[Shop] Sym-Bio Shop

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Kai NB

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Welcome one and all!

Greetings everyone! This shop was made so that any RPer may request to have a Character Biography made for them. Whether you're new at making bios, have trouble with them, or too lazy to make them, this shop will get you a quality bio with satisfaction guaranteed! (Just in time for the WSE too!)

This shop runs off of the idea of symbiosis, an idea that explains a relationship between two people in which each person is dependent upon and receives reinforcement, whether beneficial or detrimental, from the other. This shop's members are only half of the whole plan. This shop would be nothing without all of you who request help from us. So for that, thank you all for being a part of this team!

Expect bios to be completed within 4 days after submission. It may take less time. It may take more time. If one week passes from the day after the submission, please notify the designer in charge of the submission and the Shop Owner via PM/VM.

— This shop can make both Canon and Custom Bios —

Biography Submission

Due to changes in the RP, character bios from the respective series the RP is based on, Naruto, follow their own timeline. As such, the character's history can be totally unique and does not need to follow the same history found within the series. For this reason, all submissions will now follow the same template.

Submission Template

Please fill out the following template as accurately as possible
PHP:
[B]Username:[/B] 
[B]Character's Name:[/B] 
[B]Link to Character's Wikia Page:[/B] 
[B]Biography to be Updated/Dropped:[/B]

[B]KG/HA/CC:[/B]
[B]Training Stats:[/B] 
[B]Link to Customs:[/B]
[B]Kumi Purchase Link:[/B]

[B]Looks:[/B][SPOILER][/SPOILER] 
[B]Personality:[/B][SPOILER][/SPOILER] 
[B]History:[/B][SPOILER][/SPOILER]
[B]Pictures & Theme Song:[/B][SPOILER][/SPOILER]

[B]Special Request(s):[/B]
[B]Request for Specific Member/Template:[/B]

[B]Purchase Next Day Completion for 500 Kumi?[/B] (Yes/No)
[B]Purchase WSE Arc History Review and Write-Up for 750 Kumi*?[/B] (Yes/No)
[B]Purchase Same Day Bio Checking upon Submission for 1,500 Kumi**?[/B] (Yes/No)
– Notes –
  • Provide your Ninja Rank, Specialities, Elements, and Jutsu when listing your Training Stats.
  • Specific descriptions can be placed in the looks, personality, and/or history sections of the bio upon request.
  • Looks, Personality, Pictures, and Theme Song sections are optional. If left blank, they will be filled out based on Wikia.
  • History section is required to be filled out upon submission. For a fee, the Bio Maker will track your WSE activity and fill out the History accordingly. Simply state which WSE Arcs to review in the Special Request(s) section.
  • Bio Makers will take on a MAXIMUM of 3 requests at a time
  • At the end of each bio, the following credits will be mentioned, "Credits to (Name of Bio Designer) and ". If you remove the credits from the post, you will be immediately reported
*Price evaluated at 750 Kumi per arc being reviewed and written
**Bios will be checked upon submission, but does not guarantee Approval
Shop Members

Shop Owner

Biography Templates

Jakai's Bio Templates

Rules of the Shop
  • Follow
  • Refer to the following link for the purpose of this thread [ ]
  • Submissions will be automatically declined if the template is not properly filled out
  • Bios will be posted here when completed (It may be wise to Subscribe to the Thread)
  • If you wish to join this shop, please VM me why you would like to join along with biographies you have made
  • Don't spam/post in the thread if you are not going to request a biography. Doing so will have you reported for not following rules

— The Shop is Now CLOSED —

 
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Onii Chan

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Glad to see you're doing bios again, i wish you good luck in the second opening of the shop. Good thing you opened though, now i won't have to bother trying to make a third bio design now that the mods require me to put more color and bigger font in my bios. I may just use this one you make me forever or i'll just eventually make a third template but i'm lazy now that i don't run my shop anymore so i'll most likely use this one instead.


Username: Onii Chan
Character's Name: Sasaki Haise
Link to Character's Wikia Page:
Biography to be Updated/Dropped:

KG/HA/CC: Clay Release (aka Blast Release, Clay Variety), all the basics including gen, tai, nin, ken, claymore clan level 10,

weapon/other stuff:
Haise has multiple mouths to chew and manipulate his clay release, one on both palms of his hands that he hides promptly with red gloves. One large mouth on his chest that he hides ideally with heavy clothing, then his regular mouth that he uses most when before taking a fight seriously.

His got a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his clay to overwhelm his combatant into submission.

Furthermore his left red eye is able to look up to 3 landmarks ideally his immune to genjutsu up to A-rank. His mechanical scouter that his ancestor ''Deidara'' used is replaced by his glasses.

After joining the Claymores he equipped himself with a mask, all leather and with zippers that allowed him to open the mouth area to eat, although he doesn't wear it much. The number 10 in roman numerals (X) is stitched on his eyepatch to represent his rank in the clan.

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(Idainaruken Gekkō) Moonlight Greatsword
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra: 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
Damage: 60 - 80
Description: '' This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."


A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

Abilities​
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use
Training Status: Complete
Link to Customs:
Kumi Purchase Link: None

Looks:
Sasaki has a unique look to him, different from all the other shinobi in the world which makes him stand out from the crowd pretty often. His hair is medium in length, hovering over just the top lid of his eyes they're often parted three ways. The top part of his hair sports the color of black that quickly fades to white as it goes down. Sasaki has greyish eyes, white pale skin, with some rounded glasses. His usual attire consists of a black long sleeve dress shirt matched with black dress pants and a white tie, white belt to pair. In some occasions Sasaki wears a long white trench coat while traveling the lands, although in battle it is often taken off to preserve its cleanliness, in battle he often wears black gloves to complete his outfit.

As a kid, unknowingly to himself, he had complete black hair of the same style without glasses. His attire consisted of a red scarf, White jacket with red stripes near the neck and sleeves, black pants and high end toeless ninja shoes. It was not till he reached adulthood that his memory of his past life evaded him which caused him to revamp his whole appearance.

After the Uchiha Extermination Operation his appearance changed drastically again. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match.
Personality:
As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic.

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.

Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them '' Mutants '' or '' Ghouls ''.
History:
In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. This group including Haise would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.
Pictures & Theme Song:

Special Request(s): Gif images please if you can, if not please make it paint art like my original design, specifically only reference sasaki haise (mostly the red gloved version) this was because six paths still wanted ken kaneki, we talked about this in private. so please no references to ken kaneki, only sasaki haise.
Request for Specific Member/Template: Template F

Purchase Next Day Completion for 250 Kumi? (Yes/No)
Purchase WSE History Review and Write-Up for 500 Kumi? (Yes/No)
 
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Howard

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Username: Howard
Character's Name: Quentin Coldwater
Link to Character's Wikia Page: [ ]
Biography to be Updated/Dropped: Third bio slot

KG/HA/CC: Kisei | Accepted
Training Status:

Rank: Kage
Specialties: Earth, Taijutsu, Jeet Kune Do, Poison, Medical Ninjutsu

Lightning - Complete
Earth - Mastered
Fire - Complete
Water - Complete
Wind - Complete
Chalk - Student
Oobleck - Creator
Red Sand - Co-creator
Laughing Gas - Co-creator

Mahou - Needs Training
Ninjutsu - Complete
Taijutsu - Mastered
Genjutsu - Complete
NB Taijutsu - Mastered
Jeet Kune Do - Mastered
Snake Ninjutsu - Complete
Poison Ninjutsu - Mastered
Medical Ninjutsu - Complete


Link to Customs: [ ]
Kumi Purchase Link: N/A

Looks:
Quentin has long, brown hair and brown eyes. His hair tends to look a little unwashed at times and gets messy, giving him an overall scruffy appearance. Quentin is tall and nerdy. He doesn't consider himself to be attractive, although this may be due to his low self-esteem.
Personality:
Intelligent, driven, and melancholic. Quentin is an introverted person but fiercely driven to grasp the power that’s been handed to him. He has low self esteem, often suffering from episodes of depression and isolation anxiety. Sometimes a reluctant leader who takes hold of a situation not to be a leader but because no one else will. Quentin is a friendly but shy and awkward individual; he is happy to talk but often has trouble speaking stumbling over words when in stressful or detrimental scenarios. He constantly feels like he is not good enough or will never find someone to understand him. He has a strong feeling of not belonging anywhere to an overwhelming degree stating that he is "the most useless person to ever live." The kind of person who even when in a group finds a way to feel all alone. He can be cocky and has at times convinced himself that he is the hero of his own story. He at times has shown to be an adventure-seeker and constantly needs excitement causing him to act impulsively, not analyzing consequences.
History:
Quentin was born a muggle to a very average family in a very average world where nothing eventful ever happened. His mother died while he was very young, too early for him to really know her or form a true motherly attachment. This left him to be raised by his father who was rather supportive during his childhood. Quentin had a fascination with magic tricks and the like drawn in by the escapism of them. Even with this fairly decent relationship with his father he wanted to be a hero; the hero of his own story, and he wanted to be strong so he decided to begin adventuring around the world.

He learned various things during his travel learning about ninjutsu and the abilities they offered. Eventually he learned that his father had become gravely ill and returned home to tend to him. Quentin and his father had a strained relationship for a long time due to Quentin's never-ending quest for adventure and excitement. Since Quentin had discovered his father has cancer, they began to reconcile their differences. Quentin desperately wanted to cure his father's brain cancer, the newly discovered illness being all he could think about for a while. This drove him to study medical ninjutsu to a nearly obsessive degree. He learned how to make various medicines none actually curing the problems and the only one he found that had a chance of curing brain cancer turned any animal he tested it on to stone. He sunk months into studying, training and relentlessly bettering himself.

Defeated and depressed he eventually accepted that curing cancer is impossible. He has suffered from depression and low self esteem for years, he believes himself rather weak due to this being unable to help the only person who cared for him. Upon his revelation that magic, was real, Quentin fantasized about learning it to live out his childhood fantasy. Quentin expressed a desire to be a magician and a hero seeing magic as a cure all for his problems. If medicine couldn't cure his father maybe MAGIC could. He thought that if magic couldn't cure his father than what could? It was worth a try so he again turned to traveling the world in search of something to fill that ever growing emptiness. He scoured the world for magicians, looking for any information about it.

He didn't learn much no one wanted to talk about it. Those who believed him seemed fearful, those who didn't believed him a fool. Eventually he found the elusive Kisei and with a lot of effort convinced them to accept him as a student of the arts He was accepted into house Hufflepuff and his first wand was Ashwood and Dittany Stalk. Quentin initially had very little understanding and control of his magical abilities. As such, he was easily impressed, by any Kisei who could do even the most basic mahou. The advanced applications astonish him to a point of awe. He came to admire and respect any Kisei higher than he and wants to learn from them. He has started to constantly worry about his training, his fear of flunking out pushing him to ask for help from many Kisei.
Pictures & Theme Song:



Special Request(s): Include my bio mentionables CW/Artifacts/Ninja Tech/Weapons/Poison
(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (La Muerte) (15 per turn while being imbued upon)
Damage: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.
Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others

Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.

Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

(Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
200 regular chakra
( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

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Kai NB

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Glad to see you're doing bios again, i wish you good luck in the second opening of the shop. Good thing you opened though, now i won't have to bother trying to make a third bio design now that the mods require me to put more color and bigger font in my bios. I may just use this one you make me forever or i'll just eventually make a third template but i'm lazy now that i don't run my shop anymore so i'll most likely use this one instead.


Username: Onii Chan
Character's Name: Sasaki Haise
Link to Character's Wikia Page:
Biography to be Updated/Dropped:

KG/HA/CC: Clay Release (aka Blast Release, Clay Variety), all the basics including gen, tai, nin, ken, claymore clan level 10,

weapon/other stuff:
Haise has multiple mouths to chew and manipulate his clay release, one on both palms of his hands that he hides promptly with red gloves. One large mouth on his chest that he hides ideally with heavy clothing, then his regular mouth that he uses most when before taking a fight seriously.

His got a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his clay to overwhelm his combatant into submission.

Furthermore his left red eye is able to look up to 3 landmarks ideally his immune to genjutsu up to A-rank. His mechanical scouter that his ancestor ''Deidara'' used is replaced by his glasses.

After joining the Claymores he equipped himself with a mask, all leather and with zippers that allowed him to open the mouth area to eat, although he doesn't wear it much. The number 10 in roman numerals (X) is stitched on his eyepatch to represent his rank in the clan.

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(Idainaruken Gekkō) Moonlight Greatsword
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra: 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
Damage: 60 - 80
Description: '' This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."


A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

Abilities​
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use
Training Status: Complete
Link to Customs:
Kumi Purchase Link: None

Looks:
Sasaki has a unique look to him, different from all the other shinobi in the world which makes him stand out from the crowd pretty often. His hair is medium in length, hovering over just the top lid of his eyes they're often parted three ways. The top part of his hair sports the color of black that quickly fades to white as it goes down. Sasaki has greyish eyes, white pale skin, with some rounded glasses. His usual attire consists of a black long sleeve dress shirt matched with black dress pants and a white tie, white belt to pair. In some occasions Sasaki wears a long white trench coat while traveling the lands, although in battle it is often taken off to preserve its cleanliness, in battle he often wears black gloves to complete his outfit.

As a kid, unknowingly to himself, he had complete black hair of the same style without glasses. His attire consisted of a red scarf, White jacket with red stripes near the neck and sleeves, black pants and high end toeless ninja shoes. It was not till he reached adulthood that his memory of his past life evaded him which caused him to revamp his whole appearance.

After the Uchiha Extermination Operation his appearance changed drastically again. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match.
Personality:
As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic.

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.

Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them '' Mutants '' or '' Ghouls ''.
History:
In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. This group including Haise would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.
Pictures & Theme Song:

Special Request(s): Gif images please if you can, if not please make it paint art like my original design, specifically only reference sasaki haise (mostly the red gloved version) this was because six paths still wanted ken kaneki, we talked about this in private. so please no references to ken kaneki, only sasaki haise.
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"All losses in this world are due to a lack of ability. If you want to curse something, curse your own weakness."

Appearance
Sasaki has a unique look to him, different from all the other shinobi in the world which makes him stand out from the crowd pretty often. His hair is medium in length, hovering over just the top lid of his eyes they're often parted three ways. The top part of his hair sports the color of black that quickly fades to white as it goes down. Sasaki has greyish eyes, white pale skin, with some rounded glasses. His usual attire consists of a black long sleeve dress shirt matched with black dress pants and a white tie, white belt to pair. In some occasions Sasaki wears a long white trench coat while traveling the lands, although in battle it is often taken off to preserve its cleanliness, in battle he often wears black gloves to complete his outfit.

As a kid, unknowingly to himself, he had complete black hair of the same style without glasses. His attire consisted of a red scarf, white jacket with red stripes near the neck and sleeves, black pants and high end toeless ninja shoes. It was not till he reached adulthood that his memory of his past life evaded him which caused him to revamp his whole appearance.

After the Uchiha Extermination Operation his appearance changed drastically again. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match.

Personality
As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic.

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.​
You must be registered for see images


Basic Information

⦿ Name: Sasaki Haise
⦿ Nickname: Black Reaper
⦿ Gender: Male
⦿ Age: 24
⦿ Clan: Claymore


Village Information

⦿ Land of Birth: Fujin's Breath
⦿ WSE Clan: Death Eater
Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them "Mutants" or "Ghouls".​

Rank & Chakra Information

Ninja Rank
Rank ⇀ S-Class
Health ⇀ 1,000
Chakra ⇀ 1,000

Specialties
Primary Art ⇀ Taijutsu
Primary Release ⇀ Water

Elements
火 Katon ⇀ Completed
風 Fūton ⇀ Completed
雷 Raiton ⇀ Completed
土 Doton ⇀ Completed
水 Suiton ⇀ Completed

Ninjutsu
忍 Ninjutsu ⇀ Completed
幻 Genjutsu ⇀ Completed
体 Taijutsu ⇀ Completed
剣 Kenjutsu ⇀ Completed
ク Claymore ⇀ Level 10

Other
関 Customs ⇀ [ ]
"In exchange for the pleasure of living as a person that ghouls can have... we receive this instead."


Level 10 — Ghoul

As an early level inductee to the Claymore Clan, Sasaki still has more to progress. As of now, he possesses the basic and passive traits of the clan. As such, he has special enzymes within him that allows him to consume raw chakra and flesh, with no ill effect. At this level though, their hunger is practically uncontrollable. This makes them prone to rampages, tearing everything that houses chakra in their bodies. As a limit to his power, his hunger prevents him from accessing his potential Abyssal and Awakened States. He also possesses a special organ within him, a Kagune sac, which boasts a myriad of useful abilities.

Taijutsu

On top of his dark intimidating presence, Sasaki possesses incredible skill in Taijutsu. His training and mastery of Taijutsu goes beyond normal individuals. He can use his Taijutsu effectively and in conjunction with his clan's abilities to make for a dangerous close combat fighter. His prowess in the field has boosted his senses, increasing his reaction time and granting him access to powerful techniques like the Leaf Dragon God.

Water Release

Sasaki has a natural affinity to element of Water. Honing his natural affinity has made him well versed in all Water Release jutsus. Water seems to represent the fluidity and adaptability that Sasaki inherently has, as he is able to quickly think on his feet and turn the tide of battle smoothly. Sasaki has developed his skills to the point where he only needs a single handseal to perform all Water Release jutsus.​

"A story with me in the lead role, it would certainly be... a tragedy."


History

In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan.

During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today.

The group, including Haise, would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.​
Background Information

You must be registered for see images

Other Information

Claymore
After joining the Claymores he equipped himself with a mask. The mask is made from an all black leather based material that is sturdy and durable. The mask covers nearly the entirety of his face, from his right eye to his nose and mouth, leaving only his left eye exposed. There is an design of a menacing smirk predominantly showing teeth imprinted over the section of the mask that covers his mouth, partly to curb his indomitable hunger. A zipper is crudely placed in the space between the top and bottom row of the teeth.​
"M-my fingers... on the plier... C-centipedes... i-in my ears...'


Pictures
You must be registered for see images
This allows him to open it up and actually show his real mouth. He also uses this to finally allow himself to eat. There is also a stitched gray eyepatch over the part of his mask that covers his eye. The roman numeral for 10 "X" is marked on it to represent his rank in the clan

Weapon
Sasaki possesses a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his Claymore abilities to overwhelm his combatant into submission.

(Idainaruken Gekkō) — Moonlight Greatsword
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra Cost: 30 - 40 (A-Ranked Slicer: 30CP / S-Ranked Ultimate: 40CP)
Damage Points: 60 - 80
Description: "This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."


A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

Abilities
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.

➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
Battle Record

⦿ Battles Won: 3
⦿ Battles Lost: 0

Theme Song & Background Music
⦿

Ending Notes
Updating
Credits to &
PHP:
[FONT=Garamond][TABLE] 
[TR][TD="colspan: 8"][CENTER][SIZE=5][B][I]"All losses in this world are due to a lack of ability. If you want to curse something, curse your own weakness."[/I][/B][/SIZE][/CENTER][/TD][/TR] 
[TR] 
[TD="colspan: 6"][JUSTIFY][HR][/HR][SIZE=3][B][GLOW="RED"]Appearance[/GLOW][/B][/SIZE][HR][/HR]Sasaki has a unique look to him, different from all the other shinobi in the world which makes him stand out from the crowd pretty often. His hair is medium in length, hovering over just the top lid of his eyes they're often parted three ways. The top part of his hair sports the color of black that quickly fades to white as it goes down. Sasaki has greyish eyes, white pale skin, with some rounded glasses. His usual attire consists of a black long sleeve dress shirt matched with black dress pants and a white tie, white belt to pair. In some occasions Sasaki wears a long white trench coat while traveling the lands, although in battle it is often taken off to preserve its cleanliness, in battle he often wears black gloves to complete his outfit. 

As a kid, unknowingly to himself, he had complete black hair of the same style without glasses. His attire consisted of a red scarf, white jacket with red stripes near the neck and sleeves, black pants and high end toeless ninja shoes. It was not till he reached adulthood that his memory of his past life evaded him which caused him to revamp his whole appearance.

After the Uchiha Extermination Operation his appearance changed drastically again. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match.
[HR][/HR][SIZE=3][B][GLOW="RED"]Personality[/GLOW][/B][/SIZE][HR][/HR]As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic. 

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.[/JUSTIFY][/TD] 
[TD="colspan: 2"][IMG]https://i.imgur.com/SjaHhKw.png[/IMG] 

[SIZE=4][B][GLOW="RED"]Basic Information[/GLOW][/B][/SIZE] 

⦿ [B]Name:[/B] Sasaki Haise
⦿ [B]Nickname:[/B] Black Reaper 
⦿ [B]Gender:[/B] Male 
⦿ [B]Age:[/B] 24 
⦿ [B]Clan:[/B] Claymore


[SIZE=4][B][GLOW="RED"]Village Information[/GLOW][/B][/SIZE] 

⦿ [B]Land of Birth:[/B] Fujin's Breath 
⦿ [B]WSE Clan:[/B] Death Eater[/TD] 
[/TR] 
[TR][TD="colspan: 8"][JUSTIFY]Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them "Mutants" or "Ghouls".[/JUSTIFY] 
[HR][/HR][/TD][/TR] 
[TR] 
[TD="colspan: 3"][SIZE=4][B][GLOW="RED"]Rank & Chakra Information[/GLOW][/B][/SIZE] 

[SIZE=3][B]Ninja Rank[/B][/SIZE] 
Rank ⇀ S-Class 
Health ⇀ 1,000 
Chakra ⇀ 1,000 

[SIZE=3][B]Specialties[/B][/SIZE] 
Primary Art ⇀ Taijutsu 
Primary Release ⇀ Water 

[SIZE=3][B]Elements[/B][/SIZE] 
火 Katon ⇀ Completed 
風 Fūton ⇀ Completed 
雷 Raiton ⇀ Completed 
土 Doton ⇀ Completed 
水 Suiton ⇀ Completed 

[SIZE=3][B]Ninjutsu[/B][/SIZE] 
忍 Ninjutsu ⇀ Completed 
幻 Genjutsu ⇀ Completed 
体 Taijutsu ⇀ Completed 
剣 Kenjutsu ⇀ Completed 
ク Claymore ⇀ Level 10 

[SIZE=3][B]Other[/B][/SIZE] 
関 Customs ⇀ [[URL="https://narutobase.net/forums/showthread.php?t=745075"]X[/URL]][/TD] 
[TD="colspan: 5"][JUSTIFY][CENTER][SIZE=3][B][I]"In exchange for the pleasure of living as a person that ghouls can have... we receive this instead."[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][GLOW="RED"]Level 10 — Ghoul[/GLOW][/B][/SIZE] 
[HR][/HR]As an early level inductee to the Claymore Clan, Sasaki still has more to progress. As of now, he possesses the basic and passive traits of the clan. As such, he has special enzymes within him that allows him to consume raw chakra and flesh, with no ill effect. At this level though, their hunger is practically uncontrollable. This makes them prone to rampages, tearing everything that houses chakra in their bodies. As a limit to his power, his hunger prevents him from accessing his potential Abyssal and Awakened States. He also possesses a special organ within him, a Kagune sac, which boasts a myriad of useful abilities.
[HR][/HR][SIZE=3][B][GLOW="RED"]Taijutsu[/GLOW][/B][/SIZE] 
[HR][/HR]On top of his dark intimidating presence, Sasaki possesses incredible skill in Taijutsu. His training and mastery of Taijutsu goes beyond normal individuals. He can use his Taijutsu effectively and in conjunction with his clan's abilities to make for a dangerous close combat fighter. His prowess in the field has boosted his senses, increasing his reaction time and granting him access to powerful techniques like the [B][I]Leaf Dragon God[/I][/B].
[HR][/HR][SIZE=3][B][GLOW="RED"]Water Release[/GLOW][/B][/SIZE] 
[HR][/HR]Sasaki has a natural affinity to element of Water. Honing his natural affinity has made him well versed in all Water Release jutsus. Water seems to represent the fluidity and adaptability that Sasaki inherently has, as he is able to quickly think on his feet and turn the tide of battle smoothly. Sasaki has developed his skills to the point where he only needs a single handseal to perform all Water Release jutsus.[/JUSTIFY][/TD] 
[/TR] 
[TR][TD="colspan: 8"][HR][/HR][/TD][/TR] 
[TR] 
[TD="colspan: 6, width: 500"][CENTER][SIZE=3][B][I]"A story with me in the lead role, it would certainly be... a tragedy."[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][GLOW="RED"]History[/GLOW][/B][/SIZE] 
[HR][/HR][JUSTIFY]In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. 

During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. 

The group, including Haise, would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.[/JUSTIFY] 
[/TD] 
[TD="colspan: 2"][SIZE=4][B][GLOW="RED"]Background Information[/GLOW][/B][/SIZE]

[IMG]https://i.imgur.com/bu8drEe.png[/IMG][/TD] 
[/TR] 
[TR] 
[TD="colspan: 8"][HR][/HR][/TD] 
[/TR] 
[TR] 
[TD="colspan: 3"][JUSTIFY][SIZE=4][B][GLOW="RED"]Other Information[/GLOW][/B][/SIZE] 

[SIZE=3][B]Claymore[/B][/SIZE] 
After joining the Claymores he equipped himself with a mask. The mask is made from an all black leather based material that is sturdy and durable. The mask covers nearly the entirety of his face, from his right eye to his nose and mouth, leaving only his left eye exposed. There is an design of a menacing smirk predominantly showing teeth imprinted over the section of the mask that covers his mouth, partly to curb his indomitable hunger. A zipper is crudely placed in the space between the top and bottom row of the teeth.[/JUSTIFY][/TD] 
[TD="colspan: 5"][CENTER][SIZE=3][B][I]"M-my fingers... on the plier... C-centipedes... i-in my ears...'[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][GLOW="RED"]Pictures[/GLOW][/B][/SIZE][HR][/HR][IMG]https://i.imgur.com/dkbTFor.png[/IMG][/TD][/TR] 
[TR][TD="colspan: 8"][JUSTIFY]This allows him to open it up and actually show his real mouth. He also uses this to finally allow himself to eat. There is also a stitched gray eyepatch over the part of his mask that covers his eye. The roman numeral for 10 "X" is marked on it to represent his rank in the clan

[SIZE=3][B]Weapon[/B][/SIZE]
Sasaki possesses a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his Claymore abilities to overwhelm his combatant into submission.

[B][I](Idainaruken Gekkō) — Moonlight Greatsword[/I][/B][SPOILER][IMG2=LEFT]http://darksouls.wdfiles.com/local--files/greatswords/moonlight-greatsword.png[/IMG2][B]Type:[/B] Weapon
[B]Rank:[/B] S
[B]Range:[/B] Short - Long (163 cm, 64 inches in length)
[B]Chakra Cost:[/B] 30 - 40 (A-Ranked Slicer: 30CP / S-Ranked Ultimate: 40CP)
[B]Damage Points:[/B] 60 - 80
[B]Description:[/B] [I]"This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."[/I]

A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

[I]Abilities[/I]
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation. 

➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded[/SPOILER][/JUSTIFY][/TD][/TR] 
[TR][TD="colspan: 3"][SIZE=4][B][GLOW="RED"]Battle Record[/GLOW][/B][/SIZE] 

⦿ [B]Battles Won:[/B] 3 
⦿ [B]Battles Lost:[/B] 0[/TD] 
[TD="colspan: 5"][HR][/HR][SIZE=3][B][GLOW="RED"]Theme Song & Background Music[/GLOW][/B][/SIZE][HR][/HR]⦿ [B][URL="https://www.youtube.com/watch?v=Py24xhrpeNs"]Asphyxia[/URL][/B][/TD] 
[/TR] 
[TR][TD="width: 100"][/TD] 
[TD="width: 100"][/TD] 
[TD="width: 50"][/TD] 
[TD="width: 50"][/TD] 
[TD="width: 100"][/TD] 
[TD="width: 100"][/TD] 
[TD="width: 100"][/TD] 
[TD="width: 100"][/TD][/TR] 
[/TABLE][/FONT] 

[FONT=Avenir Next][SIZE=1][TABLE="class: Grid"] 
[TR] 
[TD]Ending Notes[HR][/HR]Updating [URL="https://narutobase.net/forums/showthread.php?t=751657"]Sasaki Haise[/URL]
Credits to [URL="http://narutobase.net/forums/member.php?u=216106"]Jakai[/URL] & [URL="http://narutobase.net/forums/showthread.php?t=699317"]Sym-Bio Shop[/URL][/TD] 
[/TR] 
[/TABLE][/SIZE][/FONT]
 
Last edited:

Kai NB

Active member
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Messages
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Kin
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Kumi
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Awards
Username: Howard
Character's Name: Quentin Coldwater
Link to Character's Wikia Page: [ ]
Biography to be Updated/Dropped: Third bio slot

KG/HA/CC: Kisei | Accepted
Training Status:

Rank: Kage
Specialties: Earth, Taijutsu, Jeet Kune Do, Poison, Medical Ninjutsu

Lightning - Complete
Earth - Mastered
Fire - Complete
Water - Complete
Wind - Complete
Chalk - Student
Oobleck - Creator
Red Sand - Co-creator
Laughing Gas - Co-creator

Mahou - Needs Training
Ninjutsu - Complete
Taijutsu - Mastered
Genjutsu - Complete
NB Taijutsu - Mastered
Jeet Kune Do - Mastered
Snake Ninjutsu - Complete
Poison Ninjutsu - Mastered
Medical Ninjutsu - Complete


Link to Customs: [ ]
Kumi Purchase Link: N/A

Looks:
Quentin has long, brown hair and brown eyes. His hair tends to look a little unwashed at times and gets messy, giving him an overall scruffy appearance. Quentin is tall and nerdy. He doesn't consider himself to be attractive, although this may be due to his low self-esteem.
Personality:
Intelligent, driven, and melancholic. Quentin is an introverted person but fiercely driven to grasp the power that’s been handed to him. He has low self esteem, often suffering from episodes of depression and isolation anxiety. Sometimes a reluctant leader who takes hold of a situation not to be a leader but because no one else will. Quentin is a friendly but shy and awkward individual; he is happy to talk but often has trouble speaking stumbling over words when in stressful or detrimental scenarios. He constantly feels like he is not good enough or will never find someone to understand him. He has a strong feeling of not belonging anywhere to an overwhelming degree stating that he is "the most useless person to ever live." The kind of person who even when in a group finds a way to feel all alone. He can be cocky and has at times convinced himself that he is the hero of his own story. He at times has shown to be an adventure-seeker and constantly needs excitement causing him to act impulsively, not analyzing consequences.
History:
Quentin was born a muggle to a very average family in a very average world where nothing eventful ever happened. His mother died while he was very young, too early for him to really know her or form a true motherly attachment. This left him to be raised by his father who was rather supportive during his childhood. Quentin had a fascination with magic tricks and the like drawn in by the escapism of them. Even with this fairly decent relationship with his father he wanted to be a hero; the hero of his own story, and he wanted to be strong so he decided to begin adventuring around the world.

He learned various things during his travel learning about ninjutsu and the abilities they offered. Eventually he learned that his father had become gravely ill and returned home to tend to him. Quentin and his father had a strained relationship for a long time due to Quentin's never-ending quest for adventure and excitement. Since Quentin had discovered his father has cancer, they began to reconcile their differences. Quentin desperately wanted to cure his father's brain cancer, the newly discovered illness being all he could think about for a while. This drove him to study medical ninjutsu to a nearly obsessive degree. He learned how to make various medicines none actually curing the problems and the only one he found that had a chance of curing brain cancer turned any animal he tested it on to stone. He sunk months into studying, training and relentlessly bettering himself.

Defeated and depressed he eventually accepted that curing cancer is impossible. He has suffered from depression and low self esteem for years, he believes himself rather weak due to this being unable to help the only person who cared for him. Upon his revelation that magic, was real, Quentin fantasized about learning it to live out his childhood fantasy. Quentin expressed a desire to be a magician and a hero seeing magic as a cure all for his problems. If medicine couldn't cure his father maybe MAGIC could. He thought that if magic couldn't cure his father than what could? It was worth a try so he again turned to traveling the world in search of something to fill that ever growing emptiness. He scoured the world for magicians, looking for any information about it.

He didn't learn much no one wanted to talk about it. Those who believed him seemed fearful, those who didn't believed him a fool. Eventually he found the elusive Kisei and with a lot of effort convinced them to accept him as a student of the arts He was accepted into house Hufflepuff and his first wand was Ashwood and Dittany Stalk. Quentin initially had very little understanding and control of his magical abilities. As such, he was easily impressed, by any Kisei who could do even the most basic mahou. The advanced applications astonish him to a point of awe. He came to admire and respect any Kisei higher than he and wants to learn from them. He has started to constantly worry about his training, his fear of flunking out pushing him to ask for help from many Kisei.
Pictures & Theme Song:



Special Request(s): Include my bio mentionables CW/Artifacts/Ninja Tech/Weapons/Poison
(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (La Muerte) (15 per turn while being imbued upon)
Damage: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.
Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others

Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.

Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

(Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery


( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

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I have literal magic in my life and I'm still running. I'm still this person that I fucking hate.

Appearance
Quentin is a man of average height and build. He has brown eyes and long light brown hair that goes completely down the right side of his face. His hair is typically unwashed and messy, giving him an overall scruffy appearance. He sports a stubbled beard, never growing it out much more than that.

Aside from his face, Quentin is typically seen in a nerdy fashion. His posture is poor, stemming from his low self-esteem. This makes him seem weaker than he actually is. He typically wears casual button up shirts and may have a tie loosely worn around the collar. Despite this lax appearance, he is not unattractive, but his low confidence levels seems to stop him from believing he is otherwise.

Personality
Intelligent, driven, and melancholic. Quentin is an introverted person but fiercely driven to grasp the power that’s been handed to him. Quentin is a friendly but shy and awkward individual; he is happy to talk but often stumbles on his own words in a conversation during stressful or detrimental scenarios. Sometimes he reluctantly takes on the role a leader to handle a situation, not to feel like a leader, but because no one else will. He can be cocky and has at times convinced himself that he is the hero of his own story. He at times has shown to be an adventure-seeker and constantly needs excitement causing him to act impulsively, not analyzing consequences.

In the grand scheme of things, Quentin is existentially depressed and is a perpetually disappointed, almost making it seems like he chooses not to make himself happy. He’s always suspected there was something different about him, but his low self-esteem and depression sometimes hold him back. He often suffers from episodes of depression and isolation anxiety, stating that the feeling of not belonging anywhere was overwhelming and that he was "the most useless person to ever live". However, he was never truly depressed. He constantly felt like he is not good enough or will never find someone to understand him. In reality, Quentin was lonely, and angry at the world, but this soon faded as he adjusted to his new life.​
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Basic Information

Name: Quentin Coldwater
Nickname: Q
Gender: Male
Age: 23
Clan: Kisei

Village Information

Land of Birth: XXXXX
WSE Clan: XXXXX
This low self-esteem stems from his lack of interest in the world, admiring fantasy and supernatural. He uses these dreams as an escape mechanism, as there is always an adventure and path leading forward. This appreciation of fantasy over reality makes him somewhat of a romantic, wanting to make the world more than what it is. Once finding the Mahou of the Kisei Clan, rather than be surprised Quentin would almost feel a sensation of pride and satisfaction knowing that he was right that the world could be more than it just is with magic. This moment is one he recognizes as the start of his hero's journey.​

Rank & Chakra Info

Ninja Rank
Rank ⇀ Kage
Health ⇀ 160
Chakra ⇀ 1,600

Specialties
Primary Art ⇀ Taijutsu
Primary Release ⇀ Earth Release
Other Speciality ⇀ Poison
Other Speciality ⇀ Medical
Other Speciality ⇀ Jeet Kun Do

Elements
火 Katon ⇀ Completed
風 Fūton ⇀ Completed
雷 Raiton ⇀ Completed
土 Doton ⇀ Completed
水 Suiton ⇀ Completed
亜 Chōkuton ⇀ Student
泥 Ekitaiton ⇀ Creator
砂 Nirro Sunaton ⇀ Co-Creator
笑 Waraugasuton ⇀ Co-Creator

Ninjutsu
忍 Ninjutsu ⇀ Completed
幻 Genjutsu ⇀ Completed
体 Taijutsu ⇀ Mastered
剣 Kenjutsu ⇀ Completed
盗 Kaito's Tai ⇀ Mastered
医 Iryojutsu ⇀ Completed
毒 Poison Ninjutsu ⇀ Mastered
魔 Mahou ⇀ Needs Training

Summonings
蛇 Snakes
— 契 Contract ⇀ Signed
— 喚 Summons ⇀ Completed
— 法 Techniques ⇀ Completed

Fighting Styles
截 Jeet Kune Do ⇀ Mastered

Other
関 Customs ⇀ [ ]
With a friend... I solved it with a friend. It took some time.


Body Arts

Despite what his meek appearance seems to show, Quentin is actually an incredibly powerful person physically. His posture and self-esteem are actually effective tools to surprise opponents. His training and mastery of Taijutsu goes beyond normal individuals. On top of honing the standard arts, Quentin has learned the specialized style of elemental Taijutsu, created by Kaito. His prowess in the field has boosted his senses, increasing his reaction time and granting him access to powerful techniques like the Leaf Dragon God.

Earth Release

Like the Element of his Wizarding House, Quentin has a natural affinity to Earth. Honing his natural affinity has made Quentin well versed in Earth Release jutsus. Earth seemed to represent the confidence and strength Quentin does inherently have, as he is unyielding in his beliefs, but never explicitly shows this due to his low self-esteem. Seeing this as an opportunity to bring out the better side of himself, Quentin developed his skills to a point where he only needs a single handseal to perform all Earth Release jutsus.

Medical Arts

After the revelation of his having brain cancer, Quentin immediately sought out treatment options. When it became evident that outside help would not help, he took to learning Medical Ninjutsu. This went on to a practically obsessive degree, learning how to make various medicines. His years of studies did not go to waste, as his new found understanding of the human anatomy has helped him in numerous situations. He not only can heal simple physical injuries like cuts, bruises, and broken bones, but things dealing with the nervous, blood, and immune system. Quentin also developed some unique medicines and pills that grant him incredible abilities.

Poison Arts

As part of his training, Quentin also began to study poison and its application in medicine. While the medical training he was focusing on allowed him to heal and empower himself, he found the poison based studies especially illuminating, as it offered ways to inhibit or severely weaken his enemies. Using the knowledge he accumulated, Quentin developed multiple dangerous poison based techniques and tools.

Jeet Kun Do

Jeet Kun Do is a hybrid martial arts system and life philosophy with direct, non classical and straightforward movements. The style emphasizes minimal movement with maximum effect and speed. As a master of the style, Quentin has an incredibly calm mind, allowing him to stay relaxed in stressful situations. His mastery of the style of martial arts has also improved his reaction time, honing his reflexes to read through opponent's movements and fighting far better than a normal individual.​

I hope you go... I hope you just go and do beautiful magic.


History

Quentin grew up a reclusive child dealing with depression and low self-esteem. He was incredibly reserved, always unengaged in activity with others. His entire life, stemming from his condition, he believed himself rather weak and it limited him. His friends were few and his experiences were fewer.

As an outlet though, Quentin had a tremendous fascination with magic and fantasy. It served as an escape from the dull and boring life he thought he was stuck in. He took the time to improve his skills in slight-of-hand, card tricks, and illusions to entertain himself. To his utter surprise, he would later discover that true magic, not mere mind tricks, actually existed. The Kisei Clan had begun to surface, and, with them, the ability of magic. Quentin knew at this time that is where he belonged and knew he wanted, and needed, to be a part of their group. For once in a long time, Quentin had a drive and knew what he wanted.

After this discovery, Quentin searched for this clan tirelessly. He was unafraid of toiling through weeks of effort to prove his worth. His efforts would pay off when he was finally considered and accepted, taking him on as a student of the arts. Immediately after the acceptance, Quentin was to find a a suitable conduit to harness and channel his inevitable magic power. He needed to find a wand​
Background Information

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While searching for wands, Quentin was surprised to find that there are several different combinations for the tool. He would first have to determine the wood of the wand before also choosing the wand type. After tying to find the right match, his wand presented itself. His wand was a Dittany Stalk wand made of Ashwood. It was an interesting match, as the Ashwood wands are unyielding in nature, not a trait Quentin would be considered to have. It was also perfect for charms and in tune with his Earth Release nature.

Nearly complete with his introduction, all that was left for Quentin was to be sorted. During the entrance ceremony, Quentin, along with all the other students, were waited to be placed into one of four houses. The sorting was based on whatever ideals of the house best aligned with the nature of the students. As a just and loyal individual filled with patience and unafraid to go through hard work, Quentin was placed into House Hufflepuff.​

Other Information

Equipment
Quentin, throughout his life, has received a multitude of tools and weapons to assist him. Reasonably, the man thought it be best to have on his immediate person an array of equipment that would help him in whatever situation he faces. The amount of possessions he has grew to an extraordinary number, handling multiple weapons that are offensive, defensive, and supplementary in nature to use at his disposal. On top of that, he has spent an incredible amount of time studying medicine and the human body, granting him not only knowledge, but potent medicines and pills to empower him with several abilities.​
Life's unfair, but I'm good with it occasionally working out for people I love.


Pictures
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Ninja Weapons/Tools
(Furuburingu) — Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40 (La Muerte) (15 per turn while being imbued upon)
Damage Points: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant — This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil — The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.​

Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.
(Kyuu-tsuki) — September
Type: Tool
Rank: A
Range: Short - Long
Chakra Cost: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage Points: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool, (Abusōbu Ude) — Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.​

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
200 Regular Chakra
(Sandāu~ēbu) — Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra Cost: N/A ( - 5 per turn when used )
Damage Points: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.

The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool, Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.

Note: Sound techniques can only be canceled once per turn three times per battle.
Specialty Tags
(Sunēkutagu o Bakuhatsu) — Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra Cost: 5
Damage Points: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.

Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
(Dokuton: Setsudan-go) — Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra Cost: N/A
Damage Points: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.

Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Medicine
Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.
Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) — Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) — Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

— Difficulty Breathing
— Sweating and Salivation
— Muscle Tension and Burning
— Racing Heart and Palpitations
— Tightness in the Chest, Lungs, and Throat
— Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.
(Batto no Kage) — Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects: First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Skin Contact or a Wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.
Battle Record

Battles Won: None
Battles Lost: None

Theme Song & Background Music

Ending Notes
Clan Acceptance [ ]
Credits to &
PHP:
[FONT=Garamond][TABLE] 
[TR][TD="colspan: 8"][CENTER][SIZE=5][B][I]I have literal magic in my life and I'm still running. I'm still this person that I fucking hate.[/I][/B][/SIZE][/CENTER][/TD][/TR] 
[TR] 
[TD="colspan: 6"][JUSTIFY][HR][/HR][SIZE=3][B][COLOR="#DAA520"]Appearance[/COLOR][/B][/SIZE][HR][/HR]Quentin is a man of average height and build. He has brown eyes and long light brown hair that goes completely down the right side of his face. His hair is typically unwashed and messy, giving him an overall scruffy appearance. He sports a stubbled beard, never growing it out much more than that.

Aside from his face, Quentin is typically seen in a nerdy fashion. His posture is poor, stemming from his low self-esteem. This makes him seem weaker than he actually is. He typically wears casual button up shirts and may have a tie loosely worn around the collar. Despite this lax appearance, he is not unattractive, but his low confidence levels seems to stop him from believing he is otherwise.
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Personality[/COLOR][/B][/SIZE][HR][/HR]Intelligent, driven, and melancholic. Quentin is an introverted person but fiercely driven to grasp the power that’s been handed to him. Quentin is a friendly but shy and awkward individual; he is happy to talk but often stumbles on his own words in a conversation during stressful or detrimental scenarios. Sometimes he reluctantly takes on the role a leader to handle a situation, not to feel like a leader, but because no one else will. He can be cocky and has at times convinced himself that he is the hero of his own story. He at times has shown to be an adventure-seeker and constantly needs excitement causing him to act impulsively, not analyzing consequences.

In the grand scheme of things, Quentin is existentially depressed and is a perpetually disappointed, almost making it seems like he chooses not to make himself happy. He’s always suspected there was something different about him, but his low self-esteem and depression sometimes hold him back. He often suffers from episodes of depression and isolation anxiety, stating that the feeling of not belonging anywhere was overwhelming and that he was "the most useless person to ever live". However, he was never truly depressed. He constantly felt like he is not good enough or will never find someone to understand him. In reality, Quentin was lonely, and angry at the world, but this soon faded as he adjusted to his new life.[/JUSTIFY][/TD] 
[TD="colspan: 2"][IMG]https://i.imgur.com/tlnJQ78.png[/IMG] 

[SIZE=4][B][COLOR="#DAA520"]Basic Information[/COLOR][/B][/SIZE] 

✦ [B]Name:[/B] Quentin Coldwater 
✦ [B]Nickname:[/B] Q 
✦ [B]Gender:[/B] Male 
✦ [B]Age:[/B] 23 
✦ [B]Clan:[/B] Kisei 

[SIZE=4][B][COLOR="#DAA520"]Village Information[/COLOR][/B][/SIZE] 

✦ [B]Land of Birth:[/B] XXXXX 
✦ [B]WSE Clan:[/B] XXXXX[/TD] 
[/TR] 
[TR][TD="colspan: 8"][JUSTIFY]This low self-esteem stems from his lack of interest in the world, admiring fantasy and supernatural. He uses these dreams as an escape mechanism, as there is always an adventure and path leading forward. This appreciation of fantasy over reality makes him somewhat of a romantic, wanting to make the world more than what it is. Once finding the Mahou of the Kisei Clan, rather than be surprised Quentin would almost feel a sensation of pride and satisfaction knowing that he was right that the world could be more than it just is with magic. This moment is one he recognizes as the start of his hero's journey.[/JUSTIFY] 
[HR][/HR][/TD][/TR] 
[TR] 
[TD="colspan: 3"][SIZE=4][B][COLOR="#DAA520"]Rank & Chakra Info[/COLOR][/B][/SIZE] 

[SIZE=3][B]Ninja Rank[/B][/SIZE] 
Rank ⇀ Kage 
Health ⇀ 160 
Chakra ⇀ 1,600 

[SIZE=3][B]Specialties[/B][/SIZE] 
Primary Art ⇀ Taijutsu 
Primary Release ⇀ Earth Release
Other Speciality ⇀ Poison
Other Speciality ⇀ Medical
Other Speciality ⇀ Jeet Kun Do

[SIZE=3][B]Elements[/B][/SIZE] 
火 Katon ⇀ Completed 
風 Fūton ⇀ Completed 
雷 Raiton ⇀ Completed 
土 Doton ⇀ Completed 
水 Suiton ⇀ Completed 
亜 Chōkuton ⇀ Student 
泥 Ekitaiton ⇀ Creator 
砂 Nirro Sunaton ⇀ Co-Creator
笑 Waraugasuton ⇀ Co-Creator

[SIZE=3][B]Ninjutsu[/B][/SIZE] 
忍 Ninjutsu ⇀ Completed 
幻 Genjutsu ⇀ Completed 
体 Taijutsu ⇀ Mastered 
剣 Kenjutsu ⇀ Completed 
盗 Kaito's Tai ⇀ Mastered 
医 Iryojutsu ⇀ Completed
毒 Poison Ninjutsu ⇀ Mastered
魔 Mahou ⇀ Needs Training

[SIZE=3][B]Summonings[/B][/SIZE] 
蛇 Snakes
— 契 Contract ⇀ Signed
— 喚 Summons ⇀ Completed
— 法 Techniques ⇀ Completed

[SIZE=3][B]Fighting Styles[/B][/SIZE] 
截 Jeet Kune Do ⇀ Mastered

[SIZE=3][B]Other[/B][/SIZE] 
関 Customs ⇀ [[URL="https://narutobase.net/forums/showthread.php?t=325788&p=10421678&viewfull=1#post10421678"]X[/URL]][/TD] 
[TD="colspan: 5"][JUSTIFY][CENTER][SIZE=3][B][I]With a friend... I solved it with a friend. It took some time.[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Body Arts[/COLOR][/B][/SIZE] 
[HR][/HR]Despite what his meek appearance seems to show, Quentin is actually an incredibly powerful person physically. His posture and self-esteem are actually effective tools to surprise opponents. His training and mastery of Taijutsu goes beyond normal individuals. On top of honing the standard arts, Quentin has learned the specialized style of elemental Taijutsu, created by Kaito. His prowess in the field has boosted his senses, increasing his reaction time and granting him access to powerful techniques like the [B][I]Leaf Dragon God[/I][/B].
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Earth Release[/COLOR][/B][/SIZE] 
[HR][/HR]Like the Element of his Wizarding House, Quentin has a natural affinity to Earth. Honing his natural affinity has made Quentin well versed in Earth Release jutsus. Earth seemed to represent the confidence and strength Quentin does inherently have, as he is unyielding in his beliefs, but never explicitly shows this due to his low self-esteem. Seeing this as an opportunity to bring out the better side of himself, Quentin developed his skills to a point where he only needs a single handseal to perform all Earth Release jutsus.
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Medical Arts[/COLOR][/B][/SIZE] 
[HR][/HR]After the revelation of his having brain cancer, Quentin immediately sought out treatment options. When it became evident that outside help would not help, he took to learning Medical Ninjutsu. This went on to a practically obsessive degree, learning how to make various medicines. His years of studies did not go to waste, as his new found understanding of the human anatomy has helped him in numerous situations. He not only can heal simple physical injuries like cuts, bruises, and broken bones, but things dealing with the nervous, blood, and immune system. Quentin also developed some unique medicines and pills that grant him incredible abilities.
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Poison Arts[/COLOR][/B][/SIZE] 
[HR][/HR]As part of his training, Quentin also began to study poison and its application in medicine. While the medical training he was focusing on allowed him to heal and empower himself, he found the poison based studies especially illuminating, as it offered ways to inhibit or severely weaken his enemies. Using the knowledge he accumulated, Quentin developed multiple dangerous poison based techniques and tools.
[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Jeet Kun Do[/COLOR][/B][/SIZE] 
[HR][/HR]Jeet Kun Do is a hybrid martial arts system and life philosophy with direct, non classical and straightforward movements. The style emphasizes minimal movement with maximum effect and speed. As a master of the style, Quentin has an incredibly calm mind, allowing him to stay relaxed in stressful situations. His mastery of the style of martial arts has also improved his reaction time, honing his reflexes to read through opponent's movements and fighting far better than a normal individual.[/JUSTIFY][/TD] 
[/TR] 
[TR][TD="colspan: 8"][HR][/HR][/TD][/TR] 
[TR] 
[TD="colspan: 6, width: 500"][CENTER][SIZE=3][B][I]I hope you go... I hope you just go and do beautiful magic.[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][COLOR="#DAA520"]History[/COLOR][/B][/SIZE] 
[HR][/HR][JUSTIFY]Quentin grew up a reclusive child dealing with depression and low self-esteem. He was incredibly reserved, always unengaged in activity with others. His entire life, stemming from his condition, he believed himself rather weak and it limited him. His friends were few and his experiences were fewer. 

As an outlet though, Quentin had a tremendous fascination with magic and fantasy. It served as an escape from the dull and boring life he thought he was stuck in. He took the time to improve his skills in slight-of-hand, card tricks, and illusions to entertain himself. To his utter surprise, he would later discover that true magic, not mere mind tricks, actually existed. The Kisei Clan had begun to surface, and, with them, the ability of magic. Quentin knew at this time that is where he belonged and knew he wanted, and needed, to be a part of their group. For once in a long time, Quentin had a drive and knew what he wanted.

After this discovery, Quentin searched for this clan tirelessly. He was unafraid of toiling through weeks of effort to prove his worth. His efforts would pay off when he was finally considered and accepted, taking him on as a student of the arts. Immediately after the acceptance, Quentin was to find a a suitable conduit to harness and channel his inevitable magic power. He needed to find a wand[/JUSTIFY] 
[/TD] 
[TD="colspan: 2"][SIZE=4][B][COLOR="#DAA520"]Background Information[/COLOR][/B][/SIZE] 

[IMG]https://i.imgur.com/Qb17PVz.png[/IMG][/TD] 
[/TR] 
[TR] 
[TD="colspan: 8"][JUSTIFY]While searching for wands, Quentin was surprised to find that there are several different combinations for the tool. He would first have to determine the wood of the wand before also choosing the wand type. After tying to find the right match, his wand presented itself. His wand was a Dittany Stalk wand made of Ashwood. It was an interesting match, as the Ashwood wands are unyielding in nature, not a trait Quentin would be considered to have. It was also perfect for charms and in tune with his Earth Release nature.

Nearly complete with his introduction, all that was left for Quentin was to be sorted. During the entrance ceremony, Quentin, along with all the other students, were waited to be placed into one of four houses. The sorting was based on whatever ideals of the house best aligned with the nature of the students. As a just and loyal individual filled with patience and unafraid to go through hard work, Quentin was placed into House Hufflepuff.[/JUSTIFY] 
[HR][/HR][/TD] 
[/TR] 
[TR] 
[TD="colspan: 3"][JUSTIFY][SIZE=4][B][COLOR="#DAA520"]Other Information[/COLOR][/B][/SIZE] 

[SIZE=3][B]Equipment[/B][/SIZE] 
Quentin, throughout his life, has received a multitude of tools and weapons to assist him. Reasonably, the man thought it be best to have on his immediate person an array of equipment that would help him in whatever situation he faces. The amount of possessions he has grew to an extraordinary number, handling multiple weapons that are offensive, defensive, and supplementary in nature to use at his disposal. On top of that, he has spent an incredible amount of time studying medicine and the human body, granting him not only knowledge, but potent medicines and pills to empower him with several abilities.[/JUSTIFY][/TD] 
[TD="colspan: 5"][CENTER][SIZE=3][B][I]Life's unfair, but I'm good with it occasionally working out for people I love.[/I][/B][/SIZE][/CENTER] 

[HR][/HR][SIZE=3][B][COLOR="#DAA520"]Pictures[/COLOR][/B][/SIZE][HR][/HR][IMG]https://i.imgur.com/9BkaTGu.gif[/IMG][/TD][/TR] 
[TR][TD="colspan: 8"][JUSTIFY][I][U]Ninja Weapons/Tools[/U][/I][SPOILER][B][I](Furuburingu) — Fullbring[/I][/B][SPOILER][B]Type:[/B] Weapon
[B]Rank:[/B] S
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 40 (La Muerte) (15 per turn while being imbued upon)
[B]Damage Points:[/B] 80 (La Muerte) (+20 to poison techniques)
[B]Description:[/B] Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

[INDENT][I]Right Arm of the Giant[/I] — This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

[I]Left Arm of the Devil[/I] — The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.[/INDENT]
 
[B]Note:[/B] Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.[/SPOILER][B][I](Kyuu-tsuki) — September[/I][/B][SPOILER][B]Type:[/B] Tool
[B]Rank:[/B] A
[B]Range:[/B] Short - Long
[B]Chakra Cost:[/B] N/A ( +50 per turn ) ( -50 per turn to an opponent )
[B]Damage Points:[/B] N/A ( -20 to an opponent's technique )
[B]Description:[/B] September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

[INDENT][B]Charge:[/B] While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

[B]Drain:[/B] Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool, [B][I](Abusōbu Ude) — Absorption Arm[/I][/B] on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.[/INDENT]

[B]Note:[/B] The wielder can only carry a single chakra battery 
[B]Note:[/B] Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
[QUOTE][FONT=Garamond]200 Regular Chakra[/FONT][/QUOTE][/SPOILER][B][I](Sandāu~ēbu) — Thunderwave[/I][/B][SPOILER][B]Type:[/B] Tool
[B]Rank:[/B] A
[B]Range:[/B] Short - Long
[B]Chakra Cost:[/B] N/A ( - 5 per turn when used )
[B]Damage Points:[/B] N/A
[B]Description:[/B] Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the [B][I](Utsusemi no Jutsu) - Empty Cicada Shell Technique[/I][/B] passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.

The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool, [B][I]Shijima[/I][/B] and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.

[B]Note:[/B] Sound techniques can only be canceled once per turn three times per battle.[/SPOILER][/SPOILER][I][U]Specialty Tags[/U][/I][SPOILER][B][I](Sunēkutagu o Bakuhatsu) — Exploding Snake Tags[/I][/B][SPOILER][B]Type:[/B] Offensive
[B]Rank:[/B] E Rank
[B]Range:[/B] Short
[B]Chakra Cost:[/B] 5
[B]Damage Points:[/B] 10
[B]Description:[/B] These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.

[B]Note:[/B] Must post this in the user bios to be able to use them
[B]Note:[/B] When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.[/SPOILER][B][I](Dokuton: Setsudan-go) — Poison Release: Viscous Mockery[/I][/B][SPOILER][B]Type:[/B] Supplementary
[B]Rank:[/B] E
[B]Range:[/B] Short - Long
[B]Chakra Cost:[/B] N/A
[B]Damage Points:[/B] N/A 
[B]Description:[/B] Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release. 

[B]Note:[/B] These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
[B]Note:[/B] The user is immune to every poison this technique produces except custom ones created by others[/SPOILER][/SPOILER][I][U]Medicine[/U][/I][SPOILER][B][I]Healing Factor: Weapon X[/I][/B][SPOILER][B]Creator:[/B] Howard
[B]Type:[/B] Healing
[B]Description and Background:[/B] The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

[B]Description of Side Effects:[/B] The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.[/SPOILER][B][I]Miraclo Formula: Venom[/I][/B][SPOILER][B]Creator:[/B] Howard
[B]Type:[/B] Supplementary
[B]Description and Background:[/B] Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in [B][I](Iryō Ninjutsu: Masui Sejutsu) — Medical Technique: Secret Anesthesia Technique[/I][/B] through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in [B][I](Iryō Ninjutsu: Masui Sejutsu) — Medical Technique: Secret Anesthesia Technique[/I][/B] the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

[B]Description of Side Effects:[/B] Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

— Difficulty Breathing
— Sweating and Salivation
— Muscle Tension and Burning
— Racing Heart and Palpitations
— Tightness in the Chest, Lungs, and Throat
— Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.[/SPOILER][B][I](Batto no Kage) — Shadow of the Bat[/I][/B][SPOILER][B]Creator:[/B] Howard
[B]Type:[/B] Neurological, Muscular, Respiratory
[B]Ingredients and Background:[/B] Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes. 

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

[B]Description of Effects:[/B] First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

[B]Inhalation, Consumption or Injection:[/B] The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner. 

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse. 

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

[B]Inhalation, Consumption or Injection:[/B] Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse. 
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation. 

[B]Inhalation, Consumption or Injection:[/B] Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

[B]Skin Contact or a Wound:[/B] Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

[B]Note:[/B] Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
[B]Note:[/B] Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
[B]Note:[/B] Can be applied to the fingernails, hands, and teeth by someone with an immunity
[B]Note:[/B] Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.[/SPOILER][/SPOILER][/JUSTIFY][/TD][/TR] 
[TR][TD="colspan: 3"][SIZE=4][B][COLOR="#DAA520"]Battle Record[/COLOR][/B][/SIZE] 

✦ [B]Battles Won:[/B] None 
✦ [B]Battles Lost:[/B] None[/TD] 
[TD="colspan: 5"][HR][/HR][SIZE=3][B][COLOR="#DAA520"]Theme Song & Background Music[/COLOR][/B][/SIZE][HR][/HR]✦ [B][URL="https://www.youtube.com/watch?v=sR70r4T0_aw"]The Magicians Under Pressure[/URL][/B][/TD] 
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[FONT=Avenir Next][SIZE=1][TABLE="class: Grid"] 
[TR] 
[TD]Ending Notes[HR][/HR]Clan Acceptance [[URL="https://narutobase.net/forums/showthread.php?t=715997&page=2&p=21770637&viewfull=1#post21770637"]X[/URL]]
Credits to [URL="http://narutobase.net/forums/member.php?u=216106"]Jakai[/URL] & [URL="http://narutobase.net/forums/showthread.php?t=699317"]Sym-Bio Shop[/URL][/TD] 
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Last edited:

Onii Chan

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Username: Onii Chan
Character's Name: Yoshimitsu
Link to Character's Wikia Page:
Biography to be Updated/Dropped: dropping -

KG/HA/CC: All basics, CW that i've previously put in my last submission, Ninjutsu primary with Kenjutsu secondary
Training Stats: All Completed
Link to Customs:
Kumi Purchase Link: None

Looks:
Yoshimitsu is often depicted in many appearances, but all traditional feudal japan themed. Often attached to his back is a Sashimono (war banner) that references many things and trilogies, however his modern banner depicts that of Oda Nobunaga's clan. His usual attire always shows a Onii designed mask, his hair long in fashion and red that now-a-days sticks out from the bottom of the mask and hangs down to his backside. His armor is of a demonic design with a samurai fashion, multiple eyes are located on both sides of the chest and two on each demonic head design on the shoulders, his pants of the shinobi type is often of lime green coloration. A wakizashi is attached to the bottomside of his back horizontally, along with a washing pole ( a extreme lengthened version of the katana that can reach medium range if extended fully ) sheathed on his left side of his waist, and finally a regular katana sheathed located on top of the washing pole.
Personality:
Yoshimitsu is often silly yet sadistic as he shows literal no mercy as he relentlessly never stops his attacks whilst keeping a childish tone. Said to be a demon incarnate, his evil intent is famously notable as so his kenjutsu and ninjutsu capability. When winning a fight Yoshimitsu recites: Namu, Namu, Namu (南無、南無、南無), being Namu a Japanese Buddhist voice of devotion originated from the Sanskrit word Namas (नमस्), meaning "bow", "obeisance" or "adoration". It also appears in the nembutsu (南無阿弥陀仏 Namu Amida Bustu "Hail the Amitabha Buddha"). Another Buddhist recitation by Yoshimitsu when winning a fight is shiki soku ze kū (色即是空) which means "form is emptiness". Although, his Shiki Soku Zeku chant is only recited halfway and is always unfinished. The correct chant goes "Shiki Soku Zeku Kusoku Zeshiki."
History:
TBA
Pictures & Theme Song:


Special Request(s): high resolution pictures, no low res, include a lot of kanji and japanese characters,
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Daemon

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Joined
Jul 12, 2009
Messages
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Awards
Username: Daemon
Character's Name: Zenyatta
Link to Character's Wikia Page:
Biography to be Updated/Dropped:

KG/HA/CC: Lol
Training Stats: Base 5 Completed, Nin/Tai/Gen Completed, Adv NB Tai completed, Poison Release/Nin completed, Puppetry Completed, Hellstone Creator, Fuuinjutsu completed, Steel/Storm/Iron Sand - Completed

CFS: Satsui No Hado - Completed, ZX Buster - Master, Eight Deva Guardians - Creator, Titanomancy - Practitioner, Mutation Fist - Practitioner

Other stuff:

Zenyatta replaced his old obsolete core with a new one that covers all his weaknesses. It is sentient and is placed within Zenyatta's chest. The core is extremely durable as it is covered by an extremely durable material that defends against most attacks. The covering can only be harmed by a direct attack to it and due to Zenyatta's defenses that makes it rather hard. Zenyatta's new core temporarily unlocks his somatosensory system when foreign chakra enters his body, in most cases a genjutsu. The core causes Zenyatta to feel pain able to release him from powerful genjutsu. After the genjutsu is dispelled, the Somatosensory system of Zenyatta falls dull again. This new core, this piece of genius is known as The Human Physiology.

(Ningen Seirigaku)- The Human Physiology
Type: Weapon
Rank: S
Range N/A
Chakra Cost: N/A
Damage Points:N/A
Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.

Note: This can only be used by Daemon

Fighting Styles:

ZX Buster: Zenyatta gains double damage to his taijutsu. Techniques used by Zenyatta from this style have the unique ability to bypass armors to inflict their damage to the opponent.

Mutation Fist: Zenyatta has seals located all over his body that give him access to the Mutation Fist Style.

Fuuinjutsu:
As an extension of the Mutation Fist style, Zenyatta has 3 specific body seal, one located at the center of his back, one over his sentient core, and another around where his clavicle would be. Gluttonous Manifestation allows Zenyatta to seal three puppets within himself and use their abilities when called forth. These puppets are, Path, Voldo and Third Kazekage.

(Shīringu/ iryō geijutsu) Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+5 each time activate)
Damage: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Link to Customs:
Kumi Purchase Link: Lol

Looks:
Zenyatta is a silver puppet with 9 blue glowing dots on his forehead. Despite being puppet a puppet, Zenyatta still has a fleshy core located in his torso area. He has gold orbs that hover around his neck which are purely cosmetic but represent his enlightenment through the Buddhist philosophy. The lower half of his body is covered in baggy yellow buddhist pants with red cloth draping over either side. He has a retractable cable drenched in poison within his abdomen and also contains a pair of poles on the back of Zenyatta's hips , which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. These can be hugged close to his body to keep his slim frame.

Personality:
Zenyatta is as merciless as he is benevolent. Driven by the notion of protecting everyone, Zenyatta will stop at nothing to protect what he seems fit to unite the world in his image. Underneath this mercilessness, Zenyatta is generally a kind individual who is as wise as his body is old often lecturing teammates on his enemies on the wonders of life, often urging them to not hurt a fly. However, this contradiction in Zenyatta's character defines who he is. He only is merciless when he deems its necessary and in times of utmost importance. Despite being confident in his own skills, Zenyatta is humble in his way of going about things, often dismissing extraordinary acts as luck or generally not a big deal.
History:
Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again.

Years ago, following the Omnic Crisis, a group of outcast omnic cyborgs experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a communal monastery deep in the Himalayas. After many years of meditation on the nature of existence, they came to the belief that they were more than artificial intelligence and, like humans, possessed the essence of a soul.

Recognizing the spiritual equality they held with humans, the monks, led by the enigmatic Cyborg known as Tekhartha Mondatta, sought to heal the wounds caused by the Omnic Crisis a generation earlier and bring humans and cyborgs back into societal harmony. Their message was embraced by millions around the world, and they became global celebrities.

But one monk, Zenyatta, disagreed with this new direction. He believed that the way to repair the problems between humans and omnics was not through dogmatic teaching but through interpersonal connection and engagement.

Ultimately, Zenyatta followed his own path. He chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace. But, when necessary, he will fight to protect the innocent, be they omnic or human by any means necessary even cruel.
Pictures & Theme Song:
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Special Request(s): DIS A SASORI SKIN. Template E or F whichever you like better
Request for Specific Member/Template:

Purchase Next Day Completion for 500 Kumi? HAHAHAHA NO
Purchase WSE Arc History Review and Write-Up for 750 Kumi*? No
Purchase Same Day Bio Checking upon Submission for 1,500 Kumi**? Yeeee-Nope
 
Last edited:

Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
13,378
Kin
640💸
Kumi
6,987💴
Trait Points
0⚔️
Awards
Username: Daemon
Character's Name: Zenyatta
Link to Character's Wikia Page:
Biography to be Updated/Dropped:

KG/HA/CC: Lol
Training Stats: Base 5 Completed, Nin/Tai/Gen Completed, Adv NB Tai completed, Poison Release/Nin completed, Puppetry Completed, Hellstone Creator, Fuuinjutsu completed, Steel/Storm/Iron Sand - Completed

CFS: Satsui No Hado - Completed, ZX Buster - Master, Eight Deva Guardians - Creator, Titanomancy - Practitioner, Mutation Fist - Practitioner

Other stuff:

Zenyatta replaced his old obsolete core with a new one that covers all his weaknesses. It is sentient and is placed within Zenyatta's chest. The core is extremely durable as it is covered by an extremely durable material that defends against most attacks. The covering can only be harmed by a direct attack to it and due to Zenyatta's defenses that makes it rather hard. Zenyatta's new core temporarily unlocks his somatosensory system when foreign chakra enters his body, in most cases a genjutsu. The core causes Zenyatta to feel pain able to release him from powerful genjutsu. After the genjutsu is dispelled, the Somatosensory system of Zenyatta falls dull again. This new core, this piece of genius is known as The Human Physiology.

(Ningen Seirigaku)- The Human Physiology
Type: Weapon
Rank: S
Range N/A
Chakra Cost: N/A
Damage Points:N/A
Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.

Note: This can only be used by Daemon

Fighting Styles:

ZX Buster: Zenyatta gains double damage to his taijutsu. Techniques used by Zenyatta from this style have the unique ability to bypass armors to inflict their damage to the opponent.

Mutation Fist: Zenyatta has seals located all over his body that give him access to the Mutation Fist Style.

Fuuinjutsu:
As an extension of the Mutation Fist style, Zenyatta has 3 specific body seal, one located at the center of his back, one over his sentient core, and another around where his clavicle would be. Gluttonous Manifestation allows Zenyatta to seal three puppets within himself and use their abilities when called forth. These puppets are, Path, Voldo and Third Kazekage.

(Shīringu/ iryō geijutsu) Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+5 each time activate)
Damage: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Link to Customs:
Kumi Purchase Link: Lol

Looks:
Zenyatta is a silver puppet with 9 blue glowing dots on his forehead. Despite being puppet a puppet, Zenyatta still has a fleshy core located in his torso area. He has gold orbs that hover around his neck which are purely cosmetic but represent his enlightenment through the Buddhist philosophy. The lower half of his body is covered in baggy yellow buddhist pants with red cloth draping over either side. He has a retractable cable drenched in poison within his abdomen and also contains a pair of poles on the back of Zenyatta's hips , which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. These can be hugged close to his body to keep his slim frame.

Personality:
Zenyatta is as merciless as he is benevolent. Driven by the notion of protecting everyone, Zenyatta will stop at nothing to protect what he seems fit to unite the world in his image. Underneath this mercilessness, Zenyatta is generally a kind individual who is as wise as his body is old often lecturing teammates on his enemies on the wonders of life, often urging them to not hurt a fly. However, this contradiction in Zenyatta's character defines who he is. He only is merciless when he deems its necessary and in times of utmost importance. Despite being confident in his own skills, Zenyatta is humble in his way of going about things, often dismissing extraordinary acts as luck or generally not a big deal.
History:
Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again.

Years ago, following the Omnic Crisis, a group of outcast omnic cyborgs experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a communal monastery deep in the Himalayas. After many years of meditation on the nature of existence, they came to the belief that they were more than artificial intelligence and, like humans, possessed the essence of a soul.

Recognizing the spiritual equality they held with humans, the monks, led by the enigmatic Cyborg known as Tekhartha Mondatta, sought to heal the wounds caused by the Omnic Crisis a generation earlier and bring humans and cyborgs back into societal harmony. Their message was embraced by millions around the world, and they became global celebrities.

But one monk, Zenyatta, disagreed with this new direction. He believed that the way to repair the problems between humans and omnics was not through dogmatic teaching but through interpersonal connection and engagement.

Ultimately, Zenyatta followed his own path. He chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace. But, when necessary, he will fight to protect the innocent, be they omnic or human by any means necessary even cruel.
Pictures & Theme Song:
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Special Request(s): DIS A SASORI SKIN. Template E or F whichever you like better
Request for Specific Member/Template:

Purchase Next Day Completion for 500 Kumi? HAHAHAHA NO
Purchase WSE Arc History Review and Write-Up for 750 Kumi*? No
Purchase Same Day Bio Checking upon Submission for 1,500 Kumi**? Yeeee-Nope
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Your request has been submitted and is currently being worked on. When the bio is complete, it will be edited on this post and you will be notified by VM and/or PM. Thank you and come again!

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Basic Information


Name: Tekhartha Zenyatta
Nickname: Wandering Guru
Gender: Male
Age: 20
Clan: N/A


"Form is temporary; the spirit is eternal."


Looks

Zenyatta is a silver puppet with 9 blue glowing dots on his forehead. Despite being puppet a puppet, Zenyatta still has a fleshy core located in his torso area. He has gold orbs that hover around his neck which are purely cosmetic but represent his enlightenment through the Buddhist philosophy. The lower half of his body is covered in baggy yellow buddhist pants with red cloth draping over either side. He has a retractable cable drenched in poison within his abdomen and also contains a pair of poles on the back of Zenyatta's hips , which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. These can be hugged close to his body to keep his slim frame.

Personality

Zenyatta is as merciless as he is benevolent. Driven by the notion of protecting everyone, Zenyatta will stop at nothing to protect what he seems fit to unite the world in his image. Underneath this mercilessness, Zenyatta is generally a kind individual who is as wise as his body is old often lecturing teammates on his enemies on the wonders of life, often urging them to not hurt a fly. However, this contradiction in Zenyatta's character defines who he is. He only is merciless when he deems its necessary and in times of utmost importance. Despite being confident in his own skills, Zenyatta is humble in his way of going about things, often dismissing extraordinary acts as luck or generally not a big deal.
Birth
XXXXX​
Village Information
Clan
XXXXX​
Rank & Chakra Information
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Ninja Rank
Rank
Health
Chakra

Specialties
Elemental Specialty
Jutsu Specialty

Elements
火 Fire Release
風 Wind Release
雷 Lighting Release
土 Earth Release
水 Water Release
灰 Hellstone Release
鋼 Steel Release
嵐 Storm Release
鉄 Iron Sand Magnet Release

Ninjutsu
忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
操 Puppetry
盗 Kaito's Tai
盗 Poison Nin
雲 Fūinjutsu

Fighting Styles
斯 ZX Buster
泰 Titanomancy
擊 Mutation Fist
龍 Eight Deva Guardians
殺 Sastui No Hado

Other
関 Customs
X
Sannin
140
1,400

X
XXXXX
XXXXX

X
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed

X
Completed
Completed
Completed
Completed
Completed
Completed
Completed
Completed

X
Completed
Completed
Completed
Completed
Completed

X
Background Information
History

Overwatch
Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again. Years ago, following the Omnic Crisis, a group of outcast omnic cyborgs experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a communal monastery deep in the Himalayas. After many years of meditation on the nature of existence, they came to the belief that they were more than artificial intelligence and, like humans, possessed the essence of a soul.

Recognizing the spiritual equality they held with humans, the monks, led by the enigmatic Cyborg known as Tekhartha Mondatta, sought to heal the wounds caused by the Omnic Crisis a generation earlier and bring humans and cyborgs back into societal harmony. Their message was embraced by millions around the world, and they became global celebrities. But one monk, Zenyatta, disagreed with this new direction. He believed that the way to repair the problems between humans and omnics was not through dogmatic teaching but through interpersonal connection and engagement.

Ultimately, Zenyatta followed his own path. He chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace. But, when necessary, he will fight to protect the innocent, be they omnic or human by any means necessary even cruel.
Other Information
Other
Zenyatta replaced his old obsolete core with a new one that covers all his weaknesses. It is sentient and is placed within Zenyatta's chest. The core is extremely durable as it is covered by an extremely durable material that defends against most attacks. The covering can only be harmed by a direct attack to it and due to Zenyatta's defenses that makes it rather hard. Zenyatta's new core temporarily unlocks his somatosensory system when foreign chakra enters his body, in most cases a genjutsu. The core causes Zenyatta to feel pain able to release him from powerful genjutsu. After the genjutsu is dispelled, the Somatosensory system of Zenyatta falls dull again. This new core, this piece of genius is known as The Human Physiology.
You must be registered for see images
(Ningen Seirigaku) — The Human Physiology
Type: Weapon
Rank: S
Range: N/A
Chakra Cost:N/A
Damage Points: N/A
Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.
Fighting Styles
ZX Buster ~ Zenyatta gains double damage to his taijutsu. Techniques used by Zenyatta from this style have the unique ability to bypass armors to inflict their damage to the opponent.

Mutation Fist ~ Zenyatta has seals located all over his body that give him access to the Mutation Fist Style.

Fuuinjutsu
As an extension of the Mutation Fist fighting style, Zenyatta has 3 specific body seal, one located at the center of his back, one over his sentient core, and another around where his clavicle would be. Gluttonous Manifestation allows Zenyatta to seal three puppets within himself and use their abilities when called forth. These puppets are, Path, Voldo and Third Kazekage.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.
Pictures

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Theme Song & Background Music

Won
X​
Battles
Lost
X​
Ending Notes
Dropping/Updating XXXXX
Credits to &
[/FONT]
PHP:
[FONT=Garamond][TABLE="align: center"] 
[TR] 
[TD][IMG2=LEFT]https://i.imgur.com/UHZ2S5w.png[/IMG2][CENTER][SIZE=5][B][COLOR="#8B4513"]Basic Information[/COLOR][/B][/SIZE][/CENTER] 


[SIZE=2]N[/SIZE]ame: Tekhartha Zenyatta 
[SIZE=2]N[/SIZE]ickname: Wandering Guru
[SIZE=2]G[/SIZE]ender: Male 
[SIZE=2]A[/SIZE]ge: 20 
[SIZE=2]C[/SIZE]lan: N/A 


[CENTER][I][B][SIZE=3]"Form is temporary; the spirit is eternal."[/SIZE][/B][/I][/CENTER] 


[I][SIZE=4][COLOR="#8B4513"]Looks[/COLOR][/SIZE][/I] 

[JUSTIFY][SIZE=2]Zenyatta is a silver puppet with 9 blue glowing dots on his forehead. Despite being puppet a puppet, Zenyatta still has a fleshy core located in his torso area. He has gold orbs that hover around his neck which are purely cosmetic but represent his enlightenment through the Buddhist philosophy. The lower half of his body is covered in baggy yellow buddhist pants with red cloth draping over either side. He has a retractable cable drenched in poison within his abdomen and also contains a pair of poles on the back of Zenyatta's hips , which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. These can be hugged close to his body to keep his slim frame.

[I][SIZE=4][COLOR="#8B4513"]Personality[/COLOR][/SIZE][/I] 

Zenyatta is as merciless as he is benevolent. Driven by the notion of protecting everyone, Zenyatta will stop at nothing to protect what he seems fit to unite the world in his image. Underneath this mercilessness, Zenyatta is generally a kind individual who is as wise as his body is old often lecturing teammates on his enemies on the wonders of life, often urging them to not hurt a fly. However, this contradiction in Zenyatta's character defines who he is. He only is merciless when he deems its necessary and in times of utmost importance. Despite being confident in his own skills, Zenyatta is humble in his way of going about things, often dismissing extraordinary acts as luck or generally not a big deal.[/SIZE][/JUSTIFY][/TD][/TR][/TABLE] 
[TABLE="align: center"] 
[TR] 
    [TD="width: 175"][CENTER][I][SIZE=3][COLOR="#8B4513"]Birth[/COLOR][/SIZE][/I] 
XXXXX[/CENTER] 
[/TD] 
    [TD="width: 350"][CENTER][SIZE=5][B][COLOR="#8B4513"]Village Information[/COLOR][/B][/SIZE][/CENTER] 
[/TD] 
    [TD="width: 175"][CENTER][I][SIZE=3][COLOR="#8B4513"]Clan[/COLOR][/SIZE][/I] 
XXXXX[/CENTER] 
[/TD] 
[/TR] 
[/TABLE] 
[TABLE="align: center"] 
[TR] 
    [TD="width: 350"][CENTER][SIZE=5][B][COLOR="#8B4513"]Rank & Chakra Information[/COLOR][/B][/SIZE][/CENTER] 
[/TD] 
    [TD="colspan: 2"][/TD] 
[/TR] 
[TR] 
    [TD="width: 350"][IMG]https://i.imgur.com/e7CCJcK.png[/IMG][/TD] 
    [TD="width: 175"][I][SIZE=3][COLOR="#8B4513"]Ninja Rank[/COLOR][/SIZE][/I] 
Rank 
Health
Chakra  

[I][SIZE=3][COLOR="#8B4513"]Specialties[/COLOR][/SIZE][/I] 
Elemental Specialty 
Jutsu Specialty 

[I][SIZE=3][COLOR="#8B4513"]Elements[/COLOR][/SIZE][/I]   
火 Fire Release  
風 Wind Release  
雷 Lighting Release  
土 Earth Release  
水 Water Release 
灰 Hellstone Release
鋼 Steel Release
嵐 Storm Release
鉄 Iron Sand Magnet Release

[I][SIZE=3][COLOR="#8B4513"]Ninjutsu[/COLOR][/SIZE][/I] 
忍 Ninjutsu  
幻 Genjutsu  
体 Taijutsu  
剣 Kenjutsu
操 Puppetry
盗 Kaito's Tai
盗 Poison Nin
雲 Fūinjutsu

[I][SIZE=3][COLOR="#8B4513"]Fighting Styles[/COLOR][/SIZE][/I] 
斯 ZX Buster
泰 Titanomancy
擊 Mutation Fist
龍 Eight Deva Guardians
殺 Sastui No Hado

[I][SIZE=3][COLOR="#8B4513"]Other[/COLOR][/SIZE][/I]
関 Customs[/TD] 
    [TD="width: 175"][SIZE=3][COLOR=#FFFFFF]X[/COLOR][/SIZE] 
Sannin 
140 
1,400 

[SIZE=3][COLOR=#FFFFFF]X[/COLOR][/SIZE] 
XXXXX 
XXXXX 

[SIZE=3][COLOR=#FFFFFF]X[/COLOR][/SIZE] 
Completed 
Completed 
Completed 
Completed 
Completed 
Completed 
Completed 
Completed 
Completed 

[SIZE=3][COLOR=#FFFFFF]X[/COLOR][/SIZE] 
Completed 
Completed 
Completed 
Completed 
Completed 
Completed 
Completed 
Completed

[SIZE=3][COLOR=#FFFFFF]X[/COLOR][/SIZE] 
Completed 
Completed 
Completed 
Completed 
Completed 

[SIZE=3][COLOR=#FFFFFF]X[/COLOR][/SIZE] 
[URL="https://narutobase.net/forums/showthread.php?t=335320"]Shinkoku Trastium[/URL][/TD] 
[/TR] 
[/TABLE] 
[TABLE="align: center"][TR] 
[TD][CENTER][SIZE=5][B][COLOR="#8B4513"]Background Information[/COLOR][/B][/SIZE][/CENTER] 
[I][SIZE=4][COLOR="#8B4513"]History[/COLOR][/SIZE][/I] 

[JUSTIFY][SIZE=2][B][I]Overwatch[/I][/B] 
Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again. Years ago, following the Omnic Crisis, a group of outcast omnic cyborgs experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a communal monastery deep in the Himalayas. After many years of meditation on the nature of existence, they came to the belief that they were more than artificial intelligence and, like humans, possessed the essence of a soul.

Recognizing the spiritual equality they held with humans, the monks, led by the enigmatic Cyborg known as Tekhartha Mondatta, sought to heal the wounds caused by the Omnic Crisis a generation earlier and bring humans and cyborgs back into societal harmony. Their message was embraced by millions around the world, and they became global celebrities. But one monk, Zenyatta, disagreed with this new direction. He believed that the way to repair the problems between humans and omnics was not through dogmatic teaching but through interpersonal connection and engagement.

Ultimately, Zenyatta followed his own path. He chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace. But, when necessary, he will fight to protect the innocent, be they omnic or human by any means necessary even cruel.[/SIZE][/JUSTIFY][/TD][/TR][/TABLE][TABLE="align: center"] 
[TR] 
    [TD="width: 350"][/TD] 
    [TD="width: 350"][CENTER][SIZE=5][B][COLOR="#008080"]Other Information[/COLOR][/B][/SIZE][/CENTER][/TD] 
[/TR] 
[TR] 
    [TD="width: 350"][JUSTIFY][SIZE=2][B][I]Other[/I][/B] 
Zenyatta replaced his old obsolete core with a new one that covers all his weaknesses. It is sentient and is placed within Zenyatta's chest. The core is extremely durable as it is covered by an extremely durable material that defends against most attacks. The covering can only be harmed by a direct attack to it and due to Zenyatta's defenses that makes it rather hard. Zenyatta's new core temporarily unlocks his somatosensory system when foreign chakra enters his body, in most cases a genjutsu. The core causes Zenyatta to feel pain able to release him from powerful genjutsu. After the genjutsu is dispelled, the Somatosensory system of Zenyatta falls dull again. This new core, this piece of genius is known as The Human Physiology.[/SIZE][/JUSTIFY][/TD] 
    [TD="width: 350"][IMG]https://i.imgur.com/XJZ1ZxJ.png[/IMG][/TD] 
[/TR] 
[TR] 
[TD="colspan: 2"][JUSTIFY][SIZE=2][B][I](Ningen Seirigaku) — The Human Physiology[/I][/B][SPOILER][B]Type:[/B] Weapon 
[B]Rank:[/B] S
[B]Range:[/B] N/A
[B]Chakra Cost:[/B]N/A
[B]Damage Points:[/B] N/A
[B]Description:[/B] The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.[/SPOILER][B][I]Fighting Styles[/I][/B]
[I]ZX Buster[/I] ~ Zenyatta gains double damage to his taijutsu. Techniques used by Zenyatta from this style have the unique ability to bypass armors to inflict their damage to the opponent.

[I]Mutation Fist[/I] ~ Zenyatta has seals located all over his body that give him access to the Mutation Fist Style. 

[B][I]Fuuinjutsu[/I][/B]
As an extension of the Mutation Fist fighting style, Zenyatta has 3 specific body seal, one located at the center of his back, one over his sentient core, and another around where his clavicle would be. Gluttonous Manifestation allows Zenyatta to seal three puppets within himself and use their abilities when called forth. These puppets are, Path, Voldo and Third Kazekage.

[B][I](Shīringu/Iryō Geijutsu) — Gluttonous Manifestation[/I][/B][SPOILER][B]Type:[/B] Supplementary
[B]Rank:[/B] A
[B]Range:[/B] N/A
[B]Chakra Cost:[/B] N/A (+5 each time activate)
[B]Damage Points:[/B] N/A
[B]Description:[/B] A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.[/SPOILER][/SIZE][/JUSTIFY][I][SIZE=4][COLOR="#008080"]Pictures[/COLOR][/SIZE][/I] 

[CENTER][IMG]https://i.imgur.com/2MPvNQc.png[/IMG][COLOR=#FFFFFF]---[/COLOR][IMG]https://i.imgur.com/QL6PKKI.png[/IMG][COLOR=#FFFFFF]---[/COLOR][IMG]https://i.imgur.com/p1WbsWU.png[/IMG][COLOR=#FFFFFF]---[/COLOR][IMG]https://i.imgur.com/OMEC2jP.png[/IMG][/CENTER] 

[I][SIZE=4][COLOR="#008080"]Theme Song & Background Music[/COLOR][/SIZE][/I] 

[SPOILER][CENTER][YOUTUBE]6jSe1qWRTrQ[/YOUTUBE][/CENTER][/SPOILER][/TD][/TR] 
[/TABLE][TABLE="align: center"] 
[TR] 
    [TD="width: 175"][CENTER][I][SIZE=3][COLOR="#008080"]Won[/COLOR][/SIZE][/I] 
X[/CENTER] 
[/TD] 
    [TD="width: 350"][CENTER][SIZE=5][B][COLOR="#008080"]Battles[/COLOR][/B][/SIZE][/CENTER] 
[/TD] 
    [TD="width: 175"][CENTER][I][SIZE=3][COLOR="#008080"]Lost[/COLOR][/SIZE][/I] 
X[/CENTER] 
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[/TABLE][/FONT] 
[FONT=Avenir Next][SIZE=1][TABLE="class: Grid"] 
[TR] 
[TD]Ending Notes[HR][/HR]Dropping/Updating XXXXX  
Credits to [URL="http://narutobase.net/forums/member.php?u=216106"]Jakai[/URL] & [URL="http://narutobase.net/forums/showthread.php?t=699317"]Sym-Bio Shop[/URL][/TD] 
[/TR] 
[/TABLE][/SIZE][/FONT][/FONT]
 

Onii Chan

Active member
Veteran
Joined
Apr 6, 2015
Messages
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Kin
843💸
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Awards
Username: Onii Chan
Character's Name: Sasaki Haise
Link to Character's Wikia Page:
Biography to be Updated/Dropped:

KG/HA/CC: Clay Release (aka Blast Release, Clay Variety), all the basics mastered, specialty in primary ninjutsu and secondary kenjutsu, Pelican summoning contract (im the founder of the contract)

weapon/other stuff:
Haise has multiple mouths to chew and manipulate his clay release, one on his right palm that he hides promptly with his red gloves. One large mouth on his chest that he hides ideally with heavy clothing, then his regular mouth that he uses most when before taking a fight seriously.

His got a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his clay to overwhelm his combatant into submission.

Furthermore his left red eye is able to look up to 3 landmarks ideally his immune to genjutsu up to A-rank. His mechanical scouter that his ancestor ''Deidara'' used is replaced by his glasses.

After the war with the Uchiha his right arm was cut off, forcing him to replace it with a mechanical arm of his own design called the Yomisenpu, allowing him to attack from any angle.

(Yomisenpū) - 黄泉の国旋風, Whirlwind of Darkness
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: '' Yomo-tsu-Ōkami senpū kenjū, 黄泉大神旋風拳銃 ''

The most modern technology utilized by the current shinobi forces, especially those that wield weapons. Famously used by Yoshimitsu, the '' Yomisenpū '' is a gauntlet that is a replacement for the right arm or the main arm that the user uses to wield their weapon. Its attached to the severed arm may it be on purpose for preparation of installation of this tool or via prior battle. Its parameters extend just above the elbow and up the entirety of the forearm and hand. Its made of steel, yet colored and painted to be gold with a overlapping thread design on the forearm and a alternate black under base. Its capability allows the user to perform more weaponized strikes towards the opponent as the hand allows a complete 360 degree motion around a horizontal ratio thus sufficiently increasing Kenjutsu versatility and flexibility. The wrist area of the gauntlet is the main mechanism for this tool, its system revolves around a ball like structure lock firmly on top of the forearm that allows horizontal freedom, ideally a singular vertical opening on top that the hand itself is attached to which allows vertical movement of the hand giving fluid strike capability. Its hand movement potential is nearly infinite as it has complete freedom of motion, being able to twist and turn; allowing endless ways to counter a taijutsu or kenjutsu offensive.

Reference:

(Idainaruken Gekkō) Moonlight Greatsword
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra: 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
Damage: 60 - 80
Description: '' This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."


A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

Abilities​
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use
Training Status: Complete
Link to Customs:
Kumi Purchase Link: None

Looks:
In the new age of shinobi he finds himself no longer looking different than everyone else, now grown to the age of 26 his now understanding the new world as it is. Back after the Uchiha Extermination Operation his appearance changed drastically. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt and a red tie with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match. In one of the last battles his right arm was cut clean off, forcing him to replace it with the Yomisenpu, this ideally is hidden like all of his abilities under a series of clothing (gloves). Even for his age he remains to look rather young and fit, practicing endlessly on his free time.
Personality:
As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic.

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.

Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them '' Mutants '' or '' Ghouls ''.
History:
In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. This group including Haise would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.
Pictures & Theme Song:

Special Request(s):




Make sure to zoom in onto the face and keep it there, if none of these images work i have confidence that you can find more. They don't have to be all gifs but try and keep the overall theme and not put in images that're blurry or out of place.
Request for Specific Member/Template: Template A

Purchase Next Day Completion for 250 Kumi? (Yes/No)
Purchase WSE History Review and Write-Up for 500 Kumi? (Yes/No)
 

Skaaar

Member
Joined
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Messages
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Kin
54💸
Kumi
1,545💴
Trait Points
0⚔️
Username: Skaaar
Character's Name: Yakushi Kabuto
Link to Character's Wikia Page:
Biography to be Updated/Dropped:
KG/ HA /CC : N/A
Training Stats : Wind, Lightning, Water and Earth. Ninjutsu, Taijutsu, Genjutsu, Kenjutsu
Link to Customs : N/A
Kumi Purchase Link: N/A
Looks:
N/A
Personality:
N/A
History:
N/A
Pictures & Theme Song :
Fitting
Special Request(s): Don't make it too flashy, something simple for a basic Kabuto bio.
Request for Specific Member / Template : Template B
Purchase Next Day Completion for 500 Kumi?(Yes /No ) No
Purchase WSE Arc History Review and Write -Up for 750 Kumi *? ( Yes /No ) No
Purchase Same Day Bio Checking upon
Submission for 1,500 Kumi**?
(Yes / No ) No​
 

Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
13,378
Kin
640💸
Kumi
6,987💴
Trait Points
0⚔️
Awards
Username: Onii Chan
Character's Name: Sasaki Haise
Link to Character's Wikia Page:
Biography to be Updated/Dropped:

KG/HA/CC: Clay Release (aka Blast Release, Clay Variety), all the basics mastered, specialty in primary ninjutsu and secondary kenjutsu, Pelican summoning contract (im the founder of the contract)

weapon/other stuff:
Haise has multiple mouths to chew and manipulate his clay release, one on his right palm that he hides promptly with his red gloves. One large mouth on his chest that he hides ideally with heavy clothing, then his regular mouth that he uses most when before taking a fight seriously.

His got a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his clay to overwhelm his combatant into submission.

Furthermore his left red eye is able to look up to 3 landmarks ideally his immune to genjutsu up to A-rank. His mechanical scouter that his ancestor ''Deidara'' used is replaced by his glasses.

After the war with the Uchiha his right arm was cut off, forcing him to replace it with a mechanical arm of his own design called the Yomisenpu, allowing him to attack from any angle.

(Yomisenpū) - 黄泉の国旋風, Whirlwind of Darkness
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: '' Yomo-tsu-Ōkami senpū kenjū, 黄泉大神旋風拳銃 ''

The most modern technology utilized by the current shinobi forces, especially those that wield weapons. Famously used by Yoshimitsu, the '' Yomisenpū '' is a gauntlet that is a replacement for the right arm or the main arm that the user uses to wield their weapon. Its attached to the severed arm may it be on purpose for preparation of installation of this tool or via prior battle. Its parameters extend just above the elbow and up the entirety of the forearm and hand. Its made of steel, yet colored and painted to be gold with a overlapping thread design on the forearm and a alternate black under base. Its capability allows the user to perform more weaponized strikes towards the opponent as the hand allows a complete 360 degree motion around a horizontal ratio thus sufficiently increasing Kenjutsu versatility and flexibility. The wrist area of the gauntlet is the main mechanism for this tool, its system revolves around a ball like structure lock firmly on top of the forearm that allows horizontal freedom, ideally a singular vertical opening on top that the hand itself is attached to which allows vertical movement of the hand giving fluid strike capability. Its hand movement potential is nearly infinite as it has complete freedom of motion, being able to twist and turn; allowing endless ways to counter a taijutsu or kenjutsu offensive.

Reference:

(Idainaruken Gekkō) Moonlight Greatsword
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra: 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
Damage: 60 - 80
Description: '' This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."


A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

Abilities​
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use
Training Status: Complete
Link to Customs:
Kumi Purchase Link: None

Looks:
In the new age of shinobi he finds himself no longer looking different than everyone else, now grown to the age of 26 his now understanding the new world as it is. Back after the Uchiha Extermination Operation his appearance changed drastically. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt and a red tie with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match. In one of the last battles his right arm was cut clean off, forcing him to replace it with the Yomisenpu, this ideally is hidden like all of his abilities under a series of clothing (gloves). Even for his age he remains to look rather young and fit, practicing endlessly on his free time.
Personality:
As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic.

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.

Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them '' Mutants '' or '' Ghouls ''.
History:
In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. This group including Haise would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.
Pictures & Theme Song:

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"All losses in this world are due to a lack of ability. If you want to curse something, curse your own weakness."


Basic Information | 基本情報


╔ Name
╠ Nickname
╠ Gender
╠ Age
╚ Clan




Sasaki Haise
Black Reaper
Male
24
Blast Corps

Looks | 外見
In the new age of shinobi he finds himself no longer looking different than everyone else, now grown to the age of 26 his now understanding the new world as it is. Back after the Uchiha Extermination Operation his appearance changed drastically. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt and a red tie with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match. In one of the last battles his right arm was cut clean off, forcing him to replace it with the Yomisenpu, this ideally is hidden like all of his abilities under a series of clothing (gloves). Even for his age he remains to look rather young and fit, practicing endlessly on his free time.​

Personality | 性格

As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic.

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance.

Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them "Mutants" or "Ghouls".​

Village Information | 村の情報


Land of Birth
Fujin's Breath​
WSE Clan
Death Eater​

Rank and Chakra Information | ランクとチャクラ情報


Ninja Rank

Rank
Health
Chakra
Specialties

Primary Specialties


Elements

Fire Release
Wind Release
Lighting Release
Earth Release
Water Release
Blast Release (Clay)
Ninjutsu

忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
Summonings

蛇 Pelicans
— 契 Contract
— 喚 Summons
— 法 Techniques
Other

関 Customs



S-Class
100
1,000


Ninjutsu
Kenjutsu


Completed
Completed
Completed
Completed
Completed
Completed


Mastered
Completed
Completed
Mastered



Owner
Completed
Completed


You must be registered for see images

Background Information | 基礎的な情報


"A story with me in the lead role, it would certainly be... a tragedy."


History | 歴史

Re
In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode.

Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise.

After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. This group including Haise would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.​

Other Information | その他情報

Other Information
Haise has multiple mouths to chew and manipulate his clay release, one on his right palm that he hides promptly with his red gloves. One large mouth on his chest that he hides ideally with heavy clothing, then his regular mouth that he uses most when before taking a fight seriously. Furthermore his left red eye is able to look up to 3 landmarks ideally his immune to genjutsu up to A-rank. His mechanical scouter that his ancestor ''Deidara'' used is replaced by his glasses.

Weapons & Tools
Haise has a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his clay to overwhelm his combatant into submission. After the war with the Uchiha, his right arm was cut off, forcing him to replace it with a mechanical arm of his own design called the Yomisenpu, allowing him to attack from any angle.

(Yomisenpū | 黄泉の国旋風) — Whirlwind of Darkness
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: "Yomo-tsu-Ōkami senpū kenjū, 黄泉大神旋風拳銃"

The most modern technology utilized by the current shinobi forces, especially those that wield weapons. Famously used by Yoshimitsu, the '' Yomisenpū '' is a gauntlet that is a replacement for the right arm or the main arm that the user uses to wield their weapon. Its attached to the severed arm may it be on purpose for preparation of installation of this tool or via prior battle. Its parameters extend just above the elbow and up the entirety of the forearm and hand. Its made of steel, yet colored and painted to be gold with a overlapping thread design on the forearm and a alternate black under base. Its capability allows the user to perform more weaponized strikes towards the opponent as the hand allows a complete 360 degree motion around a horizontal ratio thus sufficiently increasing Kenjutsu versatility and flexibility. The wrist area of the gauntlet is the main mechanism for this tool, its system revolves around a ball like structure lock firmly on top of the forearm that allows horizontal freedom, ideally a singular vertical opening on top that the hand itself is attached to which allows vertical movement of the hand giving fluid strike capability. Its hand movement potential is nearly infinite as it has complete freedom of motion, being able to twist and turn; allowing endless ways to counter a taijutsu or kenjutsu offensive.

Reference: [ ]
(Idainaruken Gekkō) — Moonlight Greatsword
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra: 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
Damage: 60 - 80
Description: "This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."

A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

Abilities
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.

➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use

Pictures | 写真

You must be registered for see images


Theme Song | テーマソング



Battle Record | バトルレコード


Won
3
Lost
0
Ending Notes
Dropping
Credits to &
PHP:
[FONT=Garamond][CENTER][IMG]https://i.imgur.com/fjw7zaS.gif[/IMG] 

[I][B]"All losses in this world are due to a lack of ability. If you want to curse something, curse your own weakness."[/B][/I][/CENTER] 

[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Basic Information | 基本情報[/B][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE] 
[TR] 
    [TD="width: 90"][B]╔ N[/B]ame   
[B]╠ N[/B]ickname   
[B]╠ G[/B]ender   
[B]╠ A[/B]ge   
[B]╚ C[/B]lan[/TD] 
[TD="width: 35"]—  
— 
— 
— 
—[/TD] 
    [TD="width: 300"][I]Sasaki Haise[/I]   
[I]Black Reaper [/I]   
[I]Male[/I]   
[I]24[/I]   
[I]Blast Corps[/I][/TD] 
    [TD="width: 275"][/TD] 
[/TR] 
[/TABLE] 
[IMG2=LEFT]https://i.imgur.com/ELcIhEQ.png[/IMG2][HR][/HR][SIZE=3][I][B]Looks | 外見[/B][/I][/SIZE][HR][/HR][JUSTIFY]In the new age of shinobi he finds himself no longer looking different than everyone else, now grown to the age of 26 his now understanding the new world as it is. Back after the Uchiha Extermination Operation his appearance changed drastically. His hair had completely reverted to its original black color, and he started wearing his glasses at all times. He wore a black version of his early adulthood uniform, pairing a black dress shirt and a red tie with black slacks and a long, black trench coat. In contrast, he wore a pair of red gloves to match. In one of the last battles his right arm was cut clean off, forcing him to replace it with the Yomisenpu, this ideally is hidden like all of his abilities under a series of clothing (gloves). Even for his age he remains to look rather young and fit, practicing endlessly on his free time.[/JUSTIFY][HR][/HR][SIZE=3][RIGHT][I][B]Personality | 性格[/B][/I][/RIGHT][/SIZE][HR][/HR][JUSTIFY]As a kid Sasaki was a confusing individual, giving strangers and even his friends riddles that more than likely led to dead ends all for self pleasure. He believed in only himself, showing multiple times he wouldn't hesitate to backstab his own close friends to save his own life. In this timeline he'd even become multiple traitors to multiple villages, running around causing false chaotic wars and conflicts between all the villages all for the goal of pleasuring his own psychopathy. Now as a adult his memory flees him, causing a ultimate change in his whole persona. Now living under his new identity as Haise Sasaki, he was a self-contained and good-natured individual. He was loyal, devoted, and possessed a good work ethic. 

Sasaki was very cooperative, as he preferred working in a group rather than working alone. He also showed mercy, as he believed that an shinobi should not annihilate others unnecessarily. Sasaki enjoyed reading books in his free time and had a habit of using puns, shown by his conversation with other friends. He tended to scratch the back of his head when he was thinking hard or feeling uneasy. Because of his conflicting life plus his memory loss it is widely known of his outbursts of uncontrollable blood lust, having a evil side to him he sometimes snaps mentally, often cracking his finger bones as pleasure while in this state of mind he shows absolute no mercy to even his friends to which he sometimes finds a urge to murder and even consume as sustenance. 

Although he may lose his mind sometimes he shows often good nature, but not afraid to take up arms against those that threaten him or others. Going out of his way to jump in front of attacks for his close ones to protect them from death, although his other side wouldn't. In both states of mind he often talks to himself, going so far as going within another state of conscious to talk to his other being as a kid that often gives him advice. His hates and likes are often unknown, his goals are clear even between all personas; He believes of a clean world, that without shinobi which he goes so far as calling them "Mutants" or "Ghouls".[/JUSTIFY][/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Village Information | 村の情報[/B][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE="align: center"] 
[TR] 
    [TD="width: 350"][CENTER][I][B]Land of Birth[/B][/I] 
Fujin's Breath[/CENTER] 
[/TD] 
    [TD="width: 350"][CENTER][I][B]WSE Clan[/B][/I] 
Death Eater[/CENTER] 
[/TD] 
[/TR] 
[/TABLE] 
[/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Rank and Chakra Information | ランクとチャクラ情報[/B][/SIZE][/CENTER] 
[HR][/HR]  
[TABLE="align: center"] 
[TR] 
    [TD="width: 175"][I][B]Ninja Rank[/B][/I] 

Rank 
Health
Chakra[HR][/HR][I][B]Specialties[/B][/I]  

Primary Specialties

[HR][/HR][I][B]Elements[/B][/I]   

[GLOW=red]火[/GLOW] Fire Release   
[GLOW=green]風[/GLOW] Wind Release   
[GLOW=yellow]雷[/GLOW] Lighting Release   
[GLOW=brown]土[/GLOW] Earth Release   
[GLOW=blue]水[/GLOW] Water Release
[GLOW=Gray]爆[/GLOW] Blast Release (Clay)[HR][/HR][I][B]Ninjutsu[/B][/I] 

忍 Ninjutsu   
幻 Genjutsu   
体 Taijutsu   
剣 Kenjutsu[HR][/HR][I][B]Summonings[/B][/I] 

蛇 Pelicans
— 契 Contract
— 喚 Summons
— 法 Techniques[HR][/HR][I][B]Other[/B][/I] 

関 Customs[/TD] 
    [TD="width: 175"] 


S-Class 
100
1,000[HR][/HR]  

Ninjutsu 
Kenjutsu[HR][/HR]  

Completed   
Completed  
Completed 
Completed 
Completed
Completed[HR][/HR]   

Mastered 
Completed  
Completed 
Mastered[HR][/HR]


Owner
Completed
Completed[HR][/HR]

[URL="https://narutobase.net/forums/showthread.php?t=745075"]Index[/URL][/TD] 
    [TD][CENTER][IMG]https://i.imgur.com/e7ocKNU.png[/IMG][/CENTER] 
[/TD] 
[/TR] 
[/TABLE] 
[/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Background Information | 基礎的な情報[/B][/SIZE][/CENTER] 
[HR][/HR]  
[CENTER][I][B]"A story with me in the lead role, it would certainly be... a tragedy."[/B][/I][/CENTER] 

[IMG2=RIGHT]https://i.imgur.com/NAXbZfs.gif[/IMG2][HR][/HR][SIZE=3][I][RIGHT][B]History | 歴史[/B][/RIGHT] 
[/I][/SIZE][HR][/HR][JUSTIFY][B][I]Re[/I][/B]  
In the land of the great windy deserts lies a land called the Fujin's Breath, parents unknown birthed a soon to be called reaper. His childhood crazy but helpful as he was reknown to be called ''The Dragon of Fujin'' because of his overlooking guidance that still lurks behind till this day. Using his clay release he'd protect the residence of his comrades from the steady winds and weather, being careful to not activate the clay to explode. 

Nearing his transformation to Sasaki Haise his former persona was last within a raid of his home by Uchiha, increasing his everlasting hatred for the clan. During the battle he was captured then tortured inside his home with centipedes and a number game that he sometimes references and remembers. His hair partially turned white due to the street then through a revelation forgot his former self to which he was forced to rename himself to Sasaki Haise. 

After leaving his home sometime afterward he'd travel throughout the years, he'd ideally soon join a group of unknown warriors that wore trench coats and utilized weapons of unique value. This group taught him to hate the shinobi world and thus the reason he has the ideology that he has today. This group including Haise would eventually take part in one of the most largest Uchiha massacres in history, formally called the ''Uchiha Extermination Operation'', during this it brought back solid memories to Haise, thrusting his being backwards slightly to a neutral state of Haise and his former self. With his new appearance his now carrying out a new goal, to do this he eventually finds new Otsutsuki aliens from another world, interested to learn about them he'd join their journey to learn more of other worlds beyond his own.[/JUSTIFY][/TD][/TR][/TABLE] 
[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Other Information | その他情報[/B][/SIZE][/CENTER][HR][/HR][JUSTIFY][I][B]Other Information[/B][/I]  
Haise has multiple mouths to chew and manipulate his clay release, one on his right palm that he hides promptly with his red gloves. One large mouth on his chest that he hides ideally with heavy clothing, then his regular mouth that he uses most when before taking a fight seriously. Furthermore his left red eye is able to look up to 3 landmarks ideally his immune to genjutsu up to A-rank. His mechanical scouter that his ancestor ''Deidara'' used is replaced by his glasses. 

[B][I]Weapons & Tools[/I][/B]
Haise has a greatsword that he uses for a weapon called the Moonlight Greatsword, a legendary weapon and one of the most oldest in history. He tends to use this in combination with his clay to overwhelm his combatant into submission. After the war with the Uchiha, his right arm was cut off, forcing him to replace it with a mechanical arm of his own design called the Yomisenpu, allowing him to attack from any angle.

[B][I](Yomisenpū | 黄泉の国旋風) — Whirlwind of Darkness[/I][/B][SPOILER][B]Type:[/B] Tool
[B]Rank:[/B] S
[B]Range:[/B] N/A
[B]Chakra:[/B] N/A
[B]Damage:[/B] N/A
[B]Description:[/B] "Yomo-tsu-Ōkami senpū kenjū, 黄泉大神旋風拳銃"

The most modern technology utilized by the current shinobi forces, especially those that wield weapons. Famously used by Yoshimitsu, the '' Yomisenpū '' is a gauntlet that is a replacement for the right arm or the main arm that the user uses to wield their weapon. Its attached to the severed arm may it be on purpose for preparation of installation of this tool or via prior battle. Its parameters extend just above the elbow and up the entirety of the forearm and hand. Its made of steel, yet colored and painted to be gold with a overlapping thread design on the forearm and a alternate black under base. Its capability allows the user to perform more weaponized strikes towards the opponent as the hand allows a complete 360 degree motion around a horizontal ratio thus sufficiently increasing Kenjutsu versatility and flexibility. The wrist area of the gauntlet is the main mechanism for this tool, its system revolves around a ball like structure lock firmly on top of the forearm that allows horizontal freedom, ideally a singular vertical opening on top that the hand itself is attached to which allows vertical movement of the hand giving fluid strike capability. Its hand movement potential is nearly infinite as it has complete freedom of motion, being able to twist and turn; allowing endless ways to counter a taijutsu or kenjutsu offensive. 

Reference: [[URL="https://www.youtube.com/watch?v=dB9zqjlbDHA"]X[/URL]][/SPOILER][B][I](Idainaruken Gekkō) — Moonlight Greatsword[/I][/B][SPOILER][IMG2=LEFT]http://darksouls.wdfiles.com/local--files/greatswords/moonlight-greatsword.png[/IMG2][B]Type:[/B] Weapon
[B]Rank:[/B] S
[B]Range:[/B] Short - Long (163 cm, 64 inches in length)
[B]Chakra:[/B] 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
[B]Damage:[/B] 60 - 80
[B]Description:[/B] "This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."

A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.

[I]Abilities[/I]
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation. 

➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded 
➟ Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use[/SPOILER][/JUSTIFY][HR][/HR][SIZE=3][I][B]Pictures | 写真[/B][/I][/SIZE][HR][/HR][CENTER]  
[IMG]https://i.imgur.com/tvc6bOu.gif[/IMG][/CENTER] 

[HR][/HR][SIZE=3][RIGHT][I][B]Theme Song | テーマソング[/B][/I][/RIGHT] 
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[RIGHT][SPOILER][CENTER][YOUTUBE]Py24xhrpeNs[/YOUTUBE][/CENTER] 
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[TABLE="class: GRID, align: center"][TR][TD][HR][/HR][CENTER][SIZE=4][B]Battle Record | バトルレコード[/B][/SIZE][/CENTER] 
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    [TD="width: 350"][I][B]Won[/B][/I] 
3[/TD] 
    [TD="width: 350"][I][B]Lost[/B][/I] 
0[/TD] 
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[TD]Ending Notes[HR][/HR]Dropping [URL="https://narutobase.net/forums/showthread.php?t=759153"]Sasaki[/URL]
Credits to [URL="http://narutobase.net/forums/member.php?u=216106"]Jakai[/URL] & [URL="http://narutobase.net/forums/showthread.php?t=699317"]Sym-Bio Shop[/URL][/TD] 
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