[Open: S-Class] Serpent vs ???

Serpent

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Rei's R&R
Range: Mid
Arena: Plain Field with River
Customs: Allowed

I'll be using my Hei Uzumaki for this battle. We stand Mid-ranged from the river to my left (your right) I have the dollmaster on my back.
Standing in the open grass field, Hei stands with his eyes closed. His head lifted slightly to the sky as the wind gently blows across the land. His hair flowing as he listens to the water trickle. "Hei-sama, you seem to have a visitor." The Dollmaster says. Hei then takes a deep breath and turns to face his opponent.
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Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.


(Chakra Points: 1000)
Post your bio and I'll make the opening move.
 

Serpent

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Artorias @ sig :]
Lets have some fun. :)
"Well, no sense in standing around." Hei says as he begins making handseals. "Be sure to continuously relay his location to me at all times." Hei thinks to the Dollmaster as he completes his sequence of handseals. This forms a big wave of water from the river to your right that rushes upon you.
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source.

Hei then watches closely as his opponent reacts. Taking mental notes of his movements, method of counter/evade. In order to better understand his opponent.
(Chakra Points: 1000 - 30 = 970)​
 

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As large wave of water is released towards him, Artorias with a handseal, causes a massive section of the ground under him to rise 10 meter high rampart, with him ontop. The rampart is shaped like a "U" from the front, causing the incoming current of water to land on the left of the structure, then U-turn to the right and be redirected back to the opponent like a flowing river. As the water rushes back towards the opponent, Artorias would weave a string of handseals and launches a wave of lightning from his hands directed to the water wave. This would augment the water's damage, adding more destructive capabilities than it already has.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Type: Supplementary/ Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.

1000
-20
-20
960
 

Serpent

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As large wave of water is released towards him, Artorias with a handseal, causes a massive section of the ground under him to rise 10 meter high rampart, with him ontop. The rampart is shaped like a "U" from the front, causing the incoming current of water to land on the left of the structure, then U-turn to the right and be redirected back to the opponent like a flowing river. As the water rushes back towards the opponent, Artorias would weave a string of handseals and launches a wave of lightning from his hands directed to the water wave. This would augment the water's damage, adding more destructive capabilities than it already has.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Type: Supplementary/ Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.

1000
-20
-20
960
Hei watches as the chain of events unfold. As the electrified water rushes upon him, He releases Senjutsu chakra from his cursed seal into his back quickly forming two cannon like growths that release high amounts of chakra that allows him to fly into the air, above the rushing water. "That was a well devised counter. Not only did he protect himself, he also rerouted the attack." Hei thinks to himself. "Indeed, he seems to make use of his resources effectively." The Dollmaster replies.
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.

Note: Must possess Cursed Seal Level 2.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.

As Hei evades the water by flying into the air, he slices his arm in the direction of his opponent. This releases a wave of wind like a blade. He would however, be holding a kunai in the same hand, as he slices from the ground upwards to release the wind, he would let go of the kunai, throwing it high into the sky above his opponents location.
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.


(Chakra Points: 970 - 35 = 935)
 

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As his opponent launches himself to the air with some sort of strange transformation, a wind attack is sent at him. Artorias also noted the kunai thrown into the sky but doesn't seem to pose a threat now. With a string of handseals, the knight splits the incoming wind wave and turns it to a whirling vortex that is redirected back at the opponent. "Surely you can better than this?" He taunted his opponent.

While he is preoccupied with the wind vortex, Artorias continues his assault by weaving 2 handseals, manifesting a large amount of adhesive mud above his airborne opponent, that would drip down upon him.

(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+5 if attack is redirected)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

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As his opponent launches himself to the air with some sort of strange transformation, a wind attack is sent at him. Artorias also noted the kunai thrown into the sky but doesn't seem to pose a threat now. With a string of handseals, the knight splits the incoming wind wave and turns it to a whirling vortex that is redirected back at the opponent. "Surely you can better than this?" He taunted his opponent.

While he is preoccupied with the wind vortex, Artorias continues his assault by weaving 2 handseals, manifesting a large amount of adhesive mud above his airborne opponent, that would drip down upon him.

(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+5 if attack is redirected)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
"Another redirection." Hei mutters to himself as he notices a portal open from above. With the wind closing in and a portal opening Hei finds himself in a tight spot. Focusing and releases a stream of wind to alter his direction. Hei quickly flies to the left in the direction of the river, avoiding the wind and threat of the mud drop. As he does this the Kunai would reach it's height and begin falling down upon Artorias.
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

Hei then quickly makes a string of handseals multiplying the Kunai into a thousand. These will rain down upon Artorias in attempts to annihilate him.
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.


Watching closely, Hei snaps his fingers. This near instantaneously creates multiple shock-waves that bombard Artorias from all sides. Deafening him and hindering his movement. This of course is an illusion brought on by the initial snapping sound. Designed to prevent his opponent from escaping the rain of Kunai.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: N/A
Description: The user will focus his chakra and snap his fingers. This will create a sound wave that will travel in all directions and place anyone who hears it (other then the user) into a Illusion. In this illusion, the target(s) will suddenly find themselves being bombarded by multiple shock-waves of sound that continuously hit from multiple angles keeping the opponent bound in both the illusion and the real world. Loud explosions will also be heard that will deafen the opponent while the illusion is in place. Ultimately, this technique is designed to hinder the opponent while masking another possible threat.
Note:
-Requires a two turn cool down
-Can only be used three times per battle
-Can only be taught by Serpent

Hei then hovers about 5m above the river as he awaits the outcome of the onslaught.
(Chakra Points: 935 - 75 = 860)
 

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As the shadows of countless of kunais began showering down upon him, followed by a chain of explosions that suddenly surround him without warning, Artorias had a limited amount of options as the shockwaves covers his means of escape. He decided the best way is to coat himself with rock hard armor to tank the bombardment of attacks. Much to his surprise the explosions stopped as his armor is created and the raining kunais simply bounced off his layer of armor, leaving him without a scratch.

Once that's dealt with, the knight then claps his hands and slams them on the ground. The river under his opponent will turn into a large rapid whirlpool that gushes upwards upon him, followed by a quick string of handseals causing the water to shoot up 8 bullets that is blasted onto him from under. Finally the water bullets is then transformed into a water dragon from above, crunching the man with its jaws and crushing him back to the ground.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
 

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As the shadows of countless of kunais began showering down upon him, followed by a chain of explosions that suddenly surround him without warning, Artorias had a limited amount of options as the shockwaves covers his means of escape. He decided the best way is to coat himself with rock hard armor to tank the bombardment of attacks. Much to his surprise the explosions stopped as his armor is created and the raining kunais simply bounced off his layer of armor, leaving him without a scratch.

Once that's dealt with, the knight then claps his hands and slams them on the ground. The river under his opponent will turn into a large rapid whirlpool that gushes upwards upon him, followed by a quick string of handseals causing the water to shoot up 8 bullets that is blasted onto him from under. Finally the water bullets is then transformed into a water dragon from above, crunching the man with its jaws and crushing him back to the ground.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
Hei watches as his opponent creates an armor of earth to protect from the raining kunai. Then, as the armor is being bombarded by the Kunai, Hei quickly kicks two beams of lightning that travel at high speed upon his opponent. As he does this Hei lands on the river.
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.
♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias

Hei then slams his hands together summoning the grand sage of the Eels. Mizu would appear out of the summoning cloud moving at blinding speed, appearing only as a blur to Hei and his opponent. Moving to the left in an arc, Mizu would attempt to get around his opponent while keeping a close watch on him.
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Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago.
Note:
-Can only be summoned once per battle
-Summoning lasts four(4) turns
-Requires Eel Contract

 
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As 2 beams of light were sent at him, Artorias immediately crouchs down with his hand pressed against the ground. Upon doing so, a large section of the rampart he was standing on, lowers back to ground level at high speeds. The beams would simply pass above him while his armor remains active to block the remaining kunais.

Once the threats were dealt with, the Abysswalker deactivates his earth armor and withnesses a puff of smoke around his opponent, indicating that he summoned something. Deciding to read the situation before acting recklessly, he tosses a flash bomb behind his shoulder exploding into a blinding light to daze his opponents, whiles activating a camouflage rendering invisible, without shadow or scent. He would then quickly make his way towards Hei while remaining as stealthily as possible.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
 

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As 2 beams of light were sent at him, Artorias immediately crouchs down with his hand pressed against the ground. Upon doing so, a large section of the rampart he was standing on, lowers back to ground level at high speeds. The beams would simply pass above him while his armor remains active to block the remaining kunais.

Once the threats were dealt with, the Abysswalker deactivates his earth armor and withnesses a puff of smoke around his opponent, indicating that he summoned something. Deciding to read the situation before acting recklessly, he tosses a flash bomb behind his shoulder exploding into a blinding light to daze his opponents, whiles activating a camouflage rendering invisible, without shadow or scent. He would then quickly make his way towards Hei while remaining as stealthily as possible.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
After being tricked by the light, Hei focuses chakra into his breath to cope with the hindrance and attempt to locate his opponent. Using this technique as a sonar, Hei can observe the minute vibrations in the air unbeknownst to his target. "Formation Alpha" Hei says just before creating a massive wave or water both high and wide upon his opponents location.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

"Understood, Hei-sama." Mizu would simultaneously, releases an Eel from his mouth into the water that quickly multiplies into countless amounts, both increasing the waves density and adding a factor of being feasted on by electric eels. "I haven't seen these two fight along side each-other in years." The Dollmaster thought to himself.
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will release a small Eel from their sleeve or mouth and shoot it into a water source. This Eel will open it's mouth once inside the source and release more Eels which then proceed to do the same quickly forming a swarm that close in on the targets location. This Swarm then begins attacking the target in a feeding frenzy as they release small jolts of electricity, numbing the target in the process.
Note:
-Can only be used three times per battle
-Must be able to summon Eels

The duo would be fallowing close (4m) behind the wave, hidden from view as they close in.
 

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Somehow his opponent managed to find him and sent a large water wave filled with eels at him. Artorias would stop on his tracks, deactivating his camouflage and stomps the floor with sound chakra. A massive sonic shockwave explodes omnidirectionally on impact, pushing the water waves and eels back to the duo. As the opponents deals it that, Artorias weaves 2 handseals causing the ground below them to turn into a 8x8 meter large sticky swamp, 15 meters deep. The eel summon and the man would be at its center, sinking down to the depths of the swamp, trapped and drowning in mud.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

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Hei and Mizu continue to fallow close behind their S-ranked combination as it smashes into a shock-wave that blasts the wave as it disperses. The techniques are seemingly equal in power as the shock-wave released doesn't continue onward. (both are s-rank so they clashout.) Then suddenly, a swamp forms around Hei and Mizu. Almost seamlessly Mizu would continue forward, unhindered as he releases lighting from his feet and picks up to his top speed, onward as a blur. Hei meanwhile would draw his blade and extend it like a whip, arching down to his left side, this would pierce into solid ground and unextend, pulling Hei from the swamp. "You're helpless without me Hei-sama" The Dollmaster would jokingly comment.
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques.
Note:
*Can only be taught by PowerOfDarkness
*Jinbei is the co-creator of this jutsu
*Can only be used 2 times per battle
*No S or A rank Raiton techniques the following turn this jutsu is used.
*Lasts for 2 turns

Meanwhile, as Hei uses the Dollmaster to free himself. Muzi would quickly close the gap between himself and his opponent. Thrusting upward with a powerful strike that would rival the monkey king enma (see summon for info.) This punch would further be enhanced with even more lightning chakra like a thundering saber. When Mizu makes contact with his opponent, they would be blasted up with an electrical explosion showcasing a powerful combination.
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40 + 25 = 65
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.

 

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As the eel begins charging forward with a trail of lightning from its feet, Artorias releases an massive omnidirectional wave of dark energy, blasting outwards from every part of his body like an explosion. The blast would collide with the summon as it recklessly rushes towards the Abysswalker, inflicting a burning pain causing it to disperse where it came from. The dark energy would continue towards the man and would leave him with the same fate with his summon, if left undefended.

The knight follows up with a handseal, causing the ground under the man to transform into a river of mud. The mud would throw the opponent off balance and slides him back into the swamp right next to him.

(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This is a stronger version of the Dark Release technique. The user can shoot dark release energy blasts, shields or any kind of shape through the usage of the Dark Release but on a larger scale than the standard Dark Release technique.
Note: Can only be used three times per match
Note: Courtesy of Ryujin

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
 

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Hei watches as the Grand Sage is blasted backwards and the blast wave continues upon his location. A wall will rise out of the ground, blocking the blast-wave from hitting Hei. "That Bastard" Hei would think as he now realizes it's time to get serious. Once the blast wave of dark energy clashes with the wall, it would crack into hundreds of fragments. These fragments would then shoot upon his opponent like little bullets with A-rank power.
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by Serpent

Then, Hei would then preform another summoning, this time it's cloud would cover the entire battlefield. Momentarily, and completely hindering the sight of the battlefield. The sound of rushing water could be heard as it fills the battlefield with a vast ocean. As the smoke clears. Hei could be seen standing on top a Goliath of a beast, larger then that of Manda and nearly rivaling that of the turtle island. Ouja, the electric king. "UAHHHHH!!!!" Ouja would let out a massive screech that echo's through the land. "WHY HAVE YOU SUMMONED ME?" Ouja would ask, angerly to Hei. "That man over there, he just took out our leader. I thought you'd like to kill him yourself." Hei would reply. Ouja would then look down upon the small speck of a man. "Bah, that insect?" he would say as he rises one of his massive antenna and strikes it down upon Artorias in attempts to crush him to the water below.(Notes: our characters are now long range from each other do to the size of Ouja. Also, he would have long range reach with his Anntena)
http://i.imgur.com/VUyoGW5.png
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

 

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As the earth wall shoots forwards in a barrage of bullets, Artorias he slits a bit of his arm for some blood and performs a summoning. A large Blue jay bird poofs into existence carrying Artorias on its back. Immediately when it appears, Skyrus takes to the skies, soaring up to the air quickly, avoiding the bullets from below.

His opponent would also summon another eel and began swinging its antenna towards them. Skyrus would flap its wings, forming several blades of wind that is sent to the antenna, slicing it apart and doing massive damage to the eel. Artorias simultaneously casts an illusion on both the eel and its summoner, bombarding them with a chain of rapid explosions around their surroundings, causing panic and confusion enough to make them unable to concentrate on the fight.

Kuchiyose no Jutsu: Skyrus
Type: Summoning
Rank: S
Range:Short
Chakra: 40
Damage: N/A
Description: The user will bite his/her thumb. After doing so he will slam his hand on the ground and call fourth Skyrus The Mighty Blue Jay Guardian. Skyrus has a strong affinity to wind. He is a bit smaller than Gamabunta but he is a fierce opponent.He can fly up to speeds of 70miles. He mastered the wind element back in Celestia The Home of the Blue Jays. Skyrus is able to use Wind Techs S-Ranks and below without the need for hand seals and is unaffected by Wind Jutsu's Rank C and below.
-Note-
Can Only be on the field for 4 turns.
Must Have signed the Blue Jay Contract to use.
Can Only be Taught by Sage of Darkness.
Can only be summoned once.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when cast upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However all members need to be within short range distance.
 
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As the earth wall shoots forwards in a barrage of bullets, Artorias he slits a bit of his arm for some blood and performs a summoning. A large Blue jay bird poofs into existence carrying Artorias on its back. Immediately when it appears, Skyrus takes to the skies, soaring up to the air quickly, avoiding the bullets from below.

His opponent would also summon another eel and began swinging its antenna towards them. Skyrus would flap its wings, forming several blades of wind that is sent to the antenna, slicing it apart and doing massive damage to the eel. Artorias simultaneously casts an illusion on both the eel and its summoner, bombarding them with a chain of rapid explosions around their surroundings, causing panic and confusion enough to make them unable to concentrate on the fight.

Kuchiyose no Jutsu: Skyrus
Type: Summoning
Rank: S
Range:Short
Chakra: 40
Damage: N/A
Description: The user will bite his/her thumb. After doing so he will slam his hand on the ground and call fourth Skyrus The Mighty Blue Jay Guardian. Skyrus has a strong affinity to wind. He is a bit smaller than Gamabunta but he is a fierce opponent.He can fly up to speeds of 70miles. He mastered the wind element back in Celestia The Home of the Blue Jays. Skyrus is able to use Wind Techs S-Ranks and below without the need for hand seals and is unaffected by Wind Jutsu's Rank C and below.
-Note-
Can Only be on the field for 4 turns.
Must Have signed the Blue Jay Contract to use.
Can Only be Taught by Sage of Darkness.
Can only be summoned once.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when cast upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However all members need to be within short range distance.
As the Genjutsu is placed upon Ouja sanctimoniously as the wind slices his antenna the shear pain of the cuts would break it as it's cast. Hei however would still be caught in the illusion. As the illusion goes off, The Dollmaster would instantly recognize through his mind link that Hei's prospective of the explosions doesn't match his own perspective of the battlefield. Without hesitation, the Dollmaster would passively fuse his chakra into Hei as a form of Kai and release the Illusion. (see Dollmaster for details; post #1) Once released Hei would summon another massive Eel equal to the size of the one just summoned. Iwaku would come into the battlefield as random winds form around the skys, preventing flight. This will cause the large bird and to fall helplessly to the Ocean below.
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Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (60 w/ tornadoes)
Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle.
Note:
-Can only be summoned once per battle.
-Must have signed Eel Contract.
-Fuuton counts as a move.
-Requires a water source.
-Lasts 4 turns.

Hei would then create a massive whirlpool beneath his opponents for them to fall into. As they do, the water would close in around them forming a shredding orb dealing major damage.
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage points: 80
Description: The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack.
Notes:
-Can only be used once per battle.
-Requires a Water Source.
-No S-ranks or above next turn.
-This Jutsu can only be taught by Serpent

 

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As another eel is summoned, the winds became turbulent enough to knock Artorias and Skyrus back down towards the ground. He also notices the water beginning to swirl into a whirlpool. With a quick string of handseals, the knight erupts a massive serpent dragon made of earth from the ground under him, safely carrying him ontop of its head as he was about to fall into the whirlpool. His blue jay summon on the other hand would poof away as it falls into the water pool. The earth dragon would continue to charge towards the eel and the opponent, slamming its head towards them with crushing force. Artorias would jump off the dragon mid course and land on a safe position at mid range distance.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

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As another eel is summoned, the winds became turbulent enough to knock Artorias and Skyrus back down towards the ground. He also notices the water beginning to swirl into a whirlpool. With a quick string of handseals, the knight erupts a massive serpent dragon made of earth from the ground under him, safely carrying him ontop of its head as he was about to fall into the whirlpool. His blue jay summon on the other hand would poof away as it falls into the water pool. The earth dragon would continue to charge towards the eel and the opponent, slamming its head towards them with crushing force. Artorias would jump off the dragon mid course and land on a safe position at mid range distance.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
It was a fun fight with some nice counters on your part. I truly enjoyed it but I'm sorry Quest. I believe that's game. The Earth Stone Dragon is made from the ground "within Short range" and then stretches out into long range. Since you are currently falling out of the sky and to the ocean of water below you. You are unable to create the dragon as you wouldn't have the materiel (earth) within short range of you to create it. With this knowledge, you would continue to fall into the slashing dome and be shredded. I'll bring this to VM's so we can talk further.

Edit: Admitted Defeat in VM's.
 
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