- Joined
- Jan 8, 2009
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- Reaction score
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Oro in the sig
Mid range
Rocky Terrain
EVerything we know
start us off
Mid range
Rocky Terrain
EVerything we know
start us off
Oro notices the robotic man and how his body moved on his wrist.
"Hmm"
The man shot so Oro activates his chakra sensory passively and takes a gun from his left hip with his left hand and shots(A rank) his also. They collide with each other and voids each other. Oro takes off directly at the robotic man and aims to do a roundhouse kick with his left foot by doing a counterclockwise spin and is pivoting on his right foot. Oro on his way to his opponent he put away his gun.
Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up. These guns can release bullets from D-A rank that uses 10 - 30 chakra points which goes from 20 - 60 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra. The real special ability of these pistols are they can be used by Samurais to be used for Samurai Saber and to extend out the barrel and be used the same away as a katana when they use Samurai Saber and follow the same principles. The handles can fold down by just pressing a button on whichever one or both to be used as hilts and the barrel acts as the blade its self to be used with Kenjutsu but mainly Samurai Saber because they are not sharped.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Oro takes the full hit from the robotic man but with his strong body and durability he doesn't take the full damage of the hit. IT only receives 35 damage from the hit. He is sent back to feeling a little pain nothing major at all. He gets up slowly and smirks.
"Hmm you hit kind of hard if I was a mortal but this won't work for me. Hit harder come at me."
Orochimaru activates the first stage of the lightning armor. From the chakra level and the looks of this person he has great strength and probably is pretty fast. He uses this stage to keep up with his opponent and probably can't hit hard like his opponent but this will do.
(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.
Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
2000 -15 -5 -5 -30 -10 =1935
160 -35 =125
Oro notices the man waving him over he didn't come at all. He didn't know what this man had plan so he channel is lightning nature into his hands and releases all the power and shoots it at his opponent.
(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+20 =80)
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
1935 -10 -5 -30 =1890 Chakra Points
125 Health Points
Oro noticed the kid rushing at him and swinging his sword and released the crimson slash. He flickers around his opponent and does an upper on the right side of the opponent that shoots him up in the sky. He jumps in the sir after his opponent aiming to stab him with an a rank two finger stab
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active
(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40 (+20 +20 =80)
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
(Raiton: Jigokuzuki) - Lightning Release: Hell Stab
Type: Offensive
Rank: C-S
Range: Short
Chakra: 15-50
Damage: 30-120 (90+20+20=120)
Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger.
Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.
Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.
Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.
One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce even the Third's Lightning Release Chakra Mode and leave a prominent scar.
Note: Only useable by A (Third Raikage) bios.
Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.
Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.
Oro gets close and feels the nature of the situation changing via his chakra sensory but his eyes as well. The man started transforming and released a blast of fire but this fire is fueled by chakra because he didn't sense why kind of chakra in this technique. He deactivates his lightning technique and armor and does a straight punch with his right hand. He released a large amount of water in the shape of a hand. This would disperse the fire and continue on towards his opponent as Oro is falling back to the ground. He looks up at his opponent while hitting the ground with his feet as he finally made it down.
Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.
*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout
Oro as he landed gather up chakra and throws it into the sky as a sphere of lightning nature. This orb released lightning directly at his opponent.
(Raiton: Kaminari no Shōgeki Ame) - Lightning Release: Lightning Shock Rain
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+20 =60)
Description: The user manipulates their lightning chakra condensing into a orb of chakra and then releasing it into the air. The lightning orb will then remain in the air for several seconds releasing a continous rain of lightning bolts shocking any enemy within the radius of the attack.
Note: Lasts only the turn in which it is used.
1890 -30 -30 -30 -30 -30 -10 -10 -5 -5 -32.50 -20 -40 =1617.50
The surrounding is very steamy so Oro relies on his chakra sensory ability to locate his opponent. He finds his opponent doesn't do the lightning technique at all. He is met with a water technique that just seems to appear in his short range area. He reacts by shooting a burst of chakra from the soles of his shoes that moves him backwards that lets the dragon hit the ground face first. As he moved backwards he sensed chakra from different directions coming towards his location.
(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
"Tsk"
He was starting to get angry at this situation and this robotic man. He makes three hand seal
expands wind nature around his body that blocks the attack from hitting him.
( Fūton: Fūjinheki) - Wind Release: Swift Wind Wall
Type: Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After forming 3 handseals, the user summons a swirling stream of wind, encasing the user and repelling incoming attacks. It can also be expanded around others to them if near the user.
He waits until the steam clears to be able to see his opponent.