Basic Information
Name: Renji Abarai
Nickname: Red Pineapple
Gender: Male
Age: Unknown
Clan: N/A
Looks: Picture Section
Personality: Renji is quite dynamic. His personality varies from smug and cocky to disquieted and depressed after a major defeat, but shows himself to be an incredibly serious and determined fighter when confronted with an actual threat. Willing to fight, kill, and die for whatever he believes in, Renji is a dangerous man to those who stand in his way.
Village Info
Land of Birth: Taro Island
WSE Clan: Black Bulls
Rank//Chakra Info
Ninja Rank: Jounin | 1600 +25% =2000 Chakra Points | 160 Health Points | 10(Jounin) +3(Samurai Bonus Specialy)= 13(Based Speed) +4 =17(Base Tracking) x2(Advanced Tracking Specialist) =34(Tracking)
Specialty: Kenjutsu Specialist: Increased Range with Non Projectile Kenjutsu and Non Iaidō Kenjutsu | Advanced Tracking Specialist: x2 | Apex Warrior Specialist: Increase Freeform damage to deal 20 | Unique Lifeline: Increase in Chakra by 25% | ZX Buster(x2 Taijutsu Damage Passively) | Bonus Specialty: +3 Speed
Elements: Fire | Earth | Water | Lightning | Wind
Your ninjutsu: Taijutsu | Kenjutsu | Chainsaw Arts | ZX Busters | NB Taijutsu | Samurai | Cyborg | Dokkodo(Mode included)
Background Info
History:
Renji history is as followed based on what he has told.
Renji's past is never explored or known. He is enigma that speaks little of his past, because he is uninterested in it. Renji is some kind of man that uses a sword. He later in life had enhancements done to his body.
Other
Scientific Tools:
1. (Iryō-yō Gantoretto ) - Medical Gauntlet
2. Miniguriddo | Mini Grid
3. Chainsaw Legs | Chēnsō no ashi
4. Twin Kings Snake Tail (Tsuinkingusunēkutēru)
5. (Genos)
6. ( Abusōbu Ude ) - Absorption Arm
7. ( Kyuu-tsuki ) - September
Artifacts:
Picture:
Theme Song and Background Music:
Battles
Won: N/A
Lost: N/A
Updating
Name: Renji Abarai
Nickname: Red Pineapple
Gender: Male
Age: Unknown
Clan: N/A
Looks: Picture Section
Personality: Renji is quite dynamic. His personality varies from smug and cocky to disquieted and depressed after a major defeat, but shows himself to be an incredibly serious and determined fighter when confronted with an actual threat. Willing to fight, kill, and die for whatever he believes in, Renji is a dangerous man to those who stand in his way.
Village Info
Land of Birth: Taro Island
WSE Clan: Black Bulls
Rank//Chakra Info
Ninja Rank: Jounin | 1600 +25% =2000 Chakra Points | 160 Health Points | 10(Jounin) +3(Samurai Bonus Specialy)= 13(Based Speed) +4 =17(Base Tracking) x2(Advanced Tracking Specialist) =34(Tracking)
Specialty: Kenjutsu Specialist: Increased Range with Non Projectile Kenjutsu and Non Iaidō Kenjutsu | Advanced Tracking Specialist: x2 | Apex Warrior Specialist: Increase Freeform damage to deal 20 | Unique Lifeline: Increase in Chakra by 25% | ZX Buster(x2 Taijutsu Damage Passively) | Bonus Specialty: +3 Speed
Elements: Fire | Earth | Water | Lightning | Wind
Your ninjutsu: Taijutsu | Kenjutsu | Chainsaw Arts | ZX Busters | NB Taijutsu | Samurai | Cyborg | Dokkodo(Mode included)
Background Info
History:
Renji history is as followed based on what he has told.
Renji's past is never explored or known. He is enigma that speaks little of his past, because he is uninterested in it. Renji is some kind of man that uses a sword. He later in life had enhancements done to his body.
Other
- The Samurai Saber Technique, due to its chakra flow ability, is capable of aiding a samurai in fighting against ninjutsu techniques equal to that of the samurai saber and thus helps them effectively fight against ninja.
- Samurai gain a passive +20 to Kenjutsu attacks, and elemental Ninkenjutsu.
- Should they wear the traditional Samurai armor and helmet, they are capable of being immune to gas based Poisons and reduces 25 damage from physical attacks. However, the use of this armor counts as one of the allowed Ninja Tools.
- Iaidō (居合道) is a samurai-skill where the user quick draws the blade extremely fast to strike, then re-sheathing it after every attack, allowing them to interrupt Ninjutsu hand seals.
- Samurai can utilize EIG, SHB, and any other Mode, barring Sage Mode and Cursed Mark. Samurai gain access to Dokkodo techniques without requiring the Mode to be held. However, they do not gain access to the Alone Way nor Blinding Light unless they have Dokkodo as their Mode.
- Samurai have Increased Speed Specialists, moving at an additional 3 speed levels. This counts as a Bonus Specialty.
- Capable of using multiple ( 2 ) CW and all Scientific Ninja Tools in one event/battle
- Cyborgs are able to have two Advanced Ninjutsu.
- Cyborgs have five additional custom technology slots, as well as the ability to submit more advanced technology than the standard shinobi.
- Because of their cyborg enhancements, they do not need to carry ninja tools, or any Custom Technology that they create, being able to incorporate it into their own bodies (within reason). For example, if the user made a firearm CT, they could have it housed in a hidden compartment in their wrist, or a chakra blade which emits itself from the user's arms, etc.
- Due to the cybernetic enhancements to their body, Cyborgs have increased durability ( immunity to C rank and below physical attacks and -25 damage from up to S rank physical damage ) and strength ( +20 damage to Taijutsu ). However, due to this enhancement, they are also more vulnerable to Lightning jutsu, increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage.
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, the user has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, the user has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will. Hebi has another name it goes by is Zabimaru. Besides being an sword that can extend Zabimaru strength also lies in its durability to A rank and below attacks being able to with stand them even when extended so no one can really cut it.
-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, the user has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, the user has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will. Hebi has another name it goes by is Zabimaru. Besides being an sword that can extend Zabimaru strength also lies in its durability to A rank and below attacks being able to with stand them even when extended so no one can really cut it.
-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
Scientific Tools:
1. (Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
Left Wrist
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
Left Wrist
2. Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot
3. Chainsaw Legs | Chēnsō no ashi
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal.
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal.
4. Twin Kings Snake Tail (Tsuinkingusunēkutēru)
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Twin Kings Snake Tail also goes by Sōō Zabimaru is an armor like device that the user wears. On the user's right wrist, it has a metal gauntlet resembling the top portion of a snake’s skull, with a cowl of red fur surrounding its base. A long, bony like tail composed of flexible metal to look a vertebra-like structures protrudes from the back of the skull, trails behind him and hangs around his waist like a loose sash. At will, the use can extend a large blade(long as a katana blade) made of nanobots from the snake’s mouth. The user also has a large cowl of green fur that hangs down from his left shoulder which has nanobots on the inside of it. Additionally, the user has a pair of pauldrons that form an armored collar, as well as an additional flexible metal to look vertebral cords that hang down from his waist.
-The large green cowl portion uses the nanobots on the inside of it to transform(passive) into a large, skeletal arm that follows the movements of the user's own left arm. This arm has considerable power, having enough strength to crush bones and effortlessly throw around large opponents with relative ease. It is strong enough to effortlessly lift up a large slab of wall and crush it into pieces with minimal force. The arm can extend out at max two meters and is large enough to cover the user's whole body; from head to toe. The arm can be used for taijutsu and additionally increasing it by +15 passively. The defense of this arm can defend against S rank and below attacks once per turn. This can be used to evade(used to push off a surface or swing from a tree etc, anything that actually makes sense) attacks also once per turn also. Blocking an attack or evading a move with this tech requires a move to do so.
-The gauntlet on the right side has the blade extend from it can transform into any kind of blade it would like passively and can be used like any other sword would.
-The tail can be controlled passively but doesn't have any kind of usage offensively nor defensively.
-The uses hands are free to do other things when using this device besides if they are using the sword for chakra used techniques. The arm for the left side doesn't require any chakra so the user can use other jutsus at the same time as of using the arm. However, this is not possible if the taijutsu attack with the arm requires chakra.
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Twin Kings Snake Tail also goes by Sōō Zabimaru is an armor like device that the user wears. On the user's right wrist, it has a metal gauntlet resembling the top portion of a snake’s skull, with a cowl of red fur surrounding its base. A long, bony like tail composed of flexible metal to look a vertebra-like structures protrudes from the back of the skull, trails behind him and hangs around his waist like a loose sash. At will, the use can extend a large blade(long as a katana blade) made of nanobots from the snake’s mouth. The user also has a large cowl of green fur that hangs down from his left shoulder which has nanobots on the inside of it. Additionally, the user has a pair of pauldrons that form an armored collar, as well as an additional flexible metal to look vertebral cords that hang down from his waist.
-The large green cowl portion uses the nanobots on the inside of it to transform(passive) into a large, skeletal arm that follows the movements of the user's own left arm. This arm has considerable power, having enough strength to crush bones and effortlessly throw around large opponents with relative ease. It is strong enough to effortlessly lift up a large slab of wall and crush it into pieces with minimal force. The arm can extend out at max two meters and is large enough to cover the user's whole body; from head to toe. The arm can be used for taijutsu and additionally increasing it by +15 passively. The defense of this arm can defend against S rank and below attacks once per turn. This can be used to evade(used to push off a surface or swing from a tree etc, anything that actually makes sense) attacks also once per turn also. Blocking an attack or evading a move with this tech requires a move to do so.
-The gauntlet on the right side has the blade extend from it can transform into any kind of blade it would like passively and can be used like any other sword would.
-The tail can be controlled passively but doesn't have any kind of usage offensively nor defensively.
-The uses hands are free to do other things when using this device besides if they are using the sword for chakra used techniques. The arm for the left side doesn't require any chakra so the user can use other jutsus at the same time as of using the arm. However, this is not possible if the taijutsu attack with the arm requires chakra.
5. (Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.
Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.
Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.
Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.
Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.
Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.
Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.
6. ( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
7. ( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.
Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.
Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.
Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.
Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Artifacts:
Picture
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Theme Song and Background Music:
Battles
Won: N/A
Lost: N/A
Updating
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