[Closed] Terran vs. Kurapika

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LoK's R&R
Official: All Out
Terrain:
Earthen Badlands
Lowered down to the ground Terran closely observes a desert lizard attacking a black beetle who fights desperately to hold on to life. So was the chain of the animal kingdom. Only the strong survived in this world. A concept he had wished to have learned sooner in life.
 

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LoK's R&R
Official: All Out
Terrain:
Earthen Badlands
Lowered down to the ground Terran closely observes a desert lizard attacking a black beetle who fights desperately to hold on to life. So was the chain of the animal kingdom. Only the strong survived in this world. A concept he had wished to have learned sooner in life.
Kurapika would walk up to the dark skinned man wearing a dusty brown cloak(Iris) stopping mid range (15m? 10m?) his eyes already accessing his opponent and the battleground. Camouflaged Ekitei stands on its master's head eyes trained on the opponent and of course his vision would be linked to his master's.

Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak

Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type:
Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and release him immediately from any genjutsu, as well as watch for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Camouflaging will not deceive a Byakugan user. For sharingan users, they will only be able to notice Ekitei if the person he hangs to shows his back to them.
Note: Camouflaging will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Can only release the summoner from A-rank genjutsu and below.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected, and he is unaffected by visual genjutsus since he doesn't make eye contact with the opponent.

Arm's length to his right, Kurapika's robotic clone Akipa would walk with the Bartholomew moving in the same fashion while keeping track of the field with its chakra sensors, fused to the center of his chest is the small builder bot but the opponent wouldn't know that due to the similar dusty brown cloak he is also wearing.

(Akipa-ruk)
Type: Tool, Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Akipa is an autonomous puppet forged by Kurapika himself to deceive foe and friend alike. The puppet is a spitting image of Kurapika easily mistaken for a shadow clone, under the false skin Akipa is made up of layers of chakra saturated metals and rubber which prevents foreign users of both elements to manipulate Akipa's components. Unlike most autonomous puppets that have one central CPU, every section of Akipa's body has it's own backup processing unit which allows parts of Akipa to function independently even when detached from the main body. To further make him indistinguishable from Kurapika, Akipa is programmed with Kurapika's memories and personality. This allows him to effortlessly act and speak like Kurapika. Akipa is capable of using all non-bio specific Taijutsu and puppetry techniques and has inbuilt thermal and chakra sensors.

Akipa's batteries gives it a base 250 chakra pool which he can use to power his abilities. The chakra pool can be manually recharged by transferring chakra to it via physical contact or in the case of an enemy, Akipa can forcefully absorb 50 chakra through physical contact. To prevent damage from the more potent forms of chakra, the absorbed chakra is broken down before being saved in the batteries. Similarly to its CPUs, Akipa's batteries are also situated all over his body to allow detached parts have power to function and also to fool traditional chakra sensors (sharingan and rinnegan included) seeing as he'd also be sensed as a mass of chakra like his user.

Core ability:
Akipa can release chakra from his palm, his feet and his mouth. The released chakra can be in the form of a blast, a wave or even to form non-complex structures (A or S rank strength) e.g pillars/hands/tools etc that can travel up to longrange from Akipa. Due to the shape manipulation of the structures, they are neutral to all elemental techniques (Similarly to rasengan).
The released chakra can also be used as a propellant for Akipa to dodge attacks and/or initiate his own (A rank, adds +30 damage if used with a Taijutsu move), capable of taking him from short range to long range at 2 times his normal speed. Like normal ninjas, Akipa can passively walk on water/walls/ceilings etc.

Defensive ability:
Akipa is very durable due to its build up, Freeform attacks and C rank and below jutsus don't affect him. He has an S rank durability meaning he'll be knocked out after being hit with an S rank or 2 A ranks or 4 B ranks. However, should the attack specifically target only one part of his body(with the exception of torso or head), the other parts can continue functioning.

Note:
- At any point, the user can take manual control of Akipa using the puppetry chakra string.
- Rubber protects the puppet from all non-focused electricity A-Rank and below 3x per fight
- Dodging attacks with chakra propellant can only be done once a turn and it counts as a move.
- Recharging Akipa's pool (Both forms) can be done in the same timeframe as another chakra-related move however recharging chakra from opponent counts as a move.
- Due to his non organic mind, Akipa is immune to Genjutsu.
- Akipa's moves at the base speed of a jonin
- Akipa can also be carried in a scroll
- Takes up one of the user's auto puppet slots
- When used by another bio. This puppet is made in the bio's form and is programmed with the bio's memories/personality

Builder Bot
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The builder bot is a black rectangular shaped box the size of a modern cellphone. Lacking offensive and defensive capabilities, the bot is entirely supplementary in its nature. The user attaches it to other gadgets or technologies either by attaching it manually or by having the builder bot hover at lightning speed towards its intended target.

On reaching the intended target, the builder bot would fuse itself to the intended technology and fulfill one of 2 purposes depending on the user's command. For the user's or ally's tech such as Autonomous Puppets, drones etc the bot serves as a power booster working with the same principle as the chakra transfer technique albeit for technology. When the technology performs a jutsu/ability, the builder bot would passively absorb chakra from the technology and then infuse said chakra(+10) back into the technology to make the technique stronger (+20 damage /+1 rank or effectiveness).

If it is attached to a foreign tech, the builder bot would integrate itself into the technology's system making it impossible to detach/damage it without damaging the technology it's attached to in the process, while attached it would passively absorb chakra from the technology and then infuse said chakra(10) into the enemy technology when it's about to perform a jutsu/ability slightly disrupting the technique's formation. The chakra would be used to reduce the effectiveness of the opponent's tech jutsus (-20 damage/ -1 rank or effectiveness).

Note:
- The buff/nerf is passive and doesn't count as a move
- The nerf/buff only works on abilities that require chakra.
- Due to the nature of cyborgs themselves, both of the builder bot's purposes can be used on the cyborg's body although boosting their own techniques using the builderbot costs a move.
- Once fused to an enemy tech, the builder bot fully integrates into the enemy tech but can be removed through the usage of an A rank lightning technique.
- Takes 1 of the user's Scientific Ninja Tools and must be stated in bio.
- The user carries 2 of these however only one can be used on the user's/ally's tech.

Akipa would break the silence with a voice indistinguishable from Kurapika's.

Let us begin.
 
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Squidy

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Kurapika would walk up to the dark skinned man wearing a dusty brown cloak(Iris) stopping mid range (15m? 10m?) his eyes already accessing his opponent and the battleground. Camouflaged Ekitei stands on its master's head eyes trained on the opponent and of course his vision would be linked to his master's.

Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak

Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type:
Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and release him immediately from any genjutsu, as well as watch for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Camouflaging will not deceive a Byakugan user. For sharingan users, they will only be able to notice Ekitei if the person he hangs to shows his back to them.
Note: Camouflaging will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Can only release the summoner from A-rank genjutsu and below.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected, and he is unaffected by visual genjutsus since he doesn't make eye contact with the opponent.

Arm's length to his right, Kurapika's robotic clone Akipa would walk with the Bartholomew moving in the same fashion while keeping track of the field with its chakra sensors, fused to the center of his chest is the small builder bot but the opponent wouldn't know that due to the similar dusty brown cloak he is also wearing.

(Akipa-ruk)
Type: Tool, Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Akipa is an autonomous puppet forged by Kurapika himself to deceive foe and friend alike. The puppet is a spitting image of Kurapika easily mistaken for a shadow clone, under the false skin Akipa is made up of layers of chakra saturated metals and rubber which prevents foreign users of both elements to manipulate Akipa's components. Unlike most autonomous puppets that have one central CPU, every section of Akipa's body has it's own backup processing unit which allows parts of Akipa to function independently even when detached from the main body. To further make him indistinguishable from Kurapika, Akipa is programmed with Kurapika's memories and personality. This allows him to effortlessly act and speak like Kurapika. Akipa is capable of using all non-bio specific Taijutsu and puppetry techniques and has inbuilt thermal and chakra sensors.

Akipa's batteries gives it a base 250 chakra pool which he can use to power his abilities. The chakra pool can be manually recharged by transferring chakra to it via physical contact or in the case of an enemy, Akipa can forcefully absorb 50 chakra through physical contact. To prevent damage from the more potent forms of chakra, the absorbed chakra is broken down before being saved in the batteries. Similarly to its CPUs, Akipa's batteries are also situated all over his body to allow detached parts have power to function and also to fool traditional chakra sensors (sharingan and rinnegan included) seeing as he'd also be sensed as a mass of chakra like his user.

Core ability:
Akipa can release chakra from his palm, his feet and his mouth. The released chakra can be in the form of a blast, a wave or even to form non-complex structures (A or S rank strength) e.g pillars/hands/tools etc that can travel up to longrange from Akipa. Due to the shape manipulation of the structures, they are neutral to all elemental techniques (Similarly to rasengan).
The released chakra can also be used as a propellant for Akipa to dodge attacks and/or initiate his own (A rank, adds +30 damage if used with a Taijutsu move), capable of taking him from short range to long range at 2 times his normal speed. Like normal ninjas, Akipa can passively walk on water/walls/ceilings etc.

Defensive ability:
Akipa is very durable due to its build up, Freeform attacks and C rank and below jutsus don't affect him. He has an S rank durability meaning he'll be knocked out after being hit with an S rank or 2 A ranks or 4 B ranks. However, should the attack specifically target only one part of his body(with the exception of torso or head), the other parts can continue functioning.

Note:
- At any point, the user can take manual control of Akipa using the puppetry chakra string.
- Rubber protects the puppet from all non-focused electricity A-Rank and below 3x per fight
- Dodging attacks with chakra propellant can only be done once a turn and it counts as a move.
- Recharging Akipa's pool (Both forms) can be done in the same timeframe as another chakra-related move however recharging chakra from opponent counts as a move.
- Due to his non organic mind, Akipa is immune to Genjutsu.
- Akipa's moves at the base speed of a jonin
- Akipa can also be carried in a scroll
- Takes up one of the user's auto puppet slots
- When used by another bio. This puppet is made in the bio's form and is programmed with the bio's memories/personality

Builder Bot
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The builder bot is a black rectangular shaped box the size of a modern cellphone. Lacking offensive and defensive capabilities, the bot is entirely supplementary in its nature. The user attaches it to other gadgets or technologies either by attaching it manually or by having the builder bot hover at lightning speed towards its intended target.

On reaching the intended target, the builder bot would fuse itself to the intended technology and fulfill one of 2 purposes depending on the user's command. For the user's or ally's tech such as Autonomous Puppets, drones etc the bot serves as a power booster working with the same principle as the chakra transfer technique albeit for technology. When the technology performs a jutsu/ability, the builder bot would passively absorb chakra from the technology and then infuse said chakra(+10) back into the technology to make the technique stronger (+20 damage /+1 rank or effectiveness).

If it is attached to a foreign tech, the builder bot would integrate itself into the technology's system making it impossible to detach/damage it without damaging the technology it's attached to in the process, while attached it would passively absorb chakra from the technology and then infuse said chakra(10) into the enemy technology when it's about to perform a jutsu/ability slightly disrupting the technique's formation. The chakra would be used to reduce the effectiveness of the opponent's tech jutsus (-20 damage/ -1 rank or effectiveness).

Note:
- The buff/nerf is passive and doesn't count as a move
- The nerf/buff only works on abilities that require chakra.
- Due to the nature of cyborgs themselves, both of the builder bot's purposes can be used on the cyborg's body although boosting their own techniques using the builderbot costs a move.
- Once fused to an enemy tech, the builder bot fully integrates into the enemy tech but can be removed through the usage of an A rank lightning technique.
- Takes 1 of the user's Scientific Ninja Tools and must be stated in bio.
- The user carries 2 of these however only one can be used on the user's/ally's tech.

Akipa would break the silence with a voice indistinguishable from Kurapika's.

Let us begin.
Looking up at the cloaked men before him, Terran slowly rises with no expression made on his face whatsoever. Two against one was nothing new to the individual, but still, he knew he would need to stay alert just incase they had any tricks up their sleeve. Waving 2 hand seals Terran would transform the surface of the earth beneath, behind, besides, and before the individuals into that of adhesive chakra-infused mud with a depth of 25m. The pit would extend to the edge of short range before Terran while its sides and back reaches a 30m radius with the two cloaked men as its epicenter. They would immediately fall off-balance into the pit upon creation becoming ensnared from the feet upwards as the pit moves to engulf them both whole by the end of their turn if not countered.

Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

{200 Health | 0/1,600 Chakra | 10 Speed | Tracking 14}
 

Lytes

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Looking up at the cloaked men before him, Terran slowly rises with no expression made on his face whatsoever. Two against one was nothing new to the individual, but still, he knew he would need to stay alert just incase they had any tricks up their sleeve. Waving 2 hand seals Terran would transform the surface of the earth beneath, behind, besides, and before the individuals into that of adhesive chakra-infused mud with a depth of 25m. The pit would extend to the edge of short range before Terran while its sides and back reaches a 30m radius with the two cloaked men as its epicenter. They would immediately fall off-balance into the pit upon creation becoming ensnared from the feet upwards as the pit moves to engulf them both whole by the end of their turn if not countered.

Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

{200 Health | 0/1,600 Chakra | 10 Speed | Tracking 14}
Forgot I updated Ekitei before leaving, here's the updated one.
(Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and promptly release him from Genjutsu (up to A-rank), as well as link his vision to the summoner's vision and vice versa allowing the user to look out (requires physical contact) for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.

Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Only summonable once per battle, with a duration of four turns.
Note: Camouflaging will not deceive Sensor-type ninja, including Byakugan users and Sharingan users. Furthermore, it will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Releasing the summoner from Genjutsu counts as a move.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected

Extract from Bengal Monitor
The Bengal monitor's natural abilities include exceptional eyesight—enabling the species to visually perceive movement within a range of 250 meters, which is coupled with a passive x1.5 tracking speed.
-----
Akipa would easily sense the chakra pooling underneath the duo and would notify Kurapika that the battle has started. It was obvious that whatever attack the opponent used would originate from the ground, the duo would act simultaneously.

Akipa would grab Kurapika's cloak with his left hand and release a powerful blast of chakra from his feet launching the duo upwards in a semicircle above Terran, the trajectory would take them 7meters behind the dark skinned man, due to Akipa sensing the chakra buildup he'd be able to do this just as the ground starts turning to mud.

Extract from Akipa
Core ability:

Akipa can release chakra from his palm, his feet and his mouth. The released chakra can be in the form of a blast, a wave or even to form non-complex structures (A or S rank strength) e.g pillars/hands/tools etc that can travel up to longrange from Akipa. Due to the shape manipulation of the structures, they are neutral to all elemental techniques (Similarly to rasengan).
The released chakra can also be used as a propellant for Akipa to dodge attacks and/or initiate his own (A rank, adds +30 damage if used with a Taijutsu move), capable of taking him from short range to long range at 2 times his normal speed. Like normal ninjas, Akipa can passively walk on water/walls/ceilings etc.

Simultaneously as the launch, Kurapika would infuse chakra into the ground beneath his opponent forming a single red spike to skewer Terran's right foot pinning him in place and administering the red dust into the opponent's bloodstream.

Serenton: Don'yoku | Selenium Dust: Greed
Type: Offensive/Defensive/Supplementary
Rank: C-S C
Range: Short-Long
Chakra: 15 - 40 (-10 per turn to sustain)
Damage: 30 - 80
Description: The most rudimentary technique of the element. By focusing Serenton chakra, the user is able to create tools and constructs made of Selenium dust. Due to the nature of the element, it can be created from the user's body, the ground, and water bodies. These can range from kunais/swords/spears etc for close combat to free flowing waves/constructs. This also includes pillars, walls and other complex constructs only limited by the user's imagination(each rank cannot exceed the size of canon techniques of the same rank.) Using hand gestures, the user can at will change a construct's shape, form, direction; from a sword to a orb or a cube to a serpent etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The user can make multiple objects but the power is divided between them, for example if the user makes two orbs with the A rank use, each orb will be B rank in power. Once a match, the user can use this on an F rank level (50 chakra, 90 damage) after which the user wouldn't be able to use Serenton in the next 2 turns.
Each creation of Serenton of course would administer side affects upon touching, ingesting it, inhaling it or even when it comes into contact with an opponent's eyes, though the user himself wouldn't be affected seeing as it is directly made from his chakra and body. These effects range from Nausea, Vomiting, Fatigue, Irritability, Headaches, Myocarditis, Blindness and even Death (All mentioned in submission). Due to the photovoltaic nature of the element(mentioned in submission), whenever it's exposed to light (sunlight or other forms of light), A rank and above usage generates electricity which gives it a paralyzing effect on par with Chidori Nagashi.

Note:
- Each creation of Serenton can be passively maintained for a total of 3 turns by sacrificing 10 chakra per turn
- For Sunlight to boost a Serenton technique, the weather must explicitly be stated to be sunny.
- S-rank can be used 4 times per match and requires 3 handseals.
- A-rank requires 2 handseals.
- Changing shape of a weapon or construct requires a move slot.
- After utilizing the S-rank version you cannot use any A-rank or above Serenton techniques the following turn.

As the duo landed, Kurapika would slam his hands on the ground and lower a 10×10 square of earth with Terran at its center by 100m, the drop would happen fast enough to cause Terran to lose his footing. Naturally, due to adhesive mud ending where the hole begins(5 meters from you), the viscous liquid would flood the newly created hole drowning the dark skinned man.

A poetic end.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Ekitei would turn and keep his eyes on the space behind the duo just incase the opponent survives and tries to pull a sneaky one.

Kurapika: 1600 - 15 - 40 = 1545
Speed: 8 + 4 = 12 //+4 from specialty
Tracking: (12 + 4) * (2 + 1.5) = 56 //×2 from specialty //×1.5 from Ekitei's shared vision

Akipa: 250 - 30
 
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Squidy

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Akipa would easily sense the chakra pooling underneath the duo and would notify Kurapika that the battle has started. It was obvious that whatever attack the opponent used would originate from the ground, the duo would act simultaneously.

Akipa would grab Kurapika's cloak with his left hand and release a powerful blast of chakra from his feet launching the duo upwards in a semicircle above Terran, the trajectory would take them 7meters behind the dark skinned man, due to Akipa sensing the chakra buildup he'd be able to do this just as the ground starts turning to mud.

Extract from Akipa
Core ability:

Akipa can release chakra from his palm, his feet and his mouth. The released chakra can be in the form of a blast, a wave or even to form non-complex structures (A or S rank strength) e.g pillars/hands/tools etc that can travel up to longrange from Akipa. Due to the shape manipulation of the structures, they are neutral to all elemental techniques (Similarly to rasengan).
The released chakra can also be used as a propellant for Akipa to dodge attacks and/or initiate his own (A rank, adds +30 damage if used with a Taijutsu move), capable of taking him from short range to long range at 2 times his normal speed. Like normal ninjas, Akipa can passively walk on water/walls/ceilings etc.

Simultaneously as the launch, Kurapika would infuse chakra into the ground beneath his opponent forming a single red spike to skewer Terran's right foot pinning him in place and administering the red dust into the opponent's bloodstream.

Serenton: Don'yoku | Selenium Dust: Greed
Type: Offensive/Defensive/Supplementary
Rank: C-S C
Range: Short-Long
Chakra: 15 - 40 (-10 per turn to sustain)
Damage: 30 - 80
Description: The most rudimentary technique of the element. By focusing Serenton chakra, the user is able to create tools and constructs made of Selenium dust. Due to the nature of the element, it can be created from the user's body, the ground, and water bodies. These can range from kunais/swords/spears etc for close combat to free flowing waves/constructs. This also includes pillars, walls and other complex constructs only limited by the user's imagination(each rank cannot exceed the size of canon techniques of the same rank.) Using hand gestures, the user can at will change a construct's shape, form, direction; from a sword to a orb or a cube to a serpent etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The user can make multiple objects but the power is divided between them, for example if the user makes two orbs with the A rank use, each orb will be B rank in power. Once a match, the user can use this on an F rank level (50 chakra, 90 damage) after which the user wouldn't be able to use Serenton in the next 2 turns.
Each creation of Serenton of course would administer side affects upon touching, ingesting it, inhaling it or even when it comes into contact with an opponent's eyes, though the user himself wouldn't be affected seeing as it is directly made from his chakra and body. These effects range from Nausea, Vomiting, Fatigue, Irritability, Headaches, Myocarditis, Blindness and even Death (All mentioned in submission). Due to the photovoltaic nature of the element(mentioned in submission), whenever it's exposed to light (sunlight or other forms of light), A rank and above usage generates electricity which gives it a paralyzing effect on par with Chidori Nagashi.

Note:
- Each creation of Serenton can be passively maintained for a total of 3 turns by sacrificing 10 chakra per turn
- For Sunlight to boost a Serenton technique, the weather must explicitly be stated to be sunny.
- S-rank can be used 4 times per match and requires 3 handseals.
- A-rank requires 2 handseals.
- Changing shape of a weapon or construct requires a move slot.
- After utilizing the S-rank version you cannot use any A-rank or above Serenton techniques the following turn.

As the duo landed, Kurapika would slam his hands on the ground and lower a 10×10 square of earth with Terran at its center by 100m, the drop would happen fast enough to cause Terran to lose his footing. Naturally, due to adhesive mud ending where the hole begins(5 meters from you), the viscous liquid would flood the newly created hole drowning the dark skinned man.

A poetic end.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Ekitei would turn and keep his eyes on the space behind the duo just incase the opponent survives and tries to pull a sneaky one.

Kurapika: 1600 - 15 - 40
Akipa: 250 - 30
Terran wastes no time as he witnesses his opponent's react, and as the blast of chakra is released from one of the cloaked figures, he himself makes a move. Increasing the spacing between his feet the brutish man would lower his stance as he raises both arms upwards besides himself. While moving his body Terran would channel ample amounts of HE chakra beneath, besides, and behind himself in order to raise upwards the earth while transforming it into the AE. A mountainous range of HE would rise 25m from the ground while spanning 30m besides and behind himself while the edge of the mountain before him starts at the edge of the swamp. This would happen as the cloaked dou would attempt to fly above him, stopping them, or else they would risk slamming into a massive mountain of earth covered in rotating winds which would cause massive damage.

Moving towards the ledge of his creation, Terran watches downwards at his foes in silence.
Type: Supplementary/Offensive/Defensive
Rank: D - S (S)
Range: Short - Long
Chakra: 10 - 40 (40)
Damage: 20 - 80 (80)
Description: The user can create various constructs formed from Heaven's Earth in multiple ways. Releasing it from their body, a source of Heaven's Earth or from the earth itself, the user can create objects ranging from small spikes to giant mountains and anything the user can think of within reason. This is ideal in creating quick defenses against incoming attacks and making weapons when needed. The user is also able to use this in an S ranked variant with the notable difference in this being the speed and power/scale of this one, capable of forming landmark sized pieces of Heaven's Earth in moments.

{200 Health | 40/1,600 Chakra | 10 Speed | Tracking 14}
 

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Terran wastes no time as he witnesses his opponent's react, and as the blast of chakra is released from one of the cloaked figures, he himself makes a move. Increasing the spacing between his feet the brutish man would lower his stance as he raises both arms upwards besides himself. While moving his body Terran would channel ample amounts of HE chakra beneath, besides, and behind himself in order to raise upwards the earth while transforming it into the AE. A mountainous range of HE would rise 25m from the ground while spanning 30m besides and behind himself while the edge of the mountain before him starts at the edge of the swamp. This would happen as the cloaked dou would attempt to fly above him, stopping them, or else they would risk slamming into a massive mountain of earth covered in rotating winds which would cause massive damage.

Moving towards the ledge of his creation, Terran watches downwards at his foes in silence.
Type: Supplementary/Offensive/Defensive
Rank: D - S (S)
Range: Short - Long
Chakra: 10 - 40 (40)
Damage: 20 - 80 (80)
Description: The user can create various constructs formed from Heaven's Earth in multiple ways. Releasing it from their body, a source of Heaven's Earth or from the earth itself, the user can create objects ranging from small spikes to giant mountains and anything the user can think of within reason. This is ideal in creating quick defenses against incoming attacks and making weapons when needed. The user is also able to use this in an S ranked variant with the notable difference in this being the speed and power/scale of this one, capable of forming landmark sized pieces of Heaven's Earth in moments.

{200 Health | 40/1,600 Chakra | 10 Speed | Tracking 14}
As the duo left the ground, Kurapika would spot his opponent taking a weird stance before the ground underneath him started rising in an attempt to cut off their escape. The rotating winds around the structure would tell Kurapika he wasn't facing the genetic Earth release. Regardless, it was obvious the opponent underestimated him, very well.

Instead of using the red dust as earlier planned, Kurapika would weave 3 handseals under his cloak and a transparent ball of compressed air would form behind(inches behind Terran's right foot) and above(5m above) the dark skinned man outside of his range of vision. Due to the fast upwards movement of the earth, the platform would hit the compressed ball triggering the explosion just behind Terran's right foot. The transparent ball would be reinforced with Selenium dust(same TF) giving it a reddish hue and the now stronger explosion would administer the effects of the red dust.

(Fuuton: Kazetōshi no yoi bōru) Wind Release : Airy balls
Type: Offensive
Rank: S F
Range: Short - Long
Chakra cost: 40
Damage: 80+20
Description: A trap jutsu initially made to hurt or perhaps kill trespassers, the user weaves three handseals and releases his wind chakra into the air around the battlefield. Using the chakra, he compresses the air in several spots into balls the size of a regular tennisballs that lay dormant, the balls are transparent and virtually undetectable by regular eyes. The balls lay dormant until anything of enough mass bumps into them (Such as the opponent, clones, summonings and jutsus). When the balls are disturbed, the compressed air violently explodes in a 5 meters radius dealing damage to anything caught within its range.
Alternatively the user can create the compressed air balls on his palms without need for handseals similarly to the rasengan before tossing it at targets. When this alternate method is used anyone paying attention would be able to see the movement of the tossed balls through the air. The ball explodes on hitting a target and explodes in a 5 meters radius dealing damage to anything caught in it (user included).
Note: The balls stay for 2 turns before crashing to the ground and exploding on contact.
Note: Maximum of 10 balls can be created at a time regardless of method.
Note: The air balls can't be created within 5 meters range of opponent unless user is also in short range
Note: Usable 5 times per battle with 2 turns cooldown.

Serenton: Ōkui | Selenium Dust: Gluttony
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:
A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augument other elements through several means.

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strenghens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc


Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles auguments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot.

Akipa would wait for the explosion to be triggered before changing trajectory (It's a constant stream, it's not a burst) carrying the duo over and past the mountain of heaven's Earth to 40m behind Terran.

Kurapika: 1600 - 40 - 40 = 1520
Speed: 8 + 4 = 12 //+4 from specialty
Tracking: (12 + 4) * (2 + 1.5) = 56 //×2 from specialty //×1.5 from Ekitei's shared vision

Akipa: 250 - 30
 
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Squidy

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As the duo left the ground, Kurapika would spot his opponent taking a weird stance before the ground underneath him started rising in an attempt to cut off their escape. The rotating winds around the structure would tell Kurapika he wasn't facing the genetic Earth release. Regardless, it was obvious the opponent underestimated him, very well.

Instead of using the red dust as earlier planned, Kurapika would weave 3 handseals under his cloak and a transparent ball of compressed air would form behind(inches behind Terran's right foot) and above(5m above) the dark skinned man outside of his range of vision. Due to the fast upwards movement of the earth, the platform would hit the compressed ball triggering the explosion just behind Terran's right foot. The transparent ball would be reinforced with Selenium dust(same TF) giving it a reddish hue and the now stronger explosion would administer the effects of the red dust.

(Fuuton: Kazetōshi no yoi bōru) Wind Release : Airy balls
Type: Offensive
Rank: S F
Range: Short - Long
Chakra cost: 40
Damage: 80+20
Description: A trap jutsu initially made to hurt or perhaps kill trespassers, the user weaves three handseals and releases his wind chakra into the air around the battlefield. Using the chakra, he compresses the air in several spots into balls the size of a regular tennisballs that lay dormant, the balls are transparent and virtually undetectable by regular eyes. The balls lay dormant until anything of enough mass bumps into them (Such as the opponent, clones, summonings and jutsus). When the balls are disturbed, the compressed air violently explodes in a 5 meters radius dealing damage to anything caught within its range.
Alternatively the user can create the compressed air balls on his palms without need for handseals similarly to the rasengan before tossing it at targets. When this alternate method is used anyone paying attention would be able to see the movement of the tossed balls through the air. The ball explodes on hitting a target and explodes in a 5 meters radius dealing damage to anything caught in it (user included).
Note: The balls stay for 2 turns before crashing to the ground and exploding on contact.
Note: Maximum of 10 balls can be created at a time regardless of method.
Note: The air balls can't be created within 5 meters range of opponent unless user is also in short range
Note: Usable 5 times per battle with 2 turns cooldown.

Serenton: Ōkui | Selenium Dust: Gluttony
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:
A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augument other elements through several means.

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strenghens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc


Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles auguments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot.

Akipa would wait for the explosion to be triggered before changing trajectory (It's a constant stream, it's not a burst) carrying the duo over and past the mountain of heaven's Earth to 40m behind Terran.

Kurapika: 1600 - 40 - 40 = 1520
Speed: 8 + 4 = 12 //+4 from specialty
Tracking: (12 + 4) * (2 + 1.5) = 56 //×2 from specialty //×1.5 from Ekitei's shared vision

Akipa: 250 - 30
After the wind explosion takes place Terran would not only take damage, but also feel the negative affects taking place in his body. The individual gaging ever so often. He would begin maliciously laughing, coughing in-between, as he waves a single hand seal emitting a special detection barrier that spans over the entire landmark now revealing everything his sneaky opponents might be up too.

Let's see how you fare now....

Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

{120 Health | 80/1,600 Chakra | 10 Speed | Tracking 14}
 
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