Dat spelling tho....Waiting for tyobone
(Suna/Fuuton: Subakukazedama) - Sand/Wind Style: Desert Wind Bomb
Hide
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will use their wind release to gather wind and sand together into a highly compressed sphere of wind and sand between their hands. At its peak the sphere will look to be a solid orb of sand around the size of a basketball. Once completed they will fire the sphere at their target at high speeds. On impact it will erupt into a giant storm of wind and sand that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake. The Ichibi can also use this technique by constructing the ball using his tail and mouth.
-Can be used twice per battle by standard sand users
-Can be used once per transformation by the Ichibi
-No sand or wind techniques above S-rank the following turn
(Subu no Jutsu: Sarlacc) - Sand Technique: Sarlacc
Hide
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will manipulate the sand beneath their target to open up into a circular pit. The pit is lined with a ring every foot and with each successive ring the pit gets narrower and narrower. Projecting from each of these rings are long and thin spikes that are easily capable of piercing into flesh. When the pit opens up five tentacles of sand reach up from the bottom and latch on to the target pulling them down towards the bottom. By closing their fist the user causes the walls of the pit to close together piercing whatever is trapped within them. The pit itself remains open until its either destroyed or the user closes it, but the tentacles can only reform once every two turns. The size of the pit can vary depending on the size of the target reaching large enough to swallow a summon the size of Pein's rhino.
-Can be used three times per battle.
-Can be used on normal ground, but requires a series of 4 hand seals during which the user uses their sand to grind up the ground below the target producing the sand.
(Suna no Jutsu: Shukaku's Ake no Myōjō) - Sand Style: Shukaku's Morning Star
Hide
Type: Attack
Rank: A/S
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: This technique attempts to emulate the tail of Shukaku and turn it into a weapon. The user will gather a massive amount of sand and form it into the shape of Shukaku's tail. The numerous fur-like triangles of sand that cover the tail will stand upright becoming dangerous spikes. By adding chakra to these spikes and compacting the sand the user can increase their hardness to steel-like levels. Once this is done it can be wielded like a club, swinging it and smashing it into targets within short range (of the tail, which can be formed up to long-range). The user can also fire the "spikes" from the tail towards the enemy up to long range. The tail itself is about half the size of the real thing. When this technique is used by a transformed Ichibi, its rank is increased to S and the damage adjusts accordingly. Rather than forming the tail from sand (which can still be done if the user wishes) the Ichibi just uses its own tail for the technique.
-Can be used three times per battle.
-S ranked version can only be used by a transformed Ichibi.
(Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Mid
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height.
Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.
(Bunpuki no Yuigon) - Bunpuki's Testament
Type: Supplementary
Rank: D-S
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.
Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. Doesn't affect Water Specialists such as Tobirama.
Note: The S Rank version can only be used four times per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
(Māku no Bachiatari) - Mark of the Accursed
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The technique 'Mark of the Accursed' is a unique technique that allows the user to differ from the usual manipulation of Sand. Generally, Sand is compressed and hardened however this technique brings in a distinct factor that involves the expansion of Sand structures. Basically, the user channels his chakra either into the terrain or any Sand structure present anywhere on the terrain, infusing his chakra into them and compressing them into thousands of 5cm spherical clumps of sand. Once the user has done so, he can manipulate the clumps to expand and instantaneously explode in a synchronized manner. This results in sand grains scattering across the terrain in an omnidirectional blast ranging upto Short Range from the techniques point of origin, though it's range in terms of height remains an exception as it reaches upto Mid-Range in that case. The sand grains essentially act as shrapnels and pierce right through the targets flesh and bone, as well as any other obstacle present in its course, completely destroying most of the surrounding. If the user somehow happens to be within the blast radius of the shrapnels due to any particular case of scenario, he can choose to utilize a Sand users capability to manipulate sand grains, and can as such alter the characteristics of the blast, changing it from being omnidirectional blast to an outwards 90°, 180° or 270° blast, one specifically targeting the opponent.
Note: Can be used four times per battle with a one turn break inbetween each use
(Enkidu) - Heavenly Binding Chains
Type: Supplementary/Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: Heavenly Binding Chains is a Sand Ninjutsu technique that works on the same basis as the Earth techniques Sticky Earth Drop and Dropping Lid, taking in their unique property of opening portals on the battlefield and 'summoning' the jutsu. This technique essentially works with the user opening a single portal (or alternatively upto 8 portals) on any particular location(s) on the field. Upon forming, each portal releases a burst of sand grains that proceed to instanteously harden and 'materialize' in the form of chains. These chains can generally be elongated, enlarged and even contracted, all depending primarily upon the users choice with each chain reaching upto a maximum of 15m from their point of origin. Most notably, each chain has a blade at its front which is capable of acting as a striking weapon when launched at high speeds. The user can also choose to have a single or numerous chains either partially or completely wrap around a target and bind it in place, with the user manipulating the chains to twist and tighten in order to inflict damage and potentially break the targets bones. Alternatively however, the user can simply bind a target without potentially harming him or even have the chains recede into the portal (after having bound the target) in order to drag the opponent towards the chains point of origin. It is important to note that the chains can be utilized for defensive purposes as well, such as the manipulation of the chains to create a 'defensive chain net'. In essence, the technique allows the user to conduct a vast array of actions and introduces a great deal of versatility as the user can manipulate the chains for numerous purposes.
Note: The chains last only a single turn and automatically disperse in the users next turn. Moreover, once this technique has been performed, the user can only use Sand and it's composite natures (Earth and Wind) from the Basic 5 Elements in the same turn afterwards.
Note: The Rank of each individual chain is inversely proportional to the quantity of the chains created. For example, if the S Rank version was used and two chains were spawned, they would be A-rank each. As such, for the sake of simplicity, besides creating a single chain, only an even number of chains can be created (2, 4, 6, 8).
Note: The S-rank version can be utilized thrice per battle and the user may not use any S Rank or above Sand technique in the same turn afterwards.
Note: The portals must be made at least 3m from the target.
Yes tigjt so we teaching each other if so I go first then you post tb e justu you want to learn firstDat spelling tho....
Okay, here is le agenda.
For Pop and Hells:
For Pop:
For Nanaki:
Look correct?
I'll teach you first. We'll do the two you're learning solo, then the one you're learning with Hells.Yes tigjt so we teaching each other if so I go first then you post tb e justu you want to learn first
(Subu no Jutsu: Sarlacc) - Sand Technique: Sarlacc
Hide
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will manipulate the sand beneath their target to open up into a circular pit. The pit is lined with a ring every foot and with each successive ring the pit gets narrower and narrower. Projecting from each of these rings are long and thin spikes that are easily capable of piercing into flesh. When the pit opens up five tentacles of sand reach up from the bottom and latch on to the target pulling them down towards the bottom. By closing their fist the user causes the walls of the pit to close together piercing whatever is trapped within them. The pit itself remains open until its either destroyed or the user closes it, but the tentacles can only reform once every two turns. The size of the pit can vary depending on the size of the target reaching large enough to swallow a summon the size of Pein's rhino.
-Can be used three times per battle.
-Can be used on normal ground, but requires a series of 4 hand seals during which the user uses their sand to grind up the ground below the target producing the sand.
Strange you telling gaara what to do and gaaras simply create a large pot under your clone and he build up more sand and formed a circle sized put then he simply closes his fist and have his sand pull you out with his tentacles and dragging your clone down to the pitI'll teach you first. We'll do the two you're learning solo, then the one you're learning with Hells.
First up:
This is a pretty straight forward technique. If you've ever seen the original Star Wars movies, its based on that thing that Boba Fett gets eaten by, just a pure sand version.
The first step is to create the pit. You open up the ground under the target and have it form a pit with a flat base. Along the walls of the pit are a bunch of needle-like spikes. Basic image for shape of pit:
You must be registered for see images
From the base of the pit you can form tentacles of sand that will grab the target and pull them in. At any point you can close your fist and make the pit close in on itself which will skewer the opponent and crush them.
Give it a go on my clone of yonder.
*points to clone*
(Suna no Jutsu: Shukaku's Ake no Myōjō) - Sand Style: Shukaku's Morning Star
Hide
Type: Attack
Rank: A/S
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: This technique attempts to emulate the tail of Shukaku and turn it into a weapon. The user will gather a massive amount of sand and form it into the shape of Shukaku's tail. The numerous fur-like triangles of sand that cover the tail will stand upright becoming dangerous spikes. By adding chakra to these spikes and compacting the sand the user can increase their hardness to steel-like levels. Once this is done it can be wielded like a club, swinging it and smashing it into targets within short range (of the tail, which can be formed up to long-range). The user can also fire the "spikes" from the tail towards the enemy up to long range. The tail itself is about half the size of the real thing. When this technique is used by a transformed Ichibi, its rank is increased to S and the damage adjusts accordingly. Rather than forming the tail from sand (which can still be done if the user wishes) the Ichibi just uses its own tail for the technique.
-Can be used three times per battle.
-S ranked version can only be used by a transformed Ichibi.
Gaara listen and spreads his sand across the area and formed a huge tail of sand but gaara add it more sand to the mix and made it harden and bashes your clone and send sends him flying across the terrain.You still have a couple more to learn before you teach me yours. Lets finish those up.
Next:
This one is pretty easy. I'm sure you're familiar with how Shukaku the Ichibi looks. Just remake his tail with sand and bash your target with it. As you can see there are two ranks. Unless you're a Jinchuriki all you need to worry about is the A-ranked version.
Do it on my clone again.
Gaara gather a large amount of sand and wind inside the air and make a huge ball of sand that a basketball size he throw it toward your clone and it's explode on and sand goes every whereThe use is pretty straight forward. Since you can create the tail anywhere as long as you have the sand you can make it above or behind the opponent. Or you can use it as a shield in front of yourself, or whatever.
Alright, now for the one you and Hells are both learning:
(Suna/Fuuton: Subakukazedama) - Sand/Wind Style: Desert Wind Bomb
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will use their wind release to gather wind and sand together into a highly compressed sphere of wind and sand between their hands. At its peak the sphere will look to be a solid orb of sand around the size of a basketball. Once completed they will fire the sphere at their target at high speeds. On impact it will erupt into a giant storm of wind and sand that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake. The Ichibi can also use this technique by constructing the ball using his tail and mouth.
-Can be used twice per battle by standard sand users
-Can be used once per transformation by the Ichibi
-No sand or wind techniques above S-rank the following turn
So this one is basically a tailed beast bomb, but made with sand and wind instead. Use your wind to gather sand and into a highly compressed ball, about the size of basketball. When its made you can throw it at the target. Be careful with how close you throw it though, because it has a pretty good radius once it explodes. When it explodes it turns into a huge storm of sand and wind that shreds everything inside it.
Gaara gather a large amount of sand and wind inside the air and make a huge ball of sand that a basketball size he throw it toward your clone and it's explode on and sand goes every where
(Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Mid
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height.
Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.
(Bunpuki no Yuigon) - Bunpuki's Testament
Type: Supplementary
Rank: D-S
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.
Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. Doesn't affect Water Specialists such as Tobirama.
Note: The S Rank version can only be used four times per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
(Māku no Bachiatari) - Mark of the Accursed
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The technique 'Mark of the Accursed' is a unique technique that allows the user to differ from the usual manipulation of Sand. Generally, Sand is compressed and hardened however this technique brings in a distinct factor that involves the expansion of Sand structures. Basically, the user channels his chakra either into the terrain or any Sand structure present anywhere on the terrain, infusing his chakra into them and compressing them into thousands of 5cm spherical clumps of sand. Once the user has done so, he can manipulate the clumps to expand and instantaneously explode in a synchronized manner. This results in sand grains scattering across the terrain in an omnidirectional blast ranging upto Short Range from the techniques point of origin, though it's range in terms of height remains an exception as it reaches upto Mid-Range in that case. The sand grains essentially act as shrapnels and pierce right through the targets flesh and bone, as well as any other obstacle present in its course, completely destroying most of the surrounding. If the user somehow happens to be within the blast radius of the shrapnels due to any particular case of scenario, he can choose to utilize a Sand users capability to manipulate sand grains, and can as such alter the characteristics of the blast, changing it from being omnidirectional blast to an outwards 90°, 180° or 270° blast, one specifically targeting the opponent.
Note: Can be used four times per battle with a one turn break inbetween each use
(Enkidu) - Heavenly Binding Chains
Type: Supplementary/Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: Heavenly Binding Chains is a Sand Ninjutsu technique that works on the same basis as the Earth techniques Sticky Earth Drop and Dropping Lid, taking in their unique property of opening portals on the battlefield and 'summoning' the jutsu. This technique essentially works with the user opening a single portal (or alternatively upto 8 portals) on any particular location(s) on the field. Upon forming, each portal releases a burst of sand grains that proceed to instanteously harden and 'materialize' in the form of chains. These chains can generally be elongated, enlarged and even contracted, all depending primarily upon the users choice with each chain reaching upto a maximum of 15m from their point of origin. Most notably, each chain has a blade at its front which is capable of acting as a striking weapon when launched at high speeds. The user can also choose to have a single or numerous chains either partially or completely wrap around a target and bind it in place, with the user manipulating the chains to twist and tighten in order to inflict damage and potentially break the targets bones. Alternatively however, the user can simply bind a target without potentially harming him or even have the chains recede into the portal (after having bound the target) in order to drag the opponent towards the chains point of origin. It is important to note that the chains can be utilized for defensive purposes as well, such as the manipulation of the chains to create a 'defensive chain net'. In essence, the technique allows the user to conduct a vast array of actions and introduces a great deal of versatility as the user can manipulate the chains for numerous purposes.
Note: The chains last only a single turn and automatically disperse in the users next turn. Moreover, once this technique has been performed, the user can only use Sand and it's composite natures (Earth and Wind) from the Basic 5 Elements in the same turn afterwards.
Note: The Rank of each individual chain is inversely proportional to the quantity of the chains created. For example, if the S Rank version was used and two chains were spawned, they would be A-rank each. As such, for the sake of simplicity, besides creating a single chain, only an even number of chains can be created (2, 4, 6, 8).
Note: The S-rank version can be utilized thrice per battle and the user may not use any S Rank or above Sand technique in the same turn afterwards.
Note: The portals must be made at least 3m from the target.
Lol post the first one you want to learn we do it one at a timeGood job Poppers. If you have any questions about those or run into trouble using them just ask me for help.
Now its time for you to team me these:
Let's just start with Bunpuki's EmbodimentLol post the first one you want to learn we do it one at a time
Tell me the strength of weakness of the justu and how would would use it in battles and you got a skypeLet's just start with Bunpuki's Embodiment
Leave it to me pop. I'll get to it.Tell me the strength of weakness of the justu and how would would use it in battles and you got a skype
Its strength is that it offers a lot of flexibility. Its multi-rank and can be used to form different body parts, and it can be created anywhere within mid-range. This means we can use it in a wide variety of scenarios.Tell me the strength of weakness of the justu and how would would use it in battles and you got a skype
Crocodile manipulated Sand from the terrain, gathering it into his palm whilst simultaneously infusing his Wind chakra into it, in time creating a highly compressed sphere of Sand and Wind. Once the pseudo-TBB had been created, he launched it towards Gaara, aiming to kill off his disciple and reign supreme over the desertThe use is pretty straight forward. Since you can create the tail anywhere as long as you have the sand you can make it above or behind the opponent. Or you can use it as a shield in front of yourself, or whatever.
Alright, now for the one you and Hells are both learning:
(Suna/Fuuton: Subakukazedama) - Sand/Wind Style: Desert Wind Bomb
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will use their wind release to gather wind and sand together into a highly compressed sphere of wind and sand between their hands. At its peak the sphere will look to be a solid orb of sand around the size of a basketball. Once completed they will fire the sphere at their target at high speeds. On impact it will erupt into a giant storm of wind and sand that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake. The Ichibi can also use this technique by constructing the ball using his tail and mouth.
-Can be used twice per battle by standard sand users
-Can be used once per transformation by the Ichibi
-No sand or wind techniques above S-rank the following turn
So this one is basically a tailed beast bomb, but made with sand and wind instead. Use your wind to gather sand and into a highly compressed ball, about the size of basketball. When its made you can throw it at the target. Be careful with how close you throw it though, because it has a pretty good radius once it explodes. When it explodes it turns into a huge storm of sand and wind that shreds everything inside it.
Alright. Well, just explain how the other 3 techniques work and ask any question that you may.Its strength is that it offers a lot of flexibility. Its multi-rank and can be used to form different body parts, and it can be created anywhere within mid-range. This means we can use it in a wide variety of scenarios.
In terms of its weaknesses, you can only make one construct per usage and it can't be used at long range. It also mimics the movement of the appendage you constructed, which can in some ways limit how its used.
In battle I could use it to say make a leg and food manifest above the opponent and stomp down on them. I can use it to create an arm in front of myself to act as a shield. Can use it to catch and throw things that would normally be too heavy.
Skype is [email protected]
Well done Mr. Gator.Crocodile manipulated Sand from the terrain, gathering it into his palm whilst simultaneously infusing his Wind chakra into it, in time creating a highly compressed sphere of Sand and Wind. Once the pseudo-TBB had been created, he launched it towards Gaara, aiming to kill off his disciple and reign supreme over the desert
Alright. Well, just explain how the other 3 techniques work and ask any question that you may.
ThanksWell done Mr. Gator.
(Bunpuki no Yuigon) - Bunpuki's Testament
This technique works by using Sand as a water sink. Since sand is super dry, and is weak to water due to water's ability to turn it to mud, we can take advantage of that to remove moisture from the field. This is good to counter something like rain which can be used to try and moisturize all our lovely sand.
(Māku no Bachiatari) - Mark of the Accursed
This technique used the ability to compress sand to create small explosive blasts over a wide area. Kind of like popcorn, but with sand. Can also direct the explosions so that they don't hit us.
(Enkidu) - Heavenly Binding Chains
This one "summons" chains of sand from portals created on the battlefield, just like sticky mud drop. Again it has a ton of flexibility due to it being multi-rank. Since this is creating sand from the portals its a good way to get sand on the battlefield if you're lacking some. Good for dealing with large summons or small targets.
Overall, a lovely set of techniques. ^_^