[Closed] Geets v. Jay

Jᴀʏ

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His old teacher, it would be a shame that he would have to defeat him, but it was necessary for Killua's advancement. With Indra coiled around his finger Killua, would begin by quickly stringing together hand-seals. The first hand-seal would release a dense smog into the battlefield, that would passively be released from his own body, preventing it from being blown away. The second hand-seal would enable Killua to sense not only the presence of opponents, but also every molecule within the smoke and distinguish what was in it, enhancing the sensing ability of the first technique. After completing the smoke-screen Killua would launch a volley of explosive kunai upwards in an arc in order to rain down onto Vegeta and explode on contact. "So let's see what your made of."

Indra - God of Thunder
Type: Weapon
Rank: S
Range: Short-long
Chakra: 40 (-10 per turn for levitation)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities

  • Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

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  • Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)
Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

(Kemuri: Jouki Fogu) - Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Kemuri Shingan) - Smoke Mind's Eye
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Descrtiption: The user will do an additional Ram hand seal while performing a Smoke technique and gather more chakra into the smoke they are releasing from their body or wrist launcher/s and make it very sensible to obstacles it encounters. This does not change defensive nor offensive capabilities of the smoke but rather just adds a passive sensing ability. The user will be able to feel the changes that happen in the molecular bonds of smoke to the extent of distinguishing shapes and materials and correctly guessing the location of a certain mass and its movements. Accordingly, the user can tell when something has left or entered the area of their smoke. It is enough that the mass is only partially in the smoke to be subjected to sensing, as long as there is contact in any way. However, only the part that is actually in the smoke can be distinguished.
Notes:
- Usable only four times per battle.
- Lasts as long as smoke it was applied to remains under the user's control.
- Only takes a technique slot upon being initially activated.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

 

Vegeta

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His old teacher, it would be a shame that he would have to defeat him, but it was necessary for Killua's advancement. With Indra coiled around his finger Killua, would begin by quickly stringing together hand-seals. The first hand-seal would release a dense smog into the battlefield, that would passively be released from his own body, preventing it from being blown away. The second hand-seal would enable Killua to sense not only the presence of opponents, but also every molecule within the smoke and distinguish what was in it, enhancing the sensing ability of the first technique. After completing the smoke-screen Killua would launch a volley of explosive kunai upwards in an arc in order to rain down onto Vegeta and explode on contact. "So let's see what your made of."

Indra - God of Thunder
Type: Weapon
Rank: S
Range: Short-long
Chakra: 40 (-10 per turn for levitation)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities

  • Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

    You must be registered for see images
  • Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)
Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

(Kemuri: Jouki Fogu) - Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Kemuri Shingan) - Smoke Mind's Eye
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Descrtiption: The user will do an additional Ram hand seal while performing a Smoke technique and gather more chakra into the smoke they are releasing from their body or wrist launcher/s and make it very sensible to obstacles it encounters. This does not change defensive nor offensive capabilities of the smoke but rather just adds a passive sensing ability. The user will be able to feel the changes that happen in the molecular bonds of smoke to the extent of distinguishing shapes and materials and correctly guessing the location of a certain mass and its movements. Accordingly, the user can tell when something has left or entered the area of their smoke. It is enough that the mass is only partially in the smoke to be subjected to sensing, as long as there is contact in any way. However, only the part that is actually in the smoke can be distinguished.
Notes:
- Usable only four times per battle.
- Lasts as long as smoke it was applied to remains under the user's control.
- Only takes a technique slot upon being initially activated.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Vegeta see's a face he hasn't seen for quite some time. His teaching days long behind him, this was one of his last pupils, Killua. Seems he had grown stronger in his time since then, but had he grown any wiser or more battle ready? He was still very young after all, however Geets figures this a perfect time to test his mettle and see if he's made of sterner stuff than half these cream puff ninja's out there. He would fight with the intent to kill, it would be up to his former student to not die, and he expected the same treatment in return for sure. So, with his smexy earrings on, Geets see's his student make his hand seal and begin to emit smoke, prompting him to activate his All Seeing eyes. What he saw, was not good for him, for Killua's chakra was laced thru out this smoke. Wasting no more time he molds his chakra and makes 6 seals and slams his hands to the ground. Suddenly without warning a giant snake stomach would be summoned around Killua with his back up against the back wall grasping his back and limbs immediately begins crushing him at Vegeta's will. The short ranged stomach would collapse inwards and down all around the boy, this snake stomach would ultimately squish him and anything that isn't harder than steel like a grape..and as for the kunai, if they were thrown Geets would use his eyes to track them and throw a volley of his own to hit each one sending them safely away from himself. However he would also make sure to stand still at the end and begin drawing in NE from around him and begin mixing the ratio's to enter SM. Would Killua survive? Stay tuned...

(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting thier jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
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Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.
-only used 2 times per battle
-it stays on the field for 4 turns or unless the user releases it
-must have 2 turns in between uses
 
Last edited:

Jᴀʏ

Underdog
Legendary
Joined
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Messages
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Kin
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Kumi
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Vegeta see's a face he hasn't seen for quite some time. His teaching days long behind him, this was one of his last pupils, Killua. Seems he had grown stronger in his time since then, but had he grown any wiser or more battle ready? He was still very young after all, however Geets figures this a perfect time to test his mettle and see if he's made of sterner stuff than half these cream puff ninja's out there. He would fight with the intent to kill, it would be up to his former student to not die, and he expected the same treatment in return for sure. So, with his smexy earrings on, Geets see's his student make his hand seal and begin to emit smoke, prompting him to activate his All Seeing eyes. What he saw, was not good for him, for Killua's chakra was laced thru out this smoke. Wasting no more time he molds his chakra and makes 6 seals and slams his hands to the ground. Suddenly without warning a giant snake stomach would be summoned around Killua with his back up against the back wall grasping his back and limbs immediately begins crushing him at Vegeta's will. The short ranged stomach would collapse inwards and down all around the boy, this snake stomach would ultimately squish him and anything that isn't harder than steel like a grape..and as for the kunai, if they were thrown Geets would use his eyes to track them and throw a volley of his own to hit each one sending them safely away from himself. However he would also make sure to stand still at the end and begin drawing in NE from around him and begin mixing the ratio's to enter SM. Would Killua survive? Stay tuned...

(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting thier jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
You must be registered for see images

Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.
-only used 2 times per battle
-it stays on the field for 4 turns or unless the user releases it
-must have 2 turns in between uses
As discussed on Discord, my smoke techs happen within the same time-frame and your Byakugan isn't passive so I'm able to interrupt you.



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As the smoke expanded outward into the battlefield enveloping Vegeta as he both summoned his weapon and activated his Byakugan, Killua could sense his adversary perform techniques in the distance as a result of Indra, in response this the young Hayabusa would manipulate his chakra creating five sentient ghost like creature that would be spawned already within the field of smoke. These transparent ghosts would be practically formless and of the same consistency and color of the smoke, blending in completely. The ghosts would be spawned besides Vegeta slightly outside his peripheral using that smoke there as a source, these ghosts due to their incredible speed would travel around barreling into Vegeta, the force of the impact would cause severe damage but just the inhalation of the toxic fumes would knock him unconscious and ravage his organs. The poor Hyuga had taught Killua a lot, but he hadn't taught him everything... "Sorry.."

(Seizetsu Yakubarai) — Ghastly Exorcism
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: By manipulating smoke, the user will create five human-sized creatures with disturbing faces that will hover around the battlefield, being able to reach every corner of it up to mid-range. The creatures are incredibly fast and due to the speed of their movement, they look like contours and are thus often perceived as ghosts. Their speed and the resulted transparency make it very hard for the opponent to stay concentrated on knowing where they are. The ghosts also have high agility and are able to avoid attacks and obstacles and move around in the woods or rocky terrain for example, without any difficulty. The purpose of the ghosts is that they can attack their targets from various directions and rush into them. When they come in contact with their target, they convert into a smaller smokescreen that blind the target and makes it cough. The rapidity of the impact also allows the ghosts to push their target backwards a bit and also make the smoke's noxiousness to be on a higher level.

Notes:
- Usable only twice per battle.
- The ghosts can be active up to three turns because after as much time, they dissolve on their own.
- The user cannot perform any techniques above S-Rank while the ghosts are active.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.
 
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Vegeta

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As discussed on Discord, my smoke techs happen within the same time-frame and your Byakugan isn't passive so I'm able to interrupt you.



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As the smoke expanded outward into the battlefield enveloping Vegeta as he both summoned his weapon and activated his Byakugan, Killua could sense his adversary perform techniques in the distance as a result of Indra, in response this the young Hayabusa would manipulate his chakra creating five sentient ghost like creature that would be spawned already within the field of smoke. These transparent ghosts would be practically formless and of the same consistency and color of the smoke, blending in completely. The ghosts would be spawned besides Vegeta slightly outside his peripheral using that smoke there as a source, these ghosts due to their incredible speed would travel around barreling into Vegeta, the force of the impact would cause severe damage but just the inhalation of the toxic fumes would knock him unconscious and ravage his organs. The poor Hyuga had taught Killua a lot, but he hadn't taught him everything... "Sorry.."

(Seizetsu Yakubarai) — Ghastly Exorcism
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: By manipulating smoke, the user will create five human-sized creatures with disturbing faces that will hover around the battlefield, being able to reach every corner of it up to mid-range. The creatures are incredibly fast and due to the speed of their movement, they look like contours and are thus often perceived as ghosts. Their speed and the resulted transparency make it very hard for the opponent to stay concentrated on knowing where they are. The ghosts also have high agility and are able to avoid attacks and obstacles and move around in the woods or rocky terrain for example, without any difficulty. The purpose of the ghosts is that they can attack their targets from various directions and rush into them. When they come in contact with their target, they convert into a smaller smokescreen that blind the target and makes it cough. The rapidity of the impact also allows the ghosts to push their target backwards a bit and also make the smoke's noxiousness to be on a higher level.

Notes:
- Usable only twice per battle.
- The ghosts can be active up to three turns because after as much time, they dissolve on their own.
- The user cannot perform any techniques above S-Rank while the ghosts are active.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.
oop, you'd think by now I'd know better than to skim jutsu lol
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With his eyes active, Geets is able to see the movements and displacement of the smoke as well as movement of chakra from the ghosts as compared to the stagnant chakra in the smokey veil covering the field. Being able to basically see completely around himself made his reaction time more than enough to deal out a proper defense, and so by swiftly molding his wind chakra while doing some seals then inhaling, Geets would spin and exhale a solitary blade of wind around himself that would blast outwards to mid range towards Killua that would easily deal with all the ghost like smoke apparitions and clear and area momentarily of the smoke up to mid range around him..

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
Immediately following this as he's still molding wind chakra now into his hands Geets would lace the clouds above his former student quickly creating a tornado around the boy. This would not only trap him inside but would also funnel the remaining smoke inwards clearing the field, Geets would then toss a butt load of shuriken that with his wind chakra he controls to attack from several angles at once and over and over, from all sides, upwards and downwards angles as well with wind chakra coated shuriken that would shred the poor boy's body like a paper target being shot by a machine gun at his command as Geets speaks to the boy..

Pff.. Surely I taught you better than this, I haven't even began to break a sweat..

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controlling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~
 

Jᴀʏ

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oop, you'd think by now I'd know better than to skim jutsu lol
``````````````````````````````````````````
With his eyes active, Geets is able to see the movements and displacement of the smoke as well as movement of chakra from the ghosts as compared to the stagnant chakra in the smokey veil covering the field. Being able to basically see completely around himself made his reaction time more than enough to deal out a proper defense, and so by swiftly molding his wind chakra while doing some seals then inhaling, Geets would spin and exhale a solitary blade of wind around himself that would blast outwards to mid range towards Killua that would easily deal with all the ghost like smoke apparitions and clear and area momentarily of the smoke up to mid range around him..

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
Immediately following this as he's still molding wind chakra now into his hands Geets would lace the clouds above his former student quickly creating a tornado around the boy. This would not only trap him inside but would also funnel the remaining smoke inwards clearing the field, Geets would then toss a butt load of shuriken that with his wind chakra he controls to attack from several angles at once and over and over, from all sides, upwards and downwards angles as well with wind chakra coated shuriken that would shred the poor boy's body like a paper target being shot by a machine gun at his command as Geets speaks to the boy..

Pff.. Surely I taught you better than this, I haven't even began to break a sweat..

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controlling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

Since the wind technique you used is A rank it would cancel out with the S rank smoke ghosts short range from you. So you only clear the smoke short range around you.


Vegeta would respond to the ghosts, despite Killua being almost ensured of his unawareness to the practically invisible dementors. It seemed as though any plan to evade the Hyuga's detection would be futile. Instead Killua would challenge it, as the wind technique blasted away the smoke ghosts, and the smoke short range around Vegeta. Killua as a result of Indra, would be completely aware, and due to the nature of the 360 wind blast, he could surmise Vegeta's position. As Geet's performed his wind counter Killua would gather his raiton chakra performing two hand-seals, and immediately after the wind blade and the smoke ghost's negated one another. Killua would create sixteen pillars of earth that would release electricity inwards from all around Vegeta. The additional hand-seal would serve to alter the properties of the lightning, enhancing it's brightness to an overwhelming degree, as well as making a deafening cracking noise capable of making one's ears bleed. The technique would be spawned five meters away from Vegeta and implode inward's travelling toward's the Hyuga. The Hyuga's X-Ray and 360 vision would work against him, the light would blind him, and the sound would stun and deafen him, coupled with his proximity to the technique would make it impossible to evade the status effects. While the status effects would make it incredibly difficult to actually avoid the attack.

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

↯(Raiton: Raijū no Funsai Hana) - Lightning Release: Raiju's Shattering Flower
Type: Supplementary
Rank: A
Range: Mid - Long
Chakra:30
Damage: N/A
Description: This technique can be considered an alteration jutsu as it changes the nature of existing lightning techniques. The user will form an additional two handseals during the performance of another technique, supercharging the electrons within the lightning jutsu with additional chakra. As seen with Chidori high concentrations of lightning chakra can be caused to make distinctive loud noises that closely resembled that of millions of birds constantly chirping . This noise however will remain dormant within the charged electrons until the moment the jutsu strikes a target, technique or is activated by an additional hand seal. Once it has been activated this technique will cause the initial lightning jutsu to produce a blinding flash of light and deafening cracking noise very similar to a high pitched thunderclap. This can stun the opponent momentarily as well as the user if they're within short-range of it.

↯Usable thrice per battle.
↯Must be used while performing a technique and only works on one technique at a time.
↯Blindness lasts for one turn
 

Vegeta

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Since the wind technique you used is A rank it would cancel out with the S rank smoke ghosts short range from you. So you only clear the smoke short range around you.


Vegeta would respond to the ghosts, despite Killua being almost ensured of his unawareness to the practically invisible dementors. It seemed as though any plan to evade the Hyuga's detection would be futile. Instead Killua would challenge it, as the wind technique blasted away the smoke ghosts, and the smoke short range around Vegeta. Killua as a result of Indra, would be completely aware, and due to the nature of the 360 wind blast, he could surmise Vegeta's position. As Geet's performed his wind counter Killua would gather his raiton chakra performing two hand-seals, and immediately after the wind blade and the smoke ghost's negated one another. Killua would create sixteen pillars of earth that would release electricity inwards from all around Vegeta. The additional hand-seal would serve to alter the properties of the lightning, enhancing it's brightness to an overwhelming degree, as well as making a deafening cracking noise capable of making one's ears bleed. The technique would be spawned five meters away from Vegeta and implode inward's travelling toward's the Hyuga. The Hyuga's X-Ray and 360 vision would work against him, the light would blind him, and the sound would stun and deafen him, coupled with his proximity to the technique would make it impossible to evade the status effects. While the status effects would make it incredibly difficult to actually avoid the attack.

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

↯(Raiton: Raijū no Funsai Hana) - Lightning Release: Raiju's Shattering Flower
Type: Supplementary
Rank: A
Range: Mid - Long
Chakra:30
Damage: N/A
Description: This technique can be considered an alteration jutsu as it changes the nature of existing lightning techniques. The user will form an additional two handseals during the performance of another technique, supercharging the electrons within the lightning jutsu with additional chakra. As seen with Chidori high concentrations of lightning chakra can be caused to make distinctive loud noises that closely resembled that of millions of birds constantly chirping . This noise however will remain dormant within the charged electrons until the moment the jutsu strikes a target, technique or is activated by an additional hand seal. Once it has been activated this technique will cause the initial lightning jutsu to produce a blinding flash of light and deafening cracking noise very similar to a high pitched thunderclap. This can stun the opponent momentarily as well as the user if they're within short-range of it.

↯Usable thrice per battle.
↯Must be used while performing a technique and only works on one technique at a time.
↯Blindness lasts for one turn
Seeing Killua molding his chakra into the ground, as the pillars rise Geets rushes zigzagging ninja style towards them head long towards his former pupil, gathering his raiton and releasing it on the edge of his skin all at once with random electrical wires extending to short range of him. Before the pillars and the roof can completely form, the electrical properties of this special armor would touch it and ravage thru the entirety of the pillars at once, causing them to disintegrate into nothingness in front of Killua's eyes before they could do any harm however Geets would add two additional seals and adjust the brightness like a flash bulb suddenly going off that would give no warning making it impossible for his pupil to not be affected. Now that Killua was blinded by his illuminated armor, as Geets runs he creates a whip of lightning from the armor that he lashes horizontally at his former pupil set to cut him in half at torso level. This would be from short range however the whip had mid range reach. Geets would continue to run towards the boy ready for some cqc..

(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.

Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again
 

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Seeing Killua molding his chakra into the ground, as the pillars rise Geets rushes zigzagging ninja style towards them head long towards his former pupil, gathering his raiton and releasing it on the edge of his skin all at once with random electrical wires extending to short range of him. Before the pillars and the roof can completely form, the electrical properties of this special armor would touch it and ravage thru the entirety of the pillars at once, causing them to disintegrate into nothingness in front of Killua's eyes before they could do any harm however Geets would add two additional seals and adjust the brightness like a flash bulb suddenly going off that would give no warning making it impossible for his pupil to not be affected. Now that Killua was blinded by his illuminated armor, as Geets runs he creates a whip of lightning from the armor that he lashes horizontally at his former pupil set to cut him in half at torso level. This would be from short range however the whip had mid range reach. Geets would continue to run towards the boy ready for some cqc..

(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.

Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again
Killua smirked, as a result of Indra he was able to pick up on the lightning chakra Vegeta was building up in his body but not the nature of the technique. Thus, Killua would be blinded by the light. Realizing this left him vulnerable to attacks the shinobi would knead water chakra within his core, and channel it outwards to create a barely visible sphere of water. As the Hyuga approached and launched his lightning whip, the sphere of water would absorb the impact and the electricity and would simultaneously launch a water technique with the properties of the absorbed technique. In this case a the whip would be reflected back toward's Vegeta, but it would look more like a stream than a whip. The whip would rush back towards the man, cutting him apart and shocking him.

(Suiton: Haha no Be no hogo) - Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same
 
Last edited:

Vegeta

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Killua smirked, as a result of Indra he was able to pick up on the lightning chakra Vegeta was building up in his body but not the nature of the technique. Thus, Killua would be blinded by the light. Realizing this left him vulnerable to attacks the shinobi would knead water chakra within his core, and channel it outwards to create a barely visible sphere of water. As the Hyuga approached and launched his lightning whip, the sphere of water would absorb the impact and the electricity and would simultaneously launch a water technique with the properties of the absorbed technique. In this case a the whip would be reflected back toward's Vegeta, but it would look more like a stream than a whip. The whip would rush back towards the man, cutting him apart and shocking him.

(Suiton: Haha no Be no hogo) - Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same
Seeing the interaction of his whip with the water that formed around Killua with his eyes, Geets continues rushing forwards now dangerously close. As the water whip attempts to hit Geets, he would will his left earring to life creating a dampening shield in front of him as he continues to run forwards not losing one stride. The whip hits it and reverses course, set to hit Killua instead however as an A rank attack. Since it was the water attack that was already surrounding him, Killua would be instantly affected by his own electrified water. This would make Geets' armor deactivate as the earrings drained a proportionate amount of chakra to form the shield..

(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting thier jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
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Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
Once the water whip hit the shield and reverse course, Geets molds his wind chakra and uses it to swiftly cover the remaining distance in an instance, driving a right fist straight into Killua's chest followed by a right front kick to his gut before he could fly back from the blow of the punch and loads his head under his left armpit like a headlock of sorts. This would send the water flying backwards off Killua from the force of the initial blow. Geets then quickly slings Killua's left arm across his shoulder and grasps him by his right hip/leg area lifting him upwards and snap suplexing him cracking his spine across the hard ground if it all went according to plan. Of course, this was all subject to change lol

(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.

- Pulling in short range only takes a second, pulling to mid takes significantly longer.
- Cannot be used multiple times in the same turn
- Has two turn cool down
- Can only be taught by LonelyAssassin
(Taijutsu: Sūpurekkusu)Body Arts: Suplex
Type: Offensive
Rank: S-rank
Range: Short
Chakra:N/A
Damage:80
Description:The Suplex is an extremely powerful, grappling-type maneuver of close combat. The user will begin by kicking the opponent in the stomach, causing them to reflexively bend over from the stunning pain. The user will then drape the opponent's nearest arm over their shoulder, gripping them by the waist before lifting them into an upside down position. The user will then immediately fall backwards, heaving the opponent into the ground at tremendous force. The technique can also be executed by standing behind the opponent, wrapping both arms around their waist, lifting them up and throwing one's body backwards, slamming the opponent's upper back/shoulder into the ground below.
 

Jᴀʏ

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Seeing the interaction of his whip with the water that formed around Killua with his eyes, Geets continues rushing forwards now dangerously close. As the water whip attempts to hit Geets, he would will his left earring to life creating a dampening shield in front of him as he continues to run forwards not losing one stride. The whip hits it and reverses course, set to hit Killua instead however as an A rank attack. Since it was the water attack that was already surrounding him, Killua would be instantly affected by his own electrified water. This would make Geets' armor deactivate as the earrings drained a proportionate amount of chakra to form the shield..

(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting thier jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
You must be registered for see images

Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
Once the water whip hit the shield and reverse course, Geets molds his wind chakra and uses it to swiftly cover the remaining distance in an instance, driving a right fist straight into Killua's chest followed by a right front kick to his gut before he could fly back from the blow of the punch and loads his head under his left armpit like a headlock of sorts. This would send the water flying backwards off Killua from the force of the initial blow. Geets then quickly slings Killua's left arm across his shoulder and grasps him by his right hip/leg area lifting him upwards and snap suplexing him cracking his spine across the hard ground if it all went according to plan. Of course, this was all subject to change lol

(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.

- Pulling in short range only takes a second, pulling to mid takes significantly longer.
- Cannot be used multiple times in the same turn
- Has two turn cool down
- Can only be taught by LonelyAssassin
(Taijutsu: Sūpurekkusu)Body Arts: Suplex
Type: Offensive
Rank: S-rank
Range: Short
Chakra:N/A
Damage:80
Description:The Suplex is an extremely powerful, grappling-type maneuver of close combat. The user will begin by kicking the opponent in the stomach, causing them to reflexively bend over from the stunning pain. The user will then drape the opponent's nearest arm over their shoulder, gripping them by the waist before lifting them into an upside down position. The user will then immediately fall backwards, heaving the opponent into the ground at tremendous force. The technique can also be executed by standing behind the opponent, wrapping both arms around their waist, lifting them up and throwing one's body backwards, slamming the opponent's upper back/shoulder into the ground below.

As agreed, the whip is launched towards meaning the counter wouldn't be instant.



Killua being returned to his senses literally, would watch as Vegeta created a shield that would reverse the course of Killua's water attack. Killua would mold his wind chakra in front of his fist, as he dashed forwards to meet Vegeta. The wind would form a half-sphere that would swallow the water technique as it approached Killua. The sphere would begin pressurizing the water and redirecting it towards Vegeta once again. The stream would be pressurized, and maintain it's shocking properties from Mother's Beloved Protection. Killua would launch the stream that had now become essentially a slash of pressurized and electrified water at Vegeta horizontally, aiming to cut the poor man in half. Due to their close proximity it would be incredibly difficult to evade as well. "TAKE THIS!!!!!!!!!!!!!!!!!!!!!!!"


(Futon: Kyonen no Natsu) - Wind Release: Last Summer
Rank: B-S
Type: Defensive/Offensive
Range: Short - Long
Chakra Cost: 20-40
Damage: 40-80 (+20)
Description: The user of this technique will channel his Futon chakra to form near invisible bowl-shaped half-sphere of wind either in front of him or at the end of his fist. The sphere can be used for both defensive and offensive purposes alike, however its main purpose is much more powerful. Upon being assaulted by an enemy attack the user will either psychically launch the sphere or expel a gust of wind from his/her fist to launch the sphere at the enemy attack when it's within range to make it look as if they had punched the enemy technique. At which point the bowl shaped sphere will envelop the enemy attack, and form a full, visible sphere. Depending on the elemental nature the sphere will neutralize the technique, for example depending on the rank of the enemy technique, and the rank of this technique used the user can snuff out flames. When faced with electrical attacks the user can disperse the current. When it's an earth technique, the wind sphere will both crush and cut apart the attack. It's offensive ability however is just as simple if not simpler, the sphere can be launched to engulf enemies and will shrink to both crush and cut apart the victim. The most powerful ability of this technique however, is a combination of both the offensive and defensive traits. The user of this technique instead of neutralizing enemy techniques will enhance them, redirecting them towards the opponent. Upon being attacked by a fire technique, the user will fuel the flames with wind putting enough spin into the flames to redirect it towards the opponent. Upon being faced with a water technique, the user will redirect it whilst adding pressurized trait, the water will have more cutting power. Upon being faced with an earth technique, the user will redirect it and use the wind to increase the force behind the earth. When facing a wind technique, the user will use their own wind technique to engulf, add increase the force, cutting ability and amount of wind in the technique. Unfortunately this part of the technique can not be used with lightning due to S/W the current is dispersed. Upon launching the technique back at the opponent, the technique increases by one rank.

Note: Can not be used in consecutive turns
Note: S rank version may only be used twice
Note: Can only be taught by Jay
Note: Redirection can only be used on techniques of lower rank.
Note: Can only engulf and empower elements that work logically (KG and CE alike)
 

Vegeta

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As agreed, the whip is launched towards meaning the counter wouldn't be instant.



Killua being returned to his senses literally, would watch as Vegeta created a shield that would reverse the course of Killua's water attack. Killua would mold his wind chakra in front of his fist, as he dashed forwards to meet Vegeta. The wind would form a half-sphere that would swallow the water technique as it approached Killua. The sphere would begin pressurizing the water and redirecting it towards Vegeta once again. The stream would be pressurized, and maintain it's shocking properties from Mother's Beloved Protection. Killua would launch the stream that had now become essentially a slash of pressurized and electrified water at Vegeta horizontally, aiming to cut the poor man in half. Due to their close proximity it would be incredibly difficult to evade as well. "TAKE THIS!!!!!!!!!!!!!!!!!!!!!!!"

(Futon: Kyonen no Natsu) - Wind Release: Last Summer
Rank: B-S
Type: Defensive/Offensive
Range: Short - Long
Chakra Cost: 20-40
Damage: 40-80 (+20)
Description: The user of this technique will channel his Futon chakra to form near invisible bowl-shaped half-sphere of wind either in front of him or at the end of his fist. The sphere can be used for both defensive and offensive purposes alike, however its main purpose is much more powerful. Upon being assaulted by an enemy attack the user will either psychically launch the sphere or expel a gust of wind from his/her fist to launch the sphere at the enemy attack when it's within range to make it look as if they had punched the enemy technique. At which point the bowl shaped sphere will envelop the enemy attack, and form a full, visible sphere. Depending on the elemental nature the sphere will neutralize the technique, for example depending on the rank of the enemy technique, and the rank of this technique used the user can snuff out flames. When faced with electrical attacks the user can disperse the current. When it's an earth technique, the wind sphere will both crush and cut apart the attack. It's offensive ability however is just as simple if not simpler, the sphere can be launched to engulf enemies and will shrink to both crush and cut apart the victim. The most powerful ability of this technique however, is a combination of both the offensive and defensive traits. The user of this technique instead of neutralizing enemy techniques will enhance them, redirecting them towards the opponent. Upon being attacked by a fire technique, the user will fuel the flames with wind putting enough spin into the flames to redirect it towards the opponent. Upon being faced with a water technique, the user will redirect it whilst adding pressurized trait, the water will have more cutting power. Upon being faced with an earth technique, the user will redirect it and use the wind to increase the force behind the earth. When facing a wind technique, the user will use their own wind technique to engulf, add increase the force, cutting ability and amount of wind in the technique. Unfortunately this part of the technique can not be used with lightning due to S/W the current is dispersed. Upon launching the technique back at the opponent, the technique increases by one rank.

Note: Can not be used in consecutive turns
Note: S rank version may only be used twice
Note: Can only be taught by Jay
Note: Redirection can only be used on techniques of lower rank.
Note: Can only engulf and empower elements that work logically (KG and CE alike)
Heading straight at his old student who had grown quite strong, Vegeta witnesses the chakra as the wind sphere is formed in front of Killua fist absorbing the rebounding technique and growing in strength. Geets knew it was time to hit an emergency technique up he had been taught. Swiftly, he would release chakra from all tentektsu’s instantly forming a rotational layer of chakra over his body with a special property to it capable of absorbing chakra from an enemy technique dripping it in rank by one. As everything in play clashes, Geets drives forwards with a straight fist of his own, and as the techniques all cancel each other out, Geets would simply tap fists with Killua as all the energy from everything disappears. Geets steps back brushing himself off and smiles at Killua..

You've done well boy, keep up the training and when we're both back to full strength we'll do this again..

And with that, he deactivated his eyes and turned raising his hand up as he left the scene to say goodbye to his former student for now..

(Jūho: Tamashii no Hairetsu) Gentle Step: Soul Array
Type: Defensive
Rank: S -ranked
Range: Short
Chakra: 40 (-10 chakra per turn)
Damage: N/A
Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close rnage combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank.

*Can be used once per battle, lasting four turns*
*No jutsu above A-rank while being maintaining this technique.*
(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B- Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*

Thanks for the match! Twas fun
 

Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
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Kin
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Heading straight at his old student who had grown quite strong, Vegeta witnesses the chakra as the wind sphere is formed in front of Killua fist absorbing the rebounding technique and growing in strength. Geets knew it was time to hit an emergency technique up he had been taught. Swiftly, he would release chakra from all tentektsu’s instantly forming a rotational layer of chakra over his body with a special property to it capable of absorbing chakra from an enemy technique dripping it in rank by one. As everything in play clashes, Geets drives forwards with a straight fist of his own, and as the techniques all cancel each other out, Geets would simply tap fists with Killua as all the energy from everything disappears. Geets steps back brushing himself off and smiles at Killua..

You've done well boy, keep up the training and when we're both back to full strength we'll do this again..

And with that, he deactivated his eyes and turned raising his hand up as he left the scene to say goodbye to his former student for now..

(Jūho: Tamashii no Hairetsu) Gentle Step: Soul Array
Type: Defensive
Rank: S -ranked
Range: Short
Chakra: 40 (-10 chakra per turn)
Damage: N/A
Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close rnage combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank.

*Can be used once per battle, lasting four turns*
*No jutsu above A-rank while being maintaining this technique.*
(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B- Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*

Thanks for the match! Twas fun
We ending it here? In a draw? "O-ok?"
 
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