Closed Encounter 3

Ester

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Seeing the man before him, Jegal would swiftly kick things off by shooting off a multiple crystal talons towards the man before him, targeting his neck mid-section. Jegal would swiftly follow up by creating two dragons, one beneath him and the other besides him. The one beneath him would lift him up and move alongside him in a left arc while the second attacked Magnus.



(Shōton: Doragon Tsume) - Crystal Release: Dragon Talons
Type: Supplementary
Rank: B
Range: Short-mid
Chakra: 20
Damage: 40
Description: The user begins by forming a single handsign and causing her finger nails to grow crystal talons which extend up to 1" past finger length. These talons can extend at fast speeds leaving very small room for error when evading freeform slashing and can retract back just as fast. The user also has the ability to at will shoot the nails like senbon from their hands to mid range. By doing this, the fingers will revert back to normal and not be crystal anymore.

Note: Can only be used three times during battle.
Note: The user cannot extend and retract more than twice for each way in the same turn.
Note: Can maintain talons for two turns.
Note: Courtesy of Juha

(Shoton: Hasho Koryo) - Crystal Release: Tearing Crystal Falling Dragon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Guren creates a crystal dragon after making three handseals. The dragon is large enough to allow Guren to stand on it and it attacks by rushing at the opponent to slam into them. Upto two dragons can be made with this technique.
 

Pervyy

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Seeing the man before him, Jegal would swiftly kick things off by shooting off a multiple crystal talons towards the man before him, targeting his neck mid-section. Jegal would swiftly follow up by creating two dragons, one beneath him and the other besides him. The one beneath him would lift him up and move alongside him in a left arc while the second attacked Magnus.



(Shōton: Doragon Tsume) - Crystal Release: Dragon Talons
Type: Supplementary
Rank: B
Range: Short-mid
Chakra: 20
Damage: 40
Description: The user begins by forming a single handsign and causing her finger nails to grow crystal talons which extend up to 1" past finger length. These talons can extend at fast speeds leaving very small room for error when evading freeform slashing and can retract back just as fast. The user also has the ability to at will shoot the nails like senbon from their hands to mid range. By doing this, the fingers will revert back to normal and not be crystal anymore.

Note: Can only be used three times during battle.
Note: The user cannot extend and retract more than twice for each way in the same turn.
Note: Can maintain talons for two turns.
Note: Courtesy of Juha

(Shoton: Hasho Koryo) - Crystal Release: Tearing Crystal Falling Dragon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Guren creates a crystal dragon after making three handseals. The dragon is large enough to allow Guren to stand on it and it attacks by rushing at the opponent to slam into them. Upto two dragons can be made with this technique.
Magnus wasn't interested in these futile weak attacks from the man before him, it was hardly worth his time. He would draw his rain sword from his back swinging the sword twice elegantly, forming an X shape with red waves of energy that would destroy the incoming attacks of crystal.

"Show me your true power..."

( Suraisu Shinku no Nami ) - Slicing Crimson Wave x 2
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
 

Ester

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As the dragon is destroyed, Jegal would roll forwards from the momentum and shift into a run, moving in closer to his opponent. As he moves, Jegal would form a sword of crystal in his right hand. Can you handle my true power? He'd say as he attempted to deliver a horizontal slash aimed towards Magnus' mid section. In tandem with his Jegal would form appendages from his legs in an attempt to attack those of Magnus, yanking him off his feet whilst damaging him. This should lead to the strike also hitting Magnus' head instead of his midsection.


(Shōton no Jutsu) - Greater Crystal Release Technique)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A greater version of the Crystal Release. With this, Guren can further expand upon her mastery over the release, utilizing crystal in various ways to attack or defend herself.

( Kumo-Ryū Omotegiri ) - Cloud-Style Front Beheading
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage: 30
Description: The user slashes forwards in front of them with their sword to strike the enemy target.

(Senninka) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C-A A rank
Range: Short
Chakra: 15-30
Damage: 30-60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. In the experiments created by Orochimaru, this ability is referred to as "Cursed Seal Transformation" (Juinka). The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body. When utilized by Mitsuki, he gains a cyan chakra shroud that forms into ethereal snakes around his body to aid in his attack range, and he grows out a single horn from his forehead.
Note: Only useable by Sage Transformation bios.
 

Pervyy

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As the dragon is destroyed, Jegal would roll forwards from the momentum and shift into a run, moving in closer to his opponent. As he moves, Jegal would form a sword of crystal in his right hand. Can you handle my true power? He'd say as he attempted to deliver a horizontal slash aimed towards Magnus' mid section. In tandem with his Jegal would form appendages from his legs in an attempt to attack those of Magnus, yanking him off his feet whilst damaging him. This should lead to the strike also hitting Magnus' head instead of his midsection.


(Shōton no Jutsu) - Greater Crystal Release Technique)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A greater version of the Crystal Release. With this, Guren can further expand upon her mastery over the release, utilizing crystal in various ways to attack or defend herself.

( Kumo-Ryū Omotegiri ) - Cloud-Style Front Beheading
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage: 30
Description: The user slashes forwards in front of them with their sword to strike the enemy target.

(Senninka) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C-A A rank
Range: Short
Chakra: 15-30
Damage: 30-60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. In the experiments created by Orochimaru, this ability is referred to as "Cursed Seal Transformation" (Juinka). The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body. When utilized by Mitsuki, he gains a cyan chakra shroud that forms into ethereal snakes around his body to aid in his attack range, and he grows out a single horn from his forehead.
Note: Only useable by Sage Transformation bios.
Magnus looked on as the fool approached forming a sword of some form of gem, purple in colour. What a waste of effort. Magnus was tired of these insolent mortals thinking they could raise a hand to him. He had tried to warn them but they still felt the need to approach. Magnus gathered his chakra before shouting at his opponent while enhancing the sound waves, blasting forwards knocking his foe flying backwards while causing quite the substancial amount of damage to them in the process.

"I've had ENOUGH"

(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a much greater and focused version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Unlike its weaker technique, the massive power it carries makes it slightly slower, equal to an average equally ranked Raiton technique. Unlike the unfocused nature of its weaker version, its focused almost like a beam, affecting an area of 50º in front of the user. If used within a water source it receives +20 damage.
 

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Upon getting blasted backwards, Jegal would immediately start the process of healing himself whilst also growing wings to take flight. As he takes flight, he taunt the man as he performs some hand seals. But we're just getting started. As he concluded, he'd be finishing up his handseals, causing a large portion of the terrain to be crystalized, specifically mid range all around Magnus. Should things go well, the man should be trapped in it.



(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: ( heals 30 to 60 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation
Note: Courtesy of Howard

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard


(Shōton: Suishōheki Hachi no Jin) - Crystal Release: Jade Crystal Wall Eighth Formation
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 40
Damage: 80
Description: After performing the handseals of Rat → Dog → Horse → Ram → Boar → Dragon → Rat → Ram → Boar, Guren encases a large area in crystal, thus crystallizing everything within it grasp. This technique was first used in Guren's battle with the Three-Tailed Beast but to no avail as it broke out shortly after.

Note: Can only be used three times.
 

Pervyy

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Upon getting blasted backwards, Jegal would immediately start the process of healing himself whilst also growing wings to take flight. As he takes flight, he taunt the man as he performs some hand seals. But we're just getting started. As he concluded, he'd be finishing up his handseals, causing a large portion of the terrain to be crystalized, specifically mid range all around Magnus. Should things go well, the man should be trapped in it.



(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: ( heals 30 to 60 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation
Note: Courtesy of Howard

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard


(Shōton: Suishōheki Hachi no Jin) - Crystal Release: Jade Crystal Wall Eighth Formation
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 40
Damage: 80
Description: After performing the handseals of Rat → Dog → Horse → Ram → Boar → Dragon → Rat → Ram → Boar, Guren encases a large area in crystal, thus crystallizing everything within it grasp. This technique was first used in Guren's battle with the Three-Tailed Beast but to no avail as it broke out shortly after.

Note: Can only be used three times.
As his opponent moved backwards, the injuries began to heal as they took a new demonic form. Magnus was tired of these futile attempts to continue. His eyes would spiral while glowing red, going from the 3 tomoe sharingan into the EMS (passive). Magnus would hold his hand up releasing a barrage of fireballs at his opponent to explode on impact to prevent him from following up with his crystal technique. These fire blasts enhanced by his dragon armour.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye - Passive
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye - Passive
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40+10
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
 

Ester

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From the skies above Jegal would release a mass of water to counter the fire. The quantity released would swiftly spread in the terrain with Magnus naturally being the main target. Jegal would follow up by releasing lightning into the water/Magnus in an attempt to electrocute him and severely damage him.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
 

Pervyy

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From the skies above Jegal would release a mass of water to counter the fire. The quantity released would swiftly spread in the terrain with Magnus naturally being the main target. Jegal would follow up by releasing lightning into the water/Magnus in an attempt to electrocute him and severely damage him.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
Magnus perceived the giant mass of water being released upon him to deal with such a simple attack. These futile attempts of an attack were really just trying to over compensate for the individual's lack of power and clearly finesse. In his current state of mind, Magnus was not in the mood to waste more effort than was needed on such a tedious attack. Instead, as the water was being released from his opponent, Magnus would focus on the point one meter behind him before the water blocks him from view, from here he would create two linking portals. One would pass over him, taking him through, into his mirror realm, closing before the water hits, while the other portal opened behind his opponent, silently, as he placed the rain sword on his back. Magnus would exit the portal, allowing it to naturally close as he made a motion with his left hand, releasing a single blade of wind, aimed at his opponents right arm, aiming to cut it off from the elbow down.

While he did this with his right hand, he would draw his black blade, Yaru, while growing wings of carbon, allowing him to remain in flight behind his injured opponent.


(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.

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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

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Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.


Rank: A
Type: Supplementary
Range: short
Chakra Cost: 30
Damage Points: N/a
Description: The user with focus there chakra, creating wind made from carbon out of the carbon atoms in the air or on the ground. This wings are like and extension of the user and can be used for flight in battle. These wings protect the users back and can only be destroyed by fire or lightning attacks. These wings are 1 meter long each. The carbon in the wings has a unique structure that makes it so the carbon is very light and so is able to allow the user to fly. This form of carbon is called carbon nanofoam, one of the lightest know solids.
 

Ester

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As Jegal's arm is cut, he would instinctively look back, locating his opponent. Enraged by the action, Jegal would swiftly rotate via his wings and grab onto his severed arm and attempt to go in for a powerful strike aimed at Magnus. The strike would be accompanied with the formation of jet like appendages from Jegal's left arm as he attempted to deliver the rotating strike. The punch would be aided by Jegal's position and it would be aimed to target Magnus' stomach. This motion itself would be accompanied with Jegal's left wing being used in an attempt to slam into Magnus's right side in hopes of throwing him off guard and inflicting more damage. Should it all be successful, Magnus should be sent flying backwards in a sideways fashion.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 +40
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard
 

Pervyy

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As Jegal's arm is cut, he would instinctively look back, locating his opponent. Enraged by the action, Jegal would swiftly rotate via his wings and grab onto his severed arm and attempt to go in for a powerful strike aimed at Magnus. The strike would be accompanied with the formation of jet like appendages from Jegal's left arm as he attempted to deliver the rotating strike. The punch would be aided by Jegal's position and it would be aimed to target Magnus' stomach. This motion itself would be accompanied with Jegal's left wing being used in an attempt to slam into Magnus's right side in hopes of throwing him off guard and inflicting more damage. Should it all be successful, Magnus should be sent flying backwards in a sideways fashion.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 +40
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard
It was as though his foe moved in slow motion as he spun in a rage to swing blindly almost at Magnus. His arm mutated as he launched his blow like a wild beast. Such a pointless attempt at counter attack, it was almost laughable, but what could he expect from a mindless beast with no elegance or finesse?

Reading his opponents movements with near perfection, he would swing his left hand downward in the from of a palm strike onto the hand coming towards him, using it to push himself up and over his opponent going above him and out of the line of impact in one fluid motion. There was no point wasting energy to match power with power when once again, elegance was the answer.

He would flip over his opponent, twisting in the air before landing down on the ground looking on at his enraged foe.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
 

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As his opponent flipped over him and descended, Jegal's anger would only spike further. The blue haired man would decide to force Magnus to play on his own terms. Acting swiftly, Jegal would close his wings as he dives down towards the Uchiha, aiming to end the fight in the next sequence. In Jegal's hand a lightning infused Rasengan would be formed, aimed to strike Magnus in his head in an attempt to blow his head off. Jegal's wings would also serve as a secondary attack mechanism should Magnus move to the sides, as they would strike him and pin him in position.

(Yōso no Rasengan) Elemental Spiral Sphere
Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique.
Note: Must know rasengan
 

Pervyy

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As his opponent flipped over him and descended, Jegal's anger would only spike further. The blue haired man would decide to force Magnus to play on his own terms. Acting swiftly, Jegal would close his wings as he dives down towards the Uchiha, aiming to end the fight in the next sequence. In Jegal's hand a lightning infused Rasengan would be formed, aimed to strike Magnus in his head in an attempt to blow his head off. Jegal's wings would also serve as a secondary attack mechanism should Magnus move to the sides, as they would strike him and pin him in position.

(Yōso no Rasengan) Elemental Spiral Sphere
Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique.
Note: Must know rasengan
As his opponent flies through the air towards him, it was clear to Magnus his foe was desperate at this point. Just as he's about to clash with Magnus, Esper is caught in the air by a giant ethereal hand, his momentum stopped and his rasengan dispersed. The hand that caught him does not hesitate, crushing him to death in an instant, ending what was left of his life.


( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: A gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully. This Susanoo takes the form of a Dragon Knight humanoid, with a helm resembling a dragon's head.

Standard:
In its initial form (requires EMS), the user's Susanoo has S-rank durability and for combat. It is armed with two hand and a half blades proportional to Susanoo itself.

Complete Body:
Two turns after it initially manifests, the user stabilises their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits, including dragon like wings for flight and ethereal plated armour like a knight of old with two horns formed form it's helm. Once stabilised, the Complete Body form can protect its user from all but the strongest of attacks (90 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used.

Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used.
Note: Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.
 
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