Gwendolyn was intrigued as the woman appeared with two completely opposite creatures next to her. Even more intriguing were the animals' ability to speak to the companion. Gwendolyn had never encountered such creatures before, but she would start the battle on the defensive as her eyes turned from brown to white as her Byakugan was passively activated.Her dragon and the gigantic vampire squid kept her company as Zora marched up on a grassy field only to upset a bystander enough for them to challenge her into a duel. Oh my, she thought. Unknownst to her, the woman had white horns on her head. Intrigued to find out about her abilities, Zora would drop her leg weights that she had kept on while her two beasts tested the woman's apetite for combat. As the battle had begun, Kano had started shedding water, Mamorus mental link was active and his capability to taste chakra was under no circumstance underwhelming.
Ya'll go, lemme just strip a bit.
Can't wait to see it..
I can..
The dragon and the squid launched a combined jutsu using Mamorous signature paste and Kanos massive water technique, creating a wave of blended rocks and water with devastating consequences to the surroundings. Not to mention the horny woman U___U. Soon as the sticky water wave had collapsed, Mamorou disappeared from sight and dug himself underground while Kano remained on Zoras right side.
If there's anything left, i'd like to move next time >_>.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S Forbidden
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
(Kuchiyose no Jutsu: Mamoru) - Summoning Jutsu: Mamoru
Type: Supplementary
Rank: S
Range: Short - Long (summon short)
Chakra Cost: 40
Damage: N/A
Description: Mamoru is a decently large thorny dragon with the same size as a standard human while his left eye is piercingly blue his right eye is black as the night sky. He can be summoned through traditional means and is dark colored with some beautiful blue patterns around his thorns giving him a very majestic and fine look. He's very intelligent and shares a mental link with his summoner at all times. The spikes are sharp and his scales are very tough, able to withstand physical damage up to A rank and due to the sharpness of the spikes they will deal damage to taijutsu moves, cutting and stabbing skin on contact with enough force. Like all Thorny dragons, Mamoru is able to sense chakra through his tounge and his nose via taste and smell, this goes for long range. The combination of his thorns and hard scales makes him completely resistant to parastic infiltration of his body and cannot be taken control over by the likes of creatures that rely on that. His main affinity is Water and makes him able to use all water techniques his summoner knows as well as the thorny dragons default specialty of earth like techniques also giving him the ability to use all doton techniques the user knows. Like most thorny dragons, Mamoru is also able to hide his heat signature when digging underneath the earth. Like other dragons of the contract he can blend in with nature and combine the effects of hiding under rock as well as disappear from sight using active camouflage. Naturally he can still be sensed by the use of chakra sensory or movement sensory. While he doesn't profound in genjutsu or mind altering techniques, he is still an adept in its knowledge and is able to withstand genjutsu and mind altering techniques up to B rank as well as help his summoner if they would be stuck in a genjutsu through either chakra insertion or pain. He has one signature move which is the ability to combine doton and suiton to create a sticky paste of gripping mud that he can shoot from his thorns. This move is of A rank and serves as a catalyst of water techniques adding weight to them and those deal more damage(+1 rank or +20 damage) or just to act as a supplementary binding technique.
Note: Can only be summoned once
Note: Lasts 4 turns
Note: Must be a signer of the Thorny Dragons contract
With her leg weights dropped and the water shot, the opponent seemed to have unleashed a super heated wave that turned their combo into steam as it evaporated quickly. At this point, Mamoru had sneaked underground while Kano and Zora remained where they had been at the beginning. Zora noticed on Kano's shedding that his water also turned into steam quite rapidly.
Interesting... See what you can do about this though.
Zora would perform channel a large amount of lightning chakra through her hand and unleash a giant wave of lightning through her right hand. Few moments after she would perform two extra handseals to increase its damage when she noticed the void around her opponent that expanded in all directions. The lightning would pierce through the fire and continue through the tornado of flames almost seemingly unhindered. As the enhanced lightning attack struck her opponent, Mamoru had at that point dug himself underneath the woman, about 5 meters. As the lightning would hit, he would channel a small torrent of doton chakra through the ground underneath the opponent that would cause a tremor, making her lose her footing and thus her focus.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 105
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
(Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.
Note: Can only use used on lightning the user or the users summon has created
Note: Can only be used once one each lightning jutsu creates
Note: can only be used 3 times
Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
Gwen was able to see that Zora had become aware of her movements as she began to peer up at the top of the pillar as she placed her hands in the unique seal that would initiate her Hiden technique. However, with the Byakugan able to see the opponent's chakra flow, she prepared for the opponent's antics. Gwen wasn't sure how she was being tracked, but she wouldn't forget that fact now that it had revealed itself. To avoid the oncoming technique, Gwen dissolved herself into black flames that changed into numerous crows that began flying in all directions making it impossible for Zora and her companions to tell who was the real Gwen. Gwendolyn used the confusion to reappear long range in the sky directly above Zora and she proceed to unleash a torrent of black flames directly downwards upon her. This meant if Mamoru wanted to continue using his Earth technique, it would not reach Gwen at her current height.As Zora released her initialising chidori, Mamoru could taste the absence of chakra that was right above him and so through his mental link with Zora he communicated with her about the immediate maneuvers of the kunoichi they faced together. Zora became seriously irritated at this point and the only way that Mamoru couldn't taste the chakra signature of their opponent would be if they had distanced themselves from the ground itself. Which also at this point would be the most likely manouver to avoid her Chidori since Zora didn't see any kind of counter jutsu from the woman. At this point the tornado that she would've formed was gone and Zora could quite easily see her opponents trajectory through the air.
Why don't you come down here?
As she said that, she would release her chakra into the nerve systems of her opponent. Mainly the brain. This technique didn't, unlike all other Yamanaka techniques, make her control her opponent. It did however restrain her chakra usage now up to B rank since Zora's earrings would fuel the technique additionally one rank. Zora herself would be limited in her usage of ninjutsu too but that didn't worry her the slightest when she noticed her opponents pain and misery as the mind break technique was starting to take effect. This lead the woman to take on one of the highest value of mental damage in existence.
(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - S(Forbidden)
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - 40 (-10/15 per turn)
Damage points: 60 - 80(90)
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements (negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice
As the kunoichi started to lose control over her senses and thus falling, Mamoru and Kano would both combine their efforts to smash the woman into a pulp, using Kanos tentacles and Mamoru, who would remain underground, would channel earth chakra into the ground where he could sense the woman who was about to crash-land on the ground. The spikes wouldn't do any damage to Kano even though he would bash straight into them due to his resistance to damage.
(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.
Gwen could see as the two above ground would simultaneously began concentrating their chakras. Gwen from above watched as the water source began to form into a large typhoon barreling towards her. In response, Gwen casually stuck out her hand creating a black orb to which she would point straight towards the Typhoon technique. The orb attracted the foreign chakra to it, rendering the technique harmless as the orb grew in size before dissipating.Zora’s jutsu was evaded and she had now to learn the distance between them had increased somewhat. Looking at her opponent who released black flames towards Zora she merely grunted. At this point the vapourizing techniquen had finally ended and Kano could use his water techniques once again.
Wanna play the long game huh? Fine by me.
Zora and Kano would produce a collab technique and as Zora would start gathering typhoon chakra through her body, Kano would release a massive wave of water using the present watersource of his to fuel it. Zora would then use the wave to create the ice typhoon. Mamrou would pick up the opponents new location as well and while he laid dormabt for this round he still kept track of the opponent.
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source.
(Taiton: Kōri no Taifū) Typhoon Style: Ice Typhoon
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10/turn)
Damage: 80
Description: The user will summon a huge typhoon from a large water source after performing three hand seals and use the freezing capabilities of wind to create microscopic ice patterns in the air that it affects. The typhoon will have a temperature of -50 degrees and being caught inside the storm will result in death within two turns. The first turn will result in major frostbite. The ice particles that are wrapped up in the typhoon will also create cutting wounds, along with any debris that is caught inside of it. As the temperature is so dropped, everything will move much slower and running speeds are directly affected by the cold. This results in everyone caught in the storm is limited to walking-speed at max while they will try to counter it. The user themselves are in the eye of the storm, unaffected by the cold and cutting forces of the ice typhoon. They can maintain the typhoon for 3 turns but in the same instance are unable to utilise any ninjutsu other than typhoon and wind as the ice typhoon is taking a large toll to maintain. In the storm, elemental jutsu is also affected by the cold. Water techniques will freeze instantly and lightning techniques are just nullified of the winds intensity. The ice typhoon requires a watersource before use or can be used in conjunction with a large-scale water jutsu. All effects of the ice typhoon are nullified in the eye of the storm, regardless of if you're the user of the technique or not.
Note: Can only be used twice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.
Zora was looking upwards as she had just created a spirit entity around her Squid summoning after having noticed Gwen absorb the last Typhoon technique easily. Gwen's Byakugan could see the two once again gathering chakra for a powerful combination attack, but Gwen wouldn't let Zora have her way. Zora who was looking upwards after witnessing her last Typhoon technique absorbed ended up meeting Gwen's gaze and the Yamanaka would soon begin to feel as if she was vibrating intensely. This sensation was so powerful it prevented her from being able to continue focusing the large amount of chakra necessary to create her tornado, causing the technique to fail. With Gwen's Thunderbolt still oncoming, this meant that Kano's A-rank Typhoon technique would be unaided against Gwen's oncoming Lightning. As the two techniques clash, the sheer penetrative force Gwen had provided the Lightning allowed it to pierce effortlessly through the blackened winds and continue stabbing into Zora's chest and causing a massive explosion as the technique connected. (110 dmg)Zora watched as her ice typhoon was sucked in the grasps of her opponent using their ninja tool. It was time for her to empower Kano a bit. Zora would create a spirit avatar after having performed three handseals. The spirit avatar would shape around Kano, giving him the abilities to use typhoon techniques as well as their minds integrated with each-other. Zora then noticed the opponent from far away releasing a massive torrent of lightning towards her and Kano. Using the spirit avatar in conjunction with her own typhoon capabilities, both of them release a devastating wave of black winds that combined would absolutely destroy everything in its path. Mamoru was getting anxious but had to wait for his turn. Kano's technique would form into a gigantic propeller of black winds and Zora's most powerful typhoon technique yet would nullify the raiton technique with ease and continue forward.
(Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10/turn)
Damage: N/A
Description: Spirit Avatar is a technique that is influenced on the black wind clone technique but instead of summoning clones, an avatar of typhoon release is summoned on the field. The user performs a sequence of three handseals and creates the entity. The spirit may vary in size stretching down to the size of a stone golem. Being made by the typhoon release itself, the spirit avatar can tank anything that S rank typhoon release can tank. Albeit being very similar to the black wind clones, the avatar spirit has a very unique feature except its size variation and strength and that is that it can inhabit the user by merging with their body or that of a summoning they control. This will coat the affected body with the chakra the avatar spirit is made by and while at the same time giving the affected body the same resistance as the spirit avatar, also being controlled by the user of the technique. In combat, the avatar spirit may perform all wind/typhoon techniques based on wind and even custom fighting styles based on wind that the user knows up to A-rank. The spirit avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the spirit avatar (S-ranked typhoon chakra).
Note: Usable twice per battle, lasting four turns.
Note: Must have completed the typhoon release up to S rank.
Note: No Typhoon release A-rank and above can be used for the following turn after each usage expiration.
Note: Can only be taught by Skorm.
(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.
Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.
( Taiton: Mōfū Daireppa ) - Typhoon Release: Great Consecutive Bursting Extreme Winds
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Short range radius, long range reach)
Chakra: 50
Damage: 90
Description: The user summons a massive tornado, intense enough to not only dwarf a Complete Body — Susanoo, but also match it. Despite its power, the technique has an exploitable flaw. The user is left defenseless at the eye of the storm. Should the enemy reach it, they can easily counter with a suprise attack.
Note: Can only be used once every two turns
let me holla at ya real quick.As Zora looked at her opponent, she was ready to fire her jutsu along with Kano. She then began to feel the world around her to vibrate drastically as soon as her eyes met the byakugan. She feared it was a genjutsu dojutsu and she would perform a single handseal to spike her chakra flow to get out of it. As she did, she knew not to look into her opponents eyes anymore for the rest of the match. She noticed how the lightning was then released and she continued with her plan. As Kanos wind would fade but decrease the destruction of the lightning, Zora released her typhoon technique which continued on its trajectory towards the lightning and pushed it back. As that happened, Kano would also bash his massive tentacles, now with the strength of two S ranked techniques smashed right into the woman from all directions at the same time. Not at all affected by the raiton chakra. He would take damage from Zoras attack though but nothing he couldnt handle.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
( Taiton: Mōfū Daireppa ) - Typhoon Release: Great Consecutive Bursting Extreme Winds
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Short range radius, long range reach)
Chakra: 50
Damage: 90
Description: The user summons a massive tornado, intense enough to not only dwarf a Complete Body — Susanoo, but also match it. Despite its power, the technique has an exploitable flaw. The user is left defenseless at the eye of the storm. Should the enemy reach it, they can easily counter with a suprise attack.
Note: Can only be used once every two turns
Reference;
Kuchiyose no Jutsu: Kano) Summoning Technique: Kano
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kano is a male vampire squid with a completely black skin. He's the most gifted ninjutsu user of the vampire squids and is a water style primary specialist. He can perform all canon suiton techniques. His water techniques will require a water source but after the first turn summoned, he will have passively generated a water source up to short-range for use. He cannot use the mucus, his tentacles are still able to generate quite the punch and gain gripping abilities on hard and even slippery surfaces. Kano means the god of water in japanese and is rightfully so fitting this vampire squid due to his mastery of the release. Although he's not as big as Nahla, he is still quite the beef and is about 70 meters tall including his tentacles. Kano is also a summon that is extremely fast underwater but does not depend on it as he easily can create his own water sources. He can swim as at twice the base speed of a Kage rank bio (x2). On land he is slow to move but his tentacles still have very rapid movement when it comes to it. As previously mentioned, vampire squids in general have high resistance to electricity and water but are weak towards fire. Kano can take on up to B-rank damage with ease. Other than that, Kano is so far the only male specimen found in the vampire squid realm. He's very smart and has lived a very long life even though it doesn't really seem like it due to his personality. He's very open to new technology and he, like all the other vampire squids are having their summon land of the Moon Isle.
Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by his tentacles or crushed under his body counts as S-ranked blunt damage.
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm
(Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10/turn)
Damage: N/A
Description: Spirit Avatar is a technique that is influenced on the black wind clone technique but instead of summoning clones, an avatar of typhoon release is summoned on the field. The user performs a sequence of three handseals and creates the entity. The spirit may vary in size stretching down to the size of a stone golem. Being made by the typhoon release itself, the spirit avatar can tank anything that S rank typhoon release can tank. Albeit being very similar to the black wind clones, the avatar spirit has a very unique feature except its size variation and strength and that is that it can inhabit the user by merging with their body or that of a summoning they control. This will coat the affected body with the chakra the avatar spirit is made by and while at the same time giving the affected body the same resistance as the spirit avatar, also being controlled by the user of the technique. In combat, the avatar spirit may perform all wind/typhoon techniques based on wind and even custom fighting styles based on wind that the user knows up to A-rank. The spirit avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the spirit avatar (S-ranked typhoon chakra).
Note: Usable twice per battle, lasting four turns.
Note: Must have completed the typhoon release up to S rank.
Note: No Typhoon release A-rank and above can be used for the following turn after each usage expiration.
Note: Can only be taught by Skorm.