Cant quote cause im banned from that thread, so link to approval
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type: Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.
The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The blade is also able to freely control energy that comes from the outisde, such as energy based jutsu, but this requires a seperate jutsu.The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade. Because of this, Muramasa grants all Kenjutsu techniques used with the blade a flat +40 damage. This only applies to slashing techniques, not to air waves or medium to long range techniques such as "Slicing Crimson Wave". This means that any technique that doesnt have Muramasa come directly in contact with the opponent will not receive the damage boost. This counts towards the users active damage boost, and while Muramasa is drawn, the user Cannot activate another damage boosting jutsu unless the blade is sheathed.
However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance:
(Riker's Check) Declined. I dunno what “damage chart” is. Fix this to follow the CJ template; you can’t modify that. Second, condense this. See if you can make the wording shorter and more concise for what you’re trying to do. No to the a +40 boost, I may allow a +30 boost to one Kenjutsu technique per turn in exchange for no other boosting techniques being allowed at the same time, and being unable to alter outside energy in that turn as well.
(Muramasa Himitsu: Kyūshū/Henkō)Muramasa's Secret Technique: Absorb and Deflect.
Type: Offensive/Defensive
Rank: D-S
Range: Technique Dependant
Chakra: N/A
Damage: Technique Dependant
Description: A secret art created by the user to use Muramasa's ability to store and hold energy based chakra to a new height. Using this ability of Muramasa, the user has created a way to absorb or deflect an enemies jutsu using Muramasa's unique ability. The technique is broken into two parts.
Absorb: The more basic part of Muramasa, is its ability to store energy based chakra. This part takes it to a new height, instead of using the users chakra to charge Muramasa, the user will use the opponents chakra instead. While Muramasa is uncharged, the user will activate Muramasa's ability to absorb energy based chakra, and point the blade at an enemies technique. When the blade comes into contact with the jutsu, Muramasa's ability to store energy will kick in, absorbing the entire technique into the blade and charging it with that element up to that elements chakra. If Muramasa absorbs a C rank jutsu, it will have 15 chakra inside it, ect. After doing this, Muramasa will be charged with that element until purged. When Muramasa absorbs a jutsu, the cost of keeping the sword out of its sheath is reduced by the amount of chakra stored, so if a C rank is absorbed, the sword will only drain 15 chakra from the user while being out of the sheath, however, if an S rank is absorbed, the sword won't drain chakra from the user during that turn, but will drain -20 the next turn. Due to Muramasa's ability to store energy, the chakra type doesnt matter to the blade, as it can hold any amount of chakra at one time, whether the users chakra or another.
Restrictions:
Muramasa can only activate this ability every other turn up to B rank. When using A-S, can only be used every two turns.
S rank can be used Twice per battle, A rank 3 times, B rank 4 times, and C and below unlimited.
Can only absorb Energy based elements, as Muramasa lacks the ability to remove solids, so Earth and Water would have the chakra absorbed, but the actual mass itself would continue. Due to this, Muramasa only works on Lightning, Wind and Fire, and elements derived from those that as classed as "Energy" and don't have mass.
Absorb is based on Chakra not Damage, so as long the technique has 40 chakra or less, Muramasa can Absorb it.
Deflect:Deflect is the other part of this ability. Once again, using Muramasa's ability to absorb energy, the user will use Muramasa to absorb an opponents jutsu, similar to the first part of this technique, however, Deflect adds a new element to it. Once the jutsu is absorbed, the user will swing Muramasa, and release that same jutsu straight back at the user in the form of a sword slash. This deflection holds the same chakra and damage of the original technique, while also keeping the same element. This is a quick deflection, absorbing and then sending back in one fluid motion, allowing for the jutsu to be sent back very quickly. The Original jutsu won't keep its form, As Muramasa will reshape the jutsu, creating a sword slash of chakra.
Restrictions:
Muramasa can only activate this ability every other turn up to B rank. When using A-S, can only be used every two turns.
S rank can be used Twice per battle, A rank 3 times, B rank 4 times, and C and below unlimited.
Same with Absorb, this only works on Energy based elements, that Muramasa can come into contact with.
This jutsu also works based on Chakra not Damage, but will send the jutsu back at its base power, not enhanced. Therefore, an Enhanced S rank wont be sent back at its enhanced damage, but the base 80 damage, as Muramasa cannot replicate damage boosts, only chakra.
Deflect cannot be used in the same turn as Absorb, Nor can it be used when Absorb is on cooldown. Vice versa applies to Absorb, as it cannot be used while Deflect is on cooldown.
Declined, as the Muramasa submission that allows this was as well.
(heavily simplified the jutsu)
(Meirusutorōmu)Maelstrom
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: N/A
Damage: 60
Description: Maelstrom is a technique created by Grimmjow after altering Muramasa slightly. By adding an Additional switch to the hilt, Grimmjow was able to add a new feature to Muramasa, The Purge. The Purge is an ability to purge all the chakra from the blade in one rapid fire action, creating a Maelstrom blast of chakra from the blade, hence the jutsu name, Maelstrom. Maelstrom works by using Muramasa's ability to channel and store abnormal amounts of chakra in the blade. While the blade is fully charged with chakra, the user is able to flick this switch on the hilt, and purge all the chakra in one blade, creating a blast of chakra from the entire length of the blade which explodes outsides into an AOE blast of whatever element is currently flowing through Muramasa.
Restrictions:
Can only be used 3 times per battle with a One turn cooldown between usages
Muramasa, as per the sword, will always have 30 chakra inside it when charged, as the blade also drains -30 per turn. This chakra that is stored inside Muramasa is the chakra used for Maelstrom.
(Riker's Check): Declined. Same reason as above.
You must be registered for see links
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type: Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.
The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The blade is also able to freely control energy that comes from the outisde, such as energy based jutsu, but this requires a seperate jutsu.The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade. Because of this, Muramasa grants all Kenjutsu techniques used with the blade a flat +40 damage. This only applies to slashing techniques, not to air waves or medium to long range techniques such as "Slicing Crimson Wave". This means that any technique that doesnt have Muramasa come directly in contact with the opponent will not receive the damage boost. This counts towards the users active damage boost, and while Muramasa is drawn, the user Cannot activate another damage boosting jutsu unless the blade is sheathed.
However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance:
You must be registered for see links
&
You must be registered for see links
.(Riker's Check) Declined. I dunno what “damage chart” is. Fix this to follow the CJ template; you can’t modify that. Second, condense this. See if you can make the wording shorter and more concise for what you’re trying to do. No to the a +40 boost, I may allow a +30 boost to one Kenjutsu technique per turn in exchange for no other boosting techniques being allowed at the same time, and being unable to alter outside energy in that turn as well.
(Resubmitting based on the edits to Muramasa Above)You must be registered for see links
You must be registered for see links
(Meirusutorōmu)Maelstrom
Type: Offensive
Rank: A-S
Range: Short-Mid
Chakra: N/A
Damage: 60/80
Description: Maelstrom is a technique created by Grimmjow after altering Muramasa slightly. By adding an Additional switch to the hilt, Grimmjow was able to add a new feature to Muramasa, The Purge. The Purge is an ability to purge all the chakra from the blade in one rapid fire action, creating a Maelstrom blast of chakra from the blade, hence the jutsu name, Maelstrom. Maelstrom works by using Muramasa's ability to channel and store abnormal amounts of chakra in the blade. While the blade is fully charged with chakra or any element, the user is able to flick this switch on the hilt, and purge all the chakra in one blade, creating a blast of chakra from the entire length of the blade which explodes outsides into an AOE blast of whatever element is currently flowing through Muramasa. Maelstroms damage is dependant on how much chakra is already stored inside Muramasa(must be stated at the start of each battle), this also corresponds to how large the attack is. If only A ranked chakra is stored, Maelstrom will only reach up to Short range from the intial striking position, before dissipating into the air. If S rank chakra is stored inside Muramasa when Maelstrom is activated, the blast will reach up to Mid range.
Restrictions:
S rank version can only be used twice per battle, While A rank can be used three times.
Muramasa needs a minimum of One turn before being used again, going up to Two turns if Maelstrom is used more than once..
Chakra Amount stored inside Muramasa must be stated at the start of a battle, and deducted each time, requiring either 30 or 40 chakra to be inside the blade before Maelstrom can be activated.
Muramasa, as per the sword, will always have 30 chakra inside it when charged, as the blade also drains -30 per turn.
□ Declined. Only elemental chakra? This also doesn't need to be multi-ranked, choose one rank and stick to it. What do you mean already stored inside, from previous fights or? □
(Muramasa Himitsu: Kyūshū/Henkō)Muramasa's Secret Technique: Absorb and Deflect.
Type: Offensive/Defensive
Rank: D-S
Range: Technique Dependant
Chakra: N/A
Damage: Technique Dependant
Description: A secret art created by the user to use Muramasa's ability to store and hold energy based chakra to a new height. Using this ability of Muramasa, the user has created a way to absorb or deflect an enemies jutsu using Muramasa's unique ability. The technique is broken into two parts.
Absorb: The more basic part of Muramasa, is its ability to store energy based chakra. This part takes it to a new height, instead of using the users chakra to charge Muramasa, the user will use the opponents chakra instead. While Muramasa is uncharged, the user will activate Muramasa's ability to absorb energy based chakra, and point the blade at an enemies technique. When the blade comes into contact with the jutsu, Muramasa's ability to store energy will kick in, absorbing the entire technique into the blade and charging it with that element up to that elements chakra. If Muramasa absorbs a C rank jutsu, it will have 15 chakra inside it, ect. After doing this, Muramasa will be charged with that element until purged. When Muramasa absorbs a jutsu, the cost of keeping the sword out of its sheath is reduced by the amount of chakra stored, so if a C rank is absorbed, the sword will only drain 15 chakra from the user while being out of the sheath, however, if an S rank is absorbed, the sword won't drain chakra from the user during that turn, but will drain -20 the next turn. Due to Muramasa's ability to store energy, the chakra type doesnt matter to the blade, as it can hold any amount of chakra at one time, whether the users chakra or another.
Restrictions:
Muramasa can only activate this ability every other turn up to B rank. When using A-S, can only be used every two turns.
S rank can be used Twice per battle, A rank 3 times, B rank 4 times, and C and below unlimited.
Can only absorb Energy based elements, as Muramasa lacks the ability to remove solids, so Earth and Water would have the chakra absorbed, but the actual mass itself would continue. Due to this, Muramasa only works on Lightning, Wind and Fire, and elements derived from those that as classed as "Energy" and don't have mass.
Absorb is based on Chakra not Damage, so as long the technique has 40 chakra or less, Muramasa can Absorb it.
Deflect:Deflect is the other part of this ability. Once again, using Muramasa's ability to absorb energy, the user will use Muramasa to absorb an opponents jutsu, similar to the first part of this technique, however, Deflect adds a new element to it. Once the jutsu is absorbed, the user will swing Muramasa, and release that same jutsu straight back at the user in the form of a sword slash. This deflection holds the same chakra and damage of the original technique, while also keeping the same element. This is a quick deflection, absorbing and then sending back in one fluid motion, allowing for the jutsu to be sent back very quickly. The Original jutsu won't keep its form, As Muramasa will reshape the jutsu, creating a sword slash of chakra.
Restrictions:
Muramasa can only activate this ability every other turn up to B rank. When using A-S, can only be used every two turns.
S rank can be used Twice per battle, A rank 3 times, B rank 4 times, and C and below unlimited.
Same with Absorb, this only works on Energy based elements, that Muramasa can come into contact with.
This jutsu also works based on Chakra not Damage, but will send the jutsu back at its base power, not enhanced. Therefore, an Enhanced S rank wont be sent back at its enhanced damage, but the base 80 damage, as Muramasa cannot replicate damage boosts, only chakra.
Deflect cannot be used in the same turn as Absorb, Nor can it be used when Absorb is on cooldown. Vice versa applies to Absorb, as it cannot be used while Deflect is on cooldown.
□ Declined. While I like the concept, you are adding abilities to an existing CW to the extent that it changes the entire CW. One, either make a new weapon or completely resub the CW with new bonuses like this. Right now, Muramasa is completely different with Purge and this Absorb and Deflect abilities added. □
(Muramasa Himitsu: Kyūshū/Henkō)Muramasa's Secret Technique: Absorb and Deflect.
Type: Offensive/Defensive
Rank: D-S
Range: Technique Dependant
Chakra: N/A
Damage: Technique Dependant
Description: A secret art created by the user to use Muramasa's ability to store and hold energy based chakra to a new height. Using this ability of Muramasa, the user has created a way to absorb or deflect an enemies jutsu using Muramasa's unique ability. The technique is broken into two parts.
Absorb: The more basic part of Muramasa, is its ability to store energy based chakra. This part takes it to a new height, instead of using the users chakra to charge Muramasa, the user will use the opponents chakra instead. While Muramasa is uncharged, the user will activate Muramasa's ability to absorb energy based chakra, and point the blade at an enemies technique. When the blade comes into contact with the jutsu, Muramasa's ability to store energy will kick in, absorbing the entire technique into the blade and charging it with that element up to that elements chakra. If Muramasa absorbs a C rank jutsu, it will have 15 chakra inside it, ect. After doing this, Muramasa will be charged with that element until purged. When Muramasa absorbs a jutsu, the cost of keeping the sword out of its sheath is reduced by the amount of chakra stored, so if a C rank is absorbed, the sword will only drain 15 chakra from the user while being out of the sheath, however, if an S rank is absorbed, the sword won't drain chakra from the user during that turn, but will drain -20 the next turn. Due to Muramasa's ability to store energy, the chakra type doesnt matter to the blade, as it can hold any amount of chakra at one time, whether the users chakra or another.
Restrictions:
Muramasa can only activate this ability every other turn up to B rank. When using A-S, can only be used every two turns.
S rank can be used Twice per battle, A rank 3 times, B rank 4 times, and C and below unlimited.
Can only absorb Energy based elements, as Muramasa lacks the ability to remove solids, so Earth and Water would have the chakra absorbed, but the actual mass itself would continue. Due to this, Muramasa only works on Lightning, Wind and Fire, and elements derived from those that as classed as "Energy" and don't have mass.
Absorb is based on Chakra not Damage, so as long the technique has 40 chakra or less, Muramasa can Absorb it.
Deflect:Deflect is the other part of this ability. Once again, using Muramasa's ability to absorb energy, the user will use Muramasa to absorb an opponents jutsu, similar to the first part of this technique, however, Deflect adds a new element to it. Once the jutsu is absorbed, the user will swing Muramasa, and release that same jutsu straight back at the user in the form of a sword slash. This deflection holds the same chakra and damage of the original technique, while also keeping the same element. This is a quick deflection, absorbing and then sending back in one fluid motion, allowing for the jutsu to be sent back very quickly. The Original jutsu won't keep its form, As Muramasa will reshape the jutsu, creating a sword slash of chakra.
Restrictions:
Muramasa can only activate this ability every other turn up to B rank. When using A-S, can only be used every two turns.
S rank can be used Twice per battle, A rank 3 times, B rank 4 times, and C and below unlimited.
Same with Absorb, this only works on Energy based elements, that Muramasa can come into contact with.
This jutsu also works based on Chakra not Damage, but will send the jutsu back at its base power, not enhanced. Therefore, an Enhanced S rank wont be sent back at its enhanced damage, but the base 80 damage, as Muramasa cannot replicate damage boosts, only chakra.
Deflect cannot be used in the same turn as Absorb, Nor can it be used when Absorb is on cooldown. Vice versa applies to Absorb, as it cannot be used while Deflect is on cooldown.
Declined, as the Muramasa submission that allows this was as well.
(heavily simplified the jutsu)
(Meirusutorōmu)Maelstrom
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: N/A
Damage: 60
Description: Maelstrom is a technique created by Grimmjow after altering Muramasa slightly. By adding an Additional switch to the hilt, Grimmjow was able to add a new feature to Muramasa, The Purge. The Purge is an ability to purge all the chakra from the blade in one rapid fire action, creating a Maelstrom blast of chakra from the blade, hence the jutsu name, Maelstrom. Maelstrom works by using Muramasa's ability to channel and store abnormal amounts of chakra in the blade. While the blade is fully charged with chakra, the user is able to flick this switch on the hilt, and purge all the chakra in one blade, creating a blast of chakra from the entire length of the blade which explodes outsides into an AOE blast of whatever element is currently flowing through Muramasa.
Restrictions:
Can only be used 3 times per battle with a One turn cooldown between usages
Muramasa, as per the sword, will always have 30 chakra inside it when charged, as the blade also drains -30 per turn. This chakra that is stored inside Muramasa is the chakra used for Maelstrom.
(Riker's Check): Declined. Same reason as above.
Last edited by a moderator: