[Close Quarters Combat] 17 vs Minato

Smirk

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ReXii

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For reference I'll be using a basic katana coated with ani as my custom weapon. Haven't had a chance to add it to my bio yet.

Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


(Ani) Brother


Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.



*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.



Noctis looks across the field calmly at the man stood across from him. The wind whispers through the leaves of the trees in the distance outside of the dojo. As though it were setting it's lungs free, preparing to howl through the forest they stood near. The man opposite Noctis was quite an average build. Lithe, with quite a masculine jawline and jet black hair. He stood at an equal height to Noctis almost. Turning his head to either side Noctis cracked his neck loudly. Placing his right leg forwards slightly so both legs were a shoulders width apart. Noctis twists his dominant right leg inwards slightly in an anticlockwise fashion, keeping the shin on a side angle as a protection against low attacks especially groin kicks. His rear leg followed suit also twisting to an anti clockwise angle promoting greater mobility with the rear left heel slightly raised from the floor. Noctis continues with his stance adoption by bending both legs slightly at the knee joint. With the rear leg remaining with it's heel off the floor. Coiled as though it were a spring.

To look at from an outside perspective Noctis' body shape was looking somewhat more triangular than normal with this position. He continued by raising his left hand upwards in a straight line, flicking a S/T kunai in to each hand he continues clenching his fist he used the closed fist directly below his chin almost touching it. While the elbow was angled in such a way to protect his ribs from harm. Making his motions considerably easier when it came to defending with his non dominant arm. Noctis raised his dominant right arm. Keeping the fist loosely closed the kunai held in a reversed grip. Swaying the arm from side to side slightly always keeping it moving left and right. It was angled to be lower than the left held almost in line with his shoulder if not a little lower.
With his body turned slightly sideways, Noctis successfully reduces the target area presented to the large individual. Tilting his head slightly sideways and raising his shoulders increases this effect, providing almost no location the opponent could land a direct strike without himself becoming open. He would then throw both kunai to his left and right respectively. With each landing 5 meters away in either direction as he maintained his stance. Nodding respectfully to his opponent.
 

Smirk

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For reference I'll be using a basic katana coated with ani as my custom weapon. Haven't had a chance to add it to my bio yet.

Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


(Ani) Brother


Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.



*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.



Noctis looks across the field calmly at the man stood across from him. The wind whispers through the leaves of the trees in the distance outside of the dojo. As though it were setting it's lungs free, preparing to howl through the forest they stood near. The man opposite Noctis was quite an average build. Lithe, with quite a masculine jawline and jet black hair. He stood at an equal height to Noctis almost. Turning his head to either side Noctis cracked his neck loudly. Placing his right leg forwards slightly so both legs were a shoulders width apart. Noctis twists his dominant right leg inwards slightly in an anticlockwise fashion, keeping the shin on a side angle as a protection against low attacks especially groin kicks. His rear leg followed suit also twisting to an anti clockwise angle promoting greater mobility with the rear left heel slightly raised from the floor. Noctis continues with his stance adoption by bending both legs slightly at the knee joint. With the rear leg remaining with it's heel off the floor. Coiled as though it were a spring.

To look at from an outside perspective Noctis' body shape was looking somewhat more triangular than normal with this position. He continued by raising his left hand upwards in a straight line, flicking a S/T kunai in to each hand he continues clenching his fist he used the closed fist directly below his chin almost touching it. While the elbow was angled in such a way to protect his ribs from harm. Making his motions considerably easier when it came to defending with his non dominant arm. Noctis raised his dominant right arm. Keeping the fist loosely closed the kunai held in a reversed grip. Swaying the arm from side to side slightly always keeping it moving left and right. It was angled to be lower than the left held almost in line with his shoulder if not a little lower.
With his body turned slightly sideways, Noctis successfully reduces the target area presented to the large individual. Tilting his head slightly sideways and raising his shoulders increases this effect, providing almost no location the opponent could land a direct strike without himself becoming open. He would then throw both kunai to his left and right respectively. With each landing 5 meters away in either direction as he maintained his stance. Nodding respectfully to his opponent.
My Cw and I wear a single katana on my back with a holster on my waist with ninja tools & starting with free form
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
________

17 showing no expression on his face, standing toe to toe with his opponent, watched as he would tilt his head in both directions as sounds of crackling would resonate, the opponent would continue his movement by adjusting his legs stance, 17 seemed it would be fit it would be time he did the same. Keeping his left foot grounded in place while sliding his right foot back while he raising both fist as he sunk his head down while slightly raising his shoulders, with his left arm bent slightly on an inward angle and left fist about a 1 foot away from his face and his right arm slightly bent inward as well with his right fist a few inches from his face keeping his jawline protected. Keeping his knees slightly bent, then by using the balls of the front of his feet to keep in a slight rocking motion, in case a quick adjustment was needed. 17 then saw his opponent flicking kunai with marking on them into each hand and continuing to fix his stance, 17 would think to himself. What if i blast him in his shit right now. But continued to keep a calm demeanor, as his opponent would start to throw his kunai a few meters away, one to the left and right side of himself.

Taking this moment 17 would smirk and with quick succession 17 would launch his left foot inward on a low slight angle, toward his opponents right ankle[if i understand correctly is your leading leg], attempting to hook onto the back of his opponents ankle as he would potentially rise his leg. Then pulling his own and the opponents leg back toward himself as 17 uses his left[leading] hand to reach for the opponents right hand at the same time, before pulling the opponents arm down toward 17's left side, attempting to throw his opponent to the ground simultaneously.


With all do respect, i can't take chances with you.
 
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ReXii

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My Cw and I wear a single katana on my back with a holster on my waist with ninja tools & starting with free form
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
________

17 showing no expression on his face, standing toe to toe with his opponent, watched as he would tilt his head in both directions as sounds of crackling would resonate, the opponent would continue his movement by adjusting his legs stance, 17 seemed it would be fit it would be time he did the same. Keeping his left foot grounded in place while sliding his right foot back while he raising both fist as he sunk his head down while slightly raising his shoulders, with his left arm bent slightly on an inward angle and left fist about a 1 foot away from his face and his right arm slightly bent inward as well with his right fist a few inches from his face keeping his jawline protected. Keeping his knees slightly bent, then by using the balls of the front of his feet to keep in a slight rocking motion, in case a quick adjustment was needed. 17 then saw his opponent flicking kunai with marking on them into each hand and continuing to fix his stance, 17 would think to himself. What if i blast him in his shit right now. But continued to keep a calm demeanor, as his opponent would start to throw his kunai a few meters away, one to the left and right side of himself.

Taking this moment 17 would smirk and with quick succession 17 would launch his left foot inward on a low slight angle, toward his opponents right ankle[if i understand correctly is your leading leg], attempting to hook onto the back of his opponents ankle as he would potentially rise his leg. Then pulling his own and the opponents leg back toward himself as 17 uses his left[leading] hand to reach for the opponents right hand at the same time, before pulling the opponents arm down toward 17's left side, attempting to throw his opponent to the ground simultaneously.


With all do respect, i can't take chances with you.
Noctis would watch his opponents stance taking form in front of him, it seemed the dark haired opponent was versed in close combat to a degree, more so than his usual opponents anyway. With the man's stance completed noctis would notice him bringing his leg forwards in a low sweep while pressing himself forwards. Taking advantage of the opponents positioning with his leg elevated putting himself in a slightly vulnerable position noctis would side step with a slightly diagonal motion towards the opponents leg with his own momentum causing their legs to clash in a shock blocking motion. While doing so noctis would bring his own left hand inside the man's guard, using his elbow to push away the opponents arm from inside the guard and pushing his open palm to the man's chest, coinciding with this noctis leg which clashed with the man's would angle itself behind the opponents thigh, providing a lever motion for noctis to push tripping the man with considerable force possibly cracking his ribs on impact with the ground if it lands cleanly.
 

Smirk

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Noctis would watch his opponents stance taking form in front of him, it seemed the dark haired opponent was versed in close combat to a degree, more so than his usual opponents anyway. With the man's stance completed noctis would notice him bringing his leg forwards in a low sweep while pressing himself forwards. Taking advantage of the opponents positioning with his leg elevated putting himself in a slightly vulnerable position noctis would side step with a slightly diagonal motion towards the opponents leg with his own momentum causing their legs to clash in a shock blocking motion. While doing so noctis would bring his own left hand inside the man's guard, using his elbow to push away the opponents arm from inside the guard and pushing his open palm to the man's chest, coinciding with this noctis leg which clashed with the man's would angle itself behind the opponents thigh, providing a lever motion for noctis to push tripping the man with considerable force possibly cracking his ribs on impact with the ground if it lands cleanly.
Upon the opponent moving his leg blocking the incoming low kick, 17 would use the clash as momentum for repositioning, swiping his left foot back across the ground in a counter clockwise fashion, rotating the left side of his body to follow, as 17 would retract his left hand he'd also grab the opponents left forearm arm [in which he's using to reach in with], pulling it toward him and downward, [using the ball of his right foot as a pivot] while 17 uses his weight to pull the opponent over his right shoulder, then thrusting up into the opponents arm pit socket, attempting to dislocate it as he flips the opponent over onto his back, slamming him on the ground. Then using his right hand to quickly jab the opponent in the face, bouncing his head off the floor before he can attempt to get up.
 

ReXii

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Upon the opponent moving his leg blocking the incoming low kick, 17 would use the clash as momentum for repositioning, swiping his left foot back across the ground in a counter clockwise fashion, rotating the left side of his body to follow, as 17 would retract his left hand he'd also grab the opponents left forearm arm [in which he's using to reach in with], pulling it toward him and downward, [using the ball of his right foot as a pivot] while 17 uses his weight to pull the opponent over his right shoulder, then thrusting up into the opponents arm pit socket, attempting to dislocate it as he flips the opponent over onto his back, slamming him on the ground. Then using his right hand to quickly jab the opponent in the face, bouncing his head off the floor before he can attempt to get up.
Noctis would focus his efforts, feeling the clash of their legs as the opponent pushed himself in to a pivot, realising he was in a vulnerable position with his arm extending, Noct would quickly brace himself leaning forwards to give his exposed arm more room to allow him to twist his elbow joint upward to press against the grab attempt while simultaneously slamming his free elbow in to the opponents spine which would knock the air from him forcing his release of the arm allowing noctis to take a step back and adopting his stance again.

Not bad,
If you want my advice though. You should've locked the arm up before turning. Just grabbing the forearm let's you use the lever motion sure but you can't lever with an elbow braced on your back like that.
 

Smirk

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Noctis would focus his efforts, feeling the clash of their legs as the opponent pushed himself in to a pivot, realising he was in a vulnerable position with his arm extending, Noct would quickly brace himself leaning forwards to give his exposed arm more room to allow him to twist his elbow joint upward to press against the grab attempt while simultaneously slamming his free elbow in to the opponents spine which would knock the air from him forcing his release of the arm allowing noctis to take a step back and adopting his stance again.

Not bad,
If you want my advice though. You should've locked the arm up before turning. Just grabbing the forearm let's you use the lever motion sure but you can't lever with an elbow braced on your back like that.
Feeling his opponents left arm adjust as it were in 17's grasp. As 17 nearly would make a full turn, he would mimic his opponents right elbow movement leaning forward with his right shoulder, in order to curve his back to avoid being hit, while at the same time letting loose his grip of the opponent with his left hand, curling it into a fist-continuing his movement by pushing off his right foot, now using the ball of the front of his left foot to fully spin. Swinging a raging backfist[with his left hand] across the the left side of opponents face, with enough force to knock teeth out and break the opponents nose. With no hesitation retracting his left arm back maintaining his original rocking stance.

I'll gladly take any advice into consideration. It would of been nice if we were to meet on different terms.
 
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ReXii

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Feeling his opponents left arm adjust as it were in 17's grasp. As 17 nearly would make a full turn, he would mimic his opponents right elbow movement leaning forward with his right shoulder, in order to curve his back to avoid being hit, while at the same time letting loose his grip of the opponent with his left hand, curling it into a fist-continuing his movement by pushing off his right foot, now using the ball of the front of his left foot to fully spin. Swinging a raging backfist[with his left hand] across the the left side of opponents face, with enough force to knock teeth out and break the opponents nose. With no hesitation retracting his left arm back maintaining his original rocking stance.

(Kage Buyō) - Shadow of the Dancing Leaf (Reference)
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

(Rīfu Jōshō Saikuron) Leaf Rising Cyclone(Reference)
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.

I'll gladly take any advice into consideration. It would of been nice if we were to meet on different terms.
Noctis would note his opponent curving his back to avoid the damage from his elbow, but in the act he would also release noctis arm as intended. Drawing his arm back in to his initial stance noct would follow the opponents moves as he swung wildly with a back fist. Noct would side step rapidly to his right out of extension range of the fist while simultaneously ducking low and grabbing the opponents left leg with noctis right hand, noctis using his left hand to push in to the man's sternum while pulling at the same time at the man's heel with his right hand crashing his foe on to his back, normally the amount of force noctis would apply to this technique would be considerable but he chose to instead simply knock him over without causing any significant damage.

Taijutsu: Kibisu Gaeshi) - Body Technique: Heel Trip Reversal
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while lowering his body, grabbing his opponents upper body while also grabbing the opponents heel, pulling the opponent down to the ground with considerable force and winding him along with possibly breaking his ribs, certainly doing so if extra force was applied to the heel trip. Due to having the wind knocked out of him and probably broken ribs, the opponent will find himself losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back. This technique pulls the opponent on to his back and the user will be using the momentum both generated by himself and his opponents own momentum against him which causes a considerable amount of damage being able to shatter the ground that is landed upon in a similar way to the Leaf Dragon God techniques level of momentum and destruction.

~Notes~
- Usable 3x per battle
- Must be taught by ReXii

Note: if you do take the hit here just consider it to be freeform damage and not the full amount with the debuffs.
 

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Noctis would note his opponent curving his back to avoid the damage from his elbow, but in the act he would also release noctis arm as intended. Drawing his arm back in to his initial stance noct would follow the opponents moves as he swung wildly with a back fist. Noct would side step rapidly to his right out of extension range of the fist while simultaneously ducking low and grabbing the opponents left leg with noctis right hand, noctis using his left hand to push in to the man's sternum while pulling at the same time at the man's heel with his right hand crashing his foe on to his back, normally the amount of force noctis would apply to this technique would be considerable but he chose to instead simply knock him over without causing any significant damage.

Taijutsu: Kibisu Gaeshi) - Body Technique: Heel Trip Reversal
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while lowering his body, grabbing his opponents upper body while also grabbing the opponents heel, pulling the opponent down to the ground with considerable force and winding him along with possibly breaking his ribs, certainly doing so if extra force was applied to the heel trip. Due to having the wind knocked out of him and probably broken ribs, the opponent will find himself losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back. This technique pulls the opponent on to his back and the user will be using the momentum both generated by himself and his opponents own momentum against him which causes a considerable amount of damage being able to shatter the ground that is landed upon in a similar way to the Leaf Dragon God techniques level of momentum and destruction.

~Notes~
- Usable 3x per battle
- Must be taught by ReXii

Note: if you do take the hit here just consider it to be freeform damage and not the full amount with the debuffs.
As 17 would spin, he'd notice his opponent side stepping and ducking, dodging the incoming backfist. 17 would immediately pull back his left fist while the opponent would reach for 17's left leg. While his opponent would grab his leg. 17 using the opponents vulnerability, thrusting his right fist down into the top of the opponents skull, while he reached for 17's waistline [with his left hand]. Striking the opponent to the ground, attempting to knock the opponent unconscious.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor
 

ReXii

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As 17 would spin, he'd notice his opponent side stepping and ducking, dodging the incoming backfist. 17 would immediately pull back his left fist while the opponent would reach for 17's left leg. While his opponent would grab his leg. 17 using the opponents vulnerability, thrusting his right fist down into the top of the opponents skull, while he reached for 17's waistline [with his left hand]. Striking the opponent to the ground, attempting to knock the opponent unconscious.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor
Noctis would notice the opponent drawing his hand up as he grabbed his heel, with the heel grabbed he could simply push and knock his opponent over before a counter blow would reach him most likely. But he chose to have a little fun at his opponents expense. With the heel grabbed noctis would yank back while standing up and simultaneously slapping with his own free hand striking the opponents open palm strike circling it outwards from his body with the defensive crane protecting his head. The momentum would cause the opponent to topple over to the ground not unlike a tree with his leg now raised comically and his arm being above his own head most likely. Once his opponents leg was yanked and his offensive limb slapped away noct would take a few steps back adopting his stance again.

You should've countered with a knee there rather than a palm. Would've been faster and stopped me leveraging your leg like that as effectively.

Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
 

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Noctis would notice the opponent drawing his hand up as he grabbed his heel, with the heel grabbed he could simply push and knock his opponent over before a counter blow would reach him most likely. But he chose to have a little fun at his opponents expense. With the heel grabbed noctis would yank back while standing up and simultaneously slapping with his own free hand striking the opponents open palm strike circling it outwards from his body with the defensive crane protecting his head. The momentum would cause the opponent to topple over to the ground not unlike a tree with his leg now raised comically and his arm being above his own head most likely. Once his opponents leg was yanked and his offensive limb slapped away noct would take a few steps back adopting his stance again.

You should've countered with a knee there rather than a palm. Would've been faster and stopped me leveraging your leg like that as effectively.

Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
As the opponent would yank his leg from underneath him as he suddenly began to stand, at the same time trying to slap 17's incoming fist away with a circular motion, 17 would pull his punch in order follow the circular motion of his opponent, using fluid wrist motion to roll his right fist to the inside of the opponents left arm quickly grabbing and gripping on the opponents wrist. While the opponent had 17's left leg in his right hand raising it, 17 would push off his right leg simultaneously pulling on the opponents left arm toward himself in order to straighten is body enough[while in the air] to thrust his right leg into the open chest of the opponent, with enough force to knock the wind out of him while damaging ribs and knocking him back. Then 17 quickly rotates his upper body to the left, placing his left hand onto the surface of the ground as he fell, using it as a spring to quickly push back up into stance.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

I got a little overzealous.
 

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As the opponent would yank his leg from underneath him as he suddenly began to stand, at the same time trying to slap 17's incoming fist away with a circular motion, 17 would pull his punch in order follow the circular motion of his opponent, using fluid wrist motion to roll his right fist to the inside of the opponents left arm quickly grabbing and gripping on the opponents wrist. While the opponent had 17's left leg in his right hand raising it, 17 would push off his right leg simultaneously pulling on the opponents left arm toward himself in order to straighten is body enough[while in the air] to thrust his right leg into the open chest of the opponent, with enough force to knock the wind out of him while damaging ribs and knocking him back. Then 17 quickly rotates his upper body to the left, placing his left hand onto the surface of the ground as he fell, using it as a spring to quickly push back up into stance.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

I got a little overzealous.
With his opponent leaping off the ground and yanking noctis arm towards him, Noct would watch as he left the floor preparing to kick at him, reacting quickly noct would step to his left hand side releasing the leg as the man sprung in to a kick that sailed past noct having sidestepped it, Noct would counter attack quickly jamming the tips of his fingers in to the man's thigh as his leg sailed past, aiming for the nerve cluster near the upper thigh muscle causing debilitating damage if successful. Even if the opponent were to counter he would certainly have to release noct and allow both to gain distance which suited noct fine at the moment.

Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii
 

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With his opponent leaping off the ground and yanking noctis arm towards him, Noct would watch as he left the floor preparing to kick at him, reacting quickly noct would step to his left hand side releasing the leg as the man sprung in to a kick that sailed past noct having sidestepped it, Noct would counter attack quickly jamming the tips of his fingers in to the man's thigh as his leg sailed past, aiming for the nerve cluster near the upper thigh muscle causing debilitating damage if successful. Even if the opponent were to counter he would certainly have to release noct and allow both to gain distance which suited noct fine at the moment.

Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii
As his opponent would let go of his left ankle, trying to side step while 17 would let loose his grip of the opponents left arm, rotating his upper body to the left as he fell placing his left hand on the ground to catch himself, still continuing the forward thrust motion with his right leg while he would drop, low kicking the opponent on the side of his left knee, attempting to cause him to stumble to the ground, as 17 would quickly spring back up into his original fighting stance.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this..
 
Last edited:

ReXii

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As his opponent would let go of his left ankle, trying to side step while 17 would let loose his grip of the opponents left arm, rotating his upper body to the left as he fell placing his left hand on the ground to catch himself, still continuing the forward thrust motion with his right leg while he would drop, low kicking the opponent on the side of his left knee, attempting to cause him to stumble to the ground, as 17 would quickly spring back up into his original fighting stance.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this..
Noctis would focus as his arm was released and his opponent lowered his body position aiming a kick at noctis lower body, with unnerving grace and speed noctis would place both hands on the man's leg as it moved inward, pushing it down while facilitating his own weight as he pushed himself up twisting and kicking both feet in to the man's chest like a springboard, kicking off his opponents chest after defending the attack he would launch himself 5 meters away in the opposite direction with the force of the kick sending his opponent sprawling to the ground most likely.

(Taijutsu: Koushoku Senkou ndāwārudo no fumidai ) - Taijutsu: Yellow Flash Underworld Springboard
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the lower body, flipping forwards he pushes his body weight down using both hands on the attacking limb, pushing his opponents offensive limb down in to the ground, while Minato himself will twist his body and line both feet up with his opponents upper sternum, before using them as a launch pad for a variation of his unique body flicker in which he will kick his opponent with both feet powerfully in the upper sternum launching himself up to ten meters away and leaving his opponent sprawling and winded, causing said opponent to lose 2 ranks to his base speed and reactions for two turns due to being winded the winded effect is caused by being kicked directly in the upper sternum which literally knocks the air out of your chest and makes breathing much more difficult for a short time. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique. This technique is essentially an enhanced version of the movement style Minato used to rescue the child Kakashi from the Iwagakure shinobi's attack. Except with this version Minato relies not only on the fast movement to get close and escape, but to harm his opponent while facilitating his movements.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used 3 times, using this twice wont stack, it will just extend the duration of said effect.
-Only teachable by ReXii
 

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Noctis would focus as his arm was released and his opponent lowered his body position aiming a kick at noctis lower body, with unnerving grace and speed noctis would place both hands on the man's leg as it moved inward, pushing it down while facilitating his own weight as he pushed himself up twisting and kicking both feet in to the man's chest like a springboard, kicking off his opponents chest after defending the attack he would launch himself 5 meters away in the opposite direction with the force of the kick sending his opponent sprawling to the ground most likely.

(Taijutsu: Koushoku Senkou ndāwārudo no fumidai ) - Taijutsu: Yellow Flash Underworld Springboard
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the lower body, flipping forwards he pushes his body weight down using both hands on the attacking limb, pushing his opponents offensive limb down in to the ground, while Minato himself will twist his body and line both feet up with his opponents upper sternum, before using them as a launch pad for a variation of his unique body flicker in which he will kick his opponent with both feet powerfully in the upper sternum launching himself up to ten meters away and leaving his opponent sprawling and winded, causing said opponent to lose 2 ranks to his base speed and reactions for two turns due to being winded the winded effect is caused by being kicked directly in the upper sternum which literally knocks the air out of your chest and makes breathing much more difficult for a short time. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique. This technique is essentially an enhanced version of the movement style Minato used to rescue the child Kakashi from the Iwagakure shinobi's attack. Except with this version Minato relies not only on the fast movement to get close and escape, but to harm his opponent while facilitating his movements.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used 3 times, using this twice wont stack, it will just extend the duration of said effect.
-Only teachable by ReXii
As the opponent would push down on 17's right extending leg while his left leg were against the ground and left hand holding his upper body up, 17 knowing he's in a vulnerable position would have only a number of ways to defend himself, forcefully activating his right earring forming a dampening shield cm's away from his upper body while his opponent would be twisting in the air just above him, at the same time 17 would be reaching into his tool pouch thats on his hip with his right hand, quickly swiping out a single kunai, jamming into the leg of the opponent[doesnt state which way you're body would be?] in order to slow his movements, while the opponents feet[attack] would be met by 17's defensive shield. 17 quickly raising himself as he forcefully pushes the opponent off and away from himself, ripping the kunai out of his leg in the process, proceeding into a fighting stance with the kunai remaining in his right, twisting it with his fingers so that the blade is downward.

(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
___
CP: 1400-30= 1370
HP: 140
 

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As the opponent would push down on 17's right extending leg while his left leg were against the ground and left hand holding his upper body up, 17 knowing he's in a vulnerable position would have only a number of ways to defend himself, forcefully activating his right earring forming a dampening shield cm's away from his upper body while his opponent would be twisting in the air just above him, at the same time 17 would be reaching into his tool pouch thats on his hip with his right hand, quickly swiping out a single kunai, jamming into the leg of the opponent[doesnt state which way you're body would be?] in order to slow his movements, while the opponents feet[attack] would be met by 17's defensive shield. 17 quickly raising himself as he forcefully pushes the opponent off and away from himself, ripping the kunai out of his leg in the process, proceeding into a fighting stance with the kunai remaining in his right, twisting it with his fingers so that the blade is downward.

(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
___
CP: 1400-30= 1370
HP: 140
With his body twisting in the air and his hands pressing down on the opponents formerly offensive limb Noctis would note that the man seems to be forming a barrier of sorts to defend himself, with his hands already placed flat noctis would leave the seal of the flying thunder god on the man's leg just as he was being pushed away, seeing the kunai swiping towards his right leg (My bad) he would raise his leg using the momentum of the push to roll over the attack landing on the ground a few feet away and regaining his composure adopting his stance once more, unable to avoid the full kunai swing a small cut would be on his leg. (5 damage freeform)

Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

Whew,
That was a close call. You're not half bad.
 

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With his body twisting in the air and his hands pressing down on the opponents formerly offensive limb Noctis would note that the man seems to be forming a barrier of sorts to defend himself, with his hands already placed flat noctis would leave the seal of the flying thunder god on the man's leg just as he was being pushed away, seeing the kunai swiping towards his right leg (My bad) he would raise his leg using the momentum of the push to roll over the attack landing on the ground a few feet away and regaining his composure adopting his stance once more, unable to avoid the full kunai swing a small cut would be on his leg. (5 damage freeform)

Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

Whew,
That was a close call. You're not half bad.
As 17 were rising swiping his kunai clipping the opponents leg, while his opponent flipped away to avoid the kunai from digging into his thigh. 17 would quickly toss the kunai while the opponent had his back toward 17 during his flip, aiming at the torso of the man, at the same time 17 would activate his sensory abilities and rush the man attempting to hit him with a lightning covered palm uppercut to his chin as his opponent would land, forcing him into the air with enough force to whip lash his head back knocking him out.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

You your self are quite fast.
___
CP: 1370-15-20= 1335
 

ReXii

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As 17 were rising swiping his kunai clipping the opponents leg, while his opponent flipped away to avoid the kunai from digging into his thigh. 17 would quickly toss the kunai while the opponent had his back toward 17 during his flip, aiming at the torso of the man, at the same time 17 would activate his sensory abilities and rush the man attempting to hit him with a lightning covered palm uppercut to his chin as his opponent would land, forcing him into the air with enough force to whip lash his head back knocking him out.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

You your self are quite fast.
___
CP: 1370-15-20= 1335
Noctis would watch, as he rolled through the air seeing the man throw the kunai towards his body, as it sailed through the air noct would wait until the perfect moment, taking full advantage of his incredibly high reaction time to clap his hands together perfectly catching the kunai as it was flying at his torso. Gripping the kunai tightly in his right hand he landed leaping in to a side step to avoid the opponents attack and twisting his body towards the opponent the sidestep avoiding the uppercut as his stolen kunai sped forwards in a thrusting motion aimed to pierce the armpit of the arm that attempted to deliver the uppercut causing immense pain and debilitating effects if successful.

Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii
 

Smirk

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Noctis would watch, as he rolled through the air seeing the man throw the kunai towards his body, as it sailed through the air noct would wait until the perfect moment, taking full advantage of his incredibly high reaction time to clap his hands together perfectly catching the kunai as it was flying at his torso. Gripping the kunai tightly in his right hand he landed leaping in to a side step to avoid the opponents attack and twisting his body towards the opponent the sidestep avoiding the uppercut as his stolen kunai sped forwards in a thrusting motion aimed to pierce the armpit of the arm that attempted to deliver the uppercut causing immense pain and debilitating effects if successful.

Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii
Watching as his opponent would catch the kunai and begin to side step upon landing as 17 would thrust his palm forward. Seeing as his opponent is reading his movement quite well, 17 would quickly adjust his approach with explosive reaction and no second thoughts, leaning toward his left as he would be back handing[with his right] the opponent across the face moving enough so that the incoming kunai would miss his armpit, with the edges of the kunai cutting through his shirt leaving slight cut on his shoulder blade, using his left hand to grab the opponents hand thats holding the kunai to restrict further movement before immediately twisting the opponents wrist with intentions of breaking it, forcefully causing him to drop the kunai, at the same time 17 would be using his right arm pushing down on the opponent elbow position making it difficult for the opponent to resist. 17 will also drive his right knee inward into the opponents gut, with force that could break multiple ribs. Followed by a thrust with his shoulder to toss the opponent away and to the ground.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks

____
CP: 1335
HP: 140-5[free form damage]= 135
 
Last edited:

ReXii

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Watching as his opponent would catch the kunai and begin to side step upon landing as 17 would thrust his palm forward. Seeing as his opponent is reading his movement quite well, 17 would quickly adjust his approach with explosive reaction and no second thoughts, leaning toward his left as he would be back handing[with his right] the opponent across the face moving enough so that the incoming kunai would miss his armpit, with the edges of the kunai cutting through his shirt leaving slight cut on his shoulder blade, using his left hand to grab the opponents hand thats holding the kunai to restrict further movement before immediately twisting the opponents wrist with intentions of breaking it, forcefully causing him to drop the kunai, at the same time 17 would be using his right arm pushing down on the opponent elbow position making it difficult for the opponent to resist. 17 will also drive his right knee inward into the opponents gut, with force that could break multiple ribs. Followed by a thrust with his shoulder to toss the opponent away and to the ground.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks

____
CP: 1335
HP: 140-5[free form damage]= 135
Noctis would watch as his kunai thrust forwards, the man's aim adjusting to intercept him. The situation was perfect for a devastating strike to land. Just before the opponents back hand connected, literal inches from his skin Noctis would teleport while continuing the thrusting motion from before. His new location would be behind the opponent by less than a foot distance, thrusting at his exposed back aimed to strike the heart region for a critical hit that would cause incredibly high damage. Thanks to his teleportation this movement is instantaneous since his attack was already so close previously. Thankful he remembered to place the seal earlier in the battle.

Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii

Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
 
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