[OPEN] Jounin and ABOVE!

Squidy

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LoK's R & R
Mid.Range Distance
Terrain:
Grasslands

Rouge stands at a fair distance away from his target, a shinobi he has tracked for days, finally capitalizing on the chance to get some dough via the man's bounty.
 

Squidy

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Bio is outdated, but still approved, leaving me at Jounin rank | 800 cp | A rank and Below usage.......go easy on me bro >_>"

I've finally found you! Rouge says as he wastes no time in waving 1 hand seal before stomping his right foot down on the ground below himself as he manipulates his AE underneath his target. Upon slamming his foot the ground underneath the target will being to rumble as it protrudes from the earth multiple long and thick iron sand spikes that cover a 5m diameter all around the person. These spikes extend to a 5m length upwards as a dense half dome of iron sand raises all the while subsequently pushing the iron sand spikes an additional 5ms in every direction. If successful the lethal spikes will pierce its target leaving them damaged in several various places all over their body.

Being only 5ms away from the nearest spike Rouge would then decide to get some distance and jump backwards 5ms as he waves four hand seals, the latter happening much sooner, ultimately creating four large bluish pillars carved and protruded from the earth below by the shinobi's usage of lightning. The pillars would surround an area 15ms around the man, an area the formations would soon fill with a plethora of lightning that will shock the living hell out of whatever is left inside.
Type: Offensive
Rank: B
Range: Mid.
Chakra: 20
Damage: 40
Description: Waving 1 hand seal before slamming hand, or stomping foot, on the ground while manipulating their magnetic chakra the user will initiate this technique as they focus on the desired location of target. Affecting any area within mid.range of the user upon activation of this technique, the targeted area begins to shake as a plethora of iron sand raises up from the earth below swiftly erupting through the surface as a half sphere with numerous closely knit spikes that seemingly resembles a sea urchin. The target area is only 5ms in diameter and the spiked half sphere erupts from the earth below pretty swiftly piercing into the target/s as the half sphere itself rises 5m high while its many spikes grow outwards 5m from the half sphere covering the entire 180 degrees around the jutsu. This jutsu is rather large in size and if used incorrectly can even leave it's user impaled, but if desired, the user can even split this jutsu in size and power creating up to two sea urchin like objects of iron sand that only cover 5ms in diameter in there entirety.(2 sea urchins with a 2.5m half sphere and 2.5m extending spikes)
>Can be used 4x per battle


(Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
800/800 cp
Projected Cp usage=
50

Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.





 

Skorm

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Passives:
(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi
Type:
Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.

Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm

(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

Fujiwara’s Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

2. (Gyaku Jūjika) - Reverse Crucifix
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Reverse Crucifix was originally found by Alucard as he slaughtered the many thousand army of the dead in the dead marshes on his first visit there and accidentally awoken them. He found the reversed crucifix on the ground sometime later and was therefore granted its powers, however, these powers are granted to any wielder. It is a very particular trinket. The reverse crucifix became an object of infamy as it was used by Alucard tales of its abilities spreading like a legend. The passive trait of the trinket gives the user the potential to consume blood from either a random victim or an opponent they have rendered unconscious or restrained. The amount of blood is then converted into chakra and gives the user an enhanced chakra pool which could be used very strategically in the ninja world. An NPC no matter their strength only gives the user 25 chakra for consuming their blood. An equal ranked defeated or restrained roleplayer can give the user blood equivalent to 100 chakra points for consuming a portion of their blood but deals no damage in doing so. There is also another trait that is bestowed upon the wielder if they consume the blood of an opponent of the same rank or higher and that is their base speed is temporarily increased +1 lasting three turns. This can be done once per arc and recharges at the start of the following arc. All consumption of blood must be non-voluntary and must be taken by force either in combat through restraint or after defeating an opponent.

Note: The regaining chakra via blood-consumption can only be done twice per arc, recharging at the start of the next arc
Note: Increasing base speed can only be done once per arc lasting three turns and recharging at the start of the next arc

3. (Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
Alucard would be standing, face to face with a distant.. familliar face on his head. With his opponent having the benefit of startinging the encounter, words were uttered and there was a sense of confidence in the mans tone. Something Alucard knew far too well how to break. Suddenly, a handseal and a stomp later, the ground would shift. Taking on the force of the technique, Alucard would sacrifice some bruises and instead awaken the legendary Dojutsu while his Steel hardened bones[see ref] would let him tank most of the damage done by the iron sand spikes. His eyes shifted into the Tenseigan.

  • Regeneration of the bones they remove themselves and skin regeneration caused by this same removal. Ability to regenerate 10 damage per turn. Small cuts, broken bones and related none threatening injuries can be regenerated over the course of multiple turns. This does not include damage sustained from Fire or Lightning attacks or damage from high temperature attacks.
  • Reduction of up to 40 damage per non-elemental Taijutsu 30 damage for non-elemental NB Taijutsu. The user also gains a small reduction of up to 30 damage per matter-based clashes. This involves Earth, Water, and some Wind release attacks. This means the user tanks damage done directly by these attacks but not residual effects, such as drowning, decapitation, limbs removed, etc. This also does not include energy-based attacks.

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.



..Owww..

After the iron sand assault, Alucard with his now activated Dojutsu, could see chakra patterns building up from the ground again after his opponent had jumped backwards and weaving a few handseals. At this point, Alucard would perform a single handseal and channel his Palladium Foam release through his body and feet, essentially having it spread like a network under the ground. Being able to see that his opponent was using lightning style, he knew his element would have the upper hand.


Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40(-10 per turn)
Damage: 20-80(on touch)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.



The palladium would continue to shred through the ground as it neutralized the lightning chakra and headed forward towards the opponent and protrude through the ground like a large sponge of razor sharp metal, dealing mediocre damage. In the meantime, Alucards Kekkei Genkai would've healed him all the damage he took from the initial first jutsu of the match.

Long time no see?
 

Squidy

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Passives:
(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi
Type:
Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.

Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm

(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

Fujiwara’s Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

2. (Gyaku Jūjika) - Reverse Crucifix
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Reverse Crucifix was originally found by Alucard as he slaughtered the many thousand army of the dead in the dead marshes on his first visit there and accidentally awoken them. He found the reversed crucifix on the ground sometime later and was therefore granted its powers, however, these powers are granted to any wielder. It is a very particular trinket. The reverse crucifix became an object of infamy as it was used by Alucard tales of its abilities spreading like a legend. The passive trait of the trinket gives the user the potential to consume blood from either a random victim or an opponent they have rendered unconscious or restrained. The amount of blood is then converted into chakra and gives the user an enhanced chakra pool which could be used very strategically in the ninja world. An NPC no matter their strength only gives the user 25 chakra for consuming their blood. An equal ranked defeated or restrained roleplayer can give the user blood equivalent to 100 chakra points for consuming a portion of their blood but deals no damage in doing so. There is also another trait that is bestowed upon the wielder if they consume the blood of an opponent of the same rank or higher and that is their base speed is temporarily increased +1 lasting three turns. This can be done once per arc and recharges at the start of the following arc. All consumption of blood must be non-voluntary and must be taken by force either in combat through restraint or after defeating an opponent.

Note: The regaining chakra via blood-consumption can only be done twice per arc, recharging at the start of the next arc
Note: Increasing base speed can only be done once per arc lasting three turns and recharging at the start of the next arc

3. (Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
Alucard would be standing, face to face with a distant.. familliar face on his head. With his opponent having the benefit of startinging the encounter, words were uttered and there was a sense of confidence in the mans tone. Something Alucard knew far too well how to break. Suddenly, a handseal and a stomp later, the ground would shift. Taking on the force of the technique, Alucard would sacrifice some bruises and instead awaken the legendary Dojutsu while his Steel hardened bones[see ref] would let him tank most of the damage done by the iron sand spikes. His eyes shifted into the Tenseigan.



Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.



..Owww..

After the iron sand assault, Alucard with his now activated Dojutsu, could see chakra patterns building up from the ground again after his opponent had jumped backwards and weaving a few handseals. At this point, Alucard would perform a single handseal and channel his Palladium Foam release through his body and feet, essentially having it spread like a network under the ground. Being able to see that his opponent was using lightning style, he knew his element would have the upper hand.


Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40(-10 per turn)
Damage: 20-80(on touch)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.



The palladium would continue to shred through the ground as it neutralized the lightning chakra and headed forward towards the opponent and protrude through the ground like a large sponge of razor sharp metal, dealing mediocre damage. In the meantime, Alucards Kekkei Genkai would've healed him all the damage he took from the initial first jutsu of the match.

Long time no see?
Don't forget that you are on top of the iron sand sea urchin bro, but dope feats otherwise ^_^
Rouge was astonished seeing the man take the full brunt of his iron sand attack and walk away like it didn't even mean a thing. W-what are you!? he asked himself as he witnessed the man's eyes change form. It was evident that this man was far from ordinary, and so the shinobi would have to step it up or face the consequences.

Standing at long rang distances from the man Rouge would wonder why his lightning technique failed to follow through, but after seeing some of this man's feats he wouldn't put nothing past him, and so reacted to the oncoming metallic like material coming towards him. Waving one hand seal Rouge would expel a vast amount of water from his mouth towards the ground underneath himself creating a 15m tall n 10m wide wave of water in mere moments that he rides upon. The large volume of water would easily mow down any jutsu in its way as it rapidly approaches into short range of his target where Rouge will then jump high and backwards, in order to linger in the air a little, off of the top of the wave which converges down upon said target from many angles breaking into him as the waves leaves him crushed under its depth.

The after math of Rouge's water jutsu would be a sufficient enough source of water for him to launch a follow up attack using lightning. Landing atop the source Rouge uses his lightning chakra to create a shark made of said element that dives into the water source below jolting towards the target. Upon finding said target the lightning shark will collide n explode doing extra damage.
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

( Raiton: Raigyo ) - Lightning Style: Lightning Fish
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40 ( +20 is opponent under water )
Description: The user produces a large shark-like structure of lightning that travels independently under water, striking at the target it is locked on to. When in water, the damage this shark does is increased naturally, allowing it to do an additional 20 damage.
750/800 Cp at Start
Projected Cp usage=
50
Sensci + Sensci
Type:
Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.





 

Skorm

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Standing ontop of the iron urchin, Alucard noticed his palladium foam had conquered the lightning attack just as planned. His opponent wasn't helpless however, which made Alucard shout inside his head out of pure happiness. He got to play again, hadn't done that since he was.. younger.. Their distance was far from eachother, something that he didn't mind. Soon as his opponent gathered chakra, Alucard could tell yet again. However, the technique was quite self-explanitory as a large gushing stream of water from the users mouth was expelled. Alucard would then performed the Ram seal and caused all the earth between him and his opponent to shift and become part of a huge sinkhole that swallowed both his opponent and his technique whole. The added water from his opponents technique would transform the sinkhole into a muddy grotesque swamp. However, by the powers of the Forgefiends Fabricator, Alucards technique was up-ed in rank and therefore drained the water quite fast.


Type: Offensive
Rank: B A
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.


(Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
Having the technique continue in its progress, Alucard thought it would be a nice idea to make the aerial an option his opponent would have to refuse in order to escape the antlion technique. Therefore, Alucard would use his gravitational powers to create meteors from nearby debris and flung them towards the opponent.


Rank: B - A(B)
Type: Offensive
Range: Short - Long
Chakra cost: 20 - 30
Damage points: 30 - 60
Description: The user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor. The B ranked version is capable of causing moderate damage while the A rank version is enough to break through buildings.
Note: Can only be used by Tenseigan Bios.



HP: 160/160
CP: Turn 1
1,600-10-20 = 1,570
Turn 2
1,570-20-20 = 1,530​
 

Squidy

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Standing ontop of the iron urchin, Alucard noticed his palladium foam had conquered the lightning attack just as planned. His opponent wasn't helpless however, which made Alucard shout inside his head out of pure happiness. He got to play again, hadn't done that since he was.. younger.. Their distance was far from eachother, something that he didn't mind. Soon as his opponent gathered chakra, Alucard could tell yet again. However, the technique was quite self-explanitory as a large gushing stream of water from the users mouth was expelled. Alucard would then performed the Ram seal and caused all the earth between him and his opponent to shift and become part of a huge sinkhole that swallowed both his opponent and his technique whole. The added water from his opponents technique would transform the sinkhole into a muddy grotesque swamp. However, by the powers of the Forgefiends Fabricator, Alucards technique was up-ed in rank and therefore drained the water quite fast.


Type: Offensive
Rank: B A
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.




Having the technique continue in its progress, Alucard thought it would be a nice idea to make the aerial an option his opponent would have to refuse in order to escape the antlion technique. Therefore, Alucard would use his gravitational powers to create meteors from nearby debris and flung them towards the opponent.


Rank: B - A(B)
Type: Offensive
Range: Short - Long
Chakra cost: 20 - 30
Damage points: 30 - 60
Description: The user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor. The B ranked version is capable of causing moderate damage while the A rank version is enough to break through buildings.
Note: Can only be used by Tenseigan Bios.



HP: 160/160
CP: Turn 1
1,600-10-20 = 1,570
Turn 2
1,570-20-20 = 1,530​
Moments before riding his large water wave into the growing earthen pit, Rouge was surprised yet again at what his opponent was capable of. It was like the man could read his mind how swift his response was compared to his own. Is it because of his eyes?....I wonder what else they can do? he thought to himself as he readied himself for his next attack upon being swallowed into the growing antlion by waving several hand seals. Upon the last hand seal Rouge's hands would begin to glow as large amounts of lightning is generated from them in which he uses to channel through the water beneath him by making contact, using the vast source as a conductive material putting the lightning in contact with the growing antlion which swallows the wave. This should cancel the earth technique creating a large lake of water a few meters below ground level which Rouge stands atop of at mid.range distances from his target who stands before it, continuing to attack.

Astonished as the man breaks apart parts of the iron urchin as well as gather other natural debris found in the terrain in the air creating several spheres with some kind of unseen force, Rouge snaps out of his wonder and swiftly reacts and dashes forwards as he manipulates his overcoat which seemingly sprouts a rose of iron sand from it which rapidly extends forwards and grows ultimately creating a large adaptable ball n chain that looks like a giant rose. The rose/ball part of the creation spans 5m in dimensions and is highly dense and capable of being used by Rouge as a means to defend himself against the oncoming onslaught of debris one by one with various strokes of the adaptable vine/chain which he continuously manipulates with hand movements from underneath his overcoat.

The Rose Mace jutsu should ultimately prevail and be used by Rouge to deliver a smashing blow from above his opponent as he remains at a mid.range distance from the man, yet closer to short than long, not wanting to get to close to the target until he saw the full brunt of his powers.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.

Custom Weapon | Midnight Rose Petal
(Rose Mace | A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive
720/800 Cp at Start
Projected Cp usage=
40

Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself





 

Skorm

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At the sight of the large sinkhole with water, it would seem the two of them had created a lake at this point. The progress of the Antlion technique was enough to counter the water but was then abruptly halted by the opponent after having nullified the earth chakra with lightning. The meteors would deflect against his onslaught iron sand shell and fall flat against the perilous defense by getting hammered to pieces. It was a trait most sand users had though, defense is the best offense. He had seen this behaviour before..

You sand users.. All you can do is to defend yourselves.. Is life more precious to you than pride?

With his opponent closing the gap, Alucard suspected that the iron sand rose would attempt a ranged attack since his opponent really wanted to get closer again. He didn't mind though. Afterall, it was at mid-range Alucard was at his best. Alucard weaved a few seals and created a cylinder shaped box with vast amounts of chakra in it. However, he wanted to see how the Jinton element would fair against the sand and thus just used a small amount of chakra. Well, he didn't need to. Since Yggdrasil was with him, the sword would lend its powers to increase the destructiveness.

This is my ultimate destructive element. What chance do you think you have?


Type: Offensive
Rank: C-S(C, becomes B)
Range: Short-Long
Chakra: 15-40(+10)
Damage: 30-80(40 + 20 = 60)
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.


(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm
The cylinder would simply delete the iron sand it came in contact with. It would shred through the iron rose and catapult itself to hit the target. At the very least, this would disrupt the opponents technique before it hit him. It was a purely speculative move, and Alucard wanted to see how the two elements would fair against eachother.

Chakra
1,560(i did an error and forgot to add the (-10/turn for tenseigan last turn) - 10 - 15 = 1,535​
 
Last edited:

Squidy

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At the sight of the large sinkhole with water, it would seem the two of them had created a lake at this point. The progress of the Antlion technique was enough to counter the water but was then abruptly halted by the opponent after having nullified the earth chakra with lightning. The meteors would deflect against his onslaught iron sand shell and fall flat against the perilous defense by getting hammered to pieces. It was a trait most sand users had though, defense is the best offense. He had seen this behaviour before..

You sand users.. All you can do is to defend yourselves.. Is life more precious to you than pride?

With his opponent closing the gap, Alucard suspected that the iron sand rose would attempt a ranged attack since his opponent really wanted to get closer again. He didn't mind though. Afterall, it was at mid-range Alucard was at his best. Alucard weaved a few seals and created a cylinder shaped box with vast amounts of chakra in it. However, he wanted to see how the Jinton element would fair against the sand and thus just used a small amount of chakra. Well, he didn't need to. Since Yggdrasil was with him, the sword would lend its powers to increase the destructiveness.

This is my ultimate destructive element. What chance do you think you have?


Type: Offensive
Rank: C-S(C, becomes B)
Range: Short-Long
Chakra: 15-40(+10)
Damage: 30-80(40 + 20 = 60)
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.



The cylinder would simply delete the iron sand it came in contact with. It would shred through the iron rose and catapult itself to hit the target. At the very least, this would disrupt the opponents technique before it hit him. It was a purely speculative move, and Alucard wanted to see how the two elements would fair against eachother.

Chakra
1,560(i did an error and forgot to add the (-10/turn for tenseigan last turn) - 10 - 15 = 1,535​
Disregarding the man's remarks Rouge kissed his teeth as he witnesses the man wave several hand seals as the sand shinobi kept his distance. He didn't know what the target was getting at with his talks of pride and what not, maybe even trying to throw the sand shinobi off he suspects, but also couldn't afford to take anything lightly and so cleared his mind of all negative thoughts. If he wanted to truly see the extent of Rouge's iron sand capabilities, well, the man was in for a treat.

The jutsu used to counter his iron sand mace aimed to hit the target from above was amazing in terms of destructive power, as well as speeds, leaving Rouge little to know time to react, but still adequate enough time to shake the playing field a little bit. As the cylinder expands the youngin manipulates his overcoat which rapidly grows seemingly engulfing the shinobi in a thick mass of iron sand that then disperses outwards in various directions in an explosive like manner. If done correctly Rouge would of hoped to be out of the way of the dust jutsu before it reached his location. Eight medium sized, levitating rose petals made of iron sand would be left throughout the battlefield positioned at various places. There would be 2 left short range above Rouge's initial point of explosion, 1 would be mid.range behind the initial explosion location, another would be mid.range above and to the right of the initial point, and the remaining four would be scattered within short range of his opponent. One 5m above, behind, and to the respective sides of his opponent to be exact.

Leaving a delayed flash bomb in one of the two rose petals left levitating above the initial spot of disbursement, the former said tool will explode in hopes of temporarily blinding the target as Rouge un-merges with the created rose petal positioned 5m behind the target where he then swiped his hand in a vertical manner releasing a silent blade of wind that travels to impact the lower spine of his target who might be oblivious to his position.
Custom Weapon + Midnight Rose Petal
(Blooming Petals | A | Supp.)
A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
680/800 Cp at Start
Projected Cp usage=
70

Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself





 

Skorm

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Oh its a weapon, lol. Didn't notice xD



Alucards cylinder of jinton chakra was engulfed in a ginormous amount of iron sand and essentially drowned from its power like a flame given too much breeze. Iron sand manipulation was quite decent he thought to himself, but regretted not the choices of elements he had bestowed upon himself. The opponent had still a few metal roses on the field, obviously acting as either decoys or just as a source to extend his iron sand techniques. Either way, he was too much depending on his one element, Alucard thought. But there was nothing wrong with doing that, however the diversity in techniques was paled out compared to what Alucard had in store. A flashbomb would then burst out, Alucard covered his eyes with his forearm to escape the blinding light but through his arm he could still see chakra clear as day and wasn't able to be fooled by the cheap ninja trick.

..Pft, piss off with these pesky attempts. Show me you true powers.

As the wind sword closed in on Alucard, it didn't matter if the wind itself was nigh invisible, he could still see its chakra and with a fair calculation, he would reveal another element of his. The one of the abyss, Meiton. The wind would fall like a leaf in pit of lava. Helpless, being sucked into the vortex of Alucards palm.



Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.



...Thanks for the appertizer..

Alucard didn't waste a secound before channeling the absorbed chakra into his right foot. He then stomped on the ground and channeled two elements at the same time through the ground which formed a massive bone yard that would be covered in black flames.


Type: Supplementary/Defensive/Offensive
Rank: A/S
Range: Short-Mid
Chakra: 30
Damage: 60-80
Description: Plan C is a technique that combines dark release and dead bone pulse. The user absorbs either an A or S rank technique through their marks, whichever rank the absorption is is directly translated to the rank this technique will become. If A rank chakra is absorbed, this technique becomes A rank for example. They will then channel that dark chakra towards their dormant leg. The user will then stomp with the leg and channel a massive amount of bones in a 360 degree circle around them. The bones will escavate into razor sharp claws all lines up without any space in-between them. This stretches up to short range for A-rank usage but mid range for S-rank. As these bones form, the user channels the converted dark chakra through their feet and into the claws, coating them in dark chakra. The claws can get up to 5 meters tall for A-rank and 10 meters for S-rank. The dead bone pulse and dark chakra is divided 50/50 in this technique. B+B rank, A+A rank respectively. A rank can be used 3 times with a single turn cool down, S rank can be used twice with a two turn cooldown.

Note: Can only be taught by Skorm



The bones would cover the gap and all around his opponent, swallowing him whole.

Chakra
1,535-20-30-10 = 1,475​
 

Squidy

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Oh its a weapon, lol. Didn't notice xD



Alucards cylinder of jinton chakra was engulfed in a ginormous amount of iron sand and essentially drowned from its power like a flame given too much breeze. Iron sand manipulation was quite decent he thought to himself, but regretted not the choices of elements he had bestowed upon himself. The opponent had still a few metal roses on the field, obviously acting as either decoys or just as a source to extend his iron sand techniques. Either way, he was too much depending on his one element, Alucard thought. But there was nothing wrong with doing that, however the diversity in techniques was paled out compared to what Alucard had in store. A flashbomb would then burst out, Alucard covered his eyes with his forearm to escape the blinding light but through his arm he could still see chakra clear as day and wasn't able to be fooled by the cheap ninja trick.

..Pft, piss off with these pesky attempts. Show me you true powers.

As the wind sword closed in on Alucard, it didn't matter if the wind itself was nigh invisible, he could still see its chakra and with a fair calculation, he would reveal another element of his. The one of the abyss, Meiton. The wind would fall like a leaf in pit of lava. Helpless, being sucked into the vortex of Alucards palm.



Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.



...Thanks for the appertizer..

Alucard didn't waste a secound before channeling the absorbed chakra into his right foot. He then stomped on the ground and channeled two elements at the same time through the ground which formed a massive bone yard that would be covered in black flames.


Type: Supplementary/Defensive/Offensive
Rank: A/S
Range: Short-Mid
Chakra: 30
Damage: 60-80
Description: Plan C is a technique that combines dark release and dead bone pulse. The user absorbs either an A or S rank technique through their marks, whichever rank the absorption is is directly translated to the rank this technique will become. If A rank chakra is absorbed, this technique becomes A rank for example. They will then channel that dark chakra towards their dormant leg. The user will then stomp with the leg and channel a massive amount of bones in a 360 degree circle around them. The bones will escavate into razor sharp claws all lines up without any space in-between them. This stretches up to short range for A-rank usage but mid range for S-rank. As these bones form, the user channels the converted dark chakra through their feet and into the claws, coating them in dark chakra. The claws can get up to 5 meters tall for A-rank and 10 meters for S-rank. The dead bone pulse and dark chakra is divided 50/50 in this technique. B+B rank, A+A rank respectively. A rank can be used 3 times with a single turn cool down, S rank can be used twice with a two turn cooldown.

Note: Can only be taught by Skorm



The bones would cover the gap and all around his opponent, swallowing him whole.

Chakra
1,535-20-30-10 = 1,475​
Chakra absorption!? Rouge thought to himself as his wind jutsu seemingly enters into the palm of his target's hand. Rouge was truly amazed at this point, so many abilities bestowed on just one person like this was unheard-of, and would be a good story to tell if indeed the shinobi could make it out alive. A true feat being pitted against such an enemy like this.

As the wind technique is absorbed Rouge waves 1 hand seal causing a deep darkness to engulf his target from every direction keeping them shrouded in mystery as the battlefield seemingly vanishes for them. Still being 5m behind his target, Rouge would then relocate and move to the levitating rose petal 5m directly above his opponent.

Seeing his opponent then release yet another destructive technique from the ground that begins to rise upwards, Rouge would respond by flicking out a small green jutsu cartridge which he places into the Kote on his wrist using the same hand that it was on. Heavenly Revenge! Rouge murmurs to himself as he stomps down on the iron sand petal below triggering a massive amount of sound jutsu to be released from the kote in an omni-directional manner up to mid.range all around the shinobi ripping apart everything within its path as it travels through the air and even parts of the ground.

After the technique launched from the kote has subsided, Rouge would land on the ground below as he looks around at the once clustered battlefield now clear of all previous constructs. Smirking as he locks onto his target, Rouge manipulates the earth beneath the man to open up n release a gigantic earthen formation that shoots upwards in a sudden burst battering everything above the ground it extended from. The target would be at the epicenter of the brute rising earth which has a 6m diameter prompting Rouge to put a little more distance between himself and the man in which he now stands mid.range from.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
( Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

Jutsu Used

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge

Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
610/800 Cp at Start
Projected Cp usage=
80
1/3 Blooming Petals [-10cp]

Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself





 

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As Alucard had absorbed the wind blade, his opponent would weave a single seal and cast him into an eternal darkness. Due to his hightened spiritual senses, Alucard didn't need to foster in a more specific detailed understanding of the jutsu used against him and could therefore raise an instant awareness of the genjutsu that had ensnared him. The illusion was requiring him to perform a full body surge to release him though.

Yin Release specialists will be able to use genjutsu kai without hand seals due to their natural affinity for genjutsu

Yin Specialist:

Users will gain heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Yin user's genjutsu give them heightened genjutsu prowess, allowing them to render their genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). The user's chakra siphoning abilities becomes stronger allowing them to passively siphon 30 chakra per turn from enemies.
Note: Requires Yin.
Darkness.. If only you weren't an illusion.. KAI!!


Rank: C-S(A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.



Having to have used Kai instead of Plan C, Alucard would still have his dark chakra stored in the mark on his hand. However, his opponent had at this point utilized their Kote tool and released a massive sound wave that was spread out on the battlefield in an omni-directional burst. Alucard would retaliate by using his gravitational powers to form a barrier around him that would push away the soundwaves away from him and neutralise its effects.


Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.



He would sustain the field around him as his opponent had released another technique that caused massive rocks to try and impale Alucard like was some sort of a.. vampire? This meant, however, that Alucard couldn't use any techniques as he defended himself against the sound and the earth technique with his gravity forces, but he could still talk. His opponent had now fled from close range yet again to avoid being hit by his own technique.

I'll just let you know that i am gasping now..
YAWN! Zzzz


Chakra
1,475-30-40-10 = 1,395​
 

Squidy

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As Alucard had absorbed the wind blade, his opponent would weave a single seal and cast him into an eternal darkness. Due to his hightened spiritual senses, Alucard didn't need to foster in a more specific detailed understanding of the jutsu used against him and could therefore raise an instant awareness of the genjutsu that had ensnared him. The illusion was requiring him to perform a full body surge to release him though.



Darkness.. If only you weren't an illusion.. KAI!!


Rank: C-S(A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.



Having to have used Kai instead of Plan C, Alucard would still have his dark chakra stored in the mark on his hand. However, his opponent had at this point utilized their Kote tool and released a massive sound wave that was spread out on the battlefield in an omni-directional burst. Alucard would retaliate by using his gravitational powers to form a barrier around him that would push away the soundwaves away from him and neutralise its effects.


Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.



He would sustain the field around him as his opponent had released another technique that caused massive rocks to try and impale Alucard like was some sort of a.. vampire? This meant, however, that Alucard couldn't use any techniques as he defended himself against the sound and the earth technique with his gravity forces, but he could still talk. His opponent had now fled from close range yet again to avoid being hit by his own technique.

I'll just let you know that i am gasping now..
YAWN! Zzzz


Chakra
1,475-30-40-10 = 1,395​
Just when Rouge thought he had turnt the tide of battle, his opponent showed his resilience as well as his unique powers yet again. *Squeak, squeak!* W-what, even at this range!? the sand nin said to himself after receiving word that his jutsu was failing from his autonomous bot, and trusted companion, who could sense the field short range around his user via magnetism. The rose petal which Rouge stood on that was levitating 5m above his opponent would be eradicated by the sound which was being repelled by a mass force of energy which kept form around the man. Sensci, upon feeling the repulsive force being emitted would instinctively protect its user n thus manipulate the overcoat made of iron sand to form around its user creating a swift encasing that took the form of a chinchilla with a fluffy tail. This construct would be repelled by the force being emitted by Rouge's unique target, all the while the sand nin taking action and activated his ocular prowess, ultimately flinging the ball of iron sand mid.range distances away. Upon landing the ball would seemingly split in two as the sand shifts to the ground revealing a serious Rouge with his 3T sharingan actiavetd.

If you hold back on me any longer, i'll make you regret it!! the youngin said as he glares towards his opponent with a flaring intensity.

The Uchiha would then form the tiger hand seal while inhaling deeply before swiftly expelling two large dragon heads made of fire that branches off in trajectory as they shoot forwards towards the targeted man. If successful, the fireballs will simultaneously collide into the man from his direct left and right delivering searing heat damage to a side of his torso and leg.
CW: Sensci
- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
560/800 Cp at Start
Projected Cp usage=
60
Blooming Petals [cancelled]

Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)(Disabled)
Damage:
N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself





 

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His opponent staggered backwards yet again after Alucard had manifested his gravitational forces. The encapsuling of his escape would protect him against the gravity well as well as cloud Alucards chakra vision, even though it was quite obvious were the opponent now was. This was just boring at this point.

Don't u have like.. anything else to bring to the table?

His opponent then angerily spoke while activating his Sharingan, the 3T. No challenge whatsoever, Alucard thought, but atleast it would make the fight last longer. Or so he hoped. It was about time he would spend the chakra he had once absorbed through his dark mark. He stared into the wildfire blaze that was closing in on him. Alucard released his dark chakra from his marking.

Jajjimento..


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using



The light blue flames woulds simply burn the fireballs to ash as the technique continued forwards toward the opponent. Alucard wouldn't let him rest though. He would slam his hands on the ground and channel his chakra through the ground to create a large bone field that would ensnare his target and crush him with inwards spiraling columns of bones.


Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 35
Damage Points: 60
Description: By slamming both palms on the ground, the user forms a large amount of bone to begin wrapping around the targets as bones rise from beneath them. The technique covers a wide radius of effect, enough to wrap and crush numerous targets within short range, leaving a giant cone shaped cluster of bone in the center of a large crater.



Chakra:
1,395 - 30 - 35 - 10 = 1,320​
 

Squidy

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His opponent staggered backwards yet again after Alucard had manifested his gravitational forces. The encapsuling of his escape would protect him against the gravity well as well as cloud Alucards chakra vision, even though it was quite obvious were the opponent now was. This was just boring at this point.

Don't u have like.. anything else to bring to the table?

His opponent then angerily spoke while activating his Sharingan, the 3T. No challenge whatsoever, Alucard thought, but atleast it would make the fight last longer. Or so he hoped. It was about time he would spend the chakra he had once absorbed through his dark mark. He stared into the wildfire blaze that was closing in on him. Alucard released his dark chakra from his marking.

Jajjimento..


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using



The light blue flames woulds simply burn the fireballs to ash as the technique continued forwards toward the opponent. Alucard wouldn't let him rest though. He would slam his hands on the ground and channel his chakra through the ground to create a large bone field that would ensnare his target and crush him with inwards spiraling columns of bones.


Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 35
Damage Points: 60
Description: By slamming both palms on the ground, the user forms a large amount of bone to begin wrapping around the targets as bones rise from beneath them. The technique covers a wide radius of effect, enough to wrap and crush numerous targets within short range, leaving a giant cone shaped cluster of bone in the center of a large crater.



Chakra:
1,395 - 30 - 35 - 10 = 1,320​
Seeing the battle with more clairvoyance than before, Rouge's eyebrow twitches as his opponent raised his hand towards him revealing the mark in the center of palm, prompting the Uchiha to take caution. Rouge notices that the hand raised was the same used to absorb his wind jutsu moments ago leading him to think the same thing would happen with his fire jutsu, but there seemed to be more to this mark than chakra absorption. Upon seeing the release of a unique chakra from the palm of the man's hand Rouge would focus his chakra in his eyes while making eye contact with the man as he minutely intensifies his glare, subtly casting a genjutsu.

You ask if this is all I have to offer!? Do you know exactly who you are talking too?? This is the last time you'll ever make mock at an UCHIHAAAAAAAAAAAARRRRGHHHHHH!! Rouge says in an aggressive tone that shifts into a painful scream as the Uchiha seemingly falls to his knees in squirming agony while being consumed in the light blue flames of his opponent. Rouge's burnt body would then suddenly disperse into a lingering cloud of iron sand amongst the blue flames that now engulf the empty area in which he was.

In reality the moment Rouge casted the genjutsu he would break off in a swift dash to the right which breaks into an arc trajectory which avoids the path of his opponent's blue flames while closing distance between the two. Right before entering short range of the man Rouge would jump high above his target in an acrobatic manner, putting him out of the target's sights, before landing short range directly behind the man.

With a swift wave of one arm, Rouge would then release a powerful wave of wind from the hand being swung which rapidly encloses on his target from behind slashing the back of his head and torso alike dealing big damage. While doing the former mentioned action the Uchiha jumps backwards into mid.range behind his opponent with a short leap
( Doujutsu: Chikan ) Eye Technique: Substitution
Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.

( Fūton: Fūhakujin ) - Wind Release: Sword of the Wind Count
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Through a mere hand motion, the user releases a sharp wave of compressed wind from their hand. This was powerful enough to effortlessly slash through a shadow clone and other A rank ninjutsu.
500/800 Cp at Start
Projected Cp usage=
60


Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)(Disabled)
Damage:
N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself





 

Skorm

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You truly sound like an Uchiha, you aint neither first or last to tell me not to underestimate you. Most pathetic clan of all time..

Alucards passive Yin fortification allowed him to bypass the substition techniue as it was of low enough rank once it hit him. He broke free from its grips without needing to do anything but to track his opponent without limits.
Yin Specialist:

Users will gain heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Yin user's genjutsu give them heightened genjutsu prowess, allowing them to render their genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). The user's chakra siphoning abilities becomes stronger allowing them to passively siphon 30 chakra per turn from enemies.
Note: Requires Yin.
He would stop his opponent in his tracks and unleash a full burst of dust release emitting from his body. He would time it perfectly as his opponent entered close range just above him, but before performing any planned technique. Again, its power was increased in chakra and destruction due to Alucards Yggdrasil Sword.

.. Jinton.. Rasutaraizu!!


Type: Offensive/Defensive
Rank: B-S(B, becomes A)
Range: Short-Long
Chakra: 20-40(20+10)
Damage: 40-80(60+20)
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.



The technique would obliterate anything in the viscinity around Alucard and turn it into dust.

Chakra:
1,355 - 20 - 10 = 1,325​
 
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