Riker vs Venom

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Riker vs Priest

LoK's R and R
Mid range
Everything allowed
Official
Terrain: Where Broly fought Goku nem in the first Broly movie. We stand in a broad street, wrecked buildings around us.
I'll be using Lucifer. You post your bio and I'll go first.
 
Last edited:

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Sure thing,
_______________________
Lucifer chuckled to himself as he walked towards the only moving body left within the city. A proud smile spread on his face as he admired his own handiwork. Destroyed buildings, tattered streets, corpses littered throughout. What could have been more beautiful. All but one were dead, a single man standing before the Morningstar, a tall man with a large scar. "And have you come to stop me?" Lucifer asked mockingly, gathering up his chakra. Without hesitation, the Morningstar would activate a Sigil on his body as a precautionary measure. Immediately after, he would draw a kunai from his pouch, attaching a special tag to it within the same motion and fluidly throwing it towards Priest's neck. As the kunai moves through the air towards the Bartholomew, Lucifer would weave a string of handseals together, multiplying the kunai into a barrage. The kunai would rain down on Priest, exploding once it reached proximity to his chakra and enveloping him in flames.

Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects

-Scope of the Heavens: This powerful Sigil, upon the activation of two handseals, grants upon the user the property of clairvoyance. The Sigil accomplishes this by enhancing the connection the user has with the flow of Nature Energy around them beyond normal levels. As Nature Energy undergoes its constant flow in the world, objects within the path would cause disturbances, or gaps, within the flow of Nature Energy. This Sigil grants the user advanced detection of these gaps in Nature Energy, granting them a form of extrasensory perception. This perception manifests itself as a map of the user’s surroundings in their mind’s eye, with the map appearing as a black canvas, with the objects creating the gaps manifesting as auras in this canvas. This allows the user to identify things all around them, granting them perception and tracking on a level similar to the Byakugan in their mind's eye, though not able to detect nearly as far (x3 to tracking). While active, the user's connection to Nature Energy is enhanced enough to even specify what the objects are (rock, a tree, etc.) and precise enough to detect chakra fluctuations.The Sigil remains active for a maximum of five turns (-10 chakra per turn) and can only be used three times per battle (A-rank).

( Fūin Wana Bakuhatsu ) – Sealing Trap Explosion
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 
Last edited:

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Sure thing,
_______________________
Lucifer chuckled to himself as he walked towards the only moving body left within the city. A proud smile spread on his face as he admired his own handiwork. Destroyed buildings, tattered streets, corpses littered throughout. What could have been more beautiful. All but one were dead, a single man standing before the Morningstar, a tall man with a large scar. "And have you come to stop me?" Lucifer asked mockingly, gathering up his chakra. Without hesitation, the Morningstar would activate a Sigil on his body as a precautionary measure. Immediately after, he would draw a kunai from his pouch, attaching a special tag to it within the same motion and fluidly throwing it towards Priest's neck. As the kunai moves through the air towards the Bartholomew, Lucifer would weave a string of handseals together, multiplying the kunai into a barrage. The kunai would rain down on Priest, exploding once it reached proximity to his chakra and enveloping him in flames.

Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects

-Scope of the Heavens: This powerful Sigil, upon the activation of two handseals, grants upon the user the property of clairvoyance. The Sigil accomplishes this by enhancing the connection the user has with the flow of Nature Energy around them beyond normal levels. As Nature Energy undergoes its constant flow in the world, objects within the path would cause disturbances, or gaps, within the flow of Nature Energy. This Sigil grants the user advanced detection of these gaps in Nature Energy, granting them a form of extrasensory perception. This perception manifests itself as a map of the user’s surroundings in their mind’s eye, with the map appearing as a black canvas, with the objects creating the gaps manifesting as auras in this canvas. This allows the user to identify things all around them, granting them perception and tracking on a level similar to the Byakugan in their mind's eye, though not able to detect nearly as far (x3 to tracking). While active, the user's connection to Nature Energy is enhanced enough to even specify what the objects are (rock, a tree, etc.) and precise enough to detect chakra fluctuations.The Sigil remains active for a maximum of five turns (-10 chakra per turn) and can only be used three times per battle (A-rank).

( Fūin Wana Bakuhatsu ) – Sealing Trap Explosion
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
Priest would wake to a desolate city. The entire place was in shambles and yet someone galivants around. May be he's the perpetrator, trying to bask in the demise of the innocent. Such act can never be forgiven. Priest would soon make acquaintance with a man with a weird look and a ponytail. Hearing the man if he had come to stop him leave him thinking. "Does he really thinking he would go scot free?"

Priest would activate his inner sonar as soon as the man made two handseals. Priest knows handseals are for jutsus and even though he did not see any manifestation whatsoever, he know something must've happen. He would put up his sonar to be on the safe side. Next the man whips out a kunai from his pouch and attaches a tag on it. Priest realises there should be more metallic weapon in that pouch. Besides, the man wouldn't be carrying only a single kunai with him. As soon as the man hurls the kunai, Priest snaps his fingers, causing sound wave to move at the speed of hindering sound, affecting every mettalic weapon the man has on him, including the one he just hurled. The vibration of the kunai coupled with Priest's chakra infusing the kunai hurled would trigger the tag on it, making it to explode, though the kunai wouldn't have moved up to a 3meter distance from the man. The metallic weapon within the man's pouch would act as a conductor thus the man would be paralysed, unless he let's go of the entire pouch or any metallic object on him.

Immediately after the snap, Priest hurls 3 tagged kunais towards the man, one of which would take the same path with the kunai that was hurled towards him. Simultaneously with the kunais, Priest would stomp his foot, summoning into the entire terrain, another terrain. This would riddle the entire terrain with hundreds of tombstones with varying sizes, some which would even be equal in size to a building. The man would be standing over one of the tombstones which immediately opens and allows the man to fall in. Once the man falls in, it explodes.

Priest continues to observe.

I won't only stop you. I have come to end you.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.
Jūjika āto: Nokori no Basho - Crucifix Art: Place of Rest
Type: Offensive/Supplementary
Rank: A
Range: Mid
Chakra: 30(-10 per turn)
Damage: N/A(60 when used offensively)
Description:
The user stomp his leg on the ground and summons into the terrain hundreds of headstones. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone.
When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to B rank Ninjutsu attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to A-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to B-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the
coffins, he would meet a fatal resistance. When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. he could conceal himself within the coffin without moving away from the same spot. The entire graveyard can only be summoned on solid ground.
NOTES
-Usable 2x per battle
-Last 3 turns on the field of play
-No A-rank and above Ninjutsu in the same turn and next turn this is used.
-2 turns in-between usage.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Priest would wake to a desolate city. The entire place was in shambles and yet someone galivants around. May be he's the perpetrator, trying to bask in the demise of the innocent. Such act can never be forgiven. Priest would soon make acquaintance with a man with a weird look and a ponytail. Hearing the man if he had come to stop him leave him thinking. "Does he really thinking he would go scot free?"

Priest would activate his inner sonar as soon as the man made two handseals. Priest knows handseals are for jutsus and even though he did not see any manifestation whatsoever, he know something must've happen. He would put up his sonar to be on the safe side. Next the man whips out a kunai from his pouch and attaches a tag on it. Priest realises there should be more metallic weapon in that pouch. Besides, the man wouldn't be carrying only a single kunai with him. As soon as the man hurls the kunai, Priest snaps his fingers, causing sound wave to move at the speed of hindering sound, affecting every mettalic weapon the man has on him, including the one he just hurled. The vibration of the kunai coupled with Priest's chakra infusing the kunai hurled would trigger the tag on it, making it to explode, though the kunai wouldn't have moved up to a 3meter distance from the man. The metallic weapon within the man's pouch would act as a conductor thus the man would be paralysed, unless he let's go of the entire pouch or any metallic object on him.

Immediately after the snap, Priest hurls 3 tagged kunais towards the man, one of which would take the same path with the kunai that was hurled towards him. Simultaneously with the kunais, Priest would stomp his foot, summoning into the entire terrain, another terrain. This would riddle the entire terrain with hundreds of tombstones with varying sizes, some which would even be equal in size to a building. The man would be standing over one of the tombstones which immediately opens and allows the man to fall in. Once the man falls in, it explodes.

Priest continues to observe.

I won't only stop you. I have come to end you.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.
Jūjika āto: Nokori no Basho - Crucifix Art: Place of Rest
Type: Offensive/Supplementary
Rank: A
Range: Mid
Chakra: 30(-10 per turn)
Damage: N/A(60 when used offensively)
Description:
The user stomp his leg on the ground and summons into the terrain hundreds of headstones. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone.
When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to B rank Ninjutsu attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to A-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to B-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the
coffins, he would meet a fatal resistance. When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. he could conceal himself within the coffin without moving away from the same spot. The entire graveyard can only be summoned on solid ground.
NOTES
-Usable 2x per battle
-Last 3 turns on the field of play
-No A-rank and above Ninjutsu in the same turn and next turn this is used.
-2 turns in-between usage.
As Lucifer performs his maneuvers, he would take note of the fluctuation of chakra within Priest's ears, feeling the build-up thanks to the Sigil adorned to his body. After throwing the kunai, Lucifer would feel a similar surge of chakra be into Priest's fingers, sent outwards upon a snap along with a sharp sound. The chakra-infused sound tipped Lucifer off to Priest being a Sound Ninjutsu user, the gathering of chakra focused to his ears likely being the Inner Sonar Skill technique, something Lucifer knew himself.

Quickly, several snakes would emerge from Lucifer's sleeves. One of these snakes would quickly make its way towards Lucifer's pouch, using its fangs to bite through where it was attached to the Morningstar's hip. As a result, the pouch would fall to the ground, freeing Lucifer from the paralysis technique set in by Priest. As this snake bites through and frees Lucifer, the rest of the snakes would quickly direct themselves upwards and forwards, shielding Lucifer from any of the explosion from his kunai that could potentially harm him while moving directly towards Priest, wrapping around him and biting into his neck and wrists. Should Priest attempt to continue with his planned move, he would leave himself wide open to the snakes' attack, allowing them to rip through his throat and wrists as planned.

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
As Lucifer performs his maneuvers, he would take note of the fluctuation of chakra within Priest's ears, feeling the build-up thanks to the Sigil adorned to his body. After throwing the kunai, Lucifer would feel a similar surge of chakra be into Priest's fingers, sent outwards upon a snap along with a sharp sound. The chakra-infused sound tipped Lucifer off to Priest being a Sound Ninjutsu user, the gathering of chakra focused to his ears likely being the Inner Sonar Skill technique, something Lucifer knew himself.

Quickly, several snakes would emerge from Lucifer's sleeves. One of these snakes would quickly make its way towards Lucifer's pouch, using its fangs to bite through where it was attached to the Morningstar's hip. As a result, the pouch would fall to the ground, freeing Lucifer from the paralysis technique set in by Priest. As this snake bites through and frees Lucifer, the rest of the snakes would quickly direct themselves upwards and forwards, shielding Lucifer from any of the explosion from his kunai that could potentially harm him while moving directly towards Priest, wrapping around him and biting into his neck and wrists. Should Priest attempt to continue with his planned move, he would leave himself wide open to the snakes' attack, allowing them to rip through his throat and wrists as planned.

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes
As the man releases snakes, Priest wonders if the man had made the right choice. As the snakes approach, the Holy one would release lightning to form a condensed armour all over his skin, above his clothing, though while it emerges, it would push away the weights on Priest's ankles. With the LW dropped simultaneously with the erection of the armour, Priest would use the instantaneous speed buff to move in a left arc, totally avoiding the snakes and after his run, he stops behind the man. Charging lightning chakra into his legs would make his follow up attacks become faster and as soon he reaches behind the man, he pivots on his left foot and swings his outstretched right leg counter clockwise. The kick would land on the man's right side, breaking the entire ribs, causing internal bleeding and the electricity would also electrocute the man, killing him. The first kick should finish the man however, Priest continues with a barrage of kicks, lifting the man into the air and then sending his limp body back down.

Due to Priest's sudden speed, it would be quite difficult for the man to keep up with his current speed, so Priest transition from his initial position to behind the man would seem but a blur and a sudden predicament, while the Armour, LW and the run happen all in the same timeframe, the kick from behind the man falls on another.

(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80 + 15
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever
the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While
active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Za Saru Suingingu Tsuuijite Za Ueki) - The Monkey Swinging Through the Trees.
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 + 15 + 20
Description: The user charges their legs with lightning chakra
to enhance their speed in striking and to discharge the
lightning chakra when making contact with the opponent to
cause numbing. The user then jumps up at the enemy,
dealing rotating kicks to knock them off balance and
sweeping kicks and over house kicks to further knock the
opponent everywhere into the air. The user finishes off with
dealing a final hammer kick to the shoulder to send the
enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn


ISS: 2/6
EEE: 1/4
 
Top