[Dark Tower] Coyote Starrk, Revolver of the Wolves vs Mugetsu

Goetia

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(Reiryoku) – Spiritual Energy
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Reiryoku is a unique brand of chakra, belonging to specific types of spiritual beings. It exhibits some of chakra's natural behaviours, in that it is naturally produced in the body and flows throughout, and fuels the abilities of its user, though there are distinct differences. Like normal chakra, it is comprised of both spiritual and physical energy, but its spiritual component is heavily favoured, in the same way that activating Yin State requires its user to manipulate their own internal energies to favour the spiritual to the extreme. Because of the complexity of this energy, abilities that break down or absorb chakra, such as Dark Release, Fūinjutsu, and related Ninja Technology, require at least 10 more chakra than normal to absorb a technique fueled by Reiryoku. For example, a 50 chakra sealing technique can seal up to 50 points of normal chakra, but can only seal a Reiryoku-powered technique of up to 40 points.

(Reiatsu) – Spiritual Pressure
Type: N/A
Rank: Skill
Range: N/A
Chakra: N/A (10 – 80)
Damage: N/A
Description: Spiritual Pressure is the release of the user's Spiritual Energy. It's a method of control similar to how one manipulates chakra, allowing for similar applications of use. An example of this would be forming invisible platforms using Reiatsu to create footholds so that the user can stand and fight in mid-air. The user can also perform an action similar to chakra surging, explosively releasing their Reiatsu so as to break illusions placed on them, including those of Yin Release and the Mangekyō Sharingan. Due to the highly spiritual nature of Reiatsu, this can also dispel techniques which would require using Natural Energy, or surges of Yin-Yang Release, to break. When exerted, it flows outward from the user, becoming visible to others. All of the user's techniques which manipulate Reiatsu exhibit its colours. Starrk's Reiatsu is blue, turning blue-black in Más Allá De Resurrección.

(Pesquisa) – Probe Circuit
Type: N/A
Rank: Skill
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Possessing high amounts of Reiryoku grants one a superior level of spiritual awareness. This ability is dubbed Pesquisa. This brand of sensory allows one to sense individuals and objects through the presence of spiritual essence, no matter how meager. Sensing other living things through their innate spirit becomes possible, whereas in terms of techniques, they are detected by sensing the spiritual energy that is inherent to chakra's makeup. In order to remain undetected by Pesquisa, an object must be both without chakra, and without spirit. Pesquisa is constantly and passively activated from the beginning of battle, and grants him x4 tracking. Upon activation of Resurrección, this tracking increases to 6x, and upon activation of Más Allá De Resurrección, this tracking increases to 8x. This skill is constantly and passively active, and cannot be removed or deactivated by any means.

(Hierro) – Steel Skin
Type: Skill
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: A natural skill belonging to Arrancar, Hierro is the process of the user's Reiryoku condensing around their skin, creating an invisible armour boasting incredible toughness. It allows the user to grab sharp objects, such as swords and other weapons, by the blade without sustaining injury. It reduces any incoming physical damage by 60, and increases the user's Taijutsu, excluding Bukijutsu, by an additional 20 points. Upon activation of Resurrección, these values become 70 and 30 respectively. Upon activation of Más Allá De Resurrección: Revólver De Los Lobos, these values become 80 and 40 respectively. The damage increase to Taijutsu from Hierro stacks with the damage bonus granted by Resurrección. This skill is constantly and passively active, and cannot be removed by any means.



In the blink of an eye, the arena would swirl into a focal point, and the desert of Hueco Mundo would spiral outwards into being around Mugetsu. Stood before him was Coyote Starrk, staring him down with eyes that were at once relaxed and sharp. Without any movement to telegraph an attack, Starrk would concentrate his Reiatsu to his chest, forming a Cero that he would launch at the Hayabusa. He watched his foe with a keen gaze, cautious of whatever counterattack Mugetsu would mount.

Type: Offensive
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 120
Description: A blast of Spiritual Energy that burns and scorches a target. It is initially formed as an orb, and upon release, is fired as a beam of fiery energy that incinerates objects it comes into contact with. Unlike Bala, it is Reiatsu as a more pure form of energy, and carries none of the concussive properties due to its lack of tangibility.

Chakra: 1940
 
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Arriving from Aridakumo

Mugetsu arrives at the landmark. He stands still to witness the infamous Tower from the horizon. A lone tower stood tall in the middle of an empty wasteland.

Certainly eye-catching. Yoru comments while attached to Mugetsu's body. Let's go see who resides within. Mugetsu responds as he begins his march towards the tower.
You'll wake them from their slumber, they won't take it kindly. Then you test each other in battle?
Mugetsu grabs a vial of a blood-red liquid from within Yoru.
Nobody likes it when you talk so much

He flicks the cork open and drinks the liquid. He then begins to weave hand seals in a row activating a string of techniques in preparation. Mugetsu's skin turns black and 1 large white wisp forms behind him like an orb of white flames flickering and moving whimsically.

(Waidan) Golden Elixir
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.

Radiation Secret Technique: Draco (Hakkton Hijutsu: Ryu)
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra cost: 40 (15/turn)
Damage Points: N/a
Description: Draco is a radiation technique classified as hijutsu because the technique itself is not radiation element (disregarding the phase two) as it does not involve nature transformation. But rather it’s a body adaption developed by the users of the element. Due to the frequent use of Radiation chakra and constant exposure of it radiation as a defensive measure the body develops better melanocytes.
Phase One: The user begins by performing tiger seal which fluctuates and circulates chakra around his body; the chakra activates the melanocytes into producing more melanin which secretes into the skin cells until the skin eventually turns pitch black. Increased melanin concentration within the skin gives the user immunity to radiation as a result of internal conversion and photoprotection.
Phase Two: After gaining immunity, the user begins to circulate radioactive chakra through his body freely. As a result the skin hardens around the users limbs and cracks up slightly forming scale like structure, the fingers hardens and get more pointy forming claws. This change in looks along with black skin gives the user a Black Dragon like appearance which reflects the name of this technique. Due to the circulation of radiation chakra throughout the body all of users existing fire and lightning techniques gets stronger (Additional 20 Damage) and spreads ionizing radiation at an accelerated rate. All Earth, Water and Wind type techniques are released contaminated with radioactivity as a result breathing, drinking or touching the elements could result in acute radiation syndrome. The technique isn’t simultaneous activation of many different chakra natures but rather it initially circulates radioactive chakra within the body and then activates other natures which is why it is possible to use other elements while the mode lasts.
Restrictions: Lasts 5 turns, usable twice.
-Phase one remains in effect even after the technique ends, the users appearance slowly restores itself. Alternately a medical treatment or secreting the melanin (like ink) could restore the user.

Spirits of Balance: Reaper’s Wisps (Onryodo: Shinigami no Shiranui)
Rank: S
Type: Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: N/a
Description: The user release performs a series of hand seals (alternatively, release a seal that generates the technique) that forms six Will-o-Wisp’s around floating around the user. These wisps revolve around the user playfully making echoing sounds in little girls voice, the user is able to manipulate them to surround other people/objects similar to Scorch release: Extremely Steaming Murder. The wisps are harmless to humans, summoning animals and other beings, they act upon the users will or independently towards incoming threats. When released towards an object, upon impact the wisp burst into a huge white flame, the burning is fast but not instantaneous and anything that’s burned by the wisps (even water and fire itself, and nothing alive as stated above), is sealed inside the users consciousness until release. The technique is one of the several sealing methods of Onryodo, and takes the form of Will-o-wisps which is translated as Shiranui, the word shiranui also has the literal meaning of unknown fire which explains concept of the technique.
Note: Last 4 turns, can only make 6 wisps per use.
-Usable twice.
-Can seal techniques up to S rank.
Reaper's Wisp is coated by Five Agents

(Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (A Rank)
Range: N/A
Chakra Cost: 20 - 40 (30+10, due to Golden Elixer)
Damage: N/A
Description:
Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

Mugetsu stands in front of the tower gate, waiting to be greeted.
------------------------------
Chakra: 2100 - 110 = 1990
Golden Elixer (1/3) = 300 - 10 = 290

Challenging Dark Tower.
(Reiryoku) – Spiritual Energy
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Reiryoku is a unique brand of chakra, belonging to specific types of spiritual beings. It exhibits some of chakra's natural behaviours, in that it is naturally produced in the body and flows throughout, and fuels the abilities of its user, though there are distinct differences. Like normal chakra, it is comprised of both spiritual and physical energy, but its spiritual component is heavily favoured, in the same way that activating Yin State requires its user to manipulate their own internal energies to favour the spiritual to the extreme. Because of the complexity of this energy, abilities that break down or absorb chakra, such as Dark Release, Fūinjutsu, and related Ninja Technology, require at least 10 more chakra than normal to absorb a technique fueled by Reiryoku. For example, a 50 chakra sealing technique can seal up to 50 points of normal chakra, but can only seal a Reiryoku-powered technique of up to 40 points.
(Reiatsu) – Spiritual Pressure
Type: N/A
Rank: Skill
Range: N/A
Chakra: N/A (10 – 80)
Damage: N/A
Description: Spiritual Pressure is the release of the user's Spiritual Energy. It's a method of control similar to how one manipulates chakra, allowing for similar applications of use. An example of this would be forming invisible platforms using Reiatsu to create footholds so that the user can stand and fight in mid-air. The user can also perform an action similar to chakra surging, explosively releasing their Reiatsu so as to break illusions placed on them, including those of Yin Release and the Mangekyō Sharingan. Due to the highly spiritual nature of Reiatsu, this can also dispel techniques which would require using Natural Energy, or surges of Yin-Yang Release, to break. When exerted, it flows outward from the user, becoming visible to others. All of the user's techniques which manipulate Reiatsu exhibit its colours. Starrk's Reiatsu is blue, turning blue-black in Más Allá De Resurrección.
(Pesquisa) – Probe Circuit
Type: N/A
Rank: Skill
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Possessing high amounts of Reiryoku grants one a superior level of spiritual awareness. This ability is dubbed Pesquisa. This brand of sensory allows one to sense individuals and objects through the presence of spiritual essence, no matter how meager. Sensing other living things through their innate spirit becomes possible, whereas in terms of techniques, they are detected by sensing the spiritual energy that is inherent to chakra's makeup. In order to remain undetected by Pesquisa, an object must be both without chakra, and without spirit. Pesquisa is constantly and passively activated from the beginning of battle, and grants him x4 tracking. Upon activation of Resurrección, this tracking increases to 6x, and upon activation of Más Allá De Resurrección, this tracking increases to 8x. This skill is constantly and passively active, and cannot be removed or deactivated by any means.
(Hierro) – Steel Skin
Type: Skill
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: A natural skill belonging to Arrancar, Hierro is the process of the user's Reiryoku condensing around their skin, creating an invisible armour boasting incredible toughness. It allows the user to grab sharp objects, such as swords and other weapons, by the blade without sustaining injury. It reduces any incoming physical damage by 60, and increases the user's Taijutsu, excluding Bukijutsu, by an additional 20 points. Upon activation of Resurrección, these values become 70 and 30 respectively. Upon activation of Más Allá De Resurrección: Revólver De Los Lobos, these values become 80 and 40 respectively. The damage increase to Taijutsu from Hierro stacks with the damage bonus granted by Resurrección. This skill is constantly and passively active, and cannot be removed by any means.


In the blink of an eye, the arena would swirl into a focal point, and the desert of Hueco Mundo would spiral outwards into being around Mugetsu. Stood before him was Coyote Starrk, staring him down with eyes that were at once relaxed and sharp. Without any movement to telegraph an attack, Starrk would concentrate his Reiatsu to his chest, forming a Cero that he would launch at the Hayabusa. He watched his foe with a keen gaze, cautious of whatever counterattack Mugetsu would mount.
Type: Offensive
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 120
Description: A blast of Spiritual Energy that burns and scorches a target. It is initially formed as an orb, and upon release, is fired as a beam of fiery energy that incinerates objects it comes into contact with. Unlike Bala, it is Reiatsu as a more pure form of energy, and carries none of the concussive properties due to its lack of tangibility.
Chakra: 1940
Mugetsu participates in the staredown with his opponent, his eyes devoid of all expression and his body relaxed. Yoru extends out of Mugetsu's body to look around at the new battlefield.

As a peculiar brand of chakra begins to gather around his opponent's chest, Mugetsu realizes a concentrated attack is incoming and quickly raises his hand to do the same with a powerful technique of his own, one that does not require any hand seals. Mugetsu unleashes a blast of fire so powerful and vile that it overpowers his opponent's technique and transforms into a flaming serpentine dragon(Change into Hell) that moves to restrain his enemy. A pungent smell engulfs the battlefield overwhelming his opponent's senses (Schifone's acrimony, Check bio). The dragon radiates violet light and shoots out ionized particles, like atomic bullets cutting through his enemy (Ryu).

At the same time Mugetsu launches his counter-attack, Yoru extends an arm from near Mugetsu's feet and slams it on the ground creating a wave of darkness that covers the ground and latches on to his enemy preventing him from moving away. Being stuck to the ground, Yoru's technique would remain far apart from Mugetsu's fire so as not to make contact or interfere.


Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 70 + 10 = 80 | +20 (CW ability, not counting towards the techniques chakra pool. Check Bio) | +300 as a Familiar
Damage: 170 ( 40 damage to user Yang specialty removes recoil) (+20) = 190
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn
4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!
( only alimujtaba786 can teach this jutsu)


(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

(Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer
Type: Attack/Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them.
~Can only be used 3 times per battle.
-----------
CW:
Shinokawa (River of Death)
Rank: S
Type: Weapon
Range: Short-Long
Chakra cost: 20/turn this weapon is used (Not counting towards any damage boosts or chakra expenditure caps)
Damage Points: 80 (if the weapon is used to perform a physical attack/costs a move per turn)
Descriptions: Shi no kawa is a blade held by Mugetsu. The weapon was retrieved unknowingly along with Mugetsu when he was brought back from the ‘Golden River’ after losing control of his abilities and erasing himself. Reborn Hayabusa rescued Mugetsu where Reborn witnessed a golden river of infinite creation. From Mugetsu’s perspective, however, He spent an eternity being tortured in a dark river of infinite death. Mugetsu had to cross a river swarmed with snakes every night. After 10,000 cold nights, Mugetsu found a sword stuck in the middle of the river, Its blade against the river's flow cutting through the currents, and any serpents caught against its edge. The blade is both formless and capable of taking any weapon form Mugetsu requires. It is a manifestation of Mugetsu and his powers as well as the place the weapon was conceived in, as such it is part of Mugetsu’s being. Similarly, Mugetsu does not have to manifest the blade to use its abilities because Mugetsu is the blade.

The blade governs the flow and conversion of energies through Yin-Yang release. Its effects represent the duality between the Golden river and the river of death in the fact that the weapon takes and it gives. The weapon’s first ability is that it tithes on destruction: Being part of the user, the sword empowers any technique they use and siphons energy from the destruction it has caused. This energy has a restorative effect on the user, thus by causing destruction around him the user is able to rejuvenate himself. The sword tithes at 25% efficiency, meaning it gives back a smaller amount relative to the destruction the user causes. For example, If the user destroys or neutralizes an enemy technique through a damage-dealing technique of his own. The sword would tithe 25% of the technique's damage, meaning a technique with 80 damage would recover (25% x 80) 20 health for the user. The ability similarly works with defensive or other techniques that include a damage value. Similarly, In the case of Genjutsu or spiritual attacks that deal damage, the sword only tithes damage should the technique actually do some damage(i.e. If any enemy breaks out of a damage-dealing genjutsu before reaching the part of technique where they take damage, no destruction would tithe). This skill is on par with Yang healing and recovers physical or spiritual damage for the user although in very small quantities. It would not recover a lost limb or heal damages the likes of Eight Inner Gates. As such, this ability is not fit to heal grave injuries and for the most part, a Yang technique or Medical Ninjutsu would be far more effective being able to instantly heal much greater amounts using a single technique (And by comparison, the average mode passively heals for at least 20 damage with no other requirement). However, the ability is beneficial because it does so passively in synergy with users' own attacks. This skill activates if the user deals any kind of damage to an enemy technique, object, summon/animal partner/familiar/etc or the enemy themselves. However, should the enemy technique win an interaction, this technique will only heal for the damage it is able to deal. I.e. After a clash between two techniques an enemy technique that originally dealt 80 damage moves towards the user with 60 damage (shaving away 20). The skill would only heal for a meager (25%*20) 5 health.

If the user is completely healthy (at full health). All healing past the cap is transformed into an energy that begins to spill and radiate around the user forming a visible black aura. This energy is measured as Jin, derived from the practice of Neijing (Harnessing force/power from life force/Ki/Qi). The more Jin the user gains, the denser this aura gets. This is the secondary ability of this weapon. The aura primarily has a defensive effect, acting as an intermediary between an enemy attack (or the user's own recoil) and the user, shaving away damage of equal value. I.e. If the user has an aura worth 24 Jin, he will take 24 less damage upon incursion. The downside of this ability is that it is only active when the user is fully healthy.
Note: The maximum capacity for Jin is 25% of users max health. I.e. A Jonin-ranked individual could hold a total of 40 Jin.
-All skills passively activate only when requirements are met as stated in the technique.
-The user could heal for a maximum of 50/turn using this weapon’s healing skill.

-----------
Mugetsu:
Health: 200 + 47.5 (CW ability: Damage resistance aura generated from the destroyed Cero technique, 0.25*190=47.5)
Chakra: 1990 -70 -20-50= 1850
Yoru:
Health: 150
Chakra: 2000 - 40= 1960
Flame Dragon:
Power: 190
Chakra: 300
 

Goetia

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Mugetsu participates in the staredown with his opponent, his eyes devoid of all expression and his body relaxed. Yoru extends out of Mugetsu's body to look around at the new battlefield.

As a peculiar brand of chakra begins to gather around his opponent's chest, Mugetsu realizes a concentrated attack is incoming and quickly raises his hand to do the same with a powerful technique of his own, one that does not require any hand seals. Mugetsu unleashes a blast of fire so powerful and vile that it overpowers his opponent's technique and transforms into a flaming serpentine dragon(Change into Hell) that moves to restrain his enemy. A pungent smell engulfs the battlefield overwhelming his opponent's senses (Schifone's acrimony, Check bio). The dragon radiates violet light and shoots out ionized particles, like atomic bullets cutting through his enemy (Ryu).

At the same time Mugetsu launches his counter-attack, Yoru extends an arm from near Mugetsu's feet and slams it on the ground creating a wave of darkness that covers the ground and latches on to his enemy preventing him from moving away. Being stuck to the ground, Yoru's technique would remain far apart from Mugetsu's fire so as not to make contact or interfere.


Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 70 + 10 = 80 | +20 (CW ability, not counting towards the techniques chakra pool. Check Bio) | +300 as a Familiar
Damage: 170 ( 40 damage to user Yang specialty removes recoil) (+20) = 190
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn
4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!
( only alimujtaba786 can teach this jutsu)


(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

(Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer
Type: Attack/Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them.
~Can only be used 3 times per battle.
-----------
CW:
Shinokawa (River of Death)
Rank: S
Type: Weapon
Range: Short-Long
Chakra cost: 20/turn this weapon is used (Not counting towards any damage boosts or chakra expenditure caps)
Damage Points: 80 (if the weapon is used to perform a physical attack/costs a move per turn)
Descriptions: Shi no kawa is a blade held by Mugetsu. The weapon was retrieved unknowingly along with Mugetsu when he was brought back from the ‘Golden River’ after losing control of his abilities and erasing himself. Reborn Hayabusa rescued Mugetsu where Reborn witnessed a golden river of infinite creation. From Mugetsu’s perspective, however, He spent an eternity being tortured in a dark river of infinite death. Mugetsu had to cross a river swarmed with snakes every night. After 10,000 cold nights, Mugetsu found a sword stuck in the middle of the river, Its blade against the river's flow cutting through the currents, and any serpents caught against its edge. The blade is both formless and capable of taking any weapon form Mugetsu requires. It is a manifestation of Mugetsu and his powers as well as the place the weapon was conceived in, as such it is part of Mugetsu’s being. Similarly, Mugetsu does not have to manifest the blade to use its abilities because Mugetsu is the blade.

The blade governs the flow and conversion of energies through Yin-Yang release. Its effects represent the duality between the Golden river and the river of death in the fact that the weapon takes and it gives. The weapon’s first ability is that it tithes on destruction: Being part of the user, the sword empowers any technique they use and siphons energy from the destruction it has caused. This energy has a restorative effect on the user, thus by causing destruction around him the user is able to rejuvenate himself. The sword tithes at 25% efficiency, meaning it gives back a smaller amount relative to the destruction the user causes. For example, If the user destroys or neutralizes an enemy technique through a damage-dealing technique of his own. The sword would tithe 25% of the technique's damage, meaning a technique with 80 damage would recover (25% x 80) 20 health for the user. The ability similarly works with defensive or other techniques that include a damage value. Similarly, In the case of Genjutsu or spiritual attacks that deal damage, the sword only tithes damage should the technique actually do some damage(i.e. If any enemy breaks out of a damage-dealing genjutsu before reaching the part of technique where they take damage, no destruction would tithe). This skill is on par with Yang healing and recovers physical or spiritual damage for the user although in very small quantities. It would not recover a lost limb or heal damages the likes of Eight Inner Gates. As such, this ability is not fit to heal grave injuries and for the most part, a Yang technique or Medical Ninjutsu would be far more effective being able to instantly heal much greater amounts using a single technique (And by comparison, the average mode passively heals for at least 20 damage with no other requirement). However, the ability is beneficial because it does so passively in synergy with users' own attacks. This skill activates if the user deals any kind of damage to an enemy technique, object, summon/animal partner/familiar/etc or the enemy themselves. However, should the enemy technique win an interaction, this technique will only heal for the damage it is able to deal. I.e. After a clash between two techniques an enemy technique that originally dealt 80 damage moves towards the user with 60 damage (shaving away 20). The skill would only heal for a meager (25%*20) 5 health.

If the user is completely healthy (at full health). All healing past the cap is transformed into an energy that begins to spill and radiate around the user forming a visible black aura. This energy is measured as Jin, derived from the practice of Neijing (Harnessing force/power from life force/Ki/Qi). The more Jin the user gains, the denser this aura gets. This is the secondary ability of this weapon. The aura primarily has a defensive effect, acting as an intermediary between an enemy attack (or the user's own recoil) and the user, shaving away damage of equal value. I.e. If the user has an aura worth 24 Jin, he will take 24 less damage upon incursion. The downside of this ability is that it is only active when the user is fully healthy.
Note: The maximum capacity for Jin is 25% of users max health. I.e. A Jonin-ranked individual could hold a total of 40 Jin.
-All skills passively activate only when requirements are met as stated in the technique.
-The user could heal for a maximum of 50/turn using this weapon’s healing skill.

-----------
Mugetsu:
Health: 200 + 47.5 (CW ability: Damage resistance aura generated from the destroyed Cero technique, 0.25*190=47.5)
Chakra: 1990 -70 -20-50= 1850
Yoru:
Health: 150
Chakra: 2000 - 40= 1960
Flame Dragon:
Power: 190
Chakra: 300
Mugetsu's decision to retaliate with overwhelming force left little recourse for the Arrancar. Activating his ultimate state, Más Allá De Resurrección, Starrk would then summon ten spiritual wolves to the field, sending four sprinting forwards in the direction of Mugetsu and his technique. One of the attacking wolves ran slightly ahead of the other three, jumping to meet the flames directly. The ensuing clash would result in the neutralisation of both the wolf and the Fire technique due to their equal strength, allowing the other three wolves to keep bounding towards Mugetsu. On Starrk's command, the three wolves would explode upon entering short-range from Mugetsu, erupting in a violent outburst of Reiatsu and eviscerating both him and his suction technique. The Arrancar leapt backwards to protect himself from the explosion by removing himself from its range.

Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: Más Allá De Resurrección is a form of Resurrección achieved by few Arrancar, allowing them to transcend the limits of their original powers. This unique brand of Resurrección grants Arrancar evolved forms of their specific powers, as well as empowering them further. In the same vein as the original Resurrección technique, Más Allá De Resurrección confers upon the user a series of universal benefits, such as increased speed (x6), striking strength (+40 to Taijutsu), and the potency of their Reiatsu (+40 to Reiatsu techniques). The activation of Más Allá De Resurrección satisfies the usage conditions for any technique requiring the activation of Resurrección.

In this form, Starrk is completely shirtless save for a sleeveless vest and pants that are composed of jagged black Reiatsu, with flame-like blue Reiatsu emanating from his hips and thighs. He also wears long, dark gray gloves that have light gray lines running down the arm sections and only cover his middle fingers and thumbs. He now has a second Hollow hole on his abdomen, and both holes have cracks spreading over his torso, with his chest hole being filled with blue energy and his abdominal hole being filled with green; these Hollow holes each have a bandoleer of segmented Reiatsu that transitions from its color to that of the other hole as it stretches out behind Starrk and circle around, connecting to his guns. Instead of an eyepatch, Starrk now has flame-like blue-black Reiatsu covering his left eye, as well as a red flame tattoo around it, and his right eye has red sclera and a thin black pupil. His hair, now gray, is hip-length and tied in an unkempt ponytail at the back, emanating blue-black Reiatsu from its tip. Starrk's pistols now resemble short, one-handed Henry rifles and are largely black, with the light gray-colored design of a crescent moon unleashing rays of light on the barrels and a stylized wolf skull at the base of the grip. He also wears knee-length heeled boots of a similar design and material, resembling assault rifles at the back and top, and which emanate blue-black Reiatsu from the base of the heels; Starrk can fire Cero from the bottom of these heels. Starrk can also perform Kenjutsu techniques, using the rifles in substitute of a sword.

Type: Offensive, Defensive
Rank: Forbidden
Range: Short – Long
Chakra: 100
Damage: 150 + 40 = 190
Description: The user conjures a series of wolf spirits made from their Reiatsu, up to a maximum of ten. Imbued with sentience, these wolves do not require active command or concentration in order to maintain their existence or control them. They move at the same speed as the user, and are capable of unleashing a mid-range explosion at the cost of a move. Multiple wolves can be detonated with a single move slot. Each wolf possesses the full damage of the technique, though only four wolves can be pursuing or attacking an enemy at once.
 

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Mugetsu's decision to retaliate with overwhelming force left little recourse for the Arrancar. Activating his ultimate state, Más Allá De Resurrección, Starrk would then summon ten spiritual wolves to the field, sending four sprinting forwards in the direction of Mugetsu and his technique. One of the attacking wolves ran slightly ahead of the other three, jumping to meet the flames directly. The ensuing clash would result in the neutralisation of both the wolf and the Fire technique due to their equal strength, allowing the other three wolves to keep bounding towards Mugetsu. On Starrk's command, the three wolves would explode upon entering short-range from Mugetsu, erupting in a violent outburst of Reiatsu and eviscerating both him and his suction technique. The Arrancar leapt backwards to protect himself from the explosion by removing himself from its range.
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: Más Allá De Resurrección is a form of Resurrección achieved by few Arrancar, allowing them to transcend the limits of their original powers. This unique brand of Resurrección grants Arrancar evolved forms of their specific powers, as well as empowering them further. In the same vein as the original Resurrección technique, Más Allá De Resurrección confers upon the user a series of universal benefits, such as increased speed (x6), striking strength (+40 to Taijutsu), and the potency of their Reiatsu (+40 to Reiatsu techniques). The activation of Más Allá De Resurrección satisfies the usage conditions for any technique requiring the activation of Resurrección.
In this form, Starrk is completely shirtless save for a sleeveless vest and pants that are composed of jagged black Reiatsu, with flame-like blue Reiatsu emanating from his hips and thighs. He also wears long, dark gray gloves that have light gray lines running down the arm sections and only cover his middle fingers and thumbs. He now has a second Hollow hole on his abdomen, and both holes have cracks spreading over his torso, with his chest hole being filled with blue energy and his abdominal hole being filled with green; these Hollow holes each have a bandoleer of segmented Reiatsu that transitions from its color to that of the other hole as it stretches out behind Starrk and circle around, connecting to his guns. Instead of an eyepatch, Starrk now has flame-like blue-black Reiatsu covering his left eye, as well as a red flame tattoo around it, and his right eye has red sclera and a thin black pupil. His hair, now gray, is hip-length and tied in an unkempt ponytail at the back, emanating blue-black Reiatsu from its tip. Starrk's pistols now resemble short, one-handed Henry rifles and are largely black, with the light gray-colored design of a crescent moon unleashing rays of light on the barrels and a stylized wolf skull at the base of the grip. He also wears knee-length heeled boots of a similar design and material, resembling assault rifles at the back and top, and which emanate blue-black Reiatsu from the base of the heels; Starrk can fire Cero from the bottom of these heels. Starrk can also perform Kenjutsu techniques, using the rifles in substitute of a sword.
Type: Offensive, Defensive
Rank: Forbidden
Range: Short – Long
Chakra: 100
Damage: 150 + 40 = 190
Description: The user conjures a series of wolf spirits made from their Reiatsu, up to a maximum of ten. Imbued with sentience, these wolves do not require active command or concentration in order to maintain their existence or control them. They move at the same speed as the user, and are capable of unleashing a mid-range explosion at the cost of a move. Multiple wolves can be detonated with a single move slot. Each wolf possesses the full damage of the technique, though only four wolves can be pursuing or attacking an enemy at once.

Mugetsu feels the spiritual pressure mounting as his opponents enter a devastatingly strong form, a pack of wolves aid him. He thinks to himself, and Yoru party to his thoughts :
I honestly pegged him as a lone wolf type
Pack of spirit wolves go against symbolism?
Anyhow.. his skin is thicker now. Darkness won't work anymore

Yoru would end his technique shortly after forming it. Mugetsu would quickly form a boar seal to produce a mighty barrier to block the incoming attack. He knew the way chakra moved through the wolves, it was an explosive attack. Stepping to right before the wolves explode, the momentum from the explosion would propel him and his barrier to the right, Mugetsu would land with perfect footwork and circle towards the stark, staying within range, but still maintaining enough distance to properly defend himself. Mugetsu would create Star balls that move out of the barrier to give chase to his opponent. The balls would use their discretion to target their opponent, however, if a single wolf or an attack intercepted them, they would focus fire to destroy the attack and proceed straight to the opponent. These balls will be twice enhanced:
1) Chakra transfer technique, used by Yoru to boost the Damage and potency of the balls
2) Layered with Five agents to disrupt opposing techniques
(Both Uses are passive)

Finally, Mugetsu would use Way of Nothingness on his opponent (A rank, External Component, Upper Dantian) to begin taking away his opponent's spiritual strength. Preventing him from performing high rank techniques.

Sealing Technique: Shell of the Black Turtle (Fuinjutsu: Genbu no Kai)
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed (570) = 600
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.

Yin Release: Star balls (Inton: Hoshi no tama)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 60 + 20
Damage points: 60 + 40 (x1.5 upon contact with a living being)

Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected.
Note: Usable twice per battle. Makes 5 orbs
-Cannot use S rank and above Yin release techniques the following turn.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) 20
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

(Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (A rank, passive)
Range: N/A
Chakra Cost: 20 - 40 (30+ 10 from Golder Elixer =40)
Damage: N/A
Description:
Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S (A rank)
Range: Short - Long
Chakra Cost: 10 - 70
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
 
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This fight was going well, and I would've loved to keep going, but a lot of stuff kept me busy so unfortunately I wasn't able to consistently respond. I'll give you the victory, and the artifact reward.

(Máscara del Lobo) – Mask of the Wolf
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A (80 – 120)
Description: Mask of the Wolf is a Void Infused Artifact, fashioned from the remains of Coyote Starrk's Hollow mask. It resembles a fanged bottom jaw, worn along the base of the neck. Mask of the Wolf has three abilities in total; two passives and one active.

Primera Espada – The user's maximum Void infusion cap is increased by one (1). This is passive, and can be stacked with other Void Infused Artifacts which increase the infusion cap.

Solitude – Once per turn, if the user isn't carrying any Void charges, there is a chance for the mask to passively accumulate a Void charge. For each turn the effect doesn't activate, the chance to gain a Void charge increases. This chance increases by increments of 5, starting at 5%, and ending at 20%. Upon gaining a Void charge, whether through the effect of Mask of the Wolf or another Void Accumulator Artifact, the chance resets to 5%.

Hollow Flash – Activated at the cost of a move, the user can consume their own Void charges in order to unleash a beam of blue energy. This energy scorches on contact, and can travel up to long-range distances. Its strength is dependent on the number of Void charges spent to power it; one charge grants 80 damage, increasing by an additional 20 damage per charge, up to a maximum of 120 damage at three charges. Hollow Flash cannot be reactivated for a single turn after consuming two Void charges, two turns after consuming three charges. The energy itself carries no chakra.
 
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