[Nin] Sound Release

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Mirai

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Good.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

An interesting debuff technique, where you will gather Sound chakra in your throat, and emit a Sound (any type). This creates a high frequency wave that targets an opponent's ear, and causes the portion of Sound to remain there as a building, ringing Sound. This grows, over a period of 8 turns. Talk a bit about why its a debuffer.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

The infamous paralyzer. You will focus Sound chakra into your hands, and slam them together, causing a Sound of cymbals slamming together to resonate throughout the field in a high pitched, high frequency wave. This causes muscle paralysis instantly, which lasts a single turn at the cost of having to wait two turns to use sound again.
Sound Release: Divinity another simple yet interesting as hell technique. The user creates a sound wave from their throat and releases it towards the enemy. This then enters the ears of the targets where it it remain as a constant noise, that builds up over time. The reason it’s a debuffer is that the ears are a sensitive part of the body, and the constant noise in the ears break the equilibrium of the affected target - making it harder for them to focus when doing tasks and exerting more effort than they normally would. The debuff rules however makes this technique kinda hard to use since no boosting moves will be able to happen for eight turns lol.

Sound Release: The voice of Midas man oh man, if you know how much I hate this technique...smh. Anyways its self explanatory in its description but it’s still a clutch technique - and probably the second or third most used canon sound technique, after Inner Sonar and Banshee lool
 

Detective L

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I don't like it either tbh.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

Its a Genjutsu, so you do the honors again. A pretty cool one, too, if used correctly.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

The last variation of Echo Assault Skill. Using the same method to unleash the blast of Sound, you will now have more control, based on range. If in Short range, between 180 and 90 degrees, in Mid range, between 90 and 45 degrees before you. And in Long range, between 45 and 5 degrees.
 

Mirai

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I don't like it either tbh.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

Its a Genjutsu, so you do the honors again. A pretty cool one, too, if used correctly.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

The last variation of Echo Assault Skill. Using the same method to unleash the blast of Sound, you will now have more control, based on range. If in Short range, between 180 and 90 degrees, in Mid range, between 90 and 45 degrees before you. And in Long range, between 45 and 5 degrees.
Ahhhhhh the infamous Banshee, oh how I hate you so when used against me. Anways, the user will first emit a sound, this can be from anything such as instrument, voices etc thus allowing some unique variety in its casting. Once that has been established, the user will play a constant sound wave that puts the target in an illusion where they feel immense amount of pain. As time goes by, the pain increases more and more causing the target to be immobilized within reality as well due to the illusionary pain being so immense it causes them to hunch over and cry in pain. It gets the point of nausea taking effect while feeling they lost control over their own chakra though they actually don't. Pretty situational technique but can come in clutch based on certain circumstances. Not a good technique when allies are near as they will get affected too - and the user needs to remain in their spot to avoid messing with the sound.


Once again, simply a more stronger version of an existing technique just with more power and range though the user now has control of over the range as well. Not much to say here.
 

Detective L

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Good, good. Last two

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

I call it the Sound Shinra Tensei. You will stomp your foot onto the ground, and release a large amount of Sound chakra in the form of Low Frequency sound, that blasts around you, through the ground and air. This destroys the ground around you, and pushes the air back due to vibrations. Great for stopping those people who go underground.

(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.

Sound and Taijutsu, part 3. Also, the most deadly one, where it literally combines Sonic Fist and Divinity. Gather large amounts of Sound chakra into your limbs, and attack the opponent. Elaborate a bit more on why this is the best of the other two.
 

Mirai

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Good, good. Last two

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

I call it the Sound Shinra Tensei. You will stomp your foot onto the ground, and release a large amount of Sound chakra in the form of Low Frequency sound, that blasts around you, through the ground and air. This destroys the ground around you, and pushes the air back due to vibrations. Great for stopping those people who go underground.

(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.

Sound and Taijutsu, part 3. Also, the most deadly one, where it literally combines Sonic Fist and Divinity. Gather large amounts of Sound chakra into your limbs, and attack the opponent. Elaborate a bit more on why this is the best of the other two.
Not much to say about either of them, both are understandable and easy to use. Love Heavenly Revenge the most doe since as you say, its a Sound Shira Tensei and can be pretty neat. My one question about it is that can it be applied when Im on a surface of water? Considering we Sound moves through it I would assume it could but based on the "ground" wording, it cant. Other than that Im good and thanks again!
 
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