The Yule Ball

Vayne

Legendary
Joined
Dec 14, 2011
Messages
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Awards
(Ephesians' Ishi) - Ephesians' Will
Type: Supplementary
Range: N/A (Self)
Rank: N/A
Chakra: N/A
Damage: N/A
Description: A method of communication developed by those of the hidden rock. It allows the members of the village to communicate in a language unique to them and them alone. This proves to be very useful when secrecy is needed. The dialect is in constant change and evolution, often changing on a weekly basis(Removing vowels, adding vowels, different letters, etc). The dialect would serve as the main language of the villager. As such, if the villager were to be interrogated or there was an attempt to read their mind/thoughts, the offender would not understand a thing. If a member were to leave the village they would soon find themselves unable to understand the dialect due to its constant evolution.

All my clothes/equipment explosive FTG tagged.

Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:

After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.
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(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


Raijin No Kogake | Thunder God's Gauntlet (Reference)
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.

Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*
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Sensing and seeing the individual before him, Azazel would immediately begin his multifaceted attack. First and foremost, he would passively enter perfect sage mode and pool his chakra beneath the man. The chakra pooling would result in a burst of mud from beneath the man, quickly rising to several meters in the air, invading the man's eye-sight, entering his armour, then solidifying into a tombstone that would kill the man on the spot. The burst of mud would over a short range radius around the man, making escape rather difficult and more troublesome.

In conjunction with entering sage mode, Azazil would utilise his gauntlets to passively launch multiple FTG tagged bolts onto the terrain, specifically at intervals of 5, 10, 15, and 20 meters from him. Azazil would launch the bolts by moving his arms from his sides and gradually launching them at the adequate angles. The bolts would be launched from both gauntlets, providing two sets of the bolts. The bolt in a set would be spaced out from eachother at distances of, 5, 10, 15, and 20 meters respectively.

Following those two actions, Azazil would clap his hands as he builds up chakra to summon the two toad sages.


(Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage, stacked with other forms of healing), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 30 = 90
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze

(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
1400 - 15 = 1385
10% of 1385 = 138.5 - 30 = 108.5, 109 z.z Sage chakra
 

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
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Awards
(Ephesians' Ishi) - Ephesians' Will
Type: Supplementary
Range: N/A (Self)
Rank: N/A
Chakra: N/A
Damage: N/A
Description: A method of communication developed by those of the hidden rock. It allows the members of the village to communicate in a language unique to them and them alone. This proves to be very useful when secrecy is needed. The dialect is in constant change and evolution, often changing on a weekly basis(Removing vowels, adding vowels, different letters, etc). The dialect would serve as the main language of the villager. As such, if the villager were to be interrogated or there was an attempt to read their mind/thoughts, the offender would not understand a thing. If a member were to leave the village they would soon find themselves unable to understand the dialect due to its constant evolution.

All my clothes/equipment explosive FTG tagged.

Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:

After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.
You must be registered for see images



(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


Raijin No Kogake | Thunder God's Gauntlet (Reference)
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.

Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*
You must be registered for see images


Sensing and seeing the individual before him, Azazel would immediately begin his multifaceted attack. First and foremost, he would passively enter perfect sage mode and pool his chakra beneath the man. The chakra pooling would result in a burst of mud from beneath the man, quickly rising to several meters in the air, invading the man's eye-sight, entering his armour, then solidifying into a tombstone that would kill the man on the spot. The burst of mud would over a short range radius around the man, making escape rather difficult and more troublesome.

In conjunction with entering sage mode, Azazil would utilise his gauntlets to passively launch multiple FTG tagged bolts onto the terrain, specifically at intervals of 5, 10, 15, and 20 meters from him. Azazil would launch the bolts by moving his arms from his sides and gradually launching them at the adequate angles. The bolts would be launched from both gauntlets, providing two sets of the bolts. The bolt in a set would be spaced out from eachother at distances of, 5, 10, 15, and 20 meters respectively.

Following those two actions, Azazil would clap his hands as he builds up chakra to summon the two toad sages.


(Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage, stacked with other forms of healing), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.


(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 30 = 90
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze

(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
1400 - 15 = 1385
10% of 1385 = 138.5 - 30 = 108.5, 109 z.z Sage chakra

As Doom notices you enter sage mode and the ground beneath him begins to shake, he begins to act. He would utilize a soldier pill hidden in his false teeth (through the use of his tongue) while also activating Perfect Sage Mode. Not only this, but he would also passively activate a seal on his body, sealing his elements and raising his power. The fun doesn't stop there though, for in the same timeframe, he would also quickly mutter "Yumeton Mahou", causing Dream sand to burst from every point in his body. The Dream sand would burst and immediately break the much weaker earth with no ****s given (no damage taken away) and would cover Doom in a sort of tight fitting demonic looking shroud of him. But the dream sand wouldn't just stop there. As it formed, several extremely sharp tendrils (one for each and every one of your kunai) extend and jut out towards every one of your kunai across the field. These would all form from Doom's body and be apart of the original shroud around his body and therefore not have its damage split across the tendrils. These tendrils would aim to go straight through your kunai and seal, breaking them all.




( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode​
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Heishi Piru) Soldier Pills​
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.


(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil (Passive)​
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
^Sealed for Dream Sand

Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80 (+50)
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max

Not only this, but as he did all of these things, still in the same timeframe he would aim to run forward towards you at his top speed, aiming to rake his right hand across your face from top to bottom. His right hand of course is covered in the dragon claw shaped metal claws that signify him as a user of Namikazeron. As his right hand hand comes down on your head it would rip your face to shreds with the enhanced strength of sage mode. He would also send you directly into the ground, face first, before following up with a strong right kick that would smash your skull in and send your body tumbling backwards. It is also important to note that after dispatching your kunai, the tendrils would converge on your location, aiming to stab you through all areas of your body. Doom is easily able to keep up with you due to his sensing. Doom's punches and kicks carry 30 damage. Doom would also naturally leave a small trail of Dream sand behind him as he ran towards you, connecting with his cloak.

Main Chakra: 2520
Sage Chakra: 280 - 40 = 240
 
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Vayne

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Sensing the build up of chakra and gathering of natural chakra, Azazil would quickly switch tactics as he realises that the target is a sage mode user. So instead of starting to summon the two toad sages, he would snap his left hand fingers together, placing the man in an illusion just as his armour bursts. The genjutsu would be used to make the man believe that his entire back/spinal cord has snapped, causing him excruciating pain, pain so great and unsurmountable that it would knock the man unconscious. Naturally this was all inside the illusion, however due to the weakness of mind making the illusion appear real, the man would still fall unconscious, plummeting to the ground, with his sage mode and techniques getting deactivated as a result of no longer being conscious/capable of sustaining it. The entire sequence would occur just as fast as it took the enhanced demon to cast the illusion, an instant.

Additionally, as he casts the illusion, Azazel would passively launch multiple ftg bolts towards the man, aiming to hit him in all major organs and piercing through his throat and eyes. The first bolt launched would be infused with elemental chakra, specifically that of lightning, and would be made to detonate once within range of the man who should be unconscious. The explosion would be severely empowered, ensuring to end the life of the man.


(Genjutsu: Kyōsei) - Illusionary Arts: The Compulsory
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. However, it is important to note that whilst bending an object i.e sword can change its direction in the illusion, the sword in question remains all the same in reality.Therefore, the user cannot actually utilize this genjutsu to evade weaponry. The illusion only exploits the targets willingness to assume that the weapon has been rendered useless, and naturally, it results in the target abandoning that weapon but in reality, there is no actual change. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones, often creating the sound of snapping bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.
Note: It can only be used to affect a single object/body part per usage.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used two times per battle, with a one turn break inbetween each use.
Note: Can only be taught by Hell Autarch

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked(+30) in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.
 

-Broly-

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Sensing the build up of chakra and gathering of natural chakra, Azazil would quickly switch tactics as he realises that the target is a sage mode user. So instead of starting to summon the two toad sages, he would snap his left hand fingers together, placing the man in an illusion just as his armour bursts. The genjutsu would be used to make the man believe that his entire back/spinal cord has snapped, causing him excruciating pain, pain so great and unsurmountable that it would knock the man unconscious. Naturally this was all inside the illusion, however due to the weakness of mind making the illusion appear real, the man would still fall unconscious, plummeting to the ground, with his sage mode and techniques getting deactivated as a result of no longer being conscious/capable of sustaining it. The entire sequence would occur just as fast as it took the enhanced demon to cast the illusion, an instant.

Additionally, as he casts the illusion, Azazel would passively launch multiple ftg bolts towards the man, aiming to hit him in all major organs and piercing through his throat and eyes. The first bolt launched would be infused with elemental chakra, specifically that of lightning, and would be made to detonate once within range of the man who should be unconscious. The explosion would be severely empowered, ensuring to end the life of the man.


(Genjutsu: Kyōsei) - Illusionary Arts: The Compulsory
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. However, it is important to note that whilst bending an object i.e sword can change its direction in the illusion, the sword in question remains all the same in reality.Therefore, the user cannot actually utilize this genjutsu to evade weaponry. The illusion only exploits the targets willingness to assume that the weapon has been rendered useless, and naturally, it results in the target abandoning that weapon but in reality, there is no actual change. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones, often creating the sound of snapping bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.
Note: It can only be used to affect a single object/body part per usage.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used two times per battle, with a one turn break inbetween each use.
Note: Can only be taught by Hell Autarch

Main Chakra: 2520
Sage Chakra: 280 - 40 = 240

As soon as the genjutsu is triggered, Doom knows of it due to his sensing granted by sage mode. He is fully aware of your chakra invading his body and the fluctuations that come with it, which is a telltale sign of genjutsu. Thus, he immediately uses his thumb on his right hand to push his index finger on his right hand over to the right in such a way that it pushes til it breaks said index finger. The pain that comes from this would immediately break the genjutsu, and the pain and damage would almost immediately begin to be healed due to the powers of Sage Mode. With his strength and speed in sage mode coupled with his reaction times, this would happen in a snap moment. As Doom would break the genjutsu, he would also continue his running towards you at his max speed.

A Rank Genjutsu: High ranked Taijutsu, Stabbing Yourself in minor muscle, Cutting yourself, Breaking Smaller bones, Low level Burning/Voltage, Painful Cold
The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique.
This wouldn't have stopped the dream sand from flowing, which would have atleast gone outwards and forwards a bit, but Doom decided to be generous all the same, releasing control of the dream sand and muttering "Katon Mahou". But, with the utterance of those words (same time as the genjutsu release), he would release a torrent of fire, the size of which truly glorified how strong Dooom truly is. He would release a flamethrower of sorts that covered the battlefield up to long range in width (as well as stretching into long range behind you), burning up all of your kunai and seals, especially those which you had just sent. The flames would also serve to burn up the fallen dream sand, releasing their fumes into the world area all around and leaving you one step closer to its affects. The only target of the fumes would be you of course.


(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction​
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+50)
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

Yumeton: Trū Cúlar | Dream Sand: True Colors​
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
 
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Vayne

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Main Chakra: 2520
Sage Chakra: 280 - 40 = 240

As soon as the genjutsu is triggered, Doom knows of it due to his sensing granted by sage mode. He is fully aware of your chakra invading his body and the fluctuations that come with it, which is a telltale sign of genjutsu. Thus, he immediately uses his thumb on his right hand to push his index finger on his right hand over to the right in such a way that it pushes til it breaks said index finger. The pain that comes from this would immediately break the genjutsu, and the pain and damage would almost immediately begin to be healed due to the powers of Sage Mode. With his strength and speed in sage mode coupled with his reaction times, this would happen in a snap moment. As Doom would break the genjutsu, he would also continue his running towards you at his max speed.





This wouldn't have stopped the dream sand from flowing, which would have atleast gone outwards and forwards a bit, but Doom decided to be generous all the same, releasing control of the dream sand and muttering "Katon Mahou". But, with the utterance of those words (same time as the genjutsu release), he would release a torrent of fire, the size of which truly glorified how strong Dooom truly is. He would release a flamethrower of sorts that covered the battlefield up to long range in width (as well as stretching into long range behind you), burning up all of your kunai and seals, especially those which you had just sent. The flames would also serve to burn up the fallen dream sand, releasing their fumes into the world area all around and leaving you one step closer to its affects. The only target of the fumes would be you of course.


(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction​
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+50)
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

Yumeton: Trū Cúlar | Dream Sand: True Colors​
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
Remember when I said 2 moves is my thing. Gotta hyu when you come online bout that gen counter and dream sand usage.
 

Punk Hazard

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Aight so Vayne asked me to check this, the issue being that he believes that Broly's wording would indicate that he attempts to break the Gen before the effects take place.

Broly's wording, quoted exactly as he posted it:
"As soon as the genjutsu is triggered, Doom knows of it due to his sensing granted by sage mode. He is fully aware of your chakra invading his body and the fluctuations that come with it, which is a telltale sign of genjutsu. Thus, he immediately uses his thumb on his right hand."

Keywords are in the bolded: Broly senses the triggering of the Genjutsu, and states that he feels Vayne's chakra invading his body, and immediately moves to break his finger to stop the Gen. This pretty much all damns him, as he describes his move as him sensing the triggering of the Genjutsu, and immediately moving to break his finger. The fact that he says Vayne's chakra is invading his body(invading=present tense, thus meaning it's a currently ongoing process during Broly's maneuver) further damns him, as this would indeed translate to Broly acting before the Genjutsu's effects take place.

To cross-reference with the general battle rules:

"Note that molding chakra triggers the beginning of the fight but DOES NOT mean that you can stop that from happening; It means that you can start "acting" from that point on. Acting, as in, molding your chakra, taking a stance, etc etc if you are able to detect the opponent molding chakra through sensory type jutsu such as Sharingan and Sensory techniques. This doesn't mean that you can finish a technique before your opponent finishes his, just that the time frame itself starts at this point. "

While Broly can sense Vayne's chakra being sent into his body and begin acting from there, it does not mean he can interrupt the Genjutsu and stop it from happening before Vayne has finished placing it. The Genjutsu's effects have to manifest in some way before it can be broken.

Broly's move doesn't mention the effects going through whatsoever, and his wording explicitly states that he senses the trigger, senses the chakra invading, and immediately breaks his finger at this point, which would be a timeframe breach, so I side with Vayne on this one.

Something to mention though, Vayne, you seem to think that you could use this Genjutsu to immediately cause someone to pass out. Never do that again. I 100% doubt any mod approved this with that being the intention. You can cause someone to pass out from experiencing the pain for some time, or "bleeding out" for some time, but it will never be immediate. That said, due to Broly's move failing and the Genjutsu essentially going through all the way to Vayne's next turn, it's safe to say Broly's passed out. Because Broly's armor only offers C-rank protection, Vayne's A-rank explosion would kill him. The end.
 

-Broly-

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Aight so Vayne asked me to check this, the issue being that he believes that Broly's wording would indicate that he attempts to break the Gen before the effects take place.

Broly's wording, quoted exactly as he posted it:
"As soon as the genjutsu is triggered, Doom knows of it due to his sensing granted by sage mode. He is fully aware of your chakra invading his body and the fluctuations that come with it, which is a telltale sign of genjutsu. Thus, he immediately uses his thumb on his right hand."

Keywords are in the bolded: Broly senses the triggering of the Genjutsu, and states that he feels Vayne's chakra invading his body, and immediately moves to break his finger to stop the Gen. This pretty much all damns him, as he describes his move as him sensing the triggering of the Genjutsu, and immediately moving to break his finger. The fact that he says Vayne's chakra is invading his body(invading=present tense, thus meaning it's a currently ongoing process during Broly's maneuver) further damns him, as this would indeed translate to Broly acting before the Genjutsu's effects take place.

To cross-reference with the general battle rules:

"Note that molding chakra triggers the beginning of the fight but DOES NOT mean that you can stop that from happening; It means that you can start "acting" from that point on. Acting, as in, molding your chakra, taking a stance, etc etc if you are able to detect the opponent molding chakra through sensory type jutsu such as Sharingan and Sensory techniques. This doesn't mean that you can finish a technique before your opponent finishes his, just that the time frame itself starts at this point. "

While Broly can sense Vayne's chakra being sent into his body and begin acting from there, it does not mean he can interrupt the Genjutsu and stop it from happening before Vayne has finished placing it. The Genjutsu's effects have to manifest in some way before it can be broken.

Broly's move doesn't mention the effects going through whatsoever, and his wording explicitly states that he senses the trigger, senses the chakra invading, and immediately breaks his finger at this point, which would be a timeframe breach, so I side with Vayne on this one.

Something to mention though, Vayne, you seem to think that you could use this Genjutsu to immediately cause someone to pass out. Never do that again. I 100% doubt any mod approved this with that being the intention. You can cause someone to pass out from experiencing the pain for some time, or "bleeding out" for some time, but it will never be immediate. That said, due to Broly's move failing and the Genjutsu essentially going through all the way to Vayne's next turn, it's safe to say Broly's passed out. Because Broly's armor only offers C-rank protection, Vayne's A-rank explosion would kill him. The end.
This is very rudimentary check and nowhere near on the level that should be expected for NB sensei. Quite frankly it's a joke. You say its a timeframe break but in the very same post you say

Note that molding chakra triggers the beginning of the fight but DOES NOT mean that you can stop that from happening; It means that you can start "acting" from that point on. Acting, as in, molding your chakra, taking a stance, etc etc if you are able to detect the opponent molding chakra through sensory type jutsu such as Sharingan and Sensory techniques.
This doesn't mean that you can finish a technique before your opponent finishes his, just that the time frame itself starts at this point. "
Your very own post states that Its actually not a timeframe break due to me waiting til his chakra was in my body.

He is fully aware of your chakra invading his body and the fluctuations that come with it, which is a telltale sign of genjutsu.
Couple in the fact that what I did was a physical action, requiring no chakra molding? Yeah... Like I said this wasn't a very good check and I'm dissapointed. Anyway, once the chakra has invaded my body I do say that I immediately go to act yes, but you fail to even post what my action was...

he immediately uses his thumb on his right hand to push his index finger on his right hand over to the right in such a way that it pushes til it breaks said index finger.
This is clearly something that doesnt happen instantly and would further prove my position of not breaking timeframe, in addition to your puzzling cross reference which actually only proves my point.

I could go further if a sensei needs it, but needless to say, with a check of this quality, I'm seeking a 2nd opinion
 
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