Blast Bros Unite
Blast Release: Infusion Blast (Bakuton: Chūnyū Burasuto)
Blast Release: Internal Shockwave | Bakuton: Naibu Shogekiha
Blast Release: Infusion Blast (Bakuton: Chūnyū Burasuto)
Rank: D-S
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 10-40
Damage Points: 20-80
Description: The user infuses thier Blast chakra into an object. The infused object hits anything explodes and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object. The user can throw the object they are holding or in the case of something like a shield hold it and protect themselves. The user can infuse something and can command it to explode whenever they see fit within reason which means when something hits said object it doesn't go off. The object that is infused does let off a crimson, burnt orange or orange color depending on the user.
-Cannot infuse living things
-Infusion requires direct contact with the object
Note: S rank can only be used every other turn and only be used three times a match
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 10-40
Damage Points: 20-80
Description: The user infuses thier Blast chakra into an object. The infused object hits anything explodes and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object. The user can throw the object they are holding or in the case of something like a shield hold it and protect themselves. The user can infuse something and can command it to explode whenever they see fit within reason which means when something hits said object it doesn't go off. The object that is infused does let off a crimson, burnt orange or orange color depending on the user.
-Cannot infuse living things
-Infusion requires direct contact with the object
Note: S rank can only be used every other turn and only be used three times a match
Blast Release: Internal Shockwave | Bakuton: Naibu Shogekiha
Rank: D-S
Type: Offensive
Range: Short to Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Internal Shockwave is a technique used by, Bakuton user that causes small explosions which creates shockwaves causing different functions.
Method One: This method uses a weapon to the user desire and releases the shockwave with it touching a surface or whatever they desire. The shockwave is sent out into one or multiple directions at once. The surface internally is destroyed which causes the external to be destroyed also. Recoil falls the same rules and regulations as Landmine Fist. The range of this Method is maximum long range but it all depends on the way it is used. If it's used on a building it would affect the building and that's it. Used against a small ball it would just affect the ball.
Method Two: This method uses the shockwave as a way of evading. The shockwave knocks them into whichever direction the user desires. It causes shockwaves but nothing that causes any harm. The range of the travel can't go past short range.
Note: Each Method can only be used once per turn.
Note: S rank only used every other turn and only used four times a battle, each method.
Type: Offensive
Range: Short to Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Internal Shockwave is a technique used by, Bakuton user that causes small explosions which creates shockwaves causing different functions.
Method One: This method uses a weapon to the user desire and releases the shockwave with it touching a surface or whatever they desire. The shockwave is sent out into one or multiple directions at once. The surface internally is destroyed which causes the external to be destroyed also. Recoil falls the same rules and regulations as Landmine Fist. The range of this Method is maximum long range but it all depends on the way it is used. If it's used on a building it would affect the building and that's it. Used against a small ball it would just affect the ball.
Method Two: This method uses the shockwave as a way of evading. The shockwave knocks them into whichever direction the user desires. It causes shockwaves but nothing that causes any harm. The range of the travel can't go past short range.
Note: Each Method can only be used once per turn.
Note: S rank only used every other turn and only used four times a battle, each method.