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Mirai

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Closed Unofficial Battle
Terrain: Tsurumi Island
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Mid Ranged

I'll be using Mirabelle as the character, but instead of a Jinchuriki, she's the Jinchuriki of Nanabi (Completed Scaly Retribution ) with Dual Ability combination with Scarlet Rot. Post ya bio and I'll start
 
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Vayne

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Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,031💸
Kumi
5,274💴
Trait Points
80⚔️
As lightning crashes over the thunderborn island, Mirabelle couldn’t help but find herself in the presence of an unusual enemy; an ally of hers from Tsumigakure. It was the Yondaime Tsumikage, her successor and head of the Shadow Tribe. “Fancy meeting you here on this island, Vayne…to what fortunate pleasure do you visit me…?” Mirabelle allowed for some idle chatter to escape her lips, though she cared little for what purpose he came here for. It would be of no surprise of course if came after her to drag her back to the village. “Perhaps he came to get his fortune told!” Chomei commented, the giant freed beast within her was always too whimsical for her liking sometimes. As she turned to completely to meet his gaze, she allowed a sigh to be released from her lips. “Sorry Vayne…but I’m afraid if you came here to try and convince me to return…it’s not going to happen…” she said, as the air around her became more tense.

With a single smirk, she would have quickly extend her palm into his direction, and with that a powerful burst of what would normally be wind, was instead a giant burst of Powder Scale, this being of the Blinding Variant. Unlike the other variants, this wasn’t needed to build up as usual, instead it would cause immediate blinding to Vayne and whomever he might have present at the time, numbing the sensory capabilities. As the storm of blinding scale rampaged, Mirabelle continued into her next tactic, as she immediately bleeds from her body, the Scarlet Rot.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.

Scale Powder - Appears as a salt white powder. Unlike other variants, this does not need to be triggered via Status meter and instead triggers instantly. When triggered, this causes blindness for a turn and prevents sight via normal, chakra or spiritual sensory. Cannot be used in consecutive turns.

Augmented Powder - The user’s S rank and lower non-Offensive Wind techniques can now be used as Basic Scale Powder jutsu. This does not apply to techniques explicitly stated to enhance Wind jutsu, techniques that do not travel/are instant or similar descriptions. Requires Scale Powder Usage skill.

As it bleeds from her skin, it immediately takes into the form of Mirabelle. It was a clone of Rot, that quickly started to make its way towards the intended targets - leaving them to wonder what to not expect next. As the technique continued to to rampage, she would have also allowed a surge of Algae to be released form the bottom of her feet as it spreads across the terrain, turning it into an Algae world.

(Aka Fuhai: Fuhai Bunshin) - Scarlet Rot: Rot Clone
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Rot Clone is a technique used to form a perfect clone of the user out of their own Scarlet Rot. The technique obeys standard Clone rules and can make use of any Scarlet Rot technique the user normally has access to, including Advanced User techniques if the user is the host of the Basmu. The clone’s body naturally carries the Curse of Scarlet Rot making it a dangerous combatant in close quarters.
Note: Usable three times per battle.
(Sōruiton ♦ Jeneshisu) – Algae Release ♦ Genesis
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 3 point reduction in their base speed. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.
-Requires Three [3] Handseals
 
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