Kotomine Kirie vs ???

Priest

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Rules
All out
Range:
Mid-Range​
Terrain
Inside a big church(50m long, wide and high​
Post your bio.
 

Priest

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Asch the bloody.. Official M8
ur move playa

The church is well lit, spacious albeit the presense of well arranged wooden chairs all around. Priest would appear from the pulpit while moving towards the middle of the church and would stop 10meters before the stranger. The church don't get visitors this time of the day except for those that want to confess and atone for their inequities. This case however, does not seem to fit. The stranger is adorned with lots of assorted items that's nothing short of weapons and dangerous tools. He is a ninja definitely.

Its a sin to bring weapons to church don't you think? Have you come to desecrate a holy place?

Priest is donned in his clergy attire. Contrary to what he thinks of others, his weapons or any tool he might posses are well hidden within his coat and can be retracted easily from his sleeves. He would passively raise his resistance to natural factors and activate "arc of covenant". His de-Avaritia Beelzebub(in bio) is currently suppressed and Dalk is hidden under his sleeve in pebble form. His metallic objects are sacred as he is.

Kirie would activate his chakra enhanced strength while retrieving a seal that he places on the ground. He activates the seal and retracts it back into his sleeve..

Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence(Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics) (40)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
Fuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon. The seal is applied to each and every metallic tools/object/weapons the user has which must be posted at the
beginning of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion.
Note: Would not apply to weapons created by the weapon clone jutsu.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

Carrying
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the
poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others

Specification of poison

Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.
Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.

Chakra
2000-40-30-30=1900​
 

BusinessManTeno

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Asch not even know everything that was going on. The person random movements.. Showing his arm, pulling the sleeve back. Blah blah. Doing this, Asch simply started by causing a large scorch symbol to appear from under you in attempt to scorch you alive

(Shakuton: Gokuin Helios) Scorch Style: Seal Of Helios





Type: Offensive | Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is a very powerful technique of the scorch style. The user can use and initiate this in two ways, the first way being, the user channel their scorch chakra while slamming their hands on the ground, causing a 7x7 meter symbol that takes the color of a glowing white hue. Once done the user will do one handseal channeling more chakra into the symbol causing the symbol to ignite with scorch chakra, causing the symbol to give to radiate very powerful and potent heat that will scorch any and everything above the symbol up to 5 meters. Or second, the user can use this defensively by extending their hand causing a huge symbol imbued with scorch to appear several inches infront of the users hand in a 5x5 radius, causing the potent heat from the scorch symbol to radiate forward 5 meters forward, defending himself from certain jutsus and even scorching anybody who comes in radius of the technique .

Note: Can only use twice
Note: Cant use any scorch techniques S rank or above in the same turn or next
Note: Must wait 2 turns before using this technique again
 

Priest

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Asch not even know everything that was going on. The person random movements.. Showing his arm, pulling the sleeve back. Blah blah. Doing this, Asch simply started by causing a large scorch symbol to appear from under you in attempt to scorch you alive

(Shakuton: Gokuin Helios) Scorch Style: Seal Of Helios





Type: Offensive | Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is a very powerful technique of the scorch style. The user can use and initiate this in two ways, the first way being, the user channel their scorch chakra while slamming their hands on the ground, causing a 7x7 meter symbol that takes the color of a glowing white hue. Once done the user will do one handseal channeling more chakra into the symbol causing the symbol to ignite with scorch chakra, causing the symbol to give to radiate very powerful and potent heat that will scorch any and everything above the symbol up to 5 meters. Or second, the user can use this defensively by extending their hand causing a huge symbol imbued with scorch to appear several inches infront of the users hand in a 5x5 radius, causing the potent heat from the scorch symbol to radiate forward 5 meters forward, defending himself from certain jutsus and even scorching anybody who comes in radius of the technique .

Note: Can only use twice
Note: Cant use any scorch techniques S rank or above in the same turn or next
Note: Must wait 2 turns before using this technique again



Kirie would be alerted to the sudden glow emanating from beneath him. The glow appeared as soon as the one before him slam his hands on the ground. He was right. The one before him is like anyone else, a sinner and an enemy of the light. As soon as the glow begins, Kirie reacts by putting up a defensive barrier, one which he is very known with and would create an avenue to enhance his future moves. At the same time as wearing the armour of lightning, Kirie would bolt towards Asch while the scorch technique would not affect him. He would stop arms reach infront of Asch and punch forwards towards Asch chest with his right fist. The punch would send Asch flying. As Kirie runs towards Asch though several tendrils from his armour would latch out, circling and approaching Asch from behind so he has no way of escaping to the sides or backwards.

(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of
the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it
before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles(count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(100m Panchi) 100 Metre Punch
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A +25
Damage: 60 +20+25
Description:
A shorter version of the 1000 Metre Punch, this technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 100 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is nearly fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth.
Note: Can only be used by Sakura or Tsunade bios.

Chakra
1900-40-25=1835​
 

BusinessManTeno

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As The scorch beneath his opponent began to emit, he noticed a lightning armor cladding around his opponent. As This happen, He dont waste any time. Looking at his opponent lunging towards him, , He takes out his sword and without even attempting to get within physical striking distance. He swings his sword in your direction. Though what happens before and after is unique. Before he fully swings the sword horizontal, The sword is infused with sound chakra letting out a loud and powerful screech which almost instantly reaches your ear drum which causing you to lose major balance, lose focus of your tracking etc. This happens before the initial swing. Due to the opponent not being within striking distance, the physical sword does not connect, but following after the sword swing comes a devastating sound blast that follows the trajectory of the sword swing, in attempt to do massive blasting damage due to the sword swing. This of course happens once you get within short range.

(Sandangamae kyouhaku: Sanpo Kenju) Triple Threat Blade Style: Three-Step Sword Beast
Type: Offensive/Supplementary/Defensive
Rank: A-rank
Range: Short
Chakra 30
Damage: 60
Description:
This is a basic concept of the style, aiming to affectively remove a target's limb with a single blow if not properly defended from. The user will start by swinging his sword to directly attack the target, whether it's a diagonal slash, horizontal, vertical etc, letting off high frequency sound waves that almost instantly take affect on them. The sound waves enter the body, causing the opponent ear drums to vibrate violently throwing off their equilibrium causing them to stumble as they head spins causing them to become majorly dizzy not being able to properly track the motion of his opponent (-5 tracking) . In that same motion, the chakra fueled slash would be aiming to hit the a limb in an area that would allow them to easily dismember their target's limb, i.e the shoulder, elbow, knee, or even the neck. The swing would be followed by a destructive sound wave that is thinly aligned with the blade, being clearly noticeable by the eye, but looking as if it was a simple distortion within the air from the raw strength and speed of the blow. This sound wave would serve as a "third" strike, following the hindering sound wave and the strike of the sword; Causing pure cutting force a split second after the sword. Even if the sword strike were to come up short or be stopped by being physically stopped, the destructive sound wave would continue with full force to cut through the limb the sword intended to cut. This sound wave would extend and reach up to 5m away from the initial sword strike, though it will die out and dissipate once it passes that point.

Note: Can use a max of 3 times
Note: Cool down of 1 turn required
Note: No Sound jutsu S rank or above in the same turn or next turn
 

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As The scorch beneath his opponent began to emit, he noticed a lightning armor cladding around his opponent. As This happen, He dont waste any time. Looking at his opponent lunging towards him, , He takes out his sword and without even attempting to get within physical striking distance. He swings his sword in your direction. Though what happens before and after is unique. Before he fully swings the sword horizontal, The sword is infused with sound chakra letting out a loud and powerful screech which almost instantly reaches your ear drum which causing you to lose major balance, lose focus of your tracking etc. This happens before the initial swing. Due to the opponent not being within striking distance, the physical sword does not connect, but following after the sword swing comes a devastating sound blast that follows the trajectory of the sword swing, in attempt to do massive blasting damage due to the sword swing. This of course happens once you get within short range.

(Sandangamae kyouhaku: Sanpo Kenju) Triple Threat Blade Style: Three-Step Sword Beast
Type: Offensive/Supplementary/Defensive
Rank: A-rank
Range: Short
Chakra 30
Damage: 60
Description:
This is a basic concept of the style, aiming to affectively remove a target's limb with a single blow if not properly defended from. The user will start by swinging his sword to directly attack the target, whether it's a diagonal slash, horizontal, vertical etc, letting off high frequency sound waves that almost instantly take affect on them. The sound waves enter the body, causing the opponent ear drums to vibrate violently throwing off their equilibrium causing them to stumble as they head spins causing them to become majorly dizzy not being able to properly track the motion of his opponent (-5 tracking) . In that same motion, the chakra fueled slash would be aiming to hit the a limb in an area that would allow them to easily dismember their target's limb, i.e the shoulder, elbow, knee, or even the neck. The swing would be followed by a destructive sound wave that is thinly aligned with the blade, being clearly noticeable by the eye, but looking as if it was a simple distortion within the air from the raw strength and speed of the blow. This sound wave would serve as a "third" strike, following the hindering sound wave and the strike of the sword; Causing pure cutting force a split second after the sword. Even if the sword strike were to come up short or be stopped by being physically stopped, the destructive sound wave would continue with full force to cut through the limb the sword intended to cut. This sound wave would extend and reach up to 5m away from the initial sword strike, though it will die out and dissipate once it passes that point.

Note: Can use a max of 3 times
Note: Cool down of 1 turn required
Note: No Sound jutsu S rank or above in the same turn or next turn

As Asch drew his sword, Priest's run was distorted due to a screeching sound. However, this would not hinder his plan as he balances his run with the tendrils on his armour, bracing his staggering movement against the ground until he's steady. He would nonetheless not stop running. As the low frequency sound is sent towards him though, Priest knowing his armor is enough to mitigate the damage, would only brace for impact, using the tendrils to dig into the ground so that he's not blown backwards. This time, he would now be 5meters away from Asch. At the same time as bracing for impact, Priest would axe kick the ground, shattering it up to mid-range and sending everything above it flying. This would include Asch who'll receive fatal damage due to him being in short range distance. The sound blast would be neutralised by the dense lightning armour, both cancelling out.

After the kick, The black Priest would wind back his right arm and punch forward towards Asch, releasing flame fists towards him. The fists are quite large they would cover a 10meter area.

(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A +25
Damage Points: 60 +20+25
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
Note: Can only be used by Sakura or Tsunade bios.
(Yuukai Hi Kobushi) Intertwined Flame Fist
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40 +25
Damage Points: 80 +20+25
Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire cojoin into only large blast in the shape of a fist that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.
Restrictions:
- can be taught by Daemon
- can only be used 2 times per battle.
- No fire elemental taijutsu can be used in the same turn.

Chakra
1860 -10-25-65
1760​
 

BusinessManTeno

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Your time frame imo is way to close. 1.) You wouldn't be able to properly jump and slam your foot while you are distorted with my sword technique. Also if you are able to jab me with y- nvm.. Too much to type



As All of this is going on, Too many things at once. His sword strike not being as effective as he thought. As this happened, he notice his opponent seem to about to strike the ground with their feet. Asch quickly stepping one foot backwards as your foot touch the ground causing Asch body to travel backwards, compused of pure scorch. In this state it appears like he turned into smoke but its simply Scorch in a mist form traveling. Reaching 5 meters backwards, deciding to let his opponent keep rushing, He notices what seems to be two fire streems rushing towards his location and very large at that. Asch doesnt waste any time in create a twin dragon made of fire thats very large. As he does this he cause both the twin dragons to collide with your fire, but difference is, my fire completley overpower your fire by absorbing it, while continuing to crash and burn you into a crisp (due to the jutsu not having a complete rank by how much it gets stronger im not going to add that portion. As this happens he rushes towards your location. If it was a taijutsu/kenjutsu battle you want, its what you shall get

(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
Type: Offensive|Defensive|Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage:N/a
Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste (Users Base Speed). This technique has very little offensive abilities as the damage from this technique cause minimum damage (Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.

Note: Can only be used twice per battle
Note: This technique is easily visible to the naked eye
Note: Cant use any scorch custom above A rank in the same turn

(Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire





Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger.
Note:Can only aborb S rank fire an down
Note:Can only be used 2 per battle
 

Priest

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Your time frame imo is way to close. 1.) You wouldn't be able to properly jump and slam your foot while you are distorted with my sword technique. Also if you are able to jab me with y- nvm.. Too much to type



As All of this is going on, Too many things at once. His sword strike not being as effective as he thought. As this happened, he notice his opponent seem to about to strike the ground with their feet. Asch quickly stepping one foot backwards as your foot touch the ground causing Asch body to travel backwards, compused of pure scorch. In this state it appears like he turned into smoke but its simply Scorch in a mist form traveling. Reaching 5 meters backwards, deciding to let his opponent keep rushing, He notices what seems to be two fire streems rushing towards his location and very large at that. Asch doesnt waste any time in create a twin dragon made of fire thats very large. As he does this he cause both the twin dragons to collide with your fire, but difference is, my fire completley overpower your fire by absorbing it, while continuing to crash and burn you into a crisp (due to the jutsu not having a complete rank by how much it gets stronger im not going to add that portion. As this happens he rushes towards your location. If it was a taijutsu/kenjutsu battle you want, its what you shall get

(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
Type: Offensive|Defensive|Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage:N/a
Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste (Users Base Speed). This technique has very little offensive abilities as the damage from this technique cause minimum damage (Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.

Note: Can only be used twice per battle
Note: This technique is easily visible to the naked eye
Note: Cant use any scorch custom above A rank in the same turn

(Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire





Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger.
Note:Can only aborb S rank fire an down
Note:Can only be used 2 per battle

By your own wording, you already allowed me to be in short range from you due to the constraint of your own jutsu. Also I braced myself with tendrils thus my balance was not on my legs.

Practically, your move would not have worked. My taijutsu technique is more than S-rank and even beyond forbidden rank. S-rank if the chakra is 40 but the chakra within the technique is 65 which your jutsu would not be able to absorb. Would have been possible if it were only damage increase. Also you would receive some damage from the kicking technique cos you are still within range(Mid-Range), though not fatal damage.

Accepting your move and continuing.

So since you did not specify the damage of your jutsu's growth, I'd say your fire becomes forbidden rank.

Kirie would be surprised at the way the event turned out. As Asch fire swallowed his, Kirie would quickly erect a large soapstone shark from the ground, plunging upwards to swallow the entire fire and then dive back into the earth without disturbing the ground itself. The shark is enhanced. On its way back when diving back to the earth, having taken a parabolic path, the shark would open its mouth 10m wide and swallow Ash while mauling him in its jaws.

After the assault, Kirie would assume a low stance.

☺ Toseki/Katon: Eledua no Hogo - Soapstone/Fire Release: Protection of Eledua ☺
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A(+10 additional chakra spent on any soapstone
technique)
Damage: N/A
Description: The user activates a soapstone/fire technique making it that for a short period of time, all his soapstone techniques comes as a special type of soapstone. Soapstone reaction to fire makes it hardened to a very extreme level, ricocheting its hardness level above that of diamond on the moh scale. During molding process, the user adds more fire chakra
increasing fire ratio than it should be thus making the resultant product which is soapstone a more tempered one seeing that too much fire on soapstone makes it harder than it should be . This does not make soapstone to become neutral techniques that are initially stronger than it but simply strengthen the soapstone and increase their power level by a rank while elemental strength and weakness still applies. The hardness also does not affect the innate ability of soapstone which is slipperiness, it only makes the surface harder than it should be.
NOTE: Activation is instant as it only supports other soapstone techniques thus it can be used in the same timeframe of another technique.
NOTE: The activation makes it so that the user unconsciously add more chakra when molding his soapstone techniques which gives rise to the tempered soapstone for a short period of time
NOTE: Does not increase forbidden rank soapstone techniques but increases their damage by 10
NOTE: Last for 3 turns
NOTE: Usable 2x per battle
NOTE: 2 turns in between usage
NOTE: No soapstone technique the next turn this ends.
☺ Toseki: Keraniya no Kakei - Soapstone Release: Kindreds of Kelani ☺
Type: Offensive, Defensive, Supplementary
Rank: A-S (S + 1 Rank)
Range: Short-Long
Chakra: 30-40 (40+10)
Damage: 60-80 (90)
Description: The user would weave a single hand sign and from either his body, mouth or from existing soapstone or earth source, creates dynamic creatures made of soapstone. Unlike the Seeds of Oduduwa, this creatures varies from the tiniest of them to a very big sized creature. For example; an ant to a large dinosaur with size that could rival or even dwarf that of the great stone golem. Depending on the chakra imbued into the creation, it determines the size, density, durability and power. The creatures have a level of sentiency that makes them able to move about the terrain and attack or even come to their creator's aid in order to defend him. Due to the composition of the creatures entirely made of soapstone except for the sole of their feet which is necessary for movement or any part of their body they will, any tangible/physical attacks would simply slip across their body. This is with the exception of elements they are weak to, if the power of the element in question overpowers
theirs. The creatures are able to merge with the ground with ease. Merging with the ground makes the creatures become one with earth or perhaps are now in harmony with earth. They only exist as soapstone chakra thus they can not be harmed while in this state since destroying the earth itself would not destroy the living chakra within it and they would form again from any existing earth even if it is just rubble or debris. However, negating the chakra itself could end them while in this state.
NOTE: S-rank creation can only be used 3x per battle and is only usable once every two turns
NOTE: Only two other moves per turn while they are active
NOTE: No soapstone above S-rank the turn they are made.


Chakra
1760-10-50
1700​
 

BusinessManTeno

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As Asch spotted what was going on, and took noticed to the creature going back into the ground. He didnt get a good feeling about it. Without a moments noticed, He saw something emerge from the sides of him, quickly realizing it seems to be sharp teeth. Quickly he stomp his foot on the ground causing the earth to propel him upwards, at an angle towards your location. Getting out of the dire situation. As he propelled through the sky, he quickly realized he needs help to gain an advantage. Quickly slapping his hands together, Summoning one of the two grand Summons, Gemini which appeared on his head. Already with the chakra sensing active. Which allows Asch in turn to sense chakra as well.

(yochi haru) Earth Spring
Rank-A
Range-Short-Long
Type-Defensive/Supplementary
Cost-30
Damage-N/A
Description-
The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing the ground to spring up(like a catapult) ,causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice.

*Can Only Be Used Three times*
*Can Only Be Taught By Icemyster*





(Ensui Katatsumuri Kuchiyose: Futagoza) Cone Snail Summoning: Gemini
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Gemini is the most interesting summon out of the bunch due to their personalities. Gemini are twin fraternal siamese twins. One female and one male, being the prodigy of the slug snail family being one of the two boss summons next to Virgo. Their size is roughly a little bit bigger than a basketball and the shell is included in the sizing, thus they typically stay on the shoulder of the summoner. Despite being twins, their regular body colors are different. The male is white and the female is black, though you can never see their full body as its attached to the shell, you can tell by their eyes, as they stick out from the shell along with their mouth. Their shell is very unique also, as the color splits in half. It is black on the male side and white on the woman side with the gemini symbol (♊) on the very center of their shell. Both of them speak separate but their thoughts are linked together and communicate different. The female is very vocal and thorough, as the male doesn't like to talk much, but rather fight (though he will talk if he wants to). The shell takes the shape of a cone and is very sturdy, giving them immunity to B-rank and below elemental techniques and up to A-rank Taijutsu (excluding EIG techniques) when they withdraw into their shell, this being their defense (this is excluding all techniques that come from below, as they are vulnerable to all attacks from below due to their shell not covering the bottom half). Just like every other cone snail, they have a harpoon for a tongue—theirs being twice the size of a kunai. Furthermore, they are able to launch their harpoon (tongue) towards an opponent with great speed (only up to mid range and travels as fast as a thrown kunai), and with great power (being S-rank in strength and counts as a move). The poison residing in this cone snail is of medium scale potency. Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (harpoon) and spread inside the opponent's body with extreme haste towards the opponents body system causing the opponents body to become fatigued from the poison. The poison will spread each turn causing the opponent to become more sick and sick to where their senses are thrown off due to the poison shutting down their system and if not dealt with being lethal (after 4 full turns); depending on where the harpoon is shot, it can be immediately lethal as well (piercing through the head, or heart). Gemini can then withdraw the harpoon bringing the opponent with it or release the harpoon from the opponent's body, retracting the harpoon it itself. The cone snail's preferred tactics are withdrawing into the cone shell for defense and extending the harpoon for offense. Gemini being the most unique and considered prodigies, they learned to work in unison with not only each other, but also their summoner. They are skilled in the art of chakra sensing and chakra suppressing. The female is able to suppress her chakra and anybody else's if they are in physical contact with her. The male is able to sense chakra to a very powerful degree, and can extend this ability to the summoner so long as they're in physical contact.

Note: Can only be summoned once per battle, and stays on the battle for 4 turns
Note: No other cone snail be on the battlefield the same time as them
Note: Sensory takes up 1 move slot (does not effect time frame)
Note: Suppressing takes up 1 move slot (does not effect time frame), and whilst suppressing chakra, the recipients of the technique cannot use any other ninja skills

"Awhh Greetings meeting my boy!"
"Greetings Master Asch Darling"
"Lady Ni, Please dont call me master. We are partners.. Sir Gemi, Greetings. As you can see Im in a bit of a bind and I need your help"
"Awhh. I see boy! Well then lets get down to the nucks and cranes shall we"
 
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Priest

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Can't quote, your spoiler is filled with so much..



As Asch begins his jump, Priest makes 2 handseals and put him in an illusion where a sudden force would take hold of Asch and drag him straight downwards at immense speed. It would seem the gravity has ricocheted 100 folds and thus Asch would be falling fast towards a rock solid ground. Due to the force, Asch would be unable to freely move his body or rightly shift his body so that he lands on his feet. He would crash land awkwardly in the illusion, breaking several bones. In real life, Asch is unconsciously making his way as normal towards Priest's position. At the same time as the genjutsu is cast, the Black Priest would hurl two tagged kunais towards the path Asch is moving. They would strike Asch in the head and explode. Kirie would also at the same time, hurl two other kunais that are aimed to fly by both sides of Asch, set to detonate once they reach his sides. The tags detonation isn't harmful but they release poison gas that would fill up the entire short range of Asch. Refer to "Viscous Mockery" technique above. Kirie would deactivate Kindreds of Kelani.

Genjutsu: Upsu! - Illusionary Arts: Oops!
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: An opposite of a genjutsu that removes gravity. This increases it albeit one or two things involved. after 2 handseals, the genjutsu is cast. This works on an opponent that is suspended in air maybe through a flight technique, wings, etc. Considering the type of flight mechanism, if its a kind of wings, the target who is in the illusion suddenly sees his wing tear/break and thus he would start falling due to him unable to
sustain his flight. Perhaps what gives the target flight is a technique that uses raw chakra/energy like Mu's flight jutsu, the target would immediately feel a massive continous amount of pressure succumbing him to a strong gravity pull and thus would begin to fall. If the flight technique used is a wing, the pair of wings break and when it is recasted, they break again until the target is actually out of the illusion. This genjutsu also ofcourse may be used if an opponent is temporarily airborne maybe due to a high jump or through the usage of a suplementary jutsu to sustain a guided and premature flight/glide like using the wind stream jutsu. The genjutsu make it seem that gravity has just richocheted high and the victim has been forcefully succumbed to fall due to immense gravity. In real life, the victim is still there though mere hovering on a spot or perhap continues to glide in the direction he was moving. However he may actually fall in real life though at a normal rate, if his flight technique needed focus to sustain.
NOTE: Usable 3x per battle
NOTE: One turn rest inbetween usage
NOTE: No genjutsu above A-rank next turn

Chakra
1700-10-30
1660​
 

BusinessManTeno

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As This happen, Asch suddenly feels a very powerful force begin to drag him down. Not doing what it is, he noticed his opponent doing 2 handseals. This wasn't good, but Asch was also getting very upset. Preparing to embrace the fall, he decided to release the curse mark on his body, causing strange patterns to appear on his right side. As this happen, he noticed he was still suspended in air.. A genjutsu perhaps, or maybe he was forseeing his doom. Either way, Asch didn't want to have to go through that again. Seeing his opponent throw kunais towards his, he decided to let his style do the talking. Quickly generating two Scorch Orbs, the Size of the water prison jutsu. This would rotate around Asch, Intercepting and blocking the kunais, and kunais with explosion, having the scorch orbs take the impact of the explosion. As This happen, now reaching the ground 5 meters from his opponent. He quickly snap his fingers causing a scorch bubble to appear behind your location. Once done the bubble snaps giving off a loud screech, causing your ears to bleed while also vibrating violently on your bones dealing damage as well, With Asch with his sword now in his right hand, Ready for war.

(Shakuton: Taiyō-shin no Shukufuku) Scorch Release: Blessing of the Sun God
Rank: A
Type: Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform the Ram sign and create two orbs of scorch around them that resembles the size of Water Prison Jutsu. The user can only use these orbs for protection from ninja tools and incoming attacks.
Note: Lasts for two turns and can only block A-Rank and below Water, Wind and Fire jutsus.
Note: Can only be used four times

Ototon: Shu Ranmyaku) Sound Style: Lord Of Chaos
Type: Offensive | Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 +10 = 70
Description: Lord Of Chaos or sometimes spelled "Kaos" Is one of the signature styles of the sound style that the user uses utilizing only the snap of their fingers to initiate the technique. Overall the user by snapping his hands release sound chakra in the shape of a bubble that violently explodes. By pointing their finger in the direction they want the bubble to be made at, the user will snap their hand causing sound to take a translucent and transparent (Looking like a distortion in the air) circle shape next to the opponent, which will quickly explode dealing a very high pitch screech enough to damage said person ear drums distorting said person vision while causing the screech to vibrate on said opponent body causing a violent reaction to their bones dealing damage that way as well Another way the user can use this is The user will snap their fingers in the direction of a technique causing tiny sound bubbles to form inside (If its water or anything that can be penetrated) or on the layer (such as earth etc) which will then quickly explode, destroying said technique. The great thing about this technique is that once the sound orbs explode they let out a very devastating screech, bursting the ear drums of anybody within 3 meters of the explosion causing them to go deaf for 3 turns and -30 due to the eardrums bursting..
Note: Cant use this technique back to back
Note: No sound jutsu above A rank in the same turn
Note: Can only be used 1 meter and beyond from the opponent
The Damage come from both the screech and the vibrations from the sound to the opponents body.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Show
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.
 

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As This happen, Asch suddenly feels a very powerful force begin to drag him down. Not doing what it is, he noticed his opponent doing 2 handseals. This wasn't good, but Asch was also getting very upset. Preparing to embrace the fall, he decided to release the curse mark on his body, causing strange patterns to appear on his right side. As this happen, he noticed he was still suspended in air.. A genjutsu perhaps, or maybe he was forseeing his doom. Either way, Asch didn't want to have to go through that again. Seeing his opponent throw kunais towards his, he decided to let his style do the talking. Quickly generating two Scorch Orbs, the Size of the water prison jutsu. This would rotate around Asch, Intercepting and blocking the kunais, and kunais with explosion, having the scorch orbs take the impact of the explosion. As This happen, now reaching the ground 5 meters from his opponent. He quickly snap his fingers causing a scorch bubble to appear behind your location. Once done the bubble snaps giving off a loud screech, causing your ears to bleed while also vibrating violently on your bones dealing damage as well, With Asch with his sword now in his right hand, Ready for war.

(Shakuton: Taiyō-shin no Shukufuku) Scorch Release: Blessing of the Sun God
Rank: A
Type: Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform the Ram sign and create two orbs of scorch around them that resembles the size of Water Prison Jutsu. The user can only use these orbs for protection from ninja tools and incoming attacks.
Note: Lasts for two turns and can only block A-Rank and below Water, Wind and Fire jutsus.
Note: Can only be used four times

Ototon: Shu Ranmyaku) Sound Style: Lord Of Chaos
Type: Offensive | Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 +10 = 70
Description: Lord Of Chaos or sometimes spelled "Kaos" Is one of the signature styles of the sound style that the user uses utilizing only the snap of their fingers to initiate the technique. Overall the user by snapping his hands release sound chakra in the shape of a bubble that violently explodes. By pointing their finger in the direction they want the bubble to be made at, the user will snap their hand causing sound to take a translucent and transparent (Looking like a distortion in the air) circle shape next to the opponent, which will quickly explode dealing a very high pitch screech enough to damage said person ear drums distorting said person vision while causing the screech to vibrate on said opponent body causing a violent reaction to their bones dealing damage that way as well Another way the user can use this is The user will snap their fingers in the direction of a technique causing tiny sound bubbles to form inside (If its water or anything that can be penetrated) or on the layer (such as earth etc) which will then quickly explode, destroying said technique. The great thing about this technique is that once the sound orbs explode they let out a very devastating screech, bursting the ear drums of anybody within 3 meters of the explosion causing them to go deaf for 3 turns and -30 due to the eardrums bursting..
Note: Cant use this technique back to back
Note: No sound jutsu above A rank in the same turn
Note: Can only be used 1 meter and beyond from the opponent
The Damage come from both the screech and the vibrations from the sound to the opponents body.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Show
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.

Priest noticed Asch's reaction to the genjutsu. He suddenly does not portray someone falling anymore. There's also this funny looking marks spreading across his body. This means he had used the jutsu to break himself out of the genjutsu. Priest reacts by causing a lightning chains to form into a sphere one meter around Asch. With a single handseal, they would shock him. The sphere has holes so that even when the chains would protect Asch from the exploding kunais, it would not be enough to protect him from the poison gas which would envelope the entire area.

Priest would then spin while kicking upwards. This would cause a tornado to form around him. The top of the tornado which is shaped as a dragon head would move towards Asch to assault him, should he escape the wrath of the lightning chains and poison.

Raiton: (Misutishizumu Ori) – Lightning Style|Mystic Cage
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks)
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.
Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn this is used
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30 +25
Damage: 60 +20+25
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users

Chakra
1660-10-40-55
1555​
 

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His opponents kept being on the up and up. This to Asch, showed him that he was in fear of what he had under his sleeve. Almost on the ground through mid air, he noticed lightning forming around his location as the explosion from the kunais detonate releasing something other than explosion it seem. Poison maybe. While right after his opponent shoots up towards his location. Fed up by this, Asch simply surges a very loud and powerful amounts of wind from his body. Not only would this nullify the wind technique, and blow away the gas as well. But it will also blow you right back to your position not even allowing you to come close to Him. As This happen, Finally reaching the ground, He claps his hands together summoning fourth his faithful summon. Gemini. Hopefully trying to turn the tides of the battle while automatically activating the chakra sensing..

(Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel

(Ensui Katatsumuri Kuchiyose: Futagoza) Cone Snail Summoning: Gemini
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Gemini is the most interesting summon out of the bunch due to their personalities. Gemini are twin fraternal siamese twins. One female and one male, being the prodigy of the slug snail family being one of the two boss summons next to Virgo. Their size is roughly a little bit bigger than a basketball and the shell is included in the sizing, thus they typically stay on the shoulder of the summoner. Despite being twins, their regular body colors are different. The male is white and the female is black, though you can never see their full body as its attached to the shell, you can tell by their eyes, as they stick out from the shell along with their mouth. Their shell is very unique also, as the color splits in half. It is black on the male side and white on the woman side with the gemini symbol (♊) on the very center of their shell. Both of them speak separate but their thoughts are linked together and communicate different. The female is very vocal and thorough, as the male doesn't like to talk much, but rather fight (though he will talk if he wants to). The shell takes the shape of a cone and is very sturdy, giving them immunity to B-rank and below elemental techniques and up to A-rank Taijutsu (excluding EIG techniques) when they withdraw into their shell, this being their defense (this is excluding all techniques that come from below, as they are vulnerable to all attacks from below due to their shell not covering the bottom half). Just like every other cone snail, they have a harpoon for a tongue—theirs being twice the size of a kunai. Furthermore, they are able to launch their harpoon (tongue) towards an opponent with great speed (only up to mid range and travels as fast as a thrown kunai), and with great power (being S-rank in strength and counts as a move). The poison residing in this cone snail is of medium scale potency. Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (harpoon) and spread inside the opponent's body with extreme haste towards the opponents body system causing the opponents body to become fatigued from the poison. The poison will spread each turn causing the opponent to become more sick and sick to where their senses are thrown off due to the poison shutting down their system and if not dealt with being lethal (after 4 full turns); depending on where the harpoon is shot, it can be immediately lethal as well (piercing through the head, or heart). Gemini can then withdraw the harpoon bringing the opponent with it or release the harpoon from the opponent's body, retracting the harpoon it itself. The cone snail's preferred tactics are withdrawing into the cone shell for defense and extending the harpoon for offense. Gemini being the most unique and considered prodigies, they learned to work in unison with not only each other, but also their summoner. They are skilled in the art of chakra sensing and chakra suppressing. The female is able to suppress her chakra and anybody else's if they are in physical contact with her. The male is able to sense chakra to a very powerful degree, and can extend this ability to the summoner so long as they're in physical contact.

Note: Can only be summoned once per battle, and stays on the battle for 4 turns
Note: No other cone snail be on the battlefield the same time as them
Note: Sensory takes up 1 move slot (does not effect time frame)
Note: Suppressing takes up 1 move slot (does not effect time frame), and whilst suppressing chakra, the recipients of the technique cannot use any other ninja skills
 

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Kirie watches as Asch destroys the lightning chains and push back the poison jutsus. He would then only use the dragon tornado to destroy the remaining wind jutsu and withdraw the rest. Dispelling the dragon tornado, Kirie would sit on a chair on the pulpit.

You should leave now. The damage done to this sacred place has gone far enough. Let's call this a tie. We'll meet some other time.
 
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