[CC] Zatanna - Kisei

Zatanna

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Zatanna - Kisai

Zatanna is getting ready, holding her wand by her side, waiting for her teacher to come and help her understand more about her power. She is getting excited to start learning how to control her power and to one day be a great wizard as well as a magician.
 
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OK!

We are all basically defended from the first Mahou user, Merlin. He studied this power from monk, and managed to master it after years of study and training, using almost physical energy and vitality to bend the nature's to his will. He also found that using Intruments such as wands were able to channel this power.
That's the origin.

"Wands, the basic weapon any Kisei possesses, allows them to channel their chakra to perform techniques and use Mahou and certain Ninjutsu without the requirements generally associated with these, instead using verbal commands known as incantations or, in some cases, movements."
These wands are made from the wood of the Jubei Tree, and has components such as unicorn hair or phoenix feathers to amplify and augment the channeling of chakra.
That is the tools we use.

We use chakra through our innate ability to cast "spells" which is a way to use special Ninjutsu techniques through a combination of movements and vocalisations. Although some can do it without movements or speaking. That release Mahou chakra. These can be classified into different forms of spells, charms, transfiguration defense against darknow arts and even dark arts. There's even more advanced Mahou called leggilimency and occulememcy.

There are different levels of students and teachers, as well as light wizards and dark wizards.

I think that's everything
 

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OK!

We are all basically defended from the first Mahou user, Merlin. He studied this power from monk, and managed to master it after years of study and training, using almost physical energy and vitality to bend the nature's to his will. He also found that using Intruments such as wands were able to channel this power.
That's the origin.

"Wands, the basic weapon any Kisei possesses, allows them to channel their chakra to perform techniques and use Mahou and certain Ninjutsu without the requirements generally associated with these, instead using verbal commands known as incantations or, in some cases, movements."
These wands are made from the wood of the Jubei Tree, and has components such as unicorn hair or phoenix feathers to amplify and augment the channeling of chakra.
That is the tools we use.

We use chakra through our innate ability to cast "spells" which is a way to use special Ninjutsu techniques through a combination of movements and vocalisations. Although some can do it without movements or speaking. That release Mahou chakra. These can be classified into different forms of spells, charms, transfiguration defense against darknow arts and even dark arts. There's even more advanced Mahou called leggilimency and occulememcy.

There are different levels of students and teachers, as well as light wizards and dark wizards.

I think that's everything
I was hoping you'd explain the differences between all branches but we'll go over them when we come across them individually. So, let's start with Charms!

What exactly is a Charm?
 

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From my understanding a charm is like adding an extra property onto an object? A charm is a spell but not all spells are charms. Charms can be something like floating an object, making it lighter or heavier.
 

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From my understanding a charm is like adding an extra property onto an object? A charm is a spell but not all spells are charms. Charms can be something like floating an object, making it lighter or heavier.
Exactly. For all intents and purposes, the object is exactly the same as it once was except for the added property you gave it. However Charms aren't just limited to that; they are considered mostly positive spells in a manner of speaking. With them, you can summon shields, a Patronus, etc. but they can still be used offensively by changing the property of the targeted object to 'destroyed'. Most charms take the form of beams, so that's something you should bear in mind when using them as they are easily noticeable by your opponent.

Now, as you said, Charms can make objects float, so let's start at that shall we?

The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using mahou and chakra to do so. This allows even First years to lift items heavier then they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, proving him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.
This technique will allow you to lift any kind of object, including those you would normally have a hard time moving. Pretty basic technique, but analyse it for me.
 
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This spell seems to be a good charm for being a utility spell. I dont see much in the way of offensive capabilities, maybe some in terms of raising up heights or rubble for a shield maybe? Is there a limit to how much weight it can pick up? I see its lift people, does this apply to animals and summons too? Also, Once you cast the spell, does the effect stay on the spell once you cast another or do you have to keep concentration for it to stay?
 

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This spell seems to be a good charm for being a utility spell. I dont see much in the way of offensive capabilities, maybe some in terms of raising up heights or rubble for a shield maybe? Is there a limit to how much weight it can pick up? I see its lift people, does this apply to animals and summons too? Also, Once you cast the spell, does the effect stay on the spell once you cast another or do you have to keep concentration for it to stay?
It's actually a pretty offensive spell; for instance, it requires no beam, so you can catch your opponent off-guard more easily. Secondly, any projectile thrown through this technique will travel at Kage rank speed so it can be a nasty hit depending on the projectile. Finally, you can't levitate any living being but you can levitate their clothes; you could just levitate their clothes up into the air and let them fall or something.

According to LoK, we can pick up extremely heavy objects but only lift Unranked items and up to D rank jutsu if it's chakra fuelled. As for your last question, as the jutsu states in its last sentence, you will need to maintain your focus to keep it up.
 

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It's actually a pretty offensive spell; for instance, it requires no beam, so you can catch your opponent off-guard more easily. Secondly, any projectile thrown through this technique will travel at Kage rank speed so it can be a nasty hit depending on the projectile. Finally, you can't levitate any living being but you can levitate their clothes; you could just levitate their clothes up into the air and let them fall or something.

According to LoK, we can pick up extremely heavy objects but only lift Unranked items and up to D rank jutsu if it's chakra fuelled. As for your last question, as the jutsu states in its last sentence, you will need to maintain your focus to keep it up.
Ah interesting. So it does have multiple uses, and can help in multiple situations. What about the earth under the opponent to catch then off balance?
 

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Ah interesting. So it does have multiple uses, and can help in multiple situations. What about the earth under the opponent to catch then off balance?
Unfortunately, the answer to that is no. We can only lift independent objects that aren't rooted; if your opponent is standing on a boulder, for instance, you could levitate it but otherwise you'd need to break the earth they are standing on and then levitate it.

Any other questions?
 

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Unfortunately, the answer to that is no. We can only lift independent objects that aren't rooted; if your opponent is standing on a boulder, for instance, you could levitate it but otherwise you'd need to break the earth they are standing on and then levitate it.

Any other questions?
Understood. No other questions. Ready for the next one.
 

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Alright, next up is Harry's personal favourite; the Expelliarmus charm.

The Disarming Charm ( Expelliarmus ) is a charm which forces the target to release whatever they were holding at the time. This happens by the wave hitting the target and triggers a "knee jerk" reaction on contact that causes a muscle spasm that releases the weapon. The Disarming Charm causes whatever an opponent is holding at the time to fly high out of their reach, landing 5 meters away. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. This can be used up to mid range away from the user.
The way it works it's pretty simple, a red jet of light escapes the tip of your wand and triggers a reaction on the target's body upon contact, forcing him to release any weapon he might be holding. Thoughts?
 

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Ahh the favourite. Probably the most useful? at least against other Kisai and mahou users? Also useful for disarming anyone holding weapons, or summons? Also, I think probably useful for interrupting jutsu or spells that require concentration. They would have to react faster than light to avoid it seems...
 

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Ahh the favourite. Probably the most useful? at least against other Kisai and mahou users? Also useful for disarming anyone holding weapons, or summons? Also, I think probably useful for interrupting jutsu or spells that require concentration. They would have to react faster than light to avoid it seems...
Er, not quite. The beam of light is just how it looks, but it doesn't travel at the speed of light in the same fashion Raiton techniques don't move at lightning speed. Other than that, it's useful against other Kisei and Samurai, since they are bound to rely on their weapons a lot. Against others it might come in handy depending on the cw. Moving on:

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques.
Alright, you need to explain this one cause it's probably one of the best spells out there.
 

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Er, not quite. The beam of light is just how it looks, but it doesn't travel at the speed of light in the same fashion Raiton techniques don't move at lightning speed. Other than that, it's useful against other Kisei and Samurai, since they are bound to rely on their weapons a lot. Against others it might come in handy depending on the cw. Moving on:



Alright, you need to explain this one cause it's probably one of the best spells out there.
Ok, Accio has to have the user concentrate on the object they are casting the spell on, where the object being focused on, travels towards the beacon of origin, which is the users wand.
 

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Ok, Accio has to have the user concentrate on the object they are casting the spell on, where the object being focused on, travels towards the beacon of origin, which is the users wand.
Great explanation ~_~

But here is the basic breakdown; you can't summon anything that is fuelling chakra, such as familiars in general, but you can summon everything else. That being said, despite having chakra, Shinobi are not necessarily fuelling it all the time despite having chakra pools. So, as long as other people aren't in the middle of channelling a jutsu or something similar, you're able to summon them to you. This technique allows you to have an infinite storage of weapons or even take regular weapons from others. If in mid range, it will reach you that turn. If in long range, it will arrive next turn. If not on the field, it will take two turns. Questions?
 

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Ok, I think I understand it. Is there a direction if comes from or can you nominate it? for example can you summon it from behind the opponent and would they travel silently? ie for a surprise attack from behind?
Also is there a technique to push items or reverse summon in a sense?
 

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Ok, I think I understand it. Is there a direction if comes from or can you nominate it? for example can you summon it from behind the opponent and would they travel silently? ie for a surprise attack from behind?
Also is there a technique to push items or reverse summon in a sense?
I suppose you'd have to specify the place the item is honing in from, between that point and your position at the time you cast the spell, a line would be traced towards you and that's the route the item would take. I don't think you can determine an alternative route to the shortest possible but feel free to ask Chris for confirmation.
That being said, considering the basic principle is that of a honing device, I don't think it would work as an attack at all. The main reason behind my answer is that if it were a fragile object which you were summoning then hitting any object in it's travels would defeat the purpose of obtaining the item as it would be destroyed by the spell. That's why I think it would try to avoid any possible obstacles it finds and deliver the item to you in prime condition, thus not really going through your opponent. Again, this is all guess work on my end so it's always better to ask the creator of the technique.

As for your last question, that's the queue to this technique;

The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.
Basically, you will repel anything B-ranked or under as well as unranked techniques ( EIG and the likes ) but only from the direction the wand is pointing at. Pretty simple.
 

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I suppose you'd have to specify the place the item is honing in from, between that point and your position at the time you cast the spell, a line would be traced towards you and that's the route the item would take. I don't think you can determine an alternative route to the shortest possible but feel free to ask Chris for confirmation.
That being said, considering the basic principle is that of a honing device, I don't think it would work as an attack at all. The main reason behind my answer is that if it were a fragile object which you were summoning then hitting any object in it's travels would defeat the purpose of obtaining the item as it would be destroyed by the spell. That's why I think it would try to avoid any possible obstacles it finds and deliver the item to you in prime condition, thus not really going through your opponent. Again, this is all guess work on my end so it's always better to ask the creator of the technique.

As for your last question, that's the queue to this technique;



Basically, you will repel anything B-ranked or under as well as unranked techniques ( EIG and the likes ) but only from the direction the wand is pointing at. Pretty simple.
Ok, that sounds pretty simple enough. Just the opposite effect, like an opposite magnet from the end of your wand.
 
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Ok, that sounds pretty simple enough. Just the opposite effect, like an opposite magnet from the end of your wand.
The Stunning Spell ( Stupefy ), also known as a Stunner or Stupefying Charm is a charm that renders a victim physically unable to move and halts moving objects. Appearing as a jet of scarlet light, the spell collides into an opponent and slams into them with great force and, without causing damage, is capable leaving the opponent unable to move. The effects are short lasting, however, never lasting more than a single turn, and can be countered by either preventing the charm from hitting the target or, once the effect triggers, overpowering it with raw physical power. The target can still mold chakra, however; its just that his muscles become unable to move.
Describe it, explain it and give different usages, etc.
 
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