Poison Release/Poison Nin is basically the manipulation of toxins that are either premade by the user or released from within their body. From what I understand, Poison doesn't really work like other releases where it does upfront damage but rather does damage over time which could potentially end up doing more damage the longer they are infected.So tell me about poison.
A 3 rank drop in speed is pretty huge to some people and can make the difference in a fight. The obvious drawback is that it doesnt do any upfront damage so it can't really be used viably in elemental clashes. An advantage is that the poison doesnt have to be inhaled, it can also be absorbed through the skin which is nice.Good analysis. so for the first technique, I want you to tell me what you think about it's usage and drawbacks. What are the advantage of using this and what situation and scenario would you use it?
(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.
You simply gather chakra into your lungs and convert it to poison which you now spew out as a stream of poison. Though the damage is minimal but it has its use.
Even though this is a higher rank, its significantly worse than the one above. So many disadvantages, one being that it can only be used short range. An advantage as you said would be having some freedom describing the effects of the poison and how severe it is.Good. Next one
(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.
Compared to the former whose effect is quantified, this one causes blurred vision, sound and numbness. Though it's extent was not mentioned but in the right hands, one can turn the effects into something.
This is pretty useful. Instantly creates a mist out of the poison you already have available. This is a good set up technique for other poison techniques. Or can be used as a way to administer the poison all over the field which almost results in a guaranteed poisoning.You are correct. It's obviously one of those that I won't use either.
(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
The next one is a mist of poison, purple by default though it now depends on your description of your poison. The mist when incorporated with hissing in the mist technique would prove very deadly. If you don't have a custom poison yet, you can still use this with the generic poison and it's quite easy to inhale the poison in gaseous state and have the poison work more effectively.
Got it.I think the damage would be the same with this technique but the residual and added effect of your custom poison would still take hold. For example say a simple infection would lead to death after a certain turn.
This technique is obviously useful in close range applications. But it really isnt practical since you have to target an open wound and the way how the rp works I doubt anyone would actually let you touch them. So my guess is you can pair this with a genjutsu to stop the opponent for a sec then hit them with this technique.Another close range application.
(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.
You jab your hands into an open wound to administer the poison which is basically a paralyzing one.
This technique is alright at best. Yeah it can be used in mid range but the fact that the full effect takes 3 turns to actually show itself is kind of slow. But I rather have it than not.Or you can use the same hand(fingernails) to breach the skin and then apply the poison.
(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.
This one has an expiry of 3 turns so you might wanna time your attack to when the seizure happens in the third turn. You create the poison from mixing your saliva with chakra and you spit it out in the form of a colored fog. unlike the previous ones, this one actually can reach up-to mid-range.
Yeah another weak and useless one. I guess i'll use this if i literally run out of any other way to administer poison. The advantage is that you can combine the different states of Poison into one attack.Kay. Here's another weak one.
(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).
I wonder why almost half of the poison techniques are like this?
Nice we get to the bread and butter. Clearly any "creation' technique is versatile and useful to the highest the degree. The scenarios in which you can use this tech are pretty much endless.Now the next one is the real deal. It allows you to take a sample of poison on you, be it cannon or custom and replicate it into a large quantity for offensive and defensive purposes. The sweet part is this poison would take the supplementary effect of the poison you use.
(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.