The_Empire
Supreme
Jutsu list I havent learned
( Rinbo: Hengoku ) - Wheel Grave: Border Jail
( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
( Gedō Mazō: Chakura Bakufū no Jutsu ) - Demonic Statue of the Outer Path Chakra Blast Technique
( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave
( Mazo no Kusari ) - Demonic Statue Chains
( Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons
( Tendō ) - Deva Path
( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
( Tengai Shinsei ) - Shattered Heaven
( Shinra no Seigyo ) - Heavenly Subjugation of Control
( Rikudō no Jutsu: Hōkai ) - Six Paths Technique: Collapse
( Tengoku no Mochiageru ) - Heavenly Lift
( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt
( Shinra Tensei ) - Divine Punishment
( Bensho Ten’in ) - Universal Pull
(Chibaku Tensei) - Planetary Devastation
( Ningendō ) - Human Path
( Ningendō: Maindo-sō Anaohoru ) - Human Path: Mind Layer Burrow
( Kinjutsu: Tamashī no jokyo Jutsu ) - Forbidden Technique: Soul Removal Technique
( Jigokudō ) - Naraka Path
(Kuchiyose no Jutsu: Kukuou Makai) – Summoning Technique King Of Hell
( Gakidō ) - Preta Path
( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
( Gedō ) - Outer Path
( Gedō: Rinne Tensei no Jutsu ) Outer Path: Samsara of Heavenly Life Technique
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.
( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.
Note: Only Rinnegan users can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.
Note: Only Rinnegan users can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.
( Gedō Mazō: Chakura Bakufū no Jutsu ) - Demonic Statue of the Outer Path Chakra Blast Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using its protrusions, the Demonic Statue strikes multiple foes with bolts of devastating chakra.
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using its protrusions, the Demonic Statue strikes multiple foes with bolts of devastating chakra.
( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once per turn.
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once per turn.
( Mazo no Kusari ) - Demonic Statue Chains
Type: Supplementary/Offense/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.
( Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 50 ( -300 from opponent )
Damage: 120
Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns.
Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage.
Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.
Rank: S
Range: Short - Long
Chakra: 50 ( -300 from opponent )
Damage: 120
Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns.
Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage.
Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.
( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Deva Path, or other Rinnegan users, using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Deva Path, or other Rinnegan users, using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.
( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the user it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost and most likely ensuring his death as well.
Note: Can only be used once and by Advanced Uchiha Madara bios and the Statue of Hamura.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 5 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu.
Note: If used by the Statue of Hamura, it cannot perform any other Jutsu that turn and the next.
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the user it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost and most likely ensuring his death as well.
Note: Can only be used once and by Advanced Uchiha Madara bios and the Statue of Hamura.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 5 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu.
Note: If used by the Statue of Hamura, it cannot perform any other Jutsu that turn and the next.
( Shinra no Seigyo ) - Heavenly Subjugation of Control
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds.
Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds.
Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.
( Rikudō no Jutsu: Hōkai ) - Six Paths Technique: Collapse
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This is a variation of Chibaku Tensei where, on a much smaller scale, the user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This is a variation of Chibaku Tensei where, on a much smaller scale, the user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active
( Tengoku no Mochiageru ) - Heavenly Lift
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +15 per turn active )
Damage points: N/A
Description: This variation of the Chibaku Tensei, the user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Rank: A
Range: Short - Long
Chakra cost: 30 ( +15 per turn active )
Damage points: N/A
Description: This variation of the Chibaku Tensei, the user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.
Rank: A
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.
( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
(Chibaku Tensei) - Planetary Devastation
Rank: Forbidden
Type: Supplementary/Defensive/Offensive
Range: Long
Chakra: 120
Damage: 160
Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.
Type: Supplementary/Defensive/Offensive
Range: Long
Chakra: 120
Damage: 160
Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.
( Ningendō ) - Human Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
( Ningendō: Maindo-sō Anaohoru ) - Human Path: Mind Layer Burrow
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: Through the use of the Human path, the user will touch the opponent's head and then, using the ability to read their mind, will enter their opponents mind and temporarily stun the opponent. By absorbing some of their chakra, the user is able to cause some minor damage to their mental state and their spiritual chakra and even draw it out of their body ( much like how the soul removal technique works, showing a clear pale chakra shape of the target). This inital mental damage causes the opponent to be able to perform only two techniques the following turn.
Note: Can only be used through the Human path.
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: Through the use of the Human path, the user will touch the opponent's head and then, using the ability to read their mind, will enter their opponents mind and temporarily stun the opponent. By absorbing some of their chakra, the user is able to cause some minor damage to their mental state and their spiritual chakra and even draw it out of their body ( much like how the soul removal technique works, showing a clear pale chakra shape of the target). This inital mental damage causes the opponent to be able to perform only two techniques the following turn.
Note: Can only be used through the Human path.
( Kinjutsu: Tamashī no jokyo Jutsu ) - Forbidden Technique: Soul Removal Technique
Type: Offensive/Supplementary
Range: Short
Chakra cost: 70
Damage points: N/A
Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect (the time it takes to read the opponents mind) but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones.
Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active.
Note: Can only be successfully used twice.
Range: Short
Chakra cost: 70
Damage points: N/A
Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect (the time it takes to read the opponents mind) but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones.
Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active.
Note: Can only be successfully used twice.
( Jigokudō ) - Naraka Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Kuchiyose no Jutsu: Kukuou Makai) – Summoning Technique King Of Hell
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A demonic figure, the King of Hell is the connection between the user and the Underworld (or world of the dead). It can be used by two paths for different purposes. When used by the Naraka Path, it's used for interrogation or regeneration. When implemented on a target, a serpent-like apparition of their life force energy, in the form of an enlarged tongue emerges from their mouth and is presented to the figure. It then proceeds to pass its judgement on the victim. If they are lying (or refuse to answer the question), their life force energy is ripped out by its two hand-shaped tongues and consumed, leading to the victim's death. If the victim says the truth, she's left drained and tired but otherwise unharmed. For its second ability, the King of Hell can regenerate injured ninjas or summons and even repair the other Paths in the case of the 6 Paths of Pein bio. The restored target is consumed and brought back as it was during its prime. The user can, through the Outer Path, use the King of Hell to give life back to the dead, exerting true and absolute control over life and death. Only those on which the King of Hell is used can see it, except when its used for the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique. Like any being linked to the Rinnegan user, the King of Hell also manifests the Rinnegan and shares his vision with the user.
Note: Can only be used thrice for interrogation
Note: The Regeneration ability can only be used 3 times on others and only once on the user himself.
Note: 6 Paths of Pein bios can regenerate damaged paths 4 times per battle.
Note: Can only be summoned by either the (Jigokudō) - Naraka Path or with it active or after activating the Outer Path.
Note: Lasts 2 turns.
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A demonic figure, the King of Hell is the connection between the user and the Underworld (or world of the dead). It can be used by two paths for different purposes. When used by the Naraka Path, it's used for interrogation or regeneration. When implemented on a target, a serpent-like apparition of their life force energy, in the form of an enlarged tongue emerges from their mouth and is presented to the figure. It then proceeds to pass its judgement on the victim. If they are lying (or refuse to answer the question), their life force energy is ripped out by its two hand-shaped tongues and consumed, leading to the victim's death. If the victim says the truth, she's left drained and tired but otherwise unharmed. For its second ability, the King of Hell can regenerate injured ninjas or summons and even repair the other Paths in the case of the 6 Paths of Pein bio. The restored target is consumed and brought back as it was during its prime. The user can, through the Outer Path, use the King of Hell to give life back to the dead, exerting true and absolute control over life and death. Only those on which the King of Hell is used can see it, except when its used for the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique. Like any being linked to the Rinnegan user, the King of Hell also manifests the Rinnegan and shares his vision with the user.
Note: Can only be used thrice for interrogation
Note: The Regeneration ability can only be used 3 times on others and only once on the user himself.
Note: 6 Paths of Pein bios can regenerate damaged paths 4 times per battle.
Note: Can only be summoned by either the (Jigokudō) - Naraka Path or with it active or after activating the Outer Path.
Note: Lasts 2 turns.
( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
( Gedō ) - Outer Path
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used once
Note: Can only be used by Rinnegan bios
Note: Cannot be used in the Ninja World.
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used once
Note: Can only be used by Rinnegan bios
Note: Cannot be used in the Ninja World.
( Gedō: Rinne Tensei no Jutsu ) Outer Path: Samsara of Heavenly Life Technique
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 200
Damage: N/A
Description: The user, having activated the Outer Path before hand, will focus his power through the King of Hell, re-infusing new life force energy into the bodies of those who have died. With their rejuvenated bodies acting as an anchor, the individual souls are then able to leave even the crossroad between life and the afterlife, returning back to their physical vessels. The technique can be used on any dead target the user wishes to, in any number of targets. This technique was part of the process used by Uzumaki Nagato to create the 6 Paths of Pein and by Obito to create his version, using the fallen jinchurikis.
Note: Usable once per battle
Note: The user must have activated the Outer Path before hand and have already summoned the King of Hell
Note: Usable only by Rinnegan bios
Rank: Forbidden
Range: Short - Long
Chakra: 200
Damage: N/A
Description: The user, having activated the Outer Path before hand, will focus his power through the King of Hell, re-infusing new life force energy into the bodies of those who have died. With their rejuvenated bodies acting as an anchor, the individual souls are then able to leave even the crossroad between life and the afterlife, returning back to their physical vessels. The technique can be used on any dead target the user wishes to, in any number of targets. This technique was part of the process used by Uzumaki Nagato to create the 6 Paths of Pein and by Obito to create his version, using the fallen jinchurikis.
Note: Usable once per battle
Note: The user must have activated the Outer Path before hand and have already summoned the King of Hell
Note: Usable only by Rinnegan bios
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