War in the Forest of Darkness

Smirk

Active member
Legendary
Joined
Mar 16, 2011
Messages
12,046
Kin
1,227💸
Kumi
1,950💴
Trait Points
0⚔️
LoK R&R
Unofficial
Mid Range
Terrain: Rainy Forest [refer to image]
Trees are separated every 5 to 10 meters all around us
You must be registered for see images
[Open to Sannin and Higher]

| Post bio and I'll start it.
 
  • Like
Reactions: Shinta

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
*Pretends to be a Sannin*

, Katana worn on left hip.

After protruding deep in the rainy forest, Kenshin activates his Sharingan, feeling that he is not the only one around.


Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.






Chakra 1000
-30
= 970 remaining
 

Smirk

Active member
Legendary
Joined
Mar 16, 2011
Messages
12,046
Kin
1,227💸
Kumi
1,950💴
Trait Points
0⚔️
*Pretends to be a Sannin*

, Katana worn on left hip.

After protruding deep in the rainy forest, Kenshin activates his Sharingan, feeling that he is not the only one around.


Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.






Chakra 1000
-30
= 970 remaining
*Falls for the Genjutsu*
___

As Belmod stood in the dark forest with the rain bouncing off of the hood of his cloak, while deep in thought. He suddenly noticed a figure approaching. Wondering at first who it could be, not many travel these parts, who ever it was Belmod were about to test them, but to his surprise as the figure got closer he would notice the walk and clothing of the figure, none other than Kenshin the Amekage himself. This was special, he's never sparred with the Amekage before, knowing Kenshin he probably knew he isnt alone here. Belmod thought it'd be fun to push the limits and test his own abilities against some one such as his Kage. Belmod quickly releases chakra into the rain, causing the reflections of the rain to mirror up to a hundred scattered clones throughout the forest, mimicking his every move, but only a mere means of distraction. Belmod quickly swipes out a single kunai throwing toward Kenshin, following with a string of five hand seals multiplying the number of kunai 1000 fold, with a wall of kunai making its way directly toward Kenshin.

(Hyaku Touei Ame Bushin) - Hundred Rain Reflection Clones
Type: Supplementary
Rank: A
Range: Short
Chakra: 40
Damage: N/A
Description: A large scale upgrade of the Reflection Rain clone. The user can create his reflection one hundred different times, these clones don't cause a threat to the enemy and is destroyed by one hit but can make the enemy confused and the user will have time to issue another attack. l The clones mimic the user's every move.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks

___
1400-40-30= 1330
 

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
*Falls for the Genjutsu*
___

As Belmod stood in the dark forest with the rain bouncing off of the hood of his cloak, while deep in thought. He suddenly noticed a figure approaching. Wondering at first who it could be, not many travel these parts, who ever it was Belmod were about to test them, but to his surprise as the figure got closer he would notice the walk and clothing of the figure, none other than Kenshin the Amekage himself. This was special, he's never sparred with the Amekage before, knowing Kenshin he probably knew he isnt alone here. Belmod thought it'd be fun to push the limits and test his own abilities against some one such as his Kage. Belmod quickly releases chakra into the rain, causing the reflections of the rain to mirror up to a hundred scattered clones throughout the forest, mimicking his every move, but only a mere means of distraction. Belmod quickly swipes out a single kunai throwing toward Kenshin, following with a string of five hand seals multiplying the number of kunai 1000 fold, with a wall of kunai making its way directly toward Kenshin.

(Hyaku Touei Ame Bushin) - Hundred Rain Reflection Clones
Type: Supplementary
Rank: A
Range: Short
Chakra: 40
Damage: N/A
Description: A large scale upgrade of the Reflection Rain clone. The user can create his reflection one hundred different times, these clones don't cause a threat to the enemy and is destroyed by one hit but can make the enemy confused and the user will have time to issue another attack. l The clones mimic the user's every move.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks

___
1400-40-30= 1330
Upon a rough glance, Kenshin estimated the number of clones before him was around one-hundred. Seemingly identical down to every minute detail, his Sharingan could also tell that the clones seemed to move in exactly the same way as each other; each breathe was perfectly timed, small twitched and facial movements that happened without conscious thought, these are all things his Sharingan could detect. Using this information and a quick visual scan of his chakra network, it was clear Genjutsu was not in play for this situation, instead it was some form of projection technique used to confuse Kenshin while hiding the users location.
Thinking quickly, Kenshin would activate a form of electrical sensing; a jutsu developed by himself, aimed to detect electrical impulses of people. However this jutsu did have an unintended effect, it reacted particularly well with metal objects such as ninja tools, with the effect being that Kenshin could accurately pinpoint his mysterious opponent by his own weapons.
Sensing the sudden movement from the Kunai, confirmed by the reflection clones mirroring the actions, Kenshin was acutely aware of the large number of Kunai now heading towards him and acted accordingly. Performing a series of hand seals before releasing a torrent of water from his mouth, Kenshin would shape the water into a defensive wall around himself whilst turning to make visual contact with his opponent. As the wall successfully catches all the kunai, Kenshin would release control of the water before casting a genjutsu upon Belmod that makes him see six copies of Kenshin, staggered throughout the distance between the real Kenshin and Belmod. These illusionary copies would appear to detonate to Belmod's perspective, when in reality the explosions were Kenshin throwing several explosive tagged Kunai that detonate mere centimetres from Belmod's body.


Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will emit a constant electric field from their entire body, invisible to the naked eye and not strong enough to have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to 'feel' the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct/emit electricity (such as water) allowing the user to operate blind if necessary. The user also becomes able to sense the electrical energy of living beings, such as small animals and larger, via the discharges of their nervous system: to the extent that the user is able to determine the exact movement of their target, even if the user is blinded. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unrivalled ability to 'feel' the enemies presence
Notes:
- Can only be taught by Shinta,
- Remains active for five turns,
- Can be used two times per battle.
- User is vulnerable to water release, slightly shocking them on contact while this is active.




Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following handseals to activate the technique: Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.




Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will cast an illusion to make the opponent see six copies of the user that detonate simultaneously harming the target.The explosions are explosive kunai to deal damage whilst the enemy is distracted in the genjutsu.
Note: Requires 2 Tomoe sharingan and up.






970
-10
-20
-30
-15
= 895 Remaining
 

Smirk

Active member
Legendary
Joined
Mar 16, 2011
Messages
12,046
Kin
1,227💸
Kumi
1,950💴
Trait Points
0⚔️
Upon a rough glance, Kenshin estimated the number of clones before him was around one-hundred. Seemingly identical down to every minute detail, his Sharingan could also tell that the clones seemed to move in exactly the same way as each other; each breathe was perfectly timed, small twitched and facial movements that happened without conscious thought, these are all things his Sharingan could detect. Using this information and a quick visual scan of his chakra network, it was clear Genjutsu was not in play for this situation, instead it was some form of projection technique used to confuse Kenshin while hiding the users location.
Thinking quickly, Kenshin would activate a form of electrical sensing; a jutsu developed by himself, aimed to detect electrical impulses of people. However this jutsu did have an unintended effect, it reacted particularly well with metal objects such as ninja tools, with the effect being that Kenshin could accurately pinpoint his mysterious opponent by his own weapons.
Sensing the sudden movement from the Kunai, confirmed by the reflection clones mirroring the actions, Kenshin was acutely aware of the large number of Kunai now heading towards him and acted accordingly. Performing a series of hand seals before releasing a torrent of water from his mouth, Kenshin would shape the water into a defensive wall around himself whilst turning to make visual contact with his opponent. As the wall successfully catches all the kunai, Kenshin would release control of the water before casting a genjutsu upon Belmod that makes him see six copies of Kenshin, staggered throughout the distance between the real Kenshin and Belmod. These illusionary copies would appear to detonate to Belmod's perspective, when in reality the explosions were Kenshin throwing several explosive tagged Kunai that detonate mere centimetres from Belmod's body.


Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will emit a constant electric field from their entire body, invisible to the naked eye and not strong enough to have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to 'feel' the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct/emit electricity (such as water) allowing the user to operate blind if necessary. The user also becomes able to sense the electrical energy of living beings, such as small animals and larger, via the discharges of their nervous system: to the extent that the user is able to determine the exact movement of their target, even if the user is blinded. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unrivalled ability to 'feel' the enemies presence
Notes:
- Can only be taught by Shinta,
- Remains active for five turns,
- Can be used two times per battle.
- User is vulnerable to water release, slightly shocking them on contact while this is active.




Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following handseals to activate the technique: Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.




Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will cast an illusion to make the opponent see six copies of the user that detonate simultaneously harming the target.The explosions are explosive kunai to deal damage whilst the enemy is distracted in the genjutsu.
Note: Requires 2 Tomoe sharingan and up.






970
-10
-20
-30
-15
= 895 Remaining
With the mirror images of Belmod disappearing, he watches through the gaps of the previous kunai technique. Belmod watches as Kenshin formed a series of hand seals, expelling water from his mouth in order to form a defense most likely, Belmod quickly performs a single hand seal [due to his earth specialty] while he crouches, placing his right hand on the grounds surface, causing the surrounding area around Kenshin to spiral inward on itself, potentially throwing Kenshin off balance as it intends to bury him. Belmod continues to channel chakra beneath Kenshin, this time water would sprout from the wet soil beneath him before he is buried forming a sphere around him, trapping him with in it.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.

Belmod follows up by focusing his chakra to form a small number of senbon needles made of crystal into is hands before firing them toward Kenshin, attempting to hit his knees to restrict his movement.

(Kessho: Kouseki Senbon) - Crystal: Crystal Needles
Type: Offensive
Rank: D
Range: Short-Long
Chakra: 10
Damage: 20
Description: Guren creates a number of small, thin, sharp crystal needles resembling senbon, that she fires at the opponent. The needles cannot penetrate harder substances like dense earth or metal.
___
1330-20-20-10= 1280
 

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
With the mirror images of Belmod disappearing, he watches through the gaps of the previous kunai technique. Belmod watches as Kenshin formed a series of hand seals, expelling water from his mouth in order to form a defense most likely, Belmod quickly performs a single hand seal [due to his earth specialty] while he crouches, placing his right hand on the grounds surface, causing the surrounding area around Kenshin to spiral inward on itself, potentially throwing Kenshin off balance as it intends to bury him. Belmod continues to channel chakra beneath Kenshin, this time water would sprout from the wet soil beneath him before he is buried forming a sphere around him, trapping him with in it.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.

Belmod follows up by focusing his chakra to form a small number of senbon needles made of crystal into is hands before firing them toward Kenshin, attempting to hit his knees to restrict his movement.

(Kessho: Kouseki Senbon) - Crystal: Crystal Needles
Type: Offensive
Rank: D
Range: Short-Long
Chakra: 10
Damage: 20
Description: Guren creates a number of small, thin, sharp crystal needles resembling senbon, that she fires at the opponent. The needles cannot penetrate harder substances like dense earth or metal.
___
1330-20-20-10= 1280
Before Kenshin was able to activate his Genjutsu, his sharingan would allow him to see the chakra being directed from Belmod to the ground beneath himself. Using the predictive abilities of his sharingan, it would allow Kenshin to realise that the attack was earth-based with some kind of spiralling motion to most likely trap him in the ground. Reacting to this information accordingly, he would hold the Seal of Confrontation with his left hand while creating an arm of lightning over his right arm. This lightning arm would branch off two-fold (c-rank for each hand), one to punch directly into the ground between Kenshin's feet, while the other reached out to grab Belmod around his Torso, intending to also grab his arms in the instance of him performing seals of grabbing ninja tools.


Type: Offensive
Rank: B
Range: Short-Mid Range
Chakra: 20
Damage: 40
Description: While performing the Seal of Confrontation, the user channels their lightning chakra into their arm, to create a dense bolt of lightning that they will direct to shoot out at the opponent. The user then creates five fingers so that the leading front of the lightning, takes on the shape of a hand which can be use to grab the opponent or other objects where they will be burned by the lightning and receive a strong shock. The user can branch off up to two extra arms from the original lightning bolt that can grab other nearby objects or opponents, this ability can be used to great effect if the opponent manages to doge the initial arm where by the user will shoot off a new arm from the original bolt to attempt to grab them a second time. The lightning arm is a bolt similar in size to the 'leash' of between the user and hound in the Lightning Beast Running Technique that will form a hand large enough to wrap around a human sized torso. The secondary arms can only be broken off the original arm and are both similar in size and can only reach targets within the mid-range radius of the user.
Notes:
- Can only be taught by Shinta.
- The original arm and subsequent secondary arms will only be able to reach targets within mid-range of the user no matter where the secondary arms break off they can still only reach targets within mid-range of the user.
- Must hold the Seal of Confrontation in order to keep the jutsu active while continuing to channel the lightning bolt through their free arm. If the user breaks the Seal of Confrontation or cancels the flow of lighting through their free arm, the jutsu will no longer operate.
- Can be used six times per battle.






Chakra 910
-10
-20
= 880 remaining.




Sorry, couldn't let your full combination play out. I don't have the tools I need to allow you to do all that .__.
 

Smirk

Active member
Legendary
Joined
Mar 16, 2011
Messages
12,046
Kin
1,227💸
Kumi
1,950💴
Trait Points
0⚔️
Before Kenshin was able to activate his Genjutsu, his sharingan would allow him to see the chakra being directed from Belmod to the ground beneath himself. Using the predictive abilities of his sharingan, it would allow Kenshin to realise that the attack was earth-based with some kind of spiralling motion to most likely trap him in the ground. Reacting to this information accordingly, he would hold the Seal of Confrontation with his left hand while creating an arm of lightning over his right arm. This lightning arm would branch off two-fold (c-rank for each hand), one to punch directly into the ground between Kenshin's feet, while the other reached out to grab Belmod around his Torso, intending to also grab his arms in the instance of him performing seals of grabbing ninja tools.


Type: Offensive
Rank: B
Range: Short-Mid Range
Chakra: 20
Damage: 40
Description: While performing the Seal of Confrontation, the user channels their lightning chakra into their arm, to create a dense bolt of lightning that they will direct to shoot out at the opponent. The user then creates five fingers so that the leading front of the lightning, takes on the shape of a hand which can be use to grab the opponent or other objects where they will be burned by the lightning and receive a strong shock. The user can branch off up to two extra arms from the original lightning bolt that can grab other nearby objects or opponents, this ability can be used to great effect if the opponent manages to doge the initial arm where by the user will shoot off a new arm from the original bolt to attempt to grab them a second time. The lightning arm is a bolt similar in size to the 'leash' of between the user and hound in the Lightning Beast Running Technique that will form a hand large enough to wrap around a human sized torso. The secondary arms can only be broken off the original arm and are both similar in size and can only reach targets within the mid-range radius of the user.
Notes:
- Can only be taught by Shinta.
- The original arm and subsequent secondary arms will only be able to reach targets within mid-range of the user no matter where the secondary arms break off they can still only reach targets within mid-range of the user.
- Must hold the Seal of Confrontation in order to keep the jutsu active while continuing to channel the lightning bolt through their free arm. If the user breaks the Seal of Confrontation or cancels the flow of lighting through their free arm, the jutsu will no longer operate.
- Can be used six times per battle.






Chakra 910
-10
-20
= 880 remaining.




Sorry, couldn't let your full combination play out. I don't have the tools I need to allow you to do all that .__.
i would hope you'd stop it xD
____

As expected the quick thinking Kenshin, was aware of the situation, Belmod watched as the raiton radiated from the hands of the Amekage, one counter acting his previous earth technique and the other coming toward him. Belmod with the swipe of his acroos the air in from of his, lets loose a massive surge of wind blowing the incoming lightning away as well as attempting to push Kenshin back as well, with minor cuts to his body.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

Belmod immediately follows by channeling more chakra into the ground behind Kenshin, as he performs a single hand seal causing the surface to form into mud sinking anything within it.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures

While focusing on Kenshin, Belmod channels chakra into the sky manipulation the rain to form a large 4 meter thick pillar, in which he would attempt to smash the potentially immobile Kenshin over the head with, sending out a shockwave of water in the immediate area on impact.

(Hashira no Ame) - Pillar of Rain
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user focuses rain to form as a large pillar before high up in the rain, and also focusing on a point on the ground where it should land, the water pillar has a radius of 4 meters and is a powerful jutsu to give an upper advantage against the enemy, the pillar dissolves as it lands on the ground creating a shock wave of water

___
1310-20-30-30= 1130
 

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
i would hope you'd stop it xD
____

As expected the quick thinking Kenshin, was aware of the situation, Belmod watched as the raiton radiated from the hands of the Amekage, one counter acting his previous earth technique and the other coming toward him. Belmod with the swipe of his acroos the air in from of his, lets loose a massive surge of wind blowing the incoming lightning away as well as attempting to push Kenshin back as well, with minor cuts to his body.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

Belmod immediately follows by channeling more chakra into the ground behind Kenshin, as he performs a single hand seal causing the surface to form into mud sinking anything within it.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures

While focusing on Kenshin, Belmod channels chakra into the sky manipulation the rain to form a large 4 meter thick pillar, in which he would attempt to smash the potentially immobile Kenshin over the head with, sending out a shockwave of water in the immediate area on impact.

(Hashira no Ame) - Pillar of Rain
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user focuses rain to form as a large pillar before high up in the rain, and also focusing on a point on the ground where it should land, the water pillar has a radius of 4 meters and is a powerful jutsu to give an upper advantage against the enemy, the pillar dissolves as it lands on the ground creating a shock wave of water

___
1310-20-30-30= 1130
It appeared that any attempt of an attack Kenshin made, would simply be pushed back in his face. He would have to do something about that, but it would take time turn things around, time he wasn't sure he had. Seeing his lightning arm being decimated by the wind, Kenshin would release his seal before performing another series of seals that allow him to harmlessly take control of the wind surge, sending it back towards Belmod.
While Belmod deals with the returned wind, Kenshin would take a a scroll to release a large burst of flame that takes on the shape of a dragon. This dragon would fly around and attack from Belmod's right side, while Kenshin would run around to Belmod's left side, keeping a close watch out for his counter while maintaining mid-range distance.


Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+5 if attack is redirected)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu




Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.






Chakra 880
-10
-20
-40
=810 remaining




Just a note, if you decide to go a head with the swamp, you'd be hit by the returning wind.
 

Smirk

Active member
Legendary
Joined
Mar 16, 2011
Messages
12,046
Kin
1,227💸
Kumi
1,950💴
Trait Points
0⚔️
It appeared that any attempt of an attack Kenshin made, would simply be pushed back in his face. He would have to do something about that, but it would take time turn things around, time he wasn't sure he had. Seeing his lightning arm being decimated by the wind, Kenshin would release his seal before performing another series of seals that allow him to harmlessly take control of the wind surge, sending it back towards Belmod.
While Belmod deals with the returned wind, Kenshin would take a a scroll to release a large burst of flame that takes on the shape of a dragon. This dragon would fly around and attack from Belmod's right side, while Kenshin would run around to Belmod's left side, keeping a close watch out for his counter while maintaining mid-range distance.


Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+5 if attack is redirected)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu




Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.






Chakra 880
-10
-20
-40
=810 remaining




Just a note, if you decide to go a head with the swamp, you'd be hit by the returning wind.
Belmod watches as Kenshin performs a series of hand seals, before countering his previous wind jutsu, Belmod would notice the shift in direction of the rain and leaves of the trees bouncing back toward himself. Belmod quickly forms a single hand seal causing a stone dragon to erupt from the ground in front of himself, continuing its movement directly toward Kenshin, ripping right through the incoming wind neutralizing a gap within the wind so that Belmod would remain unharmed as the dragon continued, attempting to collide with Kenshin and the scroll he has in his hand.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Belmod immediately channels chakra into the sky within the already stormy environments a massive tornado will form to the right of Kenshin, spiraling toward him, attempting to catch him and spin his world right round

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

I'd take this fight to you Kenshin, but those eyes are ever so troublesome.
___
1290-40-30= 1220
 
Last edited:

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
Belmod watches as Kenshin performs a series of hand seals, before countering his previous wind jutsu, Belmod would notice the shift in direction of the rain and leaves of the trees bouncing back toward himself. Belmod quickly forms a single hand seal causing a stone dragon to erupt from the ground in front of himself, continuing its movement directly toward Kenshin, ripping right through the incoming wind neutralizing a gap within the wind so that Belmod would remain unharmed as the dragon continued, attempting to collide with Kenshin and the scroll he has in his hand.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Belmod immediately channels chakra into the sky within the already stormy environments a massive tornado will form to the right of Kenshin, spiraling toward him, attempting to catch him and spin his world right round

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

I'd take this fight to you Kenshin, but those eyes are ever so troublesome.
___
1290-40-30= 1220
Having the stone dragon come straight at him, Kenshin continued with the release of his Fire Dragon, causing a collision between the two. Using his prowess with both his Sharingan and Genjutsu, Kenshin would trigger an illusion that would mask his real self (still within the dust cloud of the collision) while an illusionary copy of himself runs in his originally planned arc to his right. Kenshin opted to have an illusionary clone, perfect in every-way due to it being a genjutsu while it also keeps his real self hidden, due to the fact he noticed chakra pooling into the start of a tornado that seemed to be perfectly timed with the collision of Belmod's stone dragon.
As his illusionary clone appears to run into the tornado, Kenshin would have sprinted at his maximum speed almost directly at Belmod, aiming to stop within arm's reach of his right side; a position he would reach just as the illusionary clone would make contact with the Tornado. Upon being hit, the Illusionary Kenshin would appear to break apart in the form of snow that was then sucked up into the raging tornado. As this clone is dispersed, three seals would be performed prior to creating a Raikiri in his left hand, with the intention of thrusting it into Belmod's rib-cage and up into his lungs from the lower-right-side. As he forms makes his thrust, Kenshin would respond to Belmod's taunt.
Than allow me to close the gap myself, RAIKIRI!! His voice roared with determination and ferocity, very unlike his usual nature but much like the man Kenshin was in his past, the man that would occasionally rear itself in battle.


Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.




Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.






Chakra 810
-10
-20
-40
=740 remaining

*Looks worryingly at his dropping chakra after comparing it to Belmod's* T__T
 

Smirk

Active member
Legendary
Joined
Mar 16, 2011
Messages
12,046
Kin
1,227💸
Kumi
1,950💴
Trait Points
0⚔️
Having the stone dragon come straight at him, Kenshin continued with the release of his Fire Dragon, causing a collision between the two. Using his prowess with both his Sharingan and Genjutsu, Kenshin would trigger an illusion that would mask his real self (still within the dust cloud of the collision) while an illusionary copy of himself runs in his originally planned arc to his right. Kenshin opted to have an illusionary clone, perfect in every-way due to it being a genjutsu while it also keeps his real self hidden, due to the fact he noticed chakra pooling into the start of a tornado that seemed to be perfectly timed with the collision of Belmod's stone dragon.
As his illusionary clone appears to run into the tornado, Kenshin would have sprinted at his maximum speed almost directly at Belmod, aiming to stop within arm's reach of his right side; a position he would reach just as the illusionary clone would make contact with the Tornado. Upon being hit, the Illusionary Kenshin would appear to break apart in the form of snow that was then sucked up into the raging tornado. As this clone is dispersed, three seals would be performed prior to creating a Raikiri in his left hand, with the intention of thrusting it into Belmod's rib-cage and up into his lungs from the lower-right-side. As he forms makes his thrust, Kenshin would respond to Belmod's taunt.
Than allow me to close the gap myself, RAIKIRI!! His voice roared with determination and ferocity, very unlike his usual nature but much like the man Kenshin was in his past, the man that would occasionally rear itself in battle.


Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.




Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.






Chakra 810
-10
-20
-40
=740 remaining

*Looks worryingly at his dropping chakra after comparing it to Belmod's* T__T
Belmod watches as the collison between techniques cause smoke amongst the wet battlefield, noticing Kenshin run from the right side toward the [previously sent]incoming wind technique, wondering why would he run straight into it. Someone of his caliber wouldnt be caught so easily. As well as hearing splashing against the wet grass and mud becoming louder, sounding as if it were approaching. Belmod simply smirks as he holds his right hand out to the side of his body focusing chakra into it, before he begins hearing sounds of crackling lightning, Belmod immediately thrusting his right hand forward as a sphere of powerful wind would form in his palm, now being able to see Kenshin directly in front of him, Belmod collides his rasengan directly against Kenshins lightning covered hand.

RAAAHH!

(Fūton: Rasengan) - Wind Style: Spiral sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work

As the blast would send them both flying back with damage to the hands they used, Belmod would swipe out a single explosive tagged kunai with his left hand, flinging it toward Kenshins chest. Causing it to explode before making contact, attempting to boost the kunais momentum as well as catch Kenshin with the splash damage from the force being exerted from the explosion. Immediately channeling chakra into the rain causing droplets to attract to the clothing of Kenshin, eventually adding enough weight to weigh him down restricting movement, Belmod follows by focusing chakra into his left hand causing rain to gather forming a trident made of water in which he'd thrust his left hand forward causing the rain trident to extend in attempts of smashing into the legs of Kenshin, breaking them both.

Nice tricks Kenshin-sama

(Ame Nottori no Jutsu) - Rain Capture Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: This technique causes a target of the user's choice to "attract" raindrops. The water in the rain drops will attach themselves over an opponent. Once enough water has gathered over an enemy it will also attach to the ground, holding the user's opponent to the ground.

(Ame toraidento no Jutsu) - Rain Trident Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A powerful jutsu that uses chakra to gather rain and form it into a long Trident. The Trident is able to change lengths at the user's well and thanks to the chakra has a somewhat solid form. The Trident returns to its' normal state shortly after creation. When the trident cuts into an object, it expands into said object causing more damage and sometimes can even be used to break bones.

___
1220-30-15-30= 1145
 
Last edited:

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
Belmod watches as the collison between techniques cause smoke amongst the wet battlefield, noticing Kenshin run from the right side toward the [previously sent]incoming wind technique, wondering why would he run straight into it. Someone of his caliber wouldnt be caught so easily. As well as hearing splashing against the wet grass and mud becoming louder, sounding as if it were approaching. Belmod simply smirks as he holds his right hand out to the side of his body focusing chakra into it, before he begins hearing sounds of crackling lightning, Belmod immediately thrusting his right hand forward as a sphere of powerful wind would form in his palm, now being able to see Kenshin directly in front of him, Belmod collides his rasengan directly against Kenshins lightning covered hand.

RAAAHH!

(Fūton: Rasengan) - Wind Style: Spiral sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work

As the blast would send them both flying back with damage to the hands they used, Belmod would swipe out a single explosive tagged kunai with his left hand, flinging it toward Kenshins chest. Causing it to explode before making contact, attempting to boost the kunais momentum as well as catch Kenshin with the splash damage from the force being exerted from the explosion. Immediately channeling chakra into the rain causing droplets to attract to the clothing of Kenshin, eventually adding enough weight to weigh him down restricting movement, Belmod follows by focusing chakra into his left hand causing rain to gather forming a trident made of water in which he'd thrust his left hand forward causing the rain trident to extend in attempts of smashing into the legs of Kenshin, breaking them both.

Nice tricks Kenshin-sama

(Ame Nottori no Jutsu) - Rain Capture Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: This technique causes a target of the user's choice to "attract" raindrops. The water in the rain drops will attach themselves over an opponent. Once enough water has gathered over an enemy it will also attach to the ground, holding the user's opponent to the ground.

(Ame toraidento no Jutsu) - Rain Trident Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A powerful jutsu that uses chakra to gather rain and form it into a long Trident. The Trident is able to change lengths at the user's well and thanks to the chakra has a somewhat solid form. The Trident returns to its' normal state shortly after creation. When the trident cuts into an object, it expands into said object causing more damage and sometimes can even be used to break bones.

___
1220-30-15-30= 1145
After the roaring collision between the two jutsu, a small explosion would propel both shinobi away from the centre point; however there was a small moment prior to being knocked backwards were Kenshin was able to set a genjutsu in place upon Belmod by locking eyes with him. While both of them would be knocked backwards, only Kenshin would retain the dexterity to be able to safely land on the ground in a kneeling position, resting his bleeding left hand on his left knee. Belmod however, would hit the ground in whatever position his body would end up in, having being trapped in a genjutsu that robbed him of his mobility; seeing large stakes embedded into his hands and feet that prevent him from moving. This would prevent Belmod from grabbing the kunai he was about to throw, let alone from managing to land safely from the blast.
Looking at his bleeding hand, Kenshin retorts back to Belmod's words. I have plenty more tricks if you would like to see them, Belmod-san? Finishing with a smirk, Kenshin would use the blood already covering his hands to create a large Hydra made from poison, by rabidly forming three hand seals followed by a clapping motion. From this, a ball of viscous poison would drop to the ground before suddenly growing into the three-headed Hydra, forming in front of Kenshin but just to his left so as to keep visual contact on Belmod. This poison Hydra was formed using a unique poison created by Kenshin some time ago, seemingly more deadly or at the very least more painful to come into contact with for those not immune to it.
From here, Kenshin would will the Hydra to release a poison bullet from each of it's heads (costs a move slot, each is C-rank) to blanket Belmod in his poison, dealing the damage from the impact as well as causing the Poison to come into contact with his skin and also enter through mucosa in his eyes and nose.
If you surrender now, I can remove the poison from your body and treat your wounds before the symptoms worsen. Kenshin said in a rather mournful tone, knowing full well of how the symptoms would proliferate into a worse and worse state. Despite seeming to regret the use of his poison, Kenshin kept a close eye on Belmod with his Sharingan, maintaining his position relative to the Hydra while kneeling on the ground.


Rank: A
Type:Supplementary
Range: Close
Chakra Cost:30
Damage Points: N/A
Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom.
Note: Requires Tomo 3 sharingan.




Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 70 (-20 per turn)
Damage Points:N/A
Description: Using the users blood as a template, this technique creates a gargatuan, 10 meter tall Hydra, completely made of thick poison. The user will draw blood in one of his palms and do 3 handseals (Hare, Ox, Tiger) clapping his hands and opening them. As he does, a thick guey orb of poison falls to the ground. As it touches the ground it expands rapidly and seemingly out of control into a gigantic 3 headed Hydra. This enormous familiar will be entirely made of either a generic poison (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure), death if the poison is vaporized and inhaled) or a unique poison of the user (requires the user to have a liquid custom poison approved) and will be able to act and move through the users command. The enormous familiar can regrow body parts (if the user pays 20 chakra points) if attacked by techniques bellow S-Rank, each attack creating a new head. It not only can attack a target physically by making contact with it (it can move, stretch, deform, etc in various ways to attack the enemy in a freeform manner) but can also shoot from each of its heads a C-Rank bullet of the poison its made off (using this ability counts as a single move). The drawback of such a technique is sustaining it which drains the users chakra but also his focus and stamina.
Note: Can only be used once every 5 turns, lasting 4 turns each time




Name Of Poison The Hunters Choice
Creator: Shinta
Type: Haemolytic, Cardiotoxic, Neurotoxic, Vesicant

Ingredients and Background:

The Hunters Choice utilises a mixture of toxins used by hunters and refined to a potent state with the use of Shinta's medical knowledge. The resulting mixture takes on a metallic, smoke-green colour that has a higher viscosity than water, being comparable to a light oil and is also capable of being used in a gaseous state; being a light gas that has a dark-green hue. The gaseous state smells of a mix between vinegar and Ammonia, being rather distinct and easily noticeable. In both liquid and gaseous forms, the poison has no scent but does posses a foul and almost vile after-taste on the tongue. The viscosity of the liquid form allows the poison to stick better to weapons while also resisting water readily washing it away; however still being able to readily be absorbed through the skin. The Hunters Choice is comprised of Diamphotoxin, Batrachotoxin and Cantharidin that rapidly spread through the area of contact while entering the bloodstream to continually spread throughout the target.
Being the creator of this toxin and knowing the exact composition, Shinta has inoculated himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Shinta has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls.

Description of Effects:

The Poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects; breaking down of red blood cells to cause a release of haemoglobin, blocking of the sodium channels in the nerves that prevent the neuron from communicating with the muscles and finally it begins to break down the cell-to-cell bonds (Desmosomal plaques) which leads to surface blistering of the skin. A further breakdown of the effects if as follows:
Liquid Form: In this state, the poison is able to be absorbed via direct skin or through an open wound as small as a cut.

Rate of Effects Depending on Exposure
  • Small scratch or contact with liquid
    • First Turn: Point of contact will become paralysed; in the case of hands, target won't be able to perform hand seals. This paralysis will continue for four turns unless poison is removed.
    • Second Turn: Blisters will begin to begin to form over the afflicted area. The toxin begins to spread through the blood stream, destroying red-blood cells that causes a mild increase to blood pressure and shortness of breath.
    • Third Turn: Blisters will begin to rupture, causing great pain and physical damage (-10 per turn). More and more red blood cells are damaged, compiled with blood loss from the blisters, leads rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Paralysis now affects the entire limb originally affected by the poison (poison entered through the left hip, the entire left leg is now immobile).
    • Fourth Turn: Blisters spread over the entire affected limb, rupturing and continuing to bleed as they progress over the body. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing.
    • Fifth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen. Two more turns until the target dies from paralysis of the heart muscles.
  • Stab wound, contact with the liquid via an open wound or contact with Mucosa
    • First Turn: Point of contact will become paralysed and feeling will be lost in extremities (hand and feet) that in the case of hands will prevent use of hand seals. This paralysis will continue for four turns unless poison is removed, worsening each turn. Blisters immediately begin to form over the point of contact (hindering vision or breathing if contact with the eyes or nose if made).
    • Second Turn: Paralysis worsens, preventing quick motions with arms or legs (Base Speed reduced by 1 rank). Blisters begin to rupture and bleed heavily, causing -10 damage per turn. Destruction of red blood cells combined with the blood loss causes; blood pressure to quickly rise, rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Blisters have now spread to cover the limb where the poison made contact.
    • Third Turn: Blisters have now spread over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank).
    • Fourth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen.
    • Fifth Turn: The target dies at the end of this turn, after the poison reaches the heart and paralyses the muscles. The target is delirious, unable to move and suffering from severe blood loss at during this turn.
  • Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection
    • First turn: Target will immediately loose fine motor control, preventing the use of hand seals and accuracy when throwing shuriken/kunai. Blisters will form in the immediate area of exposure/contact that will begin to heavily bleed (-20 damage per turn) that, in the case of ingestion or inhalation, will cause the target to vomit or cough up blood with the blisters forming inside the stomach or lungs.
    • Second Turn: Blisters will rapidly spread to over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank). The target also become delirious and confused, reducing reaction time by -2 levels.
    • Third Turn: The afflicted becomes completely paralysed and the bleeding blisters cover the entirety of the body, all previous symptoms also worsen.
    • Fourth Turn: The target dies during this turn from paralysis of the heart muscles.

Notes:
- Can only be used by Shinta or those he gives samples to.
- Only Shinta is immune to the effects of this poison.






Chakra 740
-10
-30
-70
= 630 Remaining
 

Smirk

Active member
Legendary
Joined
Mar 16, 2011
Messages
12,046
Kin
1,227💸
Kumi
1,950💴
Trait Points
0⚔️
After the roaring collision between the two jutsu, a small explosion would propel both shinobi away from the centre point; however there was a small moment prior to being knocked backwards were Kenshin was able to set a genjutsu in place upon Belmod by locking eyes with him. While both of them would be knocked backwards, only Kenshin would retain the dexterity to be able to safely land on the ground in a kneeling position, resting his bleeding left hand on his left knee. Belmod however, would hit the ground in whatever position his body would end up in, having being trapped in a genjutsu that robbed him of his mobility; seeing large stakes embedded into his hands and feet that prevent him from moving. This would prevent Belmod from grabbing the kunai he was about to throw, let alone from managing to land safely from the blast.
Looking at his bleeding hand, Kenshin retorts back to Belmod's words. I have plenty more tricks if you would like to see them, Belmod-san? Finishing with a smirk, Kenshin would use the blood already covering his hands to create a large Hydra made from poison, by rabidly forming three hand seals followed by a clapping motion. From this, a ball of viscous poison would drop to the ground before suddenly growing into the three-headed Hydra, forming in front of Kenshin but just to his left so as to keep visual contact on Belmod. This poison Hydra was formed using a unique poison created by Kenshin some time ago, seemingly more deadly or at the very least more painful to come into contact with for those not immune to it.
From here, Kenshin would will the Hydra to release a poison bullet from each of it's heads (costs a move slot, each is C-rank) to blanket Belmod in his poison, dealing the damage from the impact as well as causing the Poison to come into contact with his skin and also enter through mucosa in his eyes and nose.
If you surrender now, I can remove the poison from your body and treat your wounds before the symptoms worsen. Kenshin said in a rather mournful tone, knowing full well of how the symptoms would proliferate into a worse and worse state. Despite seeming to regret the use of his poison, Kenshin kept a close eye on Belmod with his Sharingan, maintaining his position relative to the Hydra while kneeling on the ground.


Rank: A
Type:Supplementary
Range: Close
Chakra Cost:30
Damage Points: N/A
Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom.
Note: Requires Tomo 3 sharingan.




Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 70 (-20 per turn)
Damage Points:N/A
Description: Using the users blood as a template, this technique creates a gargatuan, 10 meter tall Hydra, completely made of thick poison. The user will draw blood in one of his palms and do 3 handseals (Hare, Ox, Tiger) clapping his hands and opening them. As he does, a thick guey orb of poison falls to the ground. As it touches the ground it expands rapidly and seemingly out of control into a gigantic 3 headed Hydra. This enormous familiar will be entirely made of either a generic poison (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure), death if the poison is vaporized and inhaled) or a unique poison of the user (requires the user to have a liquid custom poison approved) and will be able to act and move through the users command. The enormous familiar can regrow body parts (if the user pays 20 chakra points) if attacked by techniques bellow S-Rank, each attack creating a new head. It not only can attack a target physically by making contact with it (it can move, stretch, deform, etc in various ways to attack the enemy in a freeform manner) but can also shoot from each of its heads a C-Rank bullet of the poison its made off (using this ability counts as a single move). The drawback of such a technique is sustaining it which drains the users chakra but also his focus and stamina.
Note: Can only be used once every 5 turns, lasting 4 turns each time




Name Of Poison The Hunters Choice
Creator: Shinta
Type: Haemolytic, Cardiotoxic, Neurotoxic, Vesicant

Ingredients and Background:

The Hunters Choice utilises a mixture of toxins used by hunters and refined to a potent state with the use of Shinta's medical knowledge. The resulting mixture takes on a metallic, smoke-green colour that has a higher viscosity than water, being comparable to a light oil and is also capable of being used in a gaseous state; being a light gas that has a dark-green hue. The gaseous state smells of a mix between vinegar and Ammonia, being rather distinct and easily noticeable. In both liquid and gaseous forms, the poison has no scent but does posses a foul and almost vile after-taste on the tongue. The viscosity of the liquid form allows the poison to stick better to weapons while also resisting water readily washing it away; however still being able to readily be absorbed through the skin. The Hunters Choice is comprised of Diamphotoxin, Batrachotoxin and Cantharidin that rapidly spread through the area of contact while entering the bloodstream to continually spread throughout the target.
Being the creator of this toxin and knowing the exact composition, Shinta has inoculated himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Shinta has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls.

Description of Effects:

The Poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects; breaking down of red blood cells to cause a release of haemoglobin, blocking of the sodium channels in the nerves that prevent the neuron from communicating with the muscles and finally it begins to break down the cell-to-cell bonds (Desmosomal plaques) which leads to surface blistering of the skin. A further breakdown of the effects if as follows:
Liquid Form: In this state, the poison is able to be absorbed via direct skin or through an open wound as small as a cut.

Rate of Effects Depending on Exposure
  • Small scratch or contact with liquid
    • First Turn: Point of contact will become paralysed; in the case of hands, target won't be able to perform hand seals. This paralysis will continue for four turns unless poison is removed.
    • Second Turn: Blisters will begin to begin to form over the afflicted area. The toxin begins to spread through the blood stream, destroying red-blood cells that causes a mild increase to blood pressure and shortness of breath.
    • Third Turn: Blisters will begin to rupture, causing great pain and physical damage (-10 per turn). More and more red blood cells are damaged, compiled with blood loss from the blisters, leads rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Paralysis now affects the entire limb originally affected by the poison (poison entered through the left hip, the entire left leg is now immobile).
    • Fourth Turn: Blisters spread over the entire affected limb, rupturing and continuing to bleed as they progress over the body. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing.
    • Fifth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen. Two more turns until the target dies from paralysis of the heart muscles.
  • Stab wound, contact with the liquid via an open wound or contact with Mucosa
    • First Turn: Point of contact will become paralysed and feeling will be lost in extremities (hand and feet) that in the case of hands will prevent use of hand seals. This paralysis will continue for four turns unless poison is removed, worsening each turn. Blisters immediately begin to form over the point of contact (hindering vision or breathing if contact with the eyes or nose if made).
    • Second Turn: Paralysis worsens, preventing quick motions with arms or legs (Base Speed reduced by 1 rank). Blisters begin to rupture and bleed heavily, causing -10 damage per turn. Destruction of red blood cells combined with the blood loss causes; blood pressure to quickly rise, rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Blisters have now spread to cover the limb where the poison made contact.
    • Third Turn: Blisters have now spread over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank).
    • Fourth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen.
    • Fifth Turn: The target dies at the end of this turn, after the poison reaches the heart and paralyses the muscles. The target is delirious, unable to move and suffering from severe blood loss at during this turn.
  • Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection
    • First turn: Target will immediately loose fine motor control, preventing the use of hand seals and accuracy when throwing shuriken/kunai. Blisters will form in the immediate area of exposure/contact that will begin to heavily bleed (-20 damage per turn) that, in the case of ingestion or inhalation, will cause the target to vomit or cough up blood with the blisters forming inside the stomach or lungs.
    • Second Turn: Blisters will rapidly spread to over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank). The target also become delirious and confused, reducing reaction time by -2 levels.
    • Third Turn: The afflicted becomes completely paralysed and the bleeding blisters cover the entirety of the body, all previous symptoms also worsen.
    • Fourth Turn: The target dies during this turn from paralysis of the heart muscles.

Notes:
- Can only be used by Shinta or those he gives samples to.
- Only Shinta is immune to the effects of this poison.






Chakra 740
-10
-30
-70
= 630 Remaining
After the collision Belmods movements would suddenly become restricted, with spikes piercing each hand and leg. Seeing as Belmod and Kenshin just collided jutsu with no room for himself to be struck by spikes, especially within the hand he hand the rasengan in previously. He knows its those eyes of Kenshin, he must of planted a genjutsu during the eye contact they made before the blast from the collision. Belmod quickly channeling lightning into his left hand, that would shoot straight, toward Kenshin[while hitting Belmods foot in the process, enough to shock him free of the illusion]. As Belmod is released from the illusions he makes contact with the ground first bouncing and the sliding along his back, using his left hand to grab the ground and to shift his body so that he can pounce back onto his feet, into a crouched position.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Quickly exerting chakra into the ground through his left palm causing large jagged rocks to protrude, attempting smash into Kenshin. Just as he were clapping his hands.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

____
1190-40-20= 1130
I'd be flying backward almost in a laying down/ on my right side position from the blast as i see it. Wanted to reply before lunch break is over xD
 
Last edited:

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
Well, I'm going to have to end it here. I can't manage to gain control of the battle and I'd only be taking even more damage in this turn. This was fun, thanks for the fight. ^^
 
Top