[CE] Freeze the World

Arthorius

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Well admittedly I've forgotten a fair bit since we first discussed it, but as I recall it's a liquid based element that causes things to be rapidly cooled on contact, leading to them becoming frozen. I'll have to read it again to refresh my memory as we progress through this lol.
 

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Well admittedly I've forgotten a fair bit since we first discussed it, but as I recall it's a liquid based element that causes things to be rapidly cooled on contact, leading to them becoming frozen. I'll have to read it again to refresh my memory as we progress through this lol.
No worries, you're right nonetheless.

Custom element Japanese name:
(Ekitai) Kuriputon
Custom element English name:
Liquid Krypton Release
The element is based on:
Wind + Lightning + Water
Facts that prove the element to be possible (in the manga context):
Krypton is a naturally occurring noble gas in the common air. It is one of the rarest ones but still always present. The fact that it is present in the ninja world is because there is no evidence to suggest why this element would be the only noble gas rejected from its reality. Other noble gases have already been turned into elements. This one is not different.
How it works:
First of all, air is always present in the narutoverse making it the primary source of Krypton. The wind release is also a source for krypton although it is not pure. This is where the lightning element comes into place and acts as a catalyst and using its raw energy to divide and purify krypton from the wind element or present air. While pure krypton is formed in grand scales the wind release together with water release sub freezes the krypton into an absolutely devastating cold liquid form. This is then the release form of the element and how it us made. Now the properties of liquid krypton as suspected, is that its extremely cold and can quite frankly liquify air or at the bare minimum transform it into sub zero temperatures. As being part of the noble gases, krypton does not react chemically easily with anything. This includes acids, heat, cold etc. Krypton is also completely odorless and colorless(this is only true for when it is a liquid, and when it is a vapour or a gas it will change into a light blue/cyan color scheme). Even though krypton is naturally occurring in air it takes chakra to produce and sustain it in its liquid and pure form which means it cannot be self sustained unless chakra is constantly put into the element to have it constantly cold. The element possesses weight and surface although both are very minimal and can be broken by sheer force easily. Although matter can pass through liquid krypton easily doesn't mean that it doesn't react towards its sub zero temperatures. Solids that have very low thermal conductivity such as bismuth will have a very easy time defeating liquid krypton though. When it comes to lasers or plasmas they will be directly affected by the ultra cold properties of liquid krypton and because it has low thermal conductivity itself, liquid krypton will disintegrate plasmas or lasers for that reason. A person cannot breathe in a lot of krypton without passing out either because of the lack of oxygen. The user will lose control over the element if it goes into any other phase than the liquid one unless it is an intended transfusion that occurs with techniques that allows this, such as the Yin technique Change into Heaven.

(Kuriputon: Fuyu no Namida| Liquid Krypton release: Tears of Winter)
Type:
Supplementary
Rank: A-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The user liquifies portions of the air around a target and forces it to drop to subzero degrees. This will freeze movement speeds and slowly paralyse their senses while also suffocate them.

Conditions to be able to use it:
Completed Water, Wind and Lightning.
Is weak to:
Wind
Wind is an element that is both the source and bane of liquid Krypton. Because air takes a considerably longer time to freeze, is very thermodynamically stable and brute, it can push back the very light substance that is liquid krypton.
Earth
Earth is denser, heavier and packs a punch compared to liquid Krypton. Because of its density, earth doesnt care if it freezes to a very cold temperature when engaging with liquid krypton by itself. However. Earth and metals will drop to subzero temperatures when interacting with this liquid and will easily shatter to pieces if interacted with a hard surface directly afterwards.
Is strong against:
Water
Water is less dense and freezes very rapidly being in contact with liquid krypton. It therefore loses its structure and forms into ice which cannot be controlled by water chakra while also makes it become so brittle that it shatters on touch with liquid krypton. Acids that are liquid share the same fate.
Fire
Burning oxygen(that is fire) doesn't react with krypton whatsoever and will instead be extinguished by the noble gas as it doesn't provide any reactive oxygen to keep the fire going. This includes super hot fire variations as well as lava because of the fact that liquid krypton is too thermodynamically stable.
Lightning
Lightning is a plasma and therefore will be obliterated by the stable and unreactive ultra cold liquid krypton. When these nature types collis, lightning will lose its speed and physical properties and fall flat. The same goes with lasers and other plasmas. Energy elements that are not plasmas can be considered weak towards liquid krypton unless they are proven to have very poor thermonuclear interactive capabilities.
Organic materials
Organic materials such as wood, bones, blood etc are considered weak towards liquid krypton because of its temperature drop and lack of oxygen that most organic materials are needed to have around them to suffice in structure.
So, the element works by using natural Krypton that exists in about a promille of our atmosphere. That makes it very handy because its essentially already around us. Granted, our release form is liquid which requires the chakra natures of wind and water to cool it down to, and lightning to separate the krypton atoms from the atmosphere.

The release is cyan in color, most noble gasses are blue in solid/liquid form but very vaguely. When it comes to elemental interactions, this element has weaknesses towards earth and metals because they are heavier and most can withstand the very light substance. Wind is very hard to freeze and also packs a punch(almost physical in the manga/anime). The other elements, fire, water and lightning will be weak to krypton release. But there are subgroups too such as organic matters(this is actually a very broad strength), plasmas, ultra hot elements(incl lava), acids and poisons too.

That being said let's break down the techniques unless you have questions? :)
 

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No worries, you're right nonetheless.



So, the element works by using natural Krypton that exists in about a promille of our atmosphere. That makes it very handy because its essentially already around us. Granted, our release form is liquid which requires the chakra natures of wind and water to cool it down to, and lightning to separate the krypton atoms from the atmosphere.

The release is cyan in color, most noble gasses are blue in solid/liquid form but very vaguely. When it comes to elemental interactions, this element has weaknesses towards earth and metals because they are heavier and most can withstand the very light substance. Wind is very hard to freeze and also packs a punch(almost physical in the manga/anime). The other elements, fire, water and lightning will be weak to krypton release. But there are subgroups too such as organic matters(this is actually a very broad strength), plasmas, ultra hot elements(incl lava), acids and poisons too.

That being said let's break down the techniques unless you have questions? :)
Nope no questions so far, it's mostly self explanatory and easy to understand. We can move on to techniques.
 

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Nope no questions so far, it's mostly self explanatory and easy to understand. We can move on to techniques.
Coolsies.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type:
Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

(Kuriputon: Arisu | Liquid Krypton Release: Alice)
Type:
Offensive/Defensive/Supplementary
Rank: S-rank
Range: N/A
Chakra: 40(-20/turn)
Damage: 80(on touch)
Description: Alice is an advanced application of the kuriputon release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will form three handseals and transform themselves into a pool of liquid kuriputon while still maintaining their original size they become extremely light, extremely cold, but also very resistant and malleable. This is an extremely good technique when the user needs to move fast and having to tank jutsus that krypton is strong to. The user will become a hyper cold liquid but still pertains facial features, legs, arms etc. This form does make the user extremely light too as krypton is a very light element which gives the user an upper hand in flexibility which results them in an easier time evading techniques. The liquid can also cool down techniques that passes through the user to to ultra cold temperatures(within reason and S/W of Kuriputon). The downside of the technique is that the user cannot perform any elemental techniques except from kurpiton/water/lightning and wind techniques. The user can reform at any time and if they continue to be in this form they need to spend additional chakra.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Krypton and no S rank and above water/lightning and wind techniques after usage.
Note: Utilizing the flexible form to evade techniques costs a move per turn and can only be done within reason/respect to the size of the technique evaded

First tech is your common jack-of-all-trades technique that lets you shape most things needed.

Secound one is an infusion of yourself. Both pretty basic but useful nonetheless, any questions?
 

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Coolsies.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type:
Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

(Kuriputon: Arisu | Liquid Krypton Release: Alice)
Type:
Offensive/Defensive/Supplementary
Rank: S-rank
Range: N/A
Chakra: 40(-20/turn)
Damage: 80(on touch)
Description: Alice is an advanced application of the kuriputon release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will form three handseals and transform themselves into a pool of liquid kuriputon while still maintaining their original size they become extremely light, extremely cold, but also very resistant and malleable. This is an extremely good technique when the user needs to move fast and having to tank jutsus that krypton is strong to. The user will become a hyper cold liquid but still pertains facial features, legs, arms etc. This form does make the user extremely light too as krypton is a very light element which gives the user an upper hand in flexibility which results them in an easier time evading techniques. The liquid can also cool down techniques that passes through the user to to ultra cold temperatures(within reason and S/W of Kuriputon). The downside of the technique is that the user cannot perform any elemental techniques except from kurpiton/water/lightning and wind techniques. The user can reform at any time and if they continue to be in this form they need to spend additional chakra.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Krypton and no S rank and above water/lightning and wind techniques after usage.
Note: Utilizing the flexible form to evade techniques costs a move per turn and can only be done within reason/respect to the size of the technique evaded

First tech is your common jack-of-all-trades technique that lets you shape most things needed.

Secound one is an infusion of yourself. Both pretty basic but useful nonetheless, any questions?
Nah no questions, I understand these just fine, I have some ideas forming for other techs and stuff. So I'll give you 5k for the CE, and permission to submit CEJ for the element, obviously I'll run the ideas by you unless you're not here for whatever reason, if that's fine with you go ahead and post in the Kumi exchange friend.
 

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Nah no questions, I understand these just fine, I have some ideas forming for other techs and stuff. So I'll give you 5k for the CE, and permission to submit CEJ for the element, obviously I'll run the ideas by you unless you're not here for whatever reason, if that's fine with you go ahead and post in the Kumi exchange friend.
Done deal >_O
 

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A noble soul once told me i need to let users know when a new CEJ has been approved so here we go.

@Arthorius @Shady Doctor @Elmage G Ace

New CEJ has been approved, listed below #FYI

(Kuriputon: Basution | Liquid Krypton Release: Bastion)
Type: Supplementary
Rank: A-S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.

A-Rank
The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.
S-rank
The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.
Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.
Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.
 

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A noble soul once told me i need to let users know when a new CEJ has been approved so here we go.

@Arthorius @Shady Doctor @Elmage G Ace

New CEJ has been approved, listed below #FYI

(Kuriputon: Basution | Liquid Krypton Release: Bastion)
Type: Supplementary
Rank: A-S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.

A-Rank
The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.
S-rank
The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.
Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.
Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.
Ooh this is a nice one, so basically if I'm reading correctly this boost will be applicable to any element that can become sub-zero without that effecting the elements structure negatively? So it wouldn't be particularly useful on high energy stuff, things that rely on thermal or kinetic energy to exist, but it's fine with everything else? Cool technique dude.
 

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Ooh this is a nice one, so basically if I'm reading correctly this boost will be applicable to any element that can become sub-zero without that effecting the elements structure negatively? So it wouldn't be particularly useful on high energy stuff, things that rely on thermal or kinetic energy to exist, but it's fine with everything else? Cool technique dude.
Correct xD. It also debuffs high-energy elements the infused technique clashes with at the same time.
 
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