- Joined
- Mar 21, 2012
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Awaits le sensei of choice
First one is a gaseous form of poison. It allows us to spew out a pressurised stream of poison gas that has enough force behind it to knock a target backwards. The poison can induce its symptoms by going in pores upon contact or a person breathing it in. The symptoms are simply partial paralysis, which translates to the target losing 3 ranks of speed (so a sage would be moving at genin speeds lol). That makes it a poison to use if you're looking to dominate in close combat. So I'd definitely combine this with some sort of Taijutsu follow up.
The second one is another gaseous poison technique. This one is another that is very useful for close combat fighters. We'd create a rotating variant of the first technique which surrounds short range of us. So when someone tries to come into close quarters, they'd pass through the poison and fall victim to its symptoms. The symptoms of this one aren't as severe as the first technique imo, with this one making someone lose 3 levels (ima assume literally 3 points off) of tracking/reaction capabilities. This is something I'd couple with a non chakra taijutsu move that is unpredictable in nature by itself (like drunken monkey fist), so with this effecting the target it'll have a higher chance of catching the target off guard.
The last one is pretty nice. It spreads a poison mist similar to that of the hidden mist technique. This not only obscure the vision of people around, but it will also drain chakra and health from targets within it. It'll take 20 chakra and 20 health from them while costing 5 chakra to sustain, although the drained chakra does not come back to us at all. The neat thing about this is, the actual poison can be any poison in our arsenal. So I'm assuming i can apply the first poison to this, so it would reduce the speed of targets while having its own innate abilities of draining chakra/health already present. Or do i need a custom type of poison to apply to this? I'd simply use this with Yang release to give it life so it can stay present longer and be more versatile or use something that allows it to stay around for a longer period.
The first one is pretty cool for close combat users.... Again lol. Starting to see a trendYou usually coat your hand in a specific poison and do some sort of taijutsu strike that would cause a wound (scratch or using your finger to stab someone) that the poison can enter. Once the poison enters a wound of any sort, the target becomes paralyzed for two turns. Since my sword can be used as a source of the poison, I would combine this with a kenjutsu attack to cut someone and release the poison at once, paralyzing someone with a cut.
The second is basically a strong blast of gaseous poison that can physically harm with pure force but also comes with effects that worsen turn by turn. First turn the opponent can't make more than 4 hand seals and will worsen by 1 for each turn. Only thing I'm questioning is, is the -20 from tai something that happens during all turns or just the last?
The last one combines both gaseous poison and liquid. Creating 5 liquid blasts with gas inside of it (both same type of poison but different states of matter) I'd be able to attack people. On contact the liquid causes into pain and damage to the skin, while the gas inside explodes for the targets to inhale. The gas will cause 3 levels of speed reduction and the attack is equal to elements to to its dual nature. I'd use this with a target trapped/hidden in a closed space so the explosion has an even bigger chance of catching them in the gas.
Poison creation is pretty nice. Pretty much lets me manipulate, expand and restructure any source of poison within range. I'd probably use this to re use poison someone has dodged or thought they got rid of, so I can launch a sudden surprise attack in a moment's notice.
Second one is pretty cool also. On contact I'd be able to poison my target, using their own toxins within their body as a source of the poison spreading through the body. This causes harsh pain and damage over the span of 3 turns, doing 30 damage per turn and causing the opponent to fall unconscious After the 3 turns that the poison lasts. I'd again use this directly with my sword to cut someone while placing this poison on them. Or use sage mode and September to boost the poison and do 80 damage per turn, proving to be fatal in no time at all. Lol
The last one is pretty straight forward again. A big blast of gaseous poison that blankets an area, causing 80 damage on contact due to the sheer force. When hitting someone it'll also poison them, causing 40 damage to their body over 2 turns. I'd use this one when needing to attack and poison multiple people spread out since it has such an expansive range.
This one is a mega hydra made of my blood and either a generic poison or a custom poison. It is 10m tall and can regenerate it's heads at the cost of 40 chakra. On top of the 80 damage it does alone, the generic poison does 10 additional damage per turn for 5 turns. I'd just bring this badboy to life with yang![]()