus Chakra in his hand to wield it. It's natural Katon nature makes Katon Jutsu's stronger then normal and easier to use.
Note:
-Can only be used by someone with the Condor Contract.
-Katon Jutsu only need one Handseal.

Declined, work on the description and give a better understanding of it cutting through rock like rank and give abit more restrictions
 
Last edited by a moderator:

Passion

Active member
Legendary
Joined
Jul 18, 2009
Messages
15,747
Kin
50💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

@Summoning: Yes. As I said it's used for infiltrating and escaping quickly. Mainly used in village system.

( Dōjutsu/Genjutsu: Shin’ya Ame ) - Eye/Illusion technique: Midnight Rain
Rank: A/S
Range: Short - Long
Type: Offensive - Supplementary
Chakra cost: 30 ( + 10 when using higher sharingan )
Damage points: 60 ( + 20 and - 10 when using higher Sharingan )
Description: A person that possesses Uchiha-clan's sharingan can perform this illusion on their opponents. This jutsu requires at least 3rd tomoe sharingan and an eye contact at some point. Upon reaching eye contact at some point of the fight, user can activate this eye technique without opponent noticing anything. Then, once as user wishes, he/she can trigger an effect of this jutsu where the target's world slows down a bit and multiple needles rain on top of hm/her, causing a paralysis and pain.
Note:
- Can be used only once
- The special effect must be triggered within 4 turns from this jutsu being used and using higher Sharingan than the 3rd tomoed will result a stronger effects of this jutsu.
- Sharingans on the same level or higher as user's can see through this genjutsu and any other doujutsu cannot.

~Declined, Do not resubmit Doujutsu are not allowed anymore~

( Fuuton/Taijutsu: Kazetsu rendan ) - Wind release/Taijutsu: Wind Hit barrage
Rank: S
Type: Offensive
Range: Short - Close
Chakra cost: 40
Damage points: 80 ( - 10 to user )
Description: User concentrates wind chakra into their fist and compresses it. Then, once enough Wind chakra is gathered, the user must make a punching motion. Once the user punches, wind chakra is being released in form of many blunt gusts of wind that feel as if the user would have multiple hands punching the target and it can quickly deliver fatal damage to opponent. This isn't really effective against hardenings and the wind hits can be delivered from one hand only.
Note:
- No taijutsu at the next turn
- No offensive Wind at the same turn
- User's hand muscles will be strained from this technique.

~edit the No offensive wind techniques to no A rank wind or above next turn~
( Fuuton/Taijutsu: Kazetsu rendan ) - Wind release/Taijutsu: Wind Hit barrage
Rank: S
Type: Offensive
Range: Short - Close
Chakra cost: 40
Damage points: 80 ( - 10 to user )
Description: User concentrates wind chakra into their fist and compresses it. Then, once enough Wind chakra is gathered, the user must make a punching motion. Once the user punches, wind chakra is being released in form of many blunt gusts of wind that feel as if the user would have multiple hands punching the target and it can quickly deliver fatal damage to opponent. This isn't really effective against hardenings and the wind hits can be delivered from one hand only.
Note:
- No taijutsu at the next turn
- No offensive Wind and other type Wind only upto A - rank next turn
- User's hand muscles will be strained from this technique.

Approved


( Ninpou: Yajuu Mane ) - Ninja Art: Beast Imitation
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 50 ( - 10 per turn )
Damage points: N/A ( - 40 when corrupted )
Description: A person that has mastered Crocodile summonings can now, once per battle, activate a mode that increases their strength and/or speed varying from the stage of the imitation. The technique begins by user concentrating chakra into their Crocodile summoning tattoo, which then starts pulsating and will activate one of these effects.

1st Path. By concentrating chakra into crocodile tattoo, user's muscles will expand for a short time. This technique will only grow user's muscles, not increase height nor does it make the user actually grow.

2nd Path: Increases the user's speed and makes user's muscles slightly shrink, but that will double his/her speed ( without possible gates ).

Both of these paths can be combined to increase both attributes. This will double the corruption ( - 30 to health X 2 ) and the user can only hold the paths active for max three turns. The paths can be hold active for max four turns if one is active and it will restrict the ability of using elements only to three that are: Wind, Earth and Fire. After deactivating these paths, user will be exhausted and unable to move if two were on at the same time.

Declined, technique would require a period of time to concentrate the chakra into the tatoo's
 
Last edited by a moderator:

Magic..

Active member
Legendary
Joined
Oct 18, 2010
Messages
10,587
Kin
5💸
Kumi
1,012💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Chou Ha)
8 Trigrams Giant vacuum Rotation
Rank:A
Type: defence/Attack
Range:Short-Mid
Chakra Cost:30
Damage points:60
Description:This is a reversed Giant
rotation that sucks in anything around
the user instead of pushing away.


Declined, no restrictions add them



(Summoning Technique|cracker) (Kuchiyose no Jutsu|cracker)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :40
Description: cracker is an octopus,at thesame size with gamabumta.his whole body including his eight hands are covered with spikes making taijutsu and other sharp object useless, all eight hands are able to level any wall,also could be used to immobilize a summon of the same size and his able to shot off the spikes on his body,his also able to spray ink that can numb a target at mid-range from his mouth .he has an affinity for 2 element which is water and earth because He has always been around them ,He can use both up to A rank(execpt the ones that requires handseals) . has an incredible defense and can easily defend against high leveled jutsu(A-Rank).like every other octopus he is slow but his hands are not.
Note:

-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the octopus contract.
-Since he has an Earth affinity he is weak to A ranked lightning based attacks
-Target stays numb for one turn when hitted with the ink spray

~How on earth can ink numb a target it has no paralysing effects edit this please~


(Tako Taishita modo)-Octupuse mode
Rank: S
Type: Offense/defense
Range: N/P
Chakra Cost: 40
Damage Points:N/A
Description: This jutsu allows the user to take features of an uctopus in other words be like an octopus accept they gain just more two hands making it four hands in total.In this mode the user is able to stretch any parts of their body up to 10 ft, including their tongue and can detarch and regrow non vital parts of their body like the legs,hands,tongue and their body are covered with pores which helps them stick to anything their body comes incontact with
And also grants the user speed and flexibility.
-Must be able to summon uctopus
-Must be used only once per battle
-The user cannot use Taijutsu in this mode and taijustsu (A rank) is useless against the user
-Only last for 5 turns
-Must be immobilized/stand still for 1 turn to activate this mode.


~Declined, edit the part where ya can stretch any part your body, limit it to like legs, and arms and how can this mode increase your speed on land when its a water dwelling creature who's speed is practically snail pace on land? ~
(Chou Hakkeshou kuuhaku Kaiten) -
8 Trigrams Giant vacuum Rotation
Rank: S
Type: defence/Attack
Range:Short-Mid
Chakra Cost:40
Damage points:80
Description:This is an advanced Giant rotation,more bigger and more sharper but it is reversed meaning it sucks and drags in anything at mid-range with great power and speed instead of pushing away.
-must be from the hyuuga clan
-only 3 times per battle
-The power in which the rotation
Sucks/drags is so strong that it leaves the target motionless while it sucks/drags in( meaning the target is unable to make handseals and even if he/she does it won't be an accurate one ,making it still useless)

Declined, op do not resubmit


(meimei senbon Kaiten) - 8 Trigrams invisible needles Rotation
Rank: S
Type: defence/Attack
Range:Short-Mid
Chakra Cost:40
Damage points:80
Description: The user does an 8 Trigrams giant rotation while forcefully ejecting thousands of tiny invisible chakra needles. Since the rotation is 360 degrees,all the same the needles are ejected 360 degrees and the users aim is not the target itself but the target's chakra points although the needles would damage the target badly.
-Must be a hyuuga clan member
-only twice times per battle
-Only Doujutsu can see this chakra needles
-This Attack closes all 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.

Declined, do not resubmit

(Tako Taishita modo)-Octupuse mode
Rank: S
Type: Offense/defense
Range: N/P
Chakra Cost: 40
Damage Points:N/A
Description: This jutsu allows the user to take features of an octopus in other words be like an octopus except they gain just more four hands making it six hands in total.In this mode the user is able to stretch some parts of their body up to 10 ft, these includes their tongue,neck,arms and legs,they can also detarch and regrow non vital parts of their body like the legs,hands,tongue and their body are covered with pores which helps them stick to anything their body comes incontact with And also grants the user flexibility,great speed(underwater) and ability to survive underwater.

-Must be able to summon uctopus
-Must be used only once per battle
-The user cannot use Taijutsu in this mode and Taijutsu (B rank) is useless against the user
-Only last for 5 turns
-Must be immobilized/stand still for 1 turn to activate this mode.

Approved

(Summoning Technique|cracker) (Kuchiyose no Jutsu|cracker)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :40
Description: cracker is an octopus,at the same size with gamabumta.his whole body including his eight hands are covered with spikes making taijutsu and other sharp object useless, all eight hands are able to level any wall,also could be used to immobilize a summon of the same size and his able to shot off the spikes on his body,his also able to spray ink that can blind target at mid-range from his mouth .he has an affinity for 2 element which is water and earth because He has always been around them ,He can use both up to A rank. He has an incredible defense and can easily defend against high leveled jutsu(A-Rank) but can stop only 3 S-ranked jutsu before poofed away .like every other octopus he is slow but his hands are not.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the octopus contract.
-Since he has an Earth affinity he is weak to lightning based attacks
-Target stays blind for one turn when hitted with the ink spray

Declined, work on some those abilities like the ink make it count as one the three techniques per turn

(Katon: baundo Gokakyu no Jutsu) - FireStyle: bouncing Fireball Jutsu
Rank: S
Type: Offense
Range: mid-long
Chakra Cost: 40
Damage Points: 80
Description: The user aims at the ground and exhales a giant size fire ball (the same size with blaze ball) that burns into the earth but still in a complete ball shape then urupts beneath the target as a lava ball because of the contact with earth,then carries the target skywards while incinerating them and the target won't have much option because of the size.
-can only be use 3 time per battle
-No A-ranked fire jutsu next turn
-The jutsu is best in mid-Air

Declined, not possible to create a bouncing fireball fire doesnt have a solid mass so therefor it would lose form as soon as it hits the ground


U can change any (little) thing u dnt like am okay with it except the ones that has big problems:)
 
Last edited by a moderator:

~Tempa E~

Active member
Veteran
Joined
Jul 11, 2010
Messages
2,079
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

(Kage☆Boshi) Shadow☆star
rank:A
type: offensive
range medium-long
chakra cost: 30
damage: 60
The user extends his shadow around him and people like shadows start to form upwards. The user then manipulates the shadows arms and shoots them at high speeds towards the enemy so they look like large black ropes they can then pierce the enemy or connect to his shadow and control him from there (like shadow imitation).
~can only be used twice per battle~
~ the user must say he releases the jutsu before performing a next~

(Kage☆Boshi: Ni no Kata Tsukiyoha)Shadow☆star 2nd form: leaf of moonlight
rank: A
type: offensive
range: medium-long
chakra cost: 30
damage: 60
the user hard creates hard star shaped shadows out of the shadows on his body or surrounding to create dozens of shadow needles. The needles can then be shot out at multiple targets and theyre shadows. The user can then control the enemy(like shadow shuriken)
-note- the user can decide if the stars are shot into thin air or on the ground(moving like shadows)
~ can only be used twice per battle~
~ the user must release the jutsu before performing a next one~

Work on these two's descriptions

(Kuchiyose:Kage☆Boshi: Ichi no Kata "Rengoku) summoning: Shadow☆star first form- chain of blackness
rank: A
type: supplementary
range: short
chakra cost: 30
damage: n/a
The user bites his finger and slap his hand on his shadow then dips his whole hand into his shadow and pulls out a sickle-like blade with a long black chain attached to the hilt, formed out of hardened shadows . The blade can only cut people or objects via slicing their shadows.the basic use of this weapon is to make the enemy think you are going for them in which infact you are going for they're shadow thus killing or cutting them.
( it is kind of like a voodoo effect except with shadows)
-note if the enemy is in the air the user can still cut them-
~ the blade cannot cut a none shadow object~
~the sword can only be active for 3 turns per fight~

Declined, do not resubmit

(Kage☆Boshi: San no Kata Zetsuei) Shadow☆Star: Third Form - Severed Shadow
rank:A
type: defensive/ attack
range: short
chakra cost: 30
damage: 60
When the user is under attack in a short range he quickly explodes his shadow so that it splits up into 10,000 branches all around the user. As soon as the branches or a branch touches an enemy it will automatically enlarge and cover the enemy's body and choke and impel the to death the jutsu is mainly used in cases where the user has no other choice of move and it is an extremely quick jutsu to cast as it requires no hand seals or special methods.
~ only to be uses twice per battle~
~cannot be cast whilst any other shadow related jutsu is in effect~
~only to be used by someone who has mastered all nara clan jutsu's~

Declined, do not resubmit
 
Last edited by a moderator:

Faith

Active member
Legendary
Joined
Feb 26, 2010
Messages
10,682
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

< < Custom Weapon > > (Replacing from Chinese Flute to this )

(Midoriiro Doragon Bou Ude)- Green Dragon Pole Arm

Rank: S
Type: Supplementary
Range: Short/Mid/Long
Chakra cost: 40( additional 20 chakra more if charged by chakra/elements chakra)
Damage points: 80
Description: This famous pole arm was wielded by a famous war general man called '' Guan Yu '' in the Chinese Ancient / Dynasty time, It was once believed that this pole arm cannot be wielded by any other people because it is too hard and hard to control but when '' Guan Yu '' tried to wield it, it became very light so the Pole arm became a personal weapon of '' Guan Yu '' and others named it as '' Guan Yu Pole arm '' since he is the only one capable of wielding it. The pole itself is made out of super-strong steel which capable of within heat while not beating melted and also craftsman add green-dragon color pattern to suit '' Guan Yu '' personalty. The whole tip in front is also made out of super-strong steel which cable of breaking huge rock, it was also made to be very sharp that, one slice may rip of your body.

  • B rank
  • The user will do a side slicing motion to release thousand of needles/senbons that is made out of wind chakra and it is capable of paralyzing or even fatal damage if hit vital spot(paralysis last for 1 turn)
  • A rank
  • The user will do a straight slicing motion and release 2 huge sharp blade that is made out of shock wave and it is capable of slicing technique that is below then A rank usable 3 times per battle
  • S rank
  • The user will do a forceful side slicing motion to release a huge shock wave that is capable of pushing the enemy back and do serious damage to them and even destroying everything in the path. (only usable for once)
Can be only used by Toshiyuki
This weapon is indestructible(But it is not able to cut through ANYTHING)
This weapon can be charged by chakra/element chakra to increase the power
This weapon stays on the user's back all the time
If others touches the weapon, it will instantly paralyze them for 1 turn

You must be registered for see images

~Approved~

(Bou Ude Bijutsu : Seken Doumeihigyou) - Pole Arm Art : World Strike
Type: Offensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description:The user will use the pole arm and strike onto the ground with huge force therefore causing huge impact onto the ground which is capable of knocking enemy down due to lost of balance and it will also cause huge cracks on the ground due to the huge impact and this will also will cause smoke appearing.

  • Can be only used/taught by Toshiyuki
  • Can only be used 3 time per battle
  • Only people that given permission to use '' Pole Arm Art '' is capable of using this technique

~Approved~

(Bou Ude Bijutsu : Hishou Doragon Oite Sono Sukai) - Pole Arm Art : Flying Dragon In the Sky
Type: Offensive
Rank: A
Range:Short/mid/long
Chakra Cost : 30
Damage Points : 60
Description: The user will jump up onto the air and do a strong slicing motion strike and it will release 2 dragon that is made out of wind pressure and send it toward the enemy, if the dragon doesn't strike onto the enemy it will still cause great impact so if the enemy is within close range, the enemy will suffer serious damage that will cause the enemy not able to move or even stand.

  • Can be only used/taught by Toshiyuki
  • Can only be used 3 time per battle
  • Only people that given permission to use '' Pole Arm Art '' is capable of using this technique
    [*]No S-rank Wind following turn

~Approved, added bold section~


(Konchuu Rankei) - Beetle Eggs

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will order his/hers beetle to lay egg wherever they are(even underground) once the egg is been lay the beetle will leave them, The egg is capable of sensing opponent chakra whenever they are lay after 2 turns they will hatch into baby beetle.

*The hatched baby beetle has the same ability of the normal beetle( able to fly and produce oil from bottom.

~limit the amount of eggs useable in a period of time in conjunction to already being an egg so for example a max of 2 eggs at any given time~
Resubmitting the jutsu above, The new one is below

(Konchuu Rankei) - Beetle Eggs
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will order his/hers beetle to lay egg wherever they are(even underground) once the egg is been lay the beetle will leave them, The egg is capable of sensing opponent chakra or their movement whenever they are lay after 2 turns they will hatch into baby beetle.

  • Maximum of 5 egg can be produce and each egg have 10 beetle baby with have the same size as Kikaichū
  • The hatched baby beetle has the same ability of the normal beetle( able to fly and produce oil from bottom.

~Approved~


Hachiawase Kouchuu - ( Encounter Beetle )

Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Desrciption: After the user performed the require handseal and used a small amount of blood of their own the user will slam onto the ground and summon a blue beetle and it has the size of Gamatatsu, This blue beetle is one of a very special kind of chakra-beetle which suck invading chakra which they are most useful to encounter genjutsu but they must be on the user body or come contact with the user and they could also divided into countless of small beetle which will be very hard to be noticed by naked eyes.
*Can only be taught by Toshiyuki
*Can only be used by Toshiyuki
*User may only choose to release one kind of bug from the gourd every 3 turn
*The Chakra beetle which sucks invading chakra can only defend up to B rank genjutsu.

Declined, edit the bold section as bettles can be seen by the naked eye and there would be to vast a number to be not seen by the naked eye.
Resubmitting the jutsu above, The new one is below(Changing it into a new jutsu tho it has certain part that is change as the jutsu above so i just quote it.. just case)

Kakunou Kouchuu - ( Storage Beetle )
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Desrciption: After the user performed the require handseal and used a small amount of blood of their own the user will slam onto the ground and summon a Greenish Beetle and it has the size of Gamatatsu, This Greenish Beetle has two middle-size Gourd,One is black and the another one is Blue which is sticked together which containing two different kind/type of beetle which can be used to assist the user or even using them in battle. The beetle itself have wing if he opens his back up which able him the ability of flying.

Blue Gourd
This Gourd is containing huge amount of very special kind of chakra-beetle which they are able to suck invading chakra in a rapid speed which is why they are most useful to encounter genjutsu but they must be on the user body or come contact with the user's body part(hand/leg/neck).

Black Gourd
As for this Gourd it is containing a huge amount of normal beetle which produce oil from its bottom.

  • Can only be taught by Toshiyuki
  • Can only be used by Toshiyuki
  • The Chakra beetle which sucks invading chakra can only defend up to B rank genjutsu.
  • The normal beetle which is contained inside the ''Black Gourd'' can used like all other beetle for bug technique since it is just a bug source
  • The beetle will stay with the user until it has been destroy.
  • The beetle which is carrying the two gourd cannot use any jutsu.
    [*]Lasts 4 turns on the field and no other beetle summons on the field the same time as this one or for following two turns after this summon is gone

~Approved, added the bold note: summons require a time limit on the field for custom summons~
 
Last edited by a moderator:

Yoso Noko

Active member
Regular
Joined
Feb 21, 2011
Messages
1,058
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
My Custom Jutsu Submission

This is my first one, so let's give it a shot. I hope it works out. :pwease:

Jutsu Submission #1:
(レイヴン人間の変換, Reivun ningen no henkan) - Raven-Man Transformation
Rank: C
Type: Supplementary
Range: N/A
Chakra cost: 20
Damage points: N/A
Description: The user transforms in to a Raven-Man hybrid, allowing the user the ability to fly, and the user can use "Raven-Man Hybrid" Jutsu. The Jutsu lasts for 5-13 turns at the users desecration, and can be used only once per battle, and the user takes 30 damage per turn. The user cannot use this ability unless they have the fire, wind, and water elements. (Do not need to have mastered them)

Jutsu Submission #2:

(水発売日:着氷性の雨,Mizu hatsubai-bi:-Gi kōri-sei no ame) – Water Style: Freezing Rain
Rank: C
Type: Supplementary
Range: Short-Long Range
Chakra cost: 20
Damage points: See Description
Description: Supplies a water source; can cause floods after 50 turns (Meaning battle field becomes all water); Can be stopped by the use of a B-Rank or higher Wind or Water Style Jutsu of any kind. Fire users who used a B-Rank + Jutsu remain unaffected; Same applies to Water users;Water Users (Must have Used a Water Style Jutsu Before Use) Replenish 10 health per Turn, Fire Users (Must have used a Fire Style Jutsu Before or After Time of Use) take 10 Damage per Turn

Custom Jutsu #3
(瘢痕,Hankon) - Scar
Rank: C
Type: Attack, Defense, Supplementary, Weapon (Depends on use in battle)
Range: Short- to Midrange at most (when thrown)
Chakra cost: 20 Chakra per turn of Use
Damage points: 30 Damage per Strike
Description: Has the style of a grass-cutter sword, with the strength of a broadsword. Can absorb the users jutsu/chakra and use it in the form of a chakra sword. The sword can also be used to cut small obstacles, such as small boulders or large rocks, or wood. It is very similar in effect to Asuma's chakra blades or Sora's triple-bladed gauntlet.
Picture:

You must be registered for see images

Custom Jutsu #4:
(風発売日:武器破壊,Kaze hatsubai-bi: Buki hakai) – Wind Syle: Weapon Destruction
Rank: C
Type: Attack, Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: 30, plus damage from weapons spread around field (counted separately)
Description: The user creates a small typhoon that takes any exposed weapons from all players, as well as weapons supplied by the user. The Typhoon spreads the weapons around the field, then ends. The weather changes to windy, coming from the west. Can mix with rain weather to create a hurricane.

Custom Jutsu #5:
(ファイアー発売日:の起動ファイアボール,Faiā hatsubai-bi: No kidō faiabōru) - Fire Style: Launching Fireball
Rank: C
Type: Attack
Range: Mid-Long
Chakra cost: 20 Chakra per fire ball
Damage points: 30 Damage per Hit out of 10 total hit limit. Each ball, for basic uses, is separate jutsu. This is not applicable to the jutsu count.
Description: The user Jumps into the sky and launches 10 consecutive fireballs at the locked on target. They will go through anything except rock and steel. They are drastically affected by water, going down to zero damage per hit. Each fire ball must be dodged separately. The user is vulnerable to an attack from behind, and cannot stop the jutsu midway.

Edited with permission of Zenryoku (Sorry if I misspelled it. :( )
 
Last edited:

Alucard

Active member
Legendary
Joined
Aug 11, 2008
Messages
11,783
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

Mukankaku Myaku| Numbing Pulse
Rank: B
Type: Attack
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: After charging towards the opponent (hand to hand fight), if instead of avoiding the user's attack, the opponent takes it or blocks it, the user at the last second will release a small essence of his lightning chakra on the area of contact, numbing it and making the opponent. unable to use it up to the user's next turn (meaning 1 turn after usage). This technique can only be used by someone with the sharigan or sufficient taijutsu experience in order to predict and follow the opponent's action while attacking him. If used on the limbs, the opponent won't be able to move them. If used on the opponent's head, he won't be able to turn his neck around. If used on his back or chest, he can't move his torso, meaning his entire body needs to turn around instead of just turning the torso to look back for example.
*Usable three times per battle

make a Lightning release overwise this could be classified as a form of medical ninjutsu
Raiton: Mukankaku Myaku| Lightning Release: Numbing Pulse
Rank: B
Type: Attack
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: After charging towards the opponent (hand to hand fight), if instead of avoiding the user's attack, the opponent takes it or blocks it, the user at the last second will release a small essence of his lightning chakra on the area of contact, numbing it and making the opponent. unable to use it up to the user's next turn (meaning 1 turn after usage). This technique can only be used by someone with the sharigan or sufficient taijutsu experience in order to predict and follow the opponent's action while attacking him. If used on the limbs, the opponent won't be able to move them. If used on the opponent's head, he won't be able to turn his neck around. If used on his back or chest, he can't move his torso, meaning his entire body needs to turn around instead of just turning the torso to look back for example.
*Usable three times per battle

Approved, note that a lightning based armour or lightning taijutsu can counter the lightning pulse


Note: on the following technique, if you feel something isn't right please tell me and i'll try to correct, instead of insta-declining it, if possible, as this is an adaptation of Alucard's signature move and i would really like to have this approved^^

Seal of the Bloodthirsty One| Satsubatsubou no Fuu
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This is a seal used to supress a ninja's insanity and thirst for blood, vast powers and hidden potential. It was created with the objective of giving powerful and very aggressive ninjas, a ''normal'' life instead of just using them as weapon tools. The seal has two functions: one is that it's constantly consuming the user's chakra so that any of it isn't leaked out, to prevent him from wasting chakra and revealing his true strength right at the beginning of the battle; the second one is that holds the ninja's ''insanity'' so that while not fighting, the user does not pose a threat to any of his family, friends or allies. There are shown to be six levels of restriction and six corresponding states, with lower numbers meaning greater levels of power, insanity and less control over oneself, being 5 the higher number and weaker level and 0 the lowest number and strongest level which unlocks the user's full potential, powers and rage. With each level of release unsealed, the user can increase his speed, physical strength, ability to perform jutsus, or his techniques’ power and defence.
Level 5| Godaime Jun, allows the user to release 1 of the following powers: speed comparable to Rock Lee’s speed without weights| strength comparable to Sakura and Tsunade’s| perform techniques of his elemental affinity with only one hand seal| techniques of the user’s elemental affinity lose their weakness against their opposite element, maintaining them neutral against each other|

Level 4| Yondaime Jun, allows the user to release 2 of the following powers:
speed comparable to Rock Lee’s speed without weights| strength comparable to Sakura and Tsunade’s| perform techniques of his elemental affinity with only one hand seal| techniques of the user’s elemental affinity lose their weakness against their opposite element, maintaining them neutral against each other|

Level 3| Sandaime Jun, allows the user to release 3 of the following powers:
speed comparable to Rock Lee’s speed without weights| strength comparable to Sakura and Tsunade’s| perform techniques of his elemental affinity with only one hand seal| techniques of the user’s elemental affinity lose their weakness against their opposite element, maintaining them neutral against each other| Cloak of chakra that surrounds the user and protects him against any technique up to C-rank.

Level 2| Nidaime Jun, allows the user to release 4 of the following powers: 2nd Gate speed and reaction time| 2nd gate strength| perform techniques of his elemental affinity with only one hand seal| techniques of the user’s elemental affinity lose their weakness against their opposite element, maintaining them neutral against each other | Techniques of the user’s elemental affinity cause +10 damage| Cloak of chakra that surrounds the user and protects him against any technique up to C-rank.

Level 1| Shodaime Jun, allows the user to release 4 of the following powers: 3rd Gate speed and reaction time| 3rd gate strength| perform techniques of his elemental affinity with no hand seals| techniques of the user’s elemental affinity lose their weakness against their opposite element, maintaining them neutral against each other | All techniques of the user have +10 damage/defense points| Cloak of chakra that surrounds the user and protects him against any technique up to B-rank.

Level 0| Reidaime Jun, allows the user to release 5 of the following powers: 4th Gate speed and reaction time| 4th gate strength| perform techniques of his elemental affinity with no hand seals| techniques of the user’s elemental affinity lose their weakness against their opposite element, maintaining them neutral against each other | All techniques of the user have +15 damage/defense points| Cloak of chakra that surrounds the user and protects him against any technique up to A-rank.
__________
Restrictions:
1] The user cannot perform any summonings for the same and the following 2 rounds.
2] The user cannot perform any genjutsu while it's active
3] Levels 5, 4 and 3 last up to 5 turns. Level 2 and 1 last up to 4 turns. Level 0 lasts up to 3 turns.
4] Each restriction level can only be used once, however the technique itself can be used three times per battle (in the case the user feels the need to release a stronger level).
5] Once a restriction level is released, the user can't use the technique again to activate a weaker release state.
6] After level 3 ends, the user can't use Forbidden rank techniques during the following turn
7] After level 2 ends, the user can't use S and Forbidden rank techniques during the following turn
8] Level 1 causes the user 10 damage and only techniques up to A-rank can be user after it wears off, for 3 turns.
9] Level 0 is a last resort jutsu. Causes 15 damage to the user, shortens his lifespan and after it ends, the user is drained of chakra and is left exhausted, meaning he can be easily attacked.

Declined, do not resubmit

Doton: Kyojin Tsuchi Buddhas| Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, six giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion is the same size as Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
*Usable once per battle
*They last three turns on the field, after that, they will turn to dust and disappear
*No A-rank or above earth techniques during the following turn
*User receives 10 damage

Declined, the amount of them made, edit that they are weak to lightning based techniques


This bloodthirst technique thing has nothing special. Just wanted to give it a special name because it's very violent lol.

Satsubatsu: Mujihi Keibatsu| Bloodthirst Technique: Merciless Judgement
Rank: S
Type: Kinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: A technique developed only by the most bloodthirsty shinobis which seek for blood and complete obliteration of the enemy. It was considered a Kinjutsu technique because it consumes the user's own life force and is an excessively violent technique. The user will first cut his arms with a kunai and let it bleed for one entire turn as an act of sacrifice. Then, using the user's own life force and the blood spilled around, the user will gather a massive amount of chakra around both of his arms and they will start to be consumed by intense flames as he points them forwards. Part of his arms, from the hand to the elbow, will disappear in a small portal that conducts to another realm that will open in front of him and will then suddenly appear above the opponent -from a portal which leads to another realm- with their size increased several times and completely covered by flames. The hands of the user will then grab the opponent on his shoulders burning and damaging him severely and after that the user will push both hands to each side and will literally rip the opponent in half.
*Usable once per battle
*User receives 15 damage due to his hands being burned and his hand seals are slowed down for two turns
*User can't use Forbidden rank techniques for two turns

Declinded OP, this is going along the lines of a space/time manipulation opening portals
 
Last edited by a moderator:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,510💴
Trait Points
18⚔️
Re: ♦ Custom Jutsu Submission ♦

-Red Grand Elder (Niiro Yuuen Senpai)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Point: N/A
Description: The Red Grand Elder is one of the Sixth Grand Elder Snakes. Red is the one who is known as the fire master of all the snakes. He can spit out an A rank Meteor size Fireball (short-mid) and a S rank flamethrower (short-mid) from his mouth. He can with stand a S rank fire jutsu without poofing away. He can with stand 1 any other attack A rank without poofing away. After being hit with one of these moves he can't be summoned agained.
He is weak against water attacks, B rank and higher.
-A rank Fireball used 2 times in battle
- S rank Flamethrower used 1 time in battle

~Approved~

-Blue Grand Elder (Aoiro Yuuen Senpai)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Point: N/A
Description: The Blue Grand Elder is one of the Sixth Grand Elder Snakes. Blue is the one known as the water master of all the snakes. He can spit a B rank Water Sphere (short-mid) and A rank Water Stream (short-mid). He can with stand a S water jutsu and can with stand 1 any other attack A rank with out poofing away. After being hit buy one of these attacks and poofs away he can't be summoned agained.
He is weak against lightning attacks, B rank and higher.
-B rank Water Sphere used 3 times in battle
-A rank Water Stream used 2 times in battle

~Approved~

-Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.
-only used 2 times per battle
-it stays on the field for 4 turns or unless the user releases it
-must have 2 turns in between uses

~Approved, made A rank~

-Summon Technique: Young Money (Kuchiyose: Toshiwakai Kane)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Point: N/A
Description: The user summons a pack of 5 ninken. The pack memebers are: Lil Wayne(LW), Drake, Nicki Manaj(NM), Tyga and Gudda Gudda(GG). They can walk and run on water and also they are more dangerous then Kakashi dogs because of their speed(Rock Lee with no weights; only people who can track speeds this fast can track them) but they are around the same size as Kakashi dogs expect not having a big dog like Bull in the pack. These dogs have no real abilities expect for their speed and the leader can talk and also sense of smell and hearing is like a normal dog.
-LW: He is the leader of the pack and the only one who can talk. He wears a red scroph around his neck.
-Drake: He wears a black jacket with white writing on the back.
-NM: She is the only girl in the pack and she has a pink spot on top of her head.
-Tyga: He is the skinniest of the pack but the quickest of the pack(just a little bit faster).
-GG: He has a black mark on his right side of his face under his right eye looks like a small cross.


Note: If you don't like the tracking then you can change it.

~Approved~

-Death Lightning-(Sendo Raikou)
Rank: A
Type: Weapon
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: These are special katanas that was created by DN after trying to take Liliana 7SM sword. These katanas are made of a special metal that allows the user to channel their lightning chakra into it. The user can focus lightning chakra in their hand and the katanas will come to their hand if the katanas is knocked away.
-Only used by Deidara Nara



Dropping my Devilish Haramonica for these katanas

This is an edit of page 154. I couldn't edit it so I just made another post and I think Rag has already deleted the post on page 154.

~if this is an edit of another on the other page then provide a quote even from that ~
-Death Lightning-(Sendo Raikou)
Rank: A
Type: Weapon
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: These are special katanas that was created by DN after trying to take Liliana 7SM sword. These katanas are made of a special metal that allows the user to channel their lightning chakra into it. The user can focus lightning chakra in their hand and the katanas will come to their hand if the katanas is knocked away.
-Only used by Deidara Nara

make it that the ability to have the katana come to your hands short range only

Dropping my Devilish Haramonica for these katanas

-Leech Style: Leech Fly (Hiru: Hiru Hae)
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
-Due to wind blast leeches in the wind will be vulnerable to a fire based attack
-Must have signed Ninja Leech scroll
-Only used by Deidara Nara and Mugiwara
-Only use three times per battle
-No Wind jutsus and Ninja Leech summons, A rank and up the next turn

Approved, added extra note
 
Last edited by a moderator:

KeotsuEclipse

Active member
Elite
Joined
Jan 14, 2009
Messages
9,347
Kin
154💸
Kumi
114💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

Summoning Animal:Columbidae
Scroll Owner:KeotsuEclipse
Other Users who have signed contract: TBA
Summoning Boss if existing: TBA
Other Summoning Animals tied to contract: TBA
General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.

First time submitting a summon, so I'm not quite sure if I did it right. >.<

o.o And the human transformation thing is kinda the niche for this summoning - if that's going to require extra restrictions or something on the actual summonings, I'm fine with that.

elaborate on the human form please
 
Last edited by a moderator:

Emperor

Active member
Legendary
Joined
Nov 15, 2008
Messages
13,076
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

( Satetsu Kōgyō ) : Iron Sand Mining Industry
Rank: B/S
Type: Supplementary
Range: All Ranges
Chakra Cost: 30/40
Damage Points: N/A
Description:The Third Kazekage's reliance on his Iron Sand for his strength made numerous assassins believe they could defeat him when he was caught without the summoning scrolls he used to draw out his Iron Sand. However, the assassins patently failed to realize that iron is the most abundant mineral in the Earth's crust.
Slamming both palms down on the ground, the Third can extract clouds of iron particles from the Earth which he can then use for any of his magnetic jutsu.
The Third utilizes this technique on two levels. The first, a B-ranked version, draws out a cloud of iron sand from any circle of ground of five-meter radius. This amount is insufficient to perform techniques on a grander scale ( example: Iron Sand World Order ) but is enough for his lower ranked techniques.
The second, an S-ranked version, extracts iron sand from any circle of ground of twenty-meter radius. This massive cloud of iron sand is large enough to utilize any techniques he may so wish to use.
The Third exhausts the ready supply of iron sand in the region on using the S-rank version once or the B-rank version four times. Subsequent uses require more time as the Third exerts his magnetic forces deeper into the Earth to draw out his iron sand, providing a time lag of ten seconds after he initiates the technique before the iron sand comes out of the ground. During the time lag, the Third can move around and do non-magnetic jutsu, but his magnetic chakra is being exerted to pull the sand outward and hence remains unusable for that short period.

Approved

( Jishaku Ninpō: Kuiki ) : Magnetic Ninja Arts: Domain
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: Variable
Description: People often tend to forget what the Third Kazekage's ability to control iron sand springs out of - his unique ability of possessing magnetic chakra.
To perform this handseal-less technique, the Third extends his magnetic chakra outward in a hemisphere around him, extending to ten meters on every side. The Third is then able to control each and every bit of metal within that ten meters, wherever or in whatever form it may be.
This has had useful results for the Third, especially when under siege from rapid weapons fire or when attacked by weapon wielders at close range.
Extending this hemisphere of magnetic chakra is undetectable to any non-chakra sensor or Dojutsu wielder; however, the sphere extends rapidly, coming to its full size within two seconds, making it hard to avoid at very close ranges.
After the dome has been cast, it remains in existence for ten seconds before disappearing. Usage drains the Third somewhat and he is unable to cast this technique again before a turn has passed.

Approved


( Satetsu Jiraigen ) : Iron Sand Minefield
Rank: S
Type: Offensive/Defensive
Range: All Ranges
Chakra Cost: 40
Damage Points: 10 per boulder
Description: A technique no one in Suna can ever forget: they watched their Kazekage dismantle an entire attacking shinobi battalion in seconds with it.
Like some unassuming orchestra conductor, the Third makes a lifting motion with both his hands, exerting his magnetic chakra into the ground.
Within seconds, hundreds of arm-sized boulders of iron sand begin erupting from the entire area floor, hovering at varying heights above the ground, forming a network of boulders impassable by any man.
The boulders can be used as a source for the Kazekage's other iron sand attacks, though their small size makes it use limited; however, their main purpose is to be "set off" i.e. explode whenever the Kazekage chooses, doing damage to a nearby target. Each boulder possesses a blast radius of upto five meters surrounding it, and can blow a man's limb off. The Kazekage can choose which boulders to set off and when, and as each boulder continues to remain in position until set off or destroyed, the Kazekage has a potent deterrent against active threats.
The technique may be activated only one time each battle and the sheer stress on the Kazekage prevents the Third from performing any Forbidden techniques for the next two of his turns, as well as decreasing the power of any Taijutsu he so uses by one rank.

Declined, add a restriction also the the ability to not be able to use iron sand from A rank or above the following turn.


( Satetsu Jikiarashi ) : Iron Sand Magnetic Storm
Rank: A
Type: Supplementary
Range: All Ranges
Chakra Cost: 35
Damage Points: N/A
Description:Holding his hands out at the target, the Third Kazekage wills iron sand to completely coat his forearm in a layer several inches thick, but leaving his hands free. The Third can then whenever he wishes form bubbles of magnetic chakra at the tips of his hands and fire it off at his target.
When the Third requires it, the bubble rapidly expands into a hemisphere of radius twenty meters. The strong magnetic forces caused due to the bubble(s) disrupt any lightning or electricity based techniques within that area as well as cause intense pain and disorientation to an opponent by affecting the neuron transmission in his brain.
The Third himself is unaffected if caught in the hemisphere, but any lightning based techniques of his are equally susceptible to the magnetic chakra's forces. One bubble may be luanched every alternate turn, or two bubbles may be launched every third turn.

Declined, Emp elaborate further on this ability to send bubbles and nutrilize lightning techniques every alternative turn, these themseleves would have to count towards a move to block a move so this needs to be highlighted aswell
 
Last edited by a moderator:

Seblax

Active member
Elite
Joined
Aug 9, 2009
Messages
8,514
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦



Vulture Summoning Style: Guukisura, The Royal Clown -Hagetaka Kuchiyose no Jutsu: Guukisura, Ouritsu Inakamono-

Rank: A
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a large vulture. This creature is the Entertainer of the Vulture Empire's royal family. It has eight wings and its upper two wings each have the three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. The vulture's speed and power are magnificent, it's only equaled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use genjutsu which its specialized in. Once per battle, this summoning is capable of singing a tune that would numb anyone's body who listen to it, and distract him for a short time.

~Can only be summoned once.
~The summoner must have the vulture summoning's contract.
~Able to use all the genjutsus that the user knows for up to A rank "Doujutsus does not count ".

~Declined, edit the time it requires to complete the song~

Vulture Summoning Style: Guukisura, The Royal Clown -Hagetaka Kuchiyose no Jutsu: Guukisura, Ouritsu Inakamono-

Rank: A
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a large vulture. This creature is the Entertainer of the Vulture Empire's royal family. It has eight wings and its upper two wings each have the three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. The vulture's speed and power are magnificent, it's only equaled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use genjutsu which its specialized in. Once per battle, this summoning is capable of singing a tune that would numb anyone's body who listen to it, and distract him for a short time.

~Can only be summoned once.
~The summoner must have the vulture summoning's contract.
~Able to use all the genjutsus that the user knows for up to A rank "Doujutsus does not count ".
~Its singing ability can only be used once per battle, and it effects everyone in the battle field, even the user.

Declined, failed to edit what i asked last time

Hagetaka Kuchyose no Jutsu: Mizusura - Vulture Summoning Technique: Mizusura of the Misty Falls -
Rank: S
Type: Attack/Defense/Supplementary
Range: Short/Long
Chakra: 40
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge icy blue vulture. It has four wings which each are covered with leather like skin which is used in water transporting and combat. It's useful for him to transport faster in water. Its able to fly too and its also ridable. The vulture's speed and power are magnificent, it's only equalled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use water jutsu's.

~ He takes 30 chakra points when it leaves whenever that is
~ Can only use up to S-rank water jutsu's which the owner knows
~ Must have signed the summoning contract.
~ Can only be summoned once per battle.

Declined, edit so that it can only use water techniques that dont require hand seals


Earth/Wind Combination Technique: Aerial Dashing -Fuuton/Doton: Kakuubakushin-
Rank: B
Type: Supplementary
Range: Short/Long
Chakra: 25 (+15 for each turn this technique is used)
Damage points: N/A
Description: The user forms the dragon handsign and channels his chakra through his feet menpulating the ground under him to become very soild and hardening it and his shoes, then the user use wind chakra as he dashs over the hardened ground making a strong Friction, sending himself into the air with an incredible speed that can dodge other techniques. While the user is in the air, he menpulate the earth chakra and gather the solid particales in the air under his feet and harden them creating a platform for himself to dash elsewhere. This technique is used as a method of walking in the air, however, it makes the user very unbalanced since he got to keep jumping from platform to another and keep menpulating earth partcales and such, this technique can be used to dodge attacks with magnificent speed but no other technique can be used along with it.

-Can only be used once per battle.
-Lasts for three turns only.
-The user become unable to use any earth elements techniques that requires contracting with the ground.

Declined, do not resubmit

Vulture's Ginsura of The storming flames -Hagetaka Ginsura Arachi Enkou-

Rank: S
Type: Attack/Defense/Supplementary
Range: Short/Long
Chakra: 40
Damage points: N/A
Description: Ginsura is a large fire element user vulture that had two wings with claws on them he was known as one of the strongest among the whole empire, but unfortunately , he use cursed and were imprisoned into five weapons tied with a chakra chain ring, which represents the seal the binds its soul and body inside these weapons; Two large fans, two large shurikens and a scythe with a war fan on its other lower side. With time, Ginsura become able to partly release his body's sides from the weapon, like how Enma the Monkey's king transform into a staff and produce body parts out of it, however, that ability was restricted into one weapon for each part, which are sorted in that order:
-The scythe edge side: The head can appears out of it the scythe edge side, biting enemy or using fire techniques that the user knows.
-The two large fans: wings can appear out of them, or be used as large fans to form techniques that require them, also being tied over the user's back and turn the large fans into wings, making the user able to fly at his rank's speed and use the shurikens and scythe *This ability does not speed up the user, but lower the user's chakra concentration since he would be concentrating on powering Ginsura to assure longer flights*.
-The two large shurikens: his claws appear out of them, or being threw and controlled by the chain attached to them.
-The war fan side: revealing his tail, and being used like a war fan.
-The chain ring: decreasing or increasing its size.
Ginsura can be summoned by wiping the user's blood over his fan then swing it whilst channeling his chakra through it. He can only be loyal to these who posses the vulture summoning contract and trusted by the empire, and have tamed it themselves.

-Can only be summoned once per battle
-Can not be destroyed.
-Absorbs 15 chakra points for each turn it's in use.
-Can only be used by Takai.
-Treated like the user's self; any technique it uses is counted as one of his own, and the chakra is taken from his too , however this weapon can only use up to S rank of the techniques that the user know.

Declined OPed, do not resubmit




Rain Release: hell rain |Ame no Jutsu: Makaikouu|
Rank: S
Range: The whole terrian
Type: Supplementary/attack
Chakra cost: 40
Damage points: 70 (-20 to the user)
Description: After forming a long series of handseals, the user sends a large amount of chakra high through the clouds where he gather them and send it above into higher hot level of the sky where metals are molten from heat, and heat the water up as it falls down from there toward the ground as rain shower that covers the whole terrain. This technique damages both user and enemy, but the user can control the rain to lower its quentitly over the point where he is to lower the damages. This rain has the ability of consuming small soiled bodies in the air, such as sand, and take them back into the ground, making several sand technique unable to work properly for up to B rank.

~Can only be used once per battle.
~Lasts for three turns.

~Declined, i simply do not get your understanding that their is hot air in the sky that can melt metals what planet you refering from~


Water Style: Underground River -Suiton: Dochū Taiga-

Rank: S
Range: Long
Type: Supplementary/Attack
Chakra cost: 40
Damage points: 80(-10 to the user)
Description:The user charges a large amount of water chakra into his leg, then with huge concentration, stomp the ground releasing a strong water driller that opens the path to a large river of water. this technique can be used to block underground fire techniques, and reduce lava's technique straight by half, also harming anyone or object that was in the driller's way, however, while using this technique, the user must remain his leg unmoved while using this technique, making him open to any incoming attacks.

-This technique is treated as a normal water technique, meaning its weakness to earth techniques is still treated the same.
-Can only be used twice per turn.
-Does not require water source.
-Can also be used as a water attack on surface by kicking the driller out at the desired location.
-causes damages to the user's leg for the weight it would suddenly left out and slows the user's speed.

~Declined, edit the ability to use also ontop the surface, and make it that your also vulnerable to lightning release~


Water Style: Underground River -Suiton: Dochū Taiga-

Rank: S
Range: Long
Type: Supplementary/Attack
Chakra cost: 40
Damage points: 80(-10 to the user)
Description:The user charges a large amount of water chakra into his leg, then with huge concentration, stomp the ground releasing a strong water driller that opens the path to a large river of water. this technique can be used to block underground fire techniques, and reduce lava's technique straight by half, also harming anyone or object that was in the driller's way, however, while using this technique, the user must remain his leg unmoved while using this technique, making him open to any incoming attacks and especially weak lightening.

-This technique is treated as a normal water technique, meaning its weakness to earth techniques is still treated the same.
-Can only be used twice per battle.
-Does not require water source.
-Causes damages to the user's leg for the weight it would suddenly left out and slows the user's speed.
-The user becomes vulnerable to lightning and power it by +10.

Meh i guess approved make sure you work on your english so it makes my job hell lot easier checking your customs


 
Last edited by a moderator:

DJ Malik

Active member
Legendary
Joined
Sep 10, 2010
Messages
10,502
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦


Summoning Technique| Yuu (Kuchiyose no Jutsu| Yuu)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Yuu is a giant secretary bird, being 20 ft. tall and have a wing span of 40 ft. He is a very strong summoning and is able to rip the enemy to shreds with his talons. He has the ability to use chakra to shoot out his feathers, the feathers being razor sharp and can easily pierce the enemy. Since there is such a large amount of chakra built up in his wings he can easily defend against B-Rank and lower attacks by extending his wings in front of himself or the summoner to block the attack. Just like all secretary birds he has a great sense of hearing and sight, being able to locate the enemy even in complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Declined, edit so that its blocking ability counts towards one of your three moves

Summoning Technique| Ho-Masubi (Kuchiyose no Jutsu| Ho-Masubi)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Ho-Masubi is an average sized bird, being the size of the average man. His feathers are a mix if the colors Red, Orange, and Yellow. Just like his brothers he has an affinity for a certain element. He has a fire affinity and can use up to A-Rank Fire techniques, that doesn't require handsigns. The user cannot ride upon him because of the outrageous amount of fire chakra flowing through him, which causes his skin and feathers to become fire hot. Ho-Masubi can release a large amount of Fire chakra to create a Monsoon of Fire that races towards the opponent at great speeds. The storm of fire, would break through the ground and cause the ground where the Fire traveled to turn into Lava from the intense heat. Just like all secretary birds he has a good sense of hearing and sight and can locate the enemy in even complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.
-Can only send the storm of Fire at the opponent once per battle, cannot use Fire techniques afterwards.

Declined, edit to give that fire technique a rank and limit it to one use per battle being the scale and type of attack

Summoning Technique Suijin| (Kuchiyose no Jutsu| Suijin)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points:N/A
Description: Suijin is a slightly large secretary bird, being about 10 ft. tall. Like his brothers he has an affinity for a different element, his being water. He can use up to A-Rank Water techniques, that doesn't require handsigns. If he doesn't have a body of water to work with he can also draw water from plants nearby or water from the air itself. Just like all secretary birds he has a good sense of hearing and sight, being able to locate the enemy in even complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Declined, same with this one give his ability to draw water a rank and usage limit and that it counts towards one the users


Summoning Technique| O-kuni-nushi (Kuchiyose no Jutsu| O-kuni-nushi)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: O-kuni-nushi is a secretary bird and one of the largest of them all. He has an affinity to Earth and can use up to A-Rank Earth Jutsu, that doesn't require handsigns. He is extremely large, almost the size of Gamabunta, but not quite that big. Because of his incredible size he is not able to take flight. He can move but not at a very fast pace. But to make up for that he can easily control the Earth beneath and around him. He has an incredible defense and can easily defend against high leveled jutsu(A-Rank). Although he is weak against Lightning attacks.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the Secretary Bird contract.
-Since he has an Earth affinity he is weak to lightning based attacks

Declined, edit the ability to manipulate the earth by giving it a rank and limit useage

Summoning Technique| Dakota (Kuchiyose no Jutsu| Dakota)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost:
Damage Points: N/A
Description: Dakota is a Boston Terrier. He is SC friend, partnet and personal summon. He can use wind element jutsus that doesn't require hand seals up to S rank. Dakota and SC trained together and SC taught Dakota some wind element jutsus. He is also fast(Rock Lee with no weights and only people who can track speeds like this can track him). He is weak to B rank and higher fire. He can withstand one S rank wind jutsu.
-Last only 4 turns in battle
-Only Silent Crow can use this summon
-Only used once in battle
-Must have signed dog contract


Approved
Summoning Technique| Yuu (Kuchiyose no Jutsu| Yuu)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Yuu is a giant secretary bird, being 20 ft. tall and have a wing span of 40 ft. He is a very strong summoning and is able to rip the enemy to shreds with his talons. He has the ability to use chakra to shoot out his feathers, the feathers being razor sharp and can easily pierce the enemy. Since there is such a large amount of chakra built up in his wings he can easily defend against B-Rank and lower attacks by extending his wings in front of himself or the summoner to block the attack,counting as an A-Rank move. Just like all secretary birds he has a great sense of hearing and sight, being able to locate the enemy even in complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Declined, you failed to add the that the blocking ability counts towards one your 3 moves per turn, if you dont add this next time you submit i will decline it full stop!

Summoning Technique| Ho-Masubi (Kuchiyose no Jutsu| Ho-Masubi)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Ho-Masubi is an average sized bird, being the size of the average man. His feathers are a mix if the colors Red, Orange, and Yellow. Just like his brothers he has an affinity for a certain element. He has a fire affinity and can use up to A-Rank Fire techniques, that doesn't require handsigns. The user cannot ride upon him because of the outrageous amount of fire chakra flowing through him, which causes his skin and feathers to become fire hot. Ho-Masubi can release a large amount of Fire chakra to create a Monsoon of Fire that races towards the opponent at great speeds, counting as one of the users three moves(A-Rank). The storm of fire, would break through the ground and cause the ground where the Fire traveled to turn into Lava from the intense heat. Just like all secretary birds he has a good sense of hearing and sight and can locate the enemy in even complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.
-Can only send the storm of Fire at the opponent once per battle, cannot use Fire techniques afterwards.

Approved

Summoning Technique Suijin| (Kuchiyose no Jutsu| Suijin)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points:N/A
Description: Suijin is a slightly large secretary bird, being about 10 ft. tall. Like his brothers he has an affinity for a different element, his being water. He can use up to A-Rank Water techniques, that doesn't require handsigns. If he doesn't have a body of water to work with he can also draw water from plants nearby or water from the air itself, counting as one of the user's three moves(B-Rank) Just like all secretary birds he has a good sense of hearing and sight, being able to locate the enemy in even complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Approved

Summoning Technique| O-kuni-nushi (Kuchiyose no Jutsu| O-kuni-nushi)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: O-kuni-nushi is a secretary bird and one of the largest of them all. He has an affinity to Earth and can use up to A-Rank Earth Jutsu, that doesn't require handsigns. He is extremely large, almost the size of Gamabunta, but not quite that big. Because of his incredible size he is not able to take flight. He can move but not at a very fast pace. But to make up for that he can easily control the Earth beneath and around him, counting as one of the opponents three moves and can only be used 2 times per battle(A-Rank). He has an incredible defense and can easily defend against high leveled jutsu(A-Rank). Although he is weak against Lightning attacks.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the Secretary Bird contract.
-Since he has an Earth affinity he is weak to lightning based attacks
Describe how he actually manipulates the earth

 
Last edited by a moderator:

Hot.Tendo

Banned
Elite
Joined
Apr 5, 2010
Messages
7,929
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Kami Amatsu-Souken no jutsu) - Heavenly Paper Creation Technique [/B]
Type:Attack
Rank:S
Range:Long
Chakra Cost:40
Damage Points:80
Description:A time delayed jutsu wherein Konan prepares papers that mimic the environment like trees, soil, rocks and even animals with explosive tags hidden inside them. Konan mainly uses this jutsu to trap, surprise or even kill her opponents by the explosion. Since this jutsu is time delayed, Konan can activate this jutsu anytime when needed by making the explosive tags explode or uses the papers to wrap her opponent's feet and stopping their movement.
~can only be used on the first move
~can be set up in one post
~can only be used once
~can only be used/taught by Konan/sexytendo

Declined, change time limit to 1 trun as it stands ur time limit restriction is hardly a limit

(Kami Kyodai Sensu) - Giant Paper Folding Fan
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Similar to the fan Temari use, however, this fan is made up of Konan's paper and can re-shape itself if it disperse when damaged, it's also as hard as steel since it's infused with chakra. Konan's Folding fan is mainly used when she uses wind style jutsus like the ones Temari performs, but can be folded back to be used like a metal club for close combat.
It's the same size as Temari's fan

You must be registered for see images
~can only be used by ~SexyTendo~

is this a custom weapon or custom jutsu if jutsu restrict it

(Kami Katana) - Paper Katana
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: Even if it's not made of metal, Konan's Paper Katana can still be as sharp and hard as a regular katana since it's chakra infused, she can also change the length of her Katana by adding paper to make it longer or decrease the number of paper to make it shorter depending on the situation, like her fan, it can also reform back when damaged.
I've picked a white katana to make it as paper-like as possible

You must be registered for see images
~can only be used by ~SexyTendo~

again is this a custom weapon or custom jutsu if so restrict it

(Futton: Keisei Tatsumaki ) - Wind Style: Tornado Formation
Type: Attack
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: To use this jutsu the user takes in a deep breath and manipulates the shape of the wind when the users blows it, the shape turns into a tornado that can cause devastating effects on the surrounding and has the power of that an F-3 Tornado.
~last for 3 post
~can only be used by SexyTendo

~Approved
(Kami Amatsu-Souken no jutsu) - Heavenly Paper Creation Technique
Type:Attack
Rank:S
Range:Long
Chakra Cost:40
Damage Points:80
Description:A time delayed jutsu wherein Konan prepares papers that mimic the environment like trees, soil, rocks and even animals with explosive tags hidden inside them. Konan mainly uses this jutsu to trap, surprise or even kill her opponents by the explosion. Since this jutsu is time delayed, Konan can activate this jutsu anytime when needed by making the explosive tags explode or uses the papers to wrap her opponent's feet and stopping their movement.
~can only be used on the first move
~can be used on one turn
~can only be used once
~can only be used/taught by Konan/sexytendo

Weapon
(Kami Kyodai Sensu) - Giant Paper Folding Fan
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Similar to the fan Temari use, however, this fan is made up of Konan's paper and can re-shape itself if it disperse when damaged, it's also as hard as steel since it's infused with chakra. Konan's Folding fan is mainly used when she uses wind style jutsus like the ones Temari performs, but can be folded back to be used like a metal club for close combat.
It's the same size as Temari's fan

You must be registered for see images
~can only be used by ~SexyTendo~
~can be burned by B-rank above Fire jutsu

Weapon
(Kami Katana) - Paper Katana
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: Even if it's not made of metal, Konan's Paper Katana can still be as sharp and hard as a regular katana since it's chakra infused, she can also change the length of her Katana by adding paper to make it longer or decrease the number of paper to make it shorter depending on the situation, like her fan, it can also reform back when damaged.
I've picked a white katana to make it as paper-like as possible

You must be registered for see images
~can only be used by ~SexyTendo~
~can be burned by B-rank above Fire jutsu

(Doton: Kōzō Midare) - Earth Release: Tectonic Disarrangement
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: after performing five handseals the user places his hands on the ground, the user then senses the opponents position then moves the earth underneath the opponent giving them misguided directions.
~can only be used by SexyTendo
~last for 3 turns

(Futton: Kūki Surasuto) - Wind Release: Air Thrust
Type: Defend
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user simply gathers wind chakra in their lungs and blows it in a straight path, it's useful for escape since it's strong enough to blow the user away to safety, it can also blow enemies away.
~can only be used by SexyTendo
~The wind is not sharp so it can't kill an opponent

(Raiton: Kaminari Doriru) - Lightning Release: Lightning Drill

Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user first creates a fist, then focuses shape manipulation to form a cone-shaped Lightning, the user then concentrates in the rotation of lightning in the user's fist thus creating the drilling effect, this jutsu goes well against earth techniques.
~can only be used by SexyTendo

All declined above limit and you have to chose one of those custom weapons or make them work in a normal technique that is usuable only within that technique itself
 
Last edited by a moderator:

Ryuji

Active member
Elite
Joined
Feb 4, 2010
Messages
8,366
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Fuuton:Funjin Tengai)-Wind Style: Dust Dome
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: After performing 2 handseals the user will slam his hand in the ground and release wind chakra into the ground to create dust and dirt from the ground rise up in a giant dust cloud around the target completely blocking his/her vision of the user since, dust will clearly enter in the opponents eyes and will have a hard time get in it of.
Note: The dust will get off the opponen't at the end of his/her turn where he/she got the dust.
Note: Can only be used twice per battle.
Note: Can only be taught by Ryuji.

Approved, made it A rank

(Fuuton:Suraashu)-Wind Style:Slash
Type: Offensive
Rank: A
Range: Short/mid
Chakra Cost: N/A (10 per slash)
Damage Points: N/A (20 per slash)
Description: The user will focus normal chakra in his sword(s).The user then proceeds to slashing the wind currents around him, creating a chakra wave that begins to mold amounts of wind into a thin slash (1 per sword/limb) that can cut through most materials and create deep slashes on a normal target but not with one of greater density. This technique doens't really need to be performed with swords, the user can use this techinique with his own arms or legs but of course the slash won't have any cutting power but can deliver a strong impact.
Note: Can only be used twice per battle.
Note: No fuuton,taijutsu or kenjutsu techniques in the same turn this jutsu is used.
Note: Can only be taught my Ryuji.

Declined, Similar Jutsu exists

(Katon:Kaze Kire)-Fire Style:Wind Cut
Type: Deffensive
Rank: S
Range: Short (Mid for trowable ninja tools)
Chakra Cost: 40
Description: When being attacked with a A-rank wind jutsu and below, the user can focus fire chakra into a sword and create a layer of fire between the guard and the tip. The user then slashes down on the wind jutsu and ''slice'' it in half, with the halfs igniting in flames while passing beside both right and left side of the user. The user can also used this technique with any trowable ninja tool insted of a sword, but it will only work with C and D-rank wind jutsus.
This jutsu doesn't have any used with gust-like wind jutsus or Atsugai. If the wind jutsu is one of multiple attacks, the user has to have incredible reflexes like Minato Namikaze or Sharingan to properly cut all the assaults, if not the user is pretty much hit by the second attack.
Note: Can only be taught by Ryuji.

Declined, do not resubmit

(Raiton:Raiden No Asobiba)-Lightning Style:Lightning God's Playground
Type: Supplementary
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: To use this jutsu the user must already have a lightning clone on the field. The clone will stab multiple kunais to the ground with a wire attached to each one and tied up to the clone's wrists, then the clone will slowly channel lightning chakra through the wires and kunais to the ground keeping a constant surge of electricity deep into the ground making any earth jutsu that uses the ground as a medium to attack or defend, useless because of the not compatible chakra forms. The clone used to perform this jutsu can still use jutsus to defend or attack except jutsus that require hand seals, also the clone can't move from the place where he used the jutsu.
Note: This jutsu last for 4 turns or until the clone has been destroyed.
Note: Can only be used twice per battle.
Note: Can only be taught by Ryuji.

Declined, restrict it further in terms of what techniques it can stop for example up to b rank the same level as the lightning shadow clone and edit the bold section to 3 turns and then the clone dissapates from the chakra being drained from the clone

(Katon:Hanabi)-Fire Style:Fireworks
Type: Offensive
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: While in the air, the user will extend his arms and legs and focus fire chakra in his hands, feet and mouth, the hand and feet will gain a redish color while the user just inhales. The user will then start spinning at greats speeds, while exhaling countless fireballs from his mouth and making the fire chakra burst out of his hands and feet and also shoot fireballs that come down all over the field. This jutsu is better used when the user has no idea of where the opponent is, so atleast have a jutsu that covers a great area where the opponent is bound to defend and possibly reveal his/her location.
Note: Can only be used once per battle.
Note: No S-ranks jutsus for the next turn.
Note: Can only be taught by Ryuji.

Declined, do not resubmit
(Raiton:Raijin No Asobiba)-Lightning Style:Lightning God's Playground
Type: Supplementary
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: To use this jutsu the user must already have a lightning clone on the field. The clone will stab multiple kunais to the ground with a wire attached to each one and tied up to the clone's wrists, then the clone will slowly channel lightning chakra through the wires and kunais to the ground keeping a constant surge of electricity deep into the ground making any earth jutsu that uses the ground as a medium to attack or defend, useless because of the not compatible chakra forms but it only works on B-rank and below doton jutsus. The clone used to perform this jutsu can still use jutsus to defend or attack except jutsus that require hand seals, also the clone can't move from the place where he used the jutsu.
Note: This jutsu last for 3 turns or until the clone has been destroyed.
Note: The clone used for this technique dissapates after the 3 turns have passed because of his chakra being drained.
Note: Can only be used twice per battle.
Note: Can only be taught by Ryuji.

Approved

(Genjutsu:Sharingan Mezameru)-Illusion Technique:Sharingan's Awakening
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique can only be used by the Uchiha bloodline Sharingan holders and only works on them too. The user will place the opponent in an illusion were he/she recalls how did he/she obtain the first tomoe of the Sharingan, thus making the user remember all the pain and suffering of the attacks used against him by their own Sensei. However if the user has the Sharingan activated he too will be caught in the illusion so it's better to de-activated before using this technique.
Note: Can only be used once per battle.
Note: Can only be taught by Ryuji.
Note: Only Akiza is inmune to this technique.

Declined, do not resubmit no Sharingan or doujutsu customs are allowed anymore

(Katon:Kaen no Bansan)-Fire Style:Flame's Supper
Type: Offensive
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 (-10 to user)
Description: After performing 4 hand seals the user will spread his arms and release a stream of fire from each arm, then he will clap is hands with the fire streams moving at the same time while taking the form of fangs. The streams will trap the opponent, giving the appearance of being eaten by flames.
Note: Can only be used twice per battle.
Note: No fire or taijutsu techniques in the next turn.
Note: Can only be taught by Ryuji.

Approved, added a small damage cost for using it in the manner you do from the arms

(Sakurifaru:Za Chigokai Ken)-Sacrifar:''The Bloodlust Sword''
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (5 each turn for the fire layer)
Damage Points: N/A
Description: Sacrifar is said to be a frightening blade of bloodlust that seals the user's emotions except for anger and aggression in exchange for power. Sacrifar is made out of a special black metal that gives Natsu the ability to channel fire chakra through it, giving it a layer of fire (that doesn't hurt him) and a terrifying appearance. Sacrifar itself has it's own set of techniques but Natsu can use it as a medium to perform fire jutsus discarding the use of the mouth however, jutsus that need hand seals will take the same amount of time to perform them as performing the hand seals normaly. When Natsu has used 3 fire or Sacrifar's techniques, Sacrifar will automaticly loose the fire layer and it can only be used as a normal sword.
Note: Sacrifar is always on Natsu's back.
Note: To use Sacrifar's abilitys the user has to post this at the start of a battle thus counting as a move.
Note: Sacrifar can't be destroyed.
You must be registered for see images

Approved

(Jan Ken)-Rock, Paper, Scissors
Type: Offensive/Deffensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: Jan Ken is a special technique based on the popular game of Rock,Paper,Scissors. The user shouts ''Jan Ke'' then the name corresponding to the attack. "Gu", equals rock and will be a strong punch. "Chyoki", equals scissors and will be a poke in the eyes. "Pa", equals paper and will be an open palm strike, however ''paper'' can be used to repel a punch (C-rank and below) or to just stop one (B-rank only). Or if wanted, the user can used the 3 attacks in whatever order he wants to deliver a strong conbination.
Note: Can only be taught by Ryuji.

Wierd, but approvalable by taijutsu standard
 
Last edited by a moderator:

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
Re: ♦ Custom Jutsu Submission ♦

(Katon: Aka Bara) Bloody Rose
Type: Attack/ Defense/ Supplementary
Rank: Forbidden
Range: Short-mid
Chakra Cost: 50
Damage Points: 90
Description: A scythe used by Death himself, made of the crystallized form of the most fearsome flames deep within the Abyss. Just touching the blade will cause matter to ignite. Reserved for the most sinister of souls, this scythe traps the souls of the reaped within its fathomless blade. Aka Bara is able to break in half, to reveal it's enchanted chains that are able to expand into mid range and retract into short range at the users will. It can absorb fire chakra up C-rank.
Note: Aka Bara has the power to ignite anything it touches, except the user, in flames when the user runs Katon chakra through it, creating an aura of intense Heat around the blade allowing them to cut through things easier. However, this comes at a cost to mortals - objects only stay ignited for a coulple of seconds while out of contact with the blade, but the users hands feel the same heat while this effect is being used.
Note: Can only be used twice per battle.
Note: This scythe increases the users Fire jutsu by 10, but reduces users Suiton jutsu by 20.
Note: Can only be taught by AJ

You must be registered for see images

Declined, do not resubmit


summon animal: Sphnix
Scroll owner: Anbu Junior
Others who have signed the contract: TBA
Summoning boss: Noriko
Other summons tied to the contract: Michiko

Declined, do not resubmit NO MYTHICAL summons


(Noriko: kiritsu ki-pa-) Keeper of law
RankForbidden
Type: Summoning
Range: N/A
Chakra cost: 50
Damage Points: N/A
Description: noriko lives in the volcanic regions of magosi. He is the keeper of law and has the ability to peer in to the souls of others. since he lives in a volcanic region, he is resistant to fire jutsu up to C rank. He has the ability to weild a katana with his tail and harden his wings to the point where he is unable to fly. has the ability of speech.
You must be registered for see images
(Michiko: hone korekuta) Michiko: collector of bones
Rank: Forbidden
Type: Summoning
Range: N/A
Chakra cost: 50
Damage points: N/A
Description: Michiko is the son of Noriko and has the ability to heal minor wounds with saliva. He is able to harden his wings like steel and is able to defend against C rank taijutsu,certain weapon attacks, and up to C rank Water and wind jutsu. he has the ability of speech. He has red and blue faethers which he can harden and fire at the opponent. The red ones are fire and the explode upon contact, while the blue ones are water and and will impale the desired target upon contact.
You must be registered for see images
 
Last edited by a moderator:

Kid Ace2392

Active member
Veteran
Joined
Apr 5, 2009
Messages
2,593
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Armadillo
Scroll Owner: Kid ace
Other Users who have signed contract: N/A
Summoning Boss if existing: Unknown. (For Now)
Other Summoning Animals tied to contract: Botenmaru, Hotaru

Kuchiyose: Botenmaru| Summoning: Botenmaru
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: Botenmaru is the strongest of all the armadillos because he has the thickest armor that can withstand attacks up to B-rank except for Lighting jutsus. He is the size of a bear both standing on all fours and if he stand on his hind legs. Botenmaru can use any earth or jutsu that the user knows. Like all the armadillos Botenmaru can turn into a ball and cover his self in doton chakra and role towards the enemy in great speed causing massive damage to the opponet.(Not one of the users 3 jutsus)
Note: If Botenmaru use a earth jutsu it will count as one of the users 3 jutsus.
Note: Can only stay on the field for 4 turns.
Note: Usable once ber battle.

Approved though i edited the ability to withstand all techniques up to A rank to B rank as it abit oped

Kuchiyose: Hotaru| Summoning: Hotaru
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: Hotaru is the youngest of all the Armillidos but he is still the same size as the other armillidos but he is not as strong. He has a fire affinty and he can increase his body heat to a point were he can incase his whole body in flames all the water on the field is evaporated even from the user. Hotaru can shoot B-rank firballs at the opponet.Like all the armadillos Hotaru can turn into a ball and cover his self in Katon chakra and role towards the enemy in great speed causing massive damage to the opponet.(Not one of the users 3 jutsus)
Note: Can only stay on the field for 4 turns.
Note: Usable once ber battle.

Declined, edit how he can evaopurate all water on the field and make the B rank fireballs act as one of your 3 attacks per turn
 
Last edited by a moderator:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

(Ranton: Tatsumaki) - Storm Tornado
Type:Attack
Rank: S rank
RangeShort-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out infront of them and sending out multiple tendrils of storm beams which spin around forming into a destruction storm tornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size.
Note: Can absorb up to B rank techniques
Note: Useable twice
Note: No Water and Lightning Release A rank or above following turn.
You must be registered for see images


Appproved, added bold

(Wolverine Tsume) - Wolverine Claw
Type: Weapon
Rank: S
Range: Close
Chakra Cost: See below
Damage Points: See below
Description: These are special cloves the user puts onto there hands. At first the blads are in the skull handle of the glove, but when the user activates them with there chakra the blades shoot out, 3 blades shoot our in line with the gap between the users knuckles. (yes this is just wolverines weapons). The 3 blades on each glove are indestructable and are made from special chakra. The user can channel either lightning or wind chakra into the blades to increase the damage power of them.
Note: If the user channels there elemental chakra into the blades it costs 30 chakra per turn and does 60 damage per hit.

You must be registered for see images


Approved


(Seijin Heki) - Sage law
Type: Attack
Rank: Forbidden
RangeShort-Mid
Chakra Cost: 60
Damage Points: 100
Description: The user makes 2 hand seals then focusses all their remaining chakra, and their nature chakra into a ball in there hands keeping it focussed. After a few seconds the technique is complete and ready to be unleashed, and at this point, all the users clones and summons will disperse, due to the lack of chakra. When the user unleashes sage law, a sphere like wave of light emits from all around the user in all directions to mid range. The way the technique works is that anything living that touches the light is judged by the users chakra, if it hits a friendly target then they are unharmed, but all the users enermies arehit with the fill force of sage law. This is the final and ultimate sage technique.

Note: Must be in sage mode or hawk mode
Note: Can only be used once
Note: The user is unable to battle after using this

You must be registered for see images


Declined, do not resubmit

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
You must be registered for see images


Requires more restrictions and increase ranke because of its invisible nature

(kaminari no Yoroi ) - Black lightning armour
Type: Attack/defence
Rank: S rank
Range: close
Chakra Cost: 40
Damage Points: 80
Description: This armour is very simalar to the 4 raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was tought the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up A rank dont effect him, and S ranks only deal half the damage they normally would.However the user is weak against

Note: can only be used once
Note: cant use wind or water techniques in this form
Note: lasts 4 turns
Note: Cant use black lightning for 2 turns afterwards
Note: Cant use lightning for 1 turn afterwards

Approved, added bold
 
Last edited by a moderator:

sabbyxx

Active member
Regular
Joined
Mar 20, 2010
Messages
1,333
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

konchuu jutsu:kaisaku baggu (insect style: burrowing bugs)
rank: A
type: Offensive
range: All
chakra: 40
damage: 80
description: The user manupulates the insects inside of them to burrow into the ground weather they goes down with the insects or not is up to them the insects then lie in wait for the user to commant them to strike the insects them emerge from the ground and attack the opponent.
~Note Only for use by aburame clan
~note IF user goes underground with bugs they can only stay under for 2 turns.

~ An Aburame jutsu cannot let the user go underground. You need an earth jutsu for that. ~

konchuu jutsu: fuubi kabe konchuu (insect style: overwhelming wall of insects)
type: Offensive
range: Close-mid
chakra: 40
damage: 80
description:The user gathers a mass amount of insects and forms a wall that pushes tward the opponent Regaurdless of fire,lightning,wind,water,earth, jutsu up to rank B it pushes on and ingulf opponents and projectiles.
~note only a member of the aburame clan can use.
~note can only be used once per battle.

~ Where's the complete jutsu template ? ~
konchuu jutsu:kaisaku baggu (earth style: burrowing bugs)
rank: A
type: Offensive
range: All
chakra: 30
damage: 60
description: The user manupulates the insects inside of them to burrow into the ground weather they go down with the insects or not is up to them. the insects then lie in wait for the user to commant them to strike the insects them emerge from the ground and attack the opponent.
~Note Only for use by aburame clan
~note IF user goes underground with bugs they can only stay under for 2 turns.

needs some restriction its a custom technique

konchuu jutsu: fuubi kabe konchuu (insect style: overwhelming wall of insects)
type: Offensive
Rank:A
range: Close-mid
chakra: 30
damage: 60
description:The user gathers a mass amount of insects and forms a wall that pushes tward the opponent Regaurdless of fire,lightning,wind,water,earth, jutsu up to rank B it pushes on and ingulf opponents and projectiles.
~note only a member of the aburame clan can use.
~note can only be used once per battle.

Approved
 
Last edited by a moderator:

Yūsuke1

Active member
Legendary
Joined
Aug 25, 2010
Messages
10,712
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Raiton : Ikazuchi Bu-suta) Lightning Style: Lightning booster
Type: Defense/Supplementary
Rank: A
Range : Short
Chakra Cost: 30
Damage Points: N/A
Description: Incoming lightning attacks, no matter underground or frontal, the user is able to redirect the lightning. To do this, the user places 2 fingers in the direction of the attack and places his other hand at the back of him, after absorption of the lightning, the user imbues his lightning chakra along with the lightning jutsu, the user then pulls the hand at the back anywhere the user wants, releasing the absorbed lightning in any direction he wants.

Note : Only 1 time per battle
Note : Must be taught by ShermanYondaime
Note : Able to redirect lightning jutsus up to A-rank
Note : The lightning jutsu which was redirected becomes a rank higher.

Declined, do not resubmit

(Katon : Doryoku) Fire Style : Exertion
Type :Offense
Rank: A
Range : Short-Mid
Chakra cost : 25
Damage points : 50
Description : The user just needs to concentrate on his fire chakra bursting into flames, allowing the user to exert heat from his body, which can burn his surroundings. Surroundings at short-range will be burned badly while surroundings at mid-range will only feel the heat and be uncomfortable.

Note : Once per battle
Note : Lasts for 2 rounds (including round used)
Note : Must be taught by ShermanYondaime

Declined, do not resubmit

(Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

Note : Only once per battle
Note : Must be taught by ShermanYondaime

Declined, need more restrictions and add that doujutsu can see your chakra flow even dispersed

(Fuuton : Kaze yane) Wind Style : Roof Of Wind
Type : Defense
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : N/A
Description : By exhaling a breath of air out of the user's mouth/nose, infused with wind chakra, that air infused wind-chakra, will start traveling and wandering at the top of the user's head, awaiting an incoming attack from the sky. The moment an attack about to reach the user, the wind will spread out on top of the user's head like a roof in a very very short period of time. Blocking the incoming attack.

Note : Only once per battle
Note : Must be taught by ShermanYondaime

Declined, Similar jutsu exists
 
Last edited by a moderator:
Status
Not open for further replies.
Top