[OPEN] First of Many

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
• Lord of Kaos rules and regulations
• Official
• We begin at Mid range, Terrain is where Lee fought Kimmimaro

• Post bio and I'll take first move
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
, 3 day TL
````````````````````````````````````````````````

Seeing his opponent, Geets thought he looked extremely familiar and totally hated his choice of apparel. He would have to pay some extra pain tax so without further ado Geets spews a large drilling water bullet from his mouth and channels chakra summoning a layer of scales straight outta Manda. The attack travels in a linear fashion similar to that of Drilling Wind Bullet, and at short range will separate into 10 smaller pebble-sized drilling water bullets that each diverge far from the path taken by the original bullet covering a short range radius, and flies in arcs at great speeds that are angled in such a way as to assault V from multiple directions in quick succession from above below and the sides and at angles. As each bullet strike they each expand to the size of a bowling ball, assaulting the crap out of Uub. Geets would then make a buttload of seals and activate his eyes..


(Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process.
Note: Must know snake jutsu
Note: Must be taught by Korra
Note: Usable 2 times a match with a 1 turn cool down between uses
Note: Cannot have Manda on the field while using this.
(Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, which will then travel in a linear fashion at fair speeds similar to that of Drilling Wind Bullet. During its flight, the bullet will seperate into 10 smaller, pebble-sized drilling water bullets. Each diverges far from the path taken by the original bullet's, and flies in arcs at great speeds that are angled in such a way as to assault a target from multiple directions in quick succesion. As each bullet strikes the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable four times.
Note: Courtesy of Scaze
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
 
Last edited:

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
, 3 day TL
````````````````````````````````````````````````

Seeing his opponent, Geets thought he looked extremely familiar and totally hated his choice of apparel. He would have to pay some extra pain tax so without further ado Geets spews a large drilling water bullet from his mouth and channels chakra summoning a layer of scales straight outta Manda. The attack travels in a linear fashion similar to that of Drilling Wind Bullet, and at short range will separate into 10 smaller pebble-sized drilling water bullets that each diverge far from the path taken by the original bullet covering a short range radius, and flies in arcs at great speeds that are angled in such a way as to assault V from multiple directions in quick succession from above below and the sides and at angles. As each bullet strike they each expand to the size of a bowling ball, assaulting the crap out of Uub. Geets would then make a buttload of seals and activate his eyes..


(Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process.
Note: Must know snake jutsu
Note: Must be taught by Korra
Note: Usable 2 times a match with a 1 turn cool down between uses
Note: Cannot have Manda on the field while using this.
(Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, which will then travel in a linear fashion at fair speeds similar to that of Drilling Wind Bullet. During its flight, the bullet will seperate into 10 smaller, pebble-sized drilling water bullets. Each diverges far from the path taken by the original bullet's, and flies in arcs at great speeds that are angled in such a way as to assault a target from multiple directions in quick succesion. As each bullet strikes the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable four times.
Note: Courtesy of Scaze
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
An invitation honoured, a battle is imminent - the outcome/results yet to be decided.
V stands face to face with the Prince of all Saiyans, his legacy precedes him but Uub is not an individual that judges his adversaries based on their past achievements, only by what they can do at the moment. The hybrid stands ready for the battle that is to ensue.
With no greetings or pleasantries, Vegeta begins his onslaught by spitting a large drilling bullet of water from his mouth towards V but something unusual occurred as the bullet escaped, it was covered with an encasing of some sorts.
Quickly deciding on what to do, Uub removes his sword from his back as he first flows an ample amount of lightning chakra into it to increase its vibrating frequency and cutting power to a monstrous degree. With nothing more than a simple thrust after gathering raw chakra within the blade, a 1m green arrow is released from the tip of the blade moving at high speeds towards the impending bullet. Upon colliding with the projectile, their clash was short lived as they both dispersed into nothingness.
As this clash happens, V would have taken into the air after forming two fleshy bat-like wings on his back using his primary kekkei genkai as he hovers 8m away from the ground with his sword still in hand watching the Prince from above and see what he was going to do next.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related
attacks)
Description: The user channels their lightning
chakra into a blade, increasing its vibrating
frequency and giving it more cutting power than
standard wind techniques.

(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 40 = 100
Description: The user will channel raw chakra into
their sword and perform what seems to be a
simple thrust. But, as the user fully extends their
arm, they'll use shape manipulation to release the
stored chakra in the form of a green arrow that
measures about 1m in length that travels quickly.
The arrow is also incredibly sharp, so much so
that it's able to split apart techniques of the same
rank and below. As the chakra is released the user
can will it to split into four parts in order to attack
multiple opponents, or a single opponent from
different sides.
Note: Only useable twice per battle.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their
Sage Transformation ability to form two fleshy
bat-like wings on his back. These wings can
sustain flight and can be sustained for an entire
battle as long as he remains conscious. The wings
can be used to attack the opponent directly using
sharp hook like growths from their tips, these
hooks are claw-like in nature. Like most of the
Jugo clan's jutsu these can be sustained as long
as he has enough chakra to do so. The user can
create boosters on their back once per battle that
last for three turns. The boosters can be used to
avoid incoming techniques by quickly changing the
user's trajectory and moving them out of the way
just like the Jet Booster Jump technique. This can
only be done thrice per battle and counts as a
move each time but can be done in the same
timeframe as another technique. The user flies at
their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for
three turns and created once, the wings can be
sustained indefinitely.

CHAKRA COST : 1100 - 20 - 30 - 30 = 1020
 
  • Like
Reactions: Vegeta

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
An invitation honoured, a battle is imminent - the outcome/results yet to be decided.
V stands face to face with the Prince of all Saiyans, his legacy precedes him but Uub is not an individual that judges his adversaries based on their past achievements, only by what they can do at the moment. The hybrid stands ready for the battle that is to ensue.
With no greetings or pleasantries, Vegeta begins his onslaught by spitting a large drilling bullet of water from his mouth towards V but something unusual occurred as the bullet escaped, it was covered with an encasing of some sorts.
Quickly deciding on what to do, Uub removes his sword from his back as he first flows an ample amount of lightning chakra into it to increase its vibrating frequency and cutting power to a monstrous degree. With nothing more than a simple thrust after gathering raw chakra within the blade, a 1m green arrow is released from the tip of the blade moving at high speeds towards the impending bullet. Upon colliding with the projectile, their clash was short lived as they both dispersed into nothingness.
As this clash happens, V would have taken into the air after forming two fleshy bat-like wings on his back using his primary kekkei genkai as he hovers 8m away from the ground with his sword still in hand watching the Prince from above and see what he was going to do next.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related
attacks)
Description: The user channels their lightning
chakra into a blade, increasing its vibrating
frequency and giving it more cutting power than
standard wind techniques.

(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 40 = 100
Description: The user will channel raw chakra into
their sword and perform what seems to be a
simple thrust. But, as the user fully extends their
arm, they'll use shape manipulation to release the
stored chakra in the form of a green arrow that
measures about 1m in length that travels quickly.
The arrow is also incredibly sharp, so much so
that it's able to split apart techniques of the same
rank and below. As the chakra is released the user
can will it to split into four parts in order to attack
multiple opponents, or a single opponent from
different sides.
Note: Only useable twice per battle.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their
Sage Transformation ability to form two fleshy
bat-like wings on his back. These wings can
sustain flight and can be sustained for an entire
battle as long as he remains conscious. The wings
can be used to attack the opponent directly using
sharp hook like growths from their tips, these
hooks are claw-like in nature. Like most of the
Jugo clan's jutsu these can be sustained as long
as he has enough chakra to do so. The user can
create boosters on their back once per battle that
last for three turns. The boosters can be used to
avoid incoming techniques by quickly changing the
user's trajectory and moving them out of the way
just like the Jet Booster Jump technique. This can
only be done thrice per battle and counts as a
move each time but can be done in the same
timeframe as another technique. The user flies at
their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for
three turns and created once, the wings can be
sustained indefinitely.

CHAKRA COST : 1100 - 20 - 30 - 30 = 1020
Seeing Uub shoot the arrow from his sword, Geets makes 5 quick seals and suddenly rain clouds form producing large amounts of rain. As the rain touches Uub, he would experience altered skeletal muscle performance in his muscle tone, like an unusual "tightness", stiffness or "pull" of the muscles, making it hard to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly resulting in failure to perform hand seals and/or proper movement. Meanwhile, the large amount of rain falling all around turns into a large wave of water which sweeps Uub off his feet while wrapping around him and binding him in the flow of water around him. While Uub's trapped in the water, his chakra will slowly be drained away. Geets maintains the last seal, Dog, the entire time to maintain the vortex that would be spinning him round and round. Geets then takes control of the moisture in the air around Uub, creating a bathtub sized blob of water that covers his body restricting his movements even further and forcing its way down his mouth and nose trying to asphyxiate him as he spins violently in the vortex..

(Genjutsu: Spasticity) - Illusion Technique: Spasticity
Rank: A
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for an entire turn.
- No genjutsu may be used in the following turn.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-50 to the enemy per turn whilst trapped)
Damage: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
(Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.
 
Last edited:

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
Seeing Uub shoot the arrow from his sword, Geets makes 5 quick seals and suddenly rain clouds form producing large amounts of rain. As the rain touches Uub, he would experience altered skeletal muscle performance in his muscle tone, like an unusual "tightness", stiffness or "pull" of the muscles, making it hard to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly resulting in failure to perform hand seals and/or proper movement. Meanwhile, the large amount of rain falling all around turns into a large wave of water which sweeps Uub off his feet while wrapping around him and binding him in the flow of water around him. While Uub's trapped in the water, his chakra will slowly be drained away. Geets maintains the last seal, Dog, the entire time to maintain the vortex that would be spinning him round and round. Geets then takes control of the moisture in the air around Uub, creating a bathtub sized blob of water that covers his body restricting his movements even further and forcing its way down his mouth and nose trying to asphyxiate him as he spins violently in the vortex..

(Genjutsu: Spasticity) - Illusion Technique: Spasticity
Rank: A
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for an entire turn.
- No genjutsu may be used in the following turn.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-50 to the enemy per turn whilst trapped)
Damage: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
(Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.
This time the demon kid would be caught unawares slightly after the clash of the two techniques and their resulting extinction. Suddenly an artificial / man-caused rain would begin to drop upon the hybrid who would at this time still on the ground, as the rain drips on his skin he feels complete constraint and restraint, unable to move any part of his body, joint and his muscle tightened. This was bad news, he had to escape from whatever combo the Prince had prepared.
With nothing more than mere chakra manipulation and sage chakra manipulation, two transformations would come into play at roughly the same time.
Firstly, a pair of bat-like fleshy wings would form on Uub's back swiftly while he continues to form a considerable number of jet booster like appendages on his back but with the exterior facing downwards. Before Vegeta's orb would fully complete, a burst of intense sage chakra would be released outwards yet downwards allowing the dark skinned hybrid to be launched upwards at immense speeds with his makeshift jet pack. The burst of raw chakra would not stop until its creator reaches a height of 10m above the ground waiting for the "effects of the rain" to wear off.

(Senninka: Funsha no Tobikomi) - Sage
Transformation: Jet Booster Jump

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user reates many jet-like
appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.


(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their
Sage Transformation ability to form two fleshy
bat-like wings on his back. These wings can
sustain flight and can be sustained for an entire
battle as long as he remains conscious. The wings
can be used to attack the opponent directly using
sharp hook like growths from their tips, these
hooks are claw-like in nature. Like most of the
Jugo clan's jutsu these can be sustained as long
as he has enough chakra to do so. The user can
create boosters on their back once per battle that
last for three turns. The boosters can be used to
avoid incoming techniques by quickly changing the
user's trajectory and moving them out of the way
just like the Jet Booster Jump technique. This can
only be done thrice per battle and counts as a
move each time but can be done in the same
timeframe as another technique. The user flies at
their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for
three turns and created once, the wings can be
sustained indefinitely.
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
This time the demon kid would be caught unawares slightly after the clash of the two techniques and their resulting extinction. Suddenly an artificial / man-caused rain would begin to drop upon the hybrid who would at this time still on the ground, as the rain drips on his skin he feels complete constraint and restraint, unable to move any part of his body, joint and his muscle tightened. This was bad news, he had to escape from whatever combo the Prince had prepared.
With nothing more than mere chakra manipulation and sage chakra manipulation, two transformations would come into play at roughly the same time.
Firstly, a pair of bat-like fleshy wings would form on Uub's back swiftly while he continues to form a considerable number of jet booster like appendages on his back but with the exterior facing downwards. Before Vegeta's orb would fully complete, a burst of intense sage chakra would be released outwards yet downwards allowing the dark skinned hybrid to be launched upwards at immense speeds with his makeshift jet pack. The burst of raw chakra would not stop until its creator reaches a height of 10m above the ground waiting for the "effects of the rain" to wear off.

(Senninka: Funsha no Tobikomi) - Sage
Transformation: Jet Booster Jump

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user reates many jet-like
appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.


(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their
Sage Transformation ability to form two fleshy
bat-like wings on his back. These wings can
sustain flight and can be sustained for an entire
battle as long as he remains conscious. The wings
can be used to attack the opponent directly using
sharp hook like growths from their tips, these
hooks are claw-like in nature. Like most of the
Jugo clan's jutsu these can be sustained as long
as he has enough chakra to do so. The user can
create boosters on their back once per battle that
last for three turns. The boosters can be used to
avoid incoming techniques by quickly changing the
user's trajectory and moving them out of the way
just like the Jet Booster Jump technique. This can
only be done thrice per battle and counts as a
move each time but can be done in the same
timeframe as another technique. The user flies at
their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for
three turns and created once, the wings can be
sustained indefinitely.
As Uub grows wings, Geets creates a bullet sized sphere of water 5 meters above which with a snap of his fingers releases a stream of pressurized water at Uub from above..

Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank
With not a moment wasted, Geets manipulates more chakra into the water wave from the rain creating 4 water sharks that assault him from all sides, seriously damaging him breaking bones and crushing his wings as the launch him helplessly skywards..

(Suiton: Senkogenma Kujo) - Water Release: Flash Grinding Destruction
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.

Note: Requires a nearby water source.
Molding his hayaton chakra with a kunai he's drawn, he would rapidly move his hand forming what looks like a rasengan, and launches the kunai with it at speeds untraceable by Uub, which would pierce him right thru the chest finishing him off..

(Hayaton - Haya Shindō) - Swift Release - Swift Vibrations
Type: Supplementary/Offensive/Defensive
Rank: C-S A
Range: Short-Long
Chakra Cost: 10-40 30
Damage Points: 20-80 60
Description: Molding their Swift chakra, the user very rapidly moves their hand/hands manipulating the chakra's shape and condensing it, giving it form and substance with an after effect of a shocking static field around the hand/hands. This allows the molded and formed chakra to either be thrown at swift speeds at a person/object, or to coat another object/weapon, drastically increasing it's speed and cutting potential. Because of Swift chakra's nature and the static field created from moving the hands so rapidly, the damage would have not only cutting properties, but slight shocking/numbing effects as well. Alternatively, an entire limb could be vibrated back and forth at such speed, it can create a small burst of natural wind pushing objects/people backwards. The effects are not maintainable for more than the turn used.

~Notes~
- C-B rank can be used 4x
- A rank can be used 3x
- S rank can be used 2x, and using one will decrease C-A usage by 1x
- If used C-B rank, 1 turn cool down is required in between uses
- If used A-S rank, 2 turn cool down is required in between uses
- Can only be used by -Vegeta
-ref-
 

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
As Uub grows wings, Geets creates a bullet sized sphere of water 5 meters above which with a snap of his fingers releases a stream of pressurized water at Uub from above..

Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank
With not a moment wasted, Geets manipulates more chakra into the water wave from the rain creating 4 water sharks that assault him from all sides, seriously damaging him breaking bones and crushing his wings as the launch him helplessly skywards..

(Suiton: Senkogenma Kujo) - Water Release: Flash Grinding Destruction
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.

Note: Requires a nearby water source.
Molding his hayaton chakra with a kunai he's drawn, he would rapidly move his hand forming what looks like a rasengan, and launches the kunai with it at speeds untraceable by Uub, which would pierce him right thru the chest finishing him off..

(Hayaton - Haya Shindō) - Swift Release - Swift Vibrations
Type: Supplementary/Offensive/Defensive
Rank: C-S A
Range: Short-Long
Chakra Cost: 10-40 30
Damage Points: 20-80 60
Description: Molding their Swift chakra, the user very rapidly moves their hand/hands manipulating the chakra's shape and condensing it, giving it form and substance with an after effect of a shocking static field around the hand/hands. This allows the molded and formed chakra to either be thrown at swift speeds at a person/object, or to coat another object/weapon, drastically increasing it's speed and cutting potential. Because of Swift chakra's nature and the static field created from moving the hands so rapidly, the damage would have not only cutting properties, but slight shocking/numbing effects as well. Alternatively, an entire limb could be vibrated back and forth at such speed, it can create a small burst of natural wind pushing objects/people backwards. The effects are not maintainable for more than the turn used.

~Notes~
- C-B rank can be used 4x
- A rank can be used 3x
- S rank can be used 2x, and using one will decrease C-A usage by 1x
- If used C-B rank, 1 turn cool down is required in between uses
- If used A-S rank, 2 turn cool down is required in between uses
- Can only be used by -Vegeta
-ref-
As the demon kid is relatively boosted into the air travelling upwards away from his previous spot, his control over his body was returned, he could move his parts again but he was still in danger as he sighted a condensation of water above him as he moved. Thinking fast, he created two alterations on both of his arms involving single jet booster like appendages extending out of his forearms. From the booster, a compressed mass of Natural energy is shot outwards in a sphere shape roughly in a four inch radius. The chakra sphere from the right hand is raised upwards and aimed at the water concentration above which upon making contact with disperses. At the same time, the left hand is pointed towards Vegeta and another sphere is shot towards him that which upon contact with him it would fracture his bones, bruise him body and cause a massive amount of internal organs destroyed. The hybrid will not stop there as he continues throwing quite a handful of shurikens and kunais at Vegeta to pierce and tear every part of his body, killing him effectively as he deals with the chakra sphere sent earlier.

(Senninka: Funsha no Bakuhatsu) - Sage
Transformation: Jet Booster Blast x2

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A Jūgo clan member uses their Sage Transformation abilities on one of their arms to produce a single jet booster like appendage that extends out from their forearm. This booster is
relatively small compared to the ones used for moving or boosting their speed. From this booster they release a compressed mass of Natural Energy infused chakra in the form of a sphere that is shot out towards the opponent with enough force to cause bodily harm. The sphere has a four inch radius and has enough force upon impact to fracture bones and cause internal damage such as bleeding and bruising of organs upon impact the sphere explodes. The explosion is enough to cause severe burns. The sphere itself moves about as
fast as a thrown kunai and only takes a moment to charge. This still allows use of the hand as it's extended from the forearm and not the hand itself.
Note: Can only be used twice
Note: No other Sage Transformation jutsu can be used the turn this is used
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
As the demon kid is relatively boosted into the air travelling upwards away from his previous spot, his control over his body was returned, he could move his parts again but he was still in danger as he sighted a condensation of water above him as he moved. Thinking fast, he created two alterations on both of his arms involving single jet booster like appendages extending out of his forearms. From the booster, a compressed mass of Natural energy is shot outwards in a sphere shape roughly in a four inch radius. The chakra sphere from the right hand is raised upwards and aimed at the water concentration above which upon making contact with disperses. At the same time, the left hand is pointed towards Vegeta and another sphere is shot towards him that which upon contact with him it would fracture his bones, bruise him body and cause a massive amount of internal organs destroyed. The hybrid will not stop there as he continues throwing quite a handful of shurikens and kunais at Vegeta to pierce and tear every part of his body, killing him effectively as he deals with the chakra sphere sent earlier.

(Senninka: Funsha no Bakuhatsu) - Sage
Transformation: Jet Booster Blast x2

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A Jūgo clan member uses their Sage Transformation abilities on one of their arms to produce a single jet booster like appendage that extends out from their forearm. This booster is
relatively small compared to the ones used for moving or boosting their speed. From this booster they release a compressed mass of Natural Energy infused chakra in the form of a sphere that is shot out towards the opponent with enough force to cause bodily harm. The sphere has a four inch radius and has enough force upon impact to fracture bones and cause internal damage such as bleeding and bruising of organs upon impact the sphere explodes. The explosion is enough to cause severe burns. The sphere itself moves about as
fast as a thrown kunai and only takes a moment to charge. This still allows use of the hand as it's extended from the forearm and not the hand itself.
Note: Can only be used twice
Note: No other Sage Transformation jutsu can be used the turn this is used
1 question
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Creepy clown dude asked me to check this. Thaal with that slick attempt at a technicality with wording. But unfortunately, as dank as it would be, it won't cut it. Restrictions like that are pretty clear, even when technicalities like this are attempted. "No other" in this case just means you can't use any Sage Transformation technique in the same turn as this. On NB when a category of style is restricted completely for any number of turns, like it is in this case, it includes all of the techniques. I've never once seen a technique that was able to restrict off an entire field completely, with the exception of the technique itself. That just wouldn't make sense. In some twisted world of technicalities, it would have worked. But it's pretty clear from this, other restrictions made of similar style, and just in general how restrictions work on NB that it would fail and result in Thaal's death.
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
Thanks for the check.

The kunai hitting it's mark at blinding speed, it goes in one side and out the other leaving a hole in his chest. His opponent falls limp into the water below that begins to recede back as Vegeta heads off to his next challenger..
 

21 Savage

Active member
Legendary
Joined
Mar 14, 2014
Messages
11,522
Kin
717💸
Kumi
5,004💴
Trait Points
0⚔️
Awards
Creepy clown dude asked me to check this. Thaal with that slick attempt at a technicality with wording. But unfortunately, as dank as it would be, it won't cut it. Restrictions like that are pretty clear, even when technicalities like this are attempted. "No other" in this case just means you can't use any Sage Transformation technique in the same turn as this. On NB when a category of style is restricted completely for any number of turns, like it is in this case, it includes all of the techniques. I've never once seen a technique that was able to restrict off an entire field completely, with the exception of the technique itself. That just wouldn't make sense. In some twisted world of technicalities, it would have worked. But it's pretty clear from this, other restrictions made of similar style, and just in general how restrictions work on NB that it would fail and result in Thaal's death.
Thanks for your check but unfortunately I have to disagree with your verdict.
Getting another check...
 
Top