[YY] Drackos teaches me how to live

Pervyy

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Snakes can sense heat in the RP. So keep it limited to that. It isn't going to confer enhanced tracking or anything like that for the sentient arms, but it does allow them to be aware of sources of heat.

Well, they interact normally with all techniques. There's nothing inherently special about their clashes. So just compete with their damage as you normally would, and they are easily blocked and countered. There is no inherently deceptive aspect to these snakes.

Yes, as a whole they deal a total of 100/120. However, this strength is divided equally between the snakes when you're using them separately, as would any technique.

They are like arms in the sense that they are extensions of you. They can't perform Jutsu for you, or anything like that. You could use them to defend yourself, pick up tools, etc.

No, Power of the Sun is applied to you. It is a Yang fortification that comes from your body. These snakes cannot use Yang Release themselves, or have Power of the Sun applied to them.

Alright that's brilliant, thanks for clearing all that up for me.
 

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( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

Next up is White Tiger, which is basically the best example of how, like we discussed earlier, Yang Release is well placed to disrupt the balance of spiritual and physical energies. Thoughts?
 

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( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

Next up is White Tiger, which is basically the best example of how, like we discussed earlier, Yang Release is well placed to disrupt the balance of spiritual and physical energies. Thoughts?
Well from the looks of this, it reminds me of hinata's twin lion fist, but based on white tigers. I'm pretty sure in chinese culture the white tigers are seen as to be tied to the emperor and came in times of peace etc, big symbol out there. As for the jutsu itself:

You cover your hands and arms in yang energy that takes the form of white tigers.

It's yang release so they are very hot, forming steam, playing off the basis of yang you told me about.

When you attack with them, they roar releasing dense steam.

This is like a play on gentle fist. It's not a strike of pure force, it instead re4leases a mass of yang chakra into their body, but rather than seal a chakra point it creates an imbalance. This imbalance stops them from molting chakra sufficiently for techs.

- 1 hit makes them need 3x chakra for all their jutsu
- 4 hits or one full turn of contact, burns away their yin release chakra, halves their chakra pool, and intense pain to the excessive yang. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th
- If it's against yang or yy users, they will only lose 25% of their chakra.
- Senjutsu surges of equal cahkra or infusions will negate this.
- Every hit you land means it will take +20 chakra each time to counter this.
- 1 strike stops them using S rank and above, A rank and below require 3 x chakra cost(wew)
- yy release users can use S rank at 3x chakra cost though.
- The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes. - My fave part of this




This is amazing but first i have a couple of questions:

1. How do these white tigers interact with other jutsu? S rank chakra neutral to all?
2. Would these white tigers pass through an armor such as S rank earth armor for the effect
3. This dense steam, would it follow s/w of steam release in the rp and be S rank too?
 

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Iirc they don't. They are enhancements to your Taijutsu basically.

No. They can be blocked through things like that.

Not sure about this question. If I recall right when this technique was first taught to Moofy, the steam had no actual value and does not follow Steam Release's S/W's. Even if it did have value, it wouldn't follow Steam Release. Since well, it's not Steam Release.
 

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Iirc they don't. They are enhancements to your Taijutsu basically.

No. They can be blocked through things like that.

Not sure about this question. If I recall right when this technique was first taught to Moofy, the steam had no actual value and does not follow Steam Release's S/W's. Even if it did have value, it wouldn't follow Steam Release. Since well, it's not Steam Release.

Fair enough, no more questions on this one.
 

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This one is cool as ****, in my opinion. Maybe you can't use it on yourself. But the effects of it are just cool.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.

Your thoughts?
 

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This one is cool as ****, in my opinion. Maybe you can't use it on yourself. But the effects of it are just cool.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.

Your thoughts?
Reminds me of fairy tail, Wendy's enhancement magic.

You're basically using yang to buff another person for a period of time.

First version. Used on someone with direct contact, yang alters their body, extra limbs, get bigger, wings even? Just generally enhances their body and gives them a 35 damage reduction from physical contact that is dope.

Second version is you release it all around up to long range. It effects all allies within range. Can give them all like wings etc. These changes only last for 3 turns before falling off.

Changes: For touch based variant:
Stronger arms etc = +20 to tai
Changes to head = x2 tracking
Leg changes = +4 speed levels or +20 damage to leg tai
Cahnges to torsoe = B rank nin immunity.
Wings = fly at 3x their speed

Ranged variant:
Arms for tai = +15
Head = 1.5x tracking
Legs speed = x 1.5
Torsoe = -15 damage reduction


Touch can be used on two people per event and long range can be used on 3 allies but only lasts 4 turns


Boosts are all passive and base speed increases.


"These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal"
"Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns."

These lines seem to contradict at bit. It lasts for 4 turns but all extra body things fall off after 3?

Thoughts are simple.This is amazing and hella fun to use in combo fights as well as in the nw as a support ninja.
 

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Reminds me of fairy tail, Wendy's enhancement magic.

You're basically using yang to buff another person for a period of time.

First version. Used on someone with direct contact, yang alters their body, extra limbs, get bigger, wings even? Just generally enhances their body and gives them a 35 damage reduction from physical contact that is dope.

Second version is you release it all around up to long range. It effects all allies within range. Can give them all like wings etc. These changes only last for 3 turns before falling off.

Changes: For touch based variant:
Stronger arms etc = +20 to tai
Changes to head = x2 tracking
Leg changes = +4 speed levels or +20 damage to leg tai
Cahnges to torsoe = B rank nin immunity.
Wings = fly at 3x their speed

Ranged variant:
Arms for tai = +15
Head = 1.5x tracking
Legs speed = x 1.5
Torsoe = -15 damage reduction


Touch can be used on two people per event and long range can be used on 3 allies but only lasts 4 turns


Boosts are all passive and base speed increases.


"These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal"
"Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns."

These lines seem to contradict at bit. It lasts for 4 turns but all extra body things fall off after 3?

Thoughts are simple.This is amazing and hella fun to use in combo fights as well as in the nw as a support ninja.
The three turns refer to the basic version. This then increases to four when you use the touch based version. At least if I'm understanding your question correctly.

If not then my bad. I'll try to clarify better.

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 

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The three turns refer to the basic version. This then increases to four when you use the touch based version. At least if I'm understanding your question correctly.

If not then my bad. I'll try to clarify better.

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
I was excited when i saw yang state became part of just yang, not gonna lie.

So you flow yang through your body at max levels.

Get a black jumpsuit and white hair etc, kinda how Naruto looks i guess in his six paths mode but well, no juubi chakra in this one.

You get 4 truth seeking orbs, which there is a separate jutsu for i believe?

A pair of nunchaku, so you can go full bruce lee.

You pretty much gain the max level physical state, pretty much track and react to near on anything, so the eighth gate.

x6 speed.

You tank S rank damage from any clash, so 80 damage.

Can only really be hurt by yang jutsu or F rank or damage 7th gate or higher.

If the jutsu paralyses and such that will still take effect even if not causing damage.

You can't use spirit based attacks in this form, due to the mass of yang chakra, similar ot earlier yang techs we went through.

I can't use this until we go through the other couple of techs like truth seeker balls or the one that warps space but, they rely on this state so makes sense.

The drawbacks are HEAVY, but for this level of durability and the stuff you can use with it, it's no wonder. Same as how shinra tensei long range has big drawbacks. The sheer power itself is enough to win a fight as it's absolute and with durability, tracking and such liek this, it's a game changer.

It's straight forwards to be honest and on the state itself i don't have any questions.
 

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I was excited when i saw yang state became part of just yang, not gonna lie.

So you flow yang through your body at max levels.

Get a black jumpsuit and white hair etc, kinda how Naruto looks i guess in his six paths mode but well, no juubi chakra in this one.

You get 4 truth seeking orbs, which there is a separate jutsu for i believe?

A pair of nunchaku, so you can go full bruce lee.

You pretty much gain the max level physical state, pretty much track and react to near on anything, so the eighth gate.

x6 speed.

You tank S rank damage from any clash, so 80 damage.

Can only really be hurt by yang jutsu or F rank or damage 7th gate or higher.

If the jutsu paralyses and such that will still take effect even if not causing damage.

You can't use spirit based attacks in this form, due to the mass of yang chakra, similar ot earlier yang techs we went through.

I can't use this until we go through the other couple of techs like truth seeker balls or the one that warps space but, they rely on this state so makes sense.

The drawbacks are HEAVY, but for this level of durability and the stuff you can use with it, it's no wonder. Same as how shinra tensei long range has big drawbacks. The sheer power itself is enough to win a fight as it's absolute and with durability, tracking and such liek this, it's a game changer.

It's straight forwards to be honest and on the state itself i don't have any questions.
It has a separate technique, but it isn't actually separate. We'll hit them up next but basically they passively activate when you enter Yang State. The only reason they aren't all included into a single technique is because it would be a novel length ability at that point. So it got divided into three different techniques to create something more digestible.

You understand what spiritual based abilities means right? It encompasses a fairly large swathe of abilities. So make sure you understand that before you use them.
 

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It has a separate technique, but it isn't actually separate. We'll hit them up next but basically they passively activate when you enter Yang State. The only reason they aren't all included into a single technique is because it would be a novel length ability at that point. So it got divided into three different techniques to create something more digestible.

You understand what spiritual based abilities means right? It encompasses a fairly large swathe of abilities. So make sure you understand that before you use them.
Understandable, no one wants to read an essay jutsu xd

I believe it would be i can't use stuff outside of Elements, tai... can't use sage mode anyway as no two modes at a time... if i have sharingan active can i still use that in this state i guess?

So no gen, no fuuin and such as the restrictions right?
 

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So two issues with Sharingan. It is a spiritual based Doujutsu that is heavily derived from Yin Release. So I'd say that Yang State would prevent you from accessing this ability. The second issue with Doujutsu and Yang State, and Yin State, is that these Doujutsu are considered Modes as well. I'm not 100% sure on this, and I have asked, but I believe that Yin-Yang States will prevent you from using Doujutsu.

You can use Fuuinjutsu. No Genjutsu, Yamanaka, etc, can be used in this state.

Also I'm dumb. Touch variant lasts for the Arc that it was used in. Ranged version has 4 turns.
 
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So two issues with Sharingan. It is a spiritual based Doujutsu that is heavily derived from Yin Release. So I'd say that Yang State would prevent you from accessing this ability. The second issue with Doujutsu and Yang State, and Yin State, is that these Doujutsu are considered Modes as well. I'm not 100% sure on this, and I have asked, but I believe that Yin-Yang States will prevent you from using Doujutsu.

You can use Fuuinjutsu. No Genjutsu, Yamanaka, etc, can be used in this state.

Also I'm dumb. Touch variant lasts for the Arc that it was used in. Ranged version has 4 turns.
Ah, i didn't know on that front because it's something we didn't see in the series. And like was wondering could i use yang like modes with say my sharingan active. I mean one example is using sharingan and curse mark together, which is fine, so would sharingan be a mode? But i get this is different as it's no Yin while using yang state. Not that you'd need it to be honest.

Ah cool, just where some say "no advanced fields Eg fuuin" thought i'd ask.

Ah, thanks for clarification.
 

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Well the Sharingan's strength is directly correlated to emotion. So naturally that makes it something very spiritual and very Yin-related. The more of an edgy and angry teenager you are, the stronger the Sharingan is. That's a super simplified meme explanation, but is relevant nonetheless.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
 

Pervyy

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Well the Sharingan's strength is directly correlated to emotion. So naturally that makes it something very spiritual and very Yin-related. The more of an edgy and angry teenager you are, the stronger the Sharingan is. That's a super simplified meme explanation, but is relevant nonetheless.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
That seems like the whole DBZ style for saiyans, their emotions and rage made them stronger... i like that theme though.

Just learnt the yin variants of these.

You create four yang orbs, in the yang state, look like the ones naruto had vs kaguya i assume.

Posses 5 elements/yang chakra.They have a great deal of physical energy due to being yang,

Hot to touch, even with no heat being released, can scorch anyone else with them

Can evaportate liquids and disintigrate solids.

Eneergy elements feed their energy and so would take higher than F rank power in strength to match (wew damn that's nice)

Can reshape them and make entities etc, control them up to mid range, lots of fun.

Can expand to mid range as an explosion.

Can use the orbs to heal, only one on yourself, takes two orbs.

These orbs are amazing

So each orb needs energy above F rank power (90 damage) to be destroyed?
We can reshape these making like a sword or shield etc as long as its within mid rnage?
Changing their shape and control is passive? Just post the jutsu for reference?
 

Drackos

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Neutralizing a Yang Truth-Seeking Ball would require damage equivalent to 100. Yes, they can be reshaped and manipulated as long as you're within mid-range of them. Changing the shape is not passive. It doesn't cost a move, but it occurs within the timeframe. That is an important distinction to recognize.

Last technique:

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
 

Pervyy

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Neutralizing a Yang Truth-Seeking Ball would require damage equivalent to 100. Yes, they can be reshaped and manipulated as long as you're within mid-range of them. Changing the shape is not passive. It doesn't cost a move, but it occurs within the timeframe. That is an important distinction to recognize.

Last technique:

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
TSB are amazing!!!!

This seems like some Doctor strange level jutsu and it's insanely useful.
You're warping space to either phase through a counter or cross the distance with your attack to bypass a counter. It's almost like universal pull from the mid range variant but rather than just pulling them, you're pulling the space between you.

So it can't warp through energy based defences? Such as say, someone who has a barrier of fire around them?
How would this work against shinra tensei?
Can this be used with elemental tai in the same timeframe?
When your attacks phase through a counter, how would that look? Like Obito's phasing?

For example, gaara's sand defence, i go to punch, defence forms, does my arm just pass through this and auto hit? Even his sand skin armour to hit flesh? And i can just pull it out after?
 

Drackos

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No, it doesn't bend the space around fire techniques. Warp is a very poor word to describe what happens here.
It wouldn't.
Yes.
Phase through isn't exactly what happens. Think like how Gai bent space around his kick when he used Night Guy.
 
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