Anyone up for a battle?

Arthorius

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I'm interested, would you rather a traditional battle or one of the ninja sparring rules ones, we get paid either way, one just ends in an overall grading instead of like a quote or concession.
 

Panthalassa

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I'm interested, would you rather a traditional battle or one of the ninja sparring rules ones, we get paid either way, one just ends in an overall grading instead of like a quote or concession.
We can go with that last one I guess! Never tried it before.

Panthalassa has some additions to the current bio, namely the 6 Maori Godsticks ninja tool and the Way of the Wild CFS. Can't update it for... known reasons ahah.

( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.






Panthalassa Aburame stood amidst a great rocky island in the middle of the ocean. There was enough rock to cover around 20 meters radius from the center of the isle, and there stood Lucifer(?) and Panthalassa, seemingly stranded. A massive pirate sheep stood completely crashed and ruined amidsts a random coral reef, 40 meters away from the island, the same coral reef that most likely served as the cause of the shipwreck.

I told you it was not a good idea to Amino-Geis the captain. But you just had to do it right? Just because you control a captain doesn't mean you learn to steer a ship!

Panthalassa said, as his Lucifer Sage flies Hypermorphise into 3 other species, namely the Leviathan Gorge flies ( +20 damage, ability to increase size ), the Behemoth Gore flies ( Swarm can be manipulated with water ninjutsu, can turn into liquid, can swim underwater, S&W of Water Element, except a strength to Raw Chakra and Organic Elements ) and the Furfur Tempest flies ( Can repel or attract lightning/radiation, have acidic spit, can use the spit to move underground like they're swimming, drain x6 more chakra, adds S&W of Lightning Element, and a stregth to Lightning and Radiation-based Elements.).


S Rank
( Hae Kuchiyose ♆ Milemorpha crypta) Fly Summoning ♆ Lucifer's Sages
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: When the very first Matriarch of the Flies came ipon the Earth, it is said she spawned most of the diversity in their race. But the key to do so was a small species of flies that possessed within them the ancient DNA of the whole class. These androgynous and hermaphrodithic species of flies are blank in their phenotypic expression, with no pigments, which gives them a very translucent skin that showcases all their organs. They are extremely sensitive to the Aburame's Insect Cocoon Technique evolution inducing powers, developing an ability of Hypermorphosis, where the user combines the Transformation Technique and the Insect Cocoon to rapidly evolve into any species (including the different genders of each species), and mimic their adaptative chracterestics. This Aburame technique is A rank, and costs 30 chakra. When not under the influence of Hypermorphosis, the flies share their W&S with Kikachu, thus weak to everthing except Basic Chakra and Organic Elements. When Hypermorphosed into a certain species, they inherit their strengths. In mixed-species swarms, the Hypermorphosis is positively adaptative.

Note: Can only have 3 simultaneous species hypermetamorphorsed.
Note: Hypermorphosis lasts 2 turns, where they can change into any fly species, after which the flies revert back to their base form for 1 turn before it can be used again. Unless they've been killed. The Holder of the Contract needs only to replenish the chakra cost every 2 turns, no need to wait a turn.
Note: Aburame users for more than 6 months can cut the cost by a third ( 20 ). Combined with having the Fly contract for 6 months allows one to use the Hypermorphosis Technique for a third of the chakra ( 10 ).
Note: The Lucifer Sage Flies have replaced Panthalassa's Leviathan Gorges, so they are his personal insects henceforth. This has to be stated in the begining of the battle or in the user's bio. Other users can only summon them once per battle up to 4 turns.
Note: Once per battle, one can have up to 5 species hypermetamorphorsed (lasting 2 turns). Afterwards, the user cannot perform Hypermetamorphorsis for 2 turns.


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( Hae Kuchiyose ♆ Corpusgigan bestia ) Fly Summoning ♆ Behemoth Gores
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. Due to their sheer strength, they are noticeably more resilient to damage than normal flies. Any Aburame techniques used through the Behemoth Gore swarm has a +20 damage buffer, essentially increase the overall power of the technique when clashing with ninjutsu and taijutsu. The Behemoth Gores store their eggs within their own gullets. When they're near an uncouth target, they will open their mandible and deposit the eggs directly inside the victim, through a extensible proboscis ( a 3 meter tube-like mouth with a ring of jagged teeth ). The eggs will then have an accelerated growth spur, eccloding into horrible fat maggots with spiked mouths, that will devour and essentially burst through their host, fit to their name. The Behemoth Gores are capable of doing this directly onto other organic substances, the ground and other earthen features or water sources, creating a clot of giant eggs or maggots that will then travel up to mid-range from the point of deposition, before exploding outwards in an eruption of slime and maggots. The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.

Note: Egg deposition can be used by individual Gores up to 3 times, counting as an A rank technique (with no inherent damage buffer), or up to 1 time by the whole swarm, counting as an S rank, throughout their stay in the field.
Note: Can't be manipulated by Forbidden Ranked Aburame Techniques.
Note: Behemoth Gores last 3 in the field.
Note: Pharaoh Scythes' techniques perfomed with Gore chitin will also have the same damage boost.


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(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.

The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.

Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.

Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.


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(Hae Kuchiyose ♆ Tonitrum rex ) Fly Summoning ♆ Furfur's Tempests
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Tonitrum rex, common name Furfur Tempests, are from the Stoicheophagidae family, and a sister species to the Tonitrum devorus, bred through the Insect Cocoon technique after multiple generations. The Lightning Gluttons were thus exposed to the Aburame insects and to Panthalassa's radioactive Panthalassic Water chakra, and mutated into a different species, as they were bread within the highly energectic environments they're usually reside in. The Furfur Tempests are very similar to the Lightning Gluttons in appearance, with microscopic hairs that resist high currents and heat, and are capable or harnessing electricity and radiation, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.

The males are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Lightning and Organic Elements, while being weak against all others, with the difference of being also Strong against any type or Current or Radioactive element composed of Lightning. The females, predominantly defensive, share their elemental S&W with Lightning itself, with the exception of Raw Chakra, Lightning and Organic Element, which they are strong to all the same, in addition to Current and Radioactivity elements composed of Lightning. In a mixed swarm, the Furfur Tempests are overall strong to Raw Chakra, Lightning, Current and Radioactivity elements composed of Lightning and Organic Elements, Neutral to every element Lightning is strong against ( Earth, etc ) and weak against all other elements.

The sexual dimorphism appears in their main ability as well. Similar to Positive and Negative currents, the Furfur Tempests's microscopic hairs are architecturally design to be one or the other, with the Male being akin to a Positive battery, and a Lightning Rod, attracting to itself any sort of Raiton current where he can easily feed. Lightning and other Current elements that pass in the vicinity of a Male Furfur Tempests Swarm, within 2 meters, will be wholly pulled towards them. They have a higher electromagnetic pull around them, and this messes with their ability to gather radioactivity of any other sort, and actually deflect Radioactivity, making their diet a little lighter on that aspect. The females though, are akin to a Negative battery, and a Lightning Deflector, repulsing current and deflecting around them any sort of Raiton current which makes them harder to feed. Conversely, they attract to themselves any sort of Radioactivity and easily feed from it. Any Radiation from Radioactive elements within 2 meters will be pulled towards the Female Furfur Tempests Swarm where it can feed. These abilities are exact opposites and passive. The species strives due to the cooperation of male and females. In Neutral Swarms, these abilities can be swapped at will, once per turn at max, allowing the Swarm to Repel Lightning and Attract Radioactivity or Attract Lightning and Repel Radioactivity, and in turn is what allows the flies to have their full diet.

Their last ability, which is shared in both male and female Furfur Tempests, they are intimately related to the Lightning element, and can produce lightning and radioactivity produced through their diet. This gives their bit a numbing and highly painful bite similar to electrocution. Their venom-like spit allows them to carve through the earth effortlessly, allowing them to "fly" underground as if they were on the air, but most importantly, this electrical bite shocks the chakra into flowing harder. This is similar to poisoning, and it allows the fly to suck 6 times more chakra than normal, because the body will be more free-flowing, with some researchers equating the behavior of this spit to other hemophilic venoms, but targeting the chakra system.

Note: They last 4 turns in the field, and can only be summoned 2 times per battle.

Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.

Note: The flies can't use Lightning nor Radiation jutsu.


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Spreading his arms, he allows for a thunderous amount of flies to swarm out of his sleeves, turning into twin insectoid dragons, as the fly swarm turns into a mixture of raging liquid and solid insects. The technique is passively empowered by the Tangaroa Godstick, allowing it to be regenerated back to full health once, in case Lucifer fails to neutralize or overpower it. As the dragons emerge, the insects that compose them start spinning drastically, activating the effects of Scaveging.

( Suiton: Tsuin Suiryudan ) -Twin Water Dragon
Rank:A
Type:Attack
RangeShort-Long
Chakra Cost: 30
Damage Points: 60 ( 80 )
Description:Two huge rushing water projectiles in the shape of a twin dragons that dont have to attack at the same time(both dragons are made at the same time but users has option to only make on attack and doesnt cost extra to keep on the field) but are a part of one jutsu.
Note: Created by Hellsbadas

Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.




Panthalassa Chakra Points: 2000 - 10 - 30 - 5 = 1955
 
Last edited:

Arthorius

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We can go with that last one I guess! Never tried it before.

Panthalassa has some additions to the current bio, namely the 6 Maori Godsticks ninja tool and the Way of the Wild CFS. Can't update it for... known reasons ahah.

( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.






Panthalassa Aburame stood amidst a great rocky island in the middle of the ocean. There was enough rock to cover around 20 meters radius from the center of the isle, and there stood Lucifer(?) and Panthalassa, seemingly stranded. A massive pirate sheep stood completely crashed and ruined amidsts a random coral reef, 40 meters away from the island, the same coral reef that most likely served as the cause of the shipwreck.

I told you it was not a good idea to Amino-Geis the captain. But you just had to do it right? Just because you control a captain doesn't mean you learn to steer a ship!

Panthalassa said, as his Lucifer Sage flies Hypermorphise into 3 other species, namely the Leviathan Gorge flies ( +20 damage, ability to increase size ), the Behemoth Gore flies ( Swarm can be manipulated with water ninjutsu, can turn into liquid, can swim underwater, S&W of Water Element, except a strength to Raw Chakra and Organic Elements ) and the Furfur Tempest flies ( Can repel or attract lightning/radiation, have acidic spit, can use the spit to move underground like they're swimming, drain x6 more chakra, adds S&W of Lightning Element, and a stregth to Lightning and Radiation-based Elements.).


S Rank
( Hae Kuchiyose ♆ Milemorpha crypta) Fly Summoning ♆ Lucifer's Sages
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: When the very first Matriarch of the Flies came ipon the Earth, it is said she spawned most of the diversity in their race. But the key to do so was a small species of flies that possessed within them the ancient DNA of the whole class. These androgynous and hermaphrodithic species of flies are blank in their phenotypic expression, with no pigments, which gives them a very translucent skin that showcases all their organs. They are extremely sensitive to the Aburame's Insect Cocoon Technique evolution inducing powers, developing an ability of Hypermorphosis, where the user combines the Transformation Technique and the Insect Cocoon to rapidly evolve into any species (including the different genders of each species), and mimic their adaptative chracterestics. This Aburame technique is A rank, and costs 30 chakra. When not under the influence of Hypermorphosis, the flies share their W&S with Kikachu, thus weak to everthing except Basic Chakra and Organic Elements. When Hypermorphosed into a certain species, they inherit their strengths. In mixed-species swarms, the Hypermorphosis is positively adaptative.

Note: Can only have 3 simultaneous species hypermetamorphorsed.
Note: Hypermorphosis lasts 2 turns, where they can change into any fly species, after which the flies revert back to their base form for 1 turn before it can be used again. Unless they've been killed. The Holder of the Contract needs only to replenish the chakra cost every 2 turns, no need to wait a turn.
Note: Aburame users for more than 6 months can cut the cost by a third ( 20 ). Combined with having the Fly contract for 6 months allows one to use the Hypermorphosis Technique for a third of the chakra ( 10 ).
Note: The Lucifer Sage Flies have replaced Panthalassa's Leviathan Gorges, so they are his personal insects henceforth. This has to be stated in the begining of the battle or in the user's bio. Other users can only summon them once per battle up to 4 turns.
Note: Once per battle, one can have up to 5 species hypermetamorphorsed (lasting 2 turns). Afterwards, the user cannot perform Hypermetamorphorsis for 2 turns.


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( Hae Kuchiyose ♆ Corpusgigan bestia ) Fly Summoning ♆ Behemoth Gores
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. Due to their sheer strength, they are noticeably more resilient to damage than normal flies. Any Aburame techniques used through the Behemoth Gore swarm has a +20 damage buffer, essentially increase the overall power of the technique when clashing with ninjutsu and taijutsu. The Behemoth Gores store their eggs within their own gullets. When they're near an uncouth target, they will open their mandible and deposit the eggs directly inside the victim, through a extensible proboscis ( a 3 meter tube-like mouth with a ring of jagged teeth ). The eggs will then have an accelerated growth spur, eccloding into horrible fat maggots with spiked mouths, that will devour and essentially burst through their host, fit to their name. The Behemoth Gores are capable of doing this directly onto other organic substances, the ground and other earthen features or water sources, creating a clot of giant eggs or maggots that will then travel up to mid-range from the point of deposition, before exploding outwards in an eruption of slime and maggots. The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.

Note: Egg deposition can be used by individual Gores up to 3 times, counting as an A rank technique (with no inherent damage buffer), or up to 1 time by the whole swarm, counting as an S rank, throughout their stay in the field.
Note: Can't be manipulated by Forbidden Ranked Aburame Techniques.
Note: Behemoth Gores last 3 in the field.
Note: Pharaoh Scythes' techniques perfomed with Gore chitin will also have the same damage boost.


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(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.

The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.

Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.

Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.


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(Hae Kuchiyose ♆ Tonitrum rex ) Fly Summoning ♆ Furfur's Tempests
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Tonitrum rex, common name Furfur Tempests, are from the Stoicheophagidae family, and a sister species to the Tonitrum devorus, bred through the Insect Cocoon technique after multiple generations. The Lightning Gluttons were thus exposed to the Aburame insects and to Panthalassa's radioactive Panthalassic Water chakra, and mutated into a different species, as they were bread within the highly energectic environments they're usually reside in. The Furfur Tempests are very similar to the Lightning Gluttons in appearance, with microscopic hairs that resist high currents and heat, and are capable or harnessing electricity and radiation, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.

The males are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Lightning and Organic Elements, while being weak against all others, with the difference of being also Strong against any type or Current or Radioactive element composed of Lightning. The females, predominantly defensive, share their elemental S&W with Lightning itself, with the exception of Raw Chakra, Lightning and Organic Element, which they are strong to all the same, in addition to Current and Radioactivity elements composed of Lightning. In a mixed swarm, the Furfur Tempests are overall strong to Raw Chakra, Lightning, Current and Radioactivity elements composed of Lightning and Organic Elements, Neutral to every element Lightning is strong against ( Earth, etc ) and weak against all other elements.

The sexual dimorphism appears in their main ability as well. Similar to Positive and Negative currents, the Furfur Tempests's microscopic hairs are architecturally design to be one or the other, with the Male being akin to a Positive battery, and a Lightning Rod, attracting to itself any sort of Raiton current where he can easily feed. Lightning and other Current elements that pass in the vicinity of a Male Furfur Tempests Swarm, within 2 meters, will be wholly pulled towards them. They have a higher electromagnetic pull around them, and this messes with their ability to gather radioactivity of any other sort, and actually deflect Radioactivity, making their diet a little lighter on that aspect. The females though, are akin to a Negative battery, and a Lightning Deflector, repulsing current and deflecting around them any sort of Raiton current which makes them harder to feed. Conversely, they attract to themselves any sort of Radioactivity and easily feed from it. Any Radiation from Radioactive elements within 2 meters will be pulled towards the Female Furfur Tempests Swarm where it can feed. These abilities are exact opposites and passive. The species strives due to the cooperation of male and females. In Neutral Swarms, these abilities can be swapped at will, once per turn at max, allowing the Swarm to Repel Lightning and Attract Radioactivity or Attract Lightning and Repel Radioactivity, and in turn is what allows the flies to have their full diet.

Their last ability, which is shared in both male and female Furfur Tempests, they are intimately related to the Lightning element, and can produce lightning and radioactivity produced through their diet. This gives their bit a numbing and highly painful bite similar to electrocution. Their venom-like spit allows them to carve through the earth effortlessly, allowing them to "fly" underground as if they were on the air, but most importantly, this electrical bite shocks the chakra into flowing harder. This is similar to poisoning, and it allows the fly to suck 6 times more chakra than normal, because the body will be more free-flowing, with some researchers equating the behavior of this spit to other hemophilic venoms, but targeting the chakra system.

Note: They last 4 turns in the field, and can only be summoned 2 times per battle.

Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.

Note: The flies can't use Lightning nor Radiation jutsu.


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Spreading his arms, he allows for a thunderous amount of flies to swarm out of his sleeves, turning into twin insectoid dragons, as the fly swarm turns into a mixture of raging liquid and solid insects. The technique is passively empowered by the Tangaroa Godstick, allowing it to be regenerated back to full health once, in case Lucifer fails to neutralize or overpower it. As the dragons emerge, the insects that compose them start spinning drastically, activating the effects of Scaveging.

( Suiton: Tsuin Suiryudan ) -Twin Water Dragon
Rank:A
Type:Attack
RangeShort-Long
Chakra Cost: 30
Damage Points: 60 ( 80 )
Description:Two huge rushing water projectiles in the shape of a twin dragons that dont have to attack at the same time(both dragons are made at the same time but users has option to only make on attack and doesnt cost extra to keep on the field) but are a part of one jutsu.
Note: Created by Hellsbadas

Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.




Panthalassa Chakra Points: 2000 - 10 - 30 - 5 = 1955
Cool, I prefer the second style of fights, lets you just have some fun and not worry too much about stuff. Like reading all those flies three times over.

"I'm just commanding him, he's the one who doesn't know how to sail! Honestly this is your fault for suggesting we get on a ship called the 'Titanic 2: Iceberg boogaloo' what did you think would happen?" Lucifer said with a twang of annoyance as his compatriot started to summon all their gross bugs, except for the Lucifer flies, those were handsome.

With a swift wave of his hand the child of Tiamat released a gargantuan S ranked wave large enough to engulf the enemy technique entirely, crushing it beneath the weight of the sea of life. Should any of the gross insects or the Lucifer flies survive the initial impact they would find themselves enslaved by the amino-geis falling under the control of Lucifer, then they really would be Lucifers flies.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

With the wave released, Lucifer would send more of the sea through the soles of his feet where it pushed down in to the ground beneath him, it would propagate beneath the ground, spreading and converting everything over the next few turns, until Lucifer called upon it once more.

(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
 
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Panthalassa

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Cool, I prefer the second style of fights, lets you just have some fun and not worry too much about stuff. Like reading all those flies three times over.

"I'm just commanding him, he's the one who doesn't know how to sail! Honestly this is your fault for suggesting we get on a ship called the 'Titanic 2: Iceberg boogaloo' what did you think would happen?" Lucifer said with a twang of annoyance as his compatriot started to summon all their gross bugs, except for the Lucifer flies, those were handsome.

With a swift wave of his hand the child of Tiamat released a gargantuan S ranked wave large enough to engulf the enemy technique entirely, crushing it beneath the weight of the sea of life. Should any of the gross insects or the Lucifer flies survive the initial impact they would find themselves enslaved by the amino-geis falling under the control of Lucifer, then they really would be Lucifers flies.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

With the wave released, Lucifer would send more of the sea through the soles of his feet where it pushed down in to the ground beneath him, it would propagate beneath the ground, spreading and converting everything over the next few turns, until Lucifer called upon it once more.

(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
I don't understand your references!

Panthalassa said, as Lucifer burst out his mud techniques, which clashed with the flies and ruptured their strength. And this was just a base S rank? It was already as powerful as a boosted technique from Panthalassa. He knew this would not be an easy battle. So he wouldn't facilitate anything either. A massive showcase of flies swarmed out from both his sleeves and the legs of his pants, the sheer volume of the swarm pushing Panthalassa into the air, riding the great and tangible swarm of flies as they spill outwards like a massive insectoid gargoile. With their spinning motion, the swarm obliterates the weakened technique of the Sea of Life, feeding from the 60 chakra that was used to produce it and the 50 chakra infusion of the Revelation technique as well, imposing itself between Panthalassa and the mud on the air and the ground, draining it from it's chakra source, ending both techniques before spilling over in a crescent wave to engulf the island and Lucifer himself, threatening to drain his chakra as well.

( Aburame no Hijutsu: Haekansei ) Hidden Insect Technique: Myiasis
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( + 5 per turn ) ( 50 )
Damage Points: 80 (120)
Description: Myiasis combines normal insect manipulation and the Insect Cocoon technique, creating a great and concentrated swarm of insects in the shape of a large projectile, with the user's chakra at it's core inducing rapid reproduction of the insects. This creates a swarm constantly renewing itself, seemingly pulsate as the inner-most bugs fly out to the surface and then back again, in an endless cycle. This gives the concentrated swarm projectile a very peculiar appearance of something akin to an endlessly unfolding drill, but it's main property is it's resistance to wear and tear. Given it's constant regeneration, when it collides against another technique, if it is not enough to completely destroy the technique, following the elemental S&W, then it will never weaken, maintaining the same power as it had in it's inception. It can lost as long as it is fully destroyed, as long as the user keeps pouring chakra onto the swarm's Insect Cocoon-like core. In essence, it keeps being S rank until a technique that is able to neutralize or overpower S ranks collides with it.
Myiasis can be aggregated as up to 2 or 4 smaller projectiles, where each would be a constantly renewed A or B rank. The state between 1, 2 or 4 projectiles is inter-changeable, and the rank will follow accordingly, the user requiring only to push them together or apart. Likewise, the shape of the projectile can shift at will, become more spear-like or ball-like, or any other type of simple construct. All of these changes require no additional cost.

Note: While Myiasis is in play, the user is unable to perform more than 2 techniques per turn.
Note: The user is unable to perform other Aburame techniques after producing the Myasis, and throughout the duration of the technique.
Note: Only lasts a maximum of 3 turns.
Note: Can only be used twice per battle.
Note: Requires a 3 turn cool down between usages.

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

In order to keep him airborne, a dozen flies flee from within Panthalassa and swell up to the size of elephants, one of which serving as a ride to the Aburame, where he stands upon it's abdomen, keeping himself long range from Lucifer.

Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. [...] The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.

Panthalassa Chakra Points: 1955 - 50 = 1905
 

Arthorius

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I don't understand your references!

Panthalassa said, as Lucifer burst out his mud techniques, which clashed with the flies and ruptured their strength. And this was just a base S rank? It was already as powerful as a boosted technique from Panthalassa. He knew this would not be an easy battle. So he wouldn't facilitate anything either. A massive showcase of flies swarmed out from both his sleeves and the legs of his pants, the sheer volume of the swarm pushing Panthalassa into the air, riding the great and tangible swarm of flies as they spill outwards like a massive insectoid gargoile. With their spinning motion, the swarm obliterates the weakened technique of the Sea of Life, feeding from the 60 chakra that was used to produce it and the 50 chakra infusion of the Revelation technique as well, imposing itself between Panthalassa and the mud on the air and the ground, draining it from it's chakra source, ending both techniques before spilling over in a crescent wave to engulf the island and Lucifer himself, threatening to drain his chakra as well.

( Aburame no Hijutsu: Haekansei ) Hidden Insect Technique: Myiasis
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( + 5 per turn ) ( 50 )
Damage Points: 80 (120)
Description: Myiasis combines normal insect manipulation and the Insect Cocoon technique, creating a great and concentrated swarm of insects in the shape of a large projectile, with the user's chakra at it's core inducing rapid reproduction of the insects. This creates a swarm constantly renewing itself, seemingly pulsate as the inner-most bugs fly out to the surface and then back again, in an endless cycle. This gives the concentrated swarm projectile a very peculiar appearance of something akin to an endlessly unfolding drill, but it's main property is it's resistance to wear and tear. Given it's constant regeneration, when it collides against another technique, if it is not enough to completely destroy the technique, following the elemental S&W, then it will never weaken, maintaining the same power as it had in it's inception. It can lost as long as it is fully destroyed, as long as the user keeps pouring chakra onto the swarm's Insect Cocoon-like core. In essence, it keeps being S rank until a technique that is able to neutralize or overpower S ranks collides with it.
Myiasis can be aggregated as up to 2 or 4 smaller projectiles, where each would be a constantly renewed A or B rank. The state between 1, 2 or 4 projectiles is inter-changeable, and the rank will follow accordingly, the user requiring only to push them together or apart. Likewise, the shape of the projectile can shift at will, become more spear-like or ball-like, or any other type of simple construct. All of these changes require no additional cost.

Note: While Myiasis is in play, the user is unable to perform more than 2 techniques per turn.
Note: The user is unable to perform other Aburame techniques after producing the Myasis, and throughout the duration of the technique.
Note: Only lasts a maximum of 3 turns.
Note: Can only be used twice per battle.
Note: Requires a 3 turn cool down between usages.

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

In order to keep him airborne, a dozen flies flee from within Panthalassa and swell up to the size of elephants, one of which serving as a ride to the Aburame, where he stands upon it's abdomen, keeping himself long range from Lucifer.

Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. [...] The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.

Panthalassa Chakra Points: 1955 - 50 = 1905
Given the damage potential of your technique clashing with the sea of life, the wave itself is nullified. However because of the amino-geis present in the wave your insects end up controlled by me, being brainwashed essentially. Since you used them via a technique though, it simply unravels as my character doesn't have the knowledge required to use Aburame techniques, so I end up with a pack of freeform flies, they still have all their natural abilities but since they require input to use them and I don't have that knowledge, I can't use them in that format. Though due to being completely safe from their attack my Hokubu Revelations continues.




Lucifer felt the flies bond to him nigh instantly as the amino-geis flooded their underdeveloped brains, the ability was effective against humans but it took longer to deal with trained shinobi, animals however gained no such resistance and the swarm of flies was soon bent to his will. He commanded them to spread themselves wide, leaving a few meters gap between each fly, before they suddenly bloated violently, flashing a silvery colour and exploding like grenades, spilling the sea of life from above causing harm to their former master and any other flies present potentially, and leaving them enslaved should they survive.

(Seimei No Umi: Hiretsuna Ekibyo) — Sea Of Life: Vile Plague
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Manipulating the sea of life present in organisms created or controlled by the Amino-Geis will allow the user to cause the sea of life to spill out from them forcibly, this sea of life usage will only cover short range around the area it's expelled from, however it can affect multiple organisms in a single usage, allowing it to create a domino effect smothering large areas in the sea and causing powerful concussive damage to those unlucky enough to be struck. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis. Visually this technique has a warning of sorts as the organisms afflicted will experience bloating momentarily and a silvery glow engulfing them before they erupt.
Note: May only be used thrice per battle.
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: Organisms that are used as a medium for this will take twenty damage due to the forcible expulsion.

Due to their low individual constitution the flies that exploded would perish in the act of doing so, to Lucifers knowledge at least, whilst this occurred the sea of life beneath the ground continued to core away at the earth, filling an additional range. Meanwhile the child of Tiamat focused his chakra on Panthalassa and formed a string of handseals, casting upon them an illusion that made their body suddenly feel as though it had become rubbery, but not in the cool Luffy way. Leaving them incapable of performing certain actions.

Genjutsu: Sofuto Bodi | Illusion Technnique: Soft Body
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives their body, causing them to feel as though their body has suddenly become excessively malleable and rubber like. While this illusion doesn't cause paralysis it does prevent the opponent moving their body effectively due to them believing they are suddenly rubbery, they will mess up attempting to form handseals, and will be unable to run until they break free from the illusion, additionally damage will be caused each turn after the first should the illusion not be broken as the mind is degraded by the rubbery illusion. While the victim is incapable of forming handseals or running, they may make bodily movements, and they're capable of moving via walking.
Notes:
-While this illusion can be layered, it can not be layered with any paralysis genjutsu.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

Reference:
(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
 

Panthalassa

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Given the damage potential of your technique clashing with the sea of life, the wave itself is nullified. However because of the amino-geis present in the wave your insects end up controlled by me, being brainwashed essentially. Since you used them via a technique though, it simply unravels as my character doesn't have the knowledge required to use Aburame techniques, so I end up with a pack of freeform flies, they still have all their natural abilities but since they require input to use them and I don't have that knowledge, I can't use them in that format. Though due to being completely safe from their attack my Hokubu Revelations continues.




Lucifer felt the flies bond to him nigh instantly as the amino-geis flooded their underdeveloped brains, the ability was effective against humans but it took longer to deal with trained shinobi, animals however gained no such resistance and the swarm of flies was soon bent to his will. He commanded them to spread themselves wide, leaving a few meters gap between each fly, before they suddenly bloated violently, flashing a silvery colour and exploding like grenades, spilling the sea of life from above causing harm to their former master and any other flies present potentially, and leaving them enslaved should they survive.

(Seimei No Umi: Hiretsuna Ekibyo) — Sea Of Life: Vile Plague
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Manipulating the sea of life present in organisms created or controlled by the Amino-Geis will allow the user to cause the sea of life to spill out from them forcibly, this sea of life usage will only cover short range around the area it's expelled from, however it can affect multiple organisms in a single usage, allowing it to create a domino effect smothering large areas in the sea and causing powerful concussive damage to those unlucky enough to be struck. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis. Visually this technique has a warning of sorts as the organisms afflicted will experience bloating momentarily and a silvery glow engulfing them before they erupt.
Note: May only be used thrice per battle.
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: Organisms that are used as a medium for this will take twenty damage due to the forcible expulsion.

Due to their low individual constitution the flies that exploded would perish in the act of doing so, to Lucifers knowledge at least, whilst this occurred the sea of life beneath the ground continued to core away at the earth, filling an additional range. Meanwhile the child of Tiamat focused his chakra on Panthalassa and formed a string of handseals, casting upon them an illusion that made their body suddenly feel as though it had become rubbery, but not in the cool Luffy way. Leaving them incapable of performing certain actions.

Genjutsu: Sofuto Bodi | Illusion Technnique: Soft Body
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives their body, causing them to feel as though their body has suddenly become excessively malleable and rubber like. While this illusion doesn't cause paralysis it does prevent the opponent moving their body effectively due to them believing they are suddenly rubbery, they will mess up attempting to form handseals, and will be unable to run until they break free from the illusion, additionally damage will be caused each turn after the first should the illusion not be broken as the mind is degraded by the rubbery illusion. While the victim is incapable of forming handseals or running, they may make bodily movements, and they're capable of moving via walking.
Notes:
-While this illusion can be layered, it can not be layered with any paralysis genjutsu.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

Reference:
(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
My babies!

Panthalassa said, atop his elephant-sized mount, as the wave of flies from his previous technique collided with the Sea of Life abherration. He felt his control over the flies being wrestled from him near instantly, as Lucifer took over the swarm and commanded the individual flies to spread apart 1 meter from eachother. But the Aburame wouldn't allow for the intended formation to be fully achieved, severing the brainstem of each and everyone of the controlled flies, bursting them apart into essentially mounds of chitin-based corpses across the whole island and his opponent, even as some of the flies invariably burst from the Vile Plague as well.

( Aburame no Hijutsu: Heishi ) Insect Hidden Technique: Apoptosis
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40 ( +1 Rank for Aburame and Taijutsu )
Description: Apoptosis is the last line of defence that an Aburame shinobi has against defect insects. When the insects he controls, or recently used to, to start to show aberrant behaviour, or are forcefully taken over by an enemy, the host can quickly terminate them by inserting a little aggressive chakra into their already intimate chakra-link, severing the brain stem from the body of every defect individual insect. The user is able to apply this to every insect, or just a portion of them, and as long as there's even 2 insects, the host can still passively replenish the population.

An alternative usage for Apoptosis is that, when the user kills part of his insects, there's a whole lot of chitin and insect carcasses laying around, which can be brought forth by other insects or the host as sort of added biomass, and a sort of additional coating, which will enhance Aburame techniques and Taijutsu by one rank for one turn, as it essentially doubles the techniques, first the dead bodies then the live insects.

Note: Can only be used once every 4 turns.
Note: Can only be used on insects the host controls or recently controlled.

Then, forcefully taking back his controll, Panthalassa forced the cloud of corpses and chitin in the air into an amalgamation of a gigantic khopesh enhanced by both Apotosis and the thickened chitin of Behemoth Gore fly corpses, that severed through the Sea of Life techniques as the air drag increased it's temperature into burning degrees, before slaming itself onto Lucifer, splitting the entire island in two. The impact of the explosion would spread into searing hot shards of chitin all around Lucifer.

( Oukouchuu Toujutsu: Dainichi Hiyake ) Pharaoh Sickles: Setting Sun of Horus
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 ( 120 )
Description: Setting Sun of Horus allows the user to turn chitin into a giant-sized khopesh, around the size of a boss summoning. As it rises into the air, it will glow a bright orange hue like the setting sun, that the user will then descend upon the enemy, layers upon layers of air dragging against the intricate architecture of the sword, making it flare with heat. The khopesh's area of effect is a 1 meter wide blade at it's widest, so sharp it is said to cut through a piece of hair at it's length just resting on the edge, while the heat shield can reach up to 1 meters each side around the blade. While massive, the chitin construct is incredibly hard yet light, moving as fast as Lightning Release, though with a greatly more restricted area of effect as the death zone only a 3 meters wide strip in the initial descent. After the sword descends, it will split apart into multiple sickles that caught the friction of the fall and will burn the opponent on contact, creating a short-ranged cloud of scorching chitin around the area of impact that will linger for 1 turn. A lower ranked version of this technique allows the user to create up to 4 khopesh that can reach up to mid-range, allowing just enough length to create the necessary drag to become ablaze and produce scorching wounds, and can be wielded like normal swords or manipulated in mid-air. After performing 5 indiscriminate slashes and other physical manoeuvres, the user finishes the form with a downwards motion, that will split all the swords into a cloud of scorching sickles around 3 meters of the blades. This is considered an A rank application.

Note: Can only be used 1 time per battle.
Note: Can only use one other jutsu in the same turn.
Note: Can't use other Pharaoh techniques in the same and the next 2 turns.
Note: A Rank can only be used 3 times per battle and only requires a 2 turn cooldown.

The woobling of his entire body would not hinder his technique, for no handseals were needed, but the remaining flies within his body, which weren't used in the technique that was corrupted by the Amino-Geis, sensing the distortion in the chakra of their host, would automatically drain the Genjutsu out of his system, feeding from the chakra within it.

(Hijutsu no Aburame: Gaijo no Zaigo) Aburame Secret Technique: Removal of Sin
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40 (+10 if used on a friend)
Damage: N/A
Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die.

Note: Can't be used to suck an opponent's chakra at all
Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu.
Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn.
Note: Must wait 2 turns in between uses
Note: Removes chakra up to S- Rank
Note: Usable twice per battle
Note: must be stated in the special abilities of the user's biography.
Note: Can not be used offensively
 

Arthorius

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My babies!

Panthalassa said, atop his elephant-sized mount, as the wave of flies from his previous technique collided with the Sea of Life abherration. He felt his control over the flies being wrestled from him near instantly, as Lucifer took over the swarm and commanded the individual flies to spread apart 1 meter from eachother. But the Aburame wouldn't allow for the intended formation to be fully achieved, severing the brainstem of each and everyone of the controlled flies, bursting them apart into essentially mounds of chitin-based corpses across the whole island and his opponent, even as some of the flies invariably burst from the Vile Plague as well.

( Aburame no Hijutsu: Heishi ) Insect Hidden Technique: Apoptosis
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40 ( +1 Rank for Aburame and Taijutsu )
Description: Apoptosis is the last line of defence that an Aburame shinobi has against defect insects. When the insects he controls, or recently used to, to start to show aberrant behaviour, or are forcefully taken over by an enemy, the host can quickly terminate them by inserting a little aggressive chakra into their already intimate chakra-link, severing the brain stem from the body of every defect individual insect. The user is able to apply this to every insect, or just a portion of them, and as long as there's even 2 insects, the host can still passively replenish the population.

An alternative usage for Apoptosis is that, when the user kills part of his insects, there's a whole lot of chitin and insect carcasses laying around, which can be brought forth by other insects or the host as sort of added biomass, and a sort of additional coating, which will enhance Aburame techniques and Taijutsu by one rank for one turn, as it essentially doubles the techniques, first the dead bodies then the live insects.

Note: Can only be used once every 4 turns.
Note: Can only be used on insects the host controls or recently controlled.

Then, forcefully taking back his controll, Panthalassa forced the cloud of corpses and chitin in the air into an amalgamation of a gigantic khopesh enhanced by both Apotosis and the thickened chitin of Behemoth Gore fly corpses, that severed through the Sea of Life techniques as the air drag increased it's temperature into burning degrees, before slaming itself onto Lucifer, splitting the entire island in two. The impact of the explosion would spread into searing hot shards of chitin all around Lucifer.

( Oukouchuu Toujutsu: Dainichi Hiyake ) Pharaoh Sickles: Setting Sun of Horus
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 ( 120 )
Description: Setting Sun of Horus allows the user to turn chitin into a giant-sized khopesh, around the size of a boss summoning. As it rises into the air, it will glow a bright orange hue like the setting sun, that the user will then descend upon the enemy, layers upon layers of air dragging against the intricate architecture of the sword, making it flare with heat. The khopesh's area of effect is a 1 meter wide blade at it's widest, so sharp it is said to cut through a piece of hair at it's length just resting on the edge, while the heat shield can reach up to 1 meters each side around the blade. While massive, the chitin construct is incredibly hard yet light, moving as fast as Lightning Release, though with a greatly more restricted area of effect as the death zone only a 3 meters wide strip in the initial descent. After the sword descends, it will split apart into multiple sickles that caught the friction of the fall and will burn the opponent on contact, creating a short-ranged cloud of scorching chitin around the area of impact that will linger for 1 turn. A lower ranked version of this technique allows the user to create up to 4 khopesh that can reach up to mid-range, allowing just enough length to create the necessary drag to become ablaze and produce scorching wounds, and can be wielded like normal swords or manipulated in mid-air. After performing 5 indiscriminate slashes and other physical manoeuvres, the user finishes the form with a downwards motion, that will split all the swords into a cloud of scorching sickles around 3 meters of the blades. This is considered an A rank application.

Note: Can only be used 1 time per battle.
Note: Can only use one other jutsu in the same turn.
Note: Can't use other Pharaoh techniques in the same and the next 2 turns.
Note: A Rank can only be used 3 times per battle and only requires a 2 turn cooldown.

The woobling of his entire body would not hinder his technique, for no handseals were needed, but the remaining flies within his body, which weren't used in the technique that was corrupted by the Amino-Geis, sensing the distortion in the chakra of their host, would automatically drain the Genjutsu out of his system, feeding from the chakra within it.

(Hijutsu no Aburame: Gaijo no Zaigo) Aburame Secret Technique: Removal of Sin
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40 (+10 if used on a friend)
Damage: N/A
Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die.

Note: Can't be used to suck an opponent's chakra at all
Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu.
Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn.
Note: Must wait 2 turns in between uses
Note: Removes chakra up to S- Rank
Note: Usable twice per battle
Note: must be stated in the special abilities of the user's biography.
Note: Can not be used offensively
My apologies on the very slow reply, I was indisposed but I'll try to make sure that doesn't happen again fate willing. Cool counter though, poor flies, I knew I should've changed them to be no longer dependent on the brain.




"I think it was a little too late for you to abort your babies, I could definitely hear a heartbeat."

Lucifer said this as he watched the flies fall to the floor, some kind of defence mechanism employed by the Aburame no doubt, nevertheless it mattered not, the ground beneath them was slowly being converted still and while his adversary had summoned a mighty attack, the child of Tiamat had might enough himself.

Summoning up the primordial sea that flows through his veins, Lucifer would release spherical arcs of vile haze lashing out from his body with incredible heat, the arcs would clash with the oncoming mass of chitin leaving it rent asunder as the two techniques cancelled out.

(Seimei No Umi: Hiretsuna Kigen) — Sea Of Life: Vile Genesis
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: 120
Description: The user will focus their natural abilities with the sea of life before converting it in to the gaseous state of vile haze and releasing it from their body in razor sharp arcs of vile haze in a perfect sphere. This sphere of razor sharp haze will decimate the range it covers melting and slicing anything it makes contact with. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis.
Note: May only be used twice per battle
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: After this ability is used, the user may not access the vile haze gaseous sea of life for three turns.

With the vile haze destroying the oncoming technique, Lucifer would make a string of handseals before slamming his hand on the ground, causing a sealing formula to appear under Panthalassa, a burst of blue chakra emits from the seal as it activates, whilst the seal can not affect the ninja, his insects would be vulnerable and should they not escape the range of the sealing formula they would be sucked inside and become trapped.

(Uzumaki Fūin Gijutsu) Uzumaki Sealing Technique
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
After forming the Rat → Ox → Dog → Dog → Clap hands → Boar hand seals and slamming his hand on the ground,the user creates a sealing formula that originates from the user's hand, forming a circle of kanji and sealing formulas underneath the target. After that the seal activates and a large burst of blue chakra engulfs the target and anything above the inscription is sealed within the formula itself, which then retracts into the users hand. The user can release whatever is caught inside by doing the inverse process and reversing the order of the hand seals then slamming his hand on the ground. The sealing formula will form in the same way but the sealed target will be unsealed and appears above the sealing formula. An enemy facing this technique can still escape the sealing process by simply moving fast enough away from it.
Note: Can only be used by Uzumaki Clan members
Note: Cannot seal an enemy Ninja but can seal summons, clones, techniques (if feasible), Edo Tensei summons, etc
Note: Can only be used twice a battle
 

Panthalassa

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My apologies on the very slow reply, I was indisposed but I'll try to make sure that doesn't happen again fate willing. Cool counter though, poor flies, I knew I should've changed them to be no longer dependent on the brain.




"I think it was a little too late for you to abort your babies, I could definitely hear a heartbeat."

Lucifer said this as he watched the flies fall to the floor, some kind of defence mechanism employed by the Aburame no doubt, nevertheless it mattered not, the ground beneath them was slowly being converted still and while his adversary had summoned a mighty attack, the child of Tiamat had might enough himself.

Summoning up the primordial sea that flows through his veins, Lucifer would release spherical arcs of vile haze lashing out from his body with incredible heat, the arcs would clash with the oncoming mass of chitin leaving it rent asunder as the two techniques cancelled out.

(Seimei No Umi: Hiretsuna Kigen) — Sea Of Life: Vile Genesis
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: 120
Description: The user will focus their natural abilities with the sea of life before converting it in to the gaseous state of vile haze and releasing it from their body in razor sharp arcs of vile haze in a perfect sphere. This sphere of razor sharp haze will decimate the range it covers melting and slicing anything it makes contact with. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis.
Note: May only be used twice per battle
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: After this ability is used, the user may not access the vile haze gaseous sea of life for three turns.

With the vile haze destroying the oncoming technique, Lucifer would make a string of handseals before slamming his hand on the ground, causing a sealing formula to appear under Panthalassa, a burst of blue chakra emits from the seal as it activates, whilst the seal can not affect the ninja, his insects would be vulnerable and should they not escape the range of the sealing formula they would be sucked inside and become trapped.

(Uzumaki Fūin Gijutsu) Uzumaki Sealing Technique
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
After forming the Rat → Ox → Dog → Dog → Clap hands → Boar hand seals and slamming his hand on the ground,the user creates a sealing formula that originates from the user's hand, forming a circle of kanji and sealing formulas underneath the target. After that the seal activates and a large burst of blue chakra engulfs the target and anything above the inscription is sealed within the formula itself, which then retracts into the users hand. The user can release whatever is caught inside by doing the inverse process and reversing the order of the hand seals then slamming his hand on the ground. The sealing formula will form in the same way but the sealed target will be unsealed and appears above the sealing formula. An enemy facing this technique can still escape the sealing process by simply moving fast enough away from it.
Note: Can only be used by Uzumaki Clan members
Note: Cannot seal an enemy Ninja but can seal summons, clones, techniques (if feasible), Edo Tensei summons, etc
Note: Can only be used twice a battle
I believe I mentioned Panthalassa is standing Long-Range from Lucifer, so I don't think the sealing would be able to reach him and most of his flies but we can go with that you said, and I'll just switch up the style.




Panthalassa would find himself literally drained of his hive of flies as the sealing formula summoned all of his babies, eggs and larvae included. Finding himself naked for the first time since he was baby, Panthalassa would fall off his sealed ride towards the open ocean. But before that, he would focus an cataclysm-tier amount of Panthalassic Water chakra into his body, before unleashing a massive shockwave of radioactive water that would slam towards Lucifer's Amino-Geis and himself, hopefully also overloading the sealing inscription to have it spew back his flies in the process.

( Oujuusuiton: Hakyoku ) Panthalassic Water Release: Permian ⤘ Cataclysm
Type: Offensive/Deffensive/Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50 (60)
Damage Points: 90 (110)
Description: The user focuses a massive amount of Panthalassic Water chakra within their body, overloading his own chakra system, before unleashing a great wave of Panthalassic Water, though it appears immediately as a wave of radioactivity, a deep and glowing bluish purple. The wave is composed of tiny droplets of panthalassic water in the shape of bug-sized ancient plankton, that carry on the weight of the wave, while dragging along the heavy radioactivity. It expands 100 meters around the user before stopping, pushing back even the greatest, biggest and strongest of summons, a technique fit to blow back the Demonic Statue of the Outer Path itself, leaving behind a gargantuan crater of charred and wet barren land with deep infusion of Panthalassic Water in the air, water and soil of the terrain, lingering behind with Mild-level Radioactivity for 4 turns, and preventing Water from behind manipulated by foreign chakra within the crater, either underground, water sources or the molecules in the air.

The great density and concentration of Panthalassic Water prior to unleashing of the wave filters into the cells of the user, and small, fish-egg like growths, benign tumors that only vanish a few weeks afterwards, and send the user's chakra system into disarray. The wave overloads subsequent Ninjutsu techniques or elements that utilize Water Chakra, making them all cost 15 more chakra that usual, translating in proportional damage increase, and taint the organism with so much Panthalassic Water Radioactivity that permits them no other elemental chakra to be produced, effectively severing the remaining elements for the duration of the side-effects, which usually end around the time the fish-eggs disappear.

Weaker versions of this technique can be used. Each time the user brings a rank down, the radius is halved (50, 25, etc). They are simple PW full body bursts, only the forbidden rank has all the effects and restrictions, all the lower ranks are merely bursts of radioactivity that impact hard and create a crater, but have no lingering effects. The S rank can be used 2 times, the A rank 4 times.

Note: The user takes 20 damage while being rid of every elemental chakra besides Water and Elements that require Water. Advanced Elements that utilize Water Chakra + Other Elemental Chakra can still be used but will be 20 damage points weaker than normally, while still requiring more chakra as described before, sans the proportional damage increase.

Note: The strain on the user prevents the usage of Panthalassic Water for 2 turns, the same and the next, and can't user Water in the same turn. This restrictions are the only ones that also apply to the weaker versions of Cataclysm.

Note: Can only be used once per Event, and will last the whole event.

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

The pressure from the shockwave would allow him to cushion his fall onto the ocean, now heavily corrupted with his own Panthalassic Water, where he'd stay, waiting for Lucifer's reply.
 

Arthorius

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I believe I mentioned Panthalassa is standing Long-Range from Lucifer, so I don't think the sealing would be able to reach him and most of his flies but we can go with that you said, and I'll just switch up the style.




Panthalassa would find himself literally drained of his hive of flies as the sealing formula summoned all of his babies, eggs and larvae included. Finding himself naked for the first time since he was baby, Panthalassa would fall off his sealed ride towards the open ocean. But before that, he would focus an cataclysm-tier amount of Panthalassic Water chakra into his body, before unleashing a massive shockwave of radioactive water that would slam towards Lucifer's Amino-Geis and himself, hopefully also overloading the sealing inscription to have it spew back his flies in the process.

( Oujuusuiton: Hakyoku ) Panthalassic Water Release: Permian ⤘ Cataclysm
Type: Offensive/Deffensive/Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50 (60)
Damage Points: 90 (110)
Description: The user focuses a massive amount of Panthalassic Water chakra within their body, overloading his own chakra system, before unleashing a great wave of Panthalassic Water, though it appears immediately as a wave of radioactivity, a deep and glowing bluish purple. The wave is composed of tiny droplets of panthalassic water in the shape of bug-sized ancient plankton, that carry on the weight of the wave, while dragging along the heavy radioactivity. It expands 100 meters around the user before stopping, pushing back even the greatest, biggest and strongest of summons, a technique fit to blow back the Demonic Statue of the Outer Path itself, leaving behind a gargantuan crater of charred and wet barren land with deep infusion of Panthalassic Water in the air, water and soil of the terrain, lingering behind with Mild-level Radioactivity for 4 turns, and preventing Water from behind manipulated by foreign chakra within the crater, either underground, water sources or the molecules in the air.

The great density and concentration of Panthalassic Water prior to unleashing of the wave filters into the cells of the user, and small, fish-egg like growths, benign tumors that only vanish a few weeks afterwards, and send the user's chakra system into disarray. The wave overloads subsequent Ninjutsu techniques or elements that utilize Water Chakra, making them all cost 15 more chakra that usual, translating in proportional damage increase, and taint the organism with so much Panthalassic Water Radioactivity that permits them no other elemental chakra to be produced, effectively severing the remaining elements for the duration of the side-effects, which usually end around the time the fish-eggs disappear.

Weaker versions of this technique can be used. Each time the user brings a rank down, the radius is halved (50, 25, etc). They are simple PW full body bursts, only the forbidden rank has all the effects and restrictions, all the lower ranks are merely bursts of radioactivity that impact hard and create a crater, but have no lingering effects. The S rank can be used 2 times, the A rank 4 times.

Note: The user takes 20 damage while being rid of every elemental chakra besides Water and Elements that require Water. Advanced Elements that utilize Water Chakra + Other Elemental Chakra can still be used but will be 20 damage points weaker than normally, while still requiring more chakra as described before, sans the proportional damage increase.

Note: The strain on the user prevents the usage of Panthalassic Water for 2 turns, the same and the next, and can't user Water in the same turn. This restrictions are the only ones that also apply to the weaker versions of Cataclysm.

Note: Can only be used once per Event, and will last the whole event.

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

The pressure from the shockwave would allow him to cushion his fall onto the ocean, now heavily corrupted with his own Panthalassic Water, where he'd stay, waiting for Lucifer's reply.
Lucifer watched as the flies were retracted towards him, caught in the sealing jutsu. However as this was happening Panthalassa had begun to gather their chakra and soon after released a tremendous blast of an unknown element towards the child of Tiamat and the entire area in general. Reacting quickly Lucifer would abandon the sealing jutsu, instead releasing innumerable chains from his body that glowed with power, the forbidden ranked chains would move like an ocean crashing against the opposing technique and forcing it back, protecting Lucifer. More than that however, they would overpower the attack piercing through and continuing on towards Panthalassa.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

With the immediate danger over and the chains threatening his adversary, Lucifer would make a single handseal now that enough time had passed, causing the entire battlefield to erupt as the sea of life that had been propagating below the surface all this time would finally be released. Leaving the terrain to be essentially converted in to the primordial sea of life itself, making it incredibly hazardous to anyone who wasn't a child of Tiamat or afflicted with the Amino-Geis.

(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
 

Panthalassa

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Lucifer watched as the flies were retracted towards him, caught in the sealing jutsu. However as this was happening Panthalassa had begun to gather their chakra and soon after released a tremendous blast of an unknown element towards the child of Tiamat and the entire area in general. Reacting quickly Lucifer would abandon the sealing jutsu, instead releasing innumerable chains from his body that glowed with power, the forbidden ranked chains would move like an ocean crashing against the opposing technique and forcing it back, protecting Lucifer. More than that however, they would overpower the attack piercing through and continuing on towards Panthalassa.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

With the immediate danger over and the chains threatening his adversary, Lucifer would make a single handseal now that enough time had passed, causing the entire battlefield to erupt as the sea of life that had been propagating below the surface all this time would finally be released. Leaving the terrain to be essentially converted in to the primordial sea of life itself, making it incredibly hazardous to anyone who wasn't a child of Tiamat or afflicted with the Amino-Geis.

(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
As the seal is broken, the last remaining few eggs and larvae start multiplying once again as the Zaebub flies return from the sealing suction, repopulating Panthalassa's body hive. Using the same ability as before, a few flies spew out of Panthalassa's sleeves and expand tremendously, serving as a flying mount that fish the Aburame out of the ocean and raises him in the air once again.

Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. [...] The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.

Simultaneously, Panthalassa performs one handseal, meeting the weakened Uzumaki chains and the rising Sea of Life with a myriad of water phoenixes, with fish-like features and piranna teeth. The whole battlefield turns into a thick mist through which the fishoid-birds are capable of clashing with both attacks, overpowering them and continue on towards Lucifer. The mist spreads out an infinity of piranna-phoenixes, attacking Lucifer from every nook and crevice, preventing him from using a unidirectional attack to defend himself. Passively, his newborn flies spread out across the sky creating a network of insects to sense what happens bellow.

(Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( - 5 per turn ) ( 55 )
Damage Points: 80 ( 140 )
Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered.
Note: Mist last for 3 turns
Note: Usable 1 time a mtach
Note: Must be taught my Korra.
Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken.
Note: Two turn cooldown
( Suiton: Mugen Chippoke Mizu Piranhas ) Water Release: Infinite Tiny Water Piranhas
Rank: S
Type: supplymentary
Range: Short-long
Chakra Cost: 40 ( 55 )
Damage Points: +30
Description: the user creates a school of infinite tiny piranhas that can tear flesh from bone. It + 30 more damage when used wit other jutsus
Note: Created by Hellsbadass


As per the previous move, the terrain is filled with Mid-Level radiation from the Panthalassic Water contained within Cataclysm. It stays around for 4 turns. You can disregard the effects of Severe Radiation because you weren't hit by the wave directly.

( Oujuusuiton: Hottan ) Panthalassic Water Release: Hadean ⤘ Origin

Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Origin is a Passive technique that pertains to the consequences of interacting with Panthalassic Water's Radioactivity. As it comes from self-radiolysis, Panthalassic Water exudes a great amount of energy, increasing the core temperature of the element into burning degrees, while acquiring a great corrosion effect onto organic matter. As such, the effects of the element will be split into two different categories, Radiation Poisoning and Corrosion Burning, though they are linked.

Corrosion Burning is induced on contact with the element, and happens due to the high injection of energy into the target and the element itself, breaking up the cells essentially corroding the target's tissues. These range from Mild to Medium to Severe. In Mild, the initial damage from D-C Ranks, the tissues will have a bright red coloring indicative of first degree burning, and will itch and tingle highly and uncomfortably as the corrosion takes effect. In Medium, the initial damage of B-A ranks, the skin will break apart with second degree burning and boiling, and the itchiness will spread to the peripheral areas while the points of contact will hurt beyond that of a normal burning. In Severe, the initial damage of S and higher, the pain will be unbearable and spread quickly to the peripheral areas, while the main targetted areas will melt away even numbing the sensation as it corrodes through flesh and nerves. The effects of Corrosion Burning are stackable, so they increase in severity rank every turn the contact remains. Depending on the area burnt, the effects can be fatal, especially when targeting vital areas of the body. Effects do not revert when contact is lost, unless healed.

Radiation Sickness is induced on contact with the element , it pertains to the inner consequences of being infused with Panthalassic Water radiation on a cellular and systematic level. This also incorporates PW's property of severing water chakra, in the sense that it's parasitic properties will spread through the chakra system as well as the organ system. The effects range for Mild to Medium to severe. In Mild, the initial effect of D-C Ranks, the Radiation Sickness will cause generalized weakness and loss of dexterity preventing the usage of high ranking Taijutsu and techniques or elements that utilize Water Chakra ( S and Above ), and losing the ability to aim properly. In Medium, the initial effect of B-A ranks, the weakness will spread into generalized sweating and organ failure, as well as small but multiple fish egg-like tumors from the chakra unbalance. It prevents the usage of Taijutsu and Water beyond that of C rank or Basic Ninjutsu beyond A rank, the target will be unable to properly chain together more than 2 handseals without fumbling. In Severe, the sickness will cause multiple organ failure and possible hallucination, mostly making the opponent see double or blurry, and hearing loud roaring sounds or scratching like those of dinosaurs or other ancient creatures and insects. The user will be unable to stand and his water chakra usage is severed completely, as are his ability to chain handseals or utilize Basic Ninjutsu beyond D rank. The effects are stackable the more turns the opponent remains in contact with the element, increasing one rank per turn and require one full turn to fully mature. The effects decrease 1 rank each turn if the opponent breaks contact with the element and do not stack unless the target remains in contact. One turn after Severe effect results in loss of consciousness, two turns results in Death, both do not revert when contact is lost unless healed. If the target inhales the element, it will take 3 turns for the effects to reduce by 1 rank.

Note: Panthalassic Release users have a high degree of immunity when it comes to their own element, allowing them to touch or be in their element relatively safe and harmlessly. When they compare to other users, though, their immunity is not so strong. They delay the effects by one rank and require double the amount of time to increase in severity, while require half the time to recover when not exposed. Likewise, they can completely counter each other's radioactivity effect by utilizing their own techniques against them.

Note: This technique also allows for the possibility of converting Water Chakra into Panthalassic Chakra, so that the user can perform Water Release techniques as Panthalassic Water. This can be done in the same timeframe as a water technique, used 4 times per battle. This will cost one of the users 3 moves per turn.
 
Last edited:

Arthorius

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As the seal is broken, the last remaining few eggs and larvae start multiplying once again as the Zaebub flies return from the sealing suction, repopulating Panthalassa's body hive. Using the same ability as before, a few flies spew out of Panthalassa's sleeves and expand tremendously, serving as a flying mount that fish the Aburame out of the ocean and raises him in the air once again.

Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. [...] The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.

Simultaneously, Panthalassa performs one handseal, meeting the weakened Uzumaki chains and the rising Sea of Life with a myriad of water phoenixes, with fish-like features and piranna teeth. The whole battlefield turns into a thick mist through which the fishoid-birds are capable of clashing with both attacks, overpowering them and continue on towards Lucifer. The mist spreads out an infinity of piranna-phoenixes, attacking Lucifer from every nook and crevice, preventing him from using a unidirectional attack to defend himself. Passively, his newborn flies spread out across the sky creating a network of insects to sense what happens bellow.

(Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( - 5 per turn ) ( 55 )
Damage Points: 80 ( 140 )
Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered.
Note: Mist last for 3 turns
Note: Usable 1 time a mtach
Note: Must be taught my Korra.
Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken.
Note: Two turn cooldown
( Suiton: Mugen Chippoke Mizu Piranhas ) Water Release: Infinite Tiny Water Piranhas
Rank: S
Type: supplymentary
Range: Short-long
Chakra Cost: 40 ( 55 )
Damage Points: +30
Description: the user creates a school of infinite tiny piranhas that can tear flesh from bone. It + 30 more damage when used wit other jutsus
Note: Created by Hellsbadass


As per the previous move, the terrain is filled with Mid-Level radiation from the Panthalassic Water contained within Cataclysm. It stays around for 4 turns. You can disregard the effects of Severe Radiation because you weren't hit by the wave directly.

( Oujuusuiton: Hottan ) Panthalassic Water Release: Hadean ⤘ Origin

Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Origin is a Passive technique that pertains to the consequences of interacting with Panthalassic Water's Radioactivity. As it comes from self-radiolysis, Panthalassic Water exudes a great amount of energy, increasing the core temperature of the element into burning degrees, while acquiring a great corrosion effect onto organic matter. As such, the effects of the element will be split into two different categories, Radiation Poisoning and Corrosion Burning, though they are linked.

Corrosion Burning is induced on contact with the element, and happens due to the high injection of energy into the target and the element itself, breaking up the cells essentially corroding the target's tissues. These range from Mild to Medium to Severe. In Mild, the initial damage from D-C Ranks, the tissues will have a bright red coloring indicative of first degree burning, and will itch and tingle highly and uncomfortably as the corrosion takes effect. In Medium, the initial damage of B-A ranks, the skin will break apart with second degree burning and boiling, and the itchiness will spread to the peripheral areas while the points of contact will hurt beyond that of a normal burning. In Severe, the initial damage of S and higher, the pain will be unbearable and spread quickly to the peripheral areas, while the main targetted areas will melt away even numbing the sensation as it corrodes through flesh and nerves. The effects of Corrosion Burning are stackable, so they increase in severity rank every turn the contact remains. Depending on the area burnt, the effects can be fatal, especially when targeting vital areas of the body. Effects do not revert when contact is lost, unless healed.

Radiation Sickness is induced on contact with the element , it pertains to the inner consequences of being infused with Panthalassic Water radiation on a cellular and systematic level. This also incorporates PW's property of severing water chakra, in the sense that it's parasitic properties will spread through the chakra system as well as the organ system. The effects range for Mild to Medium to severe. In Mild, the initial effect of D-C Ranks, the Radiation Sickness will cause generalized weakness and loss of dexterity preventing the usage of high ranking Taijutsu and techniques or elements that utilize Water Chakra ( S and Above ), and losing the ability to aim properly. In Medium, the initial effect of B-A ranks, the weakness will spread into generalized sweating and organ failure, as well as small but multiple fish egg-like tumors from the chakra unbalance. It prevents the usage of Taijutsu and Water beyond that of C rank or Basic Ninjutsu beyond A rank, the target will be unable to properly chain together more than 2 handseals without fumbling. In Severe, the sickness will cause multiple organ failure and possible hallucination, mostly making the opponent see double or blurry, and hearing loud roaring sounds or scratching like those of dinosaurs or other ancient creatures and insects. The user will be unable to stand and his water chakra usage is severed completely, as are his ability to chain handseals or utilize Basic Ninjutsu beyond D rank. The effects are stackable the more turns the opponent remains in contact with the element, increasing one rank per turn and require one full turn to fully mature. The effects decrease 1 rank each turn if the opponent breaks contact with the element and do not stack unless the target remains in contact. One turn after Severe effect results in loss of consciousness, two turns results in Death, both do not revert when contact is lost unless healed. If the target inhales the element, it will take 3 turns for the effects to reduce by 1 rank.

Note: Panthalassic Release users have a high degree of immunity when it comes to their own element, allowing them to touch or be in their element relatively safe and harmlessly. When they compare to other users, though, their immunity is not so strong. They delay the effects by one rank and require double the amount of time to increase in severity, while require half the time to recover when not exposed. Likewise, they can completely counter each other's radioactivity effect by utilizing their own techniques against them.

Note: This technique also allows for the possibility of converting Water Chakra into Panthalassic Chakra, so that the user can perform Water Release techniques as Panthalassic Water. This can be done in the same timeframe as a water technique, used 4 times per battle. This will cost one of the users 3 moves per turn.
I think the panthalassic waters side effects get nullified by the sea of life that it ends up getting swallowed by, it wouldn't fall directly on me before that thanks to the chakra chains barrier, so I think that I'm not affected by the debuff, I'll reply as though that's the case, whoever grades can decide what happens in their eyes. Sorry for the delay again too.



Lucifer watched as the mist shaped itself in to countless birds and descended towards him, the power of the technique seemed to dwarf most he had encountered, the child of Tiamat would have to hope the chakra it contained didn't follow suit with it's power, otherwise he may really be in trouble. Once more chains erupted from his body, burrowing in to the ground before bursting clear and wrapping themselves in to large tentacle like formations that surrounded Lucifer, forming what would look like a pentagram from an aerial view, the chains would absorb the water technique sealing it within their structure and glowing blue to represent the sealed element.

( Seibu rivu~aiasan no Hakai ) | Destruction of the Western Leviathan
Type: Offensive | Supplementary
Rank: S-rank
Range: Short - Long
Chakra: 70 (-15 per turn)
Damage: 80
Description: Destruction of the Western Leviathan is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Destruction focuses on the more attack side of sealing. The user would begin by releasing chakra chains from their back similarly to the original chakra chains technique but on a much more massive scale. The abundance of chains would instantly begin to tunnel into the ground while converging into groups of gathered chains; Creating large tentacle-like structures that begin to erupt across the battle field, aiming to attack/defend as the user needs. These chains would hold a decent amount of power but even greater versatility when it comes to range and mobility, though their real power comes from their sealing abilities. With sealing scripts of each basic element etched into the chains by nature, these chains become able to seal away elements within them of equal chakra or lower to use them immediately after. Once an element is sealed away, they'd instantly be unsealed in the form of skin tight barrier around the chains, being the color of the originally sealed element. This barrier would hold the same damage output as the sealed technique's rank but would also have the same strength and weaknesses of said element. The chains would be able to be maintained for up to 3 turns, though coming with a chakra cost each turn. Though powerful, the sealing can be easily avoided as long as the chains don't touch a target or a target has chakra exceeding this technique.
Note: Can only be used twice with a 3 turn cool down.
Note: After using the user can't use any S-rank or higher fuuin for a turn
Note: Cannot be used to seal AE Or CE.
Note: Can only be used by Adv. Uzumaki Bios
Note: The chains carry no damage unless they seal an attack

With the enemy technique sealed away inside the chains, Lucifer would summon the sea of life inside his body, his shape altering as he grew several feet taller his skin became a deep purple and carried glowing lines of power, his wings shifted becoming large, bat like and patchwork almost. He took to the skies flying up to mid range vertically at three times his usual speed.

(Seimei No Umi: Sagi-shi no Katachi) — Sea Of Life: Form of the Betrayer
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep purple with green glowing markings that appear like tattoos across their flesh. Additionally the user will grow a large pair of wings reminiscent of bat wings, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to fire a powerful wave of compressed vile haze from their eyes once per turn, the beam can be of variable size and scale and will cause the same damage as the vile haze technique. However should the user sacrifice more move slots they can add an additional twenty damage to this technique for each slot sacrificed, damage caused by the beams can not be healed through regular means such as medjutsu or items requiring yang release level healing.
Note: May only be used once per battle.
Note: Once triggered this technique will last for three turns.
Note: Once this ability ends the user will be unable to access the sea of life for three turns, they will also take ten damage per turn for those three turns which can't be mitigated by shaving.
Note:
While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing fuuinjutsu or any advanced elements or custom elements that combine two or more of the basic five.
 

Panthalassa

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I think the panthalassic waters side effects get nullified by the sea of life that it ends up getting swallowed by, it wouldn't fall directly on me before that thanks to the chakra chains barrier, so I think that I'm not affected by the debuff, I'll reply as though that's the case, whoever grades can decide what happens in their eyes. Sorry for the delay again too.



Lucifer watched as the mist shaped itself in to countless birds and descended towards him, the power of the technique seemed to dwarf most he had encountered, the child of Tiamat would have to hope the chakra it contained didn't follow suit with it's power, otherwise he may really be in trouble. Once more chains erupted from his body, burrowing in to the ground before bursting clear and wrapping themselves in to large tentacle like formations that surrounded Lucifer, forming what would look like a pentagram from an aerial view, the chains would absorb the water technique sealing it within their structure and glowing blue to represent the sealed element.

( Seibu rivu~aiasan no Hakai ) | Destruction of the Western Leviathan
Type: Offensive | Supplementary
Rank: S-rank
Range: Short - Long
Chakra: 70 (-15 per turn)
Damage: 80
Description: Destruction of the Western Leviathan is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Destruction focuses on the more attack side of sealing. The user would begin by releasing chakra chains from their back similarly to the original chakra chains technique but on a much more massive scale. The abundance of chains would instantly begin to tunnel into the ground while converging into groups of gathered chains; Creating large tentacle-like structures that begin to erupt across the battle field, aiming to attack/defend as the user needs. These chains would hold a decent amount of power but even greater versatility when it comes to range and mobility, though their real power comes from their sealing abilities. With sealing scripts of each basic element etched into the chains by nature, these chains become able to seal away elements within them of equal chakra or lower to use them immediately after. Once an element is sealed away, they'd instantly be unsealed in the form of skin tight barrier around the chains, being the color of the originally sealed element. This barrier would hold the same damage output as the sealed technique's rank but would also have the same strength and weaknesses of said element. The chains would be able to be maintained for up to 3 turns, though coming with a chakra cost each turn. Though powerful, the sealing can be easily avoided as long as the chains don't touch a target or a target has chakra exceeding this technique.
Note: Can only be used twice with a 3 turn cool down.
Note: After using the user can't use any S-rank or higher fuuin for a turn
Note: Cannot be used to seal AE Or CE.
Note: Can only be used by Adv. Uzumaki Bios
Note: The chains carry no damage unless they seal an attack

With the enemy technique sealed away inside the chains, Lucifer would summon the sea of life inside his body, his shape altering as he grew several feet taller his skin became a deep purple and carried glowing lines of power, his wings shifted becoming large, bat like and patchwork almost. He took to the skies flying up to mid range vertically at three times his usual speed.

(Seimei No Umi: Sagi-shi no Katachi) — Sea Of Life: Form of the Betrayer
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep purple with green glowing markings that appear like tattoos across their flesh. Additionally the user will grow a large pair of wings reminiscent of bat wings, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to fire a powerful wave of compressed vile haze from their eyes once per turn, the beam can be of variable size and scale and will cause the same damage as the vile haze technique. However should the user sacrifice more move slots they can add an additional twenty damage to this technique for each slot sacrificed, damage caused by the beams can not be healed through regular means such as medjutsu or items requiring yang release level healing.
Note: May only be used once per battle.
Note: Once triggered this technique will last for three turns.
Note: Once this ability ends the user will be unable to access the sea of life for three turns, they will also take ten damage per turn for those three turns which can't be mitigated by shaving.
Note:
While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing fuuinjutsu or any advanced elements or custom elements that combine two or more of the basic five.
Panthalassa watched from his aerial view as a pentagram formed all around Lucifer and started sealing his water array. Flies spilled outwards from his back into two different swarming masses that took the shape of the original Aburame. With two different clones looking out for him, Panthalassa began his next combo, and his signature battle style.

( Suiton/Aburame no Jutsu: Bunshin ) Water/Insect Technique: Cloning
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( 35 )
Damage Points: N/A
Description: The Aburame/Water Clone is step forward from the Bug and the Water Clone. It is composed of a swarm of insects and a nutritive syrup-like liquid. Insect eggs are incubated in the core of the clone, which allow for more and more insects to shoot out from within, similar to the actual Aburame host, and are used in insect techniques. When a physical object pierces through the clone, it can swarm around it, while the syrup turns into a thick mist, carrying the eggs. Similar to a Shadow Clone, this clone is capable of using Aburame and Aburame-related techniques ( Ex: Pharaoh Sickles CFS ), as well as use Water chakra for Elemental Ninjutsu, besides the non-Elemental Ninjutsu, Taijutsu and Genjutsu. It does not have access to any other elemental chakra, and can't perform techniques above S rank. When physical contact occurs, the clone is capable of oozing out the syrup liquid which will pin down the target, while the insects drain their chakra. Due to the nutritive aspect of the syrup, when in physical contact, the insects drain around x8 as much chakra as the average insect ( 112 chakra ), though it is dependent on the number of clones in place. If the user created 4 clones, then each will drain around x2 ( 28 chakra ).

Note: Can only be used 3 times per battle.

A massive portal appeared above the absolutely destroyed island, and spewed forth a great deal of mist downwards which quickly spreads over the whole battleground. Without pause, each clone activates the Bug Kata and strikes the air in front of them, in a single martial punch, draining chakra through the Kata and the oozing syrup liquid in their bodies. Lucifer, within the mist, would feel the drainage of chakra as he rises in the air.

(Kikaichu Tsukamu Kumite) Destruction Bug Kata x2
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30 (+5 each turn it's activated) ( 45 )
Damage Points: 60 (+10 damage to taijutsu) ( 110 )
Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.

Note: Must be a member of the Aburame Clan.
Note: The user is capable of performing jutsus and form hand seals while this is active.
Note: Created by DopeyDwarf and McKnockout
 
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