Capture The Flag | Open to S-Class+

Typhon

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Looking to do something a little different.

Basic Rules
-LoK's Rules
-All Out
-Terrain: grassy field.

CTF Rules
-Team Battle (Use both of your bios)
-One Defender: Must stay in short range of their team's flag
-One Attacker: Cannot enter short range of their team's flag.
-Flags and defenders are long range apart.
-Attackers start mid range apart.
-Barrier prevents chakra use in a 1 meter sphere around the flags, blocks any wide-scale techniques.
-Win by pulling the enemy's flag from the ground.​

Both of my bios are in my signature, Sand will be my attacker, Jaguar will be my defender.

Post your bios and state which is in which role, and feel free to make the first move.
 

Typhon

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Surely.

Jaguar stood a meter in front of Team Typhon's flag, an orange triangle with green checkers. Isoka stood several meters in front of him, looking ahead at the opposing team. He looked over his shoulder at Saul, who grinned a toothy grin and gave a thumbs up.

Alright fatty! You hold tight, I got this.

Isoka cracked his neck as sand poured out of his gourd, hovering in the air around him. He darted forward towards the attacker and leaped in the air where sand gathered underneath him, lifting him high as he passed over his counterpart.

(Sabaku Fuyū) - Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.

He clapped his hands together and expanded an invisible barrier across the field so he could keep track of the attacker's movements, in case he decided to help out on defense. His cloud approached the defender, and then he tilted it forward and pushed off, launching himself down at the defender. As he neared he clapped his hands once more and caused a cube of translucent blue chakra to form around his opponent. He land on top of the cube and bounded forward towards the enemy flag.

(Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which split into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function.
-Can be used twice per battle.
-Solidifying cubes counts as a move.
-Solidified barriers are A-rank.
-Lasts for four turns once created.

In the meantime, Saul stuffed his mouth with a dozen marshmallows, wolfing them down with super-human appetite, and activated his Byakugan.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
 

Daemon

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Pre-Battle stuff

Sasori transformed his body to have an extra pair of backward facing arms that are identical to the ones that are from his original body in function as well as extra pairs of eyes around his head so that he gains 360 degree vision.

(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A (D)
Range: Short-Mid
Chakra: 10-30 (10)
Damage: 20-60 (20)
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle.

Note: A-rank version can only be used four times with a turn cool down between usages.

(Ningen Seirigaku)- The Human Physiology

Type: Weapon
Rank: S
Range N/A
Chakra Cost: N/A
Damage Points:N/A
Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.

Note: This can only be used by Daemon

Sasori
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 (If Summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.

Note: Only usable by a Sasori or Kankurou bio.



Team Daemon watched as Jaquar became to float on his cloud of sand. Sasori's body had already mutated into what he envisioned, a 4 armed man with 360 degree vision due to extra sets of eyes forming around his head. He already had his cloak off and was ready to go for the flag. Alexander was pissed, but Sasori didn't care much.

"How come I have to be the defender!" Alexander yelled out at Sasori. Sasori ignored him and took out a scroll summoning his Darui puppet which Sasori attached his chakra threads from his chest compartment to. This puppet was to stay by Alexander's side.

"Now you have a friend." Sasori said sarcastically. "Don't mess up. I won't be long..."


Sasori began to quickly advance to the opposing defender using his cable in his abdomen to latch onto the ground and quickly fling him forward consecutively covering a larger distance than he would on foot.

Darui
Type: Human Puppet
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Darui is a fairly tall, dark-skinned man with a slightly bulbous nose, a lazy look in his eyes and shaggy, white hair which covers his left eye. He wears a high-collared, sleeveless uniform with loose fitting pants, bandages on his wrists and the one-strap-over-one-shoulder Flak Jacket of a Kumogakure shinobi. Darui also has stylised characters for water (水) and lightning (雷) tattooed on his right and left shoulders respectively, denoting his chakra's nature affinities, Water Release and Lightning Release, as well as the fact that he has a kekkei genkai, the Storm Release. The tattoo on his left arm also signifies that he has inherited the Third Raikage's black lightning. He carries a broad, foldable, cleaver-like sword, strapped to his back, when outside the village. The Darui puppet is a strong one resembling the resilience of Kumogakure. Darui as the Fifth Raikage adds to Sasori's collection of Raikage puppets. Darui is capable of using all 5 basic elements as well as his unique black lightning and his kekkei genkai, Storm Release. Darui fashions a large cleaver sword that is soaked in poison. Now for the body modifications, Darui can detach any limb on his body and reveal it is connected by a spiked chain(the chain is retractable). This increases the range of his attacks as well as allowing him to grapple things in long range, restraining targets etc. Like Sasori's stomach cable its direction can be changed on whim. Similar to the Sasori puppet, on the palms of Darui's hands he can eject a tube or nozzle that spews out a beam of storm release. The storm release released from his palms are equivalent to A rank in power. The initial blast is like a wave of Storm Release but his hand can be twisted like nobs to narrow the stream to slice through objects or for just pinpoint accurate attacks. The streams ,like Sasori's, can reach up to Long range. Darui's body is durable capable of withstanding punches from Sakura and relatively high ranked jutsu( A rank and below). Like most of Sasori's other puppets, Darui has a compartment for Sasori to switch into.

As Sasori raced towards his target Darui and Alexander had to deal with the attacker. Darui extended his arm to grab Isoka by the leg and quickly pulling him back away from the flag tossing him some meters (2 meters) away. Darui stepped toward the attacker as the cube expired on Alexander.

Meanwhile, Sasori came within range of the enemy defender and created a blanket of poison which encompassed a 1m x 1m x 1m around the opponents body in hopes of infecting his opponent.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
 
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Typhon

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A hand wrapped around and pulled Isoka back before he could reach the flag, flinging him to the ground where he tumbled to a knee. A third opponent had appeared, human in appearance, yet not quite so. Using the blood from a small scratch on his forearm, he performed the summoning technique and brought forth Rocket Tanuki, who was summoned with one foot on Isoka's left shoulder and his other pressed into his mid back.

(Kuchiyose no Jutsu: Tanroketto) - Summoning Technique: Tanroketto
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Tanroketto, or better known as Rocket, was the former commander of the Tanuki B.O.M.B squad before developing his own personal skills to a point where he could operate solo. While not skilled in elemental ninjutsu or genjutsu, he excelled in hand-to-hand combat and weapon based ninjutsu. With an appetite for explosions he outfitted all of the weapons he uses with his ninjutsu with explosive tags using the (Fuda Kakusu no Jutsu) Tag Hidding Technique. He carries a large scroll on his back as well as several smaller scrolls across his body on a strap going from his left shoulder to right him. He uses these scrolls for the manipulated tools set of techniques as well as other similar weapon based ninjutsu such as rising dragon dance. Rocket has two clips on each of his forearms where a small scroll can be attached. When doing this he can then point his arm towards a target and release a barrage of kunai. Using one scroll in this fashion releases a C-rank barrage of kunai, using two scrolls is B-rank, three scrolls is A-rank and four scrolls is S-rank. Each scroll can be used twice for this ability, meaning if all four are used simultaneously, the S-rank variation can be used twice per battle at most.
-Rocket's weapon based techniques gain +15 damage due to the hidden explosive tags within them.
-Can only used weapon based ninjutsu such as manipulated tools and rising dragon dance up to A-rank.
-Can only be summoned once per battle.
-Lasts for up to four turns.

What do we got here, Frick and Frack?

Kyaha, something like that!

As Darui neared, Rocket flung open a scroll which release a giant lump of steel that shot forward and crashed into the human puppet and carried him several meters away before smashing him into the ground. Rocket snapped his fingers and the lump of steel erupted in a large explosion, dealing extra damage.

(Sōgu: Dai Tekkai) - Manipulated Tools: Giant Iron Lump
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30 + 15 = 45
Description:The user takes out a big scroll and waves it in a circle. It turns into a giant chain hammer with a huge metal ball at the end that they then crushes the enemy with. After this move, the chain hammer turns back into a scroll.

On the other side of the battlefield Sasori had charged towards Saul, who patiently awaited. His byakugan revealed the appearance of chakra in the air around him, and as the poison began to form he positioned his feet and went into a tight spin while releasing a steady stream of chakra from each of his tenketsu points. A dome quickly formed around him and pushed out from his body, carrying the poison mists back to a safe distance and crashing into the charging Sasori as well.

(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S (B)
Range: Short-Long (Mid)
Chakra: 10-40 (20)
Damage: 20-80 (40)
Description: A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.
Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.

Us Hyuga's got a perfect defense, you ain't touching this flag! Dereshishishi!
 

Daemon

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My bad for the late reply first time I've had free time all week




The furry thing shot clumps of metal at Darui. With little effort, Darui's hands flung forward revealing tubes of at the center of his hand which released powerful streams of Storm chakra which decimated all the clumps of metal that were shot towards the human puppet. The steams would continue towards Rocket and Isoka. The steams of Storm Release intended to knock back the attackers while paralyzing them due to extreme electrical shock. Simultaneously, Alexander created a large scorch sun above Darui, Rocket, and Isoka. This scorching sun would beat down rays of heat that quickly dehydrated any water containing substance quickly evaporating the moisture within their bodies.

The affect this hand on the foes would have it so that their moves would be limited as long as the sun is up. This limited them to two moves in a turn due to fatigue of dehydration. If Rocket and Isoka were successfully knocked back, The sun created above them would follow them to their new location.

Darui
Type: Human Puppet
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Darui is a fairly tall, dark-skinned man with a slightly bulbous nose, a lazy look in his eyes and shaggy, white hair which covers his left eye. He wears a high-collared, sleeveless uniform with loose fitting pants, bandages on his wrists and the one-strap-over-one-shoulder Flak Jacket of a Kumogakure shinobi. Darui also has stylised characters for water (水) and lightning (雷) tattooed on his right and left shoulders respectively, denoting his chakra's nature affinities, Water Release and Lightning Release, as well as the fact that he has a kekkei genkai, the Storm Release. The tattoo on his left arm also signifies that he has inherited the Third Raikage's black lightning. He carries a broad, foldable, cleaver-like sword, strapped to his back, when outside the village. The Darui puppet is a strong one resembling the resilience of Kumogakure. Darui as the Fifth Raikage adds to Sasori's collection of Raikage puppets. Darui is capable of using all 5 basic elements as well as his unique black lightning and his kekkei genkai, Storm Release. Darui fashions a large cleaver sword that is soaked in poison. Now for the body modifications, Darui can detach any limb on his body and reveal it is connected by a spiked chain(the chain is retractable). This increases the range of his attacks as well as allowing him to grapple things in long range, restraining targets etc. Like Sasori's stomach cable its direction can be changed on whim. Similar to the Sasori puppet, on the palms of Darui's hands he can eject a tube or nozzle that spews out a beam of storm release. The storm release released from his palms are equivalent to A rank in power. The initial blast is like a wave of Storm Release but his hand can be twisted like nobs to narrow the stream to slice through objects or for just pinpoint accurate attacks. The streams ,like Sasori's, can reach up to Long range. Darui's body is durable capable of withstanding punches from Sakura and relatively high ranked jutsu( A rank and below). Like most of Sasori's other puppets, Darui has a compartment for Sasori to switch into.

(Shakuton: Sekandosan) - Scorch Release: Second Sun
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (-5 per turn)
Damage points: N/A (60 if used to attack)
Description: After performing one handseal, the user focuses their Scorch chakra above the opponent ( at a minimum of Mid Range) to create a Water Prison size orb of scorch that is suspended in air, following the opponent where they go. The heat that radiates from the Second Sun desiccates the target overtime beating down its scorching rays of heat over the opponent's body. Under this intense heat, the opponent will rapidly lose moisture from their body at an alarming rate limiting their ability to perform techniques like in many other scorch techniques. The opponent is limited to 2 jutsu per turn for a total of 3 turns. The user can use this as an attack by manipulating the second sun, on creation, to crash down onto the opponent, mummifying them instantly as well as burning them to a crisp. This technique can be used 3 times per battle with a 2 turn wait in between usages. The chakra drain aspect of this technique only applies if not using offensively.

Meanwhile, the Fatty began to spin and quickly erect a barrier around himself. To defend against it an avoid getting hit Sasori had to think fast. However he wanted this to be an two front defense. One which would protect him but at the same time give him advantage later on. Sasori's second pair of arms quickly formed a singular handseal causing Sasori's body to become black and hardened to defend against the chakra dome created. Sasori would be knocked back some meters due to the collision but no damage would have been done.

"A perfect defense? Allow me to break it."

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
 

Typhon

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Same >.<




As the stream of storm shattered Rocket's weapon, Isoka clapped his hands together and solidified a barrier in front of himself and Rocket in the shape of a large wall. The stormed crashed against the barrier while a sun formed in the air above.

(Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which split into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function.
-Can be used twice per battle.
-Solidifying cubes counts as a move.
-Solidified barriers are A-rank.
-Lasts for four turns once created.

Saul's defense had pushed Sasori back for a moment, and it appeared he was content to prepare rather than continue his assault. Seeing a window to aid his partner, Saul strung his hands together shouted across the field to Isoka commanding him to jump back, which he did. A portal opened in the sky above the scorch sun and unloaded a mass of mud which smothered the ball while having its own moisture evaporated. The dried remnants of the mud rained down on Darui and buried him in a mound of rubble.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Looking to further contain the human puppet, Isoka reached a hand towards the mound of rubble and streamed sand from the earth around it and in between the nooks and crannies. The sand quickly took the shape of a sphere at which point Isoka clenched his hand causing it to compact in on itself, pulverizing the rock and Darui.

( Sabaku Rou ) - Sand Prison
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage Points: 60 + 20
Description: The user will create a sphere of sand around his target quickly then compress it all inwards crushing his target with great force.
 

Daemon

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As the stream of storm shattered Rocket's weapon, Isoka clapped his hands together and solidified a barrier in front of himself and Rocket in the shape of a large wall. The stormed crashed against the barrier while a sun formed in the air above.

(Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which split into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function.
-Can be used twice per battle.
-Solidifying cubes counts as a move.
-Solidified barriers are A-rank.
-Lasts for four turns once created.

Saul's defense had pushed Sasori back for a moment, and it appeared he was content to prepare rather than continue his assault. Seeing a window to aid his partner, Saul strung his hands together shouted across the field to Isoka commanding him to jump back, which he did. A portal opened in the sky above the scorch sun and unloaded a mass of mud which smothered the ball while having its own moisture evaporated. The dried remnants of the mud rained down on Darui and buried him in a mound of rubble.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Looking to further contain the human puppet, Isoka reached a hand towards the mound of rubble and streamed sand from the earth around it and in between the nooks and crannies. The sand quickly took the shape of a sphere at which point Isoka clenched his hand causing it to compact in on itself, pulverizing the rock and Darui.

( Sabaku Rou ) - Sand Prison
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage Points: 60 + 20
Description: The user will create a sphere of sand around his target quickly then compress it all inwards crushing his target with great force.
As a greed we'll both switch out our defenders for our new bios.




The team attacked in tandem as the dried mud began to fall from the sky landing on top of Isoka and Rocket. Seemed to be some kind of friendly fire. Regardless, Zenyatta, Darui and XII would continue their assault. In conjunction, Darui would step back toward the flag to be the back line of defense while XII would take it upon herself to take on Isoka and the raccoon. Immediately after this, She formulated handseals and activated her Byakugan. XII focused chakra into her palm and forced a great amount of chakra to be released from the tenketsu located there, causing a compressed blast of air to rip through the rubble in front of her into Isoka and Rocket.

(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A/S (A)
Range: Short-Mid/Short-Long
Chakra: 30-40 (30)
Damage: 60-80 60 x 2 =120
Description: The user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist style is formed to attack the opponent's organs and soft tissue from a distance, blowing them off their feet with tremendous force before they even notice they were hit. In order to attain more power and range (S-rank) then a variation of this, Eight Trigrams Vacuum Palm Wall, necessitates that both hands are used. In this case, a more potent wave of compressed chakra is released with great force from both palms, simultaneously. And the result from this can be increased damage to not only the foe's targeted organs and soft tissue but also their hard tissue (e.g., bones). Of course, this variation has sufficient force to send a foe careening as far as five meters.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Zenyatta himself passively activated his Gluttonous Manifestation seal to summon the arms of Voldo on to his back. As soon as the arms emerged from his back Zenyatta manipulated Voldo's arms to release hundreds upon hundreds of chakra threads that condensed themselves into a powerful gigantic hammer equal in strength to all elements. The hammer would be swung horizontally from right to left in an attempt to bash Grievous to the side and allow Zenyatta to advance toward the flag.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

(Vorudo) – Voldo
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time.
Can only be taught by Daemon.
Must have a Sasori bio.
 

Typhon

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The weight of the rocks falling on Rocket caused him to disperse, leaving Isoka alone beneath the rubble cursing the fat man that had buried him. His vision of his opponent was blocked, but his barrier kept him clued in on their movements. Once she released the blast of air, Isoka used earth chakra to meld into the ground below him, moving just below the surface as the attack tore through the mound of debris and scattered it away. Just after it had cleared the way, Isoka returned to his position.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Dõjutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C-rank and below Earth Techniques.

He turned and yelled back, "What the hell was that you fatass!?"

Saul rubbed his head and opened his mouth to speak, but all that came out was blood, along with a blue blade of chakra. A raspy voice spoke in his place, "That blade will make a worthy addition to my collection." The new combatant retracted his chakra blade into his right hand and let the large man fall to the ground.

( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body.
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 and are able to be double sided for double the chakra cost.

He leaned down and pulled the Jaiankatta off Saul's back, and placing it on his own. Zenyatta had formed a new pair of arms and began to swing a dense hammer of chakra at the new man, not waiting for an introduction. He lifted his left hand and faced his palm toward the attack. A dark orb of energy manifested and grew to match the size of the hammer. As the hammer collided with it, the chakra was pulled into the sphere, becoming completely absorbed.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

"I see...your body is enhanced as well. Not a Cyborg, a puppet? How primitive..." He may have stepped into the defender role, but Grievous was not one to sit back. He would bring the fight to Zenyatta, and so he charged forward to bring the fight to the attacker.
 

Daemon

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The weight of the rocks falling on Rocket caused him to disperse, leaving Isoka alone beneath the rubble cursing the fat man that had buried him. His vision of his opponent was blocked, but his barrier kept him clued in on their movements. Once she released the blast of air, Isoka used earth chakra to meld into the ground below him, moving just below the surface as the attack tore through the mound of debris and scattered it away. Just after it had cleared the way, Isoka returned to his position.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Dõjutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C-rank and below Earth Techniques.

He turned and yelled back, "What the hell was that you fatass!?"

Saul rubbed his head and opened his mouth to speak, but all that came out was blood, along with a blue blade of chakra. A raspy voice spoke in his place, "That blade will make a worthy addition to my collection." The new combatant retracted his chakra blade into his right hand and let the large man fall to the ground.

( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body.
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 and are able to be double sided for double the chakra cost.

He leaned down and pulled the Jaiankatta off Saul's back, and placing it on his own. Zenyatta had formed a new pair of arms and began to swing a dense hammer of chakra at the new man, not waiting for an introduction. He lifted his left hand and faced his palm toward the attack. A dark orb of energy manifested and grew to match the size of the hammer. As the hammer collided with it, the chakra was pulled into the sphere, becoming completely absorbed.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

"I see...your body is enhanced as well. Not a Cyborg, a puppet? How primitive..." He may have stepped into the defender role, but Grievous was not one to sit back. He would bring the fight to Zenyatta, and so he charged forward to bring the fight to the attacker.
Zenyatta watched as a four armed man murdered an ally. It seemed this one was more savage than the fat ninja who just passed. The cyborg charged at him. Zenyatta simply used his second set of arms slam their palms onto the ground while Zenyatta used Voldo's abilities once again to create a large buzzsaw that formed overhead of Grievous. Simulatenously, the ground beneath Grievous would upwards carrying him into the buzzsaw as it made its way down, which resulted in Grievous being sandwiched in between the rock and the buzzsaw.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Vorudo) – Voldo
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time.
Can only be taught by Daemon.
Must have a Sasori bio.

Meanwhile, XII pressed on to push the her attack backward. She took off her leg weights and began to accelerate in speed to Isoka.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
 
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