Walking into the quiet dojo to a man standing in the distance, stopping about mid range [15 meters] and the first thing i notice is his armor. So i know cuttin this mf wont work out so easily, to be honest he kinda looks badass.. the suit looks me size too.
Mind if i try that on, toaster boy?
I performed a single hand seal, discharging electricity in which formed into the shape of two disks, quickly making their way toward the man, one shooting low straight toward his legs and the other slightly behind but aimed toward his torso.
(Raiton: Raisogekishin) - Lightning Release: Lightning Rat Violent Quake
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the required hand seals Monkey → Ox → Boar → Tiger the user releases a discharge of electricity that shapes itself into several destructive disks of lightning. These are shot at the targets with great speed.
With no hesitation i perform two more hand seals causing the ground beneath and behind the man to form into a sinking mud, attempting to restrict mobility. Before i begin running directly toward him.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Walking into the quiet dojo to a man standing in the distance, stopping about mid range [15 meters] and the first thing i notice is his armor. So i know cuttin this mf wont work out so easily, to be honest he kinda looks badass.. the suit looks me size too.
Mind if i try that on, toaster boy?
I performed a single hand seal, discharging electricity in which formed into the shape of two disks, quickly making their way toward the man, one shooting low straight toward his legs and the other slightly behind but aimed toward his torso.
(Raiton: Raisogekishin) - Lightning Release: Lightning Rat Violent Quake
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the required hand seals Monkey → Ox → Boar → Tiger the user releases a discharge of electricity that shapes itself into several destructive disks of lightning. These are shot at the targets with great speed.
With no hesitation i perform two more hand seals causing the ground beneath and behind the man to form into a sinking mud, attempting to restrict mobility. Before i begin running directly toward him.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
As you make your handseal, Doom passively activates Legilimency, allowing him access to your thoughts.
(Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens
Doom would smirk and close his eyes.
You'd do well to watch who you mouth off to.
The lightning approached halfway between the two of you. Doom opens his eyes and utilizes a soldier pill via one of his false teeth. In addition to this he also forms a great shield with an inscription of medusa on the front of it made completely and totally of snakes. The shield spans from his neck to his feet naturally and would cover 3/4 of his body lengthwise. The front of the shield is littered with snake fangs aimed outwards at you, and the entirety of the shield is covered in snake venom.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
Hebijutsu: Hebi Kata (Snake Ninjutsu: Snake Kata)
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+15)
Description: Snake Kata is the use of using principles found in "Hidden Shadow Snake Hands" and combining it with the control that comes when one has fully communed with snakes and is an expert at summoning and commanding them. Like Hidden Shadow Snake hands, the user will summon multiple snakes from his limbs or, in the case of this technique, his mouth. By the user's command, the snakes can intertwine and twist together to form different shapes and and figures to aid the user in his combat, such as summoning snakes to form a shield in front of the user or a hammer to smash the opponent with. The snakes can be made of many small snakes, no longer than half an inch, or a few snakes that can reach up to twice that of a boa constrictor, and can reach up to 7 meters in their dimensions. The user may also use the snake venom, such as causing the snakes to spray venom from their teeth on command up to short range. The snakes must be attached to the user for him to have direct control of the snakes, and once they are disconnected from him they only do freeform damage and can be fought off as such by the opponent. The user may also use these snake formations as weapons for all fields that the weapons are available to be used in. This means that if the user forms a sword, he may use the snake sword for kenjutsu and kenjutsu related fields and techniques, if he forms a scimitar, it may be used for scimitar related techniques, etc etc. Due to the expert control in snakes necessary for this technique, only those with access to Snake Sage Mode may use this technique.
Note: Once technique ends, user must wait 2 turns before using it again, This may be used 4 times in total.
Note: Formations last up to 3 turns before the composite snakes are dispelled.
Note: User may still use techniques that don't require handseals while this is active
Note: Boosts that apply to Ninjutsu, such as Sage Mode, also apply to this technique
With ease, Doom is able to bat away your lightning disks, grimacing at you from behind his shield, and continue towards you at his top speed, aiming to perform a shield bash onto you and sticking the fangs and venom of the snakes into your skin. As he would run, he knew all too well of your attempt to sink him into a swamp. The moment the earth changed its constitution, Doom would mutter a phrase under his breath, causing flaming boots to appear on his feet that would immediately serve to harden the mud all around him, giving him safe passage across the swamp and a clear path to you.
(Katon: Furēmingupengin no Būtsu) Fire Style: Boots of the Flaming Penguin
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn of sustaining)
Damage: N/A (+10 to leg taijutsu, -10 due to first degree burns during fourth turn of use)
Description: The user forms the bird hand seal as they gather a good amount of katon chakra. After gathering the katon chakra, the user channels their katon chakra into both of their feet. By using shape and nature manipulation, boots of fire form around the user's feet and reach all the way up to their shins. Due to the immense heat of the boots, they grant the user a couple of advantages in combat. First and foremost, the boots increase the user's leg taijutsu attacks, simply due to the heat when the opponent gets kicked. Another cool perk of the boots is that if the user steps on a muddy surface, the mud would harden near instantly where they wouldn't sink, due to the boot's heat. Lastly, if the user kicks at the opponent, embers from the boots would branch off and go towards the opponent. If the opponent were to be hit with this technique, the embers would light their clothes on fire and eventually burn them to a crisp. This ability is used in close quarters, nothing longer. After having the boots sustained for three turns, it begins to burn away the cloth around the user's legs, causing first degree burns on the user's legs.
Note: Can be used twice per battle
Note: Can last up to four turns, then disperses
Note: No S-rank katon in the next two turns
As you make your handseal, Doom passively activates Legilimency, allowing him access to your thoughts.
(Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens
Doom would smirk and close his eyes.
You'd do well to watch who you mouth off to.
The lightning approached halfway between the two of you. Doom opens his eyes and utilizes a soldier pill via one of his false teeth. In addition to this he also forms a great shield with an inscription of medusa on the front of it made completely and totally of snakes. The shield spans from his neck to his feet naturally and would cover 3/4 of his body lengthwise. The front of the shield is littered with snake fangs aimed outwards at you, and the entirety of the shield is covered in snake venom.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
Hebijutsu: Hebi Kata (Snake Ninjutsu: Snake Kata)
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+15)
Description: Snake Kata is the use of using principles found in "Hidden Shadow Snake Hands" and combining it with the control that comes when one has fully communed with snakes and is an expert at summoning and commanding them. Like Hidden Shadow Snake hands, the user will summon multiple snakes from his limbs or, in the case of this technique, his mouth. By the user's command, the snakes can intertwine and twist together to form different shapes and and figures to aid the user in his combat, such as summoning snakes to form a shield in front of the user or a hammer to smash the opponent with. The snakes can be made of many small snakes, no longer than half an inch, or a few snakes that can reach up to twice that of a boa constrictor, and can reach up to 7 meters in their dimensions. The user may also use the snake venom, such as causing the snakes to spray venom from their teeth on command up to short range. The snakes must be attached to the user for him to have direct control of the snakes, and once they are disconnected from him they only do freeform damage and can be fought off as such by the opponent. The user may also use these snake formations as weapons for all fields that the weapons are available to be used in. This means that if the user forms a sword, he may use the snake sword for kenjutsu and kenjutsu related fields and techniques, if he forms a scimitar, it may be used for scimitar related techniques, etc etc. Due to the expert control in snakes necessary for this technique, only those with access to Snake Sage Mode may use this technique.
Note: Once technique ends, user must wait 2 turns before using it again, This may be used 4 times in total.
Note: Formations last up to 3 turns before the composite snakes are dispelled.
Note: User may still use techniques that don't require handseals while this is active
Note: Boosts that apply to Ninjutsu, such as Sage Mode, also apply to this technique
With ease, Doom is able to bat away your lightning disks, grimacing at you from behind his shield, and continue towards you at his top speed, aiming to perform a shield bash onto you and sticking the fangs and venom of the snakes into your skin. As he would run, he knew all too well of your attempt to sink him into a swamp. The moment the earth changed its constitution, Doom would mutter a phrase under his breath, causing flaming boots to appear on his feet that would immediately serve to harden the mud all around him, giving him safe passage across the swamp and a clear path to you.
(Katon: Furēmingupengin no Būtsu) Fire Style: Boots of the Flaming Penguin
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn of sustaining)
Damage: N/A (+10 to leg taijutsu, -10 due to first degree burns during fourth turn of use)
Description: The user forms the bird hand seal as they gather a good amount of katon chakra. After gathering the katon chakra, the user channels their katon chakra into both of their feet. By using shape and nature manipulation, boots of fire form around the user's feet and reach all the way up to their shins. Due to the immense heat of the boots, they grant the user a couple of advantages in combat. First and foremost, the boots increase the user's leg taijutsu attacks, simply due to the heat when the opponent gets kicked. Another cool perk of the boots is that if the user steps on a muddy surface, the mud would harden near instantly where they wouldn't sink, due to the boot's heat. Lastly, if the user kicks at the opponent, embers from the boots would branch off and go towards the opponent. If the opponent were to be hit with this technique, the embers would light their clothes on fire and eventually burn them to a crisp. This ability is used in close quarters, nothing longer. After having the boots sustained for three turns, it begins to burn away the cloth around the user's legs, causing first degree burns on the user's legs.
Note: Can be used twice per battle
Note: Can last up to four turns, then disperses
Note: No S-rank katon in the next two turns
After the man spoke, i brought my right hand to my face with only my middle finger raised, pushing against the middle portion of my golden frames, adjusting my glasses causing a slight glimmer of the indoor light to reflect off of them
You don't say?!
Observing as the man developed a shield protecting him from the previous lightning and now proceeding to quickly run toward me. As he ran flames would ignite from his feet allowing him to run on top of the mud. Instead of choosing to run toward the man after my previous mud technique, i simply channel more chakra into the ground [in which the opponent would be running along, hardening the path of mud with the heat of his boots] as i crouched placing my left hand onto the surface, causing the ground around the man to quickly soften turning into a sand material, causing the man to sink within it covering his feet and slowing his movement. With no hesitation i perform a single hand seal while inhaling, then jumping back as im exhaling a strong and massive blast of wind toward the mans location.
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:
(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.
(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
Note: Courtesy of Lili-Chwan
(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
After the man spoke, i brought my right hand to my face with only my middle finger raised, pushing against the middle portion of my golden frames, adjusting my glasses causing a slight glimmer of the indoor light to reflect off of them
You don't say?!
Observing as the man developed a shield protecting him from the previous lightning and now proceeding to quickly run toward me. As he ran flames would ignite from his feet allowing him to run on top of the mud. Instead of choosing to run toward the man after my previous mud technique, i simply channel more chakra into the ground [in which the opponent would be running along, hardening the path of mud with the heat of his boots] as i crouched placing my left hand onto the surface, causing the ground around the man to quickly soften turning into a sand material, causing the man to sink within it covering his feet and slowing his movement. With no hesitation i perform a single hand seal while inhaling, then jumping back as im exhaling a strong and massive blast of wind toward the mans location.
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:
(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.
(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
Note: Courtesy of Lili-Chwan
(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Again as you attempt to trip Doom up in your own way, Doom knows of your strategy and thus is more than prepared. As the ground begins to soften, Doom's lower half passively becomes that of billowing black smoke, rumbling towards you as he floats just over the ground, completely unaffected by your earth technique. But not only this, Doom's speed increases X2, quickening his already maddening pace towards you as he aims to slam the shield over your head.
( Shutsubotsu ) - Apparition
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.
Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.
Even your wind technique is completely ineffective at stopping Doom, as he thousands upon thousands of black threads filled with kanji release and wrap around dooms form and outwards towards your wind technique. These threads would stem from Doom's dragon like claws on his right hand, and would easily absorb your wind technique. Even if you continued to jump up, you would be at Doom's mercy as he slammed you back down onto the ground with his snake shield from above you. Not only this, but with his claw he would also aim to gut you, sending his claws in and out of your stomach, out the back of your body.
(Namikazeron Ōkami no Nagai Tsume) – Theory of Waves and Wind The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
Your attempts at attacking me are cute, but only denote your own weakness.
Again as you attempt to trip Doom up in your own way, Doom knows of your strategy and thus is more than prepared. As the ground begins to soften, Doom's lower half passively becomes that of billowing black smoke, rumbling towards you as he floats just over the ground, completely unaffected by your earth technique. But not only this, Doom's speed increases X2, quickening his already maddening pace towards you as he aims to slam the shield over your head.
( Shutsubotsu ) - Apparition
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.
Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.
Even your wind technique is completely ineffective at stopping Doom, as he thousands upon thousands of black threads filled with kanji release and wrap around dooms form and outwards towards your wind technique. These threads would stem from Doom's dragon like claws on his right hand, and would easily absorb your wind technique. Even if you continued to jump up, you would be at Doom's mercy as he slammed you back down onto the ground with his snake shield from above you. Not only this, but with his claw he would also aim to gut you, sending his claws in and out of your stomach, out the back of your body.
(Namikazeron Ōkami no Nagai Tsume) – Theory of Waves and Wind The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
Your attempts at attacking me are cute, but only denote your own weakness.
Observing the man as the ground turned to sand and he quickly reacted with a black smoke beginning to form around his legs, wondering to myself if this man had some sort of sensory capabilities. I ready myself for close quarter combat, [remaining weary of the shield he had formed from his neck and below] while i would begin to stand. I immediately activate my right earring [as i reach over my shoulder with my right hand, drawing my sword] forming a thin chakra barrier around myself. In which would stop the man upon contact/colliding with the barrier. Quickly swiping my sword on a downward arc [from the top left to bottom right] across his neck, due to him being slightly above me[releasing bakuton chakra through the sword upon impact], causing an explosive strike sending the man flying back, while also attempting to weaken his defenses.
"Cute" is a word you probably dont hear often, seeing as you use a mask. bwuahah
(Za Kindachi Kyuui) The Kings Peace)
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
Type: Offensive|Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses his blast chakra into a weapon which he is holding, imbuing it with explosive tendancies, after which once the user strikes the opponent with that said weapon, on the point of contact an explosion is given off similar to that of the landmine fist technique which acts in the same way as to avoid damage to the user.
This technique can be used on any weapon and due to the blast being concentrated in such a way to avoid damage to the user and the weapon he is holding, the weapon itself won't break under the blasts explosive power. The explosion that occurs on contact is as powerful as landmine fist and can cause severe burns and cause the opponent's own weapons to break easily. The effects of this jutsu are similar to landmine fist except through the extension of a weapon instead.
Note: Courtesy of Kirikoe
Quickly following up by releasing chakra causing electricity form around my body as a dragons shaped head made of lightning would rage toward the man attempting to collide into him.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Observing the man as the ground turned to sand and he quickly reacted with a black smoke beginning to form around his legs, wondering to myself if this man had some sort of sensory capabilities. I ready myself for close quarter combat, [remaining weary of the shield he had formed from his neck and below] while i would begin to stand. I immediately activate my right earring [as i reach over my shoulder with my right hand, drawing my sword] forming a thin chakra barrier around myself. In which would stop the man upon contact/colliding with the barrier. Quickly swiping my sword on a downward arc [from the top left to bottom right] across his neck, due to him being slightly above me[releasing bakuton chakra through the sword upon impact], causing an explosive strike sending the man flying back, while also attempting to weaken his defenses.
"Cute" is a word you probably dont hear often, seeing as you use a mask. bwuahah
(Za Kindachi Kyuui) The Kings Peace)
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
Type: Offensive|Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses his blast chakra into a weapon which he is holding, imbuing it with explosive tendancies, after which once the user strikes the opponent with that said weapon, on the point of contact an explosion is given off similar to that of the landmine fist technique which acts in the same way as to avoid damage to the user.
This technique can be used on any weapon and due to the blast being concentrated in such a way to avoid damage to the user and the weapon he is holding, the weapon itself won't break under the blasts explosive power. The explosion that occurs on contact is as powerful as landmine fist and can cause severe burns and cause the opponent's own weapons to break easily. The effects of this jutsu are similar to landmine fist except through the extension of a weapon instead.
Note: Courtesy of Kirikoe
Quickly following up by releasing chakra causing electricity form around my body as a dragons shaped head made of lightning would rage toward the man attempting to collide into him.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Doom's shield collides with your shield dealing no damage to you, and he would also deactivate his apparition technique. His right hand which had been going for your stomach would too be stopped by your barrier, but Doom isn't done. His clawed right hand would again focus towards your stomach and strike towards it once more, aiming to smash right through your barrier. However, this time it would be with more technique and more power, as Doom instantly activates the power of Perfect Sage Mode in the same timeframe. In this mode he would be the spitting image of terror, becoming more and more dragon like as he would grow horns out of his forehead, sharpened teeth, and brille over his eyes. Not only would the strike come with much more strength this time, it would also come with triple Doom's original speed, making this strike quite formidable. His claw would again attempt to enter your stomach area, where he would grab your kidney and rip it out of you, with the force of the punch knocking you downwards and back towards the ground. With the strength of Sage Mode, you'd be hurtling back down there.
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 (+30)
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
At the same time, Doom would release his Snake Kata technique, causing dozens upon dozens of snakes to rain down onto you from above (now freeform in damage). The snakes would snap, writhe, and bite onto you from all around as they jumped out towards different areas of your body. This would surely serve as a distraction for you, and one that you can't really afford as Doom refused to relent. Doom of course read your plan to strike him with your sword, and as you drew your sword and began to come down with your slash, Doom would swipe his free hand upwards (again at an increased speed), using his straightened hand as a blade to cut slice your hand off 3 inches upwards from your wrist. The slash would come from his left hand and would swipe quickly from Doom's right to left. The slash would knock your hand (as well as the sword its holding) back far away to the left, exploding harmlessly as it lands.
( Kumo-Ryū Omotegiri ) - Cloud-Style Front Beheading
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage: 30 (+30)
Description: The user slashes forwards in front of them with their sword to strike the enemy target.
Note: Can only be used by a Cloud Member bio or be trained by one.
Doom's shield collides with your shield dealing no damage to you, and he would also deactivate his apparition technique. His right hand which had been going for your stomach would too be stopped by your barrier, but Doom isn't done. His clawed right hand would again focus towards your stomach and strike towards it once more, aiming to smash right through your barrier. However, this time it would be with more technique and more power, as Doom instantly activates the power of Perfect Sage Mode in the same timeframe. In this mode he would be the spitting image of terror, becoming more and more dragon like as he would grow horns out of his forehead, sharpened teeth, and brille over his eyes. Not only would the strike come with much more strength this time, it would also come with triple Doom's original speed, making this strike quite formidable. His claw would again attempt to enter your stomach area, where he would grab your kidney and rip it out of you, with the force of the punch knocking you downwards and back towards the ground. With the strength of Sage Mode, you'd be hurtling back down there.
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 (+30)
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
At the same time, Doom would release his Snake Kata technique, causing dozens upon dozens of snakes to rain down onto you from above (now freeform in damage). The snakes would snap, writhe, and bite onto you from all around as they jumped out towards different areas of your body. This would surely serve as a distraction for you, and one that you can't really afford as Doom refused to relent. Doom of course read your plan to strike him with your sword, and as you drew your sword and began to come down with your slash, Doom would swipe his free hand upwards (again at an increased speed), using his straightened hand as a blade to cut slice your hand off 3 inches upwards from your wrist. The slash would come from his left hand and would swipe quickly from Doom's right to left. The slash would knock your hand (as well as the sword its holding) back far away to the left, exploding harmlessly as it lands.
( Kumo-Ryū Omotegiri ) - Cloud-Style Front Beheading
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage: 30 (+30)
Description: The user slashes forwards in front of them with their sword to strike the enemy target.
Note: Can only be used by a Cloud Member bio or be trained by one.
While the opponent collided with my barrier, as my sword coming down, through the holes of his mask i could see changes to his eyes and skin. While he were retracting his clawed hand, in what would appear to be him readying for another attempt at clawing me, i quickly flip my wrist sideways, which would adjust my swords blade with the point of it facing outward in the path of the opponents clawed hand. Suddenly the snakes the man were using for armor would fall upon me, biting me with no f***s given, i would maintain my focus toward his quickly moving claws, piercing through it as it were incoming toward me once again. Releasing bakuton chakra while the sword were entering his claw, blowing his whole hand off, WHILE i flipped my wrist once again, turning it back upward, maneuvering my blade as it were in your clawed hand[at the same time moving my left arm beneath my right arm, acting as support], softening the impact of his claws that would now be grazing passed my left shoulder, upper arm and chest[leaving gashes]. Immediately after the explosion id release raiton throughout my body, shocking the man and all the surrounding snakes.
Type: Offensive|Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses his blast chakra into a weapon which he is holding, imbuing it with explosive tendancies, after which once the user strikes the opponent with that said weapon, on the point of contact an explosion is given off similar to that of the landmine fist technique which acts in the same way as to avoid damage to the user.
This technique can be used on any weapon and due to the blast being concentrated in such a way to avoid damage to the user and the weapon he is holding, the weapon itself won't break under the blasts explosive power. The explosion that occurs on contact is as powerful as landmine fist and can cause severe burns and cause the opponent's own weapons to break easily. The effects of this jutsu are similar to landmine fist except through the extension of a weapon instead.
Note: Courtesy of Kirikoe
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
I quickly channel chakra into my sword before thrusting it forward, releasing the built chakra and forming an incredibly sharp green arrow straight toward the mans head, making a loud "CLAP" as it made contact with enough force in the close proximity to take his head of his body.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.
Note: Only useable twice per battle.
Note: Courtesy of Ańbu Juniør
Do you like bedtime stories?
___
1280-30-30-30= 1190
If you aren't immobile before the second "free hand" swing you made then you'd take my left hand(the one not holding the sword).
While the opponent collided with my barrier, as my sword coming down, through the holes of his mask i could see changes to his eyes and skin. While he were retracting his clawed hand, in what would appear to be him readying for another attempt at clawing me, i quickly flip my wrist sideways, which would adjust my swords blade with the point of it facing outward in the path of the opponents clawed hand. Suddenly the snakes the man were using for armor would fall upon me, biting me with no f***s given, i would maintain my focus toward his quickly moving claws, piercing through it as it were incoming toward me once again. Releasing bakuton chakra while the sword were entering his claw, blowing his whole hand off, WHILE i flipped my wrist once again, turning it back upward, maneuvering my blade as it were in your clawed hand[at the same time moving my left arm beneath my right arm, acting as support], softening the impact of his claws that would now be grazing passed my left shoulder, upper arm and chest[leaving gashes]. Immediately after the explosion id release raiton throughout my body, shocking the man and all the surrounding snakes.
Type: Offensive|Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses his blast chakra into a weapon which he is holding, imbuing it with explosive tendancies, after which once the user strikes the opponent with that said weapon, on the point of contact an explosion is given off similar to that of the landmine fist technique which acts in the same way as to avoid damage to the user.
This technique can be used on any weapon and due to the blast being concentrated in such a way to avoid damage to the user and the weapon he is holding, the weapon itself won't break under the blasts explosive power. The explosion that occurs on contact is as powerful as landmine fist and can cause severe burns and cause the opponent's own weapons to break easily. The effects of this jutsu are similar to landmine fist except through the extension of a weapon instead.
Note: Courtesy of Kirikoe
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
I quickly channel chakra into my sword before thrusting it forward, releasing the built chakra and forming an incredibly sharp green arrow straight toward the mans head, making a loud "CLAP" as it made contact with enough force in the close proximity to take his head of his body.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.
Note: Only useable twice per battle.
Note: Courtesy of Ańbu Juniør
Do you like bedtime stories?
___
1280-30-30-30= 1190
If you aren't immobile before the second "free hand" swing you made then you'd take my left hand(the one not holding the sword).
Knowing of your change in tactics, Doom acts the moment you begin turning your wrist to move your sword into position. From his clawed hand that you so nicely attempted to position your sword near, Doom would spawn formula lines to the side of your wrist as well as your thigh, disconnecting the thread that leads to his finger and effectively tethering your wrist to your thigh, snapping it and the sword out of the way of Dooms hand in such a way that your sword hand would be tethered to your right thigh, with the sword's tip facing directly to the right, away from any physical contact with Doom.
(Namikazeron Nozomashikarazaru) – Theory of Waves and Wind Undesirables
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: A technique that is designed to act as an extremely durable, but otherwise harmless tether. By shaping points on a number of Shiki Muchi into forming the characters for ‘bind’ using the Sōjō Kanji-concept this technique allows the user to create physical and self-sustaining bonds that bind one or multiple points together. When the characters for ‘bind’ come into contact with one or multiple targets the seal activates, tethering themselves to the targets on an almost molecular level. Normally this would bind the targets to the user’s fingers, since that is where the Shiki Muchi originate, but through this technique the user is able to freely connect one or more formula lines to one another and even disconnect them from their fingers to tether the target to a different point. The lines used to bind the targets do not interact with physical matter, but can still be severed using energy-based attacks. Their elasticity, thickness and length depend entirely on the user and can be freely adjusted due to the nature of Shiki Muchi. They also retain all the properties of Shiki Muchi, even when disconnected from the user's fingers.
- Lasts for a maximum of four (4) turns.
- Can only be used thrice (3) per battle.
Doom's hand would continue on its path, taking your kidney out and blasting you towards the ground. Not only this but now you would be continuously bitten and injected with snake venom. The poison would have seeped into your bloodstream and the snakes would continue their assault, attacking your throat, eyes, hands, legs, and all other vital areas, drawing large amounts of blood to gush from your body to cover Doom in his gallant armor. Your nagashi would immediately and automatically be absorbed, thus would any other energy element you would attempt to use, which would also prevent you from breaking the tether (that technique can only be affected by energy). The bangle on Doom would glow and absorb your technique
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
As you lay on the ground, bleeding out, poisoned, and kidneyless, Doom would activate the shroud of Satsui no Hado and slam his right hand onto you, completely eradicating your existence in a show of impressive strength and power.
( Kongou Kokuretsu Zan ) - Diamond Country Splitting Cut
Type: Attack
Rank: Forbidden
Range: Short - Mid
Chakra Cost: 50
Damage Points: 90 (+30)
Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around the same amount of time it takes to throw a kunai. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot and powerful enough to severely burn an opponent caught in the wave. The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 10 meters deep and 10 meters wide, with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a strong earthquake to be felt around the field; spreading outwards from the user's epicenter, the earthquake is strong enough to cause an additional 40 damage to an underground opponent. The wave of Satsui no Hado chakra itselfis so great that opponents caught in it will feel great heat emanating from it, causing severe second degree burns along their body. If the opponent is struck head-on by the user, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, severely slowing them down so much, they move at speeds slower than half their speed, the Satsui no Hado chakra corrupting them. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it once, the user is only able to use one other jutsu during the turn this is used. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well.
Notes:
*No taijutsu/kenjutsu for two turns with said arm.
*Can only be used once
*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns
*Can only be used by learners of the Satsui no Hado
Knowing of your change in tactics, Doom acts the moment you begin turning your wrist to move your sword into position. From his clawed hand that you so nicely attempted to position your sword near, Doom would spawn formula lines to the side of your wrist as well as your thigh, disconnecting the thread that leads to his finger and effectively tethering your wrist to your thigh, snapping it and the sword out of the way of Dooms hand in such a way that your sword hand would be tethered to your right thigh, with the sword's tip facing directly to the right, away from any physical contact with Doom.
(Namikazeron Nozomashikarazaru) – Theory of Waves and Wind Undesirables
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: A technique that is designed to act as an extremely durable, but otherwise harmless tether. By shaping points on a number of Shiki Muchi into forming the characters for ‘bind’ using the Sōjō Kanji-concept this technique allows the user to create physical and self-sustaining bonds that bind one or multiple points together. When the characters for ‘bind’ come into contact with one or multiple targets the seal activates, tethering themselves to the targets on an almost molecular level. Normally this would bind the targets to the user’s fingers, since that is where the Shiki Muchi originate, but through this technique the user is able to freely connect one or more formula lines to one another and even disconnect them from their fingers to tether the target to a different point. The lines used to bind the targets do not interact with physical matter, but can still be severed using energy-based attacks. Their elasticity, thickness and length depend entirely on the user and can be freely adjusted due to the nature of Shiki Muchi. They also retain all the properties of Shiki Muchi, even when disconnected from the user's fingers.
- Lasts for a maximum of four (4) turns.
- Can only be used thrice (3) per battle.
Doom's hand would continue on its path, taking your kidney out and blasting you towards the ground. Not only this but now you would be continuously bitten and injected with snake venom. The poison would have seeped into your bloodstream and the snakes would continue their assault, attacking your throat, eyes, hands, legs, and all other vital areas, drawing large amounts of blood to gush from your body to cover Doom in his gallant armor. Your nagashi would immediately and automatically be absorbed, thus would any other energy element you would attempt to use, which would also prevent you from breaking the tether (that technique can only be affected by energy). The bangle on Doom would glow and absorb your technique
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
As you lay on the ground, bleeding out, poisoned, and kidneyless, Doom would activate the shroud of Satsui no Hado and slam his right hand onto you, completely eradicating your existence in a show of impressive strength and power.
( Kongou Kokuretsu Zan ) - Diamond Country Splitting Cut
Type: Attack
Rank: Forbidden
Range: Short - Mid
Chakra Cost: 50
Damage Points: 90 (+30)
Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around the same amount of time it takes to throw a kunai. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot and powerful enough to severely burn an opponent caught in the wave. The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 10 meters deep and 10 meters wide, with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a strong earthquake to be felt around the field; spreading outwards from the user's epicenter, the earthquake is strong enough to cause an additional 40 damage to an underground opponent. The wave of Satsui no Hado chakra itselfis so great that opponents caught in it will feel great heat emanating from it, causing severe second degree burns along their body. If the opponent is struck head-on by the user, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, severely slowing them down so much, they move at speeds slower than half their speed, the Satsui no Hado chakra corrupting them. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it once, the user is only able to use one other jutsu during the turn this is used. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well.
Notes:
*No taijutsu/kenjutsu for two turns with said arm.
*Can only be used once
*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns
*Can only be used by learners of the Satsui no Hado
All of a sudden threads would pop from the mans clawed hand wrapping themselves around my wrist, as other threads made their way toward my thigh as his other clawed hand would absorb the raiton chakra i were previously emitting, in which shocked the snakes that were in direct contact with me. Immediately with my left hand[free hand], i thrust it forward full force toward the mans open face, releasing bakuton chakra upon impact with his helmet, snapping the mans head back in a whip lash like motion [as his claws were to pierce my torso], intentions of causing his neck to snap. Blood would begin to drip from my mouth, while any effected gashes and organs would begin to heal themself.
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: After Establishing direct with their opponent through a simple punch, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Can only be used by Blast Release bios.
While the opponents head is snapping back I quickly attempt to place a binding illusion on the man, for safe measure in which snakes would appear wrapping themselves around his legs, slithering their way up his body as they continuously constrict.
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind
For some reason the entire time the man were able to react with out hesitation as if he already knew what i were thinking, nonetheless i had to keep fighting, raising my right knee into the mans gut, following with my left elbow colliding with the side of the mans head in the temple area hitting his snooze button with enough force to knock him out.
Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
The taste of blood refreshes my pallets, take your tinfoil armor off so i shall hydrate my body.
____
1250-30-20= 1200
Your nagashi would be absorbed upon being released by meyers band and wouldnt really affect the snakes. But I'll continue
Doom's clawed hand was already going towards its intended target, and at this point, with it being unimpeded, it would be cenimeters away from landing if that. Your other hand would be approaching Doom's face and he would act. As your hand approached, 3/4 of the way to him, Doom was already prepared to strike. He would use his superior speed and strength to use his advantage, taking his free hand that would be naturally beneath your incoming punch at the time, and straightening it out so that it resembled the point of a spear. In tandem with this, he would raise said hand in a flash, hitting the middle of your forearm and also knocking your arm to your left, far away from Doom so that it was almost straight out to your left. This would be an easily achievable feat with even the slightest touch due to the speed and power granted by Sage Mode. However this wouldn't be all. Due to Doom striking your arm in the manner he did, he would also completely disable it for 2 turns, rendering your landmine fist technique ineffective
( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40 (+30)
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.
With your landmine fist technique failing to stop Doom, this would mean that Doom did indeed land his clawed strike to your kidney. However, Doom would also leave a gift as his hand was inside your body, pulling out your kidney. As he grabbed it, he would also release several explosive tags from said hand that would immediately explode upwards and outwards behind you, leaving Doom free of damage. This explosion would rip your body apart from the inside, sending pieces of you flying everywhere from the powerful blast and leaving you in chunks of blood and skin that would rain down onto the battlefield.
Namikazeron Bakuhatsu Ken) – Theory of Waves and Wind Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (+30)
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 (+30)
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
Your nagashi would be absorbed upon being released by meyers band and wouldnt really affect the snakes. But I'll continue
Doom's clawed hand was already going towards its intended target, and at this point, with it being unimpeded, it would be cenimeters away from landing if that. Your other hand would be approaching Doom's face and he would act. As your hand approached, 3/4 of the way to him, Doom was already prepared to strike. He would use his superior speed and strength to use his advantage, taking his free hand that would be naturally beneath your incoming punch at the time, and straightening it out so that it resembled the point of a spear. In tandem with this, he would raise said hand in a flash, hitting the middle of your forearm and also knocking your arm to your left, far away from Doom so that it was almost straight out to your left. This would be an easily achievable feat with even the slightest touch due to the speed and power granted by Sage Mode. However this wouldn't be all. Due to Doom striking your arm in the manner he did, he would also completely disable it for 2 turns, rendering your landmine fist technique ineffective
( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40 (+30)
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.
With your landmine fist technique failing to stop Doom, this would mean that Doom did indeed land his clawed strike to your kidney. However, Doom would also leave a gift as his hand was inside your body, pulling out your kidney. As he grabbed it, he would also release several explosive tags from said hand that would immediately explode upwards and outwards behind you, leaving Doom free of damage. This explosion would rip your body apart from the inside, sending pieces of you flying everywhere from the powerful blast and leaving you in chunks of blood and skin that would rain down onto the battlefield.
Namikazeron Bakuhatsu Ken) – Theory of Waves and Wind Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (+30)
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 (+30)
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.