Serpent vs LGeezy

Serpent

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Standard battle rules and HP system. I'll be using my Hei Uzumaki with the dollmaster on his back. Feel free to have the opening move and begin the story elements.

Chakra: 1000
Health: 100
(Awesomeness: Over 9000!)
 

Geezus

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LOL this rematch has been long awaited! I owe you for killing off B those years ago. xD



I'll use
Magnetism and Otsutsuki have been completed -

You must be registered for see images

Official Battle: Arrival - Gwendolyn Otsutsuki Descends!

HP: 100
CP: 1500​



It had been ages since Gwen had gotten some fresh air, having been cooped up inside for way too long she had decided it was time to take over a village or two to spread her influence before she would meet up with one of her clansmen. Her Byakugan had caught a small coastal town that sat beautifully off the ocean.

"Earth is surely a majestic place, but too bad it has such a terrible rat infestation. Guess I'd better exterminate them all one by one!" Gwen said this as she made her way to the village activating her Byakugan as she did this. However, she would notice there was one individual who may prove to be a useful slave. If they weren't a useless rat, they would be a loyal dog in Gwen's all-seeing eyes. As she made her way into the village, she would begin by destroying a windmill to cause the rats to flee, if this person was the dog she wanted him to be he'd bare his teeth and stand against her. Otherwise he'd die with the rest of the vermin. Soon people began coming out to see what all the ruckus was about, and Gwen would continue to cause devastation amongst the town killing man, women, and children alike. Using her Nodachi to slice them all gracefully so as not to gain a single drop of the filthy creatures blood on her all white outfit.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye passive
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
 

Serpent

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LOL this rematch has been long awaited! I owe you for killing off B those years ago. xD



I'll use
Magnetism and Otsutsuki have been completed -

You must be registered for see images

Official Battle: Arrival - Gwendolyn Otsutsuki Descends!

HP: 100
CP: 1500​



It had been ages since Gwen had gotten some fresh air, having been cooped up inside for way too long she had decided it was time to take over a village or two to spread her influence before she would meet up with one of her clansmen. Her Byakugan had caught a small coastal town that sat beautifully off the ocean.

"Earth is surely a majestic place, but too bad it has such a terrible rat infestation. Guess I'd better exterminate them all one by one!" Gwen said this as she made her way to the village activating her Byakugan as she did this. However, she would notice there was one individual who may prove to be a useful slave. If they weren't a useless rat, they would be a loyal dog in Gwen's all-seeing eyes. As she made her way into the village, she would begin by destroying a windmill to cause the rats to flee, if this person was the dog she wanted him to be he'd bare his teeth and stand against her. Otherwise he'd die with the rest of the vermin. Soon people began coming out to see what all the ruckus was about, and Gwen would continue to cause devastation amongst the town killing man, women, and children alike. Using her Nodachi to slice them all gracefully so as not to gain a single drop of the filthy creatures blood on her all white outfit.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye passive
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
Large clouds drift across the sky. A cool breeze flowing across the land; turning the windmills softly. It was truly a peaceful day. Hei, sitting at a local tavern suddenly hears a loud commotion outside and people begin to flee. Hei quickly leaps into action as a large piece of debris nearly crushes a child. Luckily for the child, Hei would move swiftly in grabbing hold of her and moving her to safety. Hei would then move to face his opponent. "What type of monster are you, what reason would you have killing innocence?" Hei would asked. Looking upon his opponent. Hei would notice their eyes, the Byakugan. Hyuga? Hei would think before taking note of her horns. "Otsutsuki? You're not welcome here, leave before I make you.." Hei would say as he takes a battle stance while focusing his chakra into his breath.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns


Chakra Points: 990
 

Geezus

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Large clouds drift across the sky. A cool breeze flowing across the land; turning the windmills softly. It was truly a peaceful day. Hei, sitting at a local tavern suddenly hears a loud commotion outside and people begin to flee. Hei quickly leaps into action as a large piece of debris nearly crushes a child. Luckily for the child, Hei would move swiftly in grabbing hold of her and moving her to safety. Hei would then move to face his opponent. "What type of monster are you, what reason would you have killing innocence?" Hei would asked. Looking upon his opponent. Hei would notice their eyes, the Byakugan. Hyuga? Hei would think before taking note of her horns. "Otsutsuki? You're not welcome here, leave before I make you.." Hei would say as he takes a battle stance while focusing his chakra into his breath.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns


Chakra Points: 990
"Now, that's no way to speak to your new master now is it? Guess it'll be obedience class for you cur!"

Gwen's Byakugan could see the flow of chakra to the man's ear canals, surely he was using the effect to increase his hearing capabilities. Gwen would teach her new pet the number one lesson in her newly thought of, Slave Obedience Course: Don't f#%k with Gwen. She would gather large amount of chakra into her mouth and unleash a deafening roar that would surely disorient Hei now that he had increase his hearing. The howling of wind and lightning produced a sound so loud, Hei would suffer severe damage to his ears as they began to bleed. Of course, this all occurred as the combined elements would destroy everything in its wake carrying debris along with it.

Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning chakra in his mouth that when released sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)

Gwen would then summon two of her "trainers" (puppets) to her help beat some manners into the man who stood against her. The puppets were summoned to either side of her one appearing as a all white fully armored knight named Apocalypse and the other as large and all black avian named Plague. Apocalypse however would break into six pieces before outfitting Gwen like all white battle armor and granting her its abilities.

*cues transformation music*​



In the meantime, Gwen would jump onto the back of her bird puppet which began to rise into the sky quickly. Her Byakugan would allow her to maintain an awareness of what was going on at all times.

Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 per turn used per puppet)
Damage: N/A
Description: As the founders of the puppetry technique, the Otsutuski clan have made great strides in mechanical engineering which has allowed them to make various multi-purposed puppets. However, they've also made strides in the manipulation of these puppets, granting them the ability to utilize their puppets remotely and without the need for chakra strings. Otsutsuki shinobi are capable of embedding their chakra into their puppets to allow them to act on their own recognizance as pseudo-sentient beings, independent of the user's direct control. Because they are free enough to act independently they simulate robots or clones in this regard. As a result, the puppets are free to move about at much longer ranges than they would under the control of chakra strings. However, due to the advanced chakra manipulation required for this technique, the user cannot cannot use any sort of clone jutsu whilst their chakra fuel the puppets. The user can control up to 3 puppets in total with this technique and can maintain it as long as their chakra allows them to.
Note: Puppets used under this technique have the same freedom of movement as any other sentient being (clones, summons, shinobi, etc).
Note: For humanoid like puppets, aside from their mechanized capabilities, they are allowed to use ordinary, non-chakra oriented taijutsu.
Note: Unlike actual clones, puppets cannot be put under genjutsu, nor will the user gain knowledge of the puppets experience if they are destroyed or the technique is released. Puppets are not linked to their user through any means that would allow them to sense each other's presence through this technique.

Puppets:
Mokushiroku | Apocalypse
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra n/a
Damage: n/a
Description:
Apocalypse is a humanoid puppet that comes with the appearance of a white Knight. His white chakra enforced wood that his armor-like body is made of gives him heightened resistance to damage, being able to little to no damage from normal physical attacks A-rank and below while also taking little to no damage from elemental or chakra-based techniques B-rank and below. He comes equipped with 2 weapons; one being his offensive weapon and the other being purely for defensive purposes. His offensive weapon is a long silverish-white sword which is used to cut enemies down. It is also capable of cutting B-rank and below solid elements with ease and still be effective (counts as a move to cut through ranked constructs). The defensive weapon, being a wide, white shield, is capable of blocking B-rank and below elemental techniques itself, being able to open up to spread taller and wider to the point it covers the whole span of his body when using to block. The sword is laced with the main poison of a puppeteer in liquid form, thus making it that much more dangerous when coming into contact with a target. Due to being a humanoid puppet, he is only capable of using jutsus that are tai based and that aren't chakra based, thus becoming limited compared to his animalistic counterparts. His body makes up for this by having blades protruding from his limbs and main body parts that are used for tai. What makes these attacks more dangerous is that all of them, similar to the sword he wields, are laced with poison that causes numerous affects (basic puppet poison). His arms and legs are also specially crafted. They have ninja wire within them that allows for him to extend/shoot his limbs out as sort of controlled projectiles, letting him extend the range of his basic taijutsu blows by a single range (up to mid). For evasive purposes, he has two pairs of small angel like wings on his back that can propel him in directions in short bursts but won't give him full fledged flight. This lets him propel up to 5m in any direction including upwards at the same speed he can usually move with ( Equal to an Unofficial Sage ranked tai master ). The last function of Apocalypse is what makes him very unique to his user. With a simple mental command, he is able to break apart his armor-like body into 6 pieces. These pieces includes the Torso, the head, both arms and both legs. Once broken apart, they attach themselves to the user, basically creating the armor over him to become a full body weapon for them to use; which would still include his sword and shield. He still maintains most of his abilities in this form, bar the extension of limbs, though it makes for greater close combat usage since the user himself can use chakra based taijutsu while gaining the minor perks of the armor.
Note: Only usable by Otsutsuki bios
Note: Extension of limbs, spreading of the shield, evasive maneuvers via the wings and turning into an armor to be used costs a move slot, though are just normal functions of the puppet that don't cost additional chakra.

Pesuto | Plague
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra n/a
Damage: n/a
Description:
Plague is an animalistic bird-type of puppet that is made out of chakra enhanced black wood. The bird itself is about 3 times the size of an average male, with a wing span twice the size of its body. Due to the chakra infused within the wood during the crafting of the bird, it has a certain amount of resistance to damage, whether it be elemental or physical damage. The bird's outer shell is capable of resisting B-rank or below elemental techniques and A-rank or below physical attacks. With its mechanical wings and wind being "exhaled" from openings in the wings, the bird is capable of sustained flight while it is active. This specific puppet specializes in wind usage and poisons, using both in conjunction to create attacks and defenses that become highly dangerous. Having numerous openings within its body, the bird can siphon chakra from the user to perform a handful of wind-based abilities. From the wings, back, torso, or mouth, the bird may release blasts or gusts of cutting winds that act as offensive mechanisms to take down opponents (short-range). It is also able to coat it's wings and sharp talons or beak with cutting winds that extends .5m off of said appendage, which gives them the capability to rip through things in a close proximity equivalent to A-rank. Poison wise, the bird is capable of using it in both a liquid and a gaseous form, which makes all of its attacks more dangerous. Its talons, wings and beak are laced with the liquid poison, so when cutting into people it will enter their blood stream, causing the affects of said poison. Inside of its body, a gaseous version of the poison is held, which can be used at any point; either being used as a pure stream of just gas or combined with the wind attacks to create a more dangerous wind barrage. When releasing the gas with the wind, the bird is capable of controlling the flow of the wind while keeping the cutting edge, thus gaining control of where and how the gas is spread across a specific area. For example, it can be used to make a bubble of gas that is maintained so that it won't spread wildly or control the wind/gas to shoot and spread in a desired location. Aside from its wind usage and basic poisons, the bird has a couple of simple puppet-like features. Its legs are filled with ninja wiring that allows it to shoot its talons/feet off similar to grappling hooks, reaching up to mid-range at maximum. Once shot off, still connected to the legs by the wiring, the feet can be pulled back at a swift speed to bring things it has grabbed back to its body. The wings are layered with chakra infused wooden "feathers" that can be shot off as projectiles that can reach long-range. It should be noted that the feathers can also be layered with wind chakra to create an S-rank attack overall (40 chakra | 80 damage).
Note: Can only be used by an Otsutsuki bio
Note: Every wind-related ability counts as a move and is considered A-rank (chakra and damage).
Note: The S rank feather attack can only be used 3 times per battle
Note: Using the S-rank ability will result in a one turn cooldown on wind-based abilities.

CP: 1410
 
Last edited:

Serpent

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Messages
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"Now, that's no way to speak to your new master now is it? Guess it'll be obedience class for you cur!"

Gwen's Byakugan could see the flow of chakra to the man's ear canals, surely he was using the effect to increase his hearing capabilities. Gwen would teach her new pet the number one lesson in her newly thought of, Slave Obedience Course: Don't f#%k with Gwen. She would gather large amount of chakra into her mouth and unleash a deafening roar that would surely disorient Hei now that he had increase his hearing. The howling of wind and lightning produced a sound so loud, Hei would suffer severe damage to his ears as they began to bleed. Of course, this all occurred as the combined elements would destroy everything in its wake carrying debris along with it.

Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning chakra in his mouth that when released sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)

Gwen would then summon two of her "trainers" (puppets) to her help beat some manners into the man who stood against her. The puppets were summoned to either side of her one appearing as a all white fully armored knight named Apocalypse and the other as large and all black avian named Plague. Apocalypse however would break into six pieces before outfitting Gwen like all white battle armor and granting her its abilities.

*cues transformation music*​



In the meantime, Gwen would jump onto the back of her bird puppet which began to rise into the sky quickly. Her Byakugan would allow her to maintain an awareness of what was going on at all times.

Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 per turn used per puppet)
Damage: N/A
Description: As the founders of the puppetry technique, the Otsutuski clan have made great strides in mechanical engineering which has allowed them to make various multi-purposed puppets. However, they've also made strides in the manipulation of these puppets, granting them the ability to utilize their puppets remotely and without the need for chakra strings. Otsutsuki shinobi are capable of embedding their chakra into their puppets to allow them to act on their own recognizance as pseudo-sentient beings, independent of the user's direct control. Because they are free enough to act independently they simulate robots or clones in this regard. As a result, the puppets are free to move about at much longer ranges than they would under the control of chakra strings. However, due to the advanced chakra manipulation required for this technique, the user cannot cannot use any sort of clone jutsu whilst their chakra fuel the puppets. The user can control up to 3 puppets in total with this technique and can maintain it as long as their chakra allows them to.
Note: Puppets used under this technique have the same freedom of movement as any other sentient being (clones, summons, shinobi, etc).
Note: For humanoid like puppets, aside from their mechanized capabilities, they are allowed to use ordinary, non-chakra oriented taijutsu.
Note: Unlike actual clones, puppets cannot be put under genjutsu, nor will the user gain knowledge of the puppets experience if they are destroyed or the technique is released. Puppets are not linked to their user through any means that would allow them to sense each other's presence through this technique.

Puppets:
Mokushiroku | Apocalypse
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra n/a
Damage: n/a
Description:
Apocalypse is a humanoid puppet that comes with the appearance of a white Knight. His white chakra enforced wood that his armor-like body is made of gives him heightened resistance to damage, being able to little to no damage from normal physical attacks A-rank and below while also taking little to no damage from elemental or chakra-based techniques B-rank and below. He comes equipped with 2 weapons; one being his offensive weapon and the other being purely for defensive purposes. His offensive weapon is a long silverish-white sword which is used to cut enemies down. It is also capable of cutting B-rank and below solid elements with ease and still be effective (counts as a move to cut through ranked constructs). The defensive weapon, being a wide, white shield, is capable of blocking B-rank and below elemental techniques itself, being able to open up to spread taller and wider to the point it covers the whole span of his body when using to block. The sword is laced with the main poison of a puppeteer in liquid form, thus making it that much more dangerous when coming into contact with a target. Due to being a humanoid puppet, he is only capable of using jutsus that are tai based and that aren't chakra based, thus becoming limited compared to his animalistic counterparts. His body makes up for this by having blades protruding from his limbs and main body parts that are used for tai. What makes these attacks more dangerous is that all of them, similar to the sword he wields, are laced with poison that causes numerous affects (basic puppet poison). His arms and legs are also specially crafted. They have ninja wire within them that allows for him to extend/shoot his limbs out as sort of controlled projectiles, letting him extend the range of his basic taijutsu blows by a single range (up to mid). For evasive purposes, he has two pairs of small angel like wings on his back that can propel him in directions in short bursts but won't give him full fledged flight. This lets him propel up to 5m in any direction including upwards at the same speed he can usually move with ( Equal to an Unofficial Sage ranked tai master ). The last function of Apocalypse is what makes him very unique to his user. With a simple mental command, he is able to break apart his armor-like body into 6 pieces. These pieces includes the Torso, the head, both arms and both legs. Once broken apart, they attach themselves to the user, basically creating the armor over him to become a full body weapon for them to use; which would still include his sword and shield. He still maintains most of his abilities in this form, bar the extension of limbs, though it makes for greater close combat usage since the user himself can use chakra based taijutsu while gaining the minor perks of the armor.
Note: Only usable by Otsutsuki bios
Note: Extension of limbs, spreading of the shield, evasive maneuvers via the wings and turning into an armor to be used costs a move slot, though are just normal functions of the puppet that don't cost additional chakra.

Pesuto | Plague
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra n/a
Damage: n/a
Description:
Plague is an animalistic bird-type of puppet that is made out of chakra enhanced black wood. The bird itself is about 3 times the size of an average male, with a wing span twice the size of its body. Due to the chakra infused within the wood during the crafting of the bird, it has a certain amount of resistance to damage, whether it be elemental or physical damage. The bird's outer shell is capable of resisting B-rank or below elemental techniques and A-rank or below physical attacks. With its mechanical wings and wind being "exhaled" from openings in the wings, the bird is capable of sustained flight while it is active. This specific puppet specializes in wind usage and poisons, using both in conjunction to create attacks and defenses that become highly dangerous. Having numerous openings within its body, the bird can siphon chakra from the user to perform a handful of wind-based abilities. From the wings, back, torso, or mouth, the bird may release blasts or gusts of cutting winds that act as offensive mechanisms to take down opponents (short-range). It is also able to coat it's wings and sharp talons or beak with cutting winds that extends .5m off of said appendage, which gives them the capability to rip through things in a close proximity equivalent to A-rank. Poison wise, the bird is capable of using it in both a liquid and a gaseous form, which makes all of its attacks more dangerous. Its talons, wings and beak are laced with the liquid poison, so when cutting into people it will enter their blood stream, causing the affects of said poison. Inside of its body, a gaseous version of the poison is held, which can be used at any point; either being used as a pure stream of just gas or combined with the wind attacks to create a more dangerous wind barrage. When releasing the gas with the wind, the bird is capable of controlling the flow of the wind while keeping the cutting edge, thus gaining control of where and how the gas is spread across a specific area. For example, it can be used to make a bubble of gas that is maintained so that it won't spread wildly or control the wind/gas to shoot and spread in a desired location. Aside from its wind usage and basic poisons, the bird has a couple of simple puppet-like features. Its legs are filled with ninja wiring that allows it to shoot its talons/feet off similar to grappling hooks, reaching up to mid-range at maximum. Once shot off, still connected to the legs by the wiring, the feet can be pulled back at a swift speed to bring things it has grabbed back to its body. The wings are layered with chakra infused wooden "feathers" that can be shot off as projectiles that can reach long-range. It should be noted that the feathers can also be layered with wind chakra to create an S-rank attack overall (40 chakra | 80 damage).
Note: Can only be used by an Otsutsuki bio
Note: Every wind-related ability counts as a move and is considered A-rank (chakra and damage).
Note: The S rank feather attack can only be used 3 times per battle
Note: Using the S-rank ability will result in a one turn cooldown on wind-based abilities.

CP: 1410
Starting out strong I see. I'll return in kind.
As Hei keeps watch on his opponent, Gwen suddenly releases a massive blast of wind laced with lightning. The shear roar of the attack caused Hei's ears to deafen in pain. With little time, Hei quickly focuses his chakra and releases a large volume of wind himself after a couple quick handeals. These massive attacks would crash together and spread outwards from there force as electrical winds devastate the land around while leaving Gwen and Hei, and the immediate lands behind themselves unharmed.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

As the techniques dissipate, Hei notices the devastation they caused. The town almost completely destroyed, littered with debris and bodies. He cannot hear the screams, but he knows they're there. Retaking his composure, Hei would see as Gwen summons a pair of puppets. As one of these begins to cover Gwen like armor. Senjutsu chakra would spread around Hei's body in the form of random jagged lines. As they do, Hei would focus his chakra and release multiple small bullet sized rocks from his mouth at fast speed while Gwen fly's into the sky. These rocks would travel at Gwen and grow massive in size in attempts to crush and knock her out of the sky. Hei will then begin making his way towards the water. while keeping watch on his opponent.
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 75
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.

 

Geezus

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Starting out strong I see. I'll return in kind.
As Hei keeps watch on his opponent, Gwen suddenly releases a massive blast of wind laced with lightning. The shear roar of the attack caused Hei's ears to deafen in pain. With little time, Hei quickly focuses his chakra and releases a large volume of wind himself after a couple quick handeals. These massive attacks would crash together and spread outwards from there force as electrical winds devastate the land around while leaving Gwen and Hei, and the immediate lands behind themselves unharmed.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

As the techniques dissipate, Hei notices the devastation they caused. The town almost completely destroyed, littered with debris and bodies. He cannot hear the screams, but he knows they're there. Retaking his composure, Hei would see as Gwen summons a pair of puppets. As one of these begins to cover Gwen like armor. Senjutsu chakra would spread around Hei's body in the form of random jagged lines. As they do, Hei would focus his chakra and release multiple small bullet sized rocks from his mouth at fast speed while Gwen fly's into the sky. These rocks would travel at Gwen and grow massive in size in attempts to crush and knock her out of the sky. Hei will then begin making his way towards the water. while keeping watch on his opponent.
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 75
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.

"Carnage, wonderful, wonderful carnage!" Gwen would think as the Byakugan allowed her to observe the faint lights of chakra go out one after the other. The man before her didn't seem too fazed, as he replied to Gwen's attack in kind. The land around was littered with rubble and bodies of the dead. Of course, her fun had just began. However, Gwen could see the flow of a more vile chakra begin to spread across Hei's body. A scroll would produce itself within her hand which would transform in a plume of smoke in response to Gwen's chakra. A magnificent greatsword appeared, and began to shine brightly as it was enveloped in celestial chaka. Standing on the back of Plague who began to fly towards Hei, Gwen swung her weapon in a single arc, unleashing a wave of slicing chakra which was shape manipulated into a wall which effortlessly blocked the oncoming bullets Hei was launching in retaliation.

Weapon:
(Idainaruken Gekkō) Moonlight Greatsword reference
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra: 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
Damage: 60 - 80
Description: '' This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."

A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.
Abilities
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use

Gwen would easily notice Hei on the move as he ran towards the coast. However, Gwen was not done playing with her new pet. Hei would fall paralyzed as Gwen's chakra seeped across the battlefield. Using her magnet release, she was messing with Hei's brainwaves making it so he couldn't move. At the same time, Plague would open its beak unleashing a pure stream of gaseous poison that would envelop Hei and begin making it difficult for him to breath.

"Your lesson isn't over yet dog!"

(Jiton: Denji Genma) - Magnet Release: Demonic Illusions
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.

Note: Can only be used by Toroi and custom Basic Magnetism bios.

Puppeteer's Poison
Type: Necrosis
Description and Effects: Puppet-users, such as Kankurō, can place poison inside their puppets so that they inject via hidden bladed weapons or through devices designed to release this gas. This poison is created to paralyze and ultimately kill opponents. Upon inhaling any poison mist or being cut by a puppeteer's weapons or puppets, the victim will be partially paralyzed after three turns. After six turns the victim is completely paralyzed and after seven turns, the victim dies from the poison. Puppeteer poison, due to being minimalistic in its nature, is as advanced as poisons created by medics and as such, both the effects triggered by inhalation and ingesting of it takes the same amount of time.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizzineess and mental disability. Your mind becomes hazed as do your senses. Vulnerability to Genjutsu ( requires +10 more chakra to expel them ), inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed by half. Effects take place after 3 turns.
3: Loss of conscience: The target becomes near comatose, in a state of delirium and unable to Forbidden ranked attacks. Effects take place after 5 turns.
4: Death: People die when they are killed. Effects take place after 7 turns.
As the stream of poison disappated, Plague, who was flying roughly 10m above Hei would gather a orb of green colored chakra within its beak. The puppet would waste no time in releasing the blast, sending it barrelling towards the Hei's back causing an explosion from the resulting blast.

( Ningyō Noroitama ) - Puppet Cursing Technique
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user molds his chakra into the form of a green-coloured sphere. This sphere is held and can be seen as similar to the Rasengan in appearance. By sending it at an opponent, the user can use these spheres to temporarily take control of an opponent's body, effectively turning them into a puppet, with limitations of course. It also has tactical purposes, allowing the user to read the minds of those it enters, mentally linking to the user. These spheres can also have damaging effects, causing damage if used as an offensive sphere of chakra, similar to Rasengan. The user cannot use it for both puppet mimicry and to damage the opponent in the same turn. The user can alternatively use the offensive variant through his actual puppets, not the ones used from this jutsu.
Note: Cannot be used to force the opponents to kill or injure themselves.
Note: Only two puppets can be controlled at a time via this method and up to Kage ranked. Hold over the puppets last for only a single turn.
Note: Can only be used by Otsutsuki Clan bios.

CP: 1305
 
Last edited:

Serpent

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"Carnage, wonderful, wonderful carnage!" Gwen would think as the Byakugan allowed her to observe the faint lights of chakra go out one after the other. The man before her didn't seem too fazed, as he replied to Gwen's attack in kind. The land around was littered with rubble and bodies of the dead. Of course, her fun had just began. However, Gwen could see the flow of a more vile chakra begin to spread across Hei's body. A scroll would produce itself within her hand which would transform in a plume of smoke in response to Gwen's chakra. A magnificent greatsword appeared, and began to shine brightly as it was enveloped in celestial chaka. Standing on the back of Plague who began to fly towards Hei, Gwen swung her weapon in a single arc, unleashing a wave of slicing chakra which was shape manipulated into a wall which effortlessly blocked the oncoming bullets Hei was launching in retaliation.

Weapon:
(Idainaruken Gekkō) Moonlight Greatsword reference
Type: Weapon
Rank: S
Range: Short - Long (163 cm, 64 inches in length)
Chakra: 30 - 40 (A-ranked Slicer: 30CP / S-ranked Ultimate: 40CP)
Damage: 60 - 80
Description: '' This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own."

"Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight."

A sword of magnificent glory, said to have been from the days of old before even the tree of chakra had even emerged from a seed. A era unknown, said to have been inhabited by deities and dragons. Origin unknown to this Greatsword, however was masterly crafted with a careful yet complex design of steel that cannot be stolen. The handle wrapped with a twin dragon design seemingly crafted by black steel alongside the guard that extends both ways towards the sides. Meanwhile the blade design is almost similarly, a twin dragon design that is shaped inwards with a straight sharp fashion to make it viable in battle. In its base form its of black coloration from pommel to tip of the blade; almost of charcoal design if not black steel. When going into its Moonlight mode the pommel up to the guard turns gold then a sudden burst of Celestial like Chakra will develop around the blade to form a more wider and bulky blade made of what would seem to be a solidified Chakra essence. The Moonlight mode's blade is rather questionable in nature, a odd substance that looks similar to that of chakra with a hardened shell; within rests a heavy supply of chakra that makes the blade glow in a teal/celestial coloration.
Abilities
The Moonlight Greatsword in its base form is a regular greatsword made of black steel with no unique abilities other than being a greatsword in length and fashion. In the Moonlight mode the wielder can eject/project/shoot wave slicers of chakra sharp enough to cut through A-ranked earth techniques or anything of solidarity. These chakra slicers are limited in range, being only able to reach up to medium range and to cast these slicers require a long winded thrust/swing of the sword itself. The chakra slicer will do 60 damage to the adversary and cannot be lethal, however deactivating Moonlight mode the base form of the blade will always be near lethal if not causing massive limb damage. The base form of the blade cannot cut through jutsu nor defend against them, however has a more damaging output than the Moonlight mode does, meanwhile the Moonlight mode has the viability to counter jutsu thus its attacks cannot be lethal. A ''ultimate attack'' can be performed by readying the Moonlight mode blade for a few seconds more before thrusting/swinging the blade outwards that'll create a S-ranked chakra slicer that'll reach long range and do S-ranked DMG with a regular S-ranked chakra cost (S-rank variant can only be used thrice per battle). Furthermore the chakra slicers are of solid nature, although very flexible, being able to transform via shape manipulation once expelled from the blade by performing the Seal of Confrontation.
➟ When in moonlight mode the blade glows brightly which could be used as a light source but not enough to be blinded
Chakra Slicer can be used within succession, interacts neutrally to the basic elements, but costs a move slot upon use

Gwen would easily notice Hei on the move as he ran towards the coast. However, Gwen was not done playing with her new pet. Hei would fall paralyzed as Gwen's chakra seeped across the battlefield. Using her magnet release, she was messing with Hei's brainwaves making it so he couldn't move. At the same time, Plague would open its beak unleashing a pure stream of gaseous poison that would envelop Hei and begin making it difficult for him to breath.

"Your lesson isn't over yet dog!"

(Jiton: Denji Genma) - Magnet Release: Demonic Illusions
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.

Note: Can only be used by Toroi and custom Basic Magnetism bios.



As the stream of poison disappated, Plague, who was flying roughly 10m above Hei would gather a orb of green colored chakra within its beak. The puppet would waste no time in releasing the blast, sending it barrelling towards the Hei's back causing an explosion from the resulting blast.

( Ningyō Noroitama ) - Puppet Cursing Technique
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user molds his chakra into the form of a green-coloured sphere. This sphere is held and can be seen as similar to the Rasengan in appearance. By sending it at an opponent, the user can use these spheres to temporarily take control of an opponent's body, effectively turning them into a puppet, with limitations of course. It also has tactical purposes, allowing the user to read the minds of those it enters, mentally linking to the user. These spheres can also have damaging effects, causing damage if used as an offensive sphere of chakra, similar to Rasengan. The user cannot use it for both puppet mimicry and to damage the opponent in the same turn. The user can alternatively use the offensive variant through his actual puppets, not the ones used from this jutsu.
Note: Cannot be used to force the opponents to kill or injure themselves.
Note: Only two puppets can be controlled at a time via this method and up to Kage ranked. Hold over the puppets last for only a single turn.
Note: Can only be used by Otsutsuki Clan bios.

CP: 1305
Hei, seeing Gwen swoop upon him suddenly finds himself unable to move. It would appear as though something was causing his body to freeze in place. Like some type of stasis field caused by a mental attack. As this takes affect, the bird puppet would begin releasing a large amount of gas from it's mouth. Using his enhanced chakra, Hei would harness the air around him and cause it to spin rapidly and violently quickly forming a cocoon around himself that spreads outward. This would not only serve to protect Hei but also attack his opponent as a shredding attack stronger then most forbidden ranked techniques. As the Cocoon expands out to a mid-ranged area, the outermost layer would accumulate the poison and turn it back on Gwen. This technique however works as a bit of a double edge sword, as the slicing nature of the attack would also cause shallow cuts around Hei's body.
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 +15 = 95 (-15 to user)
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout


Chakra Points: 950
Health Points: 85
 

Geezus

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Hei, seeing Gwen swoop upon him suddenly finds himself unable to move. It would appear as though something was causing his body to freeze in place. Like some type of stasis field caused by a mental attack. As this takes affect, the bird puppet would begin releasing a large amount of gas from it's mouth. Using his enhanced chakra, Hei would harness the air around him and cause it to spin rapidly and violently quickly forming a cocoon around himself that spreads outward. This would not only serve to protect Hei but also attack his opponent as a shredding attack stronger then most forbidden ranked techniques. As the Cocoon expands out to a mid-ranged area, the outermost layer would accumulate the poison and turn it back on Gwen. This technique however works as a bit of a double edge sword, as the slicing nature of the attack would also cause shallow cuts around Hei's body.
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 +15 = 95 (-15 to user)
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout


Chakra Points: 950
Health Points: 85
There was a mental snap in Gwen's mind as she watched how her new pet continued to disobey her will. Her Byakugan catching a massive flow of chakra from Hei. As he lay on the ground unable to move, he was still trying to defy her as he released the large amount of wind chakra that began to take shape around him. Plague, stopped his flow of poison and hovered in mid air in order to prevent him from colliding with the barrier that was now forming. Throwing her greatsword into the sky, Gwen's anger was hugely apparent once she forged a single handseal focusing her chakra into her lungs. A single breath and she was releasing a massive, bright, and extremely hot wall of bluish-white flames that easily devoured the wind and would leave nothing but ash of the man and the entire landscape.

Katon: Aoikouen (Fire Style: Blue Flame)
Rank: S
Type: Supplementary
Range: N/A
Chakra:40
Damage: +20 to any fire jutsu used.
Description: Utilizing the user's anger, their fire chakra begins to burn hotter until the flames they produce are represented in their fire jutsu. Burning hotter than the standard flames, a more ferocious bluish-white flame appears causing the flames to causes a more damage to the opponent.
(Last 3 turns)
(The user may not perform any fire jutsu for 3 turns afterwards

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 +20 = 100
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

As the wave of fire traveled along its path, Gwen had caught her sword in a way the blade pointed to the sky. She would then channel her lightning chakra into the blade, sending it into the sky into a cloud formation above them. Numerous lightning bolts began to rain down upon Hei as the flames washed over him.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

CP: 1230
 
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Serpent

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Hei, while harnessing the wind around himself notices as Gwen releases an intense flame that burns a bluish white. Clearly created by someone with intense chakra. As the fire begins to burn through the wind dome, Hei releases the dome and acts quickly by placing his hands on the ground as the flames quickly approach. Using his affinity to Earth, Hei quickly moves the ground around him downward to evade the flames. This will not only work to evade the flames, but also streach backward and wide to it's upmost limit, pulling the ocean into the newly created whole. It was clear to Hei that his opponent intended to keep him away from the ocean, so he decided to bring the Ocean to him.
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Then, as the flames stop Hei notices the clouds above become electrically charged by his opponent. With the water rushing in behind him the threat from Above Hei quickly uses his elemental affinity to earth once more and summons forth three large stone birds from the ground which move with great speed. Two of these birds will erupt from Hei's sides and Another from directly beneath him. This one would lift Hei into the air with it allowing him to avoid the lightning strikes as he gains altitude on the back of the bird. Hei doesn't stop their however, as the three birds are closing in on Gwen, Hei would snap his fingers creating a barrage of deafening sound waves that will surround Gwen and bombard her, binding her in place. "I wonder if she will recognize this is just an illusion" Hei thinks to himself.
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60 + 15 = 75
Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.
*note: can only be used 3x per battle.
*note: can only be used by Toku

Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: N/A
Description: The user will focus his chakra and snap his fingers. This will create a sound wave that will travel in all directions and place anyone who hears it (other then the user) into a Illusion. In this illusion, the target(s) will suddenly find themselves being bombarded by multiple shock-waves of sound that continuously hit from multiple angles keeping the opponent bound in both the illusion and the real world. Loud explosions will also be heard that will deafen the opponent while the illusion is in place. Ultimately, this technique is designed to hinder the opponent while masking another possible threat.
Note:
-Requires a two turn cool down
-Can only be used three times per battle
-Can only be taught by Serpent


Chakra Points: 840
Health Points: 85
 

Geezus

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Hei, while harnessing the wind around himself notices as Gwen releases an intense flame that burns a bluish white. Clearly created by someone with intense chakra. As the fire begins to burn through the wind dome, Hei releases the dome and acts quickly by placing his hands on the ground as the flames quickly approach. Using his affinity to Earth, Hei quickly moves the ground around him downward to evade the flames. This will not only work to evade the flames, but also streach backward and wide to it's upmost limit, pulling the ocean into the newly created whole. It was clear to Hei that his opponent intended to keep him away from the ocean, so he decided to bring the Ocean to him.
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Then, as the flames stop Hei notices the clouds above become electrically charged by his opponent. With the water rushing in behind him the threat from Above Hei quickly uses his elemental affinity to earth once more and summons forth three large stone birds from the ground which move with great speed. Two of these birds will erupt from Hei's sides and Another from directly beneath him. This one would lift Hei into the air with it allowing him to avoid the lightning strikes as he gains altitude on the back of the bird. Hei doesn't stop their however, as the three birds are closing in on Gwen, Hei would snap his fingers creating a barrage of deafening sound waves that will surround Gwen and bombard her, binding her in place. "I wonder if she will recognize this is just an illusion" Hei thinks to himself.
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60 + 15 = 75
Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.
*note: can only be used 3x per battle.
*note: can only be used by Toku

Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: N/A
Description: The user will focus his chakra and snap his fingers. This will create a sound wave that will travel in all directions and place anyone who hears it (other then the user) into a Illusion. In this illusion, the target(s) will suddenly find themselves being bombarded by multiple shock-waves of sound that continuously hit from multiple angles keeping the opponent bound in both the illusion and the real world. Loud explosions will also be heard that will deafen the opponent while the illusion is in place. Ultimately, this technique is designed to hinder the opponent while masking another possible threat.
Note:
-Requires a two turn cool down
-Can only be used three times per battle
-Can only be taught by Serpent


Chakra Points: 840
Health Points: 85
Edit: So we determined you would actually still be frozen by the magnetism, making your move kinda voided but for the sake of ranking up we are gonna continue.



Through the fire, Gwen could see that Hei was quick to react to impending doom. Through the fire, Gwen's Byakugan allowed her to see Hei's chakra spread far and wide beneath him before it quickly lowered several meters downward sending the large wall of fire over him. As a result of the large scale earth jutsu, large torrents of water began to pour in from the ocean flooding the depression as it poured inland.

Her lightning technique barely missed the man as three stone birds burst from the ground carrying Hei along with them. But she wouldn't let him escape his own conveniently made grave so easily. Meanwhile, a thick wall of steam began to fill the area due to the collision of the massive wall of flames and large amounts of ocean water. But she kept focus on Hei, she could see the man had recovered from the deafness but still had the gall to continue to feed chakra to his ears to increase his hearing. Gwen would target this once again as she unleashed the blast of howling winds and lightning that drowned out any other sounds and significantly disorient Hei who was flying directly into the shockwaves. Having been subjected to the deafening sound twice his ear drums would rupture due to the effect of the technique being much more drastic. He'd undoubtedly would be too disoriented to react in time to save himself. This also would prevent Gwen from hearing Hei snap and would protect her from the possible genjutsu.

Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user concentrates a large amount of wind and lightning chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)

While Hei was being overtaken by Gwen's combination technique, she saw an opportunity to use the water source that he was working to use himself. Unknown to him due to the veil of steam that now blanketed the field, a single entity was created from the water source. Vol Anari would take his mist form so he could remain hidden within the natural mist that was currently present. With it's speed, it would close in on Hei crushing his body under the immense pressure as Vol Anari reformed it's body around the man turning the water creation a crimson red.

(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.


Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.


Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.


Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.

CP: 1135
 
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Serpent

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As Hei is once again has his hearing hindered by the loud sound. He recognizes the technique from before. As the technique is released Hei would allow his seal to release completely as two growths form on his back allowing him to fly. He does this as the stone birds continue onward to crash into the attack. The birds will be destroyed by the technique however, not before weakening it. As this happens Hei gathers all the moisture in the air around him into three large spirally Eels. These Eels will form into a massive vortex that will expand outward crushing all in it's path.
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 200 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

Type:Attack/Defense
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80 + 30 = 110
Description: After performing the Rat → Dog the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view or 8, 12, and 3 o'clock depending on the situation. There are three ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent. The third and last one being; the user can disperse the Eels, making the water combine and form a raging vortex of water around the user which will then spread outwards 360 degrees.
Notes:
- Can only be used twice per battle
- If the user signed the Eel contract the hand seals are reduced by half.
- The Eels can only be materialized at short range from the user.
- Due to the high usage of water chakra, the user could not have used any water techniques in the previous turn.
- No water techniques of S-Rank or above next turn.
- Must have complete mastery over water.
- Must be taught by Mathias


Chakra: Chakra Points: 960
Health: 75
 

Geezus

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As Hei is once again has his hearing hindered by the loud sound. He recognizes the technique from before. As the technique is released Hei would allow his seal to release completely as two growths form on his back allowing him to fly. He does this as the stone birds continue onward to crash into the attack. The birds will be destroyed by the technique however, not before weakening it. As this happens Hei gathers all the moisture in the air around him into three large spirally Eels. These Eels will form into a massive vortex that will expand outward crushing all in it's path.
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 200 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

Type:Attack/Defense
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80 + 30 = 110
Description: After performing the Rat → Dog the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view or 8, 12, and 3 o'clock depending on the situation. There are three ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent. The third and last one being; the user can disperse the Eels, making the water combine and form a raging vortex of water around the user which will then spread outwards 360 degrees.
Notes:
- Can only be used twice per battle
- If the user signed the Eel contract the hand seals are reduced by half.
- The Eels can only be materialized at short range from the user.
- Due to the high usage of water chakra, the user could not have used any water techniques in the previous turn.
- No water techniques of S-Rank or above next turn.
- Must have complete mastery over water.
- Must be taught by Mathias


Chakra: Chakra Points: 960
Health: 75
Gwen's Byakugan would witness the down right amazing transformation Hei was undergoing as the spread of natural energy began to overtake his body. It was an obvious forced reaction to attempt to power through the pain he was feeling. As his chakra levels spiked, Gwen was utterly disgusted as the flesh on Hei's back began forming into two grotesque looking wings.

"That's as GROSS as it is funny to watch you struggle against your fate human, I guess this is that perseverance thing you pathetic animals always go on about before you die!" Gwen said gloating as she formed the seal of confrontation casting an illusion upon Hei as he began to take flight. This particular illusion blended the line between genjutsu and reality making it much harder to detect by visual cues alone. Six skeletons rose from the ground before jumping into the air at double Hei's speed with swords in hand. To Hei, these skeletons would appear as a blur as they began using their swords to stab and slice into him. One even took the liberty of slicing and removing the wings with a single slash. With his brain tricked into believing the damage was real as illusionary blood began to spew everywhere, Hei would be motionless as he and his earth birds were overtaken by the wind and lightning shockwave blast. But, Gwen had learned to not underestimate her opponent, and would couple her genjutsu with her magnetism. By messing with Hei's mind, she not only would make it much harder for him to move but also prevent him from using handseals to create the powerful attack Gwen would see his chakra preparing for.

(Genjutsu: Shichi kara fukkatsu)| Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.


(Jiton: Denji Genma) - Magnet Release: Demonic Illusions
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.


Note: Can only be used by Toroi and custom Basic Magnetism bios.



The mental attacks would make it impossible for Hei to defend himself as he was swept away by Gwen's wind and lightning. The blast would send the man smashing into the now completely full water hole at a speed where the force of the impact would with the water would actually feel like solid concrete.
 
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Serpent

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As the attack closes in on Hei he suddenly finds himself unable to move. Once again recognizing the attack from before, like a wave of Deja vu hit him over the head like a brick. Hei knew he would need to defend quickly. First, his stone birds would crash into the attack as previously stated, as this happens instead of forming a water defense, Hei uses his chakra and creates an A-ranked armor of lightning around his body. This will protect Hei from the weakened attack and disrupt the electromagnetic fields affecting his mind. The attack would still push Hei backwards via logic but Hei would take no damage from it. Meanwhile, the Dollmaster located on Hei's back will be able to see the Skeletons as Hei does via their mind link, however the Dollmaster would also not be able to sense their presence in reality, using his ablility, the Dollmaster would cleans Hei's chakra before the skeletons could attack and break the Genjutsu placed upon Hei.
(Dorukun Katana) The Dollmasters Blade
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra: 15
Damages: 30 + 30 = 60
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.

As Hei falls backwards to the waters below, Hei would quickly create a handseal and release a powerful jet stream of water aimed to slice Gwen and her puppet, causing major damage and forcing them out of the sky.
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 30 = 110
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

 

Geezus

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As the attack closes in on Hei he suddenly finds himself unable to move. Once again recognizing the attack from before, like a wave of Deja vu hit him over the head like a brick. Hei knew he would need to defend quickly. First, his stone birds would crash into the attack as previously stated, as this happens instead of forming a water defense, Hei uses his chakra and creates an A-ranked armor of lightning around his body. This will protect Hei from the weakened attack and disrupt the electromagnetic fields affecting his mind. The attack would still push Hei backwards via logic but Hei would take no damage from it. Meanwhile, the Dollmaster located on Hei's back will be able to see the Skeletons as Hei does via their mind link, however the Dollmaster would also not be able to sense their presence in reality, using his ablility, the Dollmaster would cleans Hei's chakra before the skeletons could attack and break the Genjutsu placed upon Hei.
(Dorukun Katana) The Dollmasters Blade
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra: 15
Damages: 30 + 30 = 60
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.

As Hei falls backwards to the waters below, Hei would quickly create a handseal and release a powerful jet stream of water aimed to slice Gwen and her puppet, causing major damage and forcing them out of the sky.
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 30 = 110
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Quoting to discuss; I think you're nearly dead man.

So for one, you really just completely responded to my move backwards. I used the genjutsu first PURPOSEFULLY to initially paralyze you, not the magnetism. Because of that, you would first have to recognize you were in a genjutsu. I used this particular genjutsu because it occurs at double your current speed which allows the skeletons to strike you quickly and paralyze you. Considering they are faster than you, there's really no way for you to recognize what they are before they actually slash into you. Plus, since nothing changes for you visually besides the appearance of the skeletons and the illusionary effects it has on your body the only real way to determine my technique as genjutsu would be to know your chakra flow was messed up. Now, I personally feel the way you describe how your CW recognizes the skeletons as illusions was a stretch of its actual ability. Your CW says it can sense "anyone" but the method how is undescribed. From the ability's context, we can simply say your blade has an extrasensory awareness of my presence. But nothing says it can sense chakra or inanimate objects. You also mention you and the blade are mentally linked and it would see what you see. If that's the case, your CW would be locked in the genjutsu as well and subjected to having to recognize the skeletons as genjutsu also which at x2 your speed would be hard to do. This also leads me back to the point the blade wouldn't have the ability to sense the skeletons in the first place.

My next point will lead me back to the beginning of your move. You definitely just tried to metagame your way out of the magnetism. LOL. You say you recognize the technique from before, but don't provide any context on how you know what type of ability I'm using. You just magically know how to break it at that moment? Lol totally metagaming in my book. With me using the genjutsu to paralyze you first, I left you no way of knowing I was ever using the same technique.

With this being said let's see how your defense plays out, so let's say as you're paralyzed you "think" you recognize me using the same technique and make your lightning defense. My skeleton's which would be unaffected by your tangible defense would be free to slash into you, which by this time your dollmaster would be free to then recognize them as illusions because they phased through the lightning defense. Though with the mental stress damage inflicted, you'd be on your last legs. With this my Wind/Lightning combo would be smashing into you and although im kinda iffy about the defense, it seems valid enough to tank the combination. But with the clash of my attack and your defense, I would be free to keep you paralyzed with my magnetism since your lightning was canceled out and thus prevent the water jutsu from ever occurring.

After taking the mental attack and the self-inflicted damage from your Curse Mark you would be left at 5 hp, currently unable to move and falling into the water source.

Edit: At least that's how I see all this, just DM me with the response and we will figure it out from there.
 
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Serpent

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Got a lot going on so I'll section it off into the key points to keep things organized.

1) Backwards Counter: I can see why you would feel as though the move was countered in reverse. The key word I feel that was overlook is "Meanwhile". This by definition can mean "at the same time." This means the counter to the Genjutsu from the Dollmaster happens at the same time that Hei uses the lightning armor.

2) Dollmaster's Ability: While I admit the weapon is vague in how the sensory ability works as it only says the Dollmaster can alert the user of anyone up to Mid-range. I've always taken it as the Dollmasters perception of the battle field expands out from himself up to a mid-ranged area and can simply perceive anything within that range. As for the mind link it's important to note that the Dollmaster and Hei have two different minds and the Genjutsu wouldn't affect the Dollmaster for multiple reasons. The Dollmaster and Hei minds are linked in a way were they would know what the other is thinking. If Hei suddenly see's skeletons the Dollmaster would know he seen them, but would also know that they where not actually there via his own perception.

3) Meta-gaming: This would be if someone uses a technique to counter something they wouldn't otherwise know about without reason behind said action. The reason my move doesn't fall under this is because the usage of the lightning isn't to counter your magnetism, but to block the incoming attack. Since Hei was limited in movement from the magnetism, he used a technique that was fast and didn't require movement in order to block the attack. The technique also dispelling the magnetism was just an added bonus. It's just how in the previous move, you used a technique to attack me because you seen a high build up of chakra. You had no way of knowing that my next attack was going to be the Genjutsu based on sound, yet you used a technique that would drowned out all sound. This wasn't in response to the sound Genjutsu, but to another threat. I.E not meta-gaming.

4) Timeframe: The time frame is really tight and honestly, I felt as though it might have been broken. I didn't say anything and continued for the sake of the battle but I'll leave my opinion of events and why I feel this way. I activate my CM2 and right after move to create the water barrier. This, while the technique you released is moving in on my location. Now, in response to this, You cast a Genjutsu. This after the CM2 is released but before I can make my handseal for the water, fine. Then the magnetism (issue with it at the end) The issue I see is the speed of the Genjutsu and how it works. The Genjutsu doesn't limit my ability to move until after the skeletons attack me. They move at twice my speed and come from the ground. I don't see how they would be able to come from the ground, rise to my location and attack me, even at double my current speed. Before your wind/lightning combo would reach me. Lets remember that we are in the air, the skeletons would have to travel a further distance then the wind/lightning combo. I just don't see that happening. Last thing, as stated the Genjutsu wouldn't prevent me from moving and shouldn't stop me from creating the handseal for the water. Now, given the vague, description of that magnetism technique and how it doesn't specify how you cast/use the technique. Somehow, from the time of me released CM2 and making a handseal, You would make a handseal and activate the Genjutsu, then focus your chakra and affect my mind. All before I can make a single seal.

Anyway, the issues I see put simply for the move at hand is, the vague description of my Dollmasters ability of perception and the vague description of the magnetism technique. They can be argued either way and until a third party settles it and any other disagreements you may have.

Edit: I don't see us coming to an agreement so I'll just take the loss on this and we'll rematch soon bro. GG :bouncy:
 
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Geezus

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Got a lot going on so I'll section it off into the key points to keep things organized.

1) Backwards Counter: I can see why you would feel as though the move was countered in reverse. The key word I feel that was overlook is "Meanwhile". This by definition can mean "at the same time." This means the counter to the Genjutsu from the Dollmaster happens at the same time that Hei uses the lightning armor.

2) Dollmaster's Ability: While I admit the weapon is vague in how the sensory ability works as it only says the Dollmaster can alert the user of anyone up to Mid-range. I've always taken it as the Dollmasters perception of the battle field expands out from himself up to a mid-ranged area and can simply perceive anything within that range. As for the mind link it's important to note that the Dollmaster and Hei have two different minds and the Genjutsu wouldn't affect the Dollmaster for multiple reasons. The Dollmaster and Hei minds are linked in a way were they would know what the other is thinking. If Hei suddenly see's skeletons the Dollmaster would know he seen them, but would also know that they where not actually there via his own perception.

3) Meta-gaming: This would be if someone uses a technique to counter something they wouldn't otherwise know about without reason behind said action. The reason my move doesn't fall under this is because the usage of the lightning isn't to counter your magnetism, but to block the incoming attack. Since Hei was limited in movement from the magnetism, he used a technique that was fast and didn't require movement in order to block the attack. The technique also dispelling the magnetism was just an added bonus. It's just how in the previous move, you used a technique to attack me because you seen a high build up of chakra. You had no way of knowing that my next attack was going to be the Genjutsu based on sound, yet you used a technique that would drowned out all sound. This wasn't in response to the sound Genjutsu, but to another threat. I.E not meta-gaming.

4) Timeframe: The time frame is really tight and honestly, I felt as though it might have been broken. I didn't say anything and continued for the sake of the battle but I'll leave my opinion of events and why I feel this way. I activate my CM2 and right after move to create the water barrier. This, while the technique you released is moving in on my location. Now, in response to this, You cast a Genjutsu. This after the CM2 is released but before I can make my handseal for the water, fine. Then the magnetism (issue with it at the end) The issue I see is the speed of the Genjutsu and how it works. The Genjutsu doesn't limit my ability to move until after the skeletons attack me. They move at twice my speed and come from the ground. I don't see how they would be able to come from the ground, rise to my location and attack me, even at double my current speed. Before your wind/lightning combo would reach me. Lets remember that we are in the air, the skeletons would have to travel a further distance then the wind/lightning combo. I just don't see that happening. Last thing, as stated the Genjutsu wouldn't prevent me from moving and shouldn't stop me from creating the handseal for the water. Now, given the vague, description of that magnetism technique and how it doesn't specify how you cast/use the technique. Somehow, from the time of me released CM2 and making a handseal, You would make a handseal and activate the Genjutsu, then focus your chakra and affect my mind. All before I can make a single seal.

Anyway, the issues I see put simply for the move at hand is, the vague description of my Dollmasters ability of perception and the vague description of the magnetism technique. They can be argued either way and until a third party settles it and any other disagreements you may have.

Edit: I don't see us coming to an agreement so I'll just take the loss on this and we'll rematch soon bro. GG :bouncy:
Lol, we coulda figured it out. But good match anyways!
 
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