Unmei no dīru | Fate's Deal
Type: Tool
Rank: S
Range: Self
Chakra Cost: 40 on activation (-5 per turn)
Damage Points: N/A
Description:
Fate's Deal begins as what seems to be a simple decks of cards, however they're much more than that, being combined with Ninja Technology and derived from a User who utilises "Reaper of the Cards" Fighting Style. The Cards are of an ornate metal, sharp enough to easily cut through the skin like a blade and thin enough for them to be quite flexible and bendy - but they're still metal and still tough.
The Cards when activated begin to draw from the deck one at a time, keeping parallel with one another and in lines as they wrap around the User's body, bending and linking into position as they form a customised cloak/large garment with any patterns of the user's choice with sections that glow with power. Once formed into the Cloak, Fate's Deal remains a sturdy flexible cloak until deactivated where it will all shuffle back into Decks of Cards holstered on the user. The Cards work by using one side, the outer side as a sort of armour against free form weapons and attacks awith patterns which create the Cloak's looks. Then on the other side of the card, the inner side is a sort of circuit board with electronics, chakra and wiring linked throughout the cloak to give it it's technological abilities and only begins to work when activated and formed correctly over the user, activating the circuits.
Fate's Deal is programmed to independently use and self-sustain (without the need of chakra being applied over time except the initial chakra placed into the techniques, initial chakra will still be sapped from user however) "Reaper of the Cards"
Techniques from the user or any Technique which utilises these cards, with a Rank Boost / +20 Damage Boost at S-Rank or Higher. When a technique is used through Fate's Deal, patterns on it glow cosmetically of colour related to said technique.
User's of the "Reaper of the Cards" style can passively manipulate the Cards needed for the Fighting Style quite freely, because of the Volume of cards around the User at this point the user can passively manipulate themselves to levitate off the ground and move around through the air. This also gives the user the freedom to form the Cloak off their person and have it float around without needing to be within it or float around another person.
- Smoke (Grey), Flash (White), Explosive (Red) Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu.
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can be deactivated at will
- When hit with an S-Rank technique or equivalent the cards will defend the jutsu but then deactivate.
- Can only be activated 3 times, when deactivated there is a 5 turn cooldown before they're at strength enough to be used again.
- In no way can the passive levitation be used to evade jutsu unless used in tandem with an evasion jutsu.
- Can be taught to people who DO NOT know reaper of the cards fighting style, if this is the case they cannot use the ability to passively manipulate cards for levitation.
- Example of Cloak :
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¤ Declined, reading through most of this, it reads more like an actual Reaper of the Cards custom than a Ninja Tool, particularly the bolded portions. I'm also not sure how I feel about it passively being utilized by users of said contract and the levitation aspects. Use by none CFS users sounds weird given how heavily this is intertwined with the CFS itself. ¤
Unmei no dīru | Fate's Deal
Type: Tool
Rank: S
Range: Self
Chakra Cost: 40 on activation (-5 per turn)
Damage Points: N/A
Description:
Fate's Deal begins as what seems to be a simple decks of cards, however they're much more than that, being combined with Ninja Technology and derived from a User who utilises "Reaper of the Cards" Fighting Style. The Cards are of an ornate metal, sharp enough to easily cut through the skin like a blade and thin enough for them to be quite flexible and bendy - but they're still metal and still tough. The Cards when activated begin to draw from the deck one at a time, keeping parallel with one another and in lines as they wrap around the User's body, bending and linking into position as they form a customised cloak/large garment with any patterns of the user's choice with sections that glow with power. Once formed into the Cloak, Fate's Deal remains a sturdy flexible cloak until deactivated where it will all shuffle back into Decks of Cards holstered on the user. The Cards work by using one side, the outer side as a sort of armour against free form weapons and attacks with patterns which create the Cloak's looks. Then on the other side of the card, the inner side is a sort of circuit board with electronics, chakra and wiring linked throughout the cloak to give it it's technological abilities and only begins to work when activated and formed correctly over the user, activating the circuits.
Fate's Deal is programmed to independently use and self-sustain (without the need of chakra being applied over time except the initial chakra placed into the techniques, initial chakra will still be sapped from user however) "Reaper of the Cards" Techniques from the user or any Technique which utilises these cards.
Also apart of the circuitry the cards have motion sensors, that vibrate when foreign signals move within a 5 meter range of them, programmed to vibrate at specific points in the cloak to tell it's wearer something is approaching. For example; a fireball is approaching the wearer from behind the cards on his back would vibrate against his body.
Those who have been taught in the "Reaper of the Cards" fighting style can already passively manipulate the Metal Cards and now because of the Volume of cards around the User at this point the user can passively manipulate themselves to levitate off the ground and move around through the air. This also gives the user the freedom to form the Cloak off their person and have it float around without needing
to wear it or have it float around another person.
- Smoke (Grey), Flash (White), Explosive (Red) Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu.
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can be deactivated at will
- When hit with an S-Rank technique or equivalent the cards will defend the jutsu but then deactivate.
- Can only be activated 3 times, when deactivated there is a
3 turn cooldown before they're at strength enough to be used again.
- In no way can the levitation be used to evade jutsu unless used in tandem with an evasion jutsu.
- Example of Cloak :
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¤ Declined, this needs to be submitted as a CFSJ ¤
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(Vár) - Vár
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: (40 Ability 1)(30 Ability 2)(10 to summon/revert summon)
Damage Points: (80 Ability 10)(60 Ability 2)
Description:
Vár is a very versatile weapon. The size of the weapon usually outmatches the user's own size, but wielder's are still able to use it with ease. It can be used as a great sword, and a variety of different firing guns depending on what rounds the user would like to use. The gun has a variant of attachments that are built into the weapon or kept on the user's person and can be placed onto the chassis for use - Var can be outfitted with a sniper scope that can be used for long ranges of up to 100 meters, the scope can also be used separately to scout distances. The Great-Sword attachment just means the wielder can use it as a normal sword or sword/blade/katana substitute. Var also has a grip on the Chassis which allows the user to wield it with both hands, used to shoot the weapon because of it's largeness.
Vár's first ability is to fire a large shell, and is the variant that can be used with a scope to fire at long ranges. The Shell is almost like a tank round and fires the quickest out of all of them, moving at two times that of a Kage's base speed. This bullet can be aimed accurately at up to 100 meters as long as the user has used the scope and is holding it in both hands, without the scope it's accuracy only reaches 25 meters before straying off. The round will drill through defences and attacks or terrain to get to it's desired target. Once it does reach it's target the round will eject other rounds within it and spread out from the original bullet, all of them will explode creating a cluster effect as the middle explodes and then the ejected shells explode - creating layers of the explosion that continue to erupt from it's origin point up to 6 meters away. This variant is S-Rank
Vár's Second ability is the ability to lock-down on multiple targets and fire at them simultaneously. Vár has a built in chakra lock system, recognising allies to enemies it will lock onto the chakra signatures the user deems necessary targets and will fire a barrage of bullets in each direction aiming to pierce them. The bullets have a capable of being able to twist and turn so they can reach targets This variant is A-Rank. Bullets can be fired all at one target as a sort of shotgun spread, this can only go up to Mid-range.
Vár then has it's Freeform shots which act as a semi-automatic rifle, firing a max of 5 shots that do four damage each - totalling a maximum of 20 damage against the opponent. There is also the matter of storage and capacity to carry, user's of Vár can opt to carry the weapon or have a Tattoo placed on the inside of their Forearm so it can be summoned straight to hand which acts like a summoning Tattoo for the weapon. By channelling a small amount of chakra into it will trigger the summoning of the weapon and by doing so again can revert the summoning so it can be carried easily after use. Summoning the weapon costs 10 chakra each time and a slot in the time frame but does not cost a turn unless summoning it and then performing one of it's abilities during the same moment.
- Vár can be used by the User, Clones or Humanoid Summons as long as they can manipulate Chakra.
- Vár's abilities are neutral to the elements.
- Vár must be reloaded after each time the first ability is used at some point, the user has to do this manually by loading the shell and then cocking it.
- Vár's A-Rank Ability has a two turn cooldown
- Vár's Looks and Scale :
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¤ Declined, for starters, the increased speed is a no. All guns fire at similar speeds, x2 Kage speed definitely isn't it. If the scope allows it to be used with 4x the range, attaching it needs to require a move per turn. Explosion radius of 5 meters. If you're summoning the weapon, that's the use of a jutsu ergo it will cost a jutsu slot per turn. Use by summonings is a no. And these abilities need a usage limit. ¤