Open - Why not?

Zenryoku

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The monk appears infront of Hotsuma in a cloud of feathers several meters infront of him and Strikes his Khakkhara into the ground besides him.

Shall we have some fun like old times? I think i shall kick things off

Kaizen removes from under his garments a Fuma shuriken, he quickly spins it around releasing it to its fully open form and gently throws it towards the space between him and hotsuma where he then begins to carefully control the fuma shuriken with his chakra through the use of the manipulate advancing blades technique

(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.

and with the ninjutsu skill Kaizen freely manipulates the fuma shuriken floating infront of him with hand gestures, he then sends it flying towards his opponent and little does Hotsuma know, hidden within the shadow of the fuma shuriken lies another hidden fuma shurken.

(Kage Shuriken no Jutsu) - Shadow Shuriken Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.

as the windmill shuriken approaches rapidly on Hotsuma's position it is rapidly multiplied into a vast wall of windmill shurikens that each in turn have a hidden windmill shuriken and all carefully manipulated by kaizen to approach his target and surround him from all directions.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Kaizen then carefully analyses and awaits his opponents reactions to the resulting threat of the wall of weapons.

Hope you enjoy some shuriken jutsu old friend

 

Geezus

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The monk appears in front of Hotsuma in a cloud of feathers several meters in front of him and Strikes his Khakkhara into the ground beside him.

Shall we have some fun like old times? I think i shall kick things off

Kaizen removes from under his garments a Fuma shuriken, he quickly spins it around releasing it to its fully open form and gently throws it towards the space between him and hotsuma where he then begins to carefully control the fuma shuriken with his chakra through the use of the manipulate advancing blades technique

(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.

and with the ninjutsu skill Kaizen freely manipulates the fuma shuriken floating infront of him with hand gestures, he then sends it flying towards his opponent and little does Hotsuma know, hidden within the shadow of the fuma shuriken lies another hidden fuma shurken.

(Kage Shuriken no Jutsu) - Shadow Shuriken Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.

as the windmill shuriken approaches rapidly on Hotsuma's position it is rapidly multiplied into a vast wall of windmill shurikens that each in turn have a hidden windmill shuriken and all carefully manipulated by kaizen to approach his target and surround him from all directions.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Kaizen then carefully analyses and awaits his opponents reactions to the resulting threat of the wall of weapons.

Hope you enjoy some shuriken jutsu old friend began

"Kaizen-sama its good to see you well and alive. Let's see how much you've grown then."

Hotsuma readied himself by withdrawing his sword as the Sage began by throwing a Demon Wind Shuriken. The projectile hovered briefly before it was made to fly towards Hotsuma, who could see that the projectile was being manipulated. As Hotsuma prepared himself to defend himself from the projectile with his sword, Zen made the weapon multiply which would make it much more difficult to emerge unscathed with just his sword. Hotsuma resorted to kicking the air up around him with his physical strength fashioning a dragon out of the air currents generated from a quickly executed high rotational kick. The generated winds would be more than enough to protect him from the shuriken as the dragon barreled through them continuing on in an attempt to swallow Kaizen whole.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 +10
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users

 

Zenryoku

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"Kaizen-sama its good to see you well and alive. Let's see how much you've grown then."

Hotsuma readied himself by withdrawing his sword as the Sage began by throwing a Demon Wind Shuriken. The projectile hovered briefly before it was made to fly towards Hotsuma, who could see that the projectile was being manipulated. As Hotsuma prepared himself to defend himself from the projectile with his sword, Zen made the weapon multiply which would make it much more difficult to emerge unscathed with just his sword. Hotsuma resorted to kicking the air up around him with his physical strength fashioning a dragon out of the air currents generated from a quickly executed high rotational kick. The generated winds would be more than enough to protect him from the shuriken as the dragon barreled through them continuing on in an attempt to swallow Kaizen whole.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 +10
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users



If anything its probably more a matter of how rusty i have become xD

---------

Kaizen maintains constant vigilence during the resulting defence deployed by his opponent Hotsuma, as he develops a strong tornado to counter the many shuriken, he also notes the method deployed and being a master of the martial arts himself kaizen shows pleasure in his opponents use of technique. He watches as the dragon makes its way ferociously towards him and without due hesitation Kaizen takes a strong stance drawing his left arm into his body palm outwards and holding his right arm directly infront of him with the palm facing the ground, he channels his fire chakra into his limbs and attacks the dragon head on swiftly countering the tremendous force, but thrusting his left palm straight through the face of the dragon followed by a chopping right arm to his side, kaizen effortlessly disperses the energy as it blows past his body and dissapates infront of Hotsuma's eyes.

( Akai Ryuu Yajuu Hyaku Nenshou Renda ) - Red Dragon Beast Hundred Burning Barrage
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with fire chakra the user is able to deliver a blaze of fast and unpredictable attacks mimicking a raging fire, each one capable of inflicting severe burns on an unprotected target. In case of multiple successful strikes the technique has been known to simply burn through flesh.

How very enjoyable for you to open up with a taijutsu technique old friend, you please me well, this looks to be a rather enjoyable affair. How about we heat things up a little?

Kaizen then stands straight up and flicks his arms forwards disloging some shuriken from his sleeves which he then catches between his fingers and then flicks them with extraordinary speed at Hotsuma and at the same time releases several flames from his mouth igniting the projectiles.

(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

No sooner as kaizen released the flame enhanced shuriken, he quickly throws a pair of windmill shuriken alongside them and using his enhanced control of chakra from yin yang mastery he quickly makes use of his lighting chakra to enhance the windmill shuriken to then create a assault of elemental enhanced shuriken.

(Raiton: Shuriken Seigyo no Jutsu) - Lightning Release: Shuriken Control Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage : 40
Description: The user will take out two large shuriken or Windmill Shuriken and channel their raiton chakra into them. They will then throw them at their target to pin them down and maintain a connection with the shuriken through a electrical cable that delivers a numbing shock to paralyse the target and restrict their movements.
Note: Numbing effect lasts for one turn.

 

Geezus

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If anything its probably more a matter of how rusty i have become xD

---------

Kaizen maintains constant vigilence during the resulting defence deployed by his opponent Hotsuma, as he develops a strong tornado to counter the many shuriken, he also notes the method deployed and being a master of the martial arts himself kaizen shows pleasure in his opponents use of technique. He watches as the dragon makes its way ferociously towards him and without due hesitation Kaizen takes a strong stance drawing his left arm into his body palm outwards and holding his right arm directly infront of him with the palm facing the ground, he channels his fire chakra into his limbs and attacks the dragon head on swiftly countering the tremendous force, but thrusting his left palm straight through the face of the dragon followed by a chopping right arm to his side, kaizen effortlessly disperses the energy as it blows past his body and dissapates infront of Hotsuma's eyes.

( Akai Ryuu Yajuu Hyaku Nenshou Renda ) - Red Dragon Beast Hundred Burning Barrage
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with fire chakra the user is able to deliver a blaze of fast and unpredictable attacks mimicking a raging fire, each one capable of inflicting severe burns on an unprotected target. In case of multiple successful strikes the technique has been known to simply burn through flesh.

How very enjoyable for you to open up with a taijutsu technique old friend, you please me well, this looks to be a rather enjoyable affair. How about we heat things up a little?

Kaizen then stands straight up and flicks his arms forwards disloging some shuriken from his sleeves which he then catches between his fingers and then flicks them with extraordinary speed at Hotsuma and at the same time releases several flames from his mouth igniting the projectiles.

(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

No sooner as kaizen released the flame enhanced shuriken, he quickly throws a pair of windmill shuriken alongside them and using his enhanced control of chakra from yin yang mastery he quickly makes use of his lighting chakra to enhance the windmill shuriken to then create a assault of elemental enhanced shuriken.

(Raiton: Shuriken Seigyo no Jutsu) - Lightning Release: Shuriken Control Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage : 40
Description: The user will take out two large shuriken or Windmill Shuriken and channel their raiton chakra into them. They will then throw them at their target to pin them down and maintain a connection with the shuriken through a electrical cable that delivers a numbing shock to paralyse the target and restrict their movements.
Note: Numbing effect lasts for one turn.

Sorry this took a while. Forgot we were fighting honestly.



While in the base of the tornado, Hotsuma had seen Kaito begin coating his limbs in fire chakra as he began to take a defensive stance. It seems that Kaito was still adept in the arts of hand to hand combat as the dragon was disperesed by the flaming strikes of pressure. By the time the air pressure had been fully dispersed, Hotsuma had responded by disappearing from Kaito's vision all together while entering short range alongside the dragon.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

Hotsuma would be sure to completely remove his presence by using chakra to move fluidly behind the opponent making it impossible for Kaito to detect the Hayabusa during this time. However before Zen would be able to figure out what was going on Hotsuma's sword would be driven into his back without warning causing blood to spurt out from Zen's chest cavity.

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.

"I'm sorry it had to be this way, Kaizen-sama. However, the path I now walk must be drenched in the blood of friend and foe alike."
 

Zenryoku

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Sorry this took a while. Forgot we were fighting honestly.



While in the base of the tornado, Hotsuma had seen Kaito begin coating his limbs in fire chakra as he began to take a defensive stance. It seems that Kaito was still adept in the arts of hand to hand combat as the dragon was disperesed by the flaming strikes of pressure. By the time the air pressure had been fully dispersed, Hotsuma had responded by disappearing from Kaito's vision all together while entering short range alongside the dragon.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

Hotsuma would be sure to completely remove his presence by using chakra to move fluidly behind the opponent making it impossible for Kaito to detect the Hayabusa during this time. However before Zen would be able to figure out what was going on Hotsuma's sword would be driven into his back without warning causing blood to spurt out from Zen's chest cavity.

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.

"I'm sorry it had to be this way, Kaizen-sama. However, the path I now walk must be drenched in the blood of friend and foe alike."
Kaizen after concluding his counter measure against the Leaf Dragon God noticed that his opponent was nowhere to be seen, scanning the location quickly he could not see his opponent within his field of vision so he decided to rely on another one of his senses, this which would not be picked up by his opponent should he be hinding somewhere.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

being able to pick up on minute noices from breathing, compression of the ground beneath ones foot, the flow of any wind which would change if it were to be obstructed by an object Kaizen would be made aware of his opponents location within a matter of seconds as he appeared behind him drawing his weapon, at this point through the use also of his sensory perception from the mastery of yin yang kaizen would be made aware of his opponents position along with hearing his opponent behind him so close, Kaizen simply clasped his hands together releasing a powerful shockwave that assaults his opponents senses dulling them significantly but also dealing a powerful impact to his body and sending him flying through the air several meters before crashing into the ground and Kaizen turns around to face his opponent.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.

Sorry friend, you will find it extremely hard to get so close to me and actually suceed in doing so, i may be rusty but i am still not a pushover


 

Geezus

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Kaizen after concluding his counter measure against the Leaf Dragon God noticed that his opponent was nowhere to be seen, scanning the location quickly he could not see his opponent within his field of vision so he decided to rely on another one of his senses, this which would not be picked up by his opponent should he be hinding somewhere.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

being able to pick up on minute noices from breathing, compression of the ground beneath ones foot, the flow of any wind which would change if it were to be obstructed by an object Kaizen would be made aware of his opponents location within a matter of seconds as he appeared behind him drawing his weapon, at this point through the use also of his sensory perception from the mastery of yin yang kaizen would be made aware of his opponents position along with hearing his opponent behind him so close, Kaizen simply clasped his hands together releasing a powerful shockwave that assaults his opponents senses dulling them significantly but also dealing a powerful impact to his body and sending him flying through the air several meters before crashing into the ground and Kaizen turns around to face his opponent.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.

Sorry friend, you will find it extremely hard to get so close to me and actually suceed in doing so, i may be rusty but i am still not a pushover


Your Shattering Vibration technique only spreads out in front of you. If you don't turn to face me until after, I don't think it would actually hit me. But since this is unofficial I'll continue as if you did mention turning as you locate me. Replacing the "and Kaizen turns around to face his opponent." with "as Kaizen turns around toi face his opponent.




As Kaizen body began to turn, it was easily noticeable to Hotsuma that Kaizen was able to locate him despite being hidden from his view. Hotsuma also noticed his opponent preparing to counterattack as his arms were positioned to allow him to clap his hands. Hotsuma with his drawn sword, would preform a quick upwards slash at Kaizen's left wrist, dismembering it before Kaizen was able to clap his hands to release the Sound ninjutsu. Due to Hotsuma swordplay and mastery, he was capable of employing an unnatrual level of precision and speed using the Samurai art of Iaido in order to prevent Kaizen's counter attack.

(Iaidō) - Art of Quick Draw and re-sheathing the sword
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra cost: 30
Damage points: 60 +10
Description: Iaidō is a form of kenjutsu where the user quick draws the blade extremely fast to strike, then re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu making it highly effective against enemy ninja. General Mifune of the Land of Iron is a master of this style, making him highly effective against even ninja of caliber of Sasuke Uchiha and Hanzō the Salamander. (The speed of the technique is equivilant to that of the rank of the user)
Note: Can only be used by Samurai biographies

As Kaizen's left hand flew up into the air due to the force at which it was removed, Hotsuma had already begun following the slash with several more in order to complete ravage his old teacher and friend with an assualt from all sides as lightning chakra began radiating from his sword following the Iaido. Hotsuma subsequently brought the upwards slash down landing it upon Kaizen's left shoulder severing through the sinew and muscle that kept it connected to his collarbone. Hotsuma would continue this assualt for six more slashes, chopping Zen into several pieces before the final attack was Hotsuma releasing a ton of destructive Lightning chakra into the remaining pieces vaporizing them.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

(Kumo-Ryū Nenshou Raishuu) - Cloud Style Burning Attack
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60 +50
Description: The user focus chakra onto their feet and dashes towards the user with their sword in hand. Once they reach their target, the user takes their sword and slash their target multiple ways up to the user 7 times. These much stronger slices will chop up the target up to 7 pieces. Following up the user takes his other hand and focuses a ton of destructive raiton chakra into his hand and releases it at the pieces destroying the remains of their target (Like Lightning Release: Depth Charge).
Note:Number of slices depend on the user, maximum is 7.
Note: This technique can only be used 4 times.
 

Zenryoku

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Your Shattering Vibration technique only spreads out in front of you. If you don't turn to face me until after, I don't think it would actually hit me. But since this is unofficial I'll continue as if you did mention turning as you locate me. Replacing the "and Kaizen turns around to face his opponent." with "as Kaizen turns around toi face his opponent.




As Kaizen body began to turn, it was easily noticeable to Hotsuma that Kaizen was able to locate him despite being hidden from his view. Hotsuma also noticed his opponent preparing to counterattack as his arms were positioned to allow him to clap his hands. Hotsuma with his drawn sword, would preform a quick upwards slash at Kaizen's left wrist, dismembering it before Kaizen was able to clap his hands to release the Sound ninjutsu. Due to Hotsuma swordplay and mastery, he was capable of employing an unnatrual level of precision and speed using the Samurai art of Iaido in order to prevent Kaizen's counter attack.

(Iaidō) - Art of Quick Draw and re-sheathing the sword
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra cost: 30
Damage points: 60 +10
Description: Iaidō is a form of kenjutsu where the user quick draws the blade extremely fast to strike, then re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu making it highly effective against enemy ninja. General Mifune of the Land of Iron is a master of this style, making him highly effective against even ninja of caliber of Sasuke Uchiha and Hanzō the Salamander. (The speed of the technique is equivilant to that of the rank of the user)
Note: Can only be used by Samurai biographies

As Kaizen's left hand flew up into the air due to the force at which it was removed, Hotsuma had already begun following the slash with several more in order to complete ravage his old teacher and friend with an assualt from all sides as lightning chakra began radiating from his sword following the Iaido. Hotsuma subsequently brought the upwards slash down landing it upon Kaizen's left shoulder severing through the sinew and muscle that kept it connected to his collarbone. Hotsuma would continue this assualt for six more slashes, chopping Zen into several pieces before the final attack was Hotsuma releasing a ton of destructive Lightning chakra into the remaining pieces vaporizing them.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

(Kumo-Ryū Nenshou Raishuu) - Cloud Style Burning Attack
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60 +50
Description: The user focus chakra onto their feet and dashes towards the user with their sword in hand. Once they reach their target, the user takes their sword and slash their target multiple ways up to the user 7 times. These much stronger slices will chop up the target up to 7 pieces. Following up the user takes his other hand and focuses a ton of destructive raiton chakra into his hand and releases it at the pieces destroying the remains of their target (Like Lightning Release: Depth Charge).
Note:Number of slices depend on the user, maximum is 7.
Note: This technique can only be used 4 times.


Appologies for the cock up and poorly made responce, as said im still rusty as hell xD thanks for continuing and allowing us still to remain to enjoy the fun of the match.

------------------------------------------------------------------------------/

Kaizen closely percieves Hotsuma's actions, seeing his demeaner change and the fact he starts reaching down for his sword, the motion of the draw its extremely fast however Kaizen quickly deduces the intent of the attack and using simple but swift and elegant movement of his feet he, quickly avoids the direct slash and rotates with speed around the outside of the draw putting him in a position to face Hotsuma from an angel that has his back and shoulder facing him.

(Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users.

and in the same fluid motion that the technique is performed kaizen using the skilled mastery of Yin/Yang channels chakra into each palm, the left channeled lightning chakra which he delivers a single palm strike to the upper arm which not only blocks the arms movement from being swung round at him, but also delivers a electrified shock into the left arm and paralyses its use rendering Hotsuma's arm temporarily useless and in the second right hand wind chakra is channeled creating a vortex of wind that is released at Hotsuma's ribcage dealing heavy blunt force and winds him due to fracturing the ribs and puncturing the lungs and follows up using the resulting force of the wind to propell Hotsuma several feet through the air, the second strike with the wind follows up just after the thunderpalm.

( Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

---------
Note: Inner Sonnar Skill activation 5 turns left.

 

Geezus

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Appologies for the cock up and poorly made responce, as said im still rusty as hell xD thanks for continuing and allowing us still to remain to enjoy the fun of the match.

------------------------------------------------------------------------------/

Kaizen closely percieves Hotsuma's actions, seeing his demeaner change and the fact he starts reaching down for his sword, the motion of the draw its extremely fast however Kaizen quickly deduces the intent of the attack and using simple but swift and elegant movement of his feet he, quickly avoids the direct slash and rotates with speed around the outside of the draw putting him in a position to face Hotsuma from an angel that has his back and shoulder facing him.

(Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users.

and in the same fluid motion that the technique is performed kaizen using the skilled mastery of Yin/Yang channels chakra into each palm, the left channeled lightning chakra which he delivers a single palm strike to the upper arm which not only blocks the arms movement from being swung round at him, but also delivers a electrified shock into the left arm and paralyses its use rendering Hotsuma's arm temporarily useless and in the second right hand wind chakra is channeled creating a vortex of wind that is released at Hotsuma's ribcage dealing heavy blunt force and winds him due to fracturing the ribs and puncturing the lungs and follows up using the resulting force of the wind to propell Hotsuma several feet through the air, the second strike with the wind follows up just after the thunderpalm.

( Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

---------
Note: Inner Sonnar Skill activation 5 turns left.

Sorry for my late reply on this, honestly thought I did already. ~_~

But don't forget I am currently invisible, no way you could actually see me doing these actions. I'll take Inner Sonar skill as good enough to give you these indications, but it's still a stretch in my opinion.




As Kaizen began his evasive manuver, Hotsuma began manipulating the wind chakra surrunding him. With Kaizen in such close proximity already channeling chakra for a counter attack, he'd be hard pressed to avoid the resulting dome of Wind that swept him up sending him hurtling away.

(Riborubingu Itami) - Revolving Pain
Rank: S
Type: Attack/Defense
Range: Short/Mid
Chakra: 40
Damage: 80
Description: The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*

As Zen was flung back several meters, Hotsuma would break his invisiblity to conserve on his chakra realizing his opponent had other means of determining his whearabouts not reliant on sight. He would simultaneously withdraw one of his ninja tools known as the Whirling Dragon. As he removed the firearm from its holster, he would spin it in a star shaped fashion shooting the ground beneath him which created a dragon comprised of Earth to be created and lifting Hotsuma on its head as it would chase after Kaizen.

Senryuu | Whirling Dragon reference
Type: Tool
Rank: S
Range: Short-Mid
Chakra: 40 per bullet
Damage: 80 per bullet
Description: Senryuu is a firearm ninja tool that was developed with a unique firing mechanism that allows its jutsu bullets to be shot with cannon like force traveling to mid range extremely quickly. By whirling the weapon around, the firing pin is able to rotate the barrel allowing it to fire its next bullet. This whirling motion is how the weapon got its name. The weapon has six loading chambers for the user's chakra. When the weapon is fired, it draws upon additional chakra for the firing mechanism building up the force behind the blast and a ring of kanji propels the bullet forward. Due to the force of the blast, the user is only capable of firing one chakra bullet a turn, counting as a move otherwise they would risk recoil damage. The blast is so powerful it is capable of completely neutralizing up to S-rank jutsu (within reason). Although the bullets are powerful, they have no penetrative force, but can still cause significant blunt force trauma if the target were to take a direct hit. Senryuu is a unique weapon due to the fact it can utilize other bullet ninjutsu that's only possible with a firearm. Senryuu's main ability is also derived from its name. After performing the whirling motion to prepare the technique, the user can shoot their own preexisting basic elemental jutsu or surface (naturally occuring) on the field which fills that medium with the chakra from the user's chakra bullet transferring said chakra into the medium. This then causes a dragon to be created out of that medium with the same elemental properties of the jutsu or area shot and counts towards the user's move count. These dragons are equal to S-rank and will last a maximum of two turns, however they are fully sustained by the injection of chakra during the time they are used. While the dragons are in use, the user may not use any additional elemental technique that is of the same chakra nature as the dragon which would follow the strengths and weakness of the respective element.
Note:
-Only one dragon may be on the field at a time.
-Only one jutsu bullet per turn, which travels at the speed of the average Lightning jutsu, the chakra bullets can only be used to neutralize up to three S-rank techniques per battle.
-The user must wait two turns between using the dragon technique, this ability may only be used three times per battle.
-Senryuu is also capable of using other bullet ninjutsu.

As the dragon carried Hotsuma after Kaizen, numerous swords would be spread as they began raining down upon the battlefield providing Hotsuma access to his Infinite Sword Style, in preparation for what was to come.

Sentoryuu| Mugen Ittōryū - Infinite Sword Style | Infinite Sword Attack
Type:Supplementary/Attack
Rank:A
Range: Short-Long
Chakra:30
Damage: 60
Description: The initializing technique for practitioners of the Infinite Sword Style, this technique varies among the practitioners of the style. Each user carries a special case of that contains a countless number of katanas in a storage unit on the back of the hips. Every katana within this storage unit is tied to the user by his chakra. Depending on the needs, the user can spread any number of swords among the battlefield or can offensively launch these swords at the opponent using their chakra to have them home in on the opponent. Once on the battlefield the blades will only move if the user chooses and each sword is also placed in such a way that the user always has access to a sword. Those who attempt to touch any of the blades are instantly sensed by the user. These blades however are not indestructible as the user sacrifices the quality of the blade for the sheer quantity they bring into battle with them. However, when the blades are directly being used in the various techniques for the fighting style they are strengthened by the user's chakra so the blades do not break in normal circumstances or direct confrontation allowing them to be used for defensive purposes.
 

Zenryoku

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Sorry for my late reply on this, honestly thought I did already. ~_~

But don't forget I am currently invisible, no way you could actually see me doing these actions. I'll take Inner Sonar skill as good enough to give you these indications, but it's still a stretch in my opinion.




As Kaizen began his evasive manuver, Hotsuma began manipulating the wind chakra surrunding him. With Kaizen in such close proximity already channeling chakra for a counter attack, he'd be hard pressed to avoid the resulting dome of Wind that swept him up sending him hurtling away.

(Riborubingu Itami) - Revolving Pain
Rank: S
Type: Attack/Defense
Range: Short/Mid
Chakra: 40
Damage: 80
Description: The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*

As Zen was flung back several meters, Hotsuma would break his invisiblity to conserve on his chakra realizing his opponent had other means of determining his whearabouts not reliant on sight. He would simultaneously withdraw one of his ninja tools known as the Whirling Dragon. As he removed the firearm from its holster, he would spin it in a star shaped fashion shooting the ground beneath him which created a dragon comprised of Earth to be created and lifting Hotsuma on its head as it would chase after Kaizen.

Senryuu | Whirling Dragon reference
Type: Tool
Rank: S
Range: Short-Mid
Chakra: 40 per bullet
Damage: 80 per bullet
Description: Senryuu is a firearm ninja tool that was developed with a unique firing mechanism that allows its jutsu bullets to be shot with cannon like force traveling to mid range extremely quickly. By whirling the weapon around, the firing pin is able to rotate the barrel allowing it to fire its next bullet. This whirling motion is how the weapon got its name. The weapon has six loading chambers for the user's chakra. When the weapon is fired, it draws upon additional chakra for the firing mechanism building up the force behind the blast and a ring of kanji propels the bullet forward. Due to the force of the blast, the user is only capable of firing one chakra bullet a turn, counting as a move otherwise they would risk recoil damage. The blast is so powerful it is capable of completely neutralizing up to S-rank jutsu (within reason). Although the bullets are powerful, they have no penetrative force, but can still cause significant blunt force trauma if the target were to take a direct hit. Senryuu is a unique weapon due to the fact it can utilize other bullet ninjutsu that's only possible with a firearm. Senryuu's main ability is also derived from its name. After performing the whirling motion to prepare the technique, the user can shoot their own preexisting basic elemental jutsu or surface (naturally occuring) on the field which fills that medium with the chakra from the user's chakra bullet transferring said chakra into the medium. This then causes a dragon to be created out of that medium with the same elemental properties of the jutsu or area shot and counts towards the user's move count. These dragons are equal to S-rank and will last a maximum of two turns, however they are fully sustained by the injection of chakra during the time they are used. While the dragons are in use, the user may not use any additional elemental technique that is of the same chakra nature as the dragon which would follow the strengths and weakness of the respective element.
Note:
-Only one dragon may be on the field at a time.
-Only one jutsu bullet per turn, which travels at the speed of the average Lightning jutsu, the chakra bullets can only be used to neutralize up to three S-rank techniques per battle.
-The user must wait two turns between using the dragon technique, this ability may only be used three times per battle.
-Senryuu is also capable of using other bullet ninjutsu.

As the dragon carried Hotsuma after Kaizen, numerous swords would be spread as they began raining down upon the battlefield providing Hotsuma access to his Infinite Sword Style, in preparation for what was to come.

Sentoryuu| Mugen Ittōryū - Infinite Sword Style | Infinite Sword Attack
Type:Supplementary/Attack
Rank:A
Range: Short-Long
Chakra:30
Damage: 60
Description: The initializing technique for practitioners of the Infinite Sword Style, this technique varies among the practitioners of the style. Each user carries a special case of that contains a countless number of katanas in a storage unit on the back of the hips. Every katana within this storage unit is tied to the user by his chakra. Depending on the needs, the user can spread any number of swords among the battlefield or can offensively launch these swords at the opponent using their chakra to have them home in on the opponent. Once on the battlefield the blades will only move if the user chooses and each sword is also placed in such a way that the user always has access to a sword. Those who attempt to touch any of the blades are instantly sensed by the user. These blades however are not indestructible as the user sacrifices the quality of the blade for the sheer quantity they bring into battle with them. However, when the blades are directly being used in the various techniques for the fighting style they are strengthened by the user's chakra so the blades do not break in normal circumstances or direct confrontation allowing them to be used for defensive purposes.


No worries bro it all okay, it all good fun this fight too, as for the Inner Sonnar Skill it will pick up your movements, footwork ect but I also have chakra sensory with yin yang and as your hiding with camouflage doesn't conceal your chakra like it does with Muu I can perceive your location accurately with both ;)

--------------------------------------------------------

Seems you don't want to be in close combat with me, despite trying to get in close combat yourself aye ;)

Kaizen being within close proximity to Hotsuma, and perceiving the change in his chakra, the change within his surroundings and how wind is beginning to form around him Kaizen decides that its time to up the tempo. He begins releasing a surge of chakra as he then activates The Eight Inner Gates!!

SEIMON!!!

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

opting to open the gates through technique rather than the passive, Kaizen disappears from Hotsuma view and as the wind dome is formed, Kaizen appears above in the air outside the reach of the Dome, and comes down at his opponent with a series of powerful wind enhanced kicks to Hotsuma's head at great speed to leaving very little time for him to respond and crashes him into the ground, creating a large creator with Hotsuma in the middle, Kaizen then standing at the edge looking down on his opponent after delivering the blow.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 +15
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimetres beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.

You sure are giving me a good battle old friend

Note: Inner Sonar Skill activated for 4 more turns
 
Last edited:

Geezus

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No worries bro it all okay, it all good fun this fight too, as for the Inner Sonnar Skill it will pick up your movements, footwork ect but I also have chakra sensory with yin yang and as your hiding with camouflage doesn't conceal your chakra like it does with Muu I can perceive your location accurately with both ;)

--------------------------------------------------------

Seems you don't want to be in close combat with me, despite trying to get in close combat yourself aye ;)

Kaizen being within close proximity to Hotsuma, and perceiving the change in his chakra, the change within his surroundings and how wind is beginning to form around him Kaizen decides that its time to up the tempo. He begins releasing a surge of chakra as he then activates The Eight Inner Gates!!

SEIMON!!!

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

opting to open the gates through technique rather than the passive, Kaizen disappears from Hotsuma view and as the wind dome is formed, Kaizen appears above in the air outside the reach of the Dome, and comes down at his opponent with a series of powerful wind enhanced kicks to Hotsuma's head at great speed to leaving very little time for him to respond and crashes him into the ground, creating a large creator with Hotsuma in the middle, Kaizen then standing at the edge looking down on his opponent after delivering the blow.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 +15
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimetres beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.

You sure are giving me a good battle old friend

Note: Inner Sonar Skill activated for 4 more turns
As a Hayabusa, I, nor my chakras can be sensed via chakra sensing or any extra sensory means for that matter. (I thought ya knew that honestly). It's not that Hotsuma is hiding his chakra like Mu does, its the fact it can't be sensed outside of the five basic senses. So although you can hear things, your mention of chakra sensory won't help you in this situation. Still continuing however. But here's a more detailed description of the ability I am referring too.

Wujin (No-being): This is a passive ability within the Hayabusa clan and the first introduction to the manipulation of existence through Neidan that a Hayabusa shinobi gains. This ability is how the Hayabusa have stayed hidden from the outside world for as long as they have. This ability deals with the concealment of a Hayabusa’s existence from the means of sensory and perception. The Hayabusa manipulate their Dantian (chakra centers) in order to erase their physical essence, vital energy, and incorporeal spirit on an extra-sensory and perception level. In other words, any means of comprehension of the existence of the Hayabusa that isn’t done through the five basic senses is impossible for non-Hayabusa. This is achieved at the genin level and is passive just as the tree climbing and water walking exercises. When a Hayabusa becomes skilled enough, they can even erase themselves from the perception of the five basic senses, however, doing so requires active manipulation of the Dantian and takes one of the three moves per turn. Also, due to the fact that a Hayabusa is essentially out of the plain of existence in this form, they cannot attack an opponent or mold their chakra to use techniques until they release the wujin and once again appear in the enemies senses. The length of time and amount of times one can erase their own existence depends on the skill of the Hayabusa. Hayabusa are immune to one another’s Wujin abilities at a certain level and rank and are capable of detecting other Hayabusa members no matter where they are. This is done through Taijin.



Hotsuma could feel the surge of chakra that emanated from Kaizen directly behind him, but soon the feeling was gone as Kaizen used his newfound speed to manuver above Hotsuma unknown to him at the time, due to the speed executed. However, Hotsuma's wind manipulation wouldn't cease due to the fact the opponent decided to overwhelm him with speed. In an effort to keep Kaizen away, Hotsuma countinued to expand the dome of wind towards mid-range so as Kaizen was dropping down he'd be met with the dome he was hoping to avoid, the clash between his wind-coated kicks and the dome would be brief as the collision between the two chakras ensued. Although Kaizen had increased his overall power via the EIG it wasn't enough to powerhouse through Hotsuma's Revolving Pain. With Hotsuma's technique overall more powerful it would continue to expand while throwing Kaizen several feet back into the air as he was knocked away by the remains of the technique (80 dmg vs 75 dmg = 50 dmg wind continuing)

Meanwhile, Hotsuma who remained motionless within the center of the dome would begin manifesting a special type of chakra, causing it to spread throughout his chakra system. As the chakra finally finished spreading throughout his body, Hotsuma entered what was known to only a special few who held the Dog Contract as Fang Mode. Hotsuma's chakra tripled from his surroundings, and with a single handseal, a shadow clone would be created named Notsuma. The two stood side by side ready for Kaizen, who was undoubtedly going to respond after being blasted away by Revolving Pain.

Shikon Mo-Do (Fang Mode)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: N/A
Damage: +15 to Ninjutsu, +10 to Taijutsu
Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
(Must Have Dog/Wolf Summoning Contract)
(Usable Once)
(Last 4 turns)
(User becomes extremely exhausted after usage)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 
Last edited:

Zenryoku

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As a Hayabusa, I, nor my chakras can be sensed via chakra sensing or any extra sensory means for that matter. (I thought ya knew that honestly). It's not that Hotsuma is hiding his chakra like Mu does, its the fact it can't be sensed outside of the five basic senses. So although you can hear things, your mention of chakra sensory won't help you in this situation. Still continuing however. But here's a more detailed description of the ability I am referring too.






Hotsuma could feel the surge of chakra that emanated from Kaizen directly behind him, but soon the feeling was gone as Kaizen used his newfound speed to manuver above Hotsuma unknown to him at the time, due to the speed executed. However, Hotsuma's wind manipulation wouldn't cease due to the fact the opponent decided to overwhelm him with speed. In an effort to keep Kaizen away, Hotsuma countinued to expand the dome of wind towards mid-range so as Kaizen was dropping down he'd be met with the dome he was hoping to avoid, the clash between his wind-coated kicks and the dome would be brief as the collision between the two chakras ensued. Although Kaizen had increased his overall power via the EIG it wasn't enough to powerhouse through Hotsuma's Revolving Pain. With Hotsuma's technique overall more powerful it would continue to expand while throwing Kaizen several feet back into the air as he was knocked away by the remains of the technique (80 dmg vs 75 dmg = 50 dmg wind continuing)

Meanwhile, Hotsuma who remained motionless within the center of the dome would begin manifesting a special type of chakra, causing it to spread throughout his chakra system. As the chakra finally finished spreading throughout his body, Hotsuma entered what was known to only a special few who held the Dog Contract as Fang Mode. Hotsuma's chakra tripled from his surroundings, and with a single handseal, a shadow clone would be created named Notsuma. The two stood side by side ready for Kaizen, who was undoubtedly going to respond after being blasted away by Revolving Pain.

Shikon Mo-Do (Fang Mode)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: N/A
Damage: +15 to Ninjutsu, +10 to Taijutsu
Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
(Must Have Dog/Wolf Summoning Contract)
(Usable Once)
(Last 4 turns)
(User becomes extremely exhausted after usage)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


As the battle intensifies and Kaizen is dropping down at his opponent, Hotsuma continues with his offensive wind dome extending its range further, taking notice of the resulting extension, Kaizen decides that its time to further pressure his opponent, already travelling at extreme speeds he would now increase the speed and power of his ability beyond that which his opponent could perceive and opting to open up the 6th inner Gate, the result of which would amplify the taijutsu attack to +100 damage and smashing through the barrier.

Keimon !!!

( Hachimon ) The Eight Inner Gates (Reference - Passive activation)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

As Kaizen breaks the barrier he connects with his opponent the first kick to his forehead smashing him down into the ground and stunning him, then delivering a series of other kicks which are done at speeds Hotsuma cant perceive and as the last kick is delivered from Green Dragon Beast Slicing Madness.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness (Reference)
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 +15
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimetres beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.

Kaizen then finishes up with quickly flicking Hotsuma's body into the air with his foot and delivers a further blow whilst hes in mid air and strikes with several lightning infused attacks to vital areas which in turn results in numbing Hotsuma's body

( Ikazuchi Raikou Hirameki Dageki ) - Thunder Lightning Flash Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80 (+40 = 120)
Description: A technique inspired by a form of southern style Chinese martial arts. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles. This effect lasts for one turn.
 

Geezus

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As the battle intensifies and Kaizen is dropping down at his opponent, Hotsuma continues with his offensive wind dome extending its range further, taking notice of the resulting extension, Kaizen decides that its time to further pressure his opponent, already travelling at extreme speeds he would now increase the speed and power of his ability beyond that which his opponent could perceive and opting to open up the 6th inner Gate, the result of which would amplify the taijutsu attack to +100 damage and smashing through the barrier.

Keimon !!!

( Hachimon ) The Eight Inner Gates (Reference - Passive activation)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

As Kaizen breaks the barrier he connects with his opponent the first kick to his forehead smashing him down into the ground and stunning him, then delivering a series of other kicks which are done at speeds Hotsuma cant perceive and as the last kick is delivered from Green Dragon Beast Slicing Madness.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness (Reference)
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 +15
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimetres beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.

Kaizen then finishes up with quickly flicking Hotsuma's body into the air with his foot and delivers a further blow whilst hes in mid air and strikes with several lightning infused attacks to vital areas which in turn results in numbing Hotsuma's body

( Ikazuchi Raikou Hirameki Dageki ) - Thunder Lightning Flash Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80 (+40 = 120)
Description: A technique inspired by a form of southern style Chinese martial arts. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles. This effect lasts for one turn.
The flash of chakra from above was clearly visible to Hotsuma. From this range, he could feel the intensity as Kaizen opened the Gate of View, achieving even greater power. It seems the Grandmaster was finally getting serious. In kind, Hotsuma would react in the only way available to him in these moments. Manipulating his Dragon Chakra, Hotsuma's eyes began to glow a bright yellow, showing his Falcon's Eye. He too had to get serious with the opponent if he wished to survive someone who was willing to go as far as opening the Eight Inner Gates, despite it's detrimental effects upon one's body. Using the passive ability of Wujin (No-being) Hotsuma would actively manipulate all three of his dantian activating his Chakra no Ryujin within. As he did, Hotsuma's existence would literally fade from the battlefield as Kaizen bore down upon him. Returning his existence to the plane of nothingness, he would essentially not exist for Kaizen's powerful attacks to begin to affect him.

Wujin (No-being): This is a passive ability within the Hayabusa clan and the first introduction to the manipulation of existence through Neidan that a Hayabusa shinobi gains. This ability is how the Hayabusa have stayed hidden from the outside world for as long as they have. This ability deals with the concealment of a Hayabusa’s existence from the means of sensory and perception. The Hayabusa manipulate their Dantian (chakra centers) in order to erase their physical essence, vital energy, and incorporeal spirit on an extra-sensory and perception level. In other words, any means of comprehension of the existence of the Hayabusa that isn’t done through the five basic senses is impossible for non-Hayabusa. This is achieved at the genin level and is passive just as the tree climbing and water walking exercises. When a Hayabusa becomes skilled enough, they can even erase themselves from the perception of the five basic senses, however, doing so requires active manipulation of the Dantian and takes one of the three moves per turn. Also, due to the fact that a Hayabusa is essentially out of the plain of existence in this form, they cannot attack an opponent or mold their chakra to use techniques until they release the wujin and once again appear in the enemies senses. The length of time and amount of times one can erase their own existence depends on the skill of the Hayabusa. Hayabusa are immune to one another’s Wujin abilities at a certain level and rank and are capable of detecting other Hayabusa members no matter where they are. This is done through Taijin.
Chunin: The middle level of a Hayabusa, where one is considered an actual shinobi. At this point in their training, Hayabusa are capable of sensing genin level Hayabusa with Taijin. As well, they’ve learned how to actively manipulate their basic Neidan applications. Chunin can actively resist any spiritual technique and damage or conceal themselves from the five basic senses once per battle for a single turn (only one application per battle).
While Hotsuma currently held enough power within himself to maintain this for a single turn he would passively enter the state known as Satsui no Hado ( Surge of Murderous Intent). Hotsuma's days of corruption had lead to something dark and evil residing within him. His desire to win against an opponent many times stronger than he already was, granted him access to a level of taijutsu only those with the unyielding desire to win could achieve. Fueling his chakra with his emotions, his chakra became darker and denser. It began wafting away from him in a blood red hue, all the while unseen to Kaizen. He'd had chosen to maintain his disappearance for a few moments longer, as he knew he would only be able to return a short distance away from where he once was.

In order for the user to be able to use the Dakku Hadō, the user has to become first enraged and angered, this anger fueling his chakra source to create a darker and denser chakra, achieved through meditation and remaining still long enough to allow his rage to overtake him and empower him, similar to how Sage Mode is entered, but on a lesser scale (meditation for an entire turn isn't needed, however to utilize the CFS, one must meditate a sufficient amount of time, essentially taking the place of a jutsu, meaning one can only use 2 jutsus that turn it is activated). However, masters and above are able to effectively channel their emotions swiftly and easily, using it to utilize the Dark Intent easily, thereby bypassing the meditation restriction, similarly to how Kabuto enters Sage Mode, and still utilize the normal amount of jutsus per turn. In order for the user to be able to meditate long enough to access a darker part of his nature, the user must be standing completely still, similar to how Naruto originally enters Sage Mode.*
 
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