Entering GoS the capital of Tsumigakure Desmond and co. headed towards the recently built kage mansion where he saw a room that would sever great as a dungeon. Upon reaching the halfway point to the mansion the three prisoners attempted to escape, Jared the recently captured prisoner ripped through Dwayna's threads and used their suiton in a most intriguing way by forming new arms from it. The prisoner that was originally captured by Balthazar used his futon to release several blades from his body cutting his and the other prisoner's restraints though Desmond didn't pay much mind to that one until he moved. Apparently, he was a capable medical shinobi and had repaired the nerve damage caused my Melandru's arrow over the time of their journey.
Shocked by this Desmond had the twins charge to apprehend those two but just before they could both would release S-Ranked katon torrents of flame that merged into one towards them. This incinerated the twins, melting their bodies down and continued towards Desmond though weaker to which Balthazar immediately intercepted and absorbed. Melandru, Balthazar, Dwayna, and Desmond all showed visible rage after the death of their comrades. Desmond spoke All of you stand back and support me. the crew would jump out of the way and stand ready as Desmond walked towards the three culprits drawing his bladed war fan in the process.
There was a brief pause but the moment a sharp breeze blew past Desmond charged the three, immediately crossing blows with the two that had melted the twins. The sheer size of Desmond's weapon required both the men harden their skin in an earthen lie structure while Jared their ring leader jumped up and came down from above with what looked like a solid mass of water in the form of a column. Desmond quickly surrounded himself and the two nameless individuals in an earthen dome with no openings, this protected him from the suiton attack whilst cutting off the visibility of those trapped inside with him.
With the dome fully formed Desmond would immediately channel chakra through his fan giving it enough of an elemental advantage to tare clean through his enemies arms. The two men would let out a unified cry of pain as their arms flew off and blood covered the entirety of the dome. Desmond wasn't finished yet, however, resheathing his fan onto his back he then formed two orbs of chakra similar to the jutsu known as rasengan one in each hand and slammed them into the targets. These orbs would then enter their bodies turning them into his obedient puppets. Hearing his comrades screams Jared jumped up one last time only this time to form a larger more power column of water to come crashing down upon the dome. Desmond seeing this and having taken care of the two before him release dokuton chakra from his body forming a cloak of poison around himself and as the water hit the earthen dome shattering it Desmond would harden the poison whilst simultaneously creating a singular arm and hand from it that tore through the water and grasped Jared's neck. It would squeeze tightly around it and hold it's grip as Jared's face began to turn from red to blue to a purplish color before he finally blacked out due to the lack of oxygen to his brain.
Dropping the body on the ground next to his zombified allies Desmond went to stop the bleeding of the two who had just lost their arms. Not wanting to waste anymore chakra on them he simply pulled from his bag for tourniquets and placed them on the limbs stopping the bleeding. He then pulled out a small blow torch and kunai and heated the blade before placing it on the wounds cauterizing them. Discovering that these three had hidden abilities Desmond decided not to take them into the mansion in case they had more secrets but instead placed them within a barrier right then and there to await trial.
Searching the melted metal that was once Lyss and Ilya Desmond had found their black boxes which housed their personalities. Sitting down next to the barrier and summoning a workbench and materials Desmond began to work on building them new bodies with some much-needed upgrades. Facing the barrier Desmond spoke to Rebekah Considering we are safe in the capital I would say that your task as my guard is now complete. I appreciate you taking care of me on my journey.
-----
Chakra: 2100-5-5-40-20-20-40-40-30-15=1885
Jutsu:
~Coming from x
Shocked by this Desmond had the twins charge to apprehend those two but just before they could both would release S-Ranked katon torrents of flame that merged into one towards them. This incinerated the twins, melting their bodies down and continued towards Desmond though weaker to which Balthazar immediately intercepted and absorbed. Melandru, Balthazar, Dwayna, and Desmond all showed visible rage after the death of their comrades. Desmond spoke All of you stand back and support me. the crew would jump out of the way and stand ready as Desmond walked towards the three culprits drawing his bladed war fan in the process.
There was a brief pause but the moment a sharp breeze blew past Desmond charged the three, immediately crossing blows with the two that had melted the twins. The sheer size of Desmond's weapon required both the men harden their skin in an earthen lie structure while Jared their ring leader jumped up and came down from above with what looked like a solid mass of water in the form of a column. Desmond quickly surrounded himself and the two nameless individuals in an earthen dome with no openings, this protected him from the suiton attack whilst cutting off the visibility of those trapped inside with him.
With the dome fully formed Desmond would immediately channel chakra through his fan giving it enough of an elemental advantage to tare clean through his enemies arms. The two men would let out a unified cry of pain as their arms flew off and blood covered the entirety of the dome. Desmond wasn't finished yet, however, resheathing his fan onto his back he then formed two orbs of chakra similar to the jutsu known as rasengan one in each hand and slammed them into the targets. These orbs would then enter their bodies turning them into his obedient puppets. Hearing his comrades screams Jared jumped up one last time only this time to form a larger more power column of water to come crashing down upon the dome. Desmond seeing this and having taken care of the two before him release dokuton chakra from his body forming a cloak of poison around himself and as the water hit the earthen dome shattering it Desmond would harden the poison whilst simultaneously creating a singular arm and hand from it that tore through the water and grasped Jared's neck. It would squeeze tightly around it and hold it's grip as Jared's face began to turn from red to blue to a purplish color before he finally blacked out due to the lack of oxygen to his brain.
Dropping the body on the ground next to his zombified allies Desmond went to stop the bleeding of the two who had just lost their arms. Not wanting to waste anymore chakra on them he simply pulled from his bag for tourniquets and placed them on the limbs stopping the bleeding. He then pulled out a small blow torch and kunai and heated the blade before placing it on the wounds cauterizing them. Discovering that these three had hidden abilities Desmond decided not to take them into the mansion in case they had more secrets but instead placed them within a barrier right then and there to await trial.
Searching the melted metal that was once Lyss and Ilya Desmond had found their black boxes which housed their personalities. Sitting down next to the barrier and summoning a workbench and materials Desmond began to work on building them new bodies with some much-needed upgrades. Facing the barrier Desmond spoke to Rebekah Considering we are safe in the capital I would say that your task as my guard is now complete. I appreciate you taking care of me on my journey.
-----
Chakra: 2100-5-5-40-20-20-40-40-30-15=1885
Jutsu:
(Ōtsutsuki Ningyō: Barutazāru) - Ōtsutsuki Puppet: Balthazar
Type: Puppet
Rank: S
Range: Mid-Long(Purge)
Chakra: 40(Summon/Abilities), 20(Purge)
Damage: 80(Freeform), 10-80(Purge)
Description: Balthazar is designed after the God of war, fire, and courage from Tyrian lore. Balthazar looks like a walking suit of armor obsidian black armor with a spiked helm, wolf head pauldrons, and skulls adorning his chest plate; in between each piece of metal, he glows with the color of fire. Being a Ōtsutsuki puppet Balthazar is capable of speech when brought to life via (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. Balthazar is made up of multiple layers of chakra metal with the bottom layer lined with various needles and has an artificial circulatory system woven into his body. Along with the ability to perform puppetry techniques, he is built with a few unique ones of his own.
Abilities:
Weapons:
Balthazar being the God of war wields a black long sword with wolf head hilt and black shield with a wolf head adorning the front of it. By channeling the appropriate chakra into the sword Balthazar becomes capable of performing non-elemental kenjutsu. Balthazar’s shield, when infused with chakra, is capable of defending against elemental ninjutsu B-rank and below within reason.
Armor:
Balthazar at the will of the user can be disassembled and reassembled onto a target as armor. When worn the user is granted the added defenses of the puppet but is also passively enhance for war due to the puppet. Once the armor is placed upon the target several needles laced with enough adrenaline penetrate the skin granting the user a passive 1.5x increase to their base speed.
Purge:
This function is hidden inside of Balthazar in the form of several seals that are etched into his armor capable of absorbing up to two A-Rank fire techniques regardless of size (not simultaneously). This, however, isn’t the only function of the seals. When releasing, the user can release the sealed fire in the form of a giant maelstrom that engulfs and turns anything in the vicinity to ash.
Notes:
~Adrenaline lasts up to four turns and is usable once per event.
~Purge ability can only be released twice per event
~Can only be taught by Pyro NB
(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.
( Kusanagi no Tsurugi: Chidorigatana ) - Grass Cutter Sword: One Thousand Birds Katana
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user flows Chidori current through a katana in a manner similar to flying swallow technique. The Radiating and chirping blade can easily cut through steel. Furthermore, the body of the person cut by the sword goes numb, taking away their freedom of movement.
( Ningyō Noroitama ) - Puppet Cursing Technique
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user molds his chakra into the form of a green-colored sphere. This sphere is held and can be seen as similar to the Rasengan in appearance. By sending it at an opponent, the user can use these spheres to temporarily take control of an opponent's body, effectively turning them into a puppet, with limitations of course. It also has tactical purposes, allowing the user to read the minds of those it enters, mentally linking to the user. These spheres can also have damaging effects, causing damage if used as an offensive sphere of chakra, similar to Rasengan. The user cannot use it for both puppet mimicry and to damage the opponent in the same turn. The user can alternatively use the offensive variant through his actual puppets, not the ones used from this jutsu.
Note: Cannot be used to force the opponents to kill or injure themselves.
Note: Only two puppets can be controlled at a time via this method and up to Kage ranked. Hold over the puppets last for only a single turn.
Note: Can only be used by Otsutsuki Clan bios.
(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80
Description: The user begins by releasing poison chakra from their skin materializing it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defense against things that form of poison is strong to for example a liquid shroud will allow for the defense of even Forbidden rank fire release as the liquid vaporizes into its gaseous state while also being able to take on two S rank fire techniques. Alternatively, if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally, by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However, this can only be done once per usage.
The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A-rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.
Note:
~Can be used twice per battle lasting three turns per use
~Can only be used to attack as an S rank construct once per turn and costs a move slot after the turn of creation
~Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.
(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example, they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of its strength instead gaining strength from it. Also, a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note:
~Can be used four times per battle with a two-turn cooldown
( Isshi Tōjin ) - Light String Formation
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: This barrier is designed to prevent anyone from leaving its confines. Once within a certain range of the person, the user erects the barrier underfoot rendering anyone within the seals, incapable of escaping. Should the user use on someone of a higher rank than him, than the effects will be null. However, should 2 or more barriers are combined, then the effects will be increased one rank ( Kages would effect Sages now, for example ).
Type: Puppet
Rank: S
Range: Mid-Long(Purge)
Chakra: 40(Summon/Abilities), 20(Purge)
Damage: 80(Freeform), 10-80(Purge)
Description: Balthazar is designed after the God of war, fire, and courage from Tyrian lore. Balthazar looks like a walking suit of armor obsidian black armor with a spiked helm, wolf head pauldrons, and skulls adorning his chest plate; in between each piece of metal, he glows with the color of fire. Being a Ōtsutsuki puppet Balthazar is capable of speech when brought to life via (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. Balthazar is made up of multiple layers of chakra metal with the bottom layer lined with various needles and has an artificial circulatory system woven into his body. Along with the ability to perform puppetry techniques, he is built with a few unique ones of his own.
Abilities:
Weapons:
Balthazar being the God of war wields a black long sword with wolf head hilt and black shield with a wolf head adorning the front of it. By channeling the appropriate chakra into the sword Balthazar becomes capable of performing non-elemental kenjutsu. Balthazar’s shield, when infused with chakra, is capable of defending against elemental ninjutsu B-rank and below within reason.
Armor:
Balthazar at the will of the user can be disassembled and reassembled onto a target as armor. When worn the user is granted the added defenses of the puppet but is also passively enhance for war due to the puppet. Once the armor is placed upon the target several needles laced with enough adrenaline penetrate the skin granting the user a passive 1.5x increase to their base speed.
Purge:
This function is hidden inside of Balthazar in the form of several seals that are etched into his armor capable of absorbing up to two A-Rank fire techniques regardless of size (not simultaneously). This, however, isn’t the only function of the seals. When releasing, the user can release the sealed fire in the form of a giant maelstrom that engulfs and turns anything in the vicinity to ash.
Notes:
~Adrenaline lasts up to four turns and is usable once per event.
~Purge ability can only be released twice per event
~Can only be taught by Pyro NB
(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.
( Kusanagi no Tsurugi: Chidorigatana ) - Grass Cutter Sword: One Thousand Birds Katana
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user flows Chidori current through a katana in a manner similar to flying swallow technique. The Radiating and chirping blade can easily cut through steel. Furthermore, the body of the person cut by the sword goes numb, taking away their freedom of movement.
( Ningyō Noroitama ) - Puppet Cursing Technique
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user molds his chakra into the form of a green-colored sphere. This sphere is held and can be seen as similar to the Rasengan in appearance. By sending it at an opponent, the user can use these spheres to temporarily take control of an opponent's body, effectively turning them into a puppet, with limitations of course. It also has tactical purposes, allowing the user to read the minds of those it enters, mentally linking to the user. These spheres can also have damaging effects, causing damage if used as an offensive sphere of chakra, similar to Rasengan. The user cannot use it for both puppet mimicry and to damage the opponent in the same turn. The user can alternatively use the offensive variant through his actual puppets, not the ones used from this jutsu.
Note: Cannot be used to force the opponents to kill or injure themselves.
Note: Only two puppets can be controlled at a time via this method and up to Kage ranked. Hold over the puppets last for only a single turn.
Note: Can only be used by Otsutsuki Clan bios.
(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80
Description: The user begins by releasing poison chakra from their skin materializing it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defense against things that form of poison is strong to for example a liquid shroud will allow for the defense of even Forbidden rank fire release as the liquid vaporizes into its gaseous state while also being able to take on two S rank fire techniques. Alternatively, if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally, by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However, this can only be done once per usage.
The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A-rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.
Note:
~Can be used twice per battle lasting three turns per use
~Can only be used to attack as an S rank construct once per turn and costs a move slot after the turn of creation
~Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.
(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example, they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of its strength instead gaining strength from it. Also, a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note:
~Can be used four times per battle with a two-turn cooldown
( Isshi Tōjin ) - Light String Formation
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: This barrier is designed to prevent anyone from leaving its confines. Once within a certain range of the person, the user erects the barrier underfoot rendering anyone within the seals, incapable of escaping. Should the user use on someone of a higher rank than him, than the effects will be null. However, should 2 or more barriers are combined, then the effects will be increased one rank ( Kages would effect Sages now, for example ).
Last edited: